Posts tagged skill-based 
Funcom reveals The Secret World skill deck templates
Funcom has penned a new dev diary at MMORPG.com, and the piece reveals three new skill decks from the firm's The Secret World title. What's a skill deck? It's The Secret World's answer to the how-do-you-make-a-level-free-MMORPG question, and it allows players to select from 500 abilities to ...
The Secret World's Bruusgard talks skill decks, customization
The Secret World launch is fast approaching (though it may not be exactly when we some are reporting), and plenty of things of things about the game remain, well, secret. GamesRadar recently cornered lead designer Martin Bruusgaard and sussed out a few details regarding the game's skill deck ...
Asheron's Call readies radical February revamp
When you have an MMORPG that's well into its second decade, there's got to be a strong temptation to simply keep the servers on and let it ride. The community is probably pretty hardcore -- and they're certainly faithful -- and throwing a bunch of changes at them could be a dicey proposition. ...
The Repopulation devs talk stealth, skill lists
Development continues on The Repopulation, a new sci-fi sandbox MMORPG from Above & Beyond Technologies. The dev team has kicked off 2012 by updating the skill list section of the game's official website, and in addition to the overview, classifications, and ranking verbiage, there's also a ...
PlanetSide 2's Higby talks progression
PC Gamer's got the latest goods on Sony Online Entertainment's PlanetSide 2, and a new sit-down with developer Matt Higby has a few progression details that might interest you. Unlike the original PlanetSide, the reboot is shaping up to be a more accessible battlefield adrenaline rush. Or ...
Leaderboard: Level-based vs. skill-based
When you think about it, the concept of "levels" in MMOs is downright strange -- and contrary to how we live life. I mean, do you suddenly "ding" to a new, arbitrary level after gaining a whole bunch of generic XP for killing spiders because your spouse/roommate/sibling is too scared to do so? Or ...
The Firing Line: Getting into Global Agenda
OK, so you've heard about this whole Global Agenda thing, and you've talked yourself into giving it a shot. It's completely free-to-play from start to finish these days, and the Unreal graphics, sci-fi setting, and strange mixture of hyper-competitive PvP and ultra-accessible PvE have always held ...
The Secret World designers talk progression, hand-holding, and more
The Secret World is up for discussion at Rock, Paper Shotgun this morning, and Funcom designers Joel Bylos and Martin Bruusgaard spend quite a bit of time going over various details of the upcoming horror-conspiracy MMORPG. Those of you wondering how the game's classless skill-based ...
Hands-on impressions of The Secret World
Last month, Funcom held a special hands-on event for The Secret World at its Montreal, Canada offices, where we sent freelancer François Blondin to cover all the exciting details. François also got to play the game for several hours, giving us a fresh perspective on what TSW has to ...
Maverick Studios working on Unveiled: The Supernatural horror MMO
Apparently CCP and Funcom aren't the only development firms working on horror MMOs with sexy graphics. Upstart Maverick Studios has been slaving away on Unveiled: The Supernatural since 2009, and the game features four races (hunters, witches, vampires, and werewolves) in addition to some sort of ...




