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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Hands-on with The Secret World's Templar experience]]></title><link>http://massively.joystiq.com/2012/05/11/hands-on-with-the-secret-worlds-templar-experience/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/11/hands-on-with-the-secret-worlds-templar-experience/</guid><comments>http://massively.joystiq.com/2012/05/11/hands-on-with-the-secret-worlds-templar-experience/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/the-secret-world/" rel="tag">The Secret World</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Massively Hands-on</a>, <a href="http://massively.joystiq.com/category/first-impressions/" rel="tag">First Impressions</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/11/hands-on-with-the-secret-worlds-templar-experience/"><img alt="The Secret World - Don't mind this hollow earth portal" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/tswhollowearthportal.jpg" /></a></div>
Believing in <a href="http://www.thesecretworld.com"><em>The Secret World</em></a> takes a certain of amount of... faith. And I'm not just talking about <a href="http://www.funcom.com">Funcom's</a> less-than-stellar reputation when it comes to bug-free MMO launches. No, the very foundation of this particular title rests on a narrative about things unseen, and that cryptic, otherworldly esoterica informed every moment of my time spent in the press beta over the last couple of days.<br />
<br />
The basic premise, of course, is that <a href="http://massively.joystiq.com/2011/04/07/the-secret-world-readying-seven-years-of-content-new-trailer-re/">everything is true</a>. Every myth, legend, and spook story that our rational minds scoff at has a place in this particular riff on reality.<br />
<br />
<a href="http://massively.joystiq.com/category/the-secret-world"><em>The Secret World</em></a> is also quite heretical when it comes to gameplay. It eschews the tried and true class-based approach for a complex grimoire of a skill system featuring an ability wheel made of hieroglyphs and higher math (or so it first appears). To come right to the point, though, I bought into the game almost immediately.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/the-secret-world-press-beta-templars/">The Secret World - Press Beta (Templars)</a></strong></p><a href="http://massively.joystiq.com/photos/the-secret-world-press-beta-templars/#5011172"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/1-1336506559_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/the-secret-world-press-beta-templars/#5011173"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/2-1336506561_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/the-secret-world-press-beta-templars/#5011174"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/3-1336506564_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/the-secret-world-press-beta-templars/#5011175"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/4-1336506566_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/the-secret-world-press-beta-templars/#5011176"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/6-1336506568_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2012/05/11/hands-on-with-the-secret-worlds-templar-experience/" rel="bookmark">Continue reading <em>Hands-on with The Secret World's Templar experience</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/11/hands-on-with-the-secret-worlds-templar-experience/">Hands-on with The Secret World's Templar experience</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 11 May 2012 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/11/hands-on-with-the-secret-worlds-templar-experience/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20230288/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/11/hands-on-with-the-secret-worlds-templar-experience/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>faction</category><category>fantasy</category><category>featured</category><category>funcom</category><category>game-mechanics</category><category>horror</category><category>mythology</category><category>sci-fantasy</category><category>secret-world</category><category>secret-world-hands-on</category><category>secret-world-preview</category><category>secret-world-templars</category><category>skill-based</category><category>skill-system</category><category>templar-starter-experience</category><category>templar-starting-experience</category><category>templars</category><category>the-secret-world</category><category>the-secret-world-press-beta</category><category>tsw</category><category>tsw-skills</category><category>tsw-templars</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 11 May 2012 08:00:00 EST</pubDate></item><item><title><![CDATA[Some Assembly Required: Salem dev talks permadeath, griefing, and skill-based gameplay]]></title><link>http://massively.joystiq.com/2012/02/10/some-assembly-required-salem-dev-talks-permadeath-griefing-an/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/10/some-assembly-required-salem-dev-talks-permadeath-griefing-an/</guid><comments>http://massively.joystiq.com/2012/02/10/some-assembly-required-salem-dev-talks-permadeath-griefing-an/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/some-assembly-required/" rel="tag">Some Assembly Required</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/10/some-assembly-required-salem-dev-talks-permadeath-griefing-an/"><img alt="Some Assembly Required - architecture banner" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/sarheaderplansfinal.jpg" /></a></div>
Hello, sandbox faithful, and welcome to a special interview edition of <a href="http://massively.joystiq.com/category/Some-Assembly-Required/">Some Assembly Required</a>. We recently had a chance to pitch some questions to the team behind <a href="http://www.seatribe.se/">Seatribe's</a> upcoming <a href="http://www.paradoxplaza.com/games/salem"><em>Salem</em></a> title, and creative director <a href="http://massively.joystiq.com/tag/bjorn-johannesen">Bj&ouml;rn Johannessen</a> was kind enough to answer them.<br />
<br />
<a href="http://massively.joystiq.com/tag/salem"><em>Salem</em></a> is being advertised by publisher <a href="http://www.paradoxplaza.com/">Paradox</a> as "the crafting MMO," but it's also rife with throw-back mechanics including a huge amount of player freedom and a permadeath/punishment system similar to the one in Johannessen's <a href="http://www.havenandhearth.com/portal/"><em>Haven &amp; Hearth</em></a>.<p><a href="http://massively.joystiq.com/2012/02/10/some-assembly-required-salem-dev-talks-permadeath-griefing-an/" rel="bookmark">Continue reading <em>Some Assembly Required: Salem dev talks permadeath, griefing, and skill-based gameplay</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/10/some-assembly-required-salem-dev-talks-permadeath-griefing-an/">Some Assembly Required: Salem dev talks permadeath, griefing, and skill-based gameplay</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 10 Feb 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/10/some-assembly-required-salem-dev-talks-permadeath-griefing-an/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20166012/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/10/some-assembly-required-salem-dev-talks-permadeath-griefing-an/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bjorn-Johannessen</category><category>cash-shop</category><category>crafting</category><category>emergent-gameplay</category><category>exclusive</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>game-mechanics</category><category>griefing</category><category>haven-and-hearth</category><category>interview</category><category>item-shop</category><category>no-trade</category><category>paradox</category><category>Paradox-Interactive</category><category>permadeath</category><category>permadeath-prevents-griefing</category><category>player-content</category><category>player-generated-content</category><category>salem</category><category>sandbox</category><category>seatribe</category><category>skill-system</category><category>some-assembly-required</category><category>soul-bound</category><category>tradeskills</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 10 Feb 2012 09:00:00 EST</pubDate></item><item><title><![CDATA[The Soapbox: Evolution of a class]]></title><link>http://massively.joystiq.com/2012/02/07/the-soapbox-evolution-of-a-class/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/07/the-soapbox-evolution-of-a-class/</guid><comments>http://massively.joystiq.com/2012/02/07/the-soapbox-evolution-of-a-class/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-soapbox/" rel="tag">The Soapbox</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/07/the-soapbox-evolution-of-a-class/"><img alt="Draenei make everything better." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/soapbox-classes-epl-205.jpg" /></a></div>
<em>Disclaimer: <a href="http://www.massively.com/category/the-soapbox/">The Soapbox</a> column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column.</em><br />
<br />
In 1974, the first roleplaying game was published under the name Dungeons &amp; Dragons. Being the first of its field, it still had certain rough parts, which later designers would consider fundamental failures. Modern tabletop design looks at things like classes and levels as being relics in many ways -- elements that made sense as a crutch when the design of RPGs was one step removed from tactical wargames.<br />
<br />
Compare that to, well, pretty much every MMORPG on the market. While there are certainly games that don't follow the class/level model, they're outnumbered by games that embrace it wholeheartedly. As a result, it's easy to look at the way game development has gone and feel as if the design of online games has not only stagnated but actively slid backward, going from a more advanced system to a far less developed one.<p><a href="http://massively.joystiq.com/2012/02/07/the-soapbox-evolution-of-a-class/" rel="bookmark">Continue reading <em>The Soapbox: Evolution of a class</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/07/the-soapbox-evolution-of-a-class/">The Soapbox: Evolution of a class</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 07 Feb 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/07/the-soapbox-evolution-of-a-class/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20164735/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/07/the-soapbox-evolution-of-a-class/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advancement</category><category>class-design</category><category>class-level-system</category><category>classes</category><category>culture</category><category>design</category><category>featured</category><category>game-mechanics</category><category>mechanics</category><category>opinion</category><category>skill-system</category><category>skills</category><category>soapbox</category><category>the-soapbox</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 07 Feb 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Would you buy an advanced character?]]></title><link>http://massively.joystiq.com/2012/01/23/the-daily-grind-would-you-buy-an-advanced-character/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/23/the-daily-grind-would-you-buy-an-advanced-character/</guid><comments>http://massively.joystiq.com/2012/01/23/the-daily-grind-would-you-buy-an-advanced-character/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/ultima-online/" rel="tag">Ultima Online</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/01/23/the-daily-grind-would-you-buy-an-advanced-character/"><img alt="UO advanced character" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/image1.jpg" /></a></div>
For many years, <em><a href="http://massively.joystiq.com/category/Ultima-Online/">Ultima Online</a></em> has offered an <a href="http://store.origin.com/DRHM/store?Action=DisplayProductDetailsPage&amp;SiteID=ea&amp;Locale=en_US&amp;productID=241434900">advanced character</a> microtransaction. Well, the term "microtransaction" may be stretching it -- originally priced at $30 a pop, it's more like a macrotransaction. The advanced character token allows you to boost the skills and stats of a single character according to a preset template. It won't give you a capped Bard, Treasure Hunter, or Animal Tamer overnight, but it will get you a big chunk of the way there. And for skills that are notoriously hard to train .1 by .1 all the way to 100 or 120, advanced character tokens can be a huge boon to players who've been there and done that and just want to skip the early grind.<br />
<br />
<em>UO's</em> not alone in this; other games, such as <em><a href="http://massively.joystiq.com/category/Dark-Age-of-Camelot/">Dark Age of Camelot</a></em>, allow players to jump past some of the early game on their alts once they've capped a toon and proven they know the ropes of the game. Of course, those games aren't charging for the pleasure. So what do you think: Would you buy an advanced character from a game company? Or do you think you're cheating yourself and those around you by not grinding up the old-fashioned way?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/23/the-daily-grind-would-you-buy-an-advanced-character/">The Daily Grind: Would you buy an advanced character?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 23 Jan 2012 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/23/the-daily-grind-would-you-buy-an-advanced-character/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20149758/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/23/the-daily-grind-would-you-buy-an-advanced-character/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advanced-character</category><category>age-of-conan</category><category>age-of-conan-unchained</category><category>aoc</category><category>aoc-unchained</category><category>bioware</category><category>brianna-royce-tdg</category><category>camelot</category><category>classic-mmo</category><category>conan</category><category>daoc</category><category>dark-age-of-camelot</category><category>ea</category><category>electronic-arts</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>funcom</category><category>grind</category><category>hyboria</category><category>lord-british</category><category>mythic</category><category>mythic-entertainment</category><category>mythology</category><category>opinion</category><category>pvp</category><category>rvr</category><category>sandbox</category><category>skill-system</category><category>tdg</category><category>the-daily-grind</category><category>ultima</category><category>ultima online</category><category>UltimaOnline</category><category>uo</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Mon, 23 Jan 2012 08:00:00 EST</pubDate></item><item><title><![CDATA[Drakensang announces 'massive content updates']]></title><link>http://massively.joystiq.com/2011/12/12/drakensang-announces-massive-content-updates/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/12/drakensang-announces-massive-content-updates/</guid><comments>http://massively.joystiq.com/2011/12/12/drakensang-announces-massive-content-updates/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/12/drakensang-announces-massive-content-updates/"><img alt="Screenshot -- Drakensang Online" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/drakensang.jpg" /></a></div>
<div>
	<a href="http://www.massively.com/tag/bigpoint-games">Bigpoint Games</a> has announced that its free-to-play hack-and-slash title <a href="http://www.massively.com/tag/drakensang-online"><em>Drakensang Online</em></a> is receiving a "massive content update." Between now and December 25th, <em>Drakensang</em> players will be receiving a couple of large updates, plus a few smaller changes as well.<br />
	<br />
	The updates will introduce players to the Norlande, which will provide "a dozen new levels, numerous monsters and champions, new bosses, and new character items and equipment." To top it off, a player can experience all of this content as a new class, the agile Ranger. Rangers will also bring with them "a whole new skill system that makes skills easier and better to use, and significantly improves gameplay." To get in on the action, head on over to the game's official site.<br />
	<br />
	[Source: Bigpoint Games press release]</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/12/drakensang-announces-massive-content-updates/">Drakensang announces 'massive content updates'</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 12 Dec 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/12/drakensang-announces-massive-content-updates/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20126387/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/12/drakensang-announces-massive-content-updates/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bigpoint</category><category>bigpoint-games</category><category>class</category><category>drakensang</category><category>drakensang-online</category><category>f2p</category><category>free-to-play</category><category>level-cap</category><category>level-cap-increase</category><category>new-class</category><category>new-zone</category><category>norlande</category><category>ranger</category><category>skill</category><category>skill-system</category><category>skills</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Mon, 12 Dec 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[Aventurine reveals a few Darkfall 2.0 changes]]></title><link>http://massively.joystiq.com/2011/08/14/aventurine-reveals-a-few-darkfall-2-0-changes/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/14/aventurine-reveals-a-few-darkfall-2-0-changes/</guid><comments>http://massively.joystiq.com/2011/08/14/aventurine-reveals-a-few-darkfall-2-0-changes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/darkfall/" rel="tag">Darkfall</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/14/aventurine-reveals-a-few-darkfall-2-0-changes/"><img alt="Darkfall - dragon wallpaper" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/darkfallw910242ufgf05555.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/aventurine">Aventurine</a> has updated the <a href="http://massively.joystiq.com/category/darkfall"><em>Darkfall</em></a> Epic Blog again, and this time there's a good bit of info regarding the upcoming <a href="http://massively.joystiq.com/tag/darkfall-2.0">2.0 reboot</a>. Producer <a href="http://massively.joystiq.com/tag/tasos-flambouras">Tasos Flambouras</a> reiterates that 2.0 is "a new game created on top of the current game rather [than] simply an expansion." He also states that the devs don't want to get too specific and give everything away just yet. That said, this week's entry does provide a very interesting list of changes "that are already implemented."<br />
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First and foremost is the game's new skill set customization which is in turn tied to a new armor system. In a nutshell, your armor choice will affect your usable skills by rendering certain abilities ineffective and leading to highly specialized character roles (as opposed to the current game where every character can learn every skill, given enough grinding).<br />
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Skill and attribute gains have also been tweaked, and players who focus on skilling up a single role will excel at it in short order through "casual play." The catch, though, is the inability to have more than one specialization active at a time. Crafting has also been overhauled, and the world map has been "completely changed." There's more big news where that came from too, including UI tweaks, alignment tweaks, incapacitation, dungeon and magic school redesigns, and new combat mechanics like momentum and crosshair wobble. Read all about it at the official <em>Darkfall</em> website.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/14/aventurine-reveals-a-few-darkfall-2-0-changes/">Aventurine reveals a few Darkfall 2.0 changes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 14 Aug 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/14/aventurine-reveals-a-few-darkfall-2-0-changes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20017051/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/14/aventurine-reveals-a-few-darkfall-2-0-changes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>agon</category><category>armor-system</category><category>aventurine</category><category>can-we-have-a-date-please</category><category>combat-mechanics</category><category>crafting-overhaul</category><category>crafting-revamp</category><category>crosshair-wobble</category><category>darkfall</category><category>darkfall-2.0</category><category>fantasy</category><category>game-mechanics</category><category>momentum</category><category>sandbox</category><category>skill-based</category><category>skill-system</category><category>specializations</category><category>tasos</category><category>tasos-flambouras</category><category>wobble</category><category>world-revamp</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sun, 14 Aug 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[The Secret World designers talk optimal builds, travel, and more]]></title><link>http://massively.joystiq.com/2011/07/13/the-secret-world-designers-talk-optimal-builds-travel-and-more/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/13/the-secret-world-designers-talk-optimal-builds-travel-and-more/</guid><comments>http://massively.joystiq.com/2011/07/13/the-secret-world-designers-talk-optimal-builds-travel-and-more/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/the-secret-world/" rel="tag">The Secret World</a></p><div style="text-align: center;">
	<a href="http://www.gamepro.com/video/previews/157523/video-preview-the-secret-world/"><img border="1" hspace="4"  src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/tsw.jpg" vspace="4" /></a></div>
<a href="http://funcom.com">Funcom</a> devs have been hitting the publicity circuit lately in support of <a href="http://thesecretworld.com"><em>The Secret World</em></a>, and <a href="http://www.gamepro.com/video/previews/157523/video-preview-the-secret-world/">GamePro</a> has a new video interview featuring lead designer <a href="http://massively.joystiq.com/tag/martin-bruusgaard">Martin Bruusgaard</a> and lead content designer <a href="http://massively.joystiq.com/tag/joel-bylos">Joel Bylos</a>.  The pair spend a good nine minutes talking about various aspects of their upcoming fantasy-horror MMO, with particular attention given to the game's skill system and the builds it makes possible.<br />
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"<em>In certain areas, people will need to have the correct effects to be optimal</em>," Bylos explains.  "<em>In solo play especially, you will want to have a certain build</em>."  You can still progress any way you see fit, though, and Bylos was quick to point out that <a href="http://massively.joystiq.com/tag/funcom">Funcom's</a> intent is to provide a flexible character building system.  That said, it's clear that build flexibility can come at the expense of perfect optimization, and ultimately Funcom is striving for a balance between playing how you want to play and tweaking your build as you go in order to progress through content.<br />
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The interview also touches on travel in <a href="http://massively.joystiq.com/category/the-secret-world"><em>The Secret World</em></a>, and Bylos drops a few interesting hints about the use of hollow-earth myths to facilitate the globe-jumping that players will experience when traveling between far-flung locales like New York, Seoul, or London.  Check out all the details after the cut.<p><a href="http://massively.joystiq.com/2011/07/13/the-secret-world-designers-talk-optimal-builds-travel-and-more/" rel="bookmark">Continue reading <em>The Secret World designers talk optimal builds, travel, and more</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/13/the-secret-world-designers-talk-optimal-builds-travel-and-more/">The Secret World designers talk optimal builds, travel, and more</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 13 Jul 2011 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/13/the-secret-world-designers-talk-optimal-builds-travel-and-more/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19990184/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/13/the-secret-world-designers-talk-optimal-builds-travel-and-more/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>builds</category><category>fantasy</category><category>funcom</category><category>game-mechanics</category><category>horror</category><category>interview</category><category>joel-bylos</category><category>martin-bruusgaard</category><category>skill-deck</category><category>skill-system</category><category>skills</category><category>the-secret-world</category><category>tsw</category><category>video</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 13 Jul 2011 11:30:00 EST</pubDate></item><item><title><![CDATA[No experience, no levels in Final Fantasy XIV]]></title><link>http://massively.joystiq.com/2009/08/04/no-experience-no-levels-in-final-fantasy-xiv/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/08/04/no-experience-no-levels-in-final-fantasy-xiv/</guid><comments>http://massively.joystiq.com/2009/08/04/no-experience-no-levels-in-final-fantasy-xiv/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a></p><div align="center"><a href="http://www.youtube.com/watch?v=Rmip7Iv5bfM"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/08/ffxivnoexp.jpg" /></a><br /></div>
Yes, you read the title correctly. You aren't hallucinating from shock or anything like that. In a recent interview with <a href="http://www.famitsu.com/">Famitsu</a>, the development team behind <em><a href="http://www.finalfantasyxiv.com/">Final Fantasy XIV</a></em> has revealed that the game will not run on an experience and leveling system. This marks a major departure for the <em>Final Fantasy</em> series, as levels have been a staple to the gameplay experience.<br /><br />While the new system of progress has not been confirmed, the development team has said that the new job system will focus primarily on weapons rather than a "class."<br /><br />"<em>We want to afford players enough variety to choose a different way to play on any given day,</em>" said Nobuaki Komoto, <a href="http://massively.joystiq.com/category/final-fantasy-xiv"><em>FFXIV</em></a>'s director. "<em>If they could practice one skill one day, they could work on another one the next.</em>"<br /><br />This statement seems to support the idea of a skill system, similar to <em><a href="http://www.uoherald.com/news/">Ultima Online</a></em> and <em><a href="http://www.darkfallonline.com">Darkfall</a></em>, becoming the main drive of <em>FFXIV</em>. However, as we've said above, the final system used for progression in the game has not been confirmed. For the full interview, <a href="http://www.youtube.com/watch?v=Rmip7Iv5bfM">check it out over on YouTube</a>.<br /><br />[Via <a href="http://www.eurogamer.net/articles/no-experience-levelling-in-ffxiv">Eurogamer</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/08/04/no-experience-no-levels-in-final-fantasy-xiv/">No experience, no levels in Final Fantasy XIV</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 04 Aug 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=Rmip7Iv5bfM>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/04/no-experience-no-levels-in-final-fantasy-xiv/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19119052/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/04/no-experience-no-levels-in-final-fantasy-xiv/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breaking</category><category>experience-points</category><category>ffxiv</category><category>final-fantasy-xiv</category><category>job-system</category><category>leveling</category><category>no-experience</category><category>skill-progression</category><category>skill-system</category><category>square-enix</category><category>sub-job</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Tue, 04 Aug 2009 16:00:00 EST</pubDate></item></channel></rss>
