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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Secret World offers up a video diary on freeform progression]]></title><link>http://massively.joystiq.com/2012/03/21/the-secret-world-offers-up-a-video-diary-on-freeform-progression/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/21/the-secret-world-offers-up-a-video-diary-on-freeform-progression/</guid><comments>http://massively.joystiq.com/2012/03/21/the-secret-world-offers-up-a-video-diary-on-freeform-progression/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/the-secret-world/" rel="tag">The Secret World</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/21/the-secret-world-offers-up-a-video-diary-on-freeform-progression/"><img alt="Okay.  Maybe this is okay.  Maybe it just wants a bacon strip." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/tsw-abilitiy-epl-321-1332374264.jpg" /></a></div>
<em><a href="http://massively.joystiq.com/category/The-Secret-World/">The Secret World</a></em> is going to feature a lot of different monsters to contend with, and that means a lot of different tricks to deal with all of them. We've known for a while that the game will feature a freeform skill system, but in a recent video diary the development staff shows off some of these freeform skills in action and in visual flow. As stated before, players can pick any different combination of skills and abilities from the skill wheel, with the big key simply being to look for synergy between your various abilities.<br />
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Regardless of what your character has unlocked, you'll be limited to seven active abilities and seven passive abilities at any given time, thereby ensuring that more experienced characters will have more options rather than more raw power. The video also talks about templates to help guide new players and the game's equipment system, all of which emphasize the role of players in determining how they want to play. If this sounds right up your alley, take a look at the full video diary just past the break.<p><a href="http://massively.joystiq.com/2012/03/21/the-secret-world-offers-up-a-video-diary-on-freeform-progression/" rel="bookmark">Continue reading <em>The Secret World offers up a video diary on freeform progression</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/21/the-secret-world-offers-up-a-video-diary-on-freeform-progression/">The Secret World offers up a video diary on freeform progression</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 21 Mar 2012 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/21/the-secret-world-offers-up-a-video-diary-on-freeform-progression/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20198458/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/21/the-secret-world-offers-up-a-video-diary-on-freeform-progression/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>abilities</category><category>dev-diary</category><category>developer-diary</category><category>faction</category><category>fantasy</category><category>freeform-progression</category><category>funcom</category><category>game-mechanics</category><category>horror</category><category>mechanics</category><category>mythology</category><category>sci-fantasy</category><category>secret-world</category><category>skill-based</category><category>skill-progression</category><category>skills</category><category>the-secret-world</category><category>tsw</category><category>video</category><category>videos</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 21 Mar 2012 20:30:00 EST</pubDate></item><item><title><![CDATA[PAX 2011: Funcom discusses The Secret World's PvP, ARG, and more]]></title><link>http://massively.joystiq.com/2011/08/31/pax-2011-funcom-discusses-tsws-pvp-arg-and-more/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/31/pax-2011-funcom-discusses-tsws-pvp-arg-and-more/</guid><comments>http://massively.joystiq.com/2011/08/31/pax-2011-funcom-discusses-tsws-pvp-arg-and-more/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/the-secret-world/" rel="tag">The Secret World</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/31/pax-2011-funcom-discusses-tsws-pvp-arg-and-more/"><img alt="Screenshot -- The Secret World -- Stonehenge" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/tswheader1-1314764068.jpg" /></a></div>
<a href="http://www.massively.com/tag/funcom">Funcom</a> had an impressive presence at <a href="http://www.massively.com/tag/pax-prime-2011">PAX Prime 2011</a>, and along with that presence came a wealth of information about its upcoming horror MMORPG, <a href="http://www.massively.com/category/the-secret-world"><em>The Secret World</em></a>. In addition to showing off the <a href="http://massively.joystiq.com/2011/07/08/new-secret-world-dev-walkthrough-delves-into-the-savage-coast/">Polaris five-man instance</a>, the team also highlighted a new solo mission demo and revealed some new information about the title.<br />
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From missions to PvP to character progression, the team had a lot to say. For the full details on both small- and large-scale PvP, skill progression, and the game's ARG and puzzle elements, head on past the cut.<p><a href="http://massively.joystiq.com/2011/08/31/pax-2011-funcom-discusses-tsws-pvp-arg-and-more/" rel="bookmark">Continue reading <em>PAX 2011: Funcom discusses The Secret World's PvP, ARG, and more</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/31/pax-2011-funcom-discusses-tsws-pvp-arg-and-more/">PAX 2011: Funcom discusses The Secret World's PvP, ARG, and more</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 31 Aug 2011 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/31/pax-2011-funcom-discusses-tsws-pvp-arg-and-more/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20030926/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/31/pax-2011-funcom-discusses-tsws-pvp-arg-and-more/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alternate-reality-game</category><category>arg</category><category>battlegrounds</category><category>character-progression</category><category>dynamic-lights</category><category>el-dorado</category><category>featured</category><category>funcom</category><category>large-scale-pvp</category><category>pax-2011</category><category>pax-prime-2011</category><category>persistent-battlegrounds</category><category>persistent-pvp</category><category>puzzles</category><category>pvp</category><category>shambhala</category><category>skill-progression</category><category>stonehenge</category><category>the-secret-war</category><category>the-secret-world</category><category>tsw</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Wed, 31 Aug 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[No experience, no levels in Final Fantasy XIV]]></title><link>http://massively.joystiq.com/2009/08/04/no-experience-no-levels-in-final-fantasy-xiv/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/08/04/no-experience-no-levels-in-final-fantasy-xiv/</guid><comments>http://massively.joystiq.com/2009/08/04/no-experience-no-levels-in-final-fantasy-xiv/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a></p><div align="center"><a href="http://www.youtube.com/watch?v=Rmip7Iv5bfM"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/08/ffxivnoexp.jpg" /></a><br /></div>
Yes, you read the title correctly. You aren't hallucinating from shock or anything like that. In a recent interview with <a href="http://www.famitsu.com/">Famitsu</a>, the development team behind <em><a href="http://www.finalfantasyxiv.com/">Final Fantasy XIV</a></em> has revealed that the game will not run on an experience and leveling system. This marks a major departure for the <em>Final Fantasy</em> series, as levels have been a staple to the gameplay experience.<br /><br />While the new system of progress has not been confirmed, the development team has said that the new job system will focus primarily on weapons rather than a "class."<br /><br />"<em>We want to afford players enough variety to choose a different way to play on any given day,</em>" said Nobuaki Komoto, <a href="http://massively.joystiq.com/category/final-fantasy-xiv"><em>FFXIV</em></a>'s director. "<em>If they could practice one skill one day, they could work on another one the next.</em>"<br /><br />This statement seems to support the idea of a skill system, similar to <em><a href="http://www.uoherald.com/news/">Ultima Online</a></em> and <em><a href="http://www.darkfallonline.com">Darkfall</a></em>, becoming the main drive of <em>FFXIV</em>. However, as we've said above, the final system used for progression in the game has not been confirmed. For the full interview, <a href="http://www.youtube.com/watch?v=Rmip7Iv5bfM">check it out over on YouTube</a>.<br /><br />[Via <a href="http://www.eurogamer.net/articles/no-experience-levelling-in-ffxiv">Eurogamer</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/08/04/no-experience-no-levels-in-final-fantasy-xiv/">No experience, no levels in Final Fantasy XIV</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 04 Aug 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=Rmip7Iv5bfM>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/04/no-experience-no-levels-in-final-fantasy-xiv/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19119052/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/04/no-experience-no-levels-in-final-fantasy-xiv/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breaking</category><category>experience-points</category><category>ffxiv</category><category>final-fantasy-xiv</category><category>job-system</category><category>leveling</category><category>no-experience</category><category>skill-progression</category><category>skill-system</category><category>square-enix</category><category>sub-job</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Tue, 04 Aug 2009 16:00:00 EST</pubDate></item></channel></rss>
