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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Matt Firor on The Elder Scrolls Online's '100% solo' personal story]]></title><link>http://massively.joystiq.com/2012/05/18/the-elder-scrolls-onlines-matt-firor-talks-100-solo-personal/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/18/the-elder-scrolls-onlines-matt-firor-talks-100-solo-personal/</guid><comments>http://massively.joystiq.com/2012/05/18/the-elder-scrolls-onlines-matt-firor-talks-100-solo-personal/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/the-elder-scrolls-online/" rel="tag">The Elder Scrolls Online</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/18/the-elder-scrolls-onlines-matt-firor-talks-100-solo-personal/"><img alt="Screenshot -- The Elder Scrolls Online" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/teso-1337366054.jpg" /></a></div>
<div>
	Games in the Elder Scrolls series have always been about giving players the opportunity to become the game's hero, and it looks like <em><a href="http://www.massively.com/category/the-elder-scrolls-online">The Elder Scrolls Online</a></em> will be no different. The title's game director, <a href="http://www.massively.com/tag/matt-firor">Matt Firor</a>, has announced that each character's main storyline in the game will be "100% solo."<br />
	<br />
	Firor points back to the previous entries in the series, stating that "in <em>The Elder Scrolls</em> games, you're always the hero... The last thing you want to do is have the final confrontation with Mehrunes Dagon as he's stomping across the Imperial City, and you see like 15 guys behind you waiting to kill him." While it's a good point, we can't help but wonder what kind of an impact this design will have on the social aspect of the MMO, but at this point all we can do is wait and see. Firor's full interview over on Game Informer has plenty of extra information as well, so if you're jonesing for more details, just head on over and check it out for yourself.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/18/the-elder-scrolls-onlines-matt-firor-talks-100-solo-personal/">Matt Firor on The Elder Scrolls Online's '100% solo' personal story</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 18 May 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/18/the-elder-scrolls-onlines-matt-firor-talks-100-solo-personal/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20240841/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/18/the-elder-scrolls-onlines-matt-firor-talks-100-solo-personal/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>bethesda-softworks</category><category>bethsoft</category><category>daggerfall</category><category>elder-scrolls</category><category>elder-scrolls-online</category><category>matt-firor</category><category>morrowind</category><category>oblivion</category><category>personal-story</category><category>personal-storyline</category><category>please-dont-suck</category><category>pvp</category><category>sandbox</category><category>skyrim</category><category>solo</category><category>story</category><category>storyline</category><category>tamriel</category><category>tes</category><category>teso</category><category>the-elder-scrolls</category><category>the-elder-scrolls-online</category><category>three-faction-pvp</category><category>zenimax</category><category>zenimax-media</category><category>zenimax-online</category><category>zenimax-online-studios</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Fri, 18 May 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: How do you handle random party invites?]]></title><link>http://massively.joystiq.com/2012/05/04/the-daily-grind-how-do-you-handle-random-party-invites/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/04/the-daily-grind-how-do-you-handle-random-party-invites/</guid><comments>http://massively.joystiq.com/2012/05/04/the-daily-grind-how-do-you-handle-random-party-invites/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/04/the-daily-grind-how-do-you-handle-random-party-invites/"><img alt="Independent woman -- TERA" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/teraalone.jpg" /></a></div>
I don't know why, but sometimes I get discouraged when a random person sends me a party invite while I'm in the middle of questing. I know it sounds odd, but when I'm not playing with my regular group of friends or guildies, I like to just play alone. When someone whispers me to ask if he can join me, I usually turn him down (politely!), but if I get a random party invite without so much as a hello, I simply ignore it.<br />
<br />
My own antisocial issues aside, I want to know how you feel about this topic. Do you think a random invite is a healthy way to find companions and possibly friends, or do you see it as an invasion of privacy while you're trying to quest?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/04/the-daily-grind-how-do-you-handle-random-party-invites/">The Daily Grind: How do you handle random party invites?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 04 May 2012 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/04/the-daily-grind-how-do-you-handle-random-party-invites/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20229680/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/04/the-daily-grind-how-do-you-handle-random-party-invites/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>antisocial</category><category>daily-grind</category><category>grouping</category><category>opinion</category><category>party-invite</category><category>random</category><category>solo</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Fri, 04 May 2012 08:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: How much grouping should be required in a game?]]></title><link>http://massively.joystiq.com/2012/03/11/the-daily-grind-how-much-grouping-should-be-required-in-a-game/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/11/the-daily-grind-how-much-grouping-should-be-required-in-a-game/</guid><comments>http://massively.joystiq.com/2012/03/11/the-daily-grind-how-much-grouping-should-be-required-in-a-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/11/the-daily-grind-how-much-grouping-should-be-required-in-a-game/"><img alt="However much grouping a game requires, there will always be a camp arguing a game has too much and another arguing it has not enough.  This is inevitable." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/swtor-grouping-epl-309.jpg" /></a></div>
A good group arguably makes any game more fun. No matter how much fun you're having in any game, be it <em><a href="http://massively.joystiq.com/category/Star-Wars--The-Old-Republic/">Star Wars: The Old Republic</a></em> or <em><a href="http://massively.joystiq.com/category/Global-Agenda/">Global Agenda</a></em> or whatever else, there are players who believe it's better when you're running with other people, telling jokes or roleplaying or even just working in unison. Of course, others would point out that's all if you have a <em>good</em> group. A bad group can turn even something fun into a real misery, which sort of defeats the purpose of playing a game. And that's not getting into the time it takes to form a group or coordinate several people... or the fact that some players just prefer not to group.<br />
<br />
So how much grouping should an MMO require out of its players? Should pretty much <em>all</em> content require a group, forcing players to work together and build a real sense of community at the expense of any solitary play? Or should pretty much all content <em>not</em> require a group, letting everyone group with players as they wish without hard restrictions -- and making large chunks of the game single-player for all intents and purposes?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/11/the-daily-grind-how-much-grouping-should-be-required-in-a-game/">The Daily Grind: How much grouping should be required in a game?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 11 Mar 2012 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/11/the-daily-grind-how-much-grouping-should-be-required-in-a-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20189417/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/11/the-daily-grind-how-much-grouping-should-be-required-in-a-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>content</category><category>daily-grind</category><category>endgame</category><category>game-content</category><category>game-mechanics</category><category>group-play</category><category>grouping</category><category>groups</category><category>leveling</category><category>opinion</category><category>solo</category><category>solo-play</category><category>soloing</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sun, 11 Mar 2012 08:00:00 EST</pubDate></item><item><title><![CDATA[Pathfinder Online will let players run the kingdom]]></title><link>http://massively.joystiq.com/2012/02/15/pathfinder-online-will-let-players-run-the-kingdom/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/15/pathfinder-online-will-let-players-run-the-kingdom/</guid><comments>http://massively.joystiq.com/2012/02/15/pathfinder-online-will-let-players-run-the-kingdom/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/15/pathfinder-online-will-let-players-run-the-kingdom/"><img alt="The game itself has no real art yet, but the pen-and-paper game has quite a few nice pieces." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/pathfinder-groups-epl-215.jpg" /></a></div>
If you've played the <a href="http://paizo.com/pathfinder">Pathfinder tabletop game</a> that <em><a href="http://massively.joystiq.com/tag/Pathfinder-Online/">Pathfinder Online</a></em> is based upon, you know that you need to have grouping. After all, the former is all about bands of adventurers exploring the wilds. So it's fitting that <a href="https://goblinworks.com/blog/index.html#20120215">the most recent developer blog</a> is all about the game's methods of managing groups and playing in different numbers. And this isn't just a matter of parties or solo play -- at the high end, players can be running entire kingdoms as a social unit.<br />
<br />
Solo play is meant to be somewhat discouraged, as the blog notes it will be a much more difficult road for a dedicated lone wolf. Parties will be the next step up, holding an undetermined number of players (the working target has about 24 players at the high end). Above those are chartered companies, settlements, and as mentioned, entire new player-run kingdoms. It's going to produce some interesting dynamics to have player organizations in such abundance, but <a href="https://goblinworks.com/blog/index.html#20120215">the developers seem to have some confidence in their initial designs</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/15/pathfinder-online-will-let-players-run-the-kingdom/">Pathfinder Online will let players run the kingdom</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 15 Feb 2012 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/15/pathfinder-online-will-let-players-run-the-kingdom/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20172837/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/15/pathfinder-online-will-let-players-run-the-kingdom/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blog</category><category>design</category><category>developer-blogs</category><category>early-design</category><category>goblinworks</category><category>grouping</category><category>groups</category><category>paizo</category><category>paizo-publishing</category><category>parties</category><category>party</category><category>pathfinder</category><category>pathfinder-online</category><category>player-housing</category><category>player-nations</category><category>player-settlements</category><category>previews</category><category>solo</category><category>solo-player</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 15 Feb 2012 18:30:00 EST</pubDate></item><item><title><![CDATA[WildStar's Troy Hewitt talks about the game's design philosophy]]></title><link>http://massively.joystiq.com/2012/02/13/wildstars-troy-hewitt-talks-about-the-games-design-philosophy/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/13/wildstars-troy-hewitt-talks-about-the-games-design-philosophy/</guid><comments>http://massively.joystiq.com/2012/02/13/wildstars-troy-hewitt-talks-about-the-games-design-philosophy/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/13/wildstars-troy-hewitt-talks-about-the-games-design-philosophy/"><img alt="It never goes smooth!  Why can't it ever go smooth?" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/wildstar-interview-epl-213.jpg" /></a></div>
It's likely to be a while longer before anyone gets to lay hands on <em><a href="http://massively.joystiq.com/category/WildStar/">WildStar</a></em>'s beta, much less the finished game, but there's still a lot to look forward to. <a href="http://www.mmorpg.com/gamelist.cfm/game/632/feature/6092/WildStar-Troy-Hewitt-Interview.html">A recent interview</a> with producer <a href="http://massively.joystiq.com/tag/Troy-Hewitt/">Troy Hewitt</a> might help salve a bit of that anticipation as Hewitt discusses the game's design philosophy and content systems. As he explains, <a href="http://massively.joystiq.com/tag/Carbine-Studios/">Carbine Studios</a> embraced the idea that players should be allowed to play how they want, when they want, and with whomever they want.<br />
<br />
This extends to the game's content at multiple levels; Hewitt explains that solo and group content shouldn't be at odds, that even people who prefer to level and play solo are still enjoying the fact that they experience a persistent world with other players. There's also a lot of talk about players crafting their own stories as they explore the game world, something augmented by the game's split between different player types. <a href="http://www.mmorpg.com/gamelist.cfm/game/632/feature/6092/WildStar-Troy-Hewitt-Interview.html">Take a look at the full interview</a> if you're following the game avidly, as there are plenty of interesting tidbits -- even if you might have preferred a release date.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/13/wildstars-troy-hewitt-talks-about-the-games-design-philosophy/">WildStar's Troy Hewitt talks about the game's design philosophy</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 13 Feb 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/13/wildstars-troy-hewitt-talks-about-the-games-design-philosophy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20170872/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/13/wildstars-troy-hewitt-talks-about-the-games-design-philosophy/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carbine</category><category>carbine-studios</category><category>content</category><category>design</category><category>design-philosophy</category><category>group</category><category>grouping</category><category>interview</category><category>ncsoft</category><category>new-titles</category><category>news</category><category>previews</category><category>solo</category><category>soloing</category><category>troy-hewitt</category><category>upcoming-titles</category><category>wildstar</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 13 Feb 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Ask Massively: Not everyone wants to be your friend edition]]></title><link>http://massively.joystiq.com/2011/12/15/ask-massively-not-everyone-wants-to-be-your-friend-edition/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/15/ask-massively-not-everyone-wants-to-be-your-friend-edition/</guid><comments>http://massively.joystiq.com/2011/12/15/ask-massively-not-everyone-wants-to-be-your-friend-edition/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/ask-massively/" rel="tag">Ask Massively</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/15/ask-massively-not-everyone-wants-to-be-your-friend-edition/"><img alt="This is a very handsome orc, but he probably does not wish to chat with you about your favorite films." src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/askmassively-epl-1211.jpg" /></a></div>
I don't dislike <a href="http://www.lineage2.com"><em>Lineage II</em></a>, but my experiences with it sort of cemented my feelings on non-consensual PvP. Suffice it to say that it involved someone who had set herself up a little sniping-hole from which she would murder any and all low-level characters with an arrow through the neck. As she explained in the area chat, this wasn't for rewards or anything. She was doing it because she found it funny.<br />
<br />
Lots of of people do find that fun. But I'm personally not keen on that as a motivational technique. I don't want to level up so I can be one of the bullies instead of the bullied; I'd rather just opt out.<br />
<br />
Why did I tell you that story to lead off <a href="http://massively.joystiq.com/category/Ask-Massively/">Ask Massively</a>? As Bill Cosby would put it, I told you that story so I could tell you this one, or at least so I could answer one of this week's questions about <em><a href="http://massively.joystiq.com/category/Lineage-II/">Lineage II</a></em>. Also, thermodynamics. If you've got a question for a future installment, you can leave it in the comment field or mail it along to <a href="mailto:ask@massively.com">ask@massively.com</a>.<p><a href="http://massively.joystiq.com/2011/12/15/ask-massively-not-everyone-wants-to-be-your-friend-edition/" rel="bookmark">Continue reading <em>Ask Massively: Not everyone wants to be your friend edition</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/15/ask-massively-not-everyone-wants-to-be-your-friend-edition/">Ask Massively: Not everyone wants to be your friend edition</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 15 Dec 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/15/ask-massively-not-everyone-wants-to-be-your-friend-edition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20125592/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/15/ask-massively-not-everyone-wants-to-be-your-friend-edition/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ask-massively</category><category>culture</category><category>featured</category><category>humor</category><category>l2</category><category>lii</category><category>lineage</category><category>lineage-2</category><category>lineage-ii</category><category>ncsoft</category><category>open-pvp</category><category>opinion</category><category>perpetual-motion</category><category>pvp</category><category>solo</category><category>soloability</category><category>thermodynamics</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 15 Dec 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: A new nullsec for everyone]]></title><link>http://massively.joystiq.com/2011/09/04/eve-evolved-a-new-nullsec-for-everyone/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/04/eve-evolved-a-new-nullsec-for-everyone/</guid><comments>http://massively.joystiq.com/2011/09/04/eve-evolved-a-new-nullsec-for-everyone/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/04/eve-evolved-a-new-nullsec-for-everyone/"><img alt="EVE Evolved title image"  src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/nullsec-titlec.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
Several weeks ago, <em><a href="http://massively.joystiq.com/category/eve-online/">EVE Online</a></em> developer <a href="http://massively.joystiq.com/tag/CCP-Greyscale/">CCP Greyscale</a> published possibly the single most important devblog of the past two years. Titled <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=946">Nullsec development: Design goals</a>, the blog laid the ground rules for high-level discussion on <em>EVE</em>'s upcoming nullsec revamp. For those who live in nullsec, territorial warfare and nullsec life represent the true endgame of <em>EVE</em>. It's in these massive lawless regions of space that players forge alliances, build their own empires, and lead massive fleets of ships into enemy territory to kick over some space sandcastles.<br />
<br />
Over the past two weeks, I've been delving into the discussion surrounding the upcoming nullsec revamp and speculating on what changes we might see. I started with a <a href="http://massively.joystiq.com/2011/08/21/eve-evolved-bringing-back-the-glory-days/">look back at the early days of nullsec industry</a> and went on to give some ideas aimed at reclaiming those glory days. I followed that up with last week's summary of <em>EVE Online</em>'s empire-building history, the problems faced by today's territorial warfare mechanics, and further speculation on how the system could be radically changed for the better.<br />
<br />
In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I conclude this series of articles on the upcoming nullsec revamp with an examination of the discussion surrounding PvE, the local channel, and the potentially revolutionary smallholding system that could give even casual and solo players a taste of nullsec.<p><a href="http://massively.joystiq.com/2011/09/04/eve-evolved-a-new-nullsec-for-everyone/" rel="bookmark">Continue reading <em>EVE Evolved: A new nullsec for everyone</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/04/eve-evolved-a-new-nullsec-for-everyone/">EVE Evolved: A new nullsec for everyone</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 04 Sep 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/04/eve-evolved-a-new-nullsec-for-everyone/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20034059/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/04/eve-evolved-a-new-nullsec-for-everyone/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alliance</category><category>casual</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>ccp-greyscale</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>exploration</category><category>featured</category><category>fleet</category><category>fleet-command</category><category>fleet-warfare</category><category>fleets</category><category>homestead</category><category>intel</category><category>intelligence</category><category>local</category><category>mission</category><category>mission-running</category><category>nullsec</category><category>player-owned-starbase</category><category>pve</category><category>pvp</category><category>sandbox</category><category>scout</category><category>scouting</category><category>smallholding</category><category>smallholdings</category><category>solo</category><category>starbase</category><category>war</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 04 Sep 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Preview RIFT's Chronicles of Telara solo instance content on the PTS]]></title><link>http://massively.joystiq.com/2011/09/01/preview-rifts-chronicles-of-telara-solo-instance-content-on-the/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/01/preview-rifts-chronicles-of-telara-solo-instance-content-on-the/</guid><comments>http://massively.joystiq.com/2011/09/01/preview-rifts-chronicles-of-telara-solo-instance-content-on-the/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/01/preview-rifts-chronicles-of-telara-solo-instance-content-on-the/"><img alt="Screenshot -- RIFT" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/riftheader4.jpg" /></a></div>
<div>
	<a href="http://www.massively.com/category/RIFT"><em>RIFT</em></a>'s patch 1.5 is just on the horizon, and to prepare for the patch's release, <a href="http://www.massively.com/tag/trion-worlds">Trion Worlds</a> has introduced solo dungeons to the game's public test server. This instanced content, known as <a href="http://www.massively.com/tag/chronicles-of-telara">Chronicles of Telara</a>, provides quick gameplay for players who are craving a little bit of dungeon-flavored action but who don't have the time to gather a group and trudge through the trials and tribulations of a five-man instance.<br />
	<br />
	After the cut, we have a pair of videos showing off the Chronicles of Telara: Hammerknell solo instance. The first video, from ZAM's Nepabrite, takes players on a quick tour of the Dwarven fortress, complete with running commentary. The second video, from Torrac of the guild Result on the Immerwacht server, is devoid of any such commentary and simply allows players to follow along through the entirety of the instance. To feast your eyes upon both of the above, just slip on past the cut.</div><p><a href="http://massively.joystiq.com/2011/09/01/preview-rifts-chronicles-of-telara-solo-instance-content-on-the/" rel="bookmark">Continue reading <em>Preview RIFT's Chronicles of Telara solo instance content on the PTS</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/01/preview-rifts-chronicles-of-telara-solo-instance-content-on-the/">Preview RIFT's Chronicles of Telara solo instance content on the PTS</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 01 Sep 2011 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/01/preview-rifts-chronicles-of-telara-solo-instance-content-on-the/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20032940/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/01/preview-rifts-chronicles-of-telara-solo-instance-content-on-the/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chronicles-of-telara</category><category>chronicles-of-telara-hammerknell</category><category>patch-1.5</category><category>pts</category><category>public-test-server</category><category>pve</category><category>rift</category><category>solo</category><category>solo-content</category><category>solo-dungeon</category><category>solo-instance</category><category>trion</category><category>trion-worlds</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Thu, 01 Sep 2011 16:30:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Do you like having the freedom to play solo?]]></title><link>http://massively.joystiq.com/2011/08/13/the-daily-grind-do-you-like-having-the-freedom-to-play-solo/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/13/the-daily-grind-do-you-like-having-the-freedom-to-play-solo/</guid><comments>http://massively.joystiq.com/2011/08/13/the-daily-grind-do-you-like-having-the-freedom-to-play-solo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/11/the-daily-grind-do-you-like-having-the-freedom-to-play-solo/"><img alt="Groups are always great for dramatic screenshots." src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/coh-solo-epl-811.jpg" /></a></div>
MMOs are social experiences at their core, but there's still something about having freedom on your character of choice. At times, everyone likes to step away from being responsible for other people, and operating solo means that you get to take full credit for your own success and failure. But the quality of that operation depends on the game -- <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XI/">Final Fantasy XI</a></em> characters were largely helpless solo past a certain point, while there's little in <em><a href="http://massively.joystiq.com/category/Star-Trek-Online/">Star Trek Online</a></em> that a solo player can't handle with some patience.<br />
<br />
Obviously, being able to get plenty done solo means that you can indulge your time in the game more freely and not have to worry too much about other availability. But it also does detract from the grouping experience, and it can lead to a rahter one-note game where every enemy has to fall prey to the same solo tactics. So do you think solo-friendly game are a good thing? Do you want your games to feature a fair amount of self-reliance, or do you miss the old days where parties were the default for content?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/13/the-daily-grind-do-you-like-having-the-freedom-to-play-solo/">The Daily Grind: Do you like having the freedom to play solo?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 13 Aug 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/13/the-daily-grind-do-you-like-having-the-freedom-to-play-solo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20015829/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/13/the-daily-grind-do-you-like-having-the-freedom-to-play-solo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>culture</category><category>design</category><category>game-design</category><category>game-mechanics</category><category>grouping</category><category>groups</category><category>opinion</category><category>playstyle</category><category>solo</category><category>soloing</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 13 Aug 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[The Anvil of Crom: Your guide to the Refuge of the Apostate]]></title><link>http://massively.joystiq.com/2011/04/17/the-anvil-of-crom-a-guide-to-the-refuge-of-the-apostate/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/17/the-anvil-of-crom-a-guide-to-the-refuge-of-the-apostate/</guid><comments>http://massively.joystiq.com/2011/04/17/the-anvil-of-crom-a-guide-to-the-refuge-of-the-apostate/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/the-anvil-of-crom/" rel="tag">The Anvil of Crom</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/the-anvil-of-crom"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/aocbannermainguide-1305419052.jpg" vspace="4" /></a></div>
Wow, I've completely forgotten how to play my Demo. Due to recent adventures in <a href="http://massively.joystiq.com/tag/oakarm">Bear Shaman</a> land, my level 80 <a href="http://ageofconan.com"><em>Age of Conan</em></a> characters have been collecting quite a bit of dust. I haven't really missed them yet, either, as the Shaman is a heck of a lot more enjoyable than I expected. That said, he's only 35, and therefore he's out of the running when it comes to showing me through the new <a href="http://massively.joystiq.com/2011/04/07/massively-exclusive-age-of-conans-refuge-of-the-apostate-solo/">Refuge of the Apostate</a> dungeon content that <a href="http://funcom.com">Funcom</a> released a few days back.<br />
<br />
Join me after the cut as I get reacquainted with spamming shockstrike and running around with various succubi pets and a severe outbreak of particle effects. I might even be persuaded to offer up a proper guide for the new dungeon (and some review commentary) as well.<p><a href="http://massively.joystiq.com/2011/04/17/the-anvil-of-crom-a-guide-to-the-refuge-of-the-apostate/" rel="bookmark">Continue reading <em>The Anvil of Crom: Your guide to the Refuge of the Apostate</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/17/the-anvil-of-crom-a-guide-to-the-refuge-of-the-apostate/">The Anvil of Crom: Your guide to the Refuge of the Apostate</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 17 Apr 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/17/the-anvil-of-crom-a-guide-to-the-refuge-of-the-apostate/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19910415/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/17/the-anvil-of-crom-a-guide-to-the-refuge-of-the-apostate/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>anvil-of-crom</category><category>anvil-of-crom-guides</category><category>aoc</category><category>corpse-walker</category><category>demo</category><category>demonologist</category><category>dungeon-guide</category><category>featured</category><category>funcom</category><category>game-guide</category><category>guide</category><category>guides</category><category>kara-korum</category><category>level-80-dungeon</category><category>opinion</category><category>pve</category><category>refuge-corpse-walker</category><category>refuge-of-the-apostate</category><category>refuge-of-the-apostate-guide</category><category>scarlet-circle</category><category>solo</category><category>solo-content</category><category>solo-dungeon</category><category>the-anvil-of-crom</category><category>tian-bai</category><category>tsaichin</category><category>walkthrough</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sun, 17 Apr 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Wings Over Atreia: Endgame = end of game?]]></title><link>http://massively.joystiq.com/2011/03/28/wings-over-atreia-endgame-end-of-game/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/28/wings-over-atreia-endgame-end-of-game/</guid><comments>http://massively.joystiq.com/2011/03/28/wings-over-atreia-endgame-end-of-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/wings-over-atreia/" rel="tag">Wings Over Atreia</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/wings-over-atreia"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/woaheader-1301169422.jpg" vspace="4" /></a></div>
It happens. All good things must come to an end... except (hopefully) your favorite MMORPG. After all, the whole idea of the MMO is to keep going endlessly, right? To supposedly ever-evolve -- there is no final "win" that concludes the story as in single-player RPGs. However, what do you do when you hit the level cap and have "been there and done that" with everything in game? I guess that's the disadvantage of not having a sandbox; as much I love the graphics and my friends in <a href="http://us.ncsoft.com/en/">NCsoft's</a> <a href="http://na.aiononline.com/"><em>Aion</em></a>, there really is just a finite list of things to do.<br />
<br />
Now before anyone gets up-in-arms or sneers "I told you so," no, I am not quitting and I haven't given up on the game. I still enjoy it. It just so happens that my mind zeroed in on the topic this week as I logged in over the course a few days and just stared at my screen, wondering what I wanted to do. While I was feeling under the weather a bit (which dampened my endurance and enthusiasm to complete any major dungeons), I started wondering about what there actually <em>is</em> to do in <a href="http://massively.joystiq.com/category/aion"><em>Aion</em></a> after you reach and sit at maximum level for a while.<br />
<br />
For me, the two things that keep me interested in my virtual worlds are <a href="http://massively.joystiq.com/2010/06/28/wings-over-atreia-the-ties-that-bind/">the community and friends</a> that I find in game as well as <a href="http://massively.joystiq.com/2010/09/13/wings-over-atreia-first-impressions-of-the-assault/">exploring and experiencing new things</a>. One involves the company providing <a href="http://massively.joystiq.com/2011/03/07/wings-over-atreia-anticipaaaaaaaaaaaation/">regular content updates</a>; the other allows for player-created content. But once there is nothing left to explore or experience, friends can drift away... so what does that leave? Pondering this subject and watching the community around me actually brought up some expected -- and some not quite expected -- answers.<br />
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Join me past the cut to look at different ways Daevas spend their time in Atreia and how they keep their interest sparked.<p><a href="http://massively.joystiq.com/2011/03/28/wings-over-atreia-endgame-end-of-game/" rel="bookmark">Continue reading <em>Wings Over Atreia: Endgame = end of game?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/28/wings-over-atreia-endgame-end-of-game/">Wings Over Atreia: Endgame = end of game?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 28 Mar 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/28/wings-over-atreia-endgame-end-of-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19890658/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/28/wings-over-atreia-endgame-end-of-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>aion-game</category><category>alt</category><category>alts</category><category>atreia</category><category>beshmundir-temple</category><category>content</category><category>dark-portal</category><category>events</category><category>featured</category><category>goal</category><category>goal-setting</category><category>goals</category><category>goalsetting</category><category>grouping</category><category>nc-soft</category><category>nc-soft-aion</category><category>ncsoft</category><category>ncsoft-aion</category><category>pvp</category><category>rifting</category><category>rifting-changes</category><category>skins</category><category>solo</category><category>soloing</category><category>soloing-instances</category><category>troll</category><category>trolls</category><category>udas-temple</category><category>updates</category><category>Wings-Over-Atreia</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Mon, 28 Mar 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[GDC 2011: BioWare's Damion Schubert on designing for loners]]></title><link>http://massively.joystiq.com/2011/03/07/gdc-2011-biowares-damion-schubert-on-designing-for-loners/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/07/gdc-2011-biowares-damion-schubert-on-designing-for-loners/</guid><comments>http://massively.joystiq.com/2011/03/07/gdc-2011-biowares-damion-schubert-on-designing-for-loners/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/star-wars-the-old-republic"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/torlogo.jpg" vspace="4" /></a></div>
Nothing stirs up a good MMO debate like the age-old question of whether or not the genre should cater to solo players. <a href="http://bioware.com">BioWare's</a> <a href="http://massively.joystiq.com/tag/damion-schubert">Damion Schubert</a>, lead systems designer on the upcoming <a href="http://swtor.com"><em>Star Wars: The Old Republic</em></a>, recently added a bit of fuel to that particular fire during a presentation at last week's <a href="http://www.massively.com/tag/gdc-2011">GDC</a> in San Francisco.<br />
<br />
Schubert's talk focused on loners in the massively multiplayer space, and while it's no surprise to anyone that <a href="http://massively.joystiq.com/category/the-old-republic"><em>TOR</em></a> is being built with the solo player in mind, it may come as a bit of a revelation that <a href="http://massively.joystiq.com/tag/bioware">BioWare</a> isn't aiming to "dumb down" the MMORPG as some fans have suggested.<br />
<br />
On the contrary, Schubert states that MMOs feature "<em>hardcore stuff. This is hardcore gameplay, and we have to figure out how to get the solo player in a position where they want to take part in this, where they feel comfortable with the social circles, where they feel like they can be contributors."</em><p><a href="http://massively.joystiq.com/2011/03/07/gdc-2011-biowares-damion-schubert-on-designing-for-loners/" rel="bookmark">Continue reading <em>GDC 2011: BioWare's Damion Schubert on designing for loners</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/07/gdc-2011-biowares-damion-schubert-on-designing-for-loners/">GDC 2011: BioWare's Damion Schubert on designing for loners</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 07 Mar 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/07/gdc-2011-biowares-damion-schubert-on-designing-for-loners/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19869061/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/07/gdc-2011-biowares-damion-schubert-on-designing-for-loners/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>damion-schubert</category><category>design</category><category>ea-bioware</category><category>exclusive</category><category>featured</category><category>game-developers-conference</category><category>gdc</category><category>gdc-2011</category><category>han-solo</category><category>hardcore</category><category>loner</category><category>loners</category><category>panel</category><category>sci-fi</category><category>social</category><category>social-design</category><category>solo</category><category>star-wars-the-old-republic</category><category>swtor</category><category>the-old-republic</category><category>youre-doing-it-wrong</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 07 Mar 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Do you like cross-server dungeon finders?]]></title><link>http://massively.joystiq.com/2011/02/24/the-daily-grind-do-you-like-cross-server-dungeon-finders/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/24/the-daily-grind-do-you-like-cross-server-dungeon-finders/</guid><comments>http://massively.joystiq.com/2011/02/24/the-daily-grind-do-you-like-cross-server-dungeon-finders/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/the-daily-grind"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/dungeon-finder.jpg" vspace="4" /></a></div>
There's little doubt that <a href="http://worldofwarcraft.com"><em>World of Warcraft</em></a> has brought a lot of change to the MMO space in a few short years. One of the more recent <a href="http://blizzard.com">Blizzard</a> innovations is the dungeon finder tool, a cross-server matchmaker that throws together ad-hoc groups for the game's 5-man instances. Released in early December of 2009, the mechanic has proven to be a boon for casual players who are pressed for time or are looking to power through content.<br />
<br />
The dungeon finder doesn't earn universal high marks, however, and players who use PUGs to recruit for their guilds (or those who simply like to make new friends) are often put off by the disposable (and largely silent) nature of many dungeon finder groups.<br />
<br />
For today's <a href="http://massively.joystiq.com/category/the-daily-grind">Daily Grind</a>, we'd like to know how you feel about the wham-bam-thank-you-ma'am-don't-talk-to-me-just-kill-the-boss mentality that's showing up with greater frequency in current-gen MMOs. Do you blame the dungeon finder? Do you care?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/24/the-daily-grind-do-you-like-cross-server-dungeon-finders/">The Daily Grind: Do you like cross-server dungeon finders?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 24 Feb 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/24/the-daily-grind-do-you-like-cross-server-dungeon-finders/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19856944/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/24/the-daily-grind-do-you-like-cross-server-dungeon-finders/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anti-social</category><category>blizzard</category><category>Blizzard-Entertainment</category><category>casual</category><category>dungeon-finder</category><category>fantasy</category><category>game-discussion</category><category>gamer-discussion</category><category>grouping</category><category>mmo-discussion</category><category>mmo-hot-topics</category><category>mmo-issues</category><category>mmo-topics</category><category>mmorpg-discussion</category><category>mmorpg-hot-topics</category><category>mmorpg-topics</category><category>opinion</category><category>social</category><category>solo</category><category>tdg</category><category>the-daily-grind</category><category>World-of-Warcraft</category><category>wow</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 24 Feb 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[A Mild-Mannered Reporter: Stricken pack]]></title><link>http://massively.joystiq.com/2011/02/09/a-mild-mannered-reporter-stricken-pack/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/09/a-mild-mannered-reporter-stricken-pack/</guid><comments>http://massively.joystiq.com/2011/02/09/a-mild-mannered-reporter-stricken-pack/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/a-mild-mannered-reporter/" rel="tag">A Mild-Mannered Reporter</a></p><div style="text-align: center;"><a href="http://fienemannroad.wordpress.com/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/coh-mmr.jpg" alt="" /></a></div>
It's been a while since the <a href="http://massively.joystiq.com/tag/Incarnate-system/">Incarnate system</a> went live, and we've had a little time to get used to the ideas that the <a href="http://massively.joystiq.com/tag/Issue-19-Strike-Pack/">Issue 19 Strike Pack</a> brought to the table. Not a full shakedown, mind you, but enough to make it clear what the fairly minor addition actually does for the nascent endgame. Whether or not it brings anything positive to <a href="http://www.cityofheroes.com"><em>City of Heroes</em></a> is still up for debate. Depending on whom you're talking to, it either nicely handles a few weaknesses of the current Incarnate design or it's a step in a bad direction.<br />
<br />
As usual, I don't think the answer is anywhere near that simple. The Strike Pack is a good thing in many ways, and not just because of the addition of the higher tiers of Incarnate abilities. I love giving people more reason to run Task Forces, definitely, but if there's a serious problem introduced by this it goes right back to the same endgame problems that <em><a href="http://massively.joystiq.com/category/City-of-Heroes/">City of Heroes</a></em> has always had, problems that I'm not completely sure even Issue 20 will fix.<p><a href="http://massively.joystiq.com/2011/02/09/a-mild-mannered-reporter-stricken-pack/" rel="bookmark">Continue reading <em>A Mild-Mannered Reporter: Stricken pack</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/09/a-mild-mannered-reporter-stricken-pack/">A Mild-Mannered Reporter: Stricken pack</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 09 Feb 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/09/a-mild-mannered-reporter-stricken-pack/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19830563/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/09/a-mild-mannered-reporter-stricken-pack/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>city-of-heroes</category><category>city-of-villains</category><category>coh</category><category>cov</category><category>cox</category><category>endgame</category><category>endgame-progression</category><category>featured</category><category>game-design</category><category>game-mechanics</category><category>game-patches</category><category>grouping</category><category>i19</category><category>incarnate</category><category>incarnate-system</category><category>issue-19</category><category>issue-19-strike-pack</category><category>ncsoft</category><category>opinion</category><category>paragon</category><category>paragon-studios</category><category>patches</category><category>solo</category><category>strike-pack</category><category>updates</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 09 Feb 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Wings Over Atreia:  Solo vs. group]]></title><link>http://massively.joystiq.com/2011/02/07/wings-over-atreia-solo-vs-group/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/07/wings-over-atreia-solo-vs-group/</guid><comments>http://massively.joystiq.com/2011/02/07/wings-over-atreia-solo-vs-group/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/wings-over-atreia/" rel="tag">Wings Over Atreia</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/wings-over-atreia"><img alt="" border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/woaheaderasmo.jpg" vspace="4" /></a></div>
OK, now get your collective minds all out of the gutter! There we go. Of course, the title speaks to gaming styles and preferences in <a href="http://na.aiononline.com/"><em>Aion</em></a>. Lately, I've had the topic of grouping crop up in different discussions, from the trend of decreasing group sizes (<a href="http://starwarsgalaxies.station.sony.com/players/index.vm"><em>Star Wars Galaxies</em></a> had groups of 20, then <a href="http://www.lineage2.com/"><em>Lineage II</em></a> had groups of nine, followed by other games with a maximum group size of six) to questioning the need to group at all. To group, or not to group: Is that really the question?<br />
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I <a href="http://massively.joystiq.com/2010/11/22/wings-over-atreia-easy-button/">touched on</a> this topic a bit a few weeks ago, but an adventure this past week brought my attention back to it; I discovered that you no longer need a full group for one of the more frustrating quests in the game (once you factor in trying to get a group <em>when</em> the rift is up <em>and</em> not have it camped on the other side by the enemy!). Instead, you can complete the quest with just two or three Daevas, a feat unheard of previously due to the difficult dungeon in enemy territory.<br />
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Granted, we completed our quest, which would have been impossible otherwise given the circumstances. But on a broader scale, what's with the trend of phasing out group content in MMOs and catering to the solo crowd? This phenomenon puzzles me. When a game is an MMO (read "massively multiplayer"), why discourage grouping by making almost all content accessible to the solo crowd -- especially in <a href="http://massively.joystiq.com/category/aion"><em>Aion</em></a> (where learning good group dynamics can be crucial in large scale warfare)? In a time when social skills seem to be struggling to survive, why open yet another opportunity for people to avoid interaction?<br />
<br />
Type /Invite and join me past the cut to examine this phenomenon and weigh in with your preferred gaming style in our comments.<p><a href="http://massively.joystiq.com/2011/02/07/wings-over-atreia-solo-vs-group/" rel="bookmark">Continue reading <em>Wings Over Atreia:  Solo vs. group</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/07/wings-over-atreia-solo-vs-group/">Wings Over Atreia:  Solo vs. group</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 07 Feb 2011 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/07/wings-over-atreia-solo-vs-group/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19828458/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/07/wings-over-atreia-solo-vs-group/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>aion-game</category><category>Beluslan</category><category>beshmundir-temple</category><category>featured</category><category>grouping</category><category>grouping-incentives</category><category>groups</category><category>loot</category><category>nc-soft</category><category>nc-soft-aion</category><category>ncsoft</category><category>ncsoft-aion</category><category>pug</category><category>pugs</category><category>rng</category><category>solo</category><category>soloing</category><category>udas-temple</category><category>Wings-Over-Atreia</category><category>xeno</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Mon, 07 Feb 2011 17:00:00 EST</pubDate></item><item><title><![CDATA[The Anvil of Crom: Sex, violence, and the solo gamer]]></title><link>http://massively.joystiq.com/2011/02/06/the-anvil-of-crom-sex-violence-and-the-solo-gamer/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/06/the-anvil-of-crom-sex-violence-and-the-solo-gamer/</guid><comments>http://massively.joystiq.com/2011/02/06/the-anvil-of-crom-sex-violence-and-the-solo-gamer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-anvil-of-crom/" rel="tag">The Anvil of Crom</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/the-anvil-of-crom"><img border="1" hspace="4"  src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/aocbannermain-1305491368.jpg" vspace="4" /></a></div>
OK, those of you who clicked on this week's issue of <a href="http://massively.joystiq.com/category/the-anvil-of-crom">The Anvil of Crom</a> hoping to read a sordid expose filled with tawdry, titillating screenshots from <a href="http://funcom.com">Funcom's</a> M-rated <a href="http://ageofconan.com"><em>Age of Conan</em></a> MMO might be disappointed. I know, I know, a headline like that is a dastardly writer trick. Blame it on the fact that I happened across an old <a href="http://en.wikipedia.org/wiki/Sex_and_the_Single_Girl_%28film%29">Natalie Wood film</a> with a catchy title while scrounging about for this week's topic.<br />
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At any rate, I will be mentioning violence, as it's hard to talk about <a href="http://massively.joystiq.com/category/age-of-conan"><em>Age of Conan</em></a> without it. Hopefully that will earn your forgiveness. Really though, I'm itching to spend a bit of virtual ink on the solo gamer, particularly as he or she relates to <a href="http://massively.joystiq.com/tag/funcom">Funcom's</a> sword and sorcery epic, so join me after the cut for a look at how the lone wolf fares in Hyboria.<p><a href="http://massively.joystiq.com/2011/02/06/the-anvil-of-crom-sex-violence-and-the-solo-gamer/" rel="bookmark">Continue reading <em>The Anvil of Crom: Sex, violence, and the solo gamer</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/06/the-anvil-of-crom-sex-violence-and-the-solo-gamer/">The Anvil of Crom: Sex, violence, and the solo gamer</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 06 Feb 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/06/the-anvil-of-crom-sex-violence-and-the-solo-gamer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19825390/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/06/the-anvil-of-crom-sex-violence-and-the-solo-gamer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>anvil-of-crom</category><category>aoc</category><category>conan</category><category>fantasy</category><category>featured</category><category>forgotten-city</category><category>funcom</category><category>opinion</category><category>pve</category><category>pvp</category><category>refuge-of-the-apostate</category><category>solo</category><category>solo-content</category><category>solo-player</category><category>soloing</category><category>soloist</category><category>tarantia-villas</category><category>the-anvil-of-crom</category><category>the-breach</category><category>villas</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sun, 06 Feb 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Age of Conan dev update details new solo instances]]></title><link>http://massively.joystiq.com/2011/01/28/age-of-conan-dev-update-details-new-solo-instances/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/28/age-of-conan-dev-update-details-new-solo-instances/</guid><comments>http://massively.joystiq.com/2011/01/28/age-of-conan-dev-update-details-new-solo-instances/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;"><a href="http://forums.ageofconan.com/showthread.php?t=230753"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/aocdevheader.jpg" alt="" /></a></div>
Looking for more solo-centric content in <a href="http://ageofconan.com"><em>Age of Conan</em></a>? If so, you'll want to check out <a href="http://funcom.com">Funcom</a> game director <a href="http://massively.joystiq.com/tag/craig-morrison">Craig "Silirrion" Morrison's</a> latest monthly <a href="http://forums.ageofconan.com/showthread.php?t=230753">development update</a> for all the details on three new solo instances coming soon to a Hyborian server near you.<br />
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First up is the Refuge of the Apostate, a level 80 instance found in Khitai's Kara Korum zone. The dungeon centers on the conflict between the Scarlet Circle and Last Legion factions, though non-aligned players will still be able to take part. The encounter is designed to be challenging both in terms of navigating the environment and defeating the boss and his minions, so <a href="http://massively.joystiq.com/tag/funcom">Funcom</a> designers have granted players significant completion rewards including faction marks of acclaim and rare trophies. There's a catch though -- the dungeon can only be done once every 20 hours.<br />
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Funcom is also gifting solo players with two Auto Content Generation (ACG) dungeons. If you're familiar with the Tarantia Noble District villas, you'll have an idea of what's in store here. Like the villas, each of the new areas scales to a player's level between 40 and 80. The Breach and the Forgotten City dungeons feature three repeatable quests, also located in Khitai, and they are designed to provide players with another option for advancing to endgame.<br />
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Read all about the new instances (and a bit about upcoming crowd-control tweaks) on <a href="http://massively.joystiq.com/category/age-of-conan"><em>Age of Conan's</em></a> official <a href="http://forums.ageofconan.com/showthread.php?t=230753">forums</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/28/age-of-conan-dev-update-details-new-solo-instances/">Age of Conan dev update details new solo instances</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 28 Jan 2011 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/28/age-of-conan-dev-update-details-new-solo-instances/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19819324/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/28/age-of-conan-dev-update-details-new-solo-instances/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>aoc</category><category>craig-morrison</category><category>crowd-control</category><category>dev-diary</category><category>dev-update</category><category>fantasy</category><category>forgotten-city</category><category>funcom</category><category>kara-korum</category><category>khitai</category><category>pve</category><category>refuge-of-the-apostate</category><category>silirrion</category><category>solo</category><category>solo-instances</category><category>the-breach</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 28 Jan 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[Exploring Eberron: DDO for the solo player]]></title><link>http://massively.joystiq.com/2011/01/21/exploring-eberron-ddo-for-the-solo-player/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/21/exploring-eberron-ddo-for-the-solo-player/</guid><comments>http://massively.joystiq.com/2011/01/21/exploring-eberron-ddo-for-the-solo-player/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/dungeons-and-dragons-online/" rel="tag">Dungeons and Dragons Online</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/exploring-eberron/" rel="tag">Exploring Eberron</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/exploring-eberron/"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/landscape-rb-120.jpg" /></a></div>
One of my favorite things about MMO gaming is that there is literally something out there to suit every MMO player. It's one of the upsides of a fairly crowded market -- if what you're playing doesn't hold your attention, there are a hundred more games lined up behind it.<br />
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One effect of this is that the "multiplayer" part of "massively multiplayer" is more of a suggestion than a defined gameplay style these days. There's a significant portion of the gaming community that lacks either the time or inclination to do everything in-game with a group.<br />
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Most MMOs have varying levels of soloability. Some make a point of extending a welcoming hand to solo players, some stack the benefits and perks on the side of groups, and some don't even seem to realize there's a difference. So where does <a href="http://www.massively.com/tag/turbine">Turbine</a> land in all of this? Well, the company has made some nice strides in the past year or so in opening the doors for solo players.<br />
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If you tried <a href="http://www.ddo.com"><em>DDO</em></a> way back when but didn't find it very solo-friendly, it might be time for a second look. Follow along after the jump as I touch on the various solo-friendly points of <a href="http://massively.joystiq.com/category/dungeons-and-dragons-online/"><em>Dungeons and Dragons Online</em></a>.<p><a href="http://massively.joystiq.com/2011/01/21/exploring-eberron-ddo-for-the-solo-player/" rel="bookmark">Continue reading <em>Exploring Eberron: DDO for the solo player</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/21/exploring-eberron-ddo-for-the-solo-player/">Exploring Eberron: DDO for the solo player</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 21 Jan 2011 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/21/exploring-eberron-ddo-for-the-solo-player/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19804811/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/21/exploring-eberron-ddo-for-the-solo-player/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>airships</category><category>casuals</category><category>ddo</category><category>Dungeons-and-Dragons</category><category>dungeons-and-dragons-online</category><category>exploring-eberron</category><category>featured</category><category>grouping</category><category>guilds</category><category>solo</category><category>solo-friendly</category><category>tubine</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Fri, 21 Jan 2011 15:00:00 EST</pubDate></item><item><title><![CDATA[Wings Over Atreia: Destination guide -- Taloc's Hollow]]></title><link>http://massively.joystiq.com/2010/11/08/wings-over-atreia-destination-guide-talocs-hollow/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/08/wings-over-atreia-destination-guide-talocs-hollow/</guid><comments>http://massively.joystiq.com/2010/11/08/wings-over-atreia-destination-guide-talocs-hollow/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/wings-over-atreia/" rel="tag">Wings Over Atreia</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/wings-over-atreia"><img alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/woaheader-1276368892.jpg" /></a></div>
Are you weary of <a href="http://massively.joystiq.com/2010/10/25/wings-over-atreia-making-the-cut/">group dynamic</a> bickering, <a href="http://massively.joystiq.com/2010/11/01/wings-over-atreia-daevas-of-our-lives-the-siege/">spittle-laced rants</a>, or plowing through <a href="http://massively.joystiq.com/2010/06/21/wings-over-atreia-conquering-the-level-grind/">repeatable quests</a> until your head is spinning and your hands have a death-grip on your weapon? Are the crowds around Atreia just getting to you? Why not spend some quality time alone... when you needn't answer to anyone else? That's right folks! Leave your friends, your legion-mates, and all reminders of real life behind and come visit beautiful Taloc's Hollow!<br />
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Thinking of just kicking your heels up in Pandaemonium or Sanctum? Lounging around in an <a href="http://massively.joystiq.com/2010/09/27/wings-over-atreia-heat-wave/">inner tube</a> on dry land hardly a getaway makes, so hurry on down to the lush lands of Taloc's Forest (Inggison) or Krug Basin (Gelkmoros) for a little R&amp;R -- rewards and, well, rewards. What does Taloc's have to offer? For the discerning level 51-55 adventurer, Taloc's offers the unique opportunity to gather treasure and soak up experience, all without having to share any of it with your compatriots. Need a random five-minute break to grab that leftover pizza? No problem! Find an awesome piece of fabled jewelry? Nope, you don't have to roll -- it's all yours.<br />
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Choose Taloc's Hollow as your next <a href="http://na.aiononline.com/"><em>Aion</em></a> destination spot today! Ready for adventure? Cruise on past the cut for a guided tour, along with some helpful hints, special tips, and time-saving deals for your trip.<p><a href="http://massively.joystiq.com/2010/11/08/wings-over-atreia-destination-guide-talocs-hollow/" rel="bookmark">Continue reading <em>Wings Over Atreia: Destination guide -- Taloc's Hollow</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/08/wings-over-atreia-destination-guide-talocs-hollow/">Wings Over Atreia: Destination guide -- Taloc's Hollow</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 08 Nov 2010 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/11/08/wings-over-atreia-destination-guide-talocs-hollow/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19700717/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/08/wings-over-atreia-destination-guide-talocs-hollow/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>aion-game</category><category>featured</category><category>guide</category><category>instance</category><category>instances</category><category>loot</category><category>nc-soft</category><category>nc-soft-aion</category><category>ncsoft</category><category>ncsoft-aion</category><category>pve</category><category>quest</category><category>Quests</category><category>repeatable-content</category><category>Repeatable-Quest</category><category>repeatable-quests</category><category>solo</category><category>solo-instances</category><category>taloc</category><category>talocs-hollow</category><category>Wings-Over-Atreia</category><category>XP</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Mon, 08 Nov 2010 11:00:00 EST</pubDate></item><item><title><![CDATA[The Soapbox: Playing alone together]]></title><link>http://massively.joystiq.com/2010/10/26/the-soapbox-playing-alone-together/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/26/the-soapbox-playing-alone-together/</guid><comments>http://massively.joystiq.com/2010/10/26/the-soapbox-playing-alone-together/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-soapbox/" rel="tag">The Soapbox</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/the-soapbox/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/10/lotrobaby.jpg" alt="" /></a></div>
<em>Disclaimer: <a href="http://massively.joystiq.com/category/the-soapbox/">The Soapbox</a> column is entirely the opinion of this week's writer and does not necessarily reflect that of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column.<br />
<br />
</em>It's sitting there in my quest log, frustrating me with its presence and quite possibly calling me names when I'm not around. "It" is a fellowship (group) quest for <a href="http://www.lotro.com/"><em>Lord of the Rings Online</em></a> that I need to complete to continue Volume 2 of the epic storyline. This particular quest has been moldering in my log for over two weeks now, and I'm starting to think I'll never get it done.<br />
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I hate it. Oh, sure, I know that there's plenty of other things to do, I know that if I'm diligent I'll find a group sooner or later, and I know that eventually enough of my kinship will need to do it and we'll throw together a "help each other out" posse. But I absolutely, completely hate being dependent on others for my gaming, and it always grates when I hit a wall that cannot be passed unless I gather a few friends -- or, more likely, a motley crew of puggers -- to get around it all.<br />
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Yup, that's right, I'm a solo MMO player. I'm the very oxymoron of what some consider to be the quintessential MMO experience, which is to play an online game together with thousands of others. I like to do my own thing, go my own way, and 95% of the time, chew through content as a one-man act. I don't mind being with other people for fun and adventures, but I don't want to need them to progress.<br />
<br />
And I'm part of a growing majority of MMO gamers.<p><a href="http://massively.joystiq.com/2010/10/26/the-soapbox-playing-alone-together/" rel="bookmark">Continue reading <em>The Soapbox: Playing alone together</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/26/the-soapbox-playing-alone-together/">The Soapbox: Playing alone together</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 26 Oct 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/10/26/the-soapbox-playing-alone-together/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19670892/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/26/the-soapbox-playing-alone-together/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>eq</category><category>everquest</category><category>featured</category><category>group</category><category>grouping</category><category>guild</category><category>kinship</category><category>lord-of-the-rings-online</category><category>lotro</category><category>pug</category><category>pugger</category><category>soapbox</category><category>solo</category><category>soloing</category><category>the-soapbox</category><category>war</category><category>Warhammer-Online</category><category>welfare-epics</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 26 Oct 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: We all live in a community submarine]]></title><link>http://massively.joystiq.com/2010/10/23/the-mog-log-we-all-live-in-a-community-submarine/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/23/the-mog-log-we-all-live-in-a-community-submarine/</guid><comments>http://massively.joystiq.com/2010/10/23/the-mog-log-we-all-live-in-a-community-submarine/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a></p><div style="text-align: center;"><a href="http://fienemannroad.wordpress.com/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/10/ffxi-moglog-1287700204.jpg" /></a></div>
This week, like the week before, has seen an explosion of controversy about <a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a>. I have not really taken part, as I have been far too busy playing <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XIV/">Final Fantasy XIV</a></em> to care one way or the other. But after a month of people's impressions, it seems like the perfect time to dive back into the meat of the community topics -- much like we did last month around the same time, as a matter of fact.<br />
<br />
Sadly, <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a> has been fairly quiet, both due to the anger generation systems its successor features and due to a general sense of community burnout. After all, we're about two months away from another version update, and thus far we've heard nothing about what's due for December. Still, jump on past the cut for discussions about <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XI/">Final Fantasy XI</a></em> as well as <em>FFXIV</em>, with the usual dosage of commentary to accompany each.<p><a href="http://massively.joystiq.com/2010/10/23/the-mog-log-we-all-live-in-a-community-submarine/" rel="bookmark">Continue reading <em>The Mog Log: We all live in a community submarine</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/23/the-mog-log-we-all-live-in-a-community-submarine/">The Mog Log: We all live in a community submarine</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 23 Oct 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/10/23/the-mog-log-we-all-live-in-a-community-submarine/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19684553/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/23/the-mog-log-we-all-live-in-a-community-submarine/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventuring-fellow</category><category>conjecture</category><category>datamining</category><category>featured</category><category>feedback</category><category>ff</category><category>ff11</category><category>ff14</category><category>ffxi</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-14</category><category>final-fantasy-xi</category><category>final-fantasy-xiv</category><category>future-additons</category><category>future-updates</category><category>killstealing</category><category>killsteals</category><category>level-game</category><category>leveling</category><category>leveling-game</category><category>obscure-references</category><category>opinion</category><category>persona</category><category>quality-of-life</category><category>review</category><category>reviews</category><category>solo</category><category>soloing</category><category>square</category><category>square-enix</category><category>stealing</category><category>summon</category><category>summoner</category><category>summoning</category><category>summons</category><category>the-sky-is-not-actually-falling</category><category>thieves</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 23 Oct 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Group PvE in EVE Online]]></title><link>http://massively.joystiq.com/2010/10/03/eve-evolved-group-pve-in-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/03/eve-evolved-group-pve-in-eve-online/</guid><comments>http://massively.joystiq.com/2010/10/03/eve-evolved-group-pve-in-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/10/grouppve-title.jpg" alt="" /></a></div>
<a href="http://www.eve-online.com"><em>EVE Online</em></a> is often thought of as a strongly PvP-based game, with player conflict and competition at the heart of practically every activity the game offers. Competition for resources, <a href="http://massively.joystiq.com/2010/08/08/eve-evolved-outlaws-of-eve/">power, and notoriety</a> routinely drive players to disintegrate each other's ships, but this effect isn't limited to just PvP. Miners compete with each other for ore on a daily basis, for example, and traders fight for market supremacy. <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>'s competitive sandbox element is such a headline feature that PvE often takes a back seat in discussions about the game.<br />
<br />
<em>EVE</em>'s combat-based PvE comes in the form of repeatable <a href="http://massively.joystiq.com/2009/06/28/eve-evolved-mission-running-the-basics/">agent missions</a>, hidden <a href="http://massively.joystiq.com/2010/07/04/eve-evolved-exploration-the-basics/">exploration sites</a>, and deadly <a href="http://massively.joystiq.com/2009/07/19/eve-evolved-untangling-the-mystery-of-the-sleepers/">Sleeper encounters</a>. While most of these can be completed solo by experienced pilots <a href="http://massively.joystiq.com/2009/07/05/eve-evolved-mission-running-ship-design/">with a well-designed ship</a>, they're often much faster and more fun when done in groups. The lack of a limit to how many pilots can be brought on PvE expeditions even makes it feasible to take newer players along to tough missions, something that doesn't happen in most MMOs.<br />
<br />
In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I look at why <em>EVE</em>'s PvE is so inherently soloable, which types of PvE encounters are well suited to group play, and what the future holds for <em>EVE</em>'s possibly neglected group PvE content.<p><a href="http://massively.joystiq.com/2010/10/03/eve-evolved-group-pve-in-eve-online/" rel="bookmark">Continue reading <em>EVE Evolved: Group PvE in EVE Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/03/eve-evolved-group-pve-in-eve-online/">EVE Evolved: Group PvE in EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 03 Oct 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/10/03/eve-evolved-group-pve-in-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19658054/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/03/eve-evolved-group-pve-in-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>emergence</category><category>emergent</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>exploration</category><category>featured</category><category>group</category><category>incursion</category><category>mission</category><category>mission-running</category><category>missions</category><category>npc</category><category>npcs</category><category>pve</category><category>sandbox</category><category>sleeper</category><category>sleepers</category><category>solo</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 03 Oct 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[The Anvil of Crom: Traveling the Silk Road]]></title><link>http://massively.joystiq.com/2010/08/29/the-anvil-of-crom-traveling-the-silk-road/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/29/the-anvil-of-crom-traveling-the-silk-road/</guid><comments>http://massively.joystiq.com/2010/08/29/the-anvil-of-crom-traveling-the-silk-road/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-anvil-of-crom/" rel="tag">The Anvil of Crom</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/the-anvil-of-crom"><img border="1" hspace="4"  src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/aocbannermainguide-1305489883.jpg" vspace="4" /> </a></div>
<div style="text-align: left;">
	<a href="http://massively.joystiq.com/category/the-anvil-of-crom">Last week</a> we spoke briefly with <a href="http://www.funcom.com">Funcom</a> executive producer and game director Craig "Silirrion" Morrison regarding <a href="http://www.ageofconan.com"><em>Age of Conan's</em></a> random encounter mechanic, which will invoke a series of one-off solo instances designed to add a bit of flavor to the journey to Hyboria's Far East. We also checked out five of the 11 available instances: four sea-faring adventures and one rare-spawn quest-giving encounter.</div>
<div style="text-align: left;">
	<br />
	This week, we'll step through the remaining five adventures, all of them land-locked, in addition to taking a quick look at the second rare spawn. Voyage past the cut for more.</div><p><a href="http://massively.joystiq.com/2010/08/29/the-anvil-of-crom-traveling-the-silk-road/" rel="bookmark">Continue reading <em>The Anvil of Crom: Traveling the Silk Road</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/29/the-anvil-of-crom-traveling-the-silk-road/">The Anvil of Crom: Traveling the Silk Road</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 29 Aug 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/08/29/the-anvil-of-crom-traveling-the-silk-road/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19604377/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/29/the-anvil-of-crom-traveling-the-silk-road/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>age-of-conan-random-encounters</category><category>anvil-of-crom</category><category>anvil-of-crom-guides</category><category>aoc</category><category>craig-morrison</category><category>far-east</category><category>featured</category><category>funcom</category><category>guides</category><category>instance</category><category>instances</category><category>khitai</category><category>khitai-random-encounters</category><category>opinion</category><category>silirrion</category><category>silk-road</category><category>silk-road-instance</category><category>solo</category><category>soloing</category><category>the-anvil-of-crom</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sun, 29 Aug 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[Mortal Online creates exclusive guild leader forum]]></title><link>http://massively.joystiq.com/2010/08/05/mortal-online-creates-exclusive-guild-leader-forum/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/05/mortal-online-creates-exclusive-guild-leader-forum/</guid><comments>http://massively.joystiq.com/2010/08/05/mortal-online-creates-exclusive-guild-leader-forum/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/mortal-online/" rel="tag">Mortal Online</a></p><div style="text-align: center;"><a href="http://www.mortalonline.com/forums/51284-council-patriarchs-house-commons-chat.html#post987728"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/08/fotomortalonline.jpg" alt="" /></a></div>
It's no secret that certain members of MMORPG communities are quite determined in their push to influence a game's direction. Whether it's early adopters jockeying to get their ideas heard while a game is still in development, or the leaders of large and influential endgame-oriented guilds that garner developer attention via their content-clearing prowess, it's not uncommon to see small groups of customers attempting to rub elbows with decision makers. Rare individuals have even parleyed these relationships into <a href="http://en.wikipedia.org/wiki/Jeffrey_Kaplan_%28game_designer%29">professional careers</a>.<br />
<br />
What is unusual is when a game company publicly endorses such behavior. <a href="http://www.starvault.se/about.php">Star Vault</a>, the independent developers of the PvP sandbox title <a href="http://www.mortalonline.com"><em>Mortal Online</em></a>, has set up an invitation-only forum called the <a href="http://www.mortalonline.com/forums/51284-council-patriarchs-house-commons-chat.html#post987728">Council of Patriarchs</a>, wherein guild leaders (and only guild leaders) can interact with developers regarding larger game matters. While it isn't unusual to solicit player feedback, it is interesting that the forum is not visible to most paying customers. Whether or not it was <a href="http://massively.joystiq.com/tag/star-vault">Star Vault's</a> intention to open up an "us versus them" can of worms, discussion on the <a href="http://www.mortalonline.com/forums/51296-mo-goes-even-more-guild-based.html">official boards</a> is currently trending towards the divide between solo and group/guild players.<br />
<br />
<a href="http://massively.joystiq.com/category/mortal-online"><em>Mortal Online</em></a> isn't the first game to dip its toes into the exclusive forum club. Some of you may recall that <a href="http://massively.joystiq.com/category/the-matrix-online"><em>Matrix Online</em></a> had a private retreat known as the Champagne Room, which, while similar in catering to a small subset of players, was not publicly advertised by the developers.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/05/mortal-online-creates-exclusive-guild-leader-forum/">Mortal Online creates exclusive guild leader forum</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 05 Aug 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mortalonline.com/forums/51284-council-patriarchs-house-commons-chat.html#post987728>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/05/mortal-online-creates-exclusive-guild-leader-forum/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19582359/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/05/mortal-online-creates-exclusive-guild-leader-forum/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>champagne-room</category><category>council-of-patriarchs</category><category>developer-access</category><category>exclusive-forum</category><category>groups</category><category>guild-leader-forum</category><category>guilds</category><category>matrix-online</category><category>mortal-online</category><category>private-forum</category><category>pvp</category><category>solo</category><category>star-vault</category><category>starvault</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 05 Aug 2010 19:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: How important is the "multiplayer" part of MMO?]]></title><link>http://massively.joystiq.com/2010/05/23/the-daily-grind-how-important-is-the-multiplayer-part-of-mmo/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/05/23/the-daily-grind-how-important-is-the-multiplayer-part-of-mmo/</guid><comments>http://massively.joystiq.com/2010/05/23/the-daily-grind-how-important-is-the-multiplayer-part-of-mmo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/the-daily-grind"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/05/zara-rb-522.jpg" /></a></div>
The <a href="http://massively.joystiq.com/category/redefining-mmos/">definition of "MMO"</a> is changing at an increasing pace these days, to the point where many people argue that the very idea of defining an MMO is a thing of the past. However, a defining factor that has stayed consistent through all of that is the question of how many people can play together. <br />
<br />
"The more the better" is the commonly held standard, but not everyone prefers to play that way. An increasing number of games offer <a href="http://www.ddo.com">quests created for solo play</a>, the ability to create <a href="http://www.guildwars.com">solo play skill sets</a>, and even the ability to play through the <a href="http://www.fallenearth.com">majority of the game</a> alone if you prefer. While grouping isn't obsolete by any stretch of the imagination, the solo player isn't left out in the cold either. <br />
<br />
So what is your preference? Would you rather go it alone at your own pace, or are you there for the company of others as much as the gameplay?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/05/23/the-daily-grind-how-important-is-the-multiplayer-part-of-mmo/">The Daily Grind: How important is the "multiplayer" part of MMO?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 23 May 2010 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/05/23/the-daily-grind-how-important-is-the-multiplayer-part-of-mmo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19487892/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/23/the-daily-grind-how-important-is-the-multiplayer-part-of-mmo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>group</category><category>grouping</category><category>opinion</category><category>solo</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Sun, 23 May 2010 08:00:00 EST</pubDate></item><item><title><![CDATA[The Digital Continuum: The trouble with sticking to MMOs]]></title><link>http://massively.joystiq.com/2010/03/30/the-digital-continuum-the-trouble-with-sticking-to-mmos/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/03/30/the-digital-continuum-the-trouble-with-sticking-to-mmos/</guid><comments>http://massively.joystiq.com/2010/03/30/the-digital-continuum-the-trouble-with-sticking-to-mmos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-digital-continuum/" rel="tag">The Digital Continuum</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/the-digital-continuum/"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/03/5467u564rt34u5.jpg" /></a></div>
I get to these points where not a single MMO will stick with me any longer than roughly one month -- sometimes less. That wasn't always the case, though. There was a time when I could play a single MMO nearly every day for three or four months before getting tired of it. And a lot of my friends are in the same boat, trying to regularly play an MMO but mostly faltering.<br />
<br />
This isn't new to me. In fact, I've been here before and I know how to get out of the viciously boring cycle. This week's <a href="http://massively.joystiq.com/category/The-Digital-Continuum/">The Digital Continuum</a> is all about renewing the luster to your MMO experience, and maybe a little more<strong>.</strong><p><a href="http://massively.joystiq.com/2010/03/30/the-digital-continuum-the-trouble-with-sticking-to-mmos/" rel="bookmark">Continue reading <em>The Digital Continuum: The trouble with sticking to MMOs</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/03/30/the-digital-continuum-the-trouble-with-sticking-to-mmos/">The Digital Continuum: The trouble with sticking to MMOs</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 30 Mar 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/03/30/the-digital-continuum-the-trouble-with-sticking-to-mmos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19418850/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/30/the-digital-continuum-the-trouble-with-sticking-to-mmos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzard</category><category>boredom</category><category>city-of-heroes</category><category>cryptic-studios</category><category>featured</category><category>group</category><category>ncsoft</category><category>opinion</category><category>paragon-studios</category><category>solo</category><category>the-digital-continuum</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Tue, 30 Mar 2010 15:00:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: Answers (and disclaimers)]]></title><link>http://massively.joystiq.com/2010/03/27/the-mog-log-answers-and-disclaimers/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/03/27/the-mog-log-answers-and-disclaimers/</guid><comments>http://massively.joystiq.com/2010/03/27/the-mog-log-answers-and-disclaimers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/leveling/" rel="tag">Leveling</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/grouping/" rel="tag">Grouping</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;"><a href="http://fienemannroad.wordpress.com/"><img hspace="4" border="1" align="top" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/03/ffxiv-moglog-qanda-epl-325-1269559863.jpg" /></a></div>
In this edition of <a href="http://massively.joystiq.com/category/the-Mog-Log/">the Mog Log</a>, every question you have ever had will be answered completely accurately. (Disclaimer: these questions must pertain to either <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a> or <a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a>. And they must have been asked via e-mail or comments. And it must be noted that "I don't know" is an accurate answer to a question. Also, this aside is now longer then the introductory sentence.) Aren't you excited as possible? I know I am.<br />
<br />
We'll start off with a question from <strong>Dormer:</strong><br />
"<em>Why aren't we getting more information from the beta?</em>"<br />
<br />
We're not sure, but we can certainly speculate. The most logical reason is that the testing is closer to an alpha than anything and they're not letting people in that they can't trust implicitly. <a href="http://massively.joystiq.com/tag/Square-Enix/">Square-Enix</a> has a pretty good track record at keeping things quiet when they want to, and they're likely making sure that nothing leaks out from this phase. How much of an NDA further phases of <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XIV/">Final Fantasy XIV</a></em>'s testing will have is a mystery. But there's another reason for the possible dearth of information. (Which we've intentionally put behind the cut to inspire you to keep reading.)<p><a href="http://massively.joystiq.com/2010/03/27/the-mog-log-answers-and-disclaimers/" rel="bookmark">Continue reading <em>The Mog Log: Answers (and disclaimers)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/03/27/the-mog-log-answers-and-disclaimers/">The Mog Log: Answers (and disclaimers)</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 27 Mar 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/03/27/the-mog-log-answers-and-disclaimers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19408410/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/27/the-mog-log-answers-and-disclaimers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>abyssea</category><category>addons</category><category>answers</category><category>featured</category><category>ff</category><category>ff11</category><category>ff14</category><category>ffxi</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-14</category><category>final-fantasy-xi</category><category>final-fantasy-xiv</category><category>grouping</category><category>party</category><category>party-versus-party</category><category>q-and-a</category><category>question-and-answer</category><category>questions</category><category>solo</category><category>square-enix</category><category>ui</category><category>xbox-360</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 27 Mar 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Medic ships, part 1: The healers of EVE]]></title><link>http://massively.joystiq.com/2010/03/21/eve-evolved-medic-ships-part-1-the-healers-of-eve/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/03/21/eve-evolved-medic-ships-part-1-the-healers-of-eve/</guid><comments>http://massively.joystiq.com/2010/03/21/eve-evolved-medic-ships-part-1-the-healers-of-eve/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/grouping/" rel="tag">Grouping</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/03/medic-title.jpg" /></a></div>
The holy trinity of tank, healer and damage-dealer is present in every MMO, including <a href="http://www.eve-online.com"><em>EVE Online</em></a>. While most MMOs dedicate these roles to specific classes, ships in <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> can do all three at the same time. When running missions solo, for example, a ship will need to tank incoming damage, repair it and deal damage themselves. <a href="http://massively.joystiq.com/2009/07/05/eve-evolved-mission-running-ship-design/">Setting up a ship for solo PvE</a> becomes a balancing act between the three roles. Too little tank and you'll find yourself in trouble, but too little damage and you'll take forever to kill NPCs.<br />
<br />
As part of a gang, however, remote armour repair and shield transfer modules allow pilots to specialise into a traditional healer role. Rather than having each player repair their own damage, it can be much more effective to have <a href="http://wiki.eveonline.com/en/wiki/Logistics_piloting">a dedicated medic ship</a> to repair anyone that gets shot at. There are even specialised ships for would-be healers in <em>EVE</em>, from entry-level cruisers to advanced Tech 2 Logistics ships and massive capital ships. Medic ships can be an effective part of any gang, whether you're tackling a tough level 4 or 5 mission <a href="http://massively.joystiq.com/2010/02/13/eve-video-corner-clarion-call-2-pantheon/">or engaging in large-scale gang PvP</a>.<br />
<br />
In this first part of a two-part look into dedicated healers in <em>EVE Online</em>, I look at the more affordable ships and modules available and the best strategy for healing in PvE.<p><a href="http://massively.joystiq.com/2010/03/21/eve-evolved-medic-ships-part-1-the-healers-of-eve/" rel="bookmark">Continue reading <em>EVE Evolved: Medic ships, part 1: The healers of EVE</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/03/21/eve-evolved-medic-ships-part-1-the-healers-of-eve/">EVE Evolved: Medic ships, part 1: The healers of EVE</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 21 Mar 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/03/21/eve-evolved-medic-ships-part-1-the-healers-of-eve/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19408073/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/21/eve-evolved-medic-ships-part-1-the-healers-of-eve/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amarr</category><category>caldari</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>dps</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>featured</category><category>gallente</category><category>group</category><category>groups</category><category>guardian</category><category>guide</category><category>healer</category><category>healers</category><category>healing</category><category>logistics</category><category>minmatar</category><category>oneiros</category><category>solo</category><category>tank</category><category>tanking</category><category>tips</category><category>tips-and-tricks</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 21 Mar 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[MMO Family: The family that groups together]]></title><link>http://massively.joystiq.com/2009/10/23/mmo-family-the-family-that-groups-together/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/23/mmo-family-the-family-that-groups-together/</guid><comments>http://massively.joystiq.com/2009/10/23/mmo-family-the-family-that-groups-together/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/kids/" rel="tag">Kids</a>, <a href="http://massively.joystiq.com/category/mmo-family/" rel="tag">MMO Family</a>, <a href="http://massively.joystiq.com/category/family/" rel="tag">Family</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/mmo-family/"><img alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/group_lowbie_lsp.jpg" style="width: 530px; height: 249px; " /></a></div>
<em><a href="http://massively.joystiq.com/category/mmo-family/">MMO Family</a> is your resource for leveling a gaming-specced family. From tips on balancing gaming with family life to finding age-appropriate niches for every family member, MMO Family offers you advice on MMO gaming of the family, by the family and for the family.<br />
</em><br />
Now that we've established why and how to <a href="http://massively.joystiq.com/2009/10/02/mmo-family-log-in-to-your-kids-gaming-interests/">stay plugged into your children's gaming interests</a>, some general <a href="http://massively.joystiq.com/2009/10/09/mmo-family-17-internet-safety-tactics-for-gaming-families/">internet safety rules for kids</a> and a variety of ways to <a href="http://massively.joystiq.com/2009/10/16/mmo-family-con-your-games-like-a-pro/">choose games that are suitable for your family</a>, you're probably ready to log in and get some XP. But if it's the whole family we're trying to consider here, we're not quite buffed and ready to pull. Gaming <em>for</em> kids and gaming <em>with</em> kids are two different things. Have you considered the benefits of fitting both into your gaming family?<br />
<br />
A gaming family has a lot in common with a rich, well developed MMO. You can solo. You can group. You can team or raid. You can quest, and you can craft. You can go PvP, stay PvE or tuck yourself into a quiet corner to roleplay or socialize. And just as you can cherry-pick your activities according to your interests within a single game, you can mix and match games, what you do within each game and different configurations of groups and partners within your family. There's no law that states that kids must play "children's games" and adults must play "mature" fare. Your kids may be jonesing to play the games they've grown up watching you play - or they may find your enraptured state over the economy of <em><a href="http://massively.joystiq.com/category/eve-online/">EVE Online</a></em> utterly stultifying. Cobble together whatever mix of high/low, adult/kiddie gaming everyone finds most enjoyable.<p><a href="http://massively.joystiq.com/2009/10/23/mmo-family-the-family-that-groups-together/" rel="bookmark">Continue reading <em>MMO Family: The family that groups together</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/23/mmo-family-the-family-that-groups-together/">MMO Family: The family that groups together</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 23 Oct 2009 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/10/23/mmo-family-the-family-that-groups-together/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19206460/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/23/mmo-family-the-family-that-groups-together/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>children</category><category>confidence</category><category>cooperation</category><category>failure</category><category>family</category><category>family-fun</category><category>featured</category><category>grouping</category><category>kids</category><category>manners</category><category>parents</category><category>respect</category><category>self-sufficiency</category><category>solo</category><category>success</category><category>together</category><dc:creator><![CDATA[Lisa Poisso]]></dc:creator><pubDate>Fri, 23 Oct 2009 12:30:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Do you prefer leveling grouped or solo?]]></title><link>http://massively.joystiq.com/2009/07/28/the-daily-grind-do-you-prefer-leveling-grouped-or-solo/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/28/the-daily-grind-do-you-prefer-leveling-grouped-or-solo/</guid><comments>http://massively.joystiq.com/2009/07/28/the-daily-grind-do-you-prefer-leveling-grouped-or-solo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/leveling/" rel="tag">Leveling</a>, <a href="http://massively.joystiq.com/category/grouping/" rel="tag">Grouping</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div align="center"><a href="http://thecia.com.au/reviews/l/lord-of-the-rings-1.shtml"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/tdggrouporsololeveling_580px.jpg" alt="" /></a><br /></div>
While there are some MMOs that try to handle their progression differently, the bulk of them probably offer some form of combat-centric leveling. Killing large quantities of NPCs, doing quests and exploring dungeons is the norm. However, whether these things are done alone or with others is usually still left up to the player. These days games are very accommodating when it comes to classes having the ability to solo. Sure, some will be better than others, but for the most part soloing should at least be an option.<br /><br />What we'd like to ask you today is how you approach this choice. Do you like to join up with a band of fellow adventurers and take on harder content to get your levels, or even just tackle solo content faster together? Perhaps you have a regular group that negates the need for the often-tiresome "Looking For Group" process. Alternatively, you might enjoy the ability to log on and get straight into leveling on your own, without relying on others. Maybe you've been scarred by too many bad groups! For some, leveling solo is just a time thing -- you have no time to wait around for LFGing and the group formation process, which can sometimes take longer than you were planning to be online. To these folks we ask: when you do have the time, do you make use of it to group, or are you happier just soloing anyway?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/28/the-daily-grind-do-you-prefer-leveling-grouped-or-solo/">The Daily Grind: Do you prefer leveling grouped or solo?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 28 Jul 2009 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/07/28/the-daily-grind-do-you-prefer-leveling-grouped-or-solo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19111365/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/28/the-daily-grind-do-you-prefer-leveling-grouped-or-solo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>group</category><category>groups</category><category>leveling</category><category>solo</category><category>soloing</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[William Dobson]]></dc:creator><pubDate>Tue, 28 Jul 2009 08:00:00 EST</pubDate></item><item><title><![CDATA[Latest Ask Cryptic for Star Trek Online focuses on combat balance]]></title><link>http://massively.joystiq.com/2009/07/22/latest-ask-cryptic-for-star-trek-online-focuses-on-combat-balanc/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/22/latest-ask-cryptic-for-star-trek-online-focuses-on-combat-balanc/</guid><comments>http://massively.joystiq.com/2009/07/22/latest-ask-cryptic-for-star-trek-online-focuses-on-combat-balanc/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a></p><a href="http://massively.joystiq.com/category/star-trek-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/stoimageaskcrypticjulyat580.jpg" /></a><br />Ask Cryptic is a regular Q&amp;A between the developers working on <a href="http://www.startrekonline.com"><em>Star Trek Online</em></a> (and <a href="http://www.champions-online.com"><em>Champions Online</em></a>) and the game community that's formed around the upcoming title(s). This week's Ask Cryptic for <a href="http://massively.joystiq.com/category/star-trek-online"><em>Star Trek Online</em></a> focuses on ship combat, particularly how the damage inflicted upon your vessel affects its performance. Essentially, you'll be able to go all out in combat right up until your demise. That said, focused attacks on your specific subsystems can take them out, and losing crew members will weaken your skills in tasks that the injured or deceased personnel handled. <br /><br />The <a href="http://massively.joystiq.com/tag/cryptic-studios">Cryptic Studios</a> devs also clarify that solo players will be able to acquire the same ships as those involved in high level group play, although soloists will likely find they're not able to get through some higher level content. Endgame rewards are meant to be a guild-level pursuit, but <a href="http://www.crypticstudios.com">Cryptic</a> stresses that the best ships will be available to anyone, regardless of play style.<p><a href="http://massively.joystiq.com/2009/07/22/latest-ask-cryptic-for-star-trek-online-focuses-on-combat-balanc/" rel="bookmark">Continue reading <em>Latest Ask Cryptic for Star Trek Online focuses on combat balance</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/22/latest-ask-cryptic-for-star-trek-online-focuses-on-combat-balanc/">Latest Ask Cryptic for Star Trek Online focuses on combat balance</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 22 Jul 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.startrekonline.com/node/316>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/22/latest-ask-cryptic-for-star-trek-online-focuses-on-combat-balanc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19106310/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/22/latest-ask-cryptic-for-star-trek-online-focuses-on-combat-balanc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ask-cryptic</category><category>canon</category><category>combat</category><category>cryptic-studios</category><category>federation</category><category>game-mechanics</category><category>guilds</category><category>klingon</category><category>pve</category><category>pvp</category><category>sci-fi</category><category>ship-combat</category><category>solo</category><category>star-trek</category><category>star-trek-online</category><category>sto</category><category>subsystems</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 22 Jul 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[Darkfall details their plans for the future and North American servers]]></title><link>http://massively.joystiq.com/2009/05/29/darkfall-details-their-plans-for-the-future-and-north-american-s/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/05/29/darkfall-details-their-plans-for-the-future-and-north-american-s/</guid><comments>http://massively.joystiq.com/2009/05/29/darkfall-details-their-plans-for-the-future-and-north-american-s/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/darkfall/" rel="tag">Darkfall</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a></p><div align="center"><a href="http://forums.darkfallonline.com/showthread.php?p=3434920#post3434920"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/05/darkfallorkcapital.jpg"  alt="" /></a><br /></div>
Developer <a href="http://massively.joystiq.com/tag/tasos-flambouras">Tasos Flambouras</a> of the <a href="http://www.darkfallonline.com"><em>Darkfall</em></a> team stopped by the official <a href="http://massively.joystiq.com/category/darkfall"><em>Darkfall</em></a> forums again with a <a href="http://forums.darkfallonline.com/showthread.php?p=3434920#post3434920">lengthy update</a> concerning pretty much everything under the sun for <em>Darkfall</em> -- from cheating to future updates -- all in one large swoop.<br /><br />One of the big notes of the post is the acknowledgement of a North American server coming down the pipes, but coming with restrictions to character transfers.  Original plans detailed that characters from the European server could transfer off onto the American server (as North American players are certainly playing the European version right now) but this transfer will now be delayed by several months.  So, if you're itching to get off of EU-1, looks like you might be waiting for a while unless you wish to create a new character on NA-1.<br /><br />Past the new server, Tasos has outlined some of the priorities for the <em>Darkfall</em> team, including an enhanced newbie experience, improvements to the economy, upcoming improvements to the solo and group experience, and improvements to the game's PvE system to name a few.  While exact details haven't been given, it's nice to know that things like this are on the developer's "to do" list for future updates.<br /><br />The full post containing all of the juicy details can be read over at <a href="http://forums.darkfallonline.com/showthread.php?p=3434920#post3434920">the official <em>Darkfall</em> forums</a>.<br /><br />[Via <a href="http://syncaine.wordpress.com/2009/05/28/big-darkfall-update-aventurine-style-of-course/">Hardcore Casual</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/05/29/darkfall-details-their-plans-for-the-future-and-north-american-s/">Darkfall details their plans for the future and North American servers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 29 May 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.darkfallonline.com/showthread.php?p=3434920#post3434920>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/29/darkfall-details-their-plans-for-the-future-and-north-american-s/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19051182/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/29/darkfall-details-their-plans-for-the-future-and-north-american-s/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aventurine</category><category>aventurine-sa</category><category>darkfall</category><category>darkfall-online</category><category>group</category><category>new-server</category><category>newbie</category><category>newbie-experience</category><category>north-america</category><category>pve</category><category>pvp</category><category>server</category><category>server-transfer</category><category>siege</category><category>solo</category><category>tasos-flambouras</category><category>update</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Fri, 29 May 2009 17:00:00 EST</pubDate></item><item><title><![CDATA[LOVE creator Eskil Steenberg on how his game differs from other MMOs]]></title><link>http://massively.joystiq.com/2009/04/08/love-creator-eskil-steenberg-on-how-his-game-differs-from-other/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/04/08/love-creator-eskil-steenberg-on-how-his-game-differs-from-other/</guid><comments>http://massively.joystiq.com/2009/04/08/love-creator-eskil-steenberg-on-how-his-game-differs-from-other/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/love/" rel="tag">Love</a></p><a href="http://www.quelsolaar.com"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/04/lovenightshotat580.jpg" alt="" /></a><br />It would be an understatement to say we're excited about the upcoming massively multiplayer online game titled <a href="http://www.quelsolaar.com/"><em>LOVE</em></a>, and we've certainly given the title <a href="http://massively.joystiq.com/category/love">some mention here in the past</a>. It's an MMO being developed by one person, <a href="http://massively.joystiq.com/eskil-steenberg">Eskil Steenberg</a>, featuring a rather unique art style and some interesting gameplay elements. We're always looking out for more info about the title and came across an interview with Steenberg conducted by Phill Cameron from Gamasutra, just before the <span style="font-style: italic;">LOVE</span> creator's <a href="http://www.indiegamesummit.com/">Independent Games Summit</a> lecture at <a href="http://massively.joystiq.com/tag/gdc-2009">GDC 2009</a>. <br /><br />Steenberg discusses his choice to adopt <a href="http://en.wikipedia.org/wiki/Procedural_generation">procedural generation</a> for <em>LOVE</em>, which was actually the only way forward on this project. <em>"Working alone, you simply just can't build a massive world all by yourself, so you need to do something smarter,"</em> he says.<em> "Given that I am forced to solve this problem, I get some added bonuses like being able to constantly generate new content while the game is running." </em>Steenberg points out another benefit to this type of game design.<em>"As it turns out I think this could be the key to gaming in the future, as the game is able to develop and change in response to the player's actions,"</em> he says. <em>"Rather then having a few binary plot choices, the world becomes far more dynamic and responsive to your actions." </em><p><a href="http://massively.joystiq.com/2009/04/08/love-creator-eskil-steenberg-on-how-his-game-differs-from-other/" rel="bookmark">Continue reading <em>LOVE creator Eskil Steenberg on how his game differs from other MMOs</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/04/08/love-creator-eskil-steenberg-on-how-his-game-differs-from-other/">LOVE creator Eskil Steenberg on how his game differs from other MMOs</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 08 Apr 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=22960>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/08/love-creator-eskil-steenberg-on-how-his-game-differs-from-other/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1511791/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/08/love-creator-eskil-steenberg-on-how-his-game-differs-from-other/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>design-choices</category><category>eskil-steenberg</category><category>gamasutra</category><category>game-design</category><category>gdc</category><category>gdc-2009</category><category>independent</category><category>independent-games-summit</category><category>indie</category><category>interviews</category><category>love</category><category>mmo-industry</category><category>new-titles</category><category>phill-cameron</category><category>procedural-generation</category><category>procedurally-generated</category><category>solo</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 08 Apr 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[Eskil Steenberg on developing the Love MMO solo]]></title><link>http://massively.joystiq.com/2009/03/19/eskil-steenberg-on-developing-the-love-mmo-solo/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/19/eskil-steenberg-on-developing-the-love-mmo-solo/</guid><comments>http://massively.joystiq.com/2009/03/19/eskil-steenberg-on-developing-the-love-mmo-solo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/love/" rel="tag">Love</a></p><a href="http://www.quelsolaar.com/"><img vspace="4" hspace="4" border="1" align="middle" alt=""  src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/me_gdc_screen_1_425.jpg" /></a><br />Massively multiplayer online games are the result of millions of dollars of investment and the collective efforts of a large team of developers to produce... right? Not according to <a href="http://massively.joystiq.com/tag/eskil-steenberg">Eskil Steenberg</a>, who has the distinction of being the only individual we've heard of who's developing an MMO by himself, titled <a href="http://www.quelsolaar.com/"><em>Love</em></a>. <br /><br />No doubt this is a Herculean task before Steenberg, but <a href="http://massively.joystiq.com/category/love"><em>Love</em></a> is by all indications rather far along in development, particularly in light of the <a href="http://massively.joystiq.com/2009/01/24/video-footage-released-of-unique-mmo-love/">video footage we've seen in the past</a>. Steenberg <a href="http://mmorpg.gamesource.it/Articolo/70/QuelSolaar--scommessa-o-follia--2.html">recently did an interview with GameSource</a>, discussing aspects of <em>Love</em> ranging from his motivations to take on a project of this scale by himself to the tools he's using to make his game concepts a reality. <br /><br />Eskil Steenberg will be in attendance at this month's <a href="http://massively.joystiq.com/tag/gdc">Game Developers Conference</a>, so it's a safe bet you can expect to hear more about <em>Love</em> at Massively in the coming weeks.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/19/eskil-steenberg-on-developing-the-love-mmo-solo/">Eskil Steenberg on developing the Love MMO solo</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 19 Mar 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://mmorpg.gamesource.it/Articolo/70/QuelSolaar--scommessa-o-follia--2.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/19/eskil-steenberg-on-developing-the-love-mmo-solo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1493182/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/19/eskil-steenberg-on-developing-the-love-mmo-solo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>eskil-steenberg</category><category>fantasy</category><category>game-developers-conference</category><category>gamesource</category><category>gamesource-it</category><category>gdc</category><category>interviews</category><category>love</category><category>mmo-industry</category><category>quelsolaar</category><category>solo</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 19 Mar 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[Soloing your way through LotRO's last 20 levels]]></title><link>http://massively.joystiq.com/2009/01/21/soloing-your-way-through-lotros-last-20-levels/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/01/21/soloing-your-way-through-lotros-last-20-levels/</guid><comments>http://massively.joystiq.com/2009/01/21/soloing-your-way-through-lotros-last-20-levels/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/education/" rel="tag">Education</a></p><div align="center"><a href="http://www.kwsni.com/themes/ME/bk13info.html"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/forochel-hut-sms-0109.jpg"  alt="" /></a><br /></div>
<a href="http://www.turbine.com">Turbine</a> has just released <a href="http://www.lotro.com/news/309-feature-article-the-lord-of-the-rings-online-solo-play-40th-60th-level">their final guide to soloing</a> in <a href="http://www.lotro.com"><em>Lord of the Rings Online</em></a>, as this one covers the levels 40 through 60. In this one we get some advice on a part of the game that most people wouldn't realize is actually soloable. This begins with the Bree reputation and Deed quests that bring you back to the Barrow-downs to conquer the dungeon known as <a href="http://lorebook.lotro.com/wiki/Dungeon:Haudh_Iarchith">Haudh Iarchith</a>. At what level is this dungeon soloable, though? That's the question.<br /><br />Another great area to level your 40+ character is in <a href="http://mehq.net/dynmap/index.php?mapId=15&amp;lang">Forochel</a>, which was added to the game with <a href="http://massively.joystiq.com/tag/lotro-book-13">Book 13</a>. Or perhaps you'd like a less-brutal version of an arctic wasteland. You can head just north of Rivendell to the snowy peaks of the Misty Mountains for some great solo quests out of <a href="http://lotro.mmodb.com/zones/gloins-camp-340.php">Gloin's Camp</a> and inside the famed Goblin Town. From here, access to Moria is not far away. Your final 10 levels will be done most effectively in the Mines themselves, as you aspire for that max level of 60. Be sure to check out <a href="http://www.lotro.com/news/309-feature-article-the-lord-of-the-rings-online-solo-play-40th-60th-level">the complete seven-page guide</a> on the <em>LotRO</em> official site for more on soloing your way through all levels.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/01/21/soloing-your-way-through-lotros-last-20-levels/">Soloing your way through LotRO's last 20 levels</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 21 Jan 2009 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.lotro.com/news/309-feature-article-the-lord-of-the-rings-online-solo-play-40th-60th-level>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/21/soloing-your-way-through-lotros-last-20-levels/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1436210/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/21/soloing-your-way-through-lotros-last-20-levels/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>lord-of-the-rings-online</category><category>lotro</category><category>solo</category><category>soloing</category><category>turbine</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Wed, 21 Jan 2009 13:00:00 EST</pubDate></item><item><title><![CDATA[Soloing Lord of the Rings Online from 1 to 20]]></title><link>http://massively.joystiq.com/2009/01/07/soloing-lord-of-the-rings-online-from-1-to-20/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/01/07/soloing-lord-of-the-rings-online-from-1-to-20/</guid><comments>http://massively.joystiq.com/2009/01/07/soloing-lord-of-the-rings-online-from-1-to-20/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/leveling/" rel="tag">Leveling</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/quests/" rel="tag">Quests</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a></p><div align="center"><a href="http://www.lotro.com/news/303-feature-article-solo-play-for-daring-characters-up-to-20th-level?start=5"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/soloing_1-20_3-sms-0109.jpg"  alt="" /></a><br /></div>
Not everyone is a social gamer, even in an MMO. There are many players who would just rather play by themselves, while still occasionally joining a pick-up group or their kinship for the more difficult quests. There's nothing wrong with that, as <a href="http://www.turbine.com">Turbine</a> acknowledges in a new series of guides for <a href="http://www.lotro.com"><em>Lord of the Rings Online</em></a> aimed at the solo player. <br /><br />In <a href="http://www.lotro.com/news/303-feature-article-solo-play-for-daring-characters-up-to-20th-level">this first guide</a>, the focus is soloing through levels 1 through 20. There are helpful tips and tricks on everything from picking the right quests for you to knowing when to run. It's a wonderful seven-page article just filled with so much helpful information, that even the veteran players may find it useful for any new alts.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/01/07/soloing-lord-of-the-rings-online-from-1-to-20/">Soloing Lord of the Rings Online from 1 to 20</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 07 Jan 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.lotro.com/news/303-feature-article-solo-play-for-daring-characters-up-to-20th-level>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/07/soloing-lord-of-the-rings-online-from-1-to-20/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1421971/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/07/soloing-lord-of-the-rings-online-from-1-to-20/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>guide</category><category>lord-of-the-rings-online</category><category>lotro</category><category>solo</category><category>soloable</category><category>soloing</category><category>turbine</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Wed, 07 Jan 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[Eskil Steenberg interviewed about his one-man MMO project "Love"]]></title><link>http://massively.joystiq.com/2008/10/25/eskil-steenberg-interviewed-about-his-one-man-mmo-project-love/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/25/eskil-steenberg-interviewed-about-his-one-man-mmo-project-love/</guid><comments>http://massively.joystiq.com/2008/10/25/eskil-steenberg-interviewed-about-his-one-man-mmo-project-love/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/love/" rel="tag">Love</a></p><a href="http://www.quelsolaar.com/"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/loveimageat425yeah.jpg" alt="" /></a><br />Have you ever wondered what it would take for a single person to create an MMO? Is a task this monumental even possible? Apparently it is, given what we've seen and read of <a href="http://www.quelsolaar.com/ "><em>Love</em></a>, an MMO being developed by a single man -- <a href="http://massively.joystiq.com/tag/eskil-steenberg">Eskil Steenberg</a>. <br /><br /><a href="http://massively.joystiq.com/category/love "><em>Love</em></a> isn't being created by a team of devs, nor does it have a multi-million dollar development and marketing budget. It's just one man with a vision, building the best game he can and showing it off on his laptop. <a href="http://www.rockpapershotgun.com">Rock, Paper, Shotgun</a> recently got an exclusive <a href="http://massively.joystiq.com/2008/10/16/first-trailer-of-love-is-absolutely-breathtaking/">first look at the <em>Love</em> trailer</a> and <a href="http://massively.joystiq.com/tag/jim-rossignol ">Jim Rossignol</a> from RPS followed that up with an interview with Eskil Steenberg. They discuss how <em>Love's</em> unique visual style evolved into what we see today and talk about the game's trinity of activities -- exploration, combat, and building -- namely the system of city building. It's a very interesting talk with Steenberg, and really is a must-read if you're enthusiastic about <em>Love</em> and the ambition of its creator.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/25/eskil-steenberg-interviewed-about-his-one-man-mmo-project-love/">Eskil Steenberg interviewed about his one-man MMO project "Love"</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 25 Oct 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.rockpapershotgun.com/2008/10/23/rps-interview-love/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/25/eskil-steenberg-interviewed-about-his-one-man-mmo-project-love/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1351928/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/25/eskil-steenberg-interviewed-about-his-one-man-mmo-project-love/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>building</category><category>city-building</category><category>combat</category><category>crafting</category><category>development</category><category>eskil-steenberg</category><category>exploration</category><category>independent</category><category>jim-rossignol</category><category>love</category><category>quel-solaar</category><category>quelsolaar</category><category>rock-paper-shotgun</category><category>solo</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sat, 25 Oct 2008 13:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online Community Spotlight: a Q&amp;A with Chribba]]></title><link>http://massively.joystiq.com/2008/06/30/eve-online-community-spotlight-a-qanda-with-chribba/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/30/eve-online-community-spotlight-a-qanda-with-chribba/</guid><comments>http://massively.joystiq.com/2008/06/30/eve-online-community-spotlight-a-qanda-with-chribba/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><a href="http://omg.la/bs/"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/allhailchribba.jpg" alt="" /></a>Trust is a rare commodity in <a href="http://www.eve-online.com"><em>EVE Online.</em></a> Many players are drawn to the game by the fact that almost any form of deceit, betrayal, and outright treachery is allowed in <a href="http://massively.joystiq.com/categories/eve-online"><em>EVE</em>.</a> Not all players head down this path, of course, but plenty do. This element of risk is what makes the game exciting, but even those who are wary of the online personas of some <em>EVE</em> players may still find themselves getting <a href="http://massively.joystiq.com/2008/01/31/relive-the-exploits-of-legendary-eve-online-assassins/">backstabbed and robbed,</a> or worse. Many in <em>EVE</em> have learned to profit from the misfortunes of others. However, this social environment has created certain opportunities for individuals who are able to establish their credibility over time, and through great effort. <br /><br />Among the most trustworthy in <em>EVE Online</em> is Chribba, a player who's very active in the community and provides <a href="http://omg.la/bs/">a number of services</a> to <em>EVE</em> fans, free of charge. Helped by Chribba's efforts, <em>EVE Online</em> has expanded into a game where players become auteurs, <a href="http://myeve.eve-online.com/ingameboard.asp?a=channel&amp;channelID=29045">creating videos and sharing</a> their in-game pursuits with others, either for their own glory or their organization's propaganda. Of course, his contributions don't end there, as most everyone in the <em>EVE</em> community knows. Massively recently caught up with Chribba and asked him to share a bit about what he does for the <em>EVE</em> player base, and why he does it.<p><a href="http://massively.joystiq.com/2008/06/30/eve-online-community-spotlight-a-qanda-with-chribba/" rel="bookmark">Continue reading <em>EVE Online Community Spotlight: a Q&amp;A with Chribba</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/30/eve-online-community-spotlight-a-qanda-with-chribba/">EVE Online Community Spotlight: a Q&amp;A with Chribba</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 30 Jun 2008 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/06/30/eve-online-community-spotlight-a-qanda-with-chribba/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1238605/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/30/eve-online-community-spotlight-a-qanda-with-chribba/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alliance</category><category>alt</category><category>alts</category><category>bpo</category><category>ccp</category><category>ccp-games</category><category>chribba</category><category>community</category><category>community-spotlight</category><category>escrow</category><category>eve</category><category>eve-community-spotlight</category><category>eve-files</category><category>eve-online</category><category>featured</category><category>interviews</category><category>joystiqfeatures</category><category>mothership</category><category>omg-labs</category><category>otherworld-enterprises</category><category>proxy</category><category>pvp</category><category>rep</category><category>reputation</category><category>sci-fi</category><category>solo</category><category>titan</category><category>volunteer</category><category>wardec</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 30 Jun 2008 13:30:00 EST</pubDate></item><item><title><![CDATA[Guild Wars: The best solo quasi-MMOG out there?]]></title><link>http://massively.joystiq.com/2008/06/19/guild-wars-the-best-solo-quasi-mmog-out-there/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/19/guild-wars-the-best-solo-quasi-mmog-out-there/</guid><comments>http://massively.joystiq.com/2008/06/19/guild-wars-the-best-solo-quasi-mmog-out-there/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/guild-wars/" rel="tag">Guild Wars</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div align="center"><a href="http://massively.joystiq.com/photos/guild-wars-three-year-anniversary-nightfall-and-eye-of-the-north/774346/"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/gwngw61808.jpg" /></a><br /></div>
<a href="http://massively.joystiq.com/2008/04/28/guild-wars-third-year-anniversary-retrospective-nightfall-and-e/">Three glorious years</a>, <a href="http://massively.joystiq.com/2008/03/05/guild-wars-tops-5-million-sold/">over five million boxes sold</a>. <a href="http://guildwars.com/"><em>Guild Wars</em></a> has come along way in that time, and it's no surprise that NCsoft's darling is still managing to stake out new players. <a href="http://www.shamusyoung.com/twentysidedtale/">Shamus from over on Twenty-Sided</a> is one latest victim, in his post: <a href="http://www.shamusyoung.com/twentysidedtale/?p=1716"><em>Guild Wars</em>: Massively Single Player,</a> Shamus delves into <em>Guild Wars</em> with fresh eyes and posits about why it's a great single player experience. Of course, solo players <a href="http://massively.joystiq.com/2008/05/09/guild-wars-a-guide-to-heroes/">use their own henchmen and heroes</a> to help unfold that epic story. <br /><br />When <a href="http://everquest.station.sony.com/"><em>EverQuest</em></a> reigned king long before <a href="http://www.worldofwarcraft.com/index.xml"><em>WoW</em></a>, <a href="http://massively.joystiq.com/2008/06/07/the-digital-continuum-omega-solo-solution/">soloist proponents were booed away</a> with a common message: "Go play a single player game, MMORPGs focus around grouping and solo content has no place here." Today, most MMOGs offer <a href="http://massively.joystiq.com/tag/solo/">solo play</a> but in such a way that progression is meaningful, but <a href="http://massively.joystiq.com/2008/01/12/the-digital-continuum-solo-ly-killing-social/">grouping is still encouraged</a> for the best rewards.<p><a href="http://massively.joystiq.com/2008/06/19/guild-wars-the-best-solo-quasi-mmog-out-there/" rel="bookmark">Continue reading <em>Guild Wars: The best solo quasi-MMOG out there?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/19/guild-wars-the-best-solo-quasi-mmog-out-there/">Guild Wars: The best solo quasi-MMOG out there?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 19 Jun 2008 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.shamusyoung.com/twentysidedtale/?p=1716>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/19/guild-wars-the-best-solo-quasi-mmog-out-there/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1231141/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/19/guild-wars-the-best-solo-quasi-mmog-out-there/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arena-net</category><category>guild-wars</category><category>gw</category><category>ncsoft</category><category>shamus</category><category>single-player</category><category>solo</category><category>solo-versus-group</category><category>soloing</category><category>twenty-sided</category><dc:creator><![CDATA[Matt Warner]]></dc:creator><pubDate>Thu, 19 Jun 2008 21:30:00 EST</pubDate></item><item><title><![CDATA[The Digital Continuum: Omega solo solution]]></title><link>http://massively.joystiq.com/2008/06/07/the-digital-continuum-omega-solo-solution/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/07/the-digital-continuum-omega-solo-solution/</guid><comments>http://massively.joystiq.com/2008/06/07/the-digital-continuum-omega-solo-solution/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-digital-continuum/" rel="tag">The Digital Continuum</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a></p><div style="text-align: center;"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/soloomeg2455.jpg" alt="" /><br /></div>
There was a time in my MMO playing when I would spend hours looking for a group in games like <a href="http://www.playonline.com/ff11us/index.shtml" style="font-style: italic;">Final Fantasy XI</a>. No television was watched and no handheld gaming devices were manipulated during those prolonged waiting periods. I just sat there chatting with whomever I could in-game. Today, I don't think I could see myself doing this even with the aid of a Nintendo DS or a PSP with which to chip away the hours. Hell, I probably couldn't even do this with one of my favorite shows like <a href="http://en.wikipedia.org/wiki/Lucky_Louie">Lucky Louie</a> or <a href="http://en.wikipedia.org/wiki/Flight_of_the_Conchords_(TV_series)">Flight of the Concords</a>.<br /><br />This is why it warms my heart to know that <a href="http://www.champions-online.com/" style="font-style: italic;">Champions Online</a> will contain not only solo content across every level, but some kind of secret endgame feature called the <a href="http://massively.joystiq.com/2008/06/06/champions-onlines-mysterious-omega-system/">Omega System</a>. My first reaction upon this revelation was simply, "Wow" I certainly hope that with a title like "The Omega System" <a href="http://massively.joystiq.com/tag/cryptic/">Cryptic</a> has a compelling endgame feature planned that will amaze everyone or at the very least please everyone.<p><a href="http://massively.joystiq.com/2008/06/07/the-digital-continuum-omega-solo-solution/" rel="bookmark">Continue reading <em>The Digital Continuum: Omega solo solution</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/07/the-digital-continuum-omega-solo-solution/">The Digital Continuum: Omega solo solution</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 07 Jun 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/06/07/the-digital-continuum-omega-solo-solution/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1218562/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/07/the-digital-continuum-omega-solo-solution/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>champions</category><category>champions-online</category><category>cryptic</category><category>cryptic-studios</category><category>defender</category><category>endgame</category><category>featured</category><category>ffxi</category><category>final-fantasy-xi</category><category>flight-of-the-concords</category><category>ironclad</category><category>joystiqfeatures</category><category>justiciar</category><category>lucky-louie</category><category>nintendo-ds</category><category>omega-system</category><category>psp</category><category>solo</category><category>soloing</category><category>square-enix</category><category>the-digital-continuum</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Sat, 07 Jun 2008 16:00:00 EST</pubDate></item></channel></rss>
