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Posts tagged skill-system

NCsoft announces Valiance, Lineage II's next expansion

NCsoft has just announced Valiance, a new content expansion for Lineage II set for launch at some point before the end of the year. According to the company, the new content includes a storyline that "wreaks havoc across the lands" and brings big mechanics changes and skill updates. Valiance...

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CCP revamping DUST 514's skill system

DUST 514's May 6th Uprising patch will revamp the sci-fi shooter's skill system. Among the changes are the removal of multiple prerequisite skills and a new node-based skill tree view that will replace the current list-based approach. CCP is also refunding skill points and ISK and AUR for...

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Rise and Shiny: Salem

Before I get to the part where I rant about one of the strangest exchanges I have had with an independent developer -- and I mean that in a fun, gasp-y sort of way -- I will cover the basics to give you an idea of how Salem the MMO works. You know, just in case you have never been privileged...

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Hands-on with The Secret World's Templar experience

Believing in The Secret World takes a certain of amount of... faith. And I'm not just talking about Funcom's less-than-stellar reputation when it comes to bug-free MMO launches. No, the very foundation of this particular title rests on a narrative about things unseen, and that cryptic, otherworldly...

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Some Assembly Required: Salem dev talks permadeath, griefing, and skill-based gameplay

Hello, sandbox faithful, and welcome to a special interview edition of Some Assembly Required. We recently had a chance to pitch some questions to the team behind Seatribe's upcoming Salem title, and creative director Björn Johannessen was kind enough to answer them. Salem is being...

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The Soapbox: Evolution of a class

Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. In 1974, the first roleplaying game was published under the...

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The Daily Grind: Would you buy an advanced character?

For many years, Ultima Online has offered an advanced character microtransaction. Well, the term "microtransaction" may be stretching it -- originally priced at $30 a pop, it's more like a macrotransaction. The advanced character token allows you to boost the skills and stats of a single...

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Drakensang announces 'massive content updates'

Bigpoint Games has announced that its free-to-play hack-and-slash title Drakensang Online is receiving a "massive content update." Between now and December 25th, Drakensang players will be receiving a couple of large updates, plus a few smaller changes as well. The updates will introduce...

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Aventurine reveals a few Darkfall 2.0 changes

Aventurine has updated the Darkfall Epic Blog again, and this time there's a good bit of info regarding the upcoming 2.0 reboot. Producer Tasos Flambouras reiterates that 2.0 is "a new game created on top of the current game rather [than] simply an expansion." He also states that the devs don't...

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The Secret World designers talk optimal builds, travel, and more

Funcom devs have been hitting the publicity circuit lately in support of The Secret World, and GamePro has a new video interview featuring lead designer Martin Bruusgaard and lead content designer Joel Bylos. The pair spend a good nine minutes talking about various aspects of their upcoming...

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