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Posts tagged sitting-in-chairs

Hyperspace Beacon: SWTOR Czerka dailies, the F2P experiment, and sitting in chairs

Commenters and followers of my work have asked about multiple things over the last couple of weeks. When are you going to finish the free-to-play experiment? Are you going to do a monetary breakdown of the new Star Wars: The Old Republic daily zone? What do you think about the sitting-in-chairs...

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SWTOR update 2.4 preview from Chicago cantina tour

The BioWare community team and Lead Designer Jesse Sky traveled to Wizard World ComicCon last week to give fans of Star Wars: The Old Republic a taste of the new upcoming content. The developers announced that, besides the arena PvP content, Update 2.4 will introduce players to two brand-new...

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Tamriel Infinium: The Elder Scrolls Online's rationale for roleplay

After reading the roleplay-oriented AMA that released Monday on the official Elder Scrolls Online website, I resigned myself to the fact that I'm never again going to get to play an MMO with chat bubbles. I will miss you, my lovely communicative vesicle. I shall remember fondly the times you...

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Alpha begins for The Repopulation, first day captured on video

Many sandbox fans have been eagerly anticipating The Repopulation for a chance to take a personal look at the sci-fi game. For a lucky number of testers, that chance is now: The gates have opened and the first wave of alpha testers have ventured in to experience the world first-hand and help test...

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Hyperspace Beacon: Roleplayer's rant

I don't like to rant. Really! Usually, ranting is full of emotionally charged rhetoric, and oftentimes it's riddled with inaccurate statements. I especially don't like to rant about something that I like a lot. For instance, Star Wars: The Old Republic has, by far, exceeded my personal...

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Hyperspace Beacon: Bucket list

Once we start Star Wars: The Old Republic, we will not be able to stop. After only playing the game twice, I have a hard time going back to other games because -- among other things -- voice-over dialogue is far superior to walls of text any day. Then, of course, we can't forget character...

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