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Posts tagged skill

The Daily Grind: How many button presses should it take to kill a mob?

MJ and I were talking while playing The Secret World the other day about the game's legendary fight length. Well, at least I consider fights in this MMO as taking longer than normal. I told her that generally if a standard, level-even mob isn't dead by a rotation-and-a-half of my skills, or about...

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Threshold spiritual successor Stash seeks to 're-imagine the genre'

The team behind the classic MUD Threshold is back with Stash, a new MMO in the making that claims to "re-imagine the genre" with a growable base of operations, turn-based combat, and wide character customization. The inspiration for Stash comes from tabletop D&D, miniature gaming, D&D...

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The Daily Grind: What's your favorite instant skill?

I am not always a patient man, especially when I'm in the middle of combat. If given a choice, I will avoid channeled and long-cast skills even if the payoff is massive, like shooting a pocket nuke down that mutant frog's throat. I want my skill and I want it now, not four seconds and a progress...

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The Summoner's Guidebook: My goals in League of Legends

Whenever I enter a League of Legends match, I have a few goals set in mind. Of course, winning is a goal, but that's not the only goal. My agenda tends to be a lot more long-term, relative to other LoL players. We've talked a lot about meta lately, and it tends to be a hot topic with Season 4's...

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EVE Evolved: Everything we know about Rubicon

Back in April, EVE Online Senior Producer Andie Nordgren delivered an incredible long-term vision for the game's future that included deep space colonisation, player-built stargates, and players controlling practically everything that's currently run by NPC empires. This vision sets the tone and...

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Not So Massively: Star Citizen's hangar module, Elite's black markets, and the Dota 2 world championship

Star Citizen fired a shot across the bow of game publishers this week as it hit $15 million US in crowdfunding. The game's hangar module has now entered code lockdown and will soon be available to owners of every ship type except the cutlass. Elite: Dangerous teased players with details of trading...

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The Art of Wushu: Being a master or an apprentice

Fun facts for fans of the Art of Wushu: I wrote three articles about Age of Wushu for this week. I started off writing something lame, but I scrapped it because I didn't like the topic. The second is one about reaction times, perception, and brain chemistry. However, I realized somewhere in the...

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The Summoner's Guidebook: A League of Legends guide to guides

The goal of The Summoner's Guidebook is and always has been to encourage the development of player skill in League of Legends, especially for beginner and intermediate players. The focus on developing individual skills means that we do fewer in-depth guides on specific elements of the game. When I...

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Neverwinter gives players the freedom to buy skills

Quoting beta feedback as a reason, Cryptic is changing Neverwinter's character progression to allow players to purchase new skills via power points. Previously, specific skills were handed out automatically upon hitting certain levels, but apparently choice was a big request of testers. The...

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The Soapbox: Be as bad as you like

There are a lot of reasons I love MMOs, but one of the reasons is the fact that there are so many possible goals in any given game and so many different reasons to pursue them. Even in games with more limitations, you've still got a surfeit of character options, moreso than in almost any other...

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