Posts tagged smartphone 
MMObility: Let's make a mobile game, part two
Last week I started working with Dave Toulouse, indie developer of Golemizer and Star Corsairs, to build our very own mobile MMO. For the sake of completing the project within the month of February, we kept our game designs simple and easy for anyone to play. The idea was not to create a ...
MMObility: Two new MMOs, one tiny screen
You know what I love about discovering new mobile games? It's that moment when I realize they are actually pretty good and might give me some real MMO action on my smartphone. The biggest issue I have these days is separating the true MMOs from the social, multiplayer and singleplayer games that ...
The Daily Grind: Would you pay for an MMO's mobile app?
The rise of smartphone gaming has created a niche somewhere between mobile MMOs and regular MMOs: MMO apps. Games like World of Warcraft, EverQuest II, Fallen Earth, Lord of the Rings Online, the upcoming Guild Wars 2, and now RIFT all have (or will have) mobile apps that players can use to ...
Enter at Your Own Rift: Of apps and patches
On the surface, things have been relatively quiet in RIFT. The Fae Yule Event moved along merrily, but there hasn't been much revealed about update 1.7 yet. Fans are so used to the rapid pace of updates that they've made a minigame out of guessing what's coming and when it will arrive. But if ...
Get your lootables and chatables on with Trion's new RIFT iOS app
With little fanfare, Trion Worlds has released an iPhone mobile app this past weekend for RIFT that should make staying in touch with guildies and in-game events far easier for the on-the-go set. The app is called RIFT Mobile and is currently available for the low, low price of "free." The app ...
MMObility: Simplifying design for the mobile market
Whenever I write up something about a smartphone MMO, one of the most common complaints I hear is this: "If I wanted to play a game for several hours, I would sit at my gaming desktop." While this is true for many players, it is also true that games like Star Legends and Pocket Legends by ...
Rise and Shiny recap: Pocket Legends and Star Legends
This week my job was a bit harder than it usually is. This week I had to revisit Pocket Legends and Star Legends, the entirety of the Spacetime Studios lineup, in order to catch the updates and differences since both games were recently adapted to play within the Chrome browser. See, the ...
MMObility: Checking out 8Realms from Jagex
Jagex, maker of the very popular browser-based MMO RuneScape, has branched out into the world of the MMORTS. I call this a good thing, especially since I am such a fan of the genre. There are literally scores and scores of the strategy-based city builders out there. Many of them not only are ...
The Daily Grind: Do you play any mobile MMOs?
A guildie of mine and I were discussing phones this week, and we came to the joint conclusion that for us, mobile gaming, especially the mobile MMO market, is no draw at all when it comes to our phone selection. Unlike Beau, who writes Massively's mobile gaming column, MMObility, I don't relish ...
MMObility: What makes a good mobile game to me
Over the time I have been exploring mobile gaming, especially since I have been writing this column, I've discovered exactly what I like and dislike about the genre. Mobile MMOs are the tiniest niche within the greater world of MMOs. Some would say that MMOs are even a tiny corner of gaming in ...




