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Posts tagged soldier

The Nexus Telegraph: WildStar forges a path

The latest news out of WildStar's new previews isn't going to quiet people who dislike the concept of the game's path system, nor will it stanch the flow of complaints about the game's art style. Those of us simply waiting at attention, however, found ourselves rewarded this week with a wealth of...

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The Nexus Telegraph: Walking the WildStar path

If you look at the path system in WildStar the right way, it's a pretty limiting system. After all, if path content makes up 25% of your content in any given zone, it stands to reason that there are three paths worth of content you'll never see on any given character. Any zone in the game is made...

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Celebrate the launch of Tribes: Ascend with a new weapon on us

To celebrate the launch of Hi-Rez Studios' Tribes: Ascend today, we're giving away a special in-game weapon that will either help new players gain some ground or act as a boost for current players who have yet to unlock the gun. This special medium Spinfusor just for the Soldier class. You can...

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The Firing Line: Why you should be playing Tribes: Ascend

Skiing! Jetpacks! Pew pew! Yes, kids, Tribes: Ascend is officially in open beta, and that means you no longer have an excuse. Hi-Rez Studios threw open the doors this morning, and despite the fact that the game's closed beta exceeded all expectations and hosted over 300,000 players since its...

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WildStar's Bartle-inspired paths offer players unique and shared content [Updated]

Jeremy Gaffney recently opened up on the connection between WildStar's Paths and Richard Bartle's famous breakdown of playstyles. While Gaffney admits that WildStar drew inspiration from Bartle's categories, the team has tuned the four paths -- Explorer, Soldier, Achiever and Builder -- to fit...

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PAX 2011: WildStar panel discusses playing with paths the Bartle way

Before Gamescom, WildStar was nothing more than a title without a hint of what the game would actually promise. But now that the game is being shown off, the combination of a unique aesthetic with a promise of uniquely focal gameplay has gotten a lot of people interested. The visuals, of course,...

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Gods & Heroes dev blog talks class balance, lifts NDA

Hot on the heels of its GDC updates, Heatwave Interactive has released a new dev blog detailing further aspects of Gods & Heroes: Rome Rising. The mythological MMORPG boasts four unique character classes (the Priest, the Soldier, the Gladiator, and the Mystic), and today's dev blog offers a...

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Gods & Heroes details classes and releases new screenshots

The devs at Heatwave Interactive have given Gods & Heroes fans a bit more information to mull over as they wait anxiously for the title's debut. In a press release dated earlier this morning, Heatwave detailed the game's four character classes and released an accompanying batch of...

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Behind the Mask: Semper Fidelis

This week on Behind the Mask, we're going to discuss the Soldier, Champions Online's modern weapons expert. The Soldier is a step down from the proposed Marine Archetype in that it only has eight weeks of basic training, unlike the Marine's 13.5 weeks, and the quality of a Soldier's training and...

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Storyboard: Archetype discussion -- the Soldier

Welcome to this week's installment of Storyboard, in which I'm starting off what I am tentatively hoping to keep as a semi-regular series. For all the previous discussion of characters that don't work, we haven't touched upon any that do work. And considering we've all sat there trying to think of...

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