Posts tagged skills 
Five top tips for your first few days of Diablo III
Diablo III officially launched at midnight last night, opening the floodgates on what is possibly the most pre-ordered PC game in history. It's been almost 12 years since the previous game in the series launched, and it's still going to this day. Whether you've played previous games, have taken ...
Flameseeker Chronicles: Simplicity itself
ArenaNet is designing Guild Wars 2 to appeal to bucketloads of people. The studio's got the PvP and competition, the high-end dungeon challenge, the super-cooperative and dynamic PvE content, the compelling and branching storyline, the flashy (and occasionally sensibly flashy) armors -- there's a ...
PAX East 2012: Hands-on with Perfect World's Raiderz
TERA isn't the only upcoming MMO to feature big-ass monsters and action combat. Perfect World Entertainment showed us a demo of Raiderz at last weekend's PAX East, and producer Mark Hill was pretty enthusiastic about the game's level of polish. He also made a point of highlighting the amount of ...
RIFT developers answer a new round of community questions
There are a lot of questions within the RIFT community, questions the development team seeks to answer with a new set of responses to community inquiries. Some of the answers are a bit on the negative side; there are no plans to expand the game's lore into novels, for instance. There are also no ...
The Secret World's lead designer explains abilities, skills, gear, and more
Funcom's been pretty quiet since its GDC reveal of The Secret World. Today, though, lead designer Martin Bruusgaard has dropped the smack down on the information void via a lengthy blog post on the game's official site. You'll probably want a couple of caffeinated beverages for this one ...
The Secret World offers up a video diary on freeform progression
The Secret World is going to feature a lot of different monsters to contend with, and that means a lot of different tricks to deal with all of them. We've known for a while that the game will feature a freeform skill system, but in a recent video diary the development staff shows off some of ...
The Daily Grind: Should MMOs balance for PvP, PvE, or yes?
The original concept for Guild Wars is right there in the name: guild wars. There was no question that regardless of how much PvE content the game planned to feature, there'd be at least as much or more GvG content for the competitive folks. But as more and more skills were added to the game, ...
Not So Massively: Diablo III's rune system and new MOBA heroes
League of Legends discussed the Chinese community this week as part of its World Tour series. Dota 2 delivered three weeks worth of beta updates at once, including a new single draft game mode and matchmaking system. Heroes of Newerth released its latest hero this week, the fire-breathing dragon ...
MechWarrior Online discusses the fine details of advancement
MechWarrior Online continues its march along in development, but that's no reason for fans to just wait and see what happens. A new installment in the developer blog that answers community questions has just been unveiled, tackling a variety of different topics. The primary focus is on ...
Funcom reveals The Secret World skill deck templates
Funcom has penned a new dev diary at MMORPG.com, and the piece reveals three new skill decks from the firm's The Secret World title. What's a skill deck? It's The Secret World's answer to the how-do-you-make-a-level-free-MMORPG question, and it allows players to select from 500 abilities to ...




