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Posts tagged socialization

Working As Intended: There's nothing wrong with soloing in MMORPGs

A Massively community member recently wrote into the podcast to tell us that he prefers to solo, to craft for himself, to avoid group quests, and to skip guilds. Still, he told us, he loves MMOs and doesn't want to leave them to play single-player RPGs. "What the hell is wrong with me?" he asked. ...

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One of Pathfinder's 'core philosophies' is socialization

The first Pathfinder dev blog of 2014 concerns itself with points of interest and outposts. In a broader sense, GoblinWorks uses the piece to speak about one of the primary design objectives for its fantasy sandbox. That objective is socialization. Or, as GoblinWorks says, "one of our core philo...

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Camelot Unchained on building community

Creating an atmosphere and incentives for players to rely on and help each other out is paramount to building a strong community, says Mark Jacobs in his latest Camelot Unchained dev blog. "Part of our job as the designers and developers of CU is to put systems in place to create interdependen...

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Flameseeker Chronicles: What to do when zombies chew your face off

I've been having something of a Guild Wars renaissance of late. Part of it has to do with a few friends getting into the game again (mostly for Hall of Monuments reasons), and part of it has to do with having time to breathe, which means time to play Guild Wars. Mostly, I feel, it has to do wit...

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Free for All: So, what does "MMORPG" mean?

As a reader of Massively, you should have a pretty good idea what MMORPG means. Not just what it stands for, but what it feels like, looks like, and behaves like. The problem is, despite common definitions, the games keep coming in different shapes and sizes -- and from all over the world. While I ...

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The Digital Continuum: Socialize, now

Socialization is dead! Isn't it? Well actually, that's a tough one. Certainly, the perception that socialization is becoming a lesser factor to more and more developers has become the norm among most people. That doesn't necessarily mean they're correct. So, let's examine the general landscap...

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Ways of designing social into virtual spaces

One of the strongest glues between a person and their favorite MMO is friendship and community. However, those two things don't come without strong socialization, which in turn is something that doesn't happen in an MMO entirely by accident. A recent blog post by Raph Koster discusses the many way...

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Fanfest details emerge on EVE's Walking in Stations expansion

In further news coming from EVE Fanfest 2008, CCP Games has given a press-only presentation detailing the upcoming Walking in Stations expansion for EVE Online. While this is an aspect of the game that's so far been a divisive issue among EVE players, the expansion will allow players to step out of ...

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The Daily Grind: How will Ambulation change EVE Online?

Going purely by the recent NY Comic Con video, EVE Online's upcoming expansion Ambulation will be an incredible addition to the game universe. Aside from the sheer fun to be had in designing your avatar, the socialization component has the potential to cause players to reevaluate their interactions ...

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