Two weeks ago, we covered initiation in the Summoner's Guidebook, and last week we covered zoning. Those two elements comprise the early and middle parts of a teamfight, but if you want to win in League of Legends, you need to finish strong. As a fight winds down, wounded players begin to ...
Even though League of Legends' new Honor Initiative has greatly improved the conduct of summoners as a whole, I've become very frustrated with "selfish" player behavior as of late. I've been playing a lot of ARAMs inbetween Dominion matches lately, and both game modes give rise to the same ...
Posted on Dec 7th 2013 10:00AM
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Posted on Dec 6th 2013 8:00PM