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Posts tagged social-interaction

Storyboard: You ruined your own event

You're running a roleplaying event, and it's going well. It's lively, people are having fun, characters are playing off one another well, it's ideal. So you decide to push things a little further, to take things up a little more, and the next thing you see is people mumbling excuses and leaving...

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WildStar Wednesday sheds light on the game's social design

WildStar, like every other MMO, wants players to enjoy the company of other players. The team behind the game wants players invested in the community and in participating with one another. Victoria Dollbaum, the Social Systems Designer for the game and the writer of this week's WildStar...

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The Soapbox: Eat your tanking or you won't get your ice cream

Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. Picture this -- you're a parent of a squalling child. (For some...

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Alter-Ego: Working together is hard to do

The news earlier this week that DC Universe Online is now Sony Online Entertainment's best-selling game probably won't come as much of a surprise to anyone who has actually played it. There's an enormous amount of fun to be had in running through the game, and the storylines are incredibly well...

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The Daily Grind: Do you socialize differently in-game?

Some people are just naturally more social than others. Some of us have no trouble talking to new people, asking questions, making friends, and generally interacting with our fellow humans. Others struggle to even make eye contact with the cashier at the local McDonald's for fear of somehow...

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The Daily Grind: Where is your uncanny social valley?

Ravious at Kill Ten Rats took an amusing look at the scale of social interaction in MMOs the other day, outlining the type of interaction vs. the level of fun in a game, and it made us wonder. The type of gameplay preferred varies from person to person, of course. What one person views as the...

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The Daily Grind: What attitudes can you not stand?

Blizzard has always been known by the fans for going all-out with their jokes on April 1st, and this year was no exception. The entire Equipment Potency Equivalence Number was funny in its own right, but especially as an attitude prevalent not only among World of Warcraft players. No matter what...

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"Why do we play MMOs" series concludes

When we last checked in with Tobold, he was just starting up a new blog series looking into why we play MMO games to a greater degree than single-player games. That isn't to say that the MMO genre is bigger than the single-player genre, just that MMO gamers tend to focus on massively multi-player...

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Sony opens complete EverQuest 2 database to researchers

The players of EverQuest 2 might be pleased to learn that their gameplay may further science. They may be less enthused, however, to learn that a complete record of their interactions with one another is being studied by researchers. Following a session at the American Association for the...

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The Daily Grind: Is there a place for diplomacy in an MMO?

'Violence is the first refuge of the incompetent', wrote Isaac Asimov, and to a certain extent, that's true. But in an industry that caters to these primal impulses -- and thriving off of them, as well -- is there room for the non-violent path? Certainly, the violent response is more fun than...

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