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Posts tagged social-systems

Ever, Jane updates on test builds and the ever-lost hankie

Yes, there is a hankie to worry about in the latest development build of Ever, Jane. Mrs. Hatch's hankie, to be specific. She's lost it before, she's lost it again, and it's up to players to retrieve it, assuming they'd like to curry favor with Mrs. Hatch. The build also adds a number of endgame...

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Shroud of the Avatar adds multiplayer features for release 3

If you backed Shroud of the Avatar chiefly to play around with its semi-online functionality, the newest release of the game should make you happy. The third test release features several of the multiplayer functions of the game, including chat, emotes, and friend lists. Combine that with the...

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The Daily Grind: Are MMOs your main social interaction?

Maybe you work at home. Maybe you're not very social in person. Maybe you've got friends across the country or around the world and there's no way you can really gather in person on a regular basis. Maybe you're living somewhere far from the rest of your social circle. Maybe you're just more...

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Women are a major marketing target for Ever, Jane

Maybe you're not quite the target market for Ever, Jane. You may not like the works of Jane Austen, for example; that would be a major deterrent. But according to project head Judy L. Tyrer, one of the major areas she wants to target is the women's market, which she feels is neglected by companies...

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The Soapbox: What MMOs could learn from social gaming

I mentioned a couple of months ago that social gaming isn't going to destroy MMOs. That's good news for everyone other than Richard Garriott and Zynga stockholders. But I think taking this as a sign that we can ignore social gaming for now and forever as an aberration would be... a mistake, to...

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WildStar Wednesday sheds light on the game's social design

WildStar, like every other MMO, wants players to enjoy the company of other players. The team behind the game wants players invested in the community and in participating with one another. Victoria Dollbaum, the Social Systems Designer for the game and the writer of this week's WildStar...

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Alter-Ego: Working together is hard to do

The news earlier this week that DC Universe Online is now Sony Online Entertainment's best-selling game probably won't come as much of a surprise to anyone who has actually played it. There's an enormous amount of fun to be had in running through the game, and the storylines are incredibly well...

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