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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Second Life objects to become HTTP-aware]]></title><link>http://massively.joystiq.com/2009/07/08/second-life-objects-to-become-http-aware/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/08/second-life-objects-to-become-http-aware/</guid><comments>http://massively.joystiq.com/2009/07/08/second-life-objects-to-become-http-aware/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/tan-http-in-225.jpg" />While <a href="http://secondlife.com/"><em>Second Life</em></a> users wait with 'bated breath for the SLS 1.27 deployment that will sort out <a href="http://massively.joystiq.com/2009/07/01/linden-lab-addresses-second-life-group-chat-problems/">a large number of crippling group communications failures</a>, there's an extra bonus lurking in the code. SLS1.27 will be adding an HTTP-in feature which will allow HTTP requests to be sent to <a href="http://massively.joystiq.com/category/second-life"><em>Second Life</em></a> objects.</p>
<p>At present, <em>Second Life</em> objects can only 'dial out' to external Web-servers and services, but with few practical methods of communicating that external data and resources have changed, many object creators have had to settle for frequent polling of Web-services for data.</p><p><a href="http://massively.joystiq.com/2009/07/08/second-life-objects-to-become-http-aware/" rel="bookmark">Continue reading <em>Second Life objects to become HTTP-aware</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/08/second-life-objects-to-become-http-aware/">Second Life objects to become HTTP-aware</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 08 Jul 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=https://blogs.secondlife.com/community/technology/blog/2009/07/07/http-in-and-lsl-communications>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/08/second-life-objects-to-become-http-aware/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19090306/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/08/second-life-objects-to-become-http-aware/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aditi-grid</category><category>lsl</category><category>patches</category><category>scripting</category><category>second-life</category><category>sls-1.27</category><category>virtual-worlds</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Wed, 08 Jul 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[Linden Lab addresses Second Life group chat problems]]></title><link>http://massively.joystiq.com/2009/07/01/linden-lab-addresses-second-life-group-chat-problems/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/01/linden-lab-addresses-second-life-group-chat-problems/</guid><comments>http://massively.joystiq.com/2009/07/01/linden-lab-addresses-second-life-group-chat-problems/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/bugs/" rel="tag">Bugs</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/sl-technical-difficulties.jpg" />Since the rollout of <a href="http://secondlife.com/"><em>Second Life</em></a> server 1.26 the already unreliable <a href="http://massively.joystiq.com/category/second-life"><em>Second Life</em></a> group-chat system showed an almost crippling drop in reliability, compared to the previous 1.25 release. <a rel="external nofollow" href="https://blogs.secondlife.com/community/technology/blog/2009/07/01/a-status-update-on-group-chat">Linden Lab have estimated an overall 60% drop in the number of group-chat messages successfully delivered</a>, and the problem skews towards the larger groups, prompting many group owners to completely disable their group's chat functions to avoid online members from being spammed with error messages.</p>
<p>Linden Lab is reporting that server version 1.27, currently in quality assurance, represents a 300% improvement in group chat reliability over version 1.25 (or almost 1000% more reliable than what is currently operating on the <em>Second Life</em> grid today). As yet, no deployment date has been announced, but for many, the update cannot come soon enough.</p>
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            <td style="background: rgb(214, 214, 203) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"><em>Are you a part of the most widely-known collaborative virtual environment or keeping a close eye on it? Massively's <a href="http://massively.joystiq.com/category/second-life/">Second Life coverage</a> keeps you in the loop.</em></td>
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</table><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/01/linden-lab-addresses-second-life-group-chat-problems/">Linden Lab addresses Second Life group chat problems</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 01 Jul 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=https://blogs.secondlife.com/community/technology/blog/2009/07/01/a-status-update-on-group-chat>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/01/linden-lab-addresses-second-life-group-chat-problems/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19084408/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/01/linden-lab-addresses-second-life-group-chat-problems/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bugs</category><category>linden-lab</category><category>second-life</category><category>sls-1.25</category><category>sls-1.26</category><category>sls-1.27</category><category>virtual-worlds</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Wed, 01 Jul 2009 20:00:00 EST</pubDate></item></channel></rss>
