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Posts tagged social-gaming

MMObility: The Chromebook 'All-In-One' project: More games

This will be my last week using the new Chromebook Pixel, at least here on Massively. I will continue to look at its techier side of things on my personal blog, just as I did with the original Chromebook All-In-One project. The shorter time frame for this series can be explained by the fact that...

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Rise and Shiny: Game of Thrones Ascent

There are several things that Game of Thrones Ascent, a social game by Disruptor Beam, does right. At the top of that list is the way the game works as a vehicle for easily digestible content, content that comes from some of the densest reading material in modern fantasy. For the record, I still...

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MMObility: Innogames' Fabio Lo Zito on cash shops, quality, and PvP

One of the greatest parts of my job is having the ability to take a peek into the minds of some of the industry's most creative developers. If an interview goes really well, I come away from it with not only a deeper understanding of mechanics or policies but some knowledge about the creative...

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The Soapbox: Using MMOs to relax and unwind

Every now and then, everyone needs to take a break from the hustle and bustle of everyday life to relax and unwind. The outside world can be loud, and the stresses of work and home life can add up quickly, so it helps to be able to switch off for a while. Some of us find relaxation in sitting...

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MMObility: How Facebook's recent changes affect MMOs

As you might be aware, Facebook is officially changing its policy on how an embedded MMO interacts with the famous social network. I'm no fan of reading through lines of policy changes and attempting to interpret them exactly, namely because reading about changes and fully experiencing them are...

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MMO Blender: A real-time Farmville MMO minus the Zynga

Let's talk about FarmVille for a minute. Yes, I mean the Zynga-produced FarmVille, the one that helped social gaming become what it is today. There are a lot of things that have been said about the game, like "it's not even a game" or "it preys on gamer's addictive natures" and all sorts of...

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The Soapbox: Social gaming won't destroy MMOs

Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. Richard Garriott has gone on record saying that he believes...

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Richard Garriott's Portalarium raises $7 million in funding

Richard Garriott designed Ultima Online and Tabula Rasa, and he has also been to outer space. This has apparently convinced several investors that funding his new company Portalarium is a sound decision, as it was recently announced that Portalarium has secured roughly $7 million in investment...

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E3 2012: Dragon Eternity's cross-platform warfare and weddings

Harken back, o reader, to ye olden days of E3 2012, if thou canst recall, as a great and powerful force of dragons has arrived among us. OK, so E3 wasn't that long ago (although it often feels like it), but something dragon-like has certainly surfaced: During the expo, I saw an impressive demo of...

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Facebook backing away from Facebook Credits and adding subscription billing

Facebook may not be your first choice for gaming, but it's impossible to ignore the influence that its games have had on pricing and the social landscape. Starting next month, the development team behind the site is empowering companies to give players a very novel way of paying for items: a...

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