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Posts tagged skills

Tattered Notebook: It's the little things that count in EQII updates

It's like they know me! You'd think with all the bag functionalities that SOE has introduced to EverQuest II this year that the devs have watched my livestreams and taken pity on me and my storage predicament. And it didn't stop with just one new addition; even after one set of sorting capabilities ...

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The Daily Grind: What abilities do you find the most fun to use?

Hitting 51 on my Scoundrel in Star Wars: The Old Republic meant getting what is probably the greatest ability ever, the ability to quickly roll forward. I absolutely love any sort of quick movement ability like that, especially rolls -- anything that lets me dart around the battlefield without ...

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Neverwinter gives players the freedom to buy skills

Quoting beta feedback as a reason, Cryptic is changing Neverwinter's character progression to allow players to purchase new skills via power points. Previously, specific skills were handed out automatically upon hitting certain levels, but apparently choice was a big request of testers. The ...

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Openly mock gravity with Age of Wushu's flying skills

The wuxia films that inspire many of Age of Wushu's mechanics have a fairly uniform attitude toward vertical mobility: screw gravity. Needless to say, the game takes that lesson to heart. A new article and video detailing the game's Flying skills makes it clear that players will not simply be ...

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New Neverwinter Rogue video emerges from the shadows

If you haven't had the opportunity to play a Trickster Rogue in either of Neverwinter's beta weekends, you might not be familiar with the class's skills and strategies. It relies on more than just backstabbing and evading, and it employs effective strike combinations to make the most of ...

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State of Decay Q&A talks skills, traits, and more

Undead Labs has posted the results of its latest State of Decay-focused Q&A session. The company parsed a bunch of the best community-generated queries and posted the answers in a mammoth forum thread that represents a great starting point if you're looking to learn more about the upcoming ...

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The battle is joined: Starting new and fighting through Final Fantasy XIV's relaunch

I know a lot about Final Fantasy XIV. This is surprising to no one; there's a reason Joystiq sent me to the preview event, a reason I write a weekly column about the game, and a reason I still have the Final Fantasy XIV collector's edition box sitting in my office. The net result is that I have ...

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Allods Online reveals new spells

Allods Online is drawing ever-nearer to a new expansion, Lords of Destiny. We've already been shown some of the new zones for the expansion; now it's time to take a look at some of the new spells. Characters who have reached at least level 52 will be able to unlock two powerful skills, which ...

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The Daily Grind: What's your favorite long-cooldown skill?

In Guild Wars 2, one of my favorite skills to use is the ability to unleash a cranky mechanical golem upon my foes. It only lasts for 40 seconds and has (I think) an 180-second cooldown, which means I don't get to use it as often as I'd like. However, it always makes me absurdly happy to pull it ...

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The Mog Log: Final Fantasy XIV's Armoury system, yesterday and tomorrow

Final Fantasy XIV has always sold its class system on the idea that you use it more as an a la carte buffet. Abilities you learn in one class are useful in another class, and as a result, your Gladiator is a mix of several different abilities in a single package. The idea at launch was that ...

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