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Posts tagged skill

The Soapbox: Be as bad as you like

There are a lot of reasons I love MMOs, but one of the reasons is the fact that there are so many possible goals in any given game and so many different reasons to pursue them. Even in games with more limitations, you've still got a surfeit of character options, moreso than in almost any other ge...

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The Daily Grind: What's your favorite long-cooldown skill?

In Guild Wars 2, one of my favorite skills to use is the ability to unleash a cranky mechanical golem upon my foes. It only lasts for 40 seconds and has (I think) an 180-second cooldown, which means I don't get to use it as often as I'd like. However, it always makes me absurdly happy to pull it ...

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Aion 4.0 will bring an increased level cap and new skills

In case new classes and a new region weren't enough to whet your appetite, Aion's 4.0 update is raising the level cap and ushering in some new skills! The new level cap will be 65, up from 3.0's cap at 60. What good is a level cap raise without some skills to populate the new progression? ...

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Enter at Your Own Rift: Macro this!

You know that saying about never discussing religion or politics around the dinner table? I'd like to add one more to the list: RIFT macros. Some players love them, and some players hate them, to the point that the topic completely turns them off from the game. Each camp has some very valid argum...

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Dark Vale releases Forge gameplay video, 'Kick-Finish' campaign

We told about you about Forge a couple of weeks ago, and today we're happy to bring you the first alpha gameplay footage of the new PvP-centric title. Dark Vale Games has been working on its Unreal 3-based action title for a while now, but this is the first chance we've had to see it in action. ...

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The Daily Grind: How many skill options do you really need?

Massively's own Justin Olivetti recently opined that Guild Wars 2's skill system struck him as more regressive than progressive; he's suggested the game is a reaction to older MMOs that went overboard loading players up with so many skills and hotbars and options that gamers got lost in the mess....

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Star Wars: The Old Republic Q&A talks story, balance, and species experimentation

Another installment of BioWare's weekly ritual of enlightening the masses is up! The first question of this week's community Q&A touched on the selection of races available in Star Wars: The Old Republic. If the future introduction of the Cathar is successful, the team would like to in...

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The Summoner's Guidebook: Why last-hitting is important

We've covered last-hitting quite a bit in previous editions of the Summoner's Guidebook. However, a lot of people new to the MOBA scene don't understand the importance of last-hitting. I don't mean that they don't understand the importance of the action within the game; I'm sure we all understand...

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New Firefall dev blog discusses raising the skill ceiling

The other day we talked about Red 5 Studios' new development philosophy for its upcoming MMOFPS, Firefall, and its decision to take things in a direction that's more focused on player skill than levels or gear. Today, the studio has released a new dev diary that expounds on this philosophy by d...

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A Mild-Mannered Reporter: The obligations to the useless

I'm going to let all of you in on a secret. Actually, it might not be a secret; everyone might have figured this out by now independent of any admission on my part. But here it is, just the same. I'm not actually a very good City of Heroes player. I mean, I'm "good" in the sense that I play...

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