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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[EVE Online gets rework of 'Destiny' simulation engine]]></title><link>http://massively.joystiq.com/2009/09/12/eve-online-gets-rework-of-destiny-simulation-engine/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/09/12/eve-online-gets-rework-of-destiny-simulation-engine/</guid><comments>http://massively.joystiq.com/2009/09/12/eve-online-gets-rework-of-destiny-simulation-engine/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/bugs/" rel="tag">Bugs</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a></p><a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=694"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/09/fiftytitansejectedfromcargo580.jpg" alt="" /></a><br /><a href="http://www.eveonline.com"><em>EVE Online</em></a> is notable among the MMO titles on the market for having a game with a <a href="http://massively.joystiq.com/2009/07/20/why-you-should-be-playing-eve-online-one-server-one-universe/">single shard setting</a>. Whether you're an industrialist mass producing exhumers or fighting in fleet battles for a large 0.0 PvP alliance, you're active in the same setting rather than shards. Keeping as many as 50,000 concurrent users active in one vast galaxy has been a challenge for <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a>, and of course there have been numerous growing pains along the way. Namely, something called "desync". <br /><br />Desync has been a catch-all term to describe the various things that can go wrong during gameplay, but in short it's been something that has plagued a number of <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a>'s subscribers. In the words of <em>EVE</em> Software Engineer CCP GingerDude, desync is <em>"the situation where the server and client disagree on the position of an object in space at a given time."</em> Although it's been an issue for years, the problem has just recently been solved, according to CCP GingerDude's dev blog "Facing Destiny".<p><a href="http://massively.joystiq.com/2009/09/12/eve-online-gets-rework-of-destiny-simulation-engine/" rel="bookmark">Continue reading <em>EVE Online gets rework of 'Destiny' simulation engine</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/09/12/eve-online-gets-rework-of-destiny-simulation-engine/">EVE Online gets rework of 'Destiny' simulation engine</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 12 Sep 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/devblog.asp?a=blog&amp;bid=694>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/12/eve-online-gets-rework-of-destiny-simulation-engine/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19158512/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/12/eve-online-gets-rework-of-destiny-simulation-engine/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bugs</category><category>ccp-games</category><category>ccp-gingerdude</category><category>destiny</category><category>desync</category><category>dev-blog</category><category>dev-blogs</category><category>eve-online</category><category>game-mechanics</category><category>pve</category><category>pvp</category><category>sandbox</category><category>sci-fi</category><category>simulation-engine</category><category>single-shard</category><category>titan</category><category>titans</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sat, 12 Sep 2009 16:00:00 EST</pubDate></item></channel></rss>
