Posts tagged social-networking 
Lost Pages of Taborea: Test driving Magic Hub
I'm going to jump on this one before anyone else does. The company Overwolf developed a little application that provides MMO players with social networking, web, video and screenshot functionality without the need to alt+tab out of a game. It's a lot like what Trion has built into RIFT, only ...
Embers of Caerus: 'MMO guilds suck'
Forsaken Studio's newest sandbox MMO may not even have a proper website yet, but that doesn't mean Embers of Caerus can't make waves. In the team's first dev blog, a gauntlet is thrown down to all other MMOs: Your guilds suck, apparently. Nothing personal. "For that part traditional MMORPG ...
gPotato partners with Overwolf for social media client
gPotato is partnering with Overwolf to launch a new in-game client overlay, according to a new press blurb released this morning. Who the heck is Overwolf? The company was founded in 2010 and is responsible for the Overwolf Client, a product that "adds social features and functionality to games ...
Sony reinventing PlayStation Home to be more like an MMO
PlayStation Home was a hugely anticipated feature for console fans, one that ultimately garnered mixed reviews and apathetic affection. Due to the reception, Sony has decided to reinvent the game lobby-slash-virtual-world to incorporate the best of themeparks, MMOs, and social networks. When ...
Single-player games will be dead in three years, says industry analyst
So game development studios desperately want to move the entirety of our hobby online in order to mimic the recurring revenue model of MMORPGs. That's not exactly news, but it is news when an industry analyst makes an eyebrow-raising claim regarding the immediate future of the genre. To that ...
Study suggests one in three gamers has purchased virtual goods
Let's say you're playing an MMO with two of your mates. They could be online friends, real-world friends, or some combination of both. According to a new study conducted by PlaySpan and VGMarket, one of you has used real-world money to purchase virtual items. The research was compiled last ...
Order & Chaos Online now available on Facebook
Order and Chaos is branching out from its iOS roots, as Gameloft has brought the mobile MMORPG to the Facebook social networking platform. The title is free-to-play through level 10, at which point users will need to fork over Facebook credits in lieu of a subscription fee. A Gameloft press ...
EVE Is Real website presents visual record of EVE, hosts launch contests
Two weeks ago, EVE Online developer CCP Games announced a new advertising campaign with a twist. An external marketing company was hired to create a unique virtual museum of EVE artwork, screenshots and videos that would function as a growing visual record of what EVE means to its players. ...
Bigpoint and Mail.Ru partnering for global distribution deal
Bigpoint and Mail.Ru Group have just announced a corporate partnership that aims to bring titles from each publisher to new prospective markets. Bigpoint, a browser MMO specialist most famous for its free-to-play Battlestar Galactica title, will bring its games to Mail.Ru's Russian-speaking ...
The Daily Grind: Are social media connections in MMOs useless?
I first started to notice it in Champions Online. Cryptic gave us the ability to broadcast our achievements in the game over Twitter: "CapnCrunch has reached level 10!" At the time, it felt like a silly idea that wouldn't catch on, but for some reason, it has. More and more we're seeing studios ...




