Posts tagged some-assembly-required 
Some Assembly Required: City of Heroes' Mission Architect
The few. The proud. The quest writers. At the best of times, the fruits of their labors guide us along in our progression of a local or global story, immersing us in the world. Even the nefarious "kill 10 rats" versions can be mini stories that pull players in when done well. But how many of ...
Some Assembly Required: I saw the wilds of Salem (and lived to tell about it)
I spent an hour romping through the woods of Salem last Friday with Seatribe head honcho Bjorn Johannessen. The tiny indie company (current dev population: two) is hard at work on its followup to Haven and Hearth, an acquired taste of a sandbox game notable for its no-holds barred approach that ...
Some Assembly Required: Ten years warp by for Vendetta Online
If I were to start describing a game where players have zipped about one persistent universe as one of three factions in customizable ships vying for wealth and territory by mining, dodging hostiles, fulfilling missions, blasting one another to bits, docking at stations, blazing trade routes, and ...
Some Assembly Required: Can Darkfall and The Repopulation end the sandbox drought?
It's not often that we use this space for news recaps. Generally MJ and I have a particular topic (or game) in mind for Some Assembly Required's biweekly rotation. This time, though, I figured we should highlight some of the recent goings-on with a couple of pertinent sandbox titles simply ...
Some Assembly Required: Revisiting Origins of Malu
Many moons ago when the air just started to cool from summer's heat (aka, last September), Some Assembly Required had the opportunity to talk shop with a new outfit that is developing a promising new sandbox MMORPG, Origins of Malu. And you know me: Sandbox is the magic word! As skeptical as I ...
Some Assembly Required: Is The Secret World a sandbox?
I'm more excited than I thought I would be for The Secret World. After playing it at last week's Game Developer's Conference and getting a preview of the game's crafting system, I think it's safe to say my anticipation went up a few notches. The real-world setting and horror-fantasy elements ...
Some Assembly Required: Six must-haves for creative expression
Creativity. It is expressed in so many ways in so many mediums. Art, literature, architecture, music, performance... I love it all, conventional and unconventional. Heck, I revel in it! Why do you think my work and recreation include gaming? Wait, gaming?! You betcha! Beyond the artistry of ...
The Daily Grind: How would you define a sandbox MMO?
So yesterday on Twitter I conducted an extensive, exhaustive survey in which I asked, "Hai guyz, what makes a sandbox MMO a thing? You know?" It was probably a little less articulate than that. While I might be seen as the ultimate source of information in video games, the truth is that I'm ...
Some Assembly Required: A look at Vendetta Online
The setup is pretty familiar. It's an MMO, it takes place entirely in outer space, and your avatar is your spaceship. There's a lot of trading, a lot of missioning, and PvP if you want it -- possibly even if you don't. Crucially, there's freedom to go your own way and precious little ...
Some Assembly Required: Salem dev talks permadeath, griefing, and skill-based gameplay
Hello, sandbox faithful, and welcome to a special interview edition of Some Assembly Required. We recently had a chance to pitch some questions to the team behind Seatribe's upcoming Salem title, and creative director Björn Johannessen was kind enough to answer them. Salem is being ...




