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Posts tagged socializing

The Daily Grind: What social tools do all MMOs need?

Heading into WildStar this past weekend, I was pleasantly surprised at how useful and easy the in-game social circles were. Instead of fretting about guild membership, I joined a few circles to talk with friends and made one up to keep in touch with a couple more. Somewhere Google+ is laughing...

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The Elder Scrolls Online: Fitting into the genre or forging its own?

It's been about nine months since I first got my hands on The Elder Scrolls Online. Since then, like many of you, I've been trapped on the sidelines, watching and waiting for my turn to jump into the game. This past weekend, I got my chance, but I've found my experience to be distressingly similar...

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The Daily Grind: How do you socialize in MMOs?

I had a friend once in World of Warcraft who had never taken part in a single dungeon. She knew she wasn't geared very well and hadn't built a very solid character, and she didn't feel like dragging others down. She focused instead on socializing through roleplaying and helping out lower-level...

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The Daily Grind: Which games make you feel lost without a guild?

There are games I will play happily without a proper guild. I'll happily tool around in Star Wars: The Old Republic or Final Fantasy XIV when I'm between groups, after the old one fades away or doesn't work out for my playstyle. But I'm finding there are other games where the loss of a guild just...

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The Soapbox: What MMOs could learn from social gaming

I mentioned a couple of months ago that social gaming isn't going to destroy MMOs. That's good news for everyone other than Richard Garriott and Zynga stockholders. But I think taking this as a sign that we can ignore social gaming for now and forever as an aberration would be... a mistake, to...

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Rise and Shiny: There

I remember years ago staying up very late, usually on the weekends, chatting about politics or religion in a wonderful social MMO called There. My wife and I would join a bunch of online friends to haunt parties and other gatherings, often getting booted out because we would bring up sensitive...

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Playnomics puts gamers into eight categories

Forget the Bartle Test -- there's a whole new chart for player behavior. Playnomics, a predicative gaming analytics company, has crunched a lot of numbers to neatly segment players into eight categories depending on the player's motivation and behavior. Combining behavioral science and in-game...

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Free for All: So, what does "MMORPG" mean?

As a reader of Massively, you should have a pretty good idea what MMORPG means. Not just what it stands for, but what it feels like, looks like, and behaves like. The problem is, despite common definitions, the games keep coming in different shapes and sizes -- and from all over the world. While I...

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