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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Guild Wars 2 gets all social before the beta weekend [Updated]]]></title><link>http://massively.joystiq.com/2012/04/23/guild-wars-2-gets-all-social-before-the-beta-weekend/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/23/guild-wars-2-gets-all-social-before-the-beta-weekend/</guid><comments>http://massively.joystiq.com/2012/04/23/guild-wars-2-gets-all-social-before-the-beta-weekend/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/04/23/guild-wars-2-gets-all-social-before-the-beta-weekend/"><img alt="Or you could just hang out by the punch bowl and not talk to anyone.  That's also an option." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/gw2-social-epl-423.jpg" /></a></div>
There's no shortage of players waiting eagerly to jump into <em><a href="http://massively.joystiq.com/category/Guild-Wars-2/">Guild Wars 2</a></em> beta testing this weekend, but that's still several days away. It's very possible that you really need a steady shot of Tyria a little earlier than that. Fortunately for you, there are options open as <a href="http://www.arena.net/blog/guild-wars-2-on-the-social-media-front-4">the community team pushes interaction in a big way</a>. The game's Facebook page is <a href="http://www.facebook.com/GuildWars2/posts/10150725856759209">the center of a rather art-centric promotion</a>: As the page nears half a million Likes, the team is releasing a new piece of art for every 10,000 new fans.<br />
<br />
Not your cup of tea? That's all right, as the team has also set up <a href="http://pinterest.com/arenanetteam/">a Pinterest page</a> to show off the best game-related fan projects. There are also boards set up on the same page where you can show off screenshots of each race, whether you're opting for the diminutive Asura or the towering Norn. It's a good chance for everyone to get involved in the <em>Guild Wars 2</em> community before the weekend gets underway, even if it won't make the test start any faster.<br />
<br />
<strong>[Updated with clarification regarding the picture forums.]</strong><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/23/guild-wars-2-gets-all-social-before-the-beta-weekend/">Guild Wars 2 gets all social before the beta weekend [Updated]</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 23 Apr 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/23/guild-wars-2-gets-all-social-before-the-beta-weekend/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20222304/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/23/guild-wars-2-gets-all-social-before-the-beta-weekend/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>beta</category><category>beta-testing</category><category>beta-weekend</category><category>facebook</category><category>fantasy</category><category>forum</category><category>forums</category><category>guild-wars-2</category><category>gw2</category><category>ncsoft</category><category>news</category><category>official-forums</category><category>pinterest</category><category>social</category><category>social-media</category><category>twitter</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 23 Apr 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Entropia Universe brings recruiting app to Facebook]]></title><link>http://massively.joystiq.com/2012/04/11/entropia-universe-brings-recruiting-app-to-facebook/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/11/entropia-universe-brings-recruiting-app-to-facebook/</guid><comments>http://massively.joystiq.com/2012/04/11/entropia-universe-brings-recruiting-app-to-facebook/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/entropia-universe/" rel="tag">Entropia Universe</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/11/entropia-universe-brings-recruiting-app-to-facebook/"><img alt="Entropia Universe - fantasy village" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/imageentropiauniverse3.jpg" /></a></div>
<a href="http://massively.joystiq.com/category/entropia-universe"><em>Entropia Universe</em></a> has always skirted the line between game and advertising scheme, and the latest evidence of this is a new social media program developed by <a href="http://massively.joystiq.com/tag/mindark">MindArk</a> and <a href="http://massively.joystiq.com/tag/socialtype">Socialtype</a> that aims to reward existing players for recruiting new ones.<br />
<br />
MMO recruitment drives are nothing new, but the kicker here is that the potential recruits can experience a slice of <em>Entropia</em> via their Facebook accounts. MindArk is using a software app called Bamboo to connect the MMO and Facebook portions of <em>Entropia</em>. Bamboo "turns your players into a highly-motivated marketing army," according to the <a href="http://www.socialtype.com/bamboo/index.html">app's website</a>. "Bamboo users become ambassadors. They earn points for promoting your game through their social network. Every action is incentivized."<br />
<br />
MindArk says that the <em>Entropia</em> atmosphere has been ported to the Facebook app via its UI, graphics, and lore. New users can also add to said lore via their own unique plots.<br />
<br />
[Source: MindArk press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/11/entropia-universe-brings-recruiting-app-to-facebook/">Entropia Universe brings recruiting app to Facebook</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 11 Apr 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/11/entropia-universe-brings-recruiting-app-to-facebook/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20213107/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/11/entropia-universe-brings-recruiting-app-to-facebook/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advertising</category><category>bamboo</category><category>entropia</category><category>entropia-facebook</category><category>entropia-universe</category><category>f2p</category><category>facebook</category><category>free-to-play</category><category>mindark</category><category>mmo-social-media</category><category>social-media</category><category>social-media-integration</category><category>socialtype</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 11 Apr 2012 10:00:00 EST</pubDate></item><item><title><![CDATA[New Diablo III launch site collapses under the weight of fans]]></title><link>http://massively.joystiq.com/2012/04/08/new-diablo-iii-launch-site-collapses-under-the-weight-of-fans/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/08/new-diablo-iii-launch-site-collapses-under-the-weight-of-fans/</guid><comments>http://massively.joystiq.com/2012/04/08/new-diablo-iii-launch-site-collapses-under-the-weight-of-fans/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/contests/" rel="tag">Contests</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/diablo-iii/" rel="tag">Diablo III</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2012/04/08/new-diablo-iii-launch-site-collapses-under-the-weight-of-fans/"><img alt="Diablo III title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/d3site.jpg" style="border-bottom: 0px solid; border-left: 0px solid; margin: 4px; border-top: 0px solid; border-right: 0px solid" /></a></div>
With just over a month left until <a href="http://massively.joystiq.com/category/diablo-iii"><em>Diablo III</em></a> is released, <a href="http://massively.joystiq.com/tag/blizzard-entertainment">Blizzard</a> launched <a href="http://reveal.diablo3.com/en_US/">its new Darkness Falls, Heroes Rise minisite</a> to get people excited. Fans can enter an art contest with some big prizes or create a banner to unlock an exclusive in-game banner sigil that will never be given away outside this event. The site is one big social media campaign, with <a href="http://eu.battle.net/d3/en/blog/4012604/Darkness_Falls_Heroes_Rise-06_04_2012#blog">exclusive content that unlocks</a> when players share enough contest entries on Facebook and Twitter. Fansite <a href="http://www.diablofans.com/news/1143-diablo-iii-darkness-falls-heroes-rise-mini-site/">DiabloFans revealed</a> that the unlocks will include developer diaries, wallpapers and more. Once the share meter reaches 100%, a final epic unveiling will occur that Blizzard's <a href="http://massively.joystiq.com/tag/Bashiok/">Bashiok</a> says "is going to melt people's brain meats."<br />
<br />
When the site first launched, fans reported everything from PHP errors to lost connections and 404 pages. The site has since been stabilised but doesn't appear to be working as intended. The galleries are no longer updating, confirmation emails are not being sent for entries, and the unlock level hasn't budged from 0%. As we'll need just under 3% per day to meet the 100% goal, players are concerned that if the meter isn't broken, then expectations may have been set too high.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/08/new-diablo-iii-launch-site-collapses-under-the-weight-of-fans/">New Diablo III launch site collapses under the weight of fans</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 08 Apr 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/08/new-diablo-iii-launch-site-collapses-under-the-weight-of-fans/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20210917/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/08/new-diablo-iii-launch-site-collapses-under-the-weight-of-fans/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-rpg</category><category>battlenet</category><category>blizzard</category><category>blizzard-entertainment</category><category>d3</category><category>diablo</category><category>diablo-2</category><category>diablo-3</category><category>diablo-ii</category><category>diablo-iii</category><category>diablofans</category><category>diablofans.com</category><category>facebook</category><category>fantasy</category><category>gothic-fantasy</category><category>multiplayer</category><category>online-multiplayer</category><category>rpg</category><category>share</category><category>social-media</category><category>social-networking</category><category>twitter</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 08 Apr 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Do social media tie-ins annoy you?]]></title><link>http://massively.joystiq.com/2012/03/17/the-daily-grind-do-social-media-tie-ins-annoy-you/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/17/the-daily-grind-do-social-media-tie-ins-annoy-you/</guid><comments>http://massively.joystiq.com/2012/03/17/the-daily-grind-do-social-media-tie-ins-annoy-you/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/promotions/" rel="tag">Promotions</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/03/17/the-daily-grind-do-social-media-tie-ins-annoy-you/"><img alt="GW2 Facebook" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/image1-1331673273.jpg" /></a></div>
When <a href="http://massively.joystiq.com/tag/ArenaNet/">ArenaNet</a> thanked <em><a href="http://massively.joystiq.com/category/Guild-Wars-2/">Guild Wars 2</a></em> beta applicants with a <a href="http://massively.joystiq.com/2012/03/12/arenanet-thanks-potential-beta-testers-with-new-guild-wars-2-vid/">special video</a> earlier this week, the move was met with a surprising amount of angst-ridden complaining because the video was gated behind a "Like" button on Facebook. Some gamers just didn't want to sign up for Facebook just to see a video or resented the idea that the thank-you was really just a clever marketing trick to advertise the game to their friends.<br />
<br />
While complaining does seem a bit like looking a gift horse in the mouth (and it was easy enough to find a copy of the video on YouTube within five minutes anyway), I can still understand why some folks are irritated by the permeation of social media into every corner of the MMOsphere, from news sites like ours to clicking "Like" for free stuff to auto-Tweeting in-game accomplishments.<br />
<br />
What about you? Do social media tie-ins annoy you?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/17/the-daily-grind-do-social-media-tie-ins-annoy-you/">The Daily Grind: Do social media tie-ins annoy you?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 17 Mar 2012 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/17/the-daily-grind-do-social-media-tie-ins-annoy-you/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20192533/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/17/the-daily-grind-do-social-media-tie-ins-annoy-you/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>angst</category><category>arenanet</category><category>brianna-royce-tdg</category><category>daily-grind</category><category>facebook</category><category>fantasy</category><category>guild-wars-2</category><category>gw2</category><category>like</category><category>ncsoft</category><category>opinion</category><category>social-media</category><category>tdg</category><category>the-daily-grind</category><category>twitter</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Sat, 17 Mar 2012 08:00:00 EST</pubDate></item><item><title><![CDATA[Enter at Your Own Rift: Revisiting anonymity in our games]]></title><link>http://massively.joystiq.com/2012/03/14/enter-at-your-own-rift-revisiting-anonymity-in-our-games/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/14/enter-at-your-own-rift-revisiting-anonymity-in-our-games/</guid><comments>http://massively.joystiq.com/2012/03/14/enter-at-your-own-rift-revisiting-anonymity-in-our-games/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a>, <a href="http://massively.joystiq.com/category/enter-at-your-own-rift/" rel="tag">Enter at Your Own Rift</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/14/enter-at-your-own-rift-revisiting-anonymity-in-our-games/"><img alt="Rift Ascended" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/rift-ascended.jpg" /></a></div>
It seems like ages ago, but back in July of 2010, <a href="http://blizzard.com">Blizzard</a> shook the MMO world with the <a href="http://massively.joystiq.com/2010/07/07/the-daily-grind-real-id-do-we-finally-have-our-wow-killer/">announcement of RealID</a>. You probably recall the firestorm, but the long and short of it is that Blizzard was planning to make all posts in the forums display each poster's real-life first and last name. The protests against it were so loud that Blizzard backed down from the move and life resumed as usual.<br />
<br />
The intend was to integrate social media into Blizzard games, particularly Facebook, but it became a huge can of worms because it forced everyone who wanted to post on the forums to reveal their true names. But social media is continuing to grow, and there are lots of ways that game companies have made use of it. In this week's <a href="http://massively.joystiq.com/category/enter-at-your-own-rift/">Enter at Your Own Rift</a>, let's look at <a href="http://www.trionworlds.com">Trion's</a> approach and revisit the idea of anonymity in MMOs.<p><a href="http://massively.joystiq.com/2012/03/14/enter-at-your-own-rift-revisiting-anonymity-in-our-games/" rel="bookmark">Continue reading <em>Enter at Your Own Rift: Revisiting anonymity in our games</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/14/enter-at-your-own-rift-revisiting-anonymity-in-our-games/">Enter at Your Own Rift: Revisiting anonymity in our games</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 14 Mar 2012 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/14/enter-at-your-own-rift-revisiting-anonymity-in-our-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20161004/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/14/enter-at-your-own-rift-revisiting-anonymity-in-our-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anonymity</category><category>blizzard</category><category>Blizzard-Entertainment</category><category>enter-at-your-own-rift</category><category>eq</category><category>everquest</category><category>facebook</category><category>featured</category><category>karen-bryan</category><category>prexus</category><category>real-id</category><category>realid</category><category>rift</category><category>riftconnect</category><category>social-media</category><category>sony</category><category>Sony-Online-Entertainment</category><category>trion</category><category>trion-worlds</category><category>twitter</category><category>wow</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Wed, 14 Mar 2012 17:30:00 EST</pubDate></item><item><title><![CDATA[GDC Online 2011: Raph Koster speaks on the gamification of real life]]></title><link>http://massively.joystiq.com/2011/10/14/gdc-online-2011-raph-koster-speaks-on-the-gamification-of-real/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/14/gdc-online-2011-raph-koster-speaks-on-the-gamification-of-real/</guid><comments>http://massively.joystiq.com/2011/10/14/gdc-online-2011-raph-koster-speaks-on-the-gamification-of-real/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/14/gdc-online-2011-raph-koster-speaks-on-the-gamification-of-real/"><img alt="Raph Koster - sock puppet" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/681929807cd509fde.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/raph-koster">Raph Koster</a> spoke at the recently concluded <a href="http://massively.joystiq.com/tag/gdc-online-2011">GDC Online 2011</a>, and if the summary on <a href="http://www.gamasutra.com/view/news/37884/GDC_Online_Raph_Koster_Urges_Developers_To_Take_Back_Control_.php">Gamasutra</a> is any indication, his message was somewhat mixed.<br />
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Unsurprisingly, the former sandbox maestro (and current social gaming evangelist) had a lot of positive things to say about Facebook. On the other hand, he said that going too far down the accessibility road can lead to "bad art."<br />
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He also opined that "design is about constraining people," but that games still have the potential for player creativity, and that Facebook has more user-generated content than games or virtual worlds. If you're confused yet, you're not alone, as Koster also mentioned something about wizards, magic circles, and his belief that the world is becoming more game-like (and thus there's no one better to shape it than game developers). "Let's watch out not to let the pointsification and rulesification, quantification, and reductionism that we have always loved about what we do -- let's not let that change who we are," Koster said.<br />
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Check out his notes and slides from the talk via his blog, linked below.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/14/gdc-online-2011-raph-koster-speaks-on-the-gamification-of-real/">GDC Online 2011: Raph Koster speaks on the gamification of real life</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 14 Oct 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/14/gdc-online-2011-raph-koster-speaks-on-the-gamification-of-real/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20081382/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/14/gdc-online-2011-raph-koster-speaks-on-the-gamification-of-real/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>accessibility</category><category>facebook</category><category>gdc-2011</category><category>gdc-online</category><category>GDC-Online-2011</category><category>koster</category><category>Miscellaneous</category><category>raph-koster</category><category>social-gaming</category><category>social-media</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 14 Oct 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[Runes of Magic partners with Overwolf for social media functionality]]></title><link>http://massively.joystiq.com/2011/09/06/runes-of-magic-partners-with-overwolf-for-social-media-functiona/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/06/runes-of-magic-partners-with-overwolf-for-social-media-functiona/</guid><comments>http://massively.joystiq.com/2011/09/06/runes-of-magic-partners-with-overwolf-for-social-media-functiona/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/runes-of-magic/" rel="tag">Runes of Magic</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/06/runes-of-magic-partners-with-overwolf-for-social-media-functiona/"><img alt="Runes of Magic hub" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/runesofmagic-magichub-sms-0911.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/overwolf">Overwolf</a> is making its presence felt in the MMORPG marketplace of late, and the latest collaboration between the social media developer and a major game company takes place in <a href="http://massively.joystiq.com/category/runes-of-magic"><em>Runes of Magic</em></a>. The free-to-play fantasy title now features something called the Magic Hub, and if you're into Facebook as well as easily publishable screenshot and video captures, you'll want to check it out.<br />
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The Overwolf software also integrates instant messaging functionality that players can use without leaving the <em>Runes of Magic</em> client, not to mention game database searching functionality and account settings access. "Our new partnership with Overwolf will bridge the gap between the fantasy world of online gaming and the accessibility of social platforms," says <a href="http://massively.joystiq.com/tag/frogster">Frogster's</a> <a href="http://massively.joystiq.com/tag/daniel-ulrich">Daniel Ulrich</a>.<br />
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[Source: Frogster Press Release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/06/runes-of-magic-partners-with-overwolf-for-social-media-functiona/">Runes of Magic partners with Overwolf for social media functionality</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 06 Sep 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/06/runes-of-magic-partners-with-overwolf-for-social-media-functiona/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20035665/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/06/runes-of-magic-partners-with-overwolf-for-social-media-functiona/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>accessibility</category><category>cant-we-just-alt-tab</category><category>convenience</category><category>daniel-ulrich</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>frogster</category><category>magic-hub</category><category>overwolf</category><category>press-release</category><category>rom</category><category>runes-of-magic</category><category>social-gaming</category><category>social-media</category><category>taborea</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 06 Sep 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[gPotato partners with Overwolf for social media client]]></title><link>http://massively.joystiq.com/2011/08/30/gpotato-partners-with-overwolf-for-social-media-client/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/30/gpotato-partners-with-overwolf-for-social-media-client/</guid><comments>http://massively.joystiq.com/2011/08/30/gpotato-partners-with-overwolf-for-social-media-client/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/30/gpotato-partners-with-overwolf-for-social-media-client/"><img alt="Game evangelist" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/gameevangelist.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/gpotato">gPotato</a> is partnering with <a href="http://massively.joystiq.com/tag/overwolf">Overwolf</a> to launch a new in-game client overlay, according to a new press blurb released this morning. Who the heck is Overwolf? The company was founded in 2010 and is responsible for the Overwolf Client, a product that "adds social features and functionality to games enabling players to share, socialize and evangelize for their favorite game."<br />
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The software features an integrated web browser, Facebook, Twitter, MSN, and Skype support, as well as the ability to record and share in-game videos and screenshots. gPotato's in-game client is customized and optimized for its stable of free-to-play games, and you can see the service in action via the beta that is currently attached to <a href="http://massively.joystiq.com/category/aika-online"><em>Aika Online</em></a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/30/gpotato-partners-with-overwolf-for-social-media-client/">gPotato partners with Overwolf for social media client</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 30 Aug 2011 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/30/gpotato-partners-with-overwolf-for-social-media-client/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20030258/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/30/gpotato-partners-with-overwolf-for-social-media-client/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>evangelist</category><category>fantasy</category><category>free-to-play</category><category>game-evangelist</category><category>gpotato</category><category>mmo-industry</category><category>overwolf</category><category>overwolf-client</category><category>press-release</category><category>social-gaming</category><category>social-media</category><category>social-networking</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 30 Aug 2011 12:30:00 EST</pubDate></item><item><title><![CDATA[EVE Is Real website presents visual record of EVE, hosts launch contests]]></title><link>http://massively.joystiq.com/2011/07/20/eve-is-real-website-presents-visual-record-of-eve-hosts-launch/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/20/eve-is-real-website-presents-visual-record-of-eve-hosts-launch/</guid><comments>http://massively.joystiq.com/2011/07/20/eve-is-real-website-presents-visual-record-of-eve-hosts-launch/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/contests/" rel="tag">Contests</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/eve-online/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/eveisreal.jpg" vspace="4" /></a></div>
Two weeks ago, <a href="http://www.eve-online.com"><em>EVE Online</em></a> developer <a href="http://massively.joystiq.com/tag/ccp-games/">CCP Games</a> announced a <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=937">new advertising campaign with a twist</a>. An external marketing company was hired to create a unique virtual museum of <em><a href="http://massively.joystiq.com/category/eve-online/">EVE</a></em> artwork, screenshots and videos that would function as a growing visual record of what<span style="font-style: italic;"> <span style="display: none;"> </span></span><em>EVE</em><span style="display: none;"> </span> means to its players. People interested in seeing what <em>EVE</em> is all about could then skim through the site and hopefully get a better impression of what it's like to be part of the <em>EVE</em> community. Players <a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1551631">got a head-start in uploading content</a> to the EVE Is Real website last week and we've been eagerly awaiting the website officially going live. Although no official announcement has been made, it appears that <a href="http://www.eveisreal.net/#!/visualizer/">the EVE Is Real website has launched</a>.<br />
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To encourage players to upload their work, the site's creators are running launch contests with some huge prizes. The top 20 images uploaded to the site <a href="http://www.eveisreal.net/#!/about/prizes">will win their owners</a> a brand new EVGA GeForce GTX 460 SE graphics card, and the video that gets the most votes will secure its creator an expensive Alienware gaming desktop machine. Submissions end on August the 18th, <a href="http://www.eveisreal.net/#!/about/faq">and the voting phase then takes place</a> between August the 18th and September the 1st. If you've created some <a href="http://massively.joystiq.com/2011/06/21/one-shots-insert-intimidating-music-here/">nice screenshots</a>, an <a href="http://massively.joystiq.com/2011/05/31/clear-skies-3-machinima-undocks-to-excited-fans/">epic <em>EVE</em> video</a> or even an awesome <a href="http://www.youtube.com/watch?v=O_Q6M6pO_2s">My Little Pony version of the latest EVE trailer</a>, submit it before August the 18th for your chance to win.<br />
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In an interesting move, CCP <a href="http://www.eveisreal.net/#!/sharing-rewards/">will be rewarding every single EVE player</a> with several thousand of its <a href="http://massively.joystiq.com/2011/05/27/ccp-bringing-vanity-item-store-new-currency-to-eve/">new microtransaction currency Aurum</a> if the website takes off. A running total is maintained of the number of times images and videos on the site have been shared via <a href="http://www.facebook.com">Facebook</a> and <a href="http://www.twitter.com">Twitter</a>, and at certain share levels every single <em>EVE</em> player will be gifted a lump sum of Aurum.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/20/eve-is-real-website-presents-visual-record-of-eve-hosts-launch/">EVE Is Real website presents visual record of EVE, hosts launch contests</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 20 Jul 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/20/eve-is-real-website-presents-visual-record-of-eve-hosts-launch/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19996133/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/20/eve-is-real-website-presents-visual-record-of-eve-hosts-launch/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alienware</category><category>aurum</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>competition</category><category>contest</category><category>eve</category><category>eve-ccp</category><category>eve-is-real</category><category>eve-mmorpg</category><category>eve-online</category><category>facebook</category><category>geforce</category><category>launch</category><category>screenshot</category><category>social-media</category><category>social-networking</category><category>trailer</category><category>twitter</category><category>video</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Wed, 20 Jul 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[The Guild Counsel: A chat with Linda "The Brasse" Carlson]]></title><link>http://massively.joystiq.com/2011/07/14/the-guild-counsel-a-chat-with-linda-the-brasse-carlson/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/14/the-guild-counsel-a-chat-with-linda-the-brasse-carlson/</guid><comments>http://massively.joystiq.com/2011/07/14/the-guild-counsel-a-chat-with-linda-the-brasse-carlson/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/everquest/" rel="tag">EverQuest</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/the-guild-counsel/" rel="tag">The Guild Counsel</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/the-guild-counsel/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/the-brasse.jpg" vspace="4" /></a></div>
By night, she's the impeccably-dressed, bearded dwarf that MCs Fan Faires and never turns down a good pint of ale. But by day, she's the Community Relations Director for <a href="http://www.soe.com">SOE</a>, and she dons several different caps as part of her job with the company.<br />
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At Fan Faire, she took the time to speak with Massively about a variety of topics, including forum wars, social media, the future of SOE's Facebook games, and even a revamp of the popular Guide program in <a href="http://www.everquest.com"><em>EQ</em></a> and <a href="http://www.everquest2.com"><em>EQII</em></a>.<br />
<br />
Read below the cut for highlights from the interview.<p><a href="http://massively.joystiq.com/2011/07/14/the-guild-counsel-a-chat-with-linda-the-brasse-carlson/" rel="bookmark">Continue reading <em>The Guild Counsel: A chat with Linda "The Brasse" Carlson</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/14/the-guild-counsel-a-chat-with-linda-the-brasse-carlson/">The Guild Counsel: A chat with Linda "The Brasse" Carlson</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 14 Jul 2011 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/14/the-guild-counsel-a-chat-with-linda-the-brasse-carlson/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19990192/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/14/the-guild-counsel-a-chat-with-linda-the-brasse-carlson/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>community-manager</category><category>dungeon-overlord</category><category>Everquest</category><category>EverQuest-2</category><category>everquest-ii</category><category>facebook</category><category>fan-faire</category><category>fan-faire-2011</category><category>fortune-league</category><category>guide-program</category><category>guides</category><category>guild-counsel</category><category>linda-carlson</category><category>social-media</category><category>soe</category><category>soe-fan-faire-11</category><category>soe-fan-faire-2011</category><category>the-agency-covert-ops</category><category>the-brasse</category><category>twitter</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Thu, 14 Jul 2011 17:00:00 EST</pubDate></item><item><title><![CDATA[Celebrate Massively's 10,000th Twitter follower with a gaming prize package from Massively!]]></title><link>http://massively.joystiq.com/2011/07/13/celebrate-massivelys-10-000th-twitter-follower-with-a-gaming-pr/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/13/celebrate-massivelys-10-000th-twitter-follower-with-a-gaming-pr/</guid><comments>http://massively.joystiq.com/2011/07/13/celebrate-massivelys-10-000th-twitter-follower-with-a-gaming-pr/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/contests/" rel="tag">Contests</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/giveaways/" rel="tag">Giveaways</a></p><div style="text-align: center;">
	<a href="http://twitter.com/massively"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/twitter10000.jpg" vspace="4" /></a></div>
Back in May, we <a href="http://massively.joystiq.com/2011/05/13/celebrate-our-9-000th-twitter-follower-with-a-new-steam-game-fro/">celebrated our 9,000th Twitter follower</a> with a contest. One lucky reader/Twitter-follower picked up a brand-new Steam game, and the event was such fun that we decided to follow up with something even bigger for the next milestone.<br />
<br />
We're closing in on 10,000 Twitter followers this weekend, and we want to celebrate the occasion by giving one of those followers a surprise gaming package from Massively.<br />
<br />
Want to be in the running? Simply <a href="http://twitter.com/#%21/massively">follow us on Twitter</a> right now, <a href="http://twitter.com/#!/massively/status/91198132855119872">retweet our tweet</a> of this contest any time from now until Friday at 12 p.m. Eastern, and we'll randomly select a winner from among those retweeters. We'll then announce the winner and present the prize pack on Friday afternoon. Good luck -- we'll see you on Twitter!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/13/celebrate-massivelys-10-000th-twitter-follower-with-a-gaming-pr/">Celebrate Massively's 10,000th Twitter follower with a gaming prize package from Massively!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 13 Jul 2011 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/13/celebrate-massivelys-10-000th-twitter-follower-with-a-gaming-pr/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19988391/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/13/celebrate-massivelys-10-000th-twitter-follower-with-a-gaming-pr/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>contest</category><category>contests</category><category>free-steam-game</category><category>giveaway</category><category>giveaways</category><category>social-media</category><category>steam</category><category>twitter</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Wed, 13 Jul 2011 13:30:00 EST</pubDate></item><item><title><![CDATA[Richard Garriott talks cross-game platforms and leaving MMOs behind]]></title><link>http://massively.joystiq.com/2011/06/10/richard-garriott-talks-cross-game-platforms-and-leaving-mmos-beh/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/10/richard-garriott-talks-cross-game-platforms-and-leaving-mmos-beh/</guid><comments>http://massively.joystiq.com/2011/06/10/richard-garriott-talks-cross-game-platforms-and-leaving-mmos-beh/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://www.richardgarriott.com/"><img  src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/garriott-socialgames-epl-610-1307743145.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
Even though <a href="http://massively.joystiq.com/tag/RichardGarriott/">Richard Garriott</a> has moved on from the days of <a href="http://www.uoherald.com"><em>Ultima Online</em></a> and the sadly defunct <em><a href="http://massively.joystiq.com/category/Tabula-Rasa/">Tabula Rasa</a></em>, it's hard not to pay some attention to the man behind what's frequently considered the first modern MMO. A recent interview with Gamasutra reveals that the man himself is <a href="http://www.gamasutra.com/view/feature/6404/the_right_amount_of_depth_lord_.php">no longer really invested in MMOs as a genre</a>, however.  According to him, "<em>Even the kinds of games that you might think I would make, I don't generally play, because they're often just too much of a hassle to get into them</em>."<br />
<br />
The bulk of the interview is dedicated to discussing Garriott's social gaming company, <a href="http://massively.joystiq.com/tag/Portalarium/">Portalarium</a>, and his plans to try to leverage games into a shared network similar to Steam rather than using Facebook's built-in integration. It's a look into the man's latest project, which should prove of interest to those still following him, even if he's <a href="http://www.gamasutra.com/view/feature/6404/the_right_amount_of_depth_lord_.php">no longer interested in MMOs as such</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/10/richard-garriott-talks-cross-game-platforms-and-leaving-mmos-beh/">Richard Garriott talks cross-game platforms and leaving MMOs behind</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 10 Jun 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/10/richard-garriott-talks-cross-game-platforms-and-leaving-mmos-beh/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19963925/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/10/richard-garriott-talks-cross-game-platforms-and-leaving-mmos-beh/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>garriott</category><category>interview</category><category>mmo-industry</category><category>news</category><category>portalarium</category><category>richard-garriott</category><category>social-gaming</category><category>social-media</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 10 Jun 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[The Guild Counsel: Odds and Ends]]></title><link>http://massively.joystiq.com/2011/06/09/the-guild-counsel-odds-and-ends/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/09/the-guild-counsel-odds-and-ends/</guid><comments>http://massively.joystiq.com/2011/06/09/the-guild-counsel-odds-and-ends/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-guild-counsel/" rel="tag">The Guild Counsel</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/the-guild-counsel/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/everquest-ii-guilds1.jpg" vspace="4" /></a></div>
With summer approaching, school coming to an end, and summer travel right around the corner, I find that this is a good time of year to step back, take stock, and reflect on things. It's easy as a guild leader to put the blinders on and get on the treadmill of day-to-day management. But it's worth pausing every now and then to consider the bigger picture.<br />
<br />
In this week's <a href="http://massively.joystiq.com/category/the-guild-counsel/">Guild Counsel</a>, we'll do just that. Read on for a few thoughts on some of the odds and ends of guild management.<p><a href="http://massively.joystiq.com/2011/06/09/the-guild-counsel-odds-and-ends/" rel="bookmark">Continue reading <em>The Guild Counsel: Odds and Ends</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/09/the-guild-counsel-odds-and-ends/">The Guild Counsel: Odds and Ends</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 09 Jun 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/09/the-guild-counsel-odds-and-ends/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19961762/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/09/the-guild-counsel-odds-and-ends/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzard</category><category>eq2</category><category>eqii</category><category>EverQuest-2</category><category>everquest-ii</category><category>featured</category><category>guild</category><category>guild-advice</category><category>Guild-counsel</category><category>guild-leadership</category><category>guild-management</category><category>guilds</category><category>rift-connect</category><category>social-media</category><category>SOE</category><category>Sony-Online-Entertainment</category><category>titan</category><category>trion</category><category>trion-worlds</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Thu, 09 Jun 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[Live chat on Ustream with the Gods &amp; Heroes developers]]></title><link>http://massively.joystiq.com/2011/05/23/live-chat-on-ustream-with-the-gods-and-heroes-developers/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/23/live-chat-on-ustream-with-the-gods-and-heroes-developers/</guid><comments>http://massively.joystiq.com/2011/05/23/live-chat-on-ustream-with-the-gods-and-heroes-developers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/historical/" rel="tag">Historical</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://godsandheroes.com"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/gh-ustream-epl-523.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
One of the big upsides to the communication venues available online is that players of MMOs can connect with developers like never before. <a href="http://godsandheroes.com"><em>Gods &amp; Heroes</em></a> fans will have a chance to connect with the development team <a href="http://godsandheroes.com/gods-heroes-live-dev-chat-on-ustream-may-24-2011/">tomorrow via Ustream chat</a>, giving hopeful players a chance to ask almost anything they could want about the decidedly Roman game. Starting at 7:00 p.m. EDT, the chat is open to any players via the development team's <a href="http://www.ustream.tv/channel/chat-with-g-h-devs">regular live streaming channel</a>.<br />
<br />
If you can't make the event itself or you just want to try to get a question in early, the team is ready for that as well. Questions may be submitted early via <a href="http://www.twitter.com/godsandheroes">Twitter</a>, <a href="http://www.facebook.com/godsheroesromerising">Facebook</a>, or <a href="http://forums.godsandheroes.com/showthread.php?247-Gods-amp-Heroes-Live-Dev-Chat-May-24-2011">the game's official forums</a>; the team is planning to round up the best questions and answer them on the air. If <em><a href="http://massively.joystiq.com/tag/Gods-and-Heroes/">Gods &amp; Heroes</a></em> is on your radar for future play, you might want to take the time tomorrow night to <a href="http://godsandheroes.com/gods-heroes-live-dev-chat-on-ustream-may-24-2011/">get involved in the live broadcast</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/23/live-chat-on-ustream-with-the-gods-and-heroes-developers/">Live chat on Ustream with the Gods &amp; Heroes developers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 23 May 2011 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/23/live-chat-on-ustream-with-the-gods-and-heroes-developers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19947620/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/23/live-chat-on-ustream-with-the-gods-and-heroes-developers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chat</category><category>developer-chat</category><category>development</category><category>facebook</category><category>gh</category><category>gods-and-heroes</category><category>heatwave</category><category>heatwave-interactive</category><category>live-chat</category><category>social-media</category><category>twitter</category><category>ustream</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 23 May 2011 21:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Are social media connections in MMOs useless?]]></title><link>http://massively.joystiq.com/2011/05/18/the-daily-grind-are-social-media-connections-in-mmos-useless/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/18/the-daily-grind-are-social-media-connections-in-mmos-useless/</guid><comments>http://massively.joystiq.com/2011/05/18/the-daily-grind-are-social-media-connections-in-mmos-useless/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/the-daily-grind/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/social.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
I first started to notice it in <a href="http://www.champions-online.com"><em>Champions Online</em></a>. <a href="http://www.massively.com/tag/cryptic">Cryptic</a> gave us the ability to broadcast our achievements in the game over Twitter: "CapnCrunch has reached level 10!" At the time, it felt like a silly idea that wouldn't catch on, but for some reason, it has. More and more we're seeing studios working hard to integrate popular social networks into their MMOs, and more and more I'm wondering... why?<br />
<br />
<a href="http://www.riftgame.com/en/"><em>RIFT</em></a> has been big on doing this, implementing the ability not only to set your account to automatically tweet achievements ("Hey guys, I jumped off a bridge and didn't die!") but also to post them in Facebook. The game also allows you to record video and take screenshots to post online, which seems to me to be more useful but still probably not as captivating to a potential personal audience as one might hope.<br />
<br />
So my question today concerns these social media connections in MMOs -- are they useless? Are they just a fad that few people use? Do the ones who do use them end up annoying their followers with a stream of spam messages? Or do people actually enjoy the ability to have their games tie in with their social networks and see how their friends are progressing?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/18/the-daily-grind-are-social-media-connections-in-mmos-useless/">The Daily Grind: Are social media connections in MMOs useless?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 18 May 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/18/the-daily-grind-are-social-media-connections-in-mmos-useless/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19941339/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/18/the-daily-grind-are-social-media-connections-in-mmos-useless/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>achievements</category><category>champions</category><category>champions-online</category><category>facebook</category><category>myspace</category><category>opinion</category><category>rift</category><category>screenshots</category><category>social-media</category><category>social-network</category><category>social-networking</category><category>social-networks</category><category>tdg</category><category>the-daily-grind</category><category>tumblr</category><category>tweet</category><category>tweets</category><category>twitter</category><category>video</category><category>youtube</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 18 May 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[Celebrate our 9,000th Twitter follower with a new Steam game from Massively!]]></title><link>http://massively.joystiq.com/2011/05/13/celebrate-our-9-000th-twitter-follower-with-a-new-steam-game-fro/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/13/celebrate-our-9-000th-twitter-follower-with-a-new-steam-game-fro/</guid><comments>http://massively.joystiq.com/2011/05/13/celebrate-our-9-000th-twitter-follower-with-a-new-steam-game-fro/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/contests/" rel="tag">Contests</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/giveaways/" rel="tag">Giveaways</a></p><div style="text-align: center;">
	<a href="http://twitter.com/#!/massively/statuses/69084632339054593"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/twitter9000.jpg" vspace="4" /></a></div>
Have you been keeping up with the social media side of Massively? Our <a href="http://www.facebook.com/massively">Facebook page</a> and <a href="http://twitter.com/#!/massively">Twitter feed</a> keep our readers up on the latest news stories and <a href="http://massively.joystiq.com/category/livestream/">Livestream</a> information, and we've got a fondness for doing surprise giveaways there as well. Our <a href="http://massively.enjin.com/forum">new forums</a> are home to chatter on gaming, guilds, news, and anything else our readers feel like discussing. We've got some great resources for you, but today the spotlight is on our Twitter feed.<br />
<br />
If you haven't remedied the lack of Massively Twitter in your life, there's no better time than now. We're rapidly approaching our 9,000th follower and celebrating with a very nice gift for one of our Twitter followers. As soon as someone rings that 9,000th bell, one of our followers will get to choose any single game in the <a href="http://store.steampowered.com/">Steam store</a> (up to a $50 value), courtesy of Massively.<br />
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So are you ready for the easiest contest entry ever? Simply <a href="http://twitter.com/#!/massively">follow us on Twitter</a> right now, <a href="http://twitter.com/#!/massively/statuses/69084632339054593">retweet the contest</a>, and if we we reach 9,000 (<a href="http://www.youtube.com/watch?v=SiMHTK15Pik">go ahead and say it</a>) by Sunday the 15th at 11:59 p.m. EDT, we'll select a winner from among our followers so she or he can choose a new game. Good luck -- we'll see you on Twitter!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/13/celebrate-our-9-000th-twitter-follower-with-a-new-steam-game-fro/">Celebrate our 9,000th Twitter follower with a new Steam game from Massively!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 13 May 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/13/celebrate-our-9-000th-twitter-follower-with-a-new-steam-game-fro/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19939699/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/13/celebrate-our-9-000th-twitter-follower-with-a-new-steam-game-fro/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>contest</category><category>contests</category><category>free-steam-game</category><category>giveaway</category><category>giveaways</category><category>social-media</category><category>steam</category><category>twitter</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Fri, 13 May 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[WonderCon MMORPG industry panel explores key topics of the day]]></title><link>http://massively.joystiq.com/2011/05/02/wondercon-mmorpg-industry-panel-explores-key-topics-of-the-day/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/02/wondercon-mmorpg-industry-panel-explores-key-topics-of-the-day/</guid><comments>http://massively.joystiq.com/2011/05/02/wondercon-mmorpg-industry-panel-explores-key-topics-of-the-day/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/community-qanda/" rel="tag">Community Q&amp;A</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://www.comic-con.org/wc/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/wondercon.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
At last month's <a href="http://www.comic-con.org/wc/">WonderCon</a> in San Francisco, three MMO industry experts sat down to do a panel on many of the pressing questions and issues that players have these days. The lively panel, moderated by PC Gamer's Josh Augustine, consisted of <a href="http://massively.joystiq.com/tag/Dirk-Metzger/">Dirk Metzger</a> (<a href="http://z.us.changyou.com/"><em>Zentia</em></a>), <a href="http://massively.joystiq.com/tag/scott-hartsman/">Scott Hartsman</a> (<a href="http://www.riftgame.com/en/"><em>RIFT</em></a>) and <a href="http://massively.joystiq.com/tag/Nick-Huggett/">Nick Huggett</a> (<a href="http://us.runesofmagic.com/us/index.html"><em>Runes of Magic</em></a>), each taking turns to address some of the questions that are commonly asked about these games and the industry at large.<br />
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These topics included player retention, free-to-play vs. subscription business models, the endless comparisons to <a href="http://us.battle.net/wow/en/"><em>World of Warcraft</em></a>, why MMOs tend to be fantasy-based, some of the biggest mistakes in the genre, how to appeal to both hardcore and casual players, the differences between the Asian and North American market, and the struggle to provide player-created content.<br />
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The rise of social media also has a significant effect on MMO development, according to Hartsman. <em>"What that kind of forces us to do, bluntly, is make better games right off the bat, because people will tell you if your game sucks."</em><br />
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You can watch the video highlights of the panel after the jump.<p><a href="http://massively.joystiq.com/2011/05/02/wondercon-mmorpg-industry-panel-explores-key-topics-of-the-day/" rel="bookmark">Continue reading <em>WonderCon MMORPG industry panel explores key topics of the day</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/02/wondercon-mmorpg-industry-panel-explores-key-topics-of-the-day/">WonderCon MMORPG industry panel explores key topics of the day</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 02 May 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/02/wondercon-mmorpg-industry-panel-explores-key-topics-of-the-day/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19929154/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/02/wondercon-mmorpg-industry-panel-explores-key-topics-of-the-day/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>asian</category><category>business-model</category><category>casual</category><category>Dirk-Metzger</category><category>f2p</category><category>free-to-play</category><category>hardcore</category><category>industry-panel</category><category>Nick-Huggett</category><category>north-american</category><category>panel</category><category>player-retention</category><category>rift</category><category>rom</category><category>runes-of-magic</category><category>scott-hartsman</category><category>social-media</category><category>subscription</category><category>video</category><category>wondercon</category><category>world-of-warcraft</category><category>zentia</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 02 May 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Richard Garriott discusses ongoing plans for Portalarium]]></title><link>http://massively.joystiq.com/2011/03/10/richard-garriott-discusses-ongoing-plans-for-portalarium/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/10/richard-garriott-discusses-ongoing-plans-for-portalarium/</guid><comments>http://massively.joystiq.com/2011/03/10/richard-garriott-discusses-ongoing-plans-for-portalarium/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a></p><a href="http://en.wikipedia.org/wiki/File:Richard_garriott_july_2008.jpg"><img alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/02/richardgarriott225.jpg" style="width: 225px; height: 277px; float: right; padding-left: 10px;" /></a>As much as some may poke fun at Facebook and other social media based games, those games have an enormous market share that's still growing. Let's face it: These games attract not only all manner of gamers but also the most casual of non-gaming users, such as your Great-Aunt Martha or partners who generally dislike video games. With that in mind, Edge caught up with <a href="http://massively.joystiq.com/tag/Richard-Garriott/">Richard Garriott</a> at <a href="http://www.dicesummit.org/">DICE Summit</a> recently to catch up on how things are progressing with his foray into the social gaming world: <a href="http://massively.joystiq.com/tag/portalarium">Portalarium</a>.<br />
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While we knew about Portalarium's initial offerings such as the card game, it appears that the company has much bigger plans in store. Garriott discusses the success of many of the titles in the social gaming space and how that relates to his own personal world-building experiences with <a href="http://www.uoherald.com/"><em>Ultima Online</em></a>. Further, he notes that Portalarium's current main title is "<em>not a game about farming... operating a shop... [or] managing your pets</em>." There is also some discussion of making in-game purchases tie to microlending sites like <a href="http://www.kiva.org/">Kiva</a> to benefit projects in other countries, which is certainly worth reading as well. If you're curious about where Portalarium is going or interested in reading some ideas from an industry vet, then pop over to Edge and <a href="http://www.next-gen.biz/features/richard-garriott-on-portalarium">check out the full interview with Garriott</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/10/richard-garriott-discusses-ongoing-plans-for-portalarium/">Richard Garriott discusses ongoing plans for Portalarium</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 10 Mar 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/10/richard-garriott-discusses-ongoing-plans-for-portalarium/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19875522/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/10/richard-garriott-discusses-ongoing-plans-for-portalarium/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>casual</category><category>casual-games</category><category>dice-summit</category><category>dice-summit-2011</category><category>facebook</category><category>kiva</category><category>microlending</category><category>mmo-industry</category><category>portalarium</category><category>richard-garriott</category><category>social-gaming</category><category>social-media</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Thu, 10 Mar 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Free for All: Lessons from the world of indie and free-to-play]]></title><link>http://massively.joystiq.com/2010/11/17/free-for-all-lessons-from-the-world-of-indie-and-free-to-play/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/17/free-for-all-lessons-from-the-world-of-indie-and-free-to-play/</guid><comments>http://massively.joystiq.com/2010/11/17/free-for-all-lessons-from-the-world-of-indie-and-free-to-play/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/kids/" rel="tag">Kids</a>, <a href="http://massively.joystiq.com/category/free-for-all/" rel="tag">Free for All</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/free-for-all/"><img hspace="4" height="320" border="1" width="530" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/mario-dance.jpg" alt="" /></a></div>
I'm no expert at anything. I'm sort of like the Mario of gaming -- not an ace in one particular area, but relatively experienced in all. Luckily, this has worked out for me. Name a title; I either have played it or know about it. Name a developer, and I can probably tell you something about it that sticks out. Granted, this ability might not come in handy when Twitter is exploding in the usual "<em>Hey, we all love football</em>" Sunday chatter, but look where you're reading this now. On <em>this</em> turf, being a well-rounded gamer has its advantages. <br />
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Over the last 11 years, I've noticed quite a few trends and picked up on some unique ways that developers do business. I would never say that the information I have is 100 percent accurate, but it does come from a very open mind. I'll also not pretend that all these lessons will lead to massive piles of cash and free booze. Some of them are examples of what <em>not</em> to do. <br />
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In fact, stop listening to me. Go read the examples right now, after the jump.<p><a href="http://massively.joystiq.com/2010/11/17/free-for-all-lessons-from-the-world-of-indie-and-free-to-play/" rel="bookmark">Continue reading <em>Free for All: Lessons from the world of indie and free-to-play</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/17/free-for-all-lessons-from-the-world-of-indie-and-free-to-play/">Free for All: Lessons from the world of indie and free-to-play</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 17 Nov 2010 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/11/17/free-for-all-lessons-from-the-world-of-indie-and-free-to-play/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19716677/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/17/free-for-all-lessons-from-the-world-of-indie-and-free-to-play/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alganon</category><category>aventurine</category><category>beau-hindman</category><category>browser</category><category>cash-shop</category><category>darkfall</category><category>derek-smart</category><category>f2p</category><category>facebook</category><category>faunasphere</category><category>featured</category><category>free-for-all</category><category>free-to-play</category><category>freemium</category><category>ftp</category><category>independent</category><category>Indie</category><category>IndieDesigners</category><category>kingsisle</category><category>kingsisle-entertainment</category><category>Ryzom</category><category>social-media</category><category>twitter</category><category>wizard101</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Wed, 17 Nov 2010 13:00:00 EST</pubDate></item><item><title><![CDATA[EVE invites players back to try out Incursion]]></title><link>http://massively.joystiq.com/2010/11/08/eve-invites-players-back-to-try-out-incursion/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/08/eve-invites-players-back-to-try-out-incursion/</guid><comments>http://massively.joystiq.com/2010/11/08/eve-invites-players-back-to-try-out-incursion/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/promotions/" rel="tag">Promotions</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-online/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/eve-new.jpg" /></a></div>
<div style="text-align: left;">As anyone who follows <a href="http://www.eveonline.com/"><em>EVE Online</em></a> should know, <a href="http://eveonline.com/incursion"><em>Incursion</em></a>, the 14th expansion to the game, will introduce new avatars. For many MMO players, the graphics-quality -- especially the quality of the player character -- is an enormous draw or repellent. <a href="http://www.ccpgames.com">CCP</a> recognizes this, so it has offered something not many companies do. The developers would like former players to come back for five days to try out <em><a href="http://massively.joystiq.com/tag/incursion">Incursion</a></em> on the test server <a href="http://wiki.eveonline.com/en/wiki/Singularity">Singularity</a> before the expansion is officially launched. Specifically, they would like you to try the character creator and the social media tools in <a href="https://gate.eveonline.com/"><em>EVE</em> Gate</a>.<br />
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This morning many former <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> players received an email asking them to come back. If you had an active account between March 13th, 2009 and November 3rd, 2010, you may want to check the inbox attached to your <em>EVE</em> account, as you probably have an invite in there. Unfortunately, active and expired trial accounts don't count, but <a href="http://store.steampowered.com/app/8500/">Steam is offering a the full downloadable game</a> plus a 30-day subscription.<br />
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To read more about the character creator, be sure to check out <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=803">the developer blog</a>, and while you're there, <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=812">read up on <em>EVE</em> Gate</a> and its mix of social media and gaming. With <a href="http://massively.joystiq.com/2010/02/07/eve-evolved-the-development-of-incarna/"><em>Incarna</em></a> releasing next summer, <em>Incursion</em> is a the perfect opportunity to try out the precursor to walk-on stations -- today.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/08/eve-invites-players-back-to-try-out-incursion/">EVE invites players back to try out Incursion</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 08 Nov 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/11/08/eve-invites-players-back-to-try-out-incursion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19708023/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/08/eve-invites-players-back-to-try-out-incursion/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>CCP</category><category>CCP-Games</category><category>character-creation</category><category>character-creator</category><category>eve</category><category>eve-gate</category><category>eve-online</category><category>incarna</category><category>Incursion</category><category>singularity</category><category>social-media</category><category>STEAM</category><category>steam-powered</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Mon, 08 Nov 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[Garriott's Portalarium going the social media route]]></title><link>http://massively.joystiq.com/2010/09/24/garriotts-portalarium-going-the-social-media-route/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/24/garriotts-portalarium-going-the-social-media-route/</guid><comments>http://massively.joystiq.com/2010/09/24/garriotts-portalarium-going-the-social-media-route/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/23/richard-garriotts-next-game-goes-back-to-my-roots-but-in-soc/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/richard-garriott-600x399.jpg" alt="" /></a></div>
Our friends at <a href="http://www.joystiq.com/2010/09/23/richard-garriotts-next-game-goes-back-to-my-roots-but-in-soc/">Joystiq</a> tipped us off to the latest endeavor for MMO legend <a href="http://massively.joystiq.com/tag/richard-garriott">Richard Garriott</a> (and no, it doesn't involve the intrepid developer orbiting the earth). While speaking at the Austin, Texas-based <a href="http://www.fantasticfest.com/arcade/">Fantastic Arcade</a> event, Lord British dropped a few hints regarding the social media stylings that his latest company (and game), <a href="http://www.portalarium.com/"><em>Portalarium</em></a>, will feature.<br />
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"<em>You play it by clicking on a link, nothing to pay for up front, no real installation and only if you decide you really want to play it will we decide how to eventually charge you money for it</em>," Garriott enthused. <br />
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While we're not quite as excited as we would be if he'd announced an updated <a href="http://www.uoherald.com/news/"><em>Ultima Online</em></a> project, <a href="http://massively.joystiq.com/tag/portalarium"><em>Portalarium</em></a> bears watching, if only to see whether Garriott can still walk the walk. "<em>Since everybody else is doing Flash and Java games, I can kick their ass pretty easy</em>," he told attendees.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/24/garriotts-portalarium-going-the-social-media-route/">Garriott's Portalarium going the social media route</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 24 Sep 2010 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.joystiq.com/2010/09/23/richard-garriotts-next-game-goes-back-to-my-roots-but-in-soc/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/24/garriotts-portalarium-going-the-social-media-route/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19646711/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/24/garriotts-portalarium-going-the-social-media-route/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>browser-based</category><category>browser-game</category><category>fantastic-arcade</category><category>fantastic-fest</category><category>lord-british</category><category>portalarium</category><category>Richard-Garriott</category><category>social-media</category><category>ultima</category><category>Ultima-Online</category><category>ultima-online-2-please</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 24 Sep 2010 11:00:00 EST</pubDate></item><item><title><![CDATA[Quick, come follow us on Digg before our wagon tips over!]]></title><link>http://massively.joystiq.com/2010/09/02/quick-come-follow-us-on-digg-before-our-wagon-tips-over/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/02/quick-come-follow-us-on-digg-before-our-wagon-tips-over/</guid><comments>http://massively.joystiq.com/2010/09/02/quick-come-follow-us-on-digg-before-our-wagon-tips-over/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a></p><div style="text-align: center; "><a href="http://digg.com/MassivelyMMO"><img border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/08/massivelydigg.jpg" /><br />
</a></div>
<div style="text-align: left; ">You know what the best way to avoid dying of dysentery is?  It's following your friendly, neighborhood MMO site on Digg! <a href="http://digg.com/MassivelyMMO">Following us on Digg</a> grants you a 99.8% chance of not dying from dysentery when trekking through the dangerous landscape that is the virtual Oregon Trail.<br />
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Following us also affords you other amazing benefits, like getting all of our best headlines sent straight to you! You can vote on the content we post, so be sure to vote up the stories on our site that you love! Plus, if all of that wasn't neat enough, the things you Digg about MMOs can be shared with us, and we might even cover it! All of this helps us learn what content you lovely readers want to see on the site, and it gives you another say in how we do things here at Massively.<br />
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So what do you have to do to get all of these benefits and a free set of buffalo meat? All you have to do is <a href="http://digg.com/MassivelyMMO">visit our Digg page and follow us</a>! That's it! Don't have a Digg account? Well you can <a href="http://digg.com/">get yourself one in no time flat</a>.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/02/quick-come-follow-us-on-digg-before-our-wagon-tips-over/">Quick, come follow us on Digg before our wagon tips over!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 02 Sep 2010 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/09/02/quick-come-follow-us-on-digg-before-our-wagon-tips-over/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19615859/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/02/quick-come-follow-us-on-digg-before-our-wagon-tips-over/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>digg</category><category>digg-has-died-of-cholera</category><category>follow-massively</category><category>follow-us-on-digg</category><category>new-digg</category><category>oregon-trail</category><category>social-media</category><category>social-networking</category><category>the-new-digg</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Thu, 02 Sep 2010 13:30:00 EST</pubDate></item><item><title><![CDATA[Richard Garriott talks about Portalarium and the future]]></title><link>http://massively.joystiq.com/2010/02/19/richard-garriott-talks-about-portalarium-and-the-future/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/02/19/richard-garriott-talks-about-portalarium-and-the-future/</guid><comments>http://massively.joystiq.com/2010/02/19/richard-garriott-talks-about-portalarium-and-the-future/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a></p><a href="http://www.joystiq.com/2010/02/18/interview-richard-garriotts-space-epiphany-ncsoft-departure-a/"><img hspace="4" border="1" align="right" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/02/garriott-rb-219.jpg" alt="" /></a>Earlier this week we told you about <a href="http://massively.joystiq.com/richard-garriott">Richard Garriott</a>'s <a href="http://massively.joystiq.com/2010/02/17/garriott-returns-to-gaming-with-portalarium">latest venture</a>, turning an eye to the social media trend with his new business venture <a href="http://massively.joystiq.com/tag/portalarium/">Portalarium</a>. Our sister site <a href="http://www.joystiq.com">Joystiq</a> <a href="http://www.joystiq.com/2010/02/18/interview-richard-garriotts-space-epiphany-ncsoft-departure-a/">spent some time with him</a> discussing the company and its future.<br />
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Before delving into where Garriott is going, Joystiq explored a bit about where he's been. They talked about the infamous venture into space, and the even more infamous <a href="http://massively.joystiq.com/tag/ncsoft">NCsoft</a> lawsuit, then moved on to what Portalarium is all about and what Garriott hopes to accomplish with it.<br />
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Portalarium's aim is essentially to tap into the growing social network gaming genre and do it bigger and better. The interview covers the basics of how the business model will work as well as Garriott's views on what the market is lacking and how he plans to fill in those gaps. It's an interesting read, so <a href="http://www.joystiq.com/2010/02/18/interview-richard-garriotts-space-epiphany-ncsoft-departure-a/">head over to Joystiq</a> and take a look at the full interview!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/02/19/richard-garriott-talks-about-portalarium-and-the-future/">Richard Garriott talks about Portalarium and the future</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 19 Feb 2010 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.joystiq.com/2010/02/18/interview-richard-garriotts-space-epiphany-ncsoft-departure-a/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/19/richard-garriott-talks-about-portalarium-and-the-future/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19365151/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/19/richard-garriott-talks-about-portalarium-and-the-future/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>general-british</category><category>joystiq</category><category>lord-british</category><category>ncsoft</category><category>portalarium</category><category>Richard-Garriott</category><category>social-media</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Fri, 19 Feb 2010 16:30:00 EST</pubDate></item><item><title><![CDATA[Funcom offers prizes for friends and followers]]></title><link>http://massively.joystiq.com/2009/12/19/funcom-offers-prizes-for-friends-and-followers/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/19/funcom-offers-prizes-for-friends-and-followers/</guid><comments>http://massively.joystiq.com/2009/12/19/funcom-offers-prizes-for-friends-and-followers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/anarchy-online/" rel="tag">Anarchy Online</a>, <a href="http://massively.joystiq.com/category/contests/" rel="tag">Contests</a>, <a href="http://massively.joystiq.com/category/the-secret-world/" rel="tag">The Secret World</a></p><a href="http://community.ageofconan.com/wsp/conan/frontend.cgi?func=publish.show&amp;template=content&amp;func_id=3082&amp;table=CONTENT"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/funcomlogo225kv.jpg" /></a>Tis the season for getting cool things -- and for making new friends. <a href="http://massively.joystiq.com/tag/Funcom/">Funcom</a> obviously agrees, as they've got a contest going where they'll be giving away some pretty nice prizes for people who <a href="http://community.ageofconan.com/wsp/conan/frontend.cgi?func=publish.show&amp;template=content&amp;func_id=3082&amp;table=CONTENT">become friends, fans, or followers</a> on their various <a href="http://facebook.com">Facebook</a> and <a href="http://www.twitter.com">Twitter</a> accounts. The idea is pretty simple: for every one of the Funcom accounts you link up with, you'll be entered in the drawing for prizes. So, with two accounts each for <a href="http://ageofconan.com"><em>Age of Conan</em></a>, <a href="http://anarchy-online.com"><em>Anarchy Online</em></a> <a href="http://www.darkdaysarecoming.com"><em>The Secret World</em></a>, as well as for <a href="http://www.funcom.com">Funcom</a> in general, there are 8 different ways you could land some sweet swag. <br /><br />Among the prizes for this giveaway are free game time; beta access to <em><a href="http://massively.joystiq.com/category/Age-of-Conan/">Age of Conan</a></em>'s next expansion, <a href="http://massively.joystiq.com/tag/rise-of-the-godslayer/"><em>Rise of the </em><em>Godslayer</em></a>; a guaranteed spot in hotly anticipated <a href="http://massively.joystiq.com/category/the-secret-world/"><em>The Secret World</em></a> beta test; in-game items for <em>Age of Conan</em> and <em><a href="http://massively.joystiq.com/category/Anarchy-Online/">Anarchy Online</a></em>; and "much, much more" according to their information. With Rhode Island and Florida excluded from the ranks (that pesky "must buy a bond for your prizes" thing we're sure) most everyone else can enter for a chance to score some sweet Funcom goodies. If you're looking for where exactly to link up your accounts, they've even listed the links on the <em>Age of Conan</em> site, making the clicky-clicky that much easier. Just make sure you've joined up before January 4th, 2010 when the contest ends. Good luck!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/19/funcom-offers-prizes-for-friends-and-followers/">Funcom offers prizes for friends and followers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 19 Dec 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://community.ageofconan.com/wsp/conan/frontend.cgi?func=publish.show&amp;template=content&amp;func_id=3082&amp;table=CONTENT>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/19/funcom-offers-prizes-for-friends-and-followers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19286765/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/19/funcom-offers-prizes-for-friends-and-followers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>anarchy-online</category><category>beta-access</category><category>contest</category><category>facebook</category><category>fans</category><category>followers</category><category>free-game-time</category><category>friends</category><category>funcom</category><category>in-game-items</category><category>social-media</category><category>the-secret-world</category><category>twitter</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Sat, 19 Dec 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[GameX coverage begins tomorrow!]]></title><link>http://massively.joystiq.com/2009/10/22/gamex-coverage-begins-tomorrow/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/22/gamex-coverage-begins-tomorrow/</guid><comments>http://massively.joystiq.com/2009/10/22/gamex-coverage-begins-tomorrow/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a></p><a href="http://www.gamexpo.us"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/gamex225.jpg" /></a><a href="http://www.gamexpo.us">GameX</a>, the Northeastern video game industry summit and expo, is starting tomorrow! As we said <a href="http://massively.joystiq.com/2009/10/19/massively-com-jams-at-gamex-in-philadelphia-this-weekend/">earlier this week</a>, we'll be there, getting face time with guests, visiting Mythic Entertainment and Hi-Rez Studios, and getting you information on some of your favorite titles.<br />
<br />
In addition to our coverage here on the site, we'll be updating our <a href="http://www.twitter.com">Twitter</a> account with things we see at the expo and pictures! Now instead of running to us every five minutes for your Massively fix, you can get updates, pictures, and more from us in the form of tweets! If you're not currently <a href="http://www.twitter.com/massively">following @massively</a>, or if you're not on Twitter, now is the time to both <a href="https://twitter.com/signup">sign up</a> and add us to your follow list!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/22/gamex-coverage-begins-tomorrow/">GameX coverage begins tomorrow!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 22 Oct 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/10/22/gamex-coverage-begins-tomorrow/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19206236/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/22/gamex-coverage-begins-tomorrow/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>electronic-arts</category><category>escapist</category><category>escapist-magazine</category><category>game-expo</category><category>gamex</category><category>gamex-2009</category><category>global-agenda</category><category>hi-rez</category><category>hi-rez-studios</category><category>mythic</category><category>mythic-entertainment</category><category>philadelphia</category><category>social-media</category><category>social-networking</category><category>the-guild</category><category>twitter</category><category>war</category><category>warhammer-online</category><category>yahtzee-croshaw</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Thu, 22 Oct 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[HKO's social features are more than meets the eye]]></title><link>http://massively.joystiq.com/2008/05/27/hkos-social-features-are-more-than-meets-the-eye/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/27/hkos-social-features-are-more-than-meets-the-eye/</guid><comments>http://massively.joystiq.com/2008/05/27/hkos-social-features-are-more-than-meets-the-eye/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/hello-kitty-online/" rel="tag">Hello Kitty Online</a>, <a href="http://massively.joystiq.com/category/kids/" rel="tag">Kids</a></p><div align="center"><a href="www.sanriotown.com"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/hkotransformer.jpg" /></a><br /></div>
There's a certain temptation to believe that so-called <a href="http://massively.joystiq.com/category/casual">casual games</a> are inherently less complex than their more hardcore cousins. Whether it's born of experience, arrogance, or just plain ignorance, most people probably assume that a game like <a href="http://www.sanriotown.com"><em>Hello Kitty Online</em></a> is going to leave them wanting for features. Having <a href="http://www.tentonhamster.com/node/1420">just read an interview with Ali Aslanbaigi</a>, Game Master Manager for <a href="http://massively.joystiq.com/category/hello-kitty-online"><em>HKO</em></a>, this blogger can say that this certainly doesn't seem like the case.<br /><br />Aslanbaigi explains how they plan to integrate email, blogging, and user video from the <a href="http://www.sanriotown.com">Sanriotown</a> portal into the game experience itself, making <em>Hello Kitty Online</em> a social media hub as much as it is casual MMO. Say what you will about the relative complexity of an <a href="http://www.ageofconan.com"><em>Age of Conan</em></a> -- <em>Hello Kitty Online</em> isn't just trying to compete with the big MMOs on the block, it's looking to take its place alongside <a href="http://www.facebook.com">Facebook</a>, <a href="http://www.myspace.com">MySpace</a>, and other social media giants. It's ambitious, to say the least.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/27/hkos-social-features-are-more-than-meets-the-eye/">HKO's social features are more than meets the eye</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 27 May 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.tentonhamster.com/node/1420>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/27/hkos-social-features-are-more-than-meets-the-eye/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1206781/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/27/hkos-social-features-are-more-than-meets-the-eye/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ali-aslanbaigi</category><category>facebook</category><category>hello-kitty-online</category><category>hko</category><category>myspace</category><category>sanrio-digital</category><category>sanriotown</category><category>social-media</category><category>social-networking</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Tue, 27 May 2008 16:00:00 EST</pubDate></item><item><title><![CDATA[Are Club Penguin's days of growth numbered?]]></title><link>http://massively.joystiq.com/2008/05/21/are-club-penguins-days-of-growth-numbered/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/21/are-club-penguins-days-of-growth-numbered/</guid><comments>http://massively.joystiq.com/2008/05/21/are-club-penguins-days-of-growth-numbered/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/club-penguin/" rel="tag">Club Penguin</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/kids/" rel="tag">Kids</a></p><div align="center"><a href="http://www.news.com/8301-13577_3-9948219-36.html?tag=nefd.riv"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/clubpenguinnielsen.jpg" /></a><br /></div>
An interesting report on social media by the Nielsen group recently found that <a href="http://www.clubpenguin.com"><em>Club Penguin</em></a>, the <a href="http://massively.joystiq.com/category/kids">kid-friendly</a> <a href="http://massively.joystiq.com/category/browser">browser-based</a> MMO acquired by <a href="http://massively.joystiq.com/tag/disney">Disney</a> last year for a robust $350 million, <a href="http://www.news.com/8301-13577_3-9948219-36.html?tag=nefd.riv">may be plateauing or even declining in growth in the face of newer</a>, more competitive social media experiences. While the Nielsen methodology is never made expressly clear (and no direct competitors managed to crack the Top 10), the report does indicate that using the same methodology, they found a 250% growth rate year-over-year just last August.<br /><br />MMO vet <a href="http://www.raphkoster.com/2008/05/20/the-market-glut/">Raph Koster is less than surprised by this development</a>, attributing the slight decline in unique visitors more to the increased competition in that space, rather than any specific detriment in <a href="http://massively.joystiq.com/category/club-penguin"><em>Club Penguin</em></a> itself. Raph speculates that we'll continue to see the market fragment as more kiddie MMOs enter the market. And, judging my store shelves these days, they're coming in droves. While he seems to be of the opinion that the days of these niche MMOs competing in the same arena as <a href="http://www.myspace.com">MySpace</a> and <a href="http://www.facebook.com">Facebook</a> are over, that doesn't mean there isn't a lot of money to be made and kids to be entertained.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/21/are-club-penguins-days-of-growth-numbered/">Are Club Penguin's days of growth numbered?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 21 May 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.news.com/8301-13577_3-9948219-36.html?tag=nefd.riv>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/21/are-club-penguins-days-of-growth-numbered/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1201184/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/21/are-club-penguins-days-of-growth-numbered/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>casual</category><category>club-penguin</category><category>disney</category><category>facebook</category><category>kiddie</category><category>market-fragmentation</category><category>myspace</category><category>nielsen</category><category>raph-koster</category><category>social-media</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Wed, 21 May 2008 19:00:00 EST</pubDate></item></channel></rss>
