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Posts tagged skill-tree

City of Steam fashions a pressurized skill tree

Many MMOs have skill or talent trees, but when you're doing a steampunk game, why not take a bland staple of the genre and turn it into something awesome? That's what City of Steam's Lead Designer Dave Winking is promoting when he shows off the team's ideas for turning the mundane into the ...

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Captain's Log: Class spotlight - Tactical

Captain's Log, Stardate 65168.1... Hello, computer (and players)! Welcome to Captain's Log and the second installment in a three-part series focusing on the classes within Star Trek Online. After exploring some of the amazing powers available to those who roll a Science captain, we shift our ...

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Captain's Log: Class spotlight - Science

Captain's Log, Stardate 65150.3... Hello, computer (and players)! McCoy, Crusher, Bashir, the EMH and Phlox are all known for their amazing medical skills throughout the many series of Star Trek. While some of these Doctors were the most beloved characters in all of the franchise, Science ...

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Rusty Hearts' closed beta swings into phase 2

It's an exciting time for the hyper-kinetic Rusty Hearts, as the title is not only moving into its second closed beta phase today but ramping up for a blockbuster appearance at this week's PAX. Perfect World is upping the ante for potential testers, offering a free costume item for those who ...

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New Star Wars: The Old Republic dev blog dishes on advanced classes

Ready for another Star Wars: The Old Republic Friday feature? Whom are we kidding, of course you are! BioWare's Georg Zoeller is happy to oblige via his new dev blog that focuses on TOR's advanced classes. His previous entry laid the groundwork, whereas today's exercise is all about the details. ...

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Still clicking: Our exclusive interview with the Mythos dev team

Considering Mythos' stormy post-Flagship past and its relatively low profile over the past half year, we were pleased to see the team at Redbana unveil a website revamp last month, complete with a slew of vibrant new screenshots to tease the upcoming closed beta. The infrastructure revealed in the ...

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The Daily Grind: Should leveling be removed?

We complain about how long it is, we complain about how short it is. We complain because it's in the game and we even complain when it's not in the game. Some believe it makes more problems, others believe it's the best solution we can insert into a game. What are we talking about? Leveling -- ...

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