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Posts tagged skill-tree

What do The Elder Scrolls Online's racial abilities mean for endgame?

The Elder Scrolls Online faced significant controversy when it announced that players will be able to roll a character of the Imperial race if and only if they upgrade to the Imperial Collector's Edition of the game. At the same time, ZeniMax revealed that players who preorder the game will be able...

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Hyperspace Beacon: How do I play my SWTOR class?

I understand what some Star Wars: The Old Republic players are seeking when they ask how I play my class. They want to play the game better! If they ask me, specifically, then they want to play a Marauder better. I like these guys, and I welcome any questions they have. The other kind of SWTOR...

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Tamriel Infinium: The true meaning of The Elder Scrolls Online skill lines

I have always thought it presumptuous to declare that anyone can know the true meaning of anything. However, I believe that players might be led slightly astray by the latest Elder Scrolls Online video. I don't think that the ESO creators were lying because I do believe that it is distinctly...

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Tamriel Infinium: Horizontal vs. vertical progression and the Elder Scrolls Online

The week before last, I talked about a hybrid penalty, and I've realized that I did so without actually talking about how progression is slated to work in Elder Scrolls Online. Because ESO wants to emulate the existing Elder Scrolls games in an MMO, we see many of the same ideas ported directly...

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The Daily Grind: How complex is too complex for MMOs?

I'm a huge fan of isometric clickers like Diablo, Torchlight, and Titan Quest, so I admit to being secretly pleased when pseudo-MMOs like Path of Exile were approved for coverage on Massively. In fact, I jumped into Path of Exile this past weekend to give it another spin. And as soon as my new...

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Path of Exile hands-on: The sequel Diablo II deserved

Like many gamers in their mid-20s, I spent countless hours in my teenage years smashing through dungeons and hunting for loot in Diablo II. The deep itemisation system made building effective characters a real challenge, and periodic ladder resets kept the loot-hunting economy fresh. Fast-forward...

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Firefall extrapolates on its new progression system

Hot on the heals of its blog post about dynamic events, Red 5 Studios now hopes to change up the whole progression system in its third-person shooter Firefall. The development team revamped the existing mostly linear advancement system to a more dynamic (there's that word again) skill-tree...

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Not So Massively: Battle of the online action RPGs

Blizzard addressed Diablo III's poor launch in an open letter to the community this week and detailed plans for development going forward. If you're stuck in the magic find grind, an impressive new guide also surfaced this week to demystify the hunt. Upcoming free-to-play action RPG Path of Exile...

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Star Wars: The Old Republic Q&A talks story, balance, and species experimentation

Another installment of BioWare's weekly ritual of enlightening the masses is up! The first question of this week's community Q&A touched on the selection of races available in Star Wars: The Old Republic. If the future introduction of the Cathar is successful, the team would like to...

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City of Steam fashions a pressurized skill tree

Many MMOs have skill or talent trees, but when you're doing a steampunk game, why not take a bland staple of the genre and turn it into something awesome? That's what City of Steam's Lead Designer Dave Winking is promoting when he shows off the team's ideas for turning the mundane into the...

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