Posts tagged skill-tree 
Path of Exile hands-on: The sequel Diablo II deserved
Like many gamers in their mid-20s, I spent countless hours in my teenage years smashing through dungeons and hunting for loot in Diablo II. The deep itemisation system made building effective characters a real challenge, and periodic ladder resets kept the loot-hunting economy fresh. Fast-forward ...
Firefall extrapolates on its new progression system
Hot on the heals of its blog post about dynamic events, Red 5 Studios now hopes to change up the whole progression system in its third-person shooter Firefall. The development team revamped the existing mostly linear advancement system to a more dynamic (there's that word again) skill-tree ...
Not So Massively: Battle of the online action RPGs
Blizzard addressed Diablo III's poor launch in an open letter to the community this week and detailed plans for development going forward. If you're stuck in the magic find grind, an impressive new guide also surfaced this week to demystify the hunt. Upcoming free-to-play action RPG Path of Exile ...
Star Wars: The Old Republic Q&A talks story, balance, and species experimentation
Another installment of BioWare's weekly ritual of enlightening the masses is up! The first question of this week's community Q&A touched on the selection of races available in Star Wars: The Old Republic. If the future introduction of the Cathar is successful, the team would like to ...
City of Steam fashions a pressurized skill tree
Many MMOs have skill or talent trees, but when you're doing a steampunk game, why not take a bland staple of the genre and turn it into something awesome? That's what City of Steam's Lead Designer Dave Winking is promoting when he shows off the team's ideas for turning the mundane into the ...
Captain's Log: Class spotlight - Tactical
Captain's Log, Stardate 65168.1... Hello, computer (and players)! Welcome to Captain's Log and the second installment in a three-part series focusing on the classes within Star Trek Online. After exploring some of the amazing powers available to those who roll a Science captain, we shift our ...
Captain's Log: Class spotlight - Science
Captain's Log, Stardate 65150.3... Hello, computer (and players)! McCoy, Crusher, Bashir, the EMH and Phlox are all known for their amazing medical skills throughout the many series of Star Trek. While some of these Doctors were the most beloved characters in all of the franchise, Science ...
Rusty Hearts' closed beta swings into phase 2
It's an exciting time for the hyper-kinetic Rusty Hearts, as the title is not only moving into its second closed beta phase today but ramping up for a blockbuster appearance at this week's PAX. Perfect World is upping the ante for potential testers, offering a free costume item for those who ...
New Star Wars: The Old Republic dev blog dishes on advanced classes
Ready for another Star Wars: The Old Republic Friday feature? Whom are we kidding, of course you are! BioWare's Georg Zoeller is happy to oblige via his new dev blog that focuses on TOR's advanced classes. His previous entry laid the groundwork, whereas today's exercise is all about the details. ...
Still clicking: Our exclusive interview with the Mythos dev team
Considering Mythos' stormy post-Flagship past and its relatively low profile over the past half year, we were pleased to see the team at Redbana unveil a website revamp last month, complete with a slew of vibrant new screenshots to tease the upcoming closed beta. The infrastructure revealed in the ...
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Some Assembly Required: TUG interview reveals the true nature of Soylent Green
Posted on May 24th 2013 12:00PM



