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Posts tagged skill-training

MMO Mechanics: Encouraging the daily grind

I've written before about how developers use clever mechanics to lower the barrier to entry in order to encourage more people to play MMOs, but how do they keep players interested after they have rolled a new character? More often than not, MMOs greatly benefit from hanging onto players for as long...

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EVE Evolved: Everything we know about Rubicon

Back in April, EVE Online Senior Producer Andie Nordgren delivered an incredible long-term vision for the game's future that included deep space colonisation, player-built stargates, and players controlling practically everything that's currently run by NPC empires. This vision sets the tone and di...

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EVE Evolved: Learning to let go

Bombarded by the epic stories emerging from EVE Online's colossal social sandbox, thousands of MMO addicts per month give in to temptation and pick up a free trial. Most drop the trial for one reason or another, but those who continue on to a full game subscription often fall into a common trap. ...

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Massively looks at Capsuleer 2.0, an iPhone app for EVE Online part 2

I was dreading having to manually enter that long API string linked to my EVE account, but Capsuleer's system made it quite easy. Can you tell me about the Import Control System? Roc: The Import Control System was Sam's brainchild. Nobody wants to manually enter that string, myself included, but I...

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New EVE Online characters will initially train skills twice as fast in Apocrypha

Massively recently mentioned a few of the changes coming to EVE Online through the New Player Experience, part of the Apocrypha expansion which rolls out next month. Of particular interest, or concern, to some EVE players is CCP's decision to reduce a starting character's skillpoints to 50k from th...

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The lowdown on EVE Online's New Player Experience

Among all the massively multiplayer online games out there, with their respective learning curves, EVE Online perhaps has the deserved reputation for being the hardest MMO to get a grasp of. Much of that confusion is because the game itself is such a departure from your standard fantasy MMO, in alm...

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Long-awaited skill queue coming to EVE Online

The sci-fi massively multiplayer online game EVE Online stands apart from other games in the industry in several ways, one of which is that it uses a real time skill training system rather than experience-based advancement. This is a feature many players like, as they're able to advance even when t...

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The Daily Grind: Should leveling be removed?

We complain about how long it is, we complain about how short it is. We complain because it's in the game and we even complain when it's not in the game. Some believe it makes more problems, others believe it's the best solution we can insert into a game. What are we talking about? Leveling -- that'...

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EVE live dev blog on medals and certificates, Thursday Oct. 16

Medals and certificates are two of the new features coming to EVE Online, as recently announced by developer CCP Greyscale. These features may prove useful for newer players in dispelling some of the complexity of skill training, while providing some bragging rights and easier recruitment (less need...

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Certificates and medals coming to EVE Online

Most players who've been drawn to EVE Online enjoy the game for its complexity. For such gamers, complexity in a title can be a strength, not a drawback. However, you know what they say about having too much a good thing... Newer players especially find aspects of the game daunting to learn, partic...

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