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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Cinemassively: The Future of Virtual Worlds]]></title><link>http://massively.joystiq.com/2008/07/18/cinemassively-the-future-of-virtual-worlds/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/18/cinemassively-the-future-of-virtual-worlds/</guid><comments>http://massively.joystiq.com/2008/07/18/cinemassively-the-future-of-virtual-worlds/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/cinemassively/" rel="tag">Cinemassively</a>, <a href="http://massively.joystiq.com/category/machinima/" rel="tag">Machinima</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/lively/" rel="tag">Lively</a></p><center><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/N3dIwRWsGFM&amp;hl=en&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/N3dIwRWsGFM&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object></center>Forget for a minute that this is an advertisement for the <a href="http://massively.joystiq.com/category/virtual-worlds/">virtual worlds</a> development company, <a href="http://www.millionsofus.com/">Millions of Us</a>. It's also a great video that discusses the future of these emerging platforms. Narrated by <a href="http://www.millionsofus.com/about_executive.php">Reuben Steiger</a>, the CEO of <a href="http://massively.joystiq.com/tag/millions-of-us/">MoU</a>, we're taken on a journey through the three major past, present, and future developments in virtual worlds this year. From Sony's <em>Home</em>, to <a href="http://massively.joystiq.com/category/lively/">Google <em>Lively</em></a>, all the way to in-browser worlds embedded on your Facebook pages, the road ahead is pretty exciting!<br /><br />[Thanks, <a href="http://ericrice.com">Eric</a>!]<br /><br />If you have machinima or movie suggestions from any MMO, please send them to machinima AT massively DOT com, along with any information you might have about them.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/18/cinemassively-the-future-of-virtual-worlds/">Cinemassively: The Future of Virtual Worlds</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 18 Jul 2008 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=N3dIwRWsGFM>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/18/cinemassively-the-future-of-virtual-worlds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1260382/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/18/cinemassively-the-future-of-virtual-worlds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cinemassively</category><category>google</category><category>home</category><category>linden-lab</category><category>lively</category><category>machinima</category><category>millions-of-us</category><category>reuben-steiger</category><category>second-life</category><category>sl</category><category>sony-home</category><category>the-future-of-virtual-worlds</category><dc:creator><![CDATA[Moo Money]]></dc:creator><pubDate>Fri, 18 Jul 2008 12:30:00 EST</pubDate></item><item><title><![CDATA[The war of words for Sony's PlayStation Home and Second Life users begins]]></title><link>http://massively.joystiq.com/2008/02/22/the-war-of-words-for-sonys-home-and-second-life-users-begins/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/02/22/the-war-of-words-for-sonys-home-and-second-life-users-begins/</guid><comments>http://massively.joystiq.com/2008/02/22/the-war-of-words-for-sonys-home-and-second-life-users-begins/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/playstation-home/" rel="tag">PlayStation Home</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/02/ronfestejo.jpg" alt="Ron Festejo" />Ron Festejo is hardly an unbiased observer, being the creative director of the Sony project that is bringing <em><a href="http://massively.joystiq.com/category/home/">PlayStation Home</a></em> out next week, but in an interview with <a href="http://www.gamesindustry.biz/content_page.php?aid=33444">GamesIndustry.biz</a> he explains that, in his opinion <em>Home</em> is the best looking and most user-friendly multiplayer experience he's seen so far.<br /><br />Apparently <a href="http://massively.joystiq.com/category/second-life/"><em>Second Life</em></a> is "too garish" and the rest of the MMOs are "too hardcore." <em>Second Life</em> users (we're not players after all) are also too geeky, and Mr. Festejo doesn't think there will be much to interest <em>Second Life</em>rs. Of course I'm happy to be called a geek, and not owning a playstation I won't be checking out <em>PlayStation Home</em>, but what do you think? Do you need to be a geek to cope with <em>Second Life</em>, or is he just aiming at a "cool kids" market? He probably does need to go and read the <a href="http://secondlife.com/corporate/sysreqs.php">minimum specs for <em>Second Life</em> page</a> mind: whilst <em>Second Life</em> runs on a much greater range of engines than just PlayStations, he is exaggerating saying it has to support people on Pentium II's.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/02/22/the-war-of-words-for-sonys-home-and-second-life-users-begins/">The war of words for Sony's PlayStation Home and Second Life users begins</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 22 Feb 2008 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/content_page.php?aid=33444>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/22/the-war-of-words-for-sonys-home-and-second-life-users-begins/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1122367/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/22/the-war-of-words-for-sonys-home-and-second-life-users-begins/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Gamesindustry.biz</category><category>Home</category><category>playstation</category><category>playstation-home</category><category>PS3</category><category>Ron-Festejo</category><category>Second-Life</category><category>Sony</category><category>sony-home</category><dc:creator><![CDATA[Eloise Pasteur]]></dc:creator><pubDate>Fri, 22 Feb 2008 22:00:00 EST</pubDate></item><item><title><![CDATA[GDC 08: Entertainment content convergence in online worlds]]></title><link>http://massively.joystiq.com/2008/02/19/gdc-08-entertainment-content-convergence-in-online-worlds/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/02/19/gdc-08-entertainment-content-convergence-in-online-worlds/</guid><comments>http://massively.joystiq.com/2008/02/19/gdc-08-entertainment-content-convergence-in-online-worlds/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/club-penguin/" rel="tag">Club Penguin</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/webkinz/" rel="tag">Webkinz</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a>, <a href="http://massively.joystiq.com/category/gaia-online/" rel="tag">Gaia Online</a></p><center><a href="http://massively.joystiq.com/photos/gdc-08-worlds-in-motion-summit/649334/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/02/dsc_0513.jpg" alt="" /></a></center><br />We spent most of Monday ensconced in the GDC <a href="http://massively.joystiq.com/photos/gdc-08-worlds-in-motion-summit/">Worlds in Motion summit</a> track, which made "standing room only" seem extremely spacious -- most of the sessions were packed to the gills and then some. It seems like more than a few industry types are interested in the intersections between gaming and virtual worlds. Case in point, the following session we've paraphrased (hopefully not too liberally!) from Reuben Steiger, CEO of <a href="http://www.millionsofus.com/">Milllions of Us</a>, a company that builds marketing campaigns and content for virtual worlds. <br /><br /><strong> Reuben:</strong> Storytelling is the bedrock of human culture. (Looking at a slide with a real campfire on the left and a user-created campfire in <em><a href="http://massively.joystiq.com/tag/second-life">Second Life</a></em> on the right) -- users in virtual worlds are recreating this storytelling tradition. I'm going to make a contention: the internet has failed as a storytelling medium. Instead, the norm is bathroom humor and ridiculous jokes. <br /><br /> So virtual worlds: are they games or not? What defines a game -- linguists and semioticians get real worked up about it. The audience might say "virtual worlds are games without rules, competition, goals or fun." And it's hard to blame them. Extreme openness has defined virtual worlds, where fun can be in a way you define as opposed to what some game developer feels is fun. But the appeal of virtual worlds is that we can tell stories on a broader and less walled playing field.<p><a href="http://massively.joystiq.com/2008/02/19/gdc-08-entertainment-content-convergence-in-online-worlds/" rel="bookmark">Continue reading <em>GDC 08: Entertainment content convergence in online worlds</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/02/19/gdc-08-entertainment-content-convergence-in-online-worlds/">GDC 08: Entertainment content convergence in online worlds</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 19 Feb 2008 08:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/02/19/gdc-08-entertainment-content-convergence-in-online-worlds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1118436/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/19/gdc-08-entertainment-content-convergence-in-online-worlds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ARGs</category><category>club-penguin</category><category>disney</category><category>enitechlabs</category><category>featured</category><category>fox-tv</category><category>gaia-online</category><category>gdc08</category><category>gdc08fanboy</category><category>gossip-girl</category><category>millions-of-us</category><category>mou</category><category>reuben-steiger</category><category>sarah-connor-chronicles</category><category>second-life</category><category>SL</category><category>social-networks</category><category>sony-home</category><category>storytelling</category><category>summer-slam</category><category>virtual-worlds</category><category>webkinz</category><category>world-wrestling-entertainment</category><category>wwe</category><dc:creator><![CDATA[Barb Dybwad]]></dc:creator><pubDate>Tue, 19 Feb 2008 08:30:00 EST</pubDate></item><item><title><![CDATA[Without a clue - why there isn't more competition for Second Life]]></title><link>http://massively.joystiq.com/2007/11/06/without-a-clue-why-there-isnt-more-competition-for-second-lif/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/11/06/without-a-clue-why-there-isnt-more-competition-for-second-lif/</guid><comments>http://massively.joystiq.com/2007/11/06/without-a-clue-why-there-isnt-more-competition-for-second-lif/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a></p><p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/11/aigh.jpg" alt="" />Actually there's quite a few reasons that there's little competition to <em><a target="_blank" href="http://massively.joystiq.com/tag/second-life">Second Life</a></em> in existance or planned - at least the sort of competition that a <em>Second Life</em> user would think of as a competitor to <em>Second Life</em> (hint: They don't think<em> TSO</em> is, or <em>Kaneva</em>, or <em>Red Light Center</em>, or <em>Project Entropia</em> or <em>IMVU</em>. Many don't count <em>Active Worlds</em> or <em>There</em> as competition either).</p>
<p>One of those reasons is that even people who think they're in the same industry or who are pundits and commentators on the industry don't have any idea what <em>Second Life</em> is. They don't use it, so they don't know what people are <em>getting</em> out of it. So when they come to build a '<em>Second Life</em> Killer', they build something that does not (as far as the average user of <em>Second Life</em> can see) have much of anything that competes.</p><p><a href="http://massively.joystiq.com/2007/11/06/without-a-clue-why-there-isnt-more-competition-for-second-lif/" rel="bookmark">Continue reading <em>Without a clue - why there isn't more competition for Second Life</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/11/06/without-a-clue-why-there-isnt-more-competition-for-second-lif/">Without a clue - why there isn't more competition for Second Life</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 06 Nov 2007 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2007/11/06/without-a-clue-why-there-isnt-more-competition-for-second-lif/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1031372/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/06/without-a-clue-why-there-isnt-more-competition-for-second-lif/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>active-worlds</category><category>digital-phocus</category><category>facebook</category><category>guy-bendov</category><category>imvu</category><category>journeys</category><category>myspace</category><category>project-entropia</category><category>red-light-center</category><category>second-life</category><category>sony-home</category><category>the-sims-online</category><category>there.com</category><category>tso</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Tue, 06 Nov 2007 13:30:00 EST</pubDate></item></channel></rss>
