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Posts tagged smartphone

MMObility: Command and Conquer's new twist on the MMORTS

I've had my fill of MMORTS games. I love them, and I mean love them, but after being asked to look at the 567,386th title from the genre, I am getting a wicked case of tunnel vision. Sometimes I wish I could hit a switch and see these games with the eyes of a brand-new player, to truly judge ...

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MMObility: An exclusive look at the Runespan in RuneScape

Jagex, developer of the ever-popular browser-based game RuneScape, is known for its rapid development schedule. Heck, I fully expect that this article will be outdated by the time I finish its rough draft. Players of the Jagex flagship MMO can log in to find new items, places to explore, and ...

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MMObility: Glitch's new updates stretch players' imaginations

When Tiny Speck, maker of the wonderfully odd browser-based sandbox Glitch, announced that it would be taking the game back to a beta state in order to retool many of the game's most essential systems, I was skeptical. Heck, I've remained skeptical. I stopped streaming the game due to time ...

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MMObility: The pros and cons of Tibia's browser version

Tibia is an MMO that has been hanging in there for many, many years. You have to give it respect for that alone. When you add on the fact that the game seems to be updated relatively frequently and boasts a pretty good-sized playerbase, it becomes even more intriguing. I've played it in the past ...

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MMObility: Killing the bland in Iruna Online

Once again, Droid Gamers sent me a sweet tip regarding yet another Android-based MMO. This time around, it's Iruna Online, a real and actual MMO complete with open worlds, "millions" of other players, quests, equipment and monsters. In fact, the game reminds me in some ways of Final Fantasy XI. ...

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MMObility: Parallel Mafia is not a typical Mafia game

If you have played Parallel Kingdom by PerBlue before, then a lot of what I am going to describe might sound familiar. If not, then it might sound very unique and exciting. The truth is that I have been attempting to get into Parallel Kingdom for a while but always found myself a bit overwhelmed, ...

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MMObility: The 16 MMOs in my pocket

I have a smartphone that is pretty much filled to the brim with actual, functional, persistent MMORPGs. Some of them are three-dimensional romps through massive worlds filled with dungeons and dragons; others are representational browser-based games that work through the phone's native browser; ...

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MMObility: Let's make a mobile MMO, part four

So here we are at the last part of a four-part mini-series in which Dave Toulouse, indie developer of games like Golemizer and Star Corsairs, and I have attempted to make a working mobile MMO. I started the series with the hopes of fostering discussion over design as well, and we have gotten some ...

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MMObility: Let's make a mobile game, part two

Last week I started working with Dave Toulouse, indie developer of Golemizer and Star Corsairs, to build our very own mobile MMO. For the sake of completing the project within the month of February, we kept our game designs simple and easy for anyone to play. The idea was not to create a ...

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MMObility: Two new MMOs, one tiny screen

You know what I love about discovering new mobile games? It's that moment when I realize they are actually pretty good and might give me some real MMO action on my smartphone. The biggest issue I have these days is separating the true MMOs from the social, multiplayer and singleplayer games that ...

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