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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Zynga's CastleVille hopes to enter MMO territory]]></title><link>http://massively.joystiq.com/2011/10/11/zyngas-castleville-hopes-to-enter-mmo-territory/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/11/zyngas-castleville-hopes-to-enter-mmo-territory/</guid><comments>http://massively.joystiq.com/2011/10/11/zyngas-castleville-hopes-to-enter-mmo-territory/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2011/10/11/zyngas-castleville-hopes-to-enter-mmo-territory/"><img alt="CastleVille" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/castleville.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/Zynga/">Zynga</a>, maker of social games <em><a href="http://massively.joystiq.com/tag/FarmVille/">FarmVille</a></em> and <em><a href="http://massively.joystiq.com/tag/CityVille/">CityVille</a></em>, has declared its intention to take the plunge into the MMO market with a new game: <em><a href="http://massively.joystiq.com/tag/CastleVille/">CastleVille</a></em>. "Zynga is bringing massively multiplayer role-playing games to the mass market," creative director <a href="http://massively.joystiq.com/tag/Bill-Jackson/">Bill Jackson</a> announced from Zynga's San Francisco HQ. What game mechanics justify calling the game an MMO? According to Jackson:<br />
<blockquote class="bq-standard">
	You can build your castle, show it to your friends, and craft things like potions or armor. You can follow the game's story and its characters. You can trade and barter with friends by visiting their towns. And you have to defend your town against beasts who are outside the walls. The game has more personalized storytelling; players explore the world around them. You meet characters and make them happy and unlock new characters as you progress.</blockquote>
Chief executive <a href="http://massively.joystiq.com/tag/Mark-Pincus/">Mark Pincus</a> echoed his company's bold plans: "We want to give you more of a <em><a href="http://massively.joystiq.com/category/World-of-Warcraft/">World of Warcraft</a></em> feeling, but packaged up in something you can understand in three clicks and five or 15 minutes."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/11/zyngas-castleville-hopes-to-enter-mmo-territory/">Zynga's CastleVille hopes to enter MMO territory</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 11 Oct 2011 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/11/zyngas-castleville-hopes-to-enter-mmo-territory/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20079306/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/11/zyngas-castleville-hopes-to-enter-mmo-territory/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bill-jackson</category><category>browser</category><category>castleville</category><category>cityville</category><category>f2p</category><category>farmville</category><category>free-to-play</category><category>mark-pincus</category><category>social</category><category>social-mmo</category><category>World-of-Warcraft</category><category>wow</category><category>zynga</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Tue, 11 Oct 2011 20:30:00 EST</pubDate></item><item><title><![CDATA[E3 2011: Lucent Heart's charming social experimentation]]></title><link>http://massively.joystiq.com/2011/06/08/e3-2011-lucent-hearts-charming-social-experimentation/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/08/e3-2011-lucent-hearts-charming-social-experimentation/</guid><comments>http://massively.joystiq.com/2011/06/08/e3-2011-lucent-hearts-charming-social-experimentation/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/tag/gamania/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/lucent-1.jpg" vspace="4" /></a></div>
Recently, <a href="http://massively.joystiq.com/2011/05/27/first-impressions-lucent-heart/">we took a look at</a> <a href="http://us.beanfun.com/lucentheart/"><em>Lucent Heart</em></a> and found a game that was interesting but slightly confusing. Sure, the game offered some standard questing and interesting systems, but overall our experience barely scraped the surface. Described as a "social MMO," <a href="http://massively.joystiq.com/tag/lucent-heart/"><em>Lucent Heart</em></a> features some very different systems that are normally only found in other community-heavy games like <a href="http://www.nexon.net/">Nexon</a>'s <a href="http://www.mabinogi.nexon.net"><em>Mabinogi</em></a>. If someone plays it expecting only kill-10-rats-style gameplay, he will easily miss half of the appeal of the title.<br />
<br />
At this year's <a href="http://www.massively.com/tag/e3-2011">E3</a>, we sat down with <a href="http://corp.gamania.com/">Gamania</a>, publisher and developer of <em>Lucent Heart</em>, to clear up the details behind some of these... <em>different</em> systems. The publisher has 1,500 employees world-wide and is headquartered in Taiwan, with branch offices in Hong Kong, China, and Korea. The Japanese U.S. office started in 2009 and previously published a game called <em><a href="http://us.beanfun.com/hero108/">Hero 108</a>,</em> which is currently on hold pending a revamp.<br />
<br />
Click past the cut and see what we talked about!<p><a href="http://massively.joystiq.com/2011/06/08/e3-2011-lucent-hearts-charming-social-experimentation/" rel="bookmark">Continue reading <em>E3 2011: Lucent Heart's charming social experimentation</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/08/e3-2011-lucent-hearts-charming-social-experimentation/">E3 2011: Lucent Heart's charming social experimentation</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 08 Jun 2011 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/08/e3-2011-lucent-hearts-charming-social-experimentation/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19961265/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/08/e3-2011-lucent-hearts-charming-social-experimentation/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beau-hindman</category><category>e3</category><category>e3-2011</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>ftp</category><category>gamania</category><category>lucent-heart</category><category>previews</category><category>social-mmo</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Wed, 08 Jun 2011 13:30:00 EST</pubDate></item><item><title><![CDATA[MMObility: Travians and socializing on any device]]></title><link>http://massively.joystiq.com/2011/05/31/mmobility-travians-and-socializing-on-any-device/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/31/mmobility-travians-and-socializing-on-any-device/</guid><comments>http://massively.joystiq.com/2011/05/31/mmobility-travians-and-socializing-on-any-device/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/mmobility/" rel="tag">MMObility</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/category/mobile/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/travians1.jpg" vspace="4" /></a></div>
Last week I told you a little bit about <a href="http://travians.com/"><em>Travians</em></a>, a neat little mobile- and browser-based game brought to us by the same good people who brought us <a href="http://www.travian.us/"><em>Travian</em></a>. (Notice the singular title of <a href="http://massively.joystiq.com/category/mmorts/"><em>Travian</em></a>, the island-based MMORTS.) I was intrigued as soon as I saw it mainly because it looked like it was doing something different: creating a mostly non-combat experience that is so very rare in today's market. I had also a lot of experience with <em>Travian</em> before, and despite not enjoying <em>some</em> of the aspects of the game, I enjoyed playing with friends. I hoped that <a href="http://massively.joystiq.com/tag/social/"><em>Travians</em></a> would allow a player to insert a single avatar into the greater world of <em>Travian </em>islands, and that's sort of what you do.<br />
<br />
If you have played <a href="http://www.thesims3.com/game/ep4?intcmp=TS3_Internal_ComSplash_EP4A?sourceid=TS35_IP_the_sims_Exact_C0947_The_Sims_-_Exact_LP1_AD33&amp;utm_source=google&amp;utm_medium=cpc&amp;utm_term=the+sims&amp;utm_content=textlink&amp;utm_campaign=TS3+-+Branded+-+Generations"><em>The Sims</em></a> before, you'll have a basic idea about the what you have to do in <em>Travians</em>. You must point your little person to the bathroom, aim him toward a food source, and even tuck him into bed. Your character won't die or wet the floor if you don't perform successfully, but he will lose some ability to gain experience and other points. If you have enjoyed a conversation while in an online game, found yourself crafting away an evening, or spent a great deal of time decorating your virtual home, you'll have a basic idea about the optional activities in <em>Travians</em>.<br />
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Click past the cut and I'll tell you more!<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/travians-screenshots/">Travians screenshots</a></strong></p><a href="http://massively.joystiq.com/photos/travians-screenshots/#4173997"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/traviangamestravianerhugedinner_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/travians-screenshots/#4173998"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/traviangamestravianerscreenshotadventure_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/travians-screenshots/#4173999"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/traviangamestravianerscreenshothouse-furnishing_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/travians-screenshots/#4174000"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/traviangamestravianerscreenshotmeeting-friends_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/travians-screenshots/#4174001"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/traviangamestravianerscreenshotressourcegathering_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2011/05/31/mmobility-travians-and-socializing-on-any-device/" rel="bookmark">Continue reading <em>MMObility: Travians and socializing on any device</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/31/mmobility-travians-and-socializing-on-any-device/">MMObility: Travians and socializing on any device</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 31 May 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/31/mmobility-travians-and-socializing-on-any-device/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19953142/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/31/mmobility-travians-and-socializing-on-any-device/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beau-hindman</category><category>browser-based</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>ftp</category><category>galleries</category><category>gallery</category><category>MMObility</category><category>screenshot</category><category>screenshots</category><category>sims</category><category>social-mmo</category><category>The-Sims</category><category>travian</category><category>travian-games</category><category>traviangames</category><category>travians</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Tue, 31 May 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[Outspark details Seven Dragons browser MMORTS]]></title><link>http://massively.joystiq.com/2011/05/18/outspark-details-seven-dragons-browser-mmorts/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/18/outspark-details-seven-dragons-browser-mmorts/</guid><comments>http://massively.joystiq.com/2011/05/18/outspark-details-seven-dragons-browser-mmorts/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/mmorts/" rel="tag">MMORTS</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/tag/seven-dragons"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/wallpaper07800.jpg" vspace="4" /></a></div>
There's a new MMO in the <a href="http://outspark.com">Outspark</a> stable, and the creators of <a href="http://divinesouls.outspark.com/"><em>Divine Souls</em></a> and <a href="http://fiesta.outspark.com/landing/poa/tst1/variation34.htm"><em>Fiesta</em></a> are branching out with its latest release. <a href="http://sevendragons.outspark.com"><em>Seven Dragons</em></a> is a browser-based real-time strategy title built on questing, character development, resource building, and PvP battles.<br />
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<a href="http://massively.joystiq.com/tag/seven-dragons"><em>Seven Dragons</em></a> features three combat modes with wildland monster hunting, player city invasions, and arena combat making up the majority of the game's armed conflict. Being an MMO and RTS hybrid, <em>Seven Dragons</em> also boasts city building, resource management, and of course, the chance to match wits with the titular wyrms. Check out the <a href="http://204.236.180.207/help/index.ql">game guide</a> on the official <a href="http://massively.joystiq.com/tag/outspark">Outspark</a> website, and <a href="http://sevendragons.outspark.com/">start playing</a> for free in the browser of your choice.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/18/outspark-details-seven-dragons-browser-mmorts/">Outspark details Seven Dragons browser MMORTS</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 18 May 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/18/outspark-details-seven-dragons-browser-mmorts/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19943326/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/18/outspark-details-seven-dragons-browser-mmorts/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>7-dragons</category><category>browser</category><category>browser-based</category><category>casual</category><category>f2p</category><category>free-to-play</category><category>mmorts</category><category>outspark</category><category>press-release</category><category>real-time-strategy</category><category>rts</category><category>seven-dragons</category><category>social</category><category>social-mmo</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 18 May 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[First Impressions: Gunshine]]></title><link>http://massively.joystiq.com/2011/04/18/first-impressions-gunshine/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/18/first-impressions-gunshine/</guid><comments>http://massively.joystiq.com/2011/04/18/first-impressions-gunshine/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/first-impressions/" rel="tag">First Impressions</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/tag/action/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/gunshine1.jpg" vspace="4" /></a></div>
<a href="http://www.gunshine.net"><em>Gunshine</em></a> is a good example of a game that will probably be lumped into the "Facebook game" category. I bring this up only because the game uses Facebook as a vehicle for its content, yet it also takes advantage of some of the social aspects of the network. The truth is that it launches in its own window, so really it's as much of a "Facebook game" as <a href="http://www.freerealms.com"><em>Free Realms</em></a> is. Many MMORPGs of all shapes and sizes use Facebook's social tools occasionally at the same level that <a href="http://massively.joystiq.com/tag/browser/"><em>Gunshine</em></a> does.<br />
<br />
So let's be clear: There is no farming or coin-clicking in <em>Gunshine</em>. It is simply a top-down shooter, and a cute one at that. While I soloed most of the time in the game, I was aided by the occasional extra player or rented NPC mercenary. What I found was a game that has a lot of potential, makes great use of Flash, and is a good amount of fun.<br />
<br />
But I found plenty of issues as well. Join me past the cut and I'll tell you about it.<p><a href="http://massively.joystiq.com/2011/04/18/first-impressions-gunshine/" rel="bookmark">Continue reading <em>First Impressions: Gunshine</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/18/first-impressions-gunshine/">First Impressions: Gunshine</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 18 Apr 2011 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/18/first-impressions-gunshine/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19915509/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/18/first-impressions-gunshine/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-mmo</category><category>beau-hindman</category><category>browser</category><category>browser-mmo</category><category>f2p</category><category>facebook</category><category>featured</category><category>free-to-play</category><category>ftp</category><category>gunshine</category><category>shooter</category><category>social-games</category><category>social-mmo</category><category>supercell</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Mon, 18 Apr 2011 15:00:00 EST</pubDate></item><item><title><![CDATA[A Tale in the Desert launches Tale 5 today]]></title><link>http://massively.joystiq.com/2010/08/07/a-tale-in-the-desert-launches-tale-5-today/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/07/a-tale-in-the-desert-launches-tale-5-today/</guid><comments>http://massively.joystiq.com/2010/08/07/a-tale-in-the-desert-launches-tale-5-today/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/historical/" rel="tag">Historical</a>, <a href="http://massively.joystiq.com/category/a-tale-in-the-desert/" rel="tag">A Tale in the Desert</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="www.atitd.com"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/08/atitd-telling-epl-806.jpg"  alt="" /></a></div>
For all that the <a href="http://massively.joystiq.com/category/MMO-industry/">MMO industry</a> is occasionally decried as being a large gathering of copycats, there are some interesting outliers amidst a field of fantasy kill-fests.  <a href="http://www.atitd.com"><em>A Tale in the Desert</em></a> is a prime example -- set in ancient Egypt, with a focus on character interaction and nonviolent problem resolution, it's really in a class of its own.  And with the new installment of the game <a href="http://www.atitd.com/news/t5_newsletter_1.html">launching today</a>, it's the perfect time for players who aren't familiar with the game to start mingling with newcomers.  The fourth installment <a href="http://massively.joystiq.com/2010/07/12/endgame-arrives-for-a-tale-in-the-desert-4/">wrapped up in July</a>, which makes for a quick turnaround into the newest iteration.<br />
<br />
Unlike many other games in the genre, <a href="http://massively.joystiq.com/category/A-Tale-in-the-Desert/"><em>A Tale in the Desert</em></a> runs for a while, then rests and starts over with new systems in place.  This installment is featuring new Foraging and Aquaculture mechanics, allowing new ways to harvest plants and the ability to grow papyrus.  The game is free for the first 24 hours of play, and each iteration tends to last for around six months.  If the idea of a combat-free, crafting-focused game appeals to you, now would be the perfect time to <a href="http://www.atitd.com/news/t5_newsletter_1.html">head out into the lands of the Pharaoh</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/07/a-tale-in-the-desert-launches-tale-5-today/">A Tale in the Desert launches Tale 5 today</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 07 Aug 2010 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.atitd.com/news/t5_newsletter_1.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/07/a-tale-in-the-desert-launches-tale-5-today/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19584443/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/07/a-tale-in-the-desert-launches-tale-5-today/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-tale-in-the-desert</category><category>a-tale-in-the-desert-5</category><category>atitd</category><category>atitd-5</category><category>crafting</category><category>crafting-systems</category><category>egenesis</category><category>egypt</category><category>historical</category><category>history</category><category>mmo-industry</category><category>no-combat</category><category>non-combat-game</category><category>social-mmo</category><category>tale-5</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 07 Aug 2010 11:00:00 EST</pubDate></item><item><title><![CDATA[Rumor: Blizzard's next MMO to be an MMOFPS]]></title><link>http://massively.joystiq.com/2010/01/08/rumor-blizzards-next-mmo-to-be-an-mmofps/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/08/rumor-blizzards-next-mmo-to-be-an-mmofps/</guid><comments>http://massively.joystiq.com/2010/01/08/rumor-blizzards-next-mmo-to-be-an-mmofps/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/rumors/" rel="tag">Rumors</a></p><div style="text-align: center; "><a href="http://translate.google.com/translate?hl=en&amp;sl=fr&amp;tl=en&amp;u=http://www.nofrag.com/2010/jan/08/33345/"><img  border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/blizzardmmo.jpg" /></a></div>
Yep, another MMO rumor for you guys about the <a href="http://massively.joystiq.com/tag/blizzard">Blizzard</a>'s next title.  While Blizzard has been very adamant in saying that their next MMO would be very different from <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a>, there might be more difference here than just the game's setting.<br />
<br />
The French gaming site <a href="http://www.nofrag.com/2010/jan/08/33345/">NoFrag</a> is reporting that Blizzard's next game will include <a href="http://translate.google.com/translate?hl=en&amp;sl=fr&amp;tl=en&amp;u=http://www.nofrag.com/2010/jan/08/33345/">an FPS portion</a> as well as a social portion, splitting the player between two systems.  While the player will be able to meet people, chat, and make friends in the social area of the game, they will also be able to then launch into the FPS portion with their friends and battle over objectives.<br />
<br />
Adding this to the widely spread rumor that this next game is going to be a sci-fi title and <a href="http://massively.joystiq.com/2008/10/15/the-daily-grind-what-could-and-should-blizzards-next-gen-mmo/">Kaplan's hints</a> that the game might be hitting consoles?  We have a feeling we might be looking at <a href="http://massively.joystiq.com/2010/01/08/will-blizzard-show-their-next-mmo-at-blizzcon-2010/">a cyberpunk setting</a> here, if players are switching between two "modes" of play. The social play would be set in the real world while the FPS would be set in a virtual landscape.  But, of course, that's just our best guess.<br />
<br />
[Via <a href="http://www.bluesnews.com/cgi-bin/board.pl?action=viewstory&amp;threadid=106081">Blue's News</a>]<br type="_moz" /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/08/rumor-blizzards-next-mmo-to-be-an-mmofps/">Rumor: Blizzard's next MMO to be an MMOFPS</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 08 Jan 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://translate.google.com/translate?hl=en&amp;sl=fr&amp;tl=en&amp;u=http://www.nofrag.com/2010/jan/08/33345/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/08/rumor-blizzards-next-mmo-to-be-an-mmofps/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19309533/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/08/rumor-blizzards-next-mmo-to-be-an-mmofps/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzard-entertainment</category><category>blizzard-mmo</category><category>breaking</category><category>cyberpunk</category><category>fps</category><category>mmofps</category><category>rumor</category><category>sci-fi</category><category>social</category><category>social-mmo</category><category>unnamed-mmo</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Fri, 08 Jan 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[Civilization building MMO Dawntide sets sights on closed beta]]></title><link>http://massively.joystiq.com/2009/07/28/civilization-building-mmo-dawntide-sets-sights-on-closed-beta/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/28/civilization-building-mmo-dawntide-sets-sights-on-closed-beta/</guid><comments>http://massively.joystiq.com/2009/07/28/civilization-building-mmo-dawntide-sets-sights-on-closed-beta/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><a href="http://dawntide.net/beta.php"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/dawntidebeta580.jpg" /></a><br />
<div align="left">If you ever wanted the chance to create your own society and then rule over it with an iron fist, then you may want to check out Danish developer <a href="http://www.waisoft.com/">Working As Intended</a>'s first title, <em><a href="http://dawntide.net/info.htm">Dawntide</a></em>.<br /><br /><em><a href="http://massively.joystiq.com/tag/dawntide">Dawntide</a></em> is taking a more experimental approach to their MMO by attempting to capture all of the <a href="http://en.wikipedia.org/wiki/Bartle_Test">Bartle gamer types</a> in one swing -- the <a href="http://en.wikipedia.org/wiki/Bartle_Test#Explorers">explorer</a>, <a href="http://en.wikipedia.org/wiki/Bartle_Test#Socializers">socializer</a>, <a href="http://en.wikipedia.org/wiki/Bartle_Test#Killers">killer</a>, and <a href="http://en.wikipedia.org/wiki/Bartle_Test#Achievers">achiever</a>. To that end the game is offering meaningful combat, a player driven economy, territorial ownership, item "invention" mechanics, and options for players to create their own societies. Their goal in having players create societies is a hope that this type of play will offer options for everyone -- the socializer to create traction for their government, the explorer to find suitable areas of land, the achiever to push forwards with new ideas and items, and the killer to protect or upend these ideals.<br /><br /><em>Dawntide</em> has just opened up their applications for phase one of closed beta, and you can get into the ground floor by <a href="http://dawntide.net/beta.php">filling out the form</a> on their main website.</div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/28/civilization-building-mmo-dawntide-sets-sights-on-closed-beta/">Civilization building MMO Dawntide sets sights on closed beta</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 28 Jul 2009 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://dawntide.net/beta.php>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/28/civilization-building-mmo-dawntide-sets-sights-on-closed-beta/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19112053/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/28/civilization-building-mmo-dawntide-sets-sights-on-closed-beta/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bartle-types</category><category>closed-beta</category><category>closed-beta-phase-1</category><category>danish</category><category>dawntide</category><category>fantasy</category><category>social-mmo</category><category>working-as-intended</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Tue, 28 Jul 2009 13:00:00 EST</pubDate></item><item><title><![CDATA[Facebook MMO is the Warcraft killer, says EverQuest's lead developer]]></title><link>http://massively.joystiq.com/2009/06/17/facebook-mmo-is-the-warcraft-killer-says-everquests-lead-devel/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/17/facebook-mmo-is-the-warcraft-killer-says-everquests-lead-devel/</guid><comments>http://massively.joystiq.com/2009/06/17/facebook-mmo-is-the-warcraft-killer-says-everquests-lead-devel/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><div align="center"><a href="http://www.escapistmagazine.com/news/view/92470-Sony-Facebook-MMO-Will-Dwarf-WoW"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/eq_facebook580.jpg" /></a><br /></div>
Ryan Barker, the lead designer of <a href="http://www.everquest.com"><em>EverQuest</em></a>, is a man who believes in the power of <a href="http://www.facebook.com">Facebook</a> and social networking. In <a href="http://www.escapistmagazine.com/news/view/92470-Sony-Facebook-MMO-Will-Dwarf-WoW">an interview</a> with <a href="http://www.escapistmagazine.com/">The Escapist</a>, Barker is quoted as saying that a Facebook MMO might have the power to eclipse the MMO market much like <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a> has already done some years back.<br /><br />Barker's reasoning behind declaring a Facebook MMO as a champion is due to the ease of playing with your friends. Facebook has the power to remove many of an MMO's social blocks, such as a lack veteran players, ease of access, a lack of servers, and the ease of playing with your friends, and turn those stoppages into forward momentum for a game and its community.<p><a href="http://massively.joystiq.com/2009/06/17/facebook-mmo-is-the-warcraft-killer-says-everquests-lead-devel/" rel="bookmark">Continue reading <em>Facebook MMO is the Warcraft killer, says EverQuest's lead developer</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/17/facebook-mmo-is-the-warcraft-killer-says-everquests-lead-devel/">Facebook MMO is the Warcraft killer, says EverQuest's lead developer</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 17 Jun 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.escapistmagazine.com/news/view/92470-Sony-Facebook-MMO-Will-Dwarf-WoW>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/17/facebook-mmo-is-the-warcraft-killer-says-everquests-lead-devel/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19070264/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/17/facebook-mmo-is-the-warcraft-killer-says-everquests-lead-devel/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breaking</category><category>everquest</category><category>facebook</category><category>facebook-apps</category><category>facebook-mmo</category><category>lead-designer</category><category>ryan-barker</category><category>social-mmo</category><category>social-networking</category><category>social-networking-mmo</category><category>soe</category><category>sony-online-entertainment</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Wed, 17 Jun 2009 16:00:00 EST</pubDate></item></channel></rss>
