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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[New Firefall dev blog discusses raising the skill ceiling]]></title><link>http://massively.joystiq.com/2012/05/24/new-firefall-dev-blog-discusses-raising-the-skill-ceiling/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/24/new-firefall-dev-blog-discusses-raising-the-skill-ceiling/</guid><comments>http://massively.joystiq.com/2012/05/24/new-firefall-dev-blog-discusses-raising-the-skill-ceiling/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/firefall/" rel="tag">Firefall</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/24/new-firefall-dev-blog-discusses-raising-the-skill-ceiling/"><img alt="Screenshot -- Firefall" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/firefall-1337888130.jpg" /></a></div>
<div>
	The other day we talked about <a href="http://www.massively.com/tag/red-5-studios">Red 5 Studios'</a> <a href="http://massively.joystiq.com/2012/05/22/firefall-video-blog-discusses-a-farewell-to-levels-and-a-return/">new development philosophy</a> for its upcoming MMOFPS, <em><a href="http://www.massively.com/category/firefall">Firefall</a></em>, and its decision to take things in a direction that's more focused on player skill than levels or gear. Today, the studio has released a new dev diary that expounds on this philosophy by discussing how it plans to make the game "approachable and exciting to players of all skill levels," while ensuring that it remains rewarding to the truly hardcore.<br />
	<br />
	The post begins by taking a look at the game's core combat, which contains "a number of weapons and abilities that are lower-twitch and lower-skill," such as beam weapons, AoE abilities, and splash damage. The post goes on to discuss a number of potential solutions to these problems, such as changing the high-splash-damage plasma cannon into a gun that deals lower splash damage, but with devastating direct-hit damage. It's an interesting read for players who are looking for a bit more skill-based gameplay in their MMOs, and <em>Firefall</em> fans in general would do well to go check out the full post on the game's official site.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/24/new-firefall-dev-blog-discusses-raising-the-skill-ceiling/">New Firefall dev blog discusses raising the skill ceiling</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 24 May 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/24/new-firefall-dev-blog-discusses-raising-the-skill-ceiling/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20244688/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/24/new-firefall-dev-blog-discusses-raising-the-skill-ceiling/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dev-blog</category><category>dev-diary</category><category>developer-blog</category><category>developer-diary</category><category>f2p</category><category>firefall</category><category>first-person-shooter</category><category>fps</category><category>free-to-play</category><category>mmo-shooter</category><category>mmofps</category><category>pvp</category><category>red-5</category><category>red-5-studios</category><category>sci-fi</category><category>shooter</category><category>skill</category><category>skill-ceiling</category><category>war</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Thu, 24 May 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[A Mild-Mannered Reporter: The obligations to the useless]]></title><link>http://massively.joystiq.com/2012/02/08/a-mild-mannered-reporter-the-obligations-to-the-useless/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/08/a-mild-mannered-reporter-the-obligations-to-the-useless/</guid><comments>http://massively.joystiq.com/2012/02/08/a-mild-mannered-reporter-the-obligations-to-the-useless/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/a-mild-mannered-reporter/" rel="tag">A Mild-Mannered Reporter</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/08/a-mild-mannered-reporter-the-obligations-to-the-useless/"><img alt="A Mild-Mannered Reporter header by A. Fienemann" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/coh-mmr.jpg" /></a></div>
I'm going to let all of you in on a secret. Actually, it might not be a secret; everyone might have figured this out by now independent of any admission on my part. But here it is, just the same.<br />
<br />
<em>I'm not actually a very good </em><a href="http://www.cityofheroes.com">City of Heroes</a><em> player</em>.<br />
<br />
I mean, I'm "good" in the sense that I play the game, enjoy it, think about it, try to improve my character appropriately... but I'm not actually very <em>skilled</em> at the game. My rotations look awkward, my slotting is usually sub-optimal, and my ability to recall important data is pretty paltry. I understand the mechanics just fine, but when it comes time to log into the game, somehow I wind up as the guy who just subtly makes the entire team worse. I'm not terribly skilled. And for all that I'm going to be playing the game for some time to come, I don't think that I'm ever going to reach the point that I say I'm really any good.<p><a href="http://massively.joystiq.com/2012/02/08/a-mild-mannered-reporter-the-obligations-to-the-useless/" rel="bookmark">Continue reading <em>A Mild-Mannered Reporter: The obligations to the useless</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/08/a-mild-mannered-reporter-the-obligations-to-the-useless/">A Mild-Mannered Reporter: The obligations to the useless</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 08 Feb 2012 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/08/a-mild-mannered-reporter-the-obligations-to-the-useless/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20164844/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/08/a-mild-mannered-reporter-the-obligations-to-the-useless/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-mild-mannered-reporter</category><category>city-of-heroes</category><category>city-of-villains</category><category>coh</category><category>column</category><category>cov</category><category>cox</category><category>feature</category><category>featured</category><category>humor</category><category>incarnate-system</category><category>ncsoft</category><category>opinion</category><category>paragon</category><category>paragon-studios</category><category>player-skill</category><category>skill</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 08 Feb 2012 20:30:00 EST</pubDate></item><item><title><![CDATA[Drakensang announces 'massive content updates']]></title><link>http://massively.joystiq.com/2011/12/12/drakensang-announces-massive-content-updates/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/12/drakensang-announces-massive-content-updates/</guid><comments>http://massively.joystiq.com/2011/12/12/drakensang-announces-massive-content-updates/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/12/drakensang-announces-massive-content-updates/"><img alt="Screenshot -- Drakensang Online" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/drakensang.jpg" /></a></div>
<div>
	<a href="http://www.massively.com/tag/bigpoint-games">Bigpoint Games</a> has announced that its free-to-play hack-and-slash title <a href="http://www.massively.com/tag/drakensang-online"><em>Drakensang Online</em></a> is receiving a "massive content update." Between now and December 25th, <em>Drakensang</em> players will be receiving a couple of large updates, plus a few smaller changes as well.<br />
	<br />
	The updates will introduce players to the Norlande, which will provide "a dozen new levels, numerous monsters and champions, new bosses, and new character items and equipment." To top it off, a player can experience all of this content as a new class, the agile Ranger. Rangers will also bring with them "a whole new skill system that makes skills easier and better to use, and significantly improves gameplay." To get in on the action, head on over to the game's official site.<br />
	<br />
	[Source: Bigpoint Games press release]</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/12/drakensang-announces-massive-content-updates/">Drakensang announces 'massive content updates'</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 12 Dec 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/12/drakensang-announces-massive-content-updates/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20126387/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/12/drakensang-announces-massive-content-updates/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bigpoint</category><category>bigpoint-games</category><category>class</category><category>drakensang</category><category>drakensang-online</category><category>f2p</category><category>free-to-play</category><category>level-cap</category><category>level-cap-increase</category><category>new-class</category><category>new-zone</category><category>norlande</category><category>ranger</category><category>skill</category><category>skill-system</category><category>skills</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Mon, 12 Dec 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[Leaderboard: Level-based vs. skill-based]]></title><link>http://massively.joystiq.com/2011/12/12/leaderboard-level-based-vs-skill-based/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/12/leaderboard-level-based-vs-skill-based/</guid><comments>http://massively.joystiq.com/2011/12/12/leaderboard-level-based-vs-skill-based/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/leaderboard/" rel="tag">Leaderboard</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/12/leaderboard-level-based-vs-skill-based/"><img alt="Leaderboard" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/leaderboard-1323693697.jpg" /></a></div>
When you think about it, the concept of "levels" in MMOs is downright strange -- and contrary to how we live life. I mean, do you suddenly "ding" to a new, arbitrary level after gaining a whole bunch of generic XP for killing spiders because your spouse/roommate/sibling is too scared to do so? Or do you increase your skills and abilities separately through training, learning and practice?<br />
<br />
And yet <a href="http://massively.joystiq.com/tag/level-based/">level-based gameplay</a> continues to dominate the MMORPG field, since along the way game designers thought we were too dumb to comprehend anything other than "Big number <em>good</em>. Small number <em>bad</em>." Although, to be fair, level-based gameplay has widespread recognition going for it, a quick and simple way to gauge your status versus an enemy's, and a long and storied tradition in video game history.<br />
<br />
Then again, there are a few MMOs that have said, no, we're going to give <a href="http://massively.joystiq.com/tag/skill-based/">skill-based gameplay</a> a try. These are the titles that allow you to focus on some abilities above others, deepening your character's growth at the cost of increased complexity (not to mention increased difficulty for devs to balance!). Whether it's accumulating a collection of skills or simply choosing which ones to improve, this type of system allows for more individual choice.<br />
<br />
Ultimately, the choice is yours as it is today. Which do you prefer: MMOs that go the level-based route or the skill-based one? Vote after the jump!<p><a href="http://massively.joystiq.com/2011/12/12/leaderboard-level-based-vs-skill-based/" rel="bookmark">Continue reading <em>Leaderboard: Level-based vs. skill-based</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/12/leaderboard-level-based-vs-skill-based/">Leaderboard: Level-based vs. skill-based</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 12 Dec 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/12/leaderboard-level-based-vs-skill-based/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20125528/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/12/leaderboard-level-based-vs-skill-based/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>featured</category><category>leaderboard</category><category>level</category><category>level-based-gameplay</category><category>levels</category><category>poll</category><category>polls</category><category>skill</category><category>skill-based</category><category>skill-based-gameplay</category><category>skills</category><category>vote</category><category>voting</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 12 Dec 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Should MMOs offer respecs?]]></title><link>http://massively.joystiq.com/2011/12/12/the-daily-grind-should-mmos-offer-respecs/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/12/the-daily-grind-should-mmos-offer-respecs/</guid><comments>http://massively.joystiq.com/2011/12/12/the-daily-grind-should-mmos-offer-respecs/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2011/12/12/the-daily-grind-should-mmos-offer-respecs/"><img alt="Glitch skill tree" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/image1-1323124407.jpg" /></a></div>
MMOs last for so long that you're almost guaranteed to get bored or make a mistake at some point during character development. Most games know this and allow you a do-over, be it through unlearning skills in sandboxes like <em><a href="http://massively.joystiq.com/tag/Glitch/">Glitch</a></em> and <em><a href="http://massively.joystiq.com/category/Ultima-Online/">Ultima Online</a></em> or respecing talent point choices in <em><a href="http://massively.joystiq.com/category/World-of-Warcraft/">World of Warcraft</a></em>. Lest your choices be trivialized, certain games insist on making respecs prohibitively expensive; <em><a href="http://massively.joystiq.com/category/City-of-Heroes/">City of Heroes</a></em> and <em><a href="http://massively.joystiq.com/category/Champions-Online/">Champions Online</a></em> even charge real money for respecs should you deplete your in-game allotment.<br />
<br />
But other MMOs simply provide no outlet for a do-over at all, like <em><a href="http://massively.joystiq.com/category/Star-Wars-The-Old-Republic/">Star Wars: The Old Republic</a></em>, which currently locks you into your advanced class choice at level 10, long before you're really capable of making that kind of decision. While the <a href="http://www.swtor.com/community/showthread.php?p=11568194#edit11568194">devs are still debating</a> respecs as a post-launch addition, a surprising number of players are vehemently opposed to the entire concept on the grounds that it makes character choices irrelevant.<br />
<br />
What say you -- should all games have respecs, or are do-overs just another form of "easymode"?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/12/the-daily-grind-should-mmos-offer-respecs/">The Daily Grind: Should MMOs offer respecs?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 12 Dec 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/12/the-daily-grind-should-mmos-offer-respecs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20121293/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/12/the-daily-grind-should-mmos-offer-respecs/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advanced-classes</category><category>brianna-royce-tdg</category><category>champions-online</category><category>city-of-heroes</category><category>coh</category><category>do-over</category><category>easymode</category><category>glitch</category><category>opinion</category><category>respec</category><category>respecs</category><category>skill</category><category>skills</category><category>star-wars-the-old-republic</category><category>swtor</category><category>talent-points</category><category>talent-trees</category><category>talents</category><category>tdg</category><category>the-daily-grind</category><category>ultima-online</category><category>unlearn</category><category>unlearning</category><category>uo</category><category>World-of-Warcraft</category><category>wow</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Mon, 12 Dec 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[The Firing Line: Getting into Global Agenda]]></title><link>http://massively.joystiq.com/2011/12/02/the-firing-line-getting-into-global-agenda/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/02/the-firing-line-getting-into-global-agenda/</guid><comments>http://massively.joystiq.com/2011/12/02/the-firing-line-getting-into-global-agenda/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/global-agenda/" rel="tag">Global Agenda</a>, <a href="http://massively.joystiq.com/category/the-firing-line/" rel="tag">The Firing Line</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/02/the-firing-line-getting-into-global-agenda/"><img alt="The Firing Line - header with various shooter avatars" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/tflgaheader.jpg" /></a></div>
OK, so you've heard about this whole <a href="http://globalagendagame.com"><em>Global Agenda</em></a> thing, and you've talked yourself into giving it a shot. It's completely free-to-play from start to finish these days, and the Unreal graphics, sci-fi setting, and strange mixture of hyper-competitive PvP and ultra-accessible PvE have always held a certain appeal.<br />
<br />
You're not sure, but you think it's kind of an MMO, given that it has persistent territory control, lots of quests, and plenty of progression-based gameplay. Maybe you're a pro skillz baller, or maybe the extent of your shooter knowledge is which end of the gun gets pointed at the bad guys.<br />
<br />
Either way, you'll likely have a good time in <a href="http://www.hirezstudios.com/hirezwp/">Hi-Rez's</a> spy-fi action title, and you'll have an even better time if you understand a few key points about the game prior to diving in.<p><a href="http://massively.joystiq.com/2011/12/02/the-firing-line-getting-into-global-agenda/" rel="bookmark">Continue reading <em>The Firing Line: Getting into Global Agenda</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/02/the-firing-line-getting-into-global-agenda/">The Firing Line: Getting into Global Agenda</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 02 Dec 2011 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/02/the-firing-line-getting-into-global-agenda/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20115530/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/02/the-firing-line-getting-into-global-agenda/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>classes</category><category>combat-rating</category><category>featured</category><category>firing-line</category><category>global-agenda</category><category>hi-rez</category><category>hi-rez-studios</category><category>merc</category><category>merc-pvp</category><category>microsoft-trueskill</category><category>mmo-shooter</category><category>mmotps</category><category>opinion</category><category>player-skill</category><category>pvp</category><category>sci-fi</category><category>shooter</category><category>skill</category><category>skill-based</category><category>skills</category><category>spy-fi</category><category>the-firing-line</category><category>third-person-shooter</category><category>tps</category><category>trueskill</category><category>tutorials</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 02 Dec 2011 09:00:00 EST</pubDate></item><item><title><![CDATA[New Dragon Nest videos show off Saint's Haven, new abilities]]></title><link>http://massively.joystiq.com/2011/09/26/new-dragon-nest-videos-show-off-saints-haven-new-abilities/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/26/new-dragon-nest-videos-show-off-saints-haven-new-abilities/</guid><comments>http://massively.joystiq.com/2011/09/26/new-dragon-nest-videos-show-off-saints-haven-new-abilities/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/dragon-nest/" rel="tag">Dragon Nest</a>, <a href="http://massively.joystiq.com/category/family/" rel="tag">Family</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/26/new-dragon-nest-videos-show-off-saints-haven-new-abilities/"><img alt="Screenshot -- Dragon Nest" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/dnheader.jpg" /></a></div>
<div>
	<a href="http://www.massively.com/tag/nexon">Nexon</a>'s dungeon-crawling beat-'em-up MMO <em><a href="http://www.massively.com/category/dragon-nest">Dragon Nest</a></em> is gearing up for its launch in just a couple of days, and the company has released a pair of videos to help pump up some excitement for the official release. The first trailer welcomes players to Saint's Haven, the new city to which players will be able to venture once the game officially goes live. The city provides players with a whopping 10 new dungeons as well as over 500 new quests.<br />
	<br />
	But what good are all those dungeons if you don't have the mad skills to clear 'em out? Don't worry, Nexon has you covered. Video number two focuses on all the fancy new abilities players will be granted when the game launches on the 28th. So whether you're a nimble Acrobat, a brutal Mercenary, or a zealous Paladin, you'll have plenty of new tricks up your sleeve to help turn the tide of battle.<br />
	<br />
	But less babble, more bashing, am I right? Head on past the cut for the full videos.</div><p><a href="http://massively.joystiq.com/2011/09/26/new-dragon-nest-videos-show-off-saints-haven-new-abilities/" rel="bookmark">Continue reading <em>New Dragon Nest videos show off Saint's Haven, new abilities</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/26/new-dragon-nest-videos-show-off-saints-haven-new-abilities/">New Dragon Nest videos show off Saint's Haven, new abilities</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 26 Sep 2011 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/26/new-dragon-nest-videos-show-off-saints-haven-new-abilities/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20066904/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/26/new-dragon-nest-videos-show-off-saints-haven-new-abilities/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>abilities</category><category>ability</category><category>dragon-nest</category><category>f2p</category><category>free-to-play</category><category>launch</category><category>nexon</category><category>nexon-america</category><category>official-launch</category><category>official-release</category><category>release</category><category>saints-haven</category><category>skill</category><category>skills</category><category>video</category><category>videos</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Mon, 26 Sep 2011 21:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: What is player skill, anyway?]]></title><link>http://massively.joystiq.com/2011/08/24/the-daily-grind-what-is-player-skill-anyway/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/24/the-daily-grind-what-is-player-skill-anyway/</guid><comments>http://massively.joystiq.com/2011/08/24/the-daily-grind-what-is-player-skill-anyway/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/24/the-daily-grind-what-is-player-skill-anyway/"><img alt="Screenshot -- Guild Wars 2" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/tdgheader2.jpg" /></a></div>
Today it's time to tackle the somewhat touchy subject of player skill in MMORPGs. With <a href="http://www.massively.com/category/guild-wars-2"><em>Guild Wars 2</em></a> touting <a href="http://massively.joystiq.com/2011/08/15/arenanet-unveiling-guild-wars-2-changes-with-gamescom-demo/">its active dodging system</a> and <a href="http://www.massively.com/category/tera"><em>TERA</em></a> just on the horizon with its action-based combat, many games seem to be attempting to force individual player skill to weigh more heavily in overall gameplay. <a href="http://massively.joystiq.com/2011/08/17/designer-jon-peters-outlines-guild-wars-2-pvp/"><em>Guild Wars 2</em>'s PvP</a> takes it a step further, putting all players on an even playing field with equal gear and equal stats, leaving the only undecided factor to be the skill of each individual player.<br />
<br />
But what is player skill? Some people argue that twitch-based gameplay (such as <em>GW2</em>'s dodging or <em>TERA</em>'s movement and aiming system) isn't skill but rather is a matter of reflexes. Some argue that regardless of gear or character stats, a truly skilled player will always come out on top. Some argue that skill is a matter of knowledge -- knowing your class and the class of your opponent.<br />
<br />
So today we ask you, what is player skill? Is it the ability to aim a shot in such a way that you lead a player across the map and nail him in the head? Is it knowing to save your cooldowns for when a particular class lands a nasty CC ability on you? Does gear play a part, or does it simply impede a truly balanced experience? Perhaps it's some combination of the above. What does player skill mean to you?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/24/the-daily-grind-what-is-player-skill-anyway/">The Daily Grind: What is player skill, anyway?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 24 Aug 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/24/the-daily-grind-what-is-player-skill-anyway/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20022614/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/24/the-daily-grind-what-is-player-skill-anyway/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-combat</category><category>dodging</category><category>gear</category><category>gw2</category><category>player-skill</category><category>skill</category><category>tdg</category><category>tera</category><category>the-daily-grind</category><category>twitch</category><category>twitch-based</category><category>twitch-based-gameplay</category><category>twitch-combat</category><category>what-is-skill</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Wed, 24 Aug 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Learning to let go]]></title><link>http://massively.joystiq.com/2011/07/17/eve-evolved-learning-to-let-go/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/17/eve-evolved-learning-to-let-go/</guid><comments>http://massively.joystiq.com/2011/07/17/eve-evolved-learning-to-let-go/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/eve-evolved/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/learning-title.jpg" vspace="4" /></a></div>
Bombarded by <a href="http://www.massively.com/2010/09/12/eve-evolved-death-of-an-industrialist/">the epic stories</a> emerging from <a href="http://www.eve-online.com"><em>EVE Online</em></a>'s colossal social sandbox, thousands of MMO addicts per month give in to temptation and pick up a free trial. Most drop the trial for one reason or another, but those who continue on to a full game subscription often fall into a common trap. Some enjoy the concept of the game enough to subscribe for a month, and a portion of those get invested enough in skill plans and the mission grind to stick about for two or three months. It's rare for a new or trial player to actually get into PvP or start <a href="http://massively.joystiq.com/2009/07/26/eve-evolved-just-another-week-in-the-sleepers-den/">creating the same epic sandbox stories that drew them to the game</a> in the first place, but this is exactly what they should be doing <a href="http://massively.joystiq.com/2010/09/26/eve-evolved-getting-into-pvp-from-day-one/">right from day one</a>.<br />
<br />
New players often spend their entire trial or first month of gameplay attempting to grapple with the enormity of <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>, absorbing as much information as they can in order to make informed decisions for themselves. It's easy to fall into the trap of thinking months of training skills and learning the basics of the game through reading or PvE will be required before you can PvP competitively or begin crafting your own epic story. I firmly believe that the real learning curve of <em>EVE</em> is in learning to let go of these ideas and to accept the loss of ships or items as part of the game. I believe new players need to discard their pre-conceived notions of <a href="http://massively.joystiq.com/2008/10/12/eve-evolved-the-cost-of-failure/">death penalty</a>, <a href="http://massively.joystiq.com/2010/06/06/eve-evolved-what-not-to-expect-from-eve-online/">what skill points represent</a>, and the idea of preparing for endgame.<br />
<br />
In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I look at how <em>EVE</em> is actually very forgiving for new players getting into PvP immediately, I challenge the learning curve myth, and I encourage new pilots to drop themselves into <em>EVE</em> at the deep end.<p><a href="http://massively.joystiq.com/2011/07/17/eve-evolved-learning-to-let-go/" rel="bookmark">Continue reading <em>EVE Evolved: Learning to let go</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/17/eve-evolved-learning-to-let-go/">EVE Evolved: Learning to let go</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 17 Jul 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/17/eve-evolved-learning-to-let-go/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19992811/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/17/eve-evolved-learning-to-let-go/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advice</category><category>alliance</category><category>alliances</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>death</category><category>death-penalty</category><category>endgame</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>featured</category><category>heist</category><category>learning-cliff</category><category>learning-curve</category><category>nyphur</category><category>opinion</category><category>politics</category><category>pvp</category><category>sandbox</category><category>scam</category><category>skill</category><category>skill-training</category><category>skills</category><category>theft</category><category>veteran</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 17 Jul 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[The Soapbox: Grinding skill instead of gear]]></title><link>http://massively.joystiq.com/2011/05/31/the-soapbox-grinding-skill-instead-of-gear/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/31/the-soapbox-grinding-skill-instead-of-gear/</guid><comments>http://massively.joystiq.com/2011/05/31/the-soapbox-grinding-skill-instead-of-gear/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/the-soapbox/" rel="tag">The Soapbox</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://streetfighter.com"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/sf2-shenglong.jpg" vspace="4" /></a></div>
<em>Disclaimer: <a href="http://www.massively.com/category/the-soapbox/">The Soapbox</a> column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column.</em><br />
<br />
One of the most troubling things I see in gamers these days is their incessant pursuit of loot. If you happen to play <a href="http://worldofwarcraft.com"><em>World of Warcraft</em></a>, you know that getting into a pick-up raid involves a lot of people waving around GearScore like it's an actual measurement of player ability. Ever tried to get into an Ultra-Max Security group in <a href="http://globalagendagame.com"><em>Global Agenda</em></a>? I hope you've got top-quality token gear and are level 50 because the time you spent getting those things matters a lot more than actually having any sort of skills.<br />
<br />
As a tournament fighting-game player, I take offense to this. You don't need to have an epic'd-out Chun Li to win in <em><a href="http://streetfighter.com">Street Fighter</a>.</em> In online games, gear is important, but it isn't the first thing you should be pursuing.<p><a href="http://massively.joystiq.com/2011/05/31/the-soapbox-grinding-skill-instead-of-gear/" rel="bookmark">Continue reading <em>The Soapbox: Grinding skill instead of gear</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/31/the-soapbox-grinding-skill-instead-of-gear/">The Soapbox: Grinding skill instead of gear</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 31 May 2011 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/31/the-soapbox-grinding-skill-instead-of-gear/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19952930/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/31/the-soapbox-grinding-skill-instead-of-gear/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>build</category><category>builds</category><category>endgame</category><category>featured</category><category>fotm</category><category>gear</category><category>gearscore</category><category>opinion</category><category>player-skill</category><category>pve</category><category>pvp</category><category>raiding</category><category>skill</category><category>skill-vs-gear</category><category>soapbox</category><category>spec</category><category>specs</category><category>talent</category><category>the-soapbox</category><category>you-must-defeat-sheng-long-to-stand-a-chance</category><dc:creator><![CDATA[Patrick Mackey]]></dc:creator><pubDate>Tue, 31 May 2011 15:00:00 EST</pubDate></item><item><title><![CDATA[Firefall dev blog talks skill vs. progression]]></title><link>http://massively.joystiq.com/2011/04/20/firefall-dev-blog-talks-skill-vs-progression/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/20/firefall-dev-blog-talks-skill-vs-progression/</guid><comments>http://massively.joystiq.com/2011/04/20/firefall-dev-blog-talks-skill-vs-progression/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://www.firefallthegame.com/2011/04/making-progress/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/firefall.jpg" vspace="4" /></a></div>
If you're a bit apprehensive about the balance between progression mechanics and skill-based gameplay in <a href="http://red5studios.com">Red 5's</a> upcoming <a href="http://firefallthegame.com"><em>Firefall</em></a> title, you're not alone. You're also in luck since senior designer <a href="http://massively.joystiq.com/tag/dave-williams">Dave Williams</a> has just posted a new <a href="http://www.firefallthegame.com/2011/04/making-progress/">dev blog</a> on that very topic.<br />
<br />
So what's the answer to this age-old design predicament? That's hard to pin down, and Williams spends quite a few words attempting to wrap our brains about the firm's plans for the game. In a nutshell, we can expect something called horizontal progression -- basically an "<em>enlargement of your toolset</em>" -- as opposed to the vertical progression in a typical RPG that often results in god-mode for players a couple of levels above their opponents.<br />
<br />
"<em>At the end of the day we want your ability to place your crosshairs over your enemies and pull the trigger to matter</em>," Williams explains. It's clear that <a href="http://massively.joystiq.com/tag/red-5-studios">Red 5</a> also wants to keep players engaged over the long-term, and how <a href="http://massively.joystiq.com/tag/firefall"><em>Firefall</em></a> manages the delicate balancing act between grind and fun will be interesting to watch.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/20/firefall-dev-blog-talks-skill-vs-progression/">Firefall dev blog talks skill vs. progression</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 20 Apr 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/20/firefall-dev-blog-talks-skill-vs-progression/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19919298/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/20/firefall-dev-blog-talks-skill-vs-progression/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dave-williams</category><category>dev-blog</category><category>dev-diary</category><category>f2p</category><category>firefall</category><category>free-to-play</category><category>grind</category><category>mmo-shooter</category><category>player-skill</category><category>progression</category><category>red-5-studios</category><category>sci-fi</category><category>shooter</category><category>skill</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 20 Apr 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[Choose My Adventure: Making the world (a better place?)]]></title><link>http://massively.joystiq.com/2011/03/30/cma-making-the-world-a-better-place/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/30/cma-making-the-world-a-better-place/</guid><comments>http://massively.joystiq.com/2011/03/30/cma-making-the-world-a-better-place/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/polls/" rel="tag">Polls</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Massively Hands-on</a>, <a href="http://massively.joystiq.com/category/choose-my-adventure/" rel="tag">Choose My Adventure</a>, <a href="http://massively.joystiq.com/category/xsyon/" rel="tag">Xsyon</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/choose-my-adventure"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/cma-x-title.jpg" vspace="4" /></a></div>
Here we are, drawing closer to the end of our <a href="http://massively.joystiq.com/category/choose-my-adventure">Choose My Adventure</a> journey, and I feel like I have just barely gotten started in <a href="http://www.xsyon.com/"><em>Xsyon</em></a>! There is so much left to do; I haven't even scratched the surface of my goals yet. Since construction is a slow process and gathering resources is taking longer and longer each day (you should see the workout I get hauling logs!), my personal fortress is still just a few completed walls and one pillar. I also haven't managed to circumvent the lake, find any chalk, or convince anyone to let me be President/Supreme Ruler of the Lake.<br />
<br />
All right, maybe I haven't really tried hard at that last goal, but this week has seen your CMA correspondent meeting and greeting neighbors throughout the region, gathering resources, politely declining tribe invites (I will remain true to <a href="http://massively.joystiq.com/2011/03/16/choose-my-adventure-and-so-it-began-again/">the vote</a> throughout our adventures), and attempting to improve my <a href="http://massively.joystiq.com/2011/03/23/choose-my-adventure-ive-been-digging-on-the-homestead/">skill in architecture</a>. Also, I have enjoyed some relaxing fishing. As jaunts into the wilds for wood became longer each day, I kept watch over my shoulder with a touch of apprehension, always on the lookout for hostile folks and animals alike. There is always some question as to whether or not the elusive animals are in the game, but I have had a couple of run-ins with a mama and baby bear that ended poorly for me, so I try to never let my guard down.<br />
<br />
What else did I learn this week about life on the shores of Lake Tahoe? Hike past the break to take a look at this week's adventures in <a href="http://massively.joystiq.com/category/xsyon"><em>Xsyon</em></a> and then vote on how we approach combat for our final installment of Choose My Adventure.<p><a href="http://massively.joystiq.com/2011/03/30/cma-making-the-world-a-better-place/" rel="bookmark">Continue reading <em>Choose My Adventure: Making the world (a better place?)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/30/cma-making-the-world-a-better-place/">Choose My Adventure: Making the world (a better place?)</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 30 Mar 2011 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/30/cma-making-the-world-a-better-place/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19893580/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/30/cma-making-the-world-a-better-place/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>choose-my-adventure-mj-guthrie</category><category>choose-my-adventure-xsyon</category><category>combat</category><category>crafting</category><category>crafting-system</category><category>CraftingBuildings</category><category>explore</category><category>exploring</category><category>featured</category><category>fishing</category><category>notorious-games</category><category>poll</category><category>polls</category><category>post-apocalyptic</category><category>pvp</category><category>Sandbox</category><category>sandbox-experience</category><category>sandboxing</category><category>skill</category><category>skill-mastery</category><category>skills</category><category>survival-tips</category><category>travel</category><category>xsyon</category><category>xsyon-earth-2012</category><category>xsyon-prelude</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Wed, 30 Mar 2011 19:30:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: What's your least favorite sort of boss fight?]]></title><link>http://massively.joystiq.com/2011/03/16/the-daily-grind-whats-your-least-favorite-sort-of-boss-fight/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/16/the-daily-grind-whats-your-least-favorite-sort-of-boss-fight/</guid><comments>http://massively.joystiq.com/2011/03/16/the-daily-grind-whats-your-least-favorite-sort-of-boss-fight/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://dragonage.bioware.com/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/da2-skills-epl-314-1300141463.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
If you study a fair bit of literary theory, you'll come across the idea that there are only a handful of different stories at the most basic level. The same is true of boss fights in most MMOs -- while there are variants, you can generally break a fight down to its component elements. DPS races, gear checks, endurance fights, add management, positioning battles... from <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a> to <a href="http://www.lotro.com"><em>Lord of the Rings Online</em></a> to <a href="http://www.cityofheroes.com"><em>City of Heroes</em></a>, there are going to be fights where you have to avoid standing in things while killing the boss gradually.<br />
<br />
Of course, each of these fights can bring different challenges, but not all of them are entirely welcome ones. So which set of mechanics do you find the least appealing? Do you find positioning fights irritating as they completely disregard character stats in favor of dancing? Do you dislike DPS races where everyone just brainlessly pounds on the keyboard? Are you sick of burning down non-entities in order to fight the actual boss? Or is there another mechanic altogether that gets your goat?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/16/the-daily-grind-whats-your-least-favorite-sort-of-boss-fight/">The Daily Grind: What's your least favorite sort of boss fight?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 16 Mar 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/16/the-daily-grind-whats-your-least-favorite-sort-of-boss-fight/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19879403/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/16/the-daily-grind-whats-your-least-favorite-sort-of-boss-fight/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>boss</category><category>boss-fight</category><category>bosses</category><category>challenges</category><category>culture</category><category>endgame</category><category>fight-mechanics</category><category>game-mechanics</category><category>opinion</category><category>skill</category><category>strategy</category><category>tactics</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 16 Mar 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[Snowballs piling up in Hell: Faxion Online enters its second closed beta test]]></title><link>http://massively.joystiq.com/2011/02/25/snowballs-piling-up-in-hell-faxion-online-enters-its-second-clo/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/25/snowballs-piling-up-in-hell-faxion-online-enters-its-second-clo/</guid><comments>http://massively.joystiq.com/2011/02/25/snowballs-piling-up-in-hell-faxion-online-enters-its-second-clo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/faxion-online/" rel="tag">Faxion Online</a></p><div style="text-align: center;">
	<a href="http://www.faxiononline.com"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/faxion.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
"Free to pray, free to prey, free to play," the tagline goes. While <a href="http://www.faxiononline.com"><em>Faxion Online</em></a> continues to milk all of the religious-themed puns the team can think of (and it's hard not to add your own!), this afterlife MMO continues to charge ahead with the second phase of its beta process.<br />
<br />
<a href="http://massively.joystiq.com/tag/utv-true-games/">UTV True Games</a> announced that <a href="http://massively.joystiq.com/category/faxion-online/"><em>Faxion Online</em></a> has entered its second closed beta test, which has been expanded to include new players and a number of improvements implemented after the first test. <em>Faxion</em> now has an improved starter tutorial that invites players to learn about heavenly living or hellish confluct, depending on the class chosen. Other improvements include class reballancing, new areas and teleportation stones that help warriors get to the conflicts even faster than before.<br />
<br />
UTV's <a href="http://massively.joystiq.com/tag/frank-lucero/">Frank Lucero</a> credits the players for shaping the game's development: <em>"The responses to the first closed beta have been incredible in helping us determine updates for this second phase."</em><br />
<br />
You can check out this tongue-in-cheek PvP MMO <a href="http://www.faxiononline.com/user/register">by signing up for the beta test</a> or by vicariously experiencing the spiritual planes in <a href="http://massively.joystiq.com/2011/01/21/massivelys-first-look-at-faxion-online/">our <em>Faxion Online</em> first impressions</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/25/snowballs-piling-up-in-hell-faxion-online-enters-its-second-clo/">Snowballs piling up in Hell: Faxion Online enters its second closed beta test</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 25 Feb 2011 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/25/snowballs-piling-up-in-hell-faxion-online-enters-its-second-clo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19859218/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/25/snowballs-piling-up-in-hell-faxion-online-enters-its-second-clo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>afterlife</category><category>beta</category><category>beta-test</category><category>class</category><category>closed-beta</category><category>closed-beta-test</category><category>faxion</category><category>faxion-online</category><category>frank-lucero</category><category>heaven</category><category>hell</category><category>multi-class</category><category>multi-classing</category><category>puns</category><category>pvp</category><category>religious</category><category>skill</category><category>tutorial</category><category>utv</category><category>utv-true-games</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 25 Feb 2011 12:30:00 EST</pubDate></item><item><title><![CDATA[Ask Massively: Massively is one of those multiple-robot Transformers edition]]></title><link>http://massively.joystiq.com/2011/02/03/ask-massively-massively-is-one-of-those-multiple-robot-transfor/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/03/ask-massively-massively-is-one-of-those-multiple-robot-transfor/</guid><comments>http://massively.joystiq.com/2011/02/03/ask-massively-massively-is-one-of-those-multiple-robot-transfor/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/ask-massively/" rel="tag">Ask Massively</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;"><a href="http://tfwiki.net/wiki/Combiner"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/askmassively-epl-201.jpg" /></a></div>
The <a href="http://tfwiki.net/wiki/Combiner">technical term</a> depends on how much of a fan you are and whether or not you want to be a jerk. The only term that has been officially used with any regularity is "combiner," which describes nicely what's going on but isn't terribly evocative. "Gestalt" is always a popular fan term, but it's also clearly the sort of term that bored 20-year-old psych student comes up with when talking about a cartoon online instead of doing homework.<br />
<br />
You know what? Let's just say we're a supergroup, like <a href="http://en.wikipedia.org/wiki/Asia_%28band%29">Asia</a>. That's easier.<br />
<br />
So while you're queueing up "<a href="http://www.youtube.com/watch?v=RO05i1fYWEA">Heat of the Moment</a>" and cursing me for getting that song stuck in your head for the next four days, it's time for <a href="http://massively.joystiq.com/category/Ask-Massively/">Ask Massively</a>, which this week features questions about the staff's opinions on games past, present, and future. Fun for everyone! And of course, you can send in your question to <a href="mailto:ask@massively.com">ask@massively.com</a>, or you can just leave it in the comment field.<p><a href="http://massively.joystiq.com/2011/02/03/ask-massively-massively-is-one-of-those-multiple-robot-transfor/" rel="bookmark">Continue reading <em>Ask Massively: Massively is one of those multiple-robot Transformers edition</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/03/ask-massively-massively-is-one-of-those-multiple-robot-transfor/">Ask Massively: Massively is one of those multiple-robot Transformers edition</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 03 Feb 2011 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/03/ask-massively-massively-is-one-of-those-multiple-robot-transfor/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19824628/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/03/ask-massively-massively-is-one-of-those-multiple-robot-transfor/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ask-massively</category><category>crafting</category><category>creativity</category><category>culture</category><category>featured</category><category>first-games</category><category>mainstream</category><category>mmo-history</category><category>nostalgia</category><category>old-features</category><category>old-games</category><category>opinion</category><category>personal-history</category><category>roleplaying</category><category>sandbox</category><category>skill</category><category>skill-based-combat</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 03 Feb 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[Final Fantasy XI details big experience and skill gain increases]]></title><link>http://massively.joystiq.com/2011/02/01/final-fantasy-xi-details-big-experience-and-skill-gain-increases/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/01/final-fantasy-xi-details-big-experience-and-skill-gain-increases/</guid><comments>http://massively.joystiq.com/2011/02/01/final-fantasy-xi-details-big-experience-and-skill-gain-increases/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a></p><div style="text-align: center;"><a href="http://www.playonline.com"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/ffxi-expgains-epl-201.jpg" /></a></div>
While we still don't know exactly when February's mini-version update will fall, <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a> players are going to have two very big things to look forward to when the change goes live. Previous updates had promised adjustments to skill gains and experience points, but without any hard numbers to back up those statements, some fans were quite reasonably skeptical. But the team has spoken, and <a href="http://www.playonline.com/pcd/topics/ff11us/detail/6177/detail.html">now we have some idea of what to expect</a> -- Even Match monsters will give roughly double their current experience, and skill gains are possible on Decent Challenge or higher enemies.<br />
<br />
The former could well mean that the amount of experience seen by players will be doubled across the board, or it could simply mean that the scaling will work a bit differently. Similarly, the skill gains will allow players to level up weapons far more easily, especially with the promise of larger numbers for each gain, easing the pain of finally getting a 0.1 increase after half an hour of work. Players will have to wait a little while longer to see the specifics at work, but <a href="http://www.playonline.com/pcd/topics/ff11us/detail/6177/detail.html">the two adjustments</a> should give <a href="http://massively.joystiq.com/category/Final-Fantasy-XI/"><em>Final Fantasy XI</em></a>'s players a much easier leveling experience, especially for neglected jobs or subjobs.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/01/final-fantasy-xi-details-big-experience-and-skill-gain-increases/">Final Fantasy XI details big experience and skill gain increases</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 01 Feb 2011 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/01/final-fantasy-xi-details-big-experience-and-skill-gain-increases/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19824520/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/01/final-fantasy-xi-details-big-experience-and-skill-gain-increases/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>experience</category><category>experience-gains</category><category>february-mini-version-update</category><category>ff</category><category>ff11</category><category>ffxi</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-xi</category><category>mini-version-update</category><category>news</category><category>patches</category><category>skill</category><category>skill-gains</category><category>square</category><category>square-enix</category><category>version-update</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 01 Feb 2011 21:00:00 EST</pubDate></item><item><title><![CDATA[Wings Over Atreia: Making the cut]]></title><link>http://massively.joystiq.com/2010/10/25/wings-over-atreia-making-the-cut/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/25/wings-over-atreia-making-the-cut/</guid><comments>http://massively.joystiq.com/2010/10/25/wings-over-atreia-making-the-cut/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/wings-over-atreia/" rel="tag">Wings Over Atreia</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/wings-over-atreia"><img alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/woaheader-1276368892.jpg" /></a><br />
	<em> </em></div>
<div>
	<em>"What position are you applying for?" The interviewer listens and nods.</em></div>
<div>
	<br />
	<em>"Mmhmm. Thank you. Now, what special skills can you bring to the team?"<br />
	<br />
	</em><em>"Please list all previous experience and describe your major accomplishments." </em><em>A pause.<br />
	<br />
	</em><em>"Have you the required equipment to adequately perform your duties?" </em></div>
<br />
<em>The interviewer is quiet while sizing up the applicant.<br />
<br />
"I'm sorry, but you just don't quite have what we are looking for. Next!"</em><br />
<br />
Sound familiar? No, this isn't a job interview -- this is the rigmarole many players experience simply to get into a group in <a href="http://us.ncsoft.com/en/">NCsoft's</a> <a href="http://na.aiononline.com/"><em>Aion</em></a>. You might think that time of day or availability of people in the right level range would have the most affect on forming up a group, whether in a legion or a PUG. Instead, players often must contend with an entirely different beast before even stepping foot into an instance: group elitism.<br />
<br />
Unless you have a regular group of friends with identical play times or a very supportive legion, you are apt to occasionally find yourself in the situation of seeking a group while traipsing about Atreia. Even with a regular group, there are going to be times you are left more-or-less on your own and just want to get something done. Thus begins the (oft times unpleasant) task of creating or finding a group. Like a microcosm of <a href="http://massively.joystiq.com/2010/08/30/wings-over-atreia-daevas-of-our-lives/">drama</a> played out in short spurts, group formation showcases a variety of less-than-desirable attributes: greed; envy; lust; selfishness; and inflated egos. Just how exclusive can this process become? Your inclusion could ride solely on your class, equipment, or skill set, and have nothing to do with your ability and skill as a player. Heck, even <a href="http://massively.joystiq.com/2010/10/18/wings-over-atreia-whats-in-a-name/">your name</a> may keep you out of groups.<br />
<br />
Join me past the cut to explore elitism in group dynamics in <a href="http://massively.joystiq.com/category/aion"><em>Aion</em></a>.<p><a href="http://massively.joystiq.com/2010/10/25/wings-over-atreia-making-the-cut/" rel="bookmark">Continue reading <em>Wings Over Atreia: Making the cut</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/25/wings-over-atreia-making-the-cut/">Wings Over Atreia: Making the cut</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 25 Oct 2010 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/10/25/wings-over-atreia-making-the-cut/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19686262/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/25/wings-over-atreia-making-the-cut/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>aion-game</category><category>archetype</category><category>Archetypes</category><category>atreia</category><category>classes</category><category>cleric</category><category>drama</category><category>elitism</category><category>featured</category><category>geared</category><category>grouping</category><category>groups</category><category>healers</category><category>instances</category><category>legion</category><category>names</category><category>naming</category><category>nc-soft</category><category>nc-soft-aion</category><category>ncsoft</category><category>ncsoft-aion</category><category>pug</category><category>pugs</category><category>reputation</category><category>skill</category><category>skill-set</category><category>skills</category><category>t-labs</category><category>tank</category><category>tanking</category><category>templar</category><category>theobomos</category><category>Wings-Over-Atreia</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Mon, 25 Oct 2010 11:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: What not to expect from EVE Online]]></title><link>http://massively.joystiq.com/2010/06/06/eve-evolved-what-not-to-expect-from-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/06/06/eve-evolved-what-not-to-expect-from-eve-online/</guid><comments>http://massively.joystiq.com/2010/06/06/eve-evolved-what-not-to-expect-from-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/notexpect-titleb.jpg" /></a></div>
Of all the MMOs on the market today, few are as polarising as <a href="http://www.eve-online.com/"><em>EVE Online</em></a>. While the game has <a href="http://massively.joystiq.com/2010/03/14/gdc10-torfi-frans-olafsson-gives-details-on-tyrannis-incarna-a/">over 330,000 active subscriptions</a> and I've absolutely loved it for over six years, I still find myself introducing new people to it with the words "It's not for everyone." It does seem to be the case that <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> just doesn't mesh with some gamers. The user interface can look overwhelming, the combat can seem detached and <a href="http://www.escapistmagazine.com/videos/view/zero-punctuation/208-Eve-Online">the gameplay is often written off as boring</a>.<br />
<br />
Players coming from other MMOs are at risk of bringing some fundamental preconceptions about MMO design with them that don't really apply to <em>EVE</em>. These basic misunderstandings in how the game works can be a source of frustration or confusion for people who genuinely want to get into <em>EVE</em>. I find myself answering the same barrage of questions each time I introduce someone to the game, ranging in complexity from "What's the best race?" or "What's the best ship?" to the inevitable "How can I catch up to older players?" or "What should I do now?"<br />
<br />
In this article, I look at three key ways <em>EVE</em> differs from the MMO norm and what new players can do to overcome these potential stumbling blocks.<strong><br />
</strong><p><a href="http://massively.joystiq.com/2010/06/06/eve-evolved-what-not-to-expect-from-eve-online/" rel="bookmark">Continue reading <em>EVE Evolved: What not to expect from EVE Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/06/06/eve-evolved-what-not-to-expect-from-eve-online/">EVE Evolved: What not to expect from EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 06 Jun 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/06/06/eve-evolved-what-not-to-expect-from-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19504730/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/06/eve-evolved-what-not-to-expect-from-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Achievements</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>goals</category><category>learning-cliff</category><category>Learning-Curve</category><category>leveling</category><category>new-player-experience</category><category>new-players</category><category>newbie</category><category>opinion</category><category>pvp</category><category>sandbox</category><category>skill</category><category>skills</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 06 Jun 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[Star Trek Online to feature skill-based leveling]]></title><link>http://massively.joystiq.com/2009/09/17/star-trek-online-to-feature-skill-based-leveling/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/09/17/star-trek-online-to-feature-skill-based-leveling/</guid><comments>http://massively.joystiq.com/2009/09/17/star-trek-online-to-feature-skill-based-leveling/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a></p><div align="center"><a href="http://massively.joystiq.com/category/star-trek-online/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/09/6yrezs53wd.jpg" /></a><br /></div>
So, <a href="http://startrekonline.com/node/396"><em>Star Trek Online</em> is using a skill-based progression system</a> where experience earned translates into new skill points instead of new levels. Players start at the wide end and specialize into the "point" of the triangle as they progress in rank. Speaking of ranks, there are five of them: Lieutenant, Lieutenant Commander, Commander, Captain and Admiral.<br /><br />It sounds like the nature of the system is to allow players some granularity in their specialization as they level. The types of skills invested in at the Lieutenant rank will determine what kinds of more specialized skills are available at the Lieutenant Commander rank. Then, once a player invests enough skill points to become a Commander, <a href="http://massively.joystiq.com/2009/09/08/pax-2009-hands-on-and-phasers-locked-with-star-trek-online/">they'll dig even further</a> into their chosen specialty.<br /><br />There's a lot more detail in the Ask Cryptic write-up, and you can even post questions directly to the devs in the <a href="http://forums.startrekonline.com/showthread.php?t=26618">forum thread</a> linked to the article.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/09/17/star-trek-online-to-feature-skill-based-leveling/">Star Trek Online to feature skill-based leveling</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 17 Sep 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://startrekonline.com/node/396>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/17/star-trek-online-to-feature-skill-based-leveling/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19164430/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/17/star-trek-online-to-feature-skill-based-leveling/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ask-cryptic</category><category>atari</category><category>cryptic</category><category>cryptic-studios</category><category>progression</category><category>skill</category><category>skill-based</category><category>skills</category><category>star-trek-online</category><category>sto</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Thu, 17 Sep 2009 17:00:00 EST</pubDate></item><item><title><![CDATA[Anti-Aliased: Serious business guys, serious business pt. 2]]></title><link>http://massively.joystiq.com/2009/03/27/anti-aliased-serious-business-guys-serious-business-pt-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/27/anti-aliased-serious-business-guys-serious-business-pt-2/</guid><comments>http://massively.joystiq.com/2009/03/27/anti-aliased-serious-business-guys-serious-business-pt-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/raiding/" rel="tag">Raiding</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/grouping/" rel="tag">Grouping</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/anti-aliased/" rel="tag">Anti-Aliased</a></p><div align="center"><a href="http://massively.joystiq.com/category/anti-aliased"><span style="font-weight: bold;"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/lolzfootball.jpg" alt="" /></span></a><br /><span style="font-weight: bold;"></span></div>
<span style="font-weight: bold;">You might see where this is going now...</span><br /> <br /> This is a hard concept to explain, yet it's the concept that drives all social games, real-life based or online based. If you're taking the game so seriously that you're not having fun, then you've found the line where the problem begins.<br /> <br /> "Serious business" sounds like a joke, but all games have some degree of seriousness in them. The only ones that are truly unbound by this rule are the ones that are entirely luck based, like <a href="http://en.wikipedia.org/wiki/Game_of_life"><em>The Game of Life</em></a>, <a href="http://www.boardgames.com/chutandlad.html"><em>Chutes and Ladders</em></a>, or <a href="http://en.wikipedia.org/wiki/Trouble_(board_game)"><em>Trouble</em></a>, where the dice determine the progress of game play. Players have no true input into the game, thus no true focus is required.<br /> <br />
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            <h2><strong>"</strong>So are games getting too serious? Nope. They're doing the same things they've always been doing.<strong>"</strong></h2>
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Once decision making is introduced, strategies begin. Once strategies are introduced, players will formulate efficient ways to win and those winning methods will always win unless luck determines otherwise or a more efficient strategy is found. Regarding our MMO games, which require player movement, button presses, and (to some degree) luck, you will need players who are focused. If players aren't standing in the right places or if the right skills aren't being used, then loss will almost constantly occur. Players don't gather in raids to lose, they gather in raids to win.<br /> <br /> A football team and a raiding party are actually closer than one might think. Both get together to overcome a challenge presented to them, whether it be the Blue Mountain Eagles from the other side of the county or <a href="http://www.wowwiki.com/Patchwerk">Patchwerk</a> of <a href="http://www.wowwiki.com/Naxxramas">Naxxramas</a>. The fun comes from the work of overcoming the challenge; from "winning" the game. Sure, there might be rewards involved, like trophies or purple loot, but there is also going to be work involved. So are games getting too serious? Nope. They're doing the same things they've always been doing.<br /> <br /> So next time you're in that raid group, or next time you're on that PvP team, or in that corporation war, or sieging that city, remember that focusing is not being overly serious. It's about working to get the task done, not screaming at one another. It also means that perhaps you might want to save your list of jokes and gossip for another time.<br /> <br /> There's always more time to kid with friends. But right now is one of the few times you may be standing in front of Malygos.<br /> <em><br /></em> <hr /><img hspace="4" border="1" align="left" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/colinswoop.jpg" /> <em>Colin Brennan is the weekly writer of Anti-Aliased who is still forced to make decisions he totally doesn't want to. When he's not writing here for Massively, he's rambling on his personal blog, <a href="http://experiencecurve.wordpress.com/">The Experience Curve</a>. If you want to message him, send him an e-mail at colin.brennan AT weblogsinc DOT com. You can also follow him on Twitter through <a href="http://twitter.com/massively">Massively</a>, or through his <a href="http://twitter.com/sera_brennan">personal feed</a>.</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/27/anti-aliased-serious-business-guys-serious-business-pt-2/">Anti-Aliased: Serious business guys, serious business pt. 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 27 Mar 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/03/27/anti-aliased-serious-business-guys-serious-business-pt-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1500581/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/27/anti-aliased-serious-business-guys-serious-business-pt-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anti-aliased</category><category>chance</category><category>chutes-and-ladders</category><category>football</category><category>fun</category><category>games</category><category>grouping</category><category>luck</category><category>pve</category><category>pvp</category><category>raiding</category><category>serious-business</category><category>seriousness</category><category>skill</category><category>strategy</category><category>the-game-of-life</category><category>trouble</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Fri, 27 Mar 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[Massively's EVE Online new player guide]]></title><link>http://massively.joystiq.com/2009/01/19/massivelys-eve-online-new-player-guide/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/01/19/massivelys-eve-online-new-player-guide/</guid><comments>http://massively.joystiq.com/2009/01/19/massivelys-eve-online-new-player-guide/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/massively-highlights/" rel="tag">Massively highlights</a>, <a href="http://massively.joystiq.com/category/education/" rel="tag">Education</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p>Since I began writing <a href="http://massively.joystiq.com/category/eve-evolved/">the EVE Evolved column</a>, I've always prided myself on making the articles I write as accessible as possible to new <em><a href="http://www.eve-online.com">EVE Online</a></em> players and even people who don't play the game. From my first guide on <em><a href="http://massively.joystiq.com/category/eve-online/">EVE</a></em>'s <a href="http://massively.joystiq.com/2008/05/05/eve-evolved-skill-system-demystified-part-1/">skill system</a> to my most recent guide series on <a href="http://massively.joystiq.com/2009/01/05/eve-evolved-the-art-of-tanking-armour-tanking/">the art of tanking</a>, I like to think people of all levels of familiarity with <em>EVE</em> can get something out of them.<br /><br />In the past few months, the column has been aimed at informing new and prospective players about the varied world of New Eden and giving them the helping hand they deserve in getting started. In this handy wrap-up (or should I say warp-up?) article, I've collected all of the articles aimed at new and prospective players into a set of handy clickable image links.<br /><br /><center><a href="http://massively.joystiq.com/2008/11/16/eve-evolved-beating-the-learning-curve-of-eve-online/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/rollup1.jpg" alt="" /></a><a href="http://massively.joystiq.com/2008/11/23/eve-evolved-wheres-the-grind/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/rollup2.jpg" alt="" /></a><a href="http://massively.joystiq.com/2008/12/07/eve-evolved-is-eve-onlines-death-penalty-really-that-harsh/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/rollup3.jpg" alt="" /></a><a href="http://massively.joystiq.com/2008/12/14/eve-evolved-why-eve-online-will-be-around-for-a-long-time/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/rollup4b.jpg" /></a></center>
<div align="center"><a href="http://massively.joystiq.com/2008/12/29/eve-evolved-making-the-most-of-your-eve-online-free-trial/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/trial-title.jpg" /></a><br />
<div align="center"><a href="http://massively.joystiq.com/2008/05/05/eve-evolved-skill-system-demystified-part-1/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/skillrollupc.jpg" alt="" /></a></div>
</div>
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/exploring-new-eden/">Exploring New Eden</a></strong></p><a href="http://massively.joystiq.com/photos/exploring-new-eden/#1193289"><img src="http://www.blogcdn.com/www.massively.com/media/2008/11/nyphpostcard_thumbnail.jpg" alt="The Blue Planet" title="The Blue Planet" /></a><a href="http://massively.joystiq.com/photos/exploring-new-eden/#1193284"><img src="http://www.blogcdn.com/www.massively.com/media/2008/11/2008.11.30.16.36.43_thumbnail.jpg" alt="Acceleration gate" title="Acceleration gate" /></a><a href="http://massively.joystiq.com/photos/exploring-new-eden/#1193285"><img src="http://www.blogcdn.com/www.massively.com/media/2008/11/2008.11.30.17.05.52_thumbnail.jpg" alt="Yan Jung ruins" title="Yan Jung ruins" /></a><a href="http://massively.joystiq.com/photos/exploring-new-eden/#1193288"><img src="http://www.blogcdn.com/www.massively.com/media/2008/11/2008.11.30.17.10.51_thumbnail.jpg" alt="Azure Canyon tourist resort" title="Azure Canyon tourist resort" /></a><a href="http://massively.joystiq.com/photos/exploring-new-eden/#1193351"><img src="http://www.blogcdn.com/www.massively.com/media/2008/11/2008.11.30.18.22.15_thumbnail.jpg" alt="The Caldari titan" title="The Caldari titan" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/01/19/massivelys-eve-online-new-player-guide/">Massively's EVE Online new player guide</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 19 Jan 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/01/19/massivelys-eve-online-new-player-guide/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1433035/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/19/massivelys-eve-online-new-player-guide/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>exploration</category><category>featured</category><category>gallery</category><category>grind</category><category>guide</category><category>joystiqfeatures</category><category>learning curve</category><category>LearningCurve</category><category>new</category><category>newbie</category><category>screenshot</category><category>skill</category><category>trial</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Mon, 19 Jan 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Where's the grind?]]></title><link>http://massively.joystiq.com/2008/11/23/eve-evolved-wheres-the-grind/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/23/eve-evolved-wheres-the-grind/</guid><comments>http://massively.joystiq.com/2008/11/23/eve-evolved-wheres-the-grind/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/leveling/" rel="tag">Leveling</a>, <a href="http://massively.joystiq.com/category/making-money/" rel="tag">Making money</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div align="center"><a href="http://massively.joystiq.com/"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/grind-title.jpg" alt="" /></a><br /></div>
Everyone who plays MMOs will be familiar with the concept of "grind", possibly one of the most debated topics in the MMO industry. Grind is essentially where users are forced to repeat something over and over again to get what they want. An example would be killing a certain type of monster repeatedly to get a certain piece of rare loot they can drop. Some people, such as <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a>'s Jeff Kaplan, suggest that <a href="http://www.eurogamer.net/article.php?article_id=140861&amp;page=3">grind and progression are essentially the same thing</a>. Jeff asserts that we call progression a "grind" when it's not a fun experience and that grinding can be properly tuned. Whether you love it or hate it, repetitive elements exist in all MMOs and are necessary to maintaining long-term playability.<br /><br /><strong>No grind in EVE Online?:</strong><br /><a href="http://www.eve-online.com"><em>EVE Online</em></a> is a game that's often lauded by players as having eliminated the grind present in other MMOs. However, it's clear that <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> still has a large amount of repetitive gameplay that can be considered grind. While nothing is forcing you to run missions over and over again or mine for hours on end, those areas of gameplay where heavy grind exists are very heavily used. When given a universe in which they don't have to grind, why then do so many players actively seek out something repetitive to grind on?<br /><br />Join me as I take a look at the industry obsession with grind and identify where the grind is (and isn't) in <em>EVE Online</em>.<p><a href="http://massively.joystiq.com/2008/11/23/eve-evolved-wheres-the-grind/" rel="bookmark">Continue reading <em>EVE Evolved: Where's the grind?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/23/eve-evolved-wheres-the-grind/">EVE Evolved: Where's the grind?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 23 Nov 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/11/23/eve-evolved-wheres-the-grind/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1380625/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/23/eve-evolved-wheres-the-grind/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>featured</category><category>gold</category><category>grind</category><category>grinding</category><category>isk</category><category>joystiqfeatures</category><category>level</category><category>mining</category><category>missions</category><category>money</category><category>professions</category><category>sandbox</category><category>sci-fi</category><category>skill</category><category>world of warcraft</category><category>world-of-warcraft</category><category>WorldOfWarcraft</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 23 Nov 2008 19:00:00 EST</pubDate></item><item><title><![CDATA[The tyranny of skill training]]></title><link>http://massively.joystiq.com/2008/07/17/the-tyranny-of-skill-training/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/17/the-tyranny-of-skill-training/</guid><comments>http://massively.joystiq.com/2008/07/17/the-tyranny-of-skill-training/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/gotthetime225.jpg" />One of the nicest features of <a href="http://www.eve-online.com"><em>EVE Online</em></a> is the fact that skill progression doesn't go hand-in-hand with a monotonous grind. Rather, the game uses a <a href="http://massively.joystiq.com/2008/05/05/eve-evolved-skill-system-demystified-part-1/">time-based system of advancement.</a> But this seemingly casual aspect of the game is a double-edged sword; in the earlier stages of skill training, a newer player needs to log in very frequently to switch up low level skills. Some <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> players set their alarms and drag themselves out of bed in the early morning hours to switch their skill training, so as not to lose hours of time where progression halts. PC gaming blog <a href="http://mindbendingpuzzles.blogspot.com/2008/07/eve-online-tyranny-of-skill-training.html">'Life is a Mind Bending Puzzle'</a> has a post about how <em>EVE's</em> system <em>"creates significant pressure to log on and pop a new skill on every time one finishes."</em> Logically, a new player would assume that it's possible to queue skill training in advance. That assumption, however, would be wrong. <br /><br />Thus the early career of an <em>EVE</em> pilot is one of setting alarms, calendar reminders, and sticky notes... all to avoid that guilt over losing hours of advancement because of something trivial like sleep or a job. But as time goes on, skill training intervals lengthen at higher levels and thus require far less maintenance. Implementing a skill queue was one of the issues brought to <a href="http://www.ccpgames.com">CCP Games</a> by the player-elected <a href="http://www.eve-csm.com">Council of Stellar Management (CSM),</a> as it's one of the complaints most players have when getting to know the game. How do <em>you</em> feel about skill queues? Is it a necessary feature that <a href="http://massively.joystiq.com/tag/ccp-games">CCP</a> should implement, or should the developers be focusing on more pressing matters? <br /><br />[<a href="http://tobolds.blogspot.com/2008/07/offline-skill-training.html ">Via</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/17/the-tyranny-of-skill-training/">The tyranny of skill training</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 17 Jul 2008 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://mindbendingpuzzles.blogspot.com/2008/07/eve-online-tyranny-of-skill-training.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/17/the-tyranny-of-skill-training/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1258966/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/17/the-tyranny-of-skill-training/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advancement</category><category>casual</category><category>ccp</category><category>ccp-games</category><category>dev</category><category>developer</category><category>eve</category><category>eve-online</category><category>game-mechanics</category><category>opinion</category><category>progress</category><category>progression</category><category>sci-fi</category><category>skill</category><category>skill-queue</category><category>skill-training</category><category>skills</category><category>tobold</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 17 Jul 2008 15:30:00 EST</pubDate></item><item><title><![CDATA[Mixing skill into a multiplayer game]]></title><link>http://massively.joystiq.com/2007/12/04/mixing-skill-into-a-multiplayer-game/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/12/04/mixing-skill-into-a-multiplayer-game/</guid><comments>http://massively.joystiq.com/2007/12/04/mixing-skill-into-a-multiplayer-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/jumpgate-evolution/" rel="tag">Jumpgate Evolution</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/leveling/" rel="tag">Leveling</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/tabula-rasa/" rel="tag">Tabula Rasa</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/12/tabula-rasa-1.jpg"  alt="" />Clockwork Gamer posted <a href="http://clockworkgamer.com/2007/12/01/skill-in-a-multiplayer-game/">an interesting look at skill in MMOs</a> the other day.  He categorizes skill in online games into three areas: character gear and advancement, game knowledge, and player skill.<br /><br />Character gear and advancement can be done by anyone-- the longer you've played a game, it's almost guaranteed that the <a href="http://relmstein.blogspot.com/2007/02/does-pvp-hold-mmo-back.html">better your character will be</a>.  Game knowledge is usually something cultivated both outside the game, and by social interaction inside the game.  It's only by reading sites like this one and talking to your friends that you can learn strategies to defeat enemies (or other player classes).  And player skill is the hardest form of skill to get a grasp on.  It's that weird measure of how good you are at <a href="http://forums.hiprmod.net/index.php?showtopic=1001">aiming the mouse</a> and hitting the right buttons when necessary.<br /><br />Usually, when people say "playing skill," they're talking about games that require twitch and computer knowledge to conquer: first person shooters, real-time strategy games, and so on.  MMOs don't usually fit into that because in most cases, the other two forms of skill can match up or even outweigh actual "skill"-- a level 1 character will never topple an endgame character, no matter how great his aim is.  But there's a lot more research to do here-- it seems like there is definitely a sweet spot for player skill to be found in MMOs.  While <a href="http://massively.joystiq.com/2007/12/03/tabula-rasa-devs-foster-friday-night-fights/">some have tried</a> (and <a href="http://massively.joystiq.com/2007/11/29/massively-interviews-netdevil-hermann-peterscheck-producer-of-j/">are trying</a>) to find it, we haven't quite hit it yet.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/12/04/mixing-skill-into-a-multiplayer-game/">Mixing skill into a multiplayer game</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 04 Dec 2007 06:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://clockworkgamer.com/2007/12/01/skill-in-a-multiplayer-game/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/12/04/mixing-skill-into-a-multiplayer-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1053882/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/12/04/mixing-skill-into-a-multiplayer-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>character-advancement</category><category>clockwork-gamer</category><category>keyboard</category><category>mouse</category><category>player-skill</category><category>skill</category><category>twitch</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Tue, 04 Dec 2007 06:30:00 EST</pubDate></item></channel></rss>
