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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Redefining MMOs: Massively Singleplayer?]]></title><link>http://massively.joystiq.com/2009/07/16/redefining-mmos-massively-singleplayer/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/16/redefining-mmos-massively-singleplayer/</guid><comments>http://massively.joystiq.com/2009/07/16/redefining-mmos-massively-singleplayer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/redefining-mmos/" rel="tag">Redefining MMOs</a></p><div align="center"><a href="http://massively.joystiq.com/category/redefining-mmos/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/redefining-mmos.jpg" alt="" /></a><br /></div>
Last month when members of the Massively team were tossing around ideas for a new series called, "<a href="http://massively.com/category/redefining-mmos">Redefining MMOs</a>," I jumped all over the more solo direction MMOs have taken lately. I wanted to point out that today's MMOs are less about <em>we</em> and more about <em>me</em>. I wanted to list off a dozen or so features I felt were responsible for killing social gaming. I wanted to rekindle the debate over whether or not this is a good or bad thing.<br /><br />It seems I'm a bit late to the party because two bloggers, <a href="http://www.nerfbat.com/2009/07/09/whered-the-social-go/">Ryan Shwayder</a> and <a href="http://www.keenandgraev.com/?p=2693">Keen</a>, beat me to it by a few days. <a href="http://www.wolfsheadonline.com/?p=2517">Wolfshead</a> also put together a fascinating post on MMO communities, which is only slightly related to what I planned to talk about but still well worth the read.<br /><br />So, instead of trying to reinvent the wheel here, I'm going to add on to <a href="http://massively.joystiq.com/2009/07/14/the-daily-grind-what-part-of-mmos-do-you-not-like/">the discussion already taking place</a>. It should be said up front that I'm a heavy solo and casual player, which is a bit strange given my stance on the issue. I'm slightly bothered by the recent trend toward individual content and individual rewards. It seems the line is blurring between singeplayer RPGs and MMORPGs every day. Luckily, a few titles are keeping the dream alive.<strong><br /><br /></strong>Please share your thoughts on page three.<strong><br /></strong><p><a href="http://massively.joystiq.com/2009/07/16/redefining-mmos-massively-singleplayer/" rel="bookmark">Continue reading <em>Redefining MMOs: Massively Singleplayer?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/16/redefining-mmos-massively-singleplayer/">Redefining MMOs: Massively Singleplayer?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 16 Jul 2009 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/07/16/redefining-mmos-massively-singleplayer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19095089/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/16/redefining-mmos-massively-singleplayer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aoc</category><category>daoc</category><category>darkfall</category><category>eq</category><category>mmorpg</category><category>redefining-mmos</category><category>singleplayer</category><category>war</category><category>wow</category><dc:creator><![CDATA[Brooke Pilley]]></dc:creator><pubDate>Thu, 16 Jul 2009 11:00:00 EST</pubDate></item><item><title><![CDATA[The Digital Continuum: Single-player MMO]]></title><link>http://massively.joystiq.com/2008/05/03/the-digital-continuum-single-player-mmo/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/03/the-digital-continuum-single-player-mmo/</guid><comments>http://massively.joystiq.com/2008/05/03/the-digital-continuum-single-player-mmo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-digital-continuum/" rel="tag">The Digital Continuum</a></p><div align="center"><a href="http://www.caramelapplegifts.com/shop/chocolate-peanut-butter-p-55.html"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/15135gfw.jpg" /></a><br /></div>
Injecting the single-player special sauce into MMOs is hardly a new idea. In fact <a style="font-style: italic;" href="http://en.wikipedia.org/wiki/Phantasy_Star_Online">Phantasy Star Online</a> has done it more than once in the past. It's also been done in small amount, though. Nobody has taken the chance to go all out and <a href="http://massively.joystiq.com/2007/11/12/is-single-player-content-hurting-mmorpgs/">merge the single-player</a> and massively multiplayer styles of gaming together like a tasty digital version of peanut butter and chocolate.<br /><br />My <a href="http://massively.joystiq.com/photos/age-of-conan-the-first-steps-in-tortage/782049/">recent excursion</a> into the <a style="font-style: italic;" href="http://community.ageofconan.com/wsp/conan/frontend.cgi?func=frontend.show&amp;template=main">Age of Conan</a> closed beta has made me realize that I really enjoy having some singleplayer flavor in my massively multiplayer online games. There is definitely something to be said for a game that can give you the best of both worlds: solo story and grouping experiences.<p><a href="http://massively.joystiq.com/2008/05/03/the-digital-continuum-single-player-mmo/" rel="bookmark">Continue reading <em>The Digital Continuum: Single-player MMO</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/03/the-digital-continuum-single-player-mmo/">The Digital Continuum: Single-player MMO</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 03 May 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/05/03/the-digital-continuum-single-player-mmo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1185538/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/03/the-digital-continuum-single-player-mmo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision-blizzard</category><category>age-of-conan</category><category>baal</category><category>blizzard</category><category>diablo</category><category>diablo-2</category><category>diablo-3</category><category>eidos</category><category>featured</category><category>funcom</category><category>rpg</category><category>singleplayer</category><category>the-digital-continuum</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Sat, 03 May 2008 16:00:00 EST</pubDate></item></channel></rss>
