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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Anvil of Crom: Age of Conan turns four, taps SWG for crafting inspiration]]></title><link>http://massively.joystiq.com/2012/05/17/the-anvil-of-crom-age-of-conan-turns-four-taps-swg-for-craftin/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/17/the-anvil-of-crom-age-of-conan-turns-four-taps-swg-for-craftin/</guid><comments>http://massively.joystiq.com/2012/05/17/the-anvil-of-crom-age-of-conan-turns-four-taps-swg-for-craftin/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/the-anvil-of-crom/" rel="tag">The Anvil of Crom</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/17/the-anvil-of-crom-age-of-conan-turns-four-taps-swg-for-craftin/"><img alt="The Anvil of Crom - Age of Conan turns four, looks to Star Wars Galaxies for inspiration" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/aocbannermaninterview.jpg" /></a></div>
The <a href="http://massively.joystiq.com/2011/05/22/the-anvil-of-crom-age-of-conan-year-three-retrospective/">last time</a> I did an anniversary retrospective for <a href="http://www.ageofconan.com"><em>Age of Conan</em></a>, we had a recent expansion, some new dungeon content, and several class revamps fresh on our minds. The <a href="http://massively.joystiq.com/2010/05/16/age-of-conan-anniversary-retrospective/">year before that</a>, we had the earth-shaking combat and itemization changes. This past year, the major development was, of course, the switch to a freemium business model, followed closely by the game's first adventure pack.<br />
<br />
Join me after the break for a quick rundown on the last 12 months as they happened in Hyboria, as well as an anniversary interview with game director Craig "<a href="http://massively.joystiq.com/tag/craig-morrison">Silirrion</a>" Morrison that sheds a bit of light on the crafting revamp.<p><a href="http://massively.joystiq.com/2012/05/17/the-anvil-of-crom-age-of-conan-turns-four-taps-swg-for-craftin/" rel="bookmark">Continue reading <em>The Anvil of Crom: Age of Conan turns four, taps SWG for crafting inspiration</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/17/the-anvil-of-crom-age-of-conan-turns-four-taps-swg-for-craftin/">The Anvil of Crom: Age of Conan turns four, taps SWG for crafting inspiration</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 17 May 2012 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/17/the-anvil-of-crom-age-of-conan-turns-four-taps-swg-for-craftin/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20237221/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/17/the-anvil-of-crom-age-of-conan-turns-four-taps-swg-for-craftin/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>age-of-conan-crafting</category><category>age-of-conan-star-wars-galaxies</category><category>age-of-conan-unchained</category><category>anniversary</category><category>anvil-of-crom</category><category>anvil-of-crom-interviews</category><category>anvil-of-crom-special</category><category>anvil-of-crom-specials</category><category>aoc</category><category>aoc-anniversary</category><category>aoc-crafting</category><category>aoc-interview</category><category>aoc-unchained</category><category>classic-mmo</category><category>conan</category><category>crafting</category><category>craig-morrison</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>funcom</category><category>galaxies</category><category>hyboria</category><category>interview</category><category>interviews</category><category>opinion</category><category>sandbox</category><category>sci-fi</category><category>silirrion</category><category>soe</category><category>sony-online-entertainment</category><category>star-wars</category><category>star-wars-galaxies</category><category>swg</category><category>swgo</category><category>the-anvil-of-crom</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 17 May 2012 10:30:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Should veterans and newbs be on equal footing?]]></title><link>http://massively.joystiq.com/2012/05/03/the-daily-grind-should-veterans-and-newbs-be-on-equal-footing/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/03/the-daily-grind-should-veterans-and-newbs-be-on-equal-footing/</guid><comments>http://massively.joystiq.com/2012/05/03/the-daily-grind-should-veterans-and-newbs-be-on-equal-footing/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/03/the-daily-grind-should-veterans-and-newbs-be-on-equal-footing/"><img alt="Age of Conan - newb in Tortage" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/aoctortagenewb.jpg" /></a></div>
<a href="http://massively.joystiq.com/category/age-of-conan"><em>Age of Conan</em></a> game director <a href="http://massively.joystiq.com/tag/craig-morrison">Craig Morrison</a> recently tweeted a <a href="http://twitter.com/#!/Silirrion/statuses/197309600071041024">frank reply</a> to one of his followers. The reader asked why <a href="http://massively.joystiq.com/tag/funcom">Funcom</a> doesn't revamp PvP items to make everyone's minigame stats equal, thereby relegating grindtastic PvP gear to the game's vanity armor slots and providing theoretical balance.<br />
<br />
Morrison's response: "Not everyone wants a new player and a two-year veteran to be on equal footing. Many want that to count, aside from knowledge."<br />
<br />
By "that," Morrison meant time spent playing the game and paying your character dues, as it were. This brings up an interesting debate, since MMOs have a reputation for rewarding geared players over skilled players in both PvP and PvE. What say you, Massively readers? Should veterans and newbs be on equal footing?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/03/the-daily-grind-should-veterans-and-newbs-be-on-equal-footing/">The Daily Grind: Should veterans and newbs be on equal footing?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 03 May 2012 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/03/the-daily-grind-should-veterans-and-newbs-be-on-equal-footing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20228202/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/03/the-daily-grind-should-veterans-and-newbs-be-on-equal-footing/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>age-of-conan-unchained</category><category>aoc</category><category>aoc-unchained</category><category>conan</category><category>craig-morrison</category><category>daily-grind</category><category>equal-footing</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>funcom</category><category>gear-vs-skill</category><category>hyboria</category><category>opinion</category><category>silirrion</category><category>skill-vs-gear</category><category>tdg</category><category>the-daily-grind</category><category>time-spent-playing</category><category>unchained</category><category>veterans-vs-newbs</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 03 May 2012 08:00:00 EST</pubDate></item><item><title><![CDATA[The Anvil of Crom Extra: Craig Morrison on new content, crafting, and customizable communities]]></title><link>http://massively.joystiq.com/2012/03/30/the-anvil-of-crom-extra-craig-morrison-on-new-content-crafting/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/30/the-anvil-of-crom-extra-craig-morrison-on-new-content-crafting/</guid><comments>http://massively.joystiq.com/2012/03/30/the-anvil-of-crom-extra-craig-morrison-on-new-content-crafting/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/the-anvil-of-crom/" rel="tag">The Anvil of Crom</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/30/the-anvil-of-crom-extra-craig-morrison-on-new-content-crafting/"><img alt="The Anvil of Crom - Spring 2012 Craig Morrison interview" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/aocbannermaninterview.jpg" /></a></div>
It's been a little while since we've interviewed <a href="http://www.ageofconan.com"><em>Age of Conan</em></a> executive producer <a href="http://massively.joystiq.com/tag/craig-morrison">Craig Morrison</a>. In the intervening months, <a href="http://www.funcom.com">Funcom's</a> bloody fantasy MMO has added developers, new content, and fresh ideas at a fairly steady pace.<br />
<br />
This week sees the introduction of tier four raiding content in Khitai as well as a lengthy Morrison-authored update letter that provides a roadmap for the rest of 2012. Follow along after the break as we talk raiding, the upcoming crafting revamp, and the community potential (and perils) of <a href="http://massively.joystiq.com/tag/funcom">Funcom's</a> spiffy new single-server technology.<p><a href="http://massively.joystiq.com/2012/03/30/the-anvil-of-crom-extra-craig-morrison-on-new-content-crafting/" rel="bookmark">Continue reading <em>The Anvil of Crom Extra: Craig Morrison on new content, crafting, and customizable communities</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/30/the-anvil-of-crom-extra-craig-morrison-on-new-content-crafting/">The Anvil of Crom Extra: Craig Morrison on new content, crafting, and customizable communities</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 30 Mar 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/30/the-anvil-of-crom-extra-craig-morrison-on-new-content-crafting/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20204444/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/30/the-anvil-of-crom-extra-craig-morrison-on-new-content-crafting/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>age-of-conan-unchained</category><category>anvil-of-crom</category><category>anvil-of-crom-interviews</category><category>aoc</category><category>aoc-raids</category><category>aoc-server-rulesets</category><category>aoc-tier-four-raids</category><category>aoc-unchained</category><category>community</category><category>conan</category><category>craig-morrison</category><category>custom-made</category><category>custom-server-ruleset</category><category>customizable-community</category><category>dreamworld-single-server</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>funcom</category><category>hyboria</category><category>opinion</category><category>priest-of-mitra</category><category>priest-of-mitra-revamp</category><category>silirrion</category><category>single-server</category><category>single-server-technology</category><category>the-anvil-of-crom</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 30 Mar 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Age of Conan dev update details free content, spiffy server tech]]></title><link>http://massively.joystiq.com/2012/03/30/age-of-conan-dev-update-details-free-content-spiffy-server-tech/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/30/age-of-conan-dev-update-details-free-content-spiffy-server-tech/</guid><comments>http://massively.joystiq.com/2012/03/30/age-of-conan-dev-update-details-free-content-spiffy-server-tech/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/30/age-of-conan-dev-update-details-free-content-spiffy-server-tech/"><img alt="Age of Conan - angry Conan concept art" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/wsageofconan2560x1600.jpg" /></a></div>
Hullo Hyboria fans, and welcome to the traditional end-of-the-month update letter recap. What's the update letter, you ask? It's <a href="http://massively.joystiq.com/tag/funcom">Funcom</a> executive producer <a href="http://massively.joystiq.com/tag/craig-morrison">Craig Morrison's</a> way of keeping players abreast of development happenings on <a href="http://massively.joystiq.com/category/age-of-conan"><em>Age of Conan</em></a>.<br />
<br />
This month there are quite a few interesting tidbits, including a mention of the game's next adventure pack, the crafting update, and of course, the new tier four Khitai raids in and around the Jade Citadel. Also noteworthy is the latest mention of Funcom's single-server tech. You may recall that Morrison <a href="http://massively.joystiq.com/2011/06/05/the-anvil-of-crom-server-merges-segregation-and-why-both-are/">mentioned this in 2011</a> as a way for players to form their own niche communities within the larger server community. Not much has been said about it since, but Funcom's Dreamworld engineers have been working on it behind the scenes to get it ready for its debut in <a href="http://massively.joystiq.com/category/the-secret-world"><em>The Secret World</em></a>.<br />
<br />
After that, Morrison says, the tech will make its way into <em>AoC</em>, and chances are you'll have a chance to vote on the implementation. "This will most likely be the main subject of our summer surveys this year given how radically we could change the experience with this technology," Morrison explains. "It is one of those things that could be implemented in a way that you don't even notice, or it could be deployed to make things work in ways that are not typical for MMO games (like potentially allowing players to define their own communities, or even, at the furthest fringes of what's possible, defining their own rulesets!)."<br />
<br />
Look for our exclusive interview with Morrison later this afternoon.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/30/age-of-conan-dev-update-details-free-content-spiffy-server-tech/">Age of Conan dev update details free content, spiffy server tech</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 30 Mar 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/30/age-of-conan-dev-update-details-free-content-spiffy-server-tech/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20205290/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/30/age-of-conan-dev-update-details-free-content-spiffy-server-tech/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>age-of-conan-unchained</category><category>aoc</category><category>aoc-dev-update</category><category>aoc-tier-four-raids</category><category>aoc-unchained</category><category>conan</category><category>craig-morrison</category><category>customizable-community</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>funcom</category><category>hyboria</category><category>khitai-raids</category><category>monthly-dev-update</category><category>raids</category><category>silirrion</category><category>single-server-technology</category><category>unchained</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 30 Mar 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Would you pay extra for a filtered community?]]></title><link>http://massively.joystiq.com/2012/03/29/the-daily-grind-would-you-pay-extra-for-a-filtered-community/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/29/the-daily-grind-would-you-pay-extra-for-a-filtered-community/</guid><comments>http://massively.joystiq.com/2012/03/29/the-daily-grind-would-you-pay-extra-for-a-filtered-community/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/29/the-daily-grind-would-you-pay-extra-for-a-filtered-community/"><img alt="Age of Conan - guild city event" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/ageconanvenja.jpg" /></a></div>
Earlier this week we asked if there was a game you'd like to play but for its <a href="http://massively.joystiq.com/2012/03/27/the-daily-grind-what-game-would-you-play-were-it-not-for-the-co/">awful community</a>. The topic got a lot of replies, and the usual MMO suspects turned up in many of the comments. The thread got us to thinking about customizable communities, server rulesets, and creative uses for instancing technology, and though no MMO firm has offered players control over their community experience as of yet, it's certainly doable.<br />
<br />
<a href="http://massively.joystiq.com/tag/funcom">Funcom</a> executive producer <a href="http://massively.joystiq.com/tag/craig-morrison">Craig Morrison</a> mentioned the <a href="http://massively.joystiq.com/2011/06/05/the-anvil-of-crom-server-merges-segregation-and-why-both-are/">possibility in 2011</a>, and for today's Daily Grind, we'd like to know how you'd feel about being able to carve off pieces of a game world specifically for your friends, your guild, or your niche community (roleplayers-only, PvPers-only, etc.). Would you pay extra for dedicated communities or filtering technology?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/29/the-daily-grind-would-you-pay-extra-for-a-filtered-community/">The Daily Grind: Would you pay extra for a filtered community?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 29 Mar 2012 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/29/the-daily-grind-would-you-pay-extra-for-a-filtered-community/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20202734/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/29/the-daily-grind-would-you-pay-extra-for-a-filtered-community/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>age-of-conan-unchained</category><category>aoc</category><category>aoc-unchained</category><category>community-filtering</category><category>conan</category><category>craig-morrison</category><category>daily-grind</category><category>dedicated-community</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>funcom</category><category>hyboria</category><category>opinion</category><category>private-servers</category><category>roleplaying</category><category>roleplaying-instances</category><category>roleplaying-servers</category><category>sharding</category><category>silirrion</category><category>single-server-technology</category><category>tdg</category><category>the-daily-grind</category><category>unchained</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 29 Mar 2012 08:00:00 EST</pubDate></item><item><title><![CDATA[Funcom gutting Age of Conan's crafting system, starting over]]></title><link>http://massively.joystiq.com/2012/02/28/funcom-gutting-age-of-conans-crafting-system-starting-over/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/28/funcom-gutting-age-of-conans-crafting-system-starting-over/</guid><comments>http://massively.joystiq.com/2012/02/28/funcom-gutting-age-of-conans-crafting-system-starting-over/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/28/funcom-gutting-age-of-conans-crafting-system-starting-over/"><img alt="Age of Conan - I have no crafting shots because the current system sucks that bad" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/aocduo.jpg" /></a></div>
<a href="http://massively.joystiq.com/category/age-of-conan"><em>Age of Conan's</em></a> latest development update is here, and producer Craig "<a href="http://massively.joystiq.com/tag/craig-morrison">Silirrion</a>" Morrison has quite a lot to say about the game's forthcoming <a href="http://www.ageofconan.com/news/monthly_development_update_february_2012">crafting revamp</a>. And when we say revamp, we mean revamp. "When we sat down and looked at the system and how we could add depth and improve engagement, it became clear that it was better to start over," Morrison says.<br />
<br />
He isn't kidding either, as the new system does away with awkward quest blocks to progression and instead ties your advancement directly to making items and using the relevant skills.<br />
<br />
Harvesting nodes will also spawn with more variety (and at more locations), and the much-reviled random NPC attacks that used to happen while harvesting are finally being dropped. Still want more details? Well, material quality will matter, there will be some sort of refining process, and there's an entirely new system for the actual production of an item. There's a lot more to <em>Age of Conan's</em> new crafting system, of course, but we're out of space, so you'll need to head to the official site to check it out.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/28/funcom-gutting-age-of-conans-crafting-system-starting-over/">Funcom gutting Age of Conan's crafting system, starting over</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 28 Feb 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/28/funcom-gutting-age-of-conans-crafting-system-starting-over/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20181970/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/28/funcom-gutting-age-of-conans-crafting-system-starting-over/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>age-of-conan-crafting-revamp</category><category>aoc</category><category>aoc-crafting</category><category>aoc-crafting-revamp</category><category>crafting</category><category>crafting-revamp</category><category>craig-morrison</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>funcom</category><category>hyboria</category><category>non-combat</category><category>non-combat-gameplay</category><category>silirrion</category><category>tradeskills</category><category>woo</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 28 Feb 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Do you want a 'fair' fight?]]></title><link>http://massively.joystiq.com/2012/01/26/the-daily-grind-do-you-want-a-fair-fight/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/26/the-daily-grind-do-you-want-a-fair-fight/</guid><comments>http://massively.joystiq.com/2012/01/26/the-daily-grind-do-you-want-a-fair-fight/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/26/the-daily-grind-do-you-want-a-fair-fight/"><img alt="Johnny Depp is a Cry Baby" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/cry-baby-screencaps-johnny-depp-5494857-960-516.jpg" /></a></div>
Fair is a four-letter word. I mean, literally it is; you can count them if you like. It's a figurative four-letter word too, especially when it comes to MMO design and PvP. What's unfair to some is smart tactics to others, and the subjectivity here is responsible for a large part of the rancor that underlies PvP discourse.<br />
<br />
<a href="http://massively.joystiq.com/tag/funcom">Funcom's</a> <a href="http://massively.joystiq.com/tag/craig-morrison">Craig Morrison</a> recently expounded on the subject via his <a href="http://massively.joystiq.com/2012/01/25/age-of-conans-craig-morrison-talks-conquest-vs-competition/">personal blog</a>, and among the interesting nuggets up for discussion was the notion of a fair fight (and more specifically, whether MMO players actually want one). Some do and some don't, of course, but the more important question seems to be what is a "fair" fight? Can it even be defined, let alone coded?<br />
<br />
Morrison writes that "most people simply don't like being fodder for a dominating force. They don't like to be bullied or out-muscled by a force that the game mechanics have allowed to have a clear position of dominance." He's right, but what's left unsaid is that everyone has the same opportunity to take advantage of those game mechanics.<br />
<br />
What say you, Massively readers? Do you want a "fair" fight? If so, how do you define the word in this particular context?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/26/the-daily-grind-do-you-want-a-fair-fight/">The Daily Grind: Do you want a 'fair' fight?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 26 Jan 2012 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/26/the-daily-grind-do-you-want-a-fair-fight/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20156447/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/26/the-daily-grind-do-you-want-a-fair-fight/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>craig-morrison</category><category>fair</category><category>fair-fight</category><category>fairness</category><category>featured</category><category>game-discussion</category><category>gamer-discussion</category><category>its-not-fair</category><category>mmo-discussion</category><category>mmo-hot-topics</category><category>mmo-issues</category><category>mmo-topics</category><category>mmorpg-discussion</category><category>mmorpg-hot-topics</category><category>mmorpg-topics</category><category>opinion</category><category>pvp</category><category>silirrion</category><category>tdg</category><category>the-daily-grind</category><category>unfair</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 26 Jan 2012 08:00:00 EST</pubDate></item><item><title><![CDATA[Age of Conan's Craig Morrison talks conquest vs. competition]]></title><link>http://massively.joystiq.com/2012/01/25/age-of-conans-craig-morrison-talks-conquest-vs-competition/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/25/age-of-conans-craig-morrison-talks-conquest-vs-competition/</guid><comments>http://massively.joystiq.com/2012/01/25/age-of-conans-craig-morrison-talks-conquest-vs-competition/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/25/age-of-conans-craig-morrison-talks-conquest-vs-competition/"><img alt="Age of Conan concept art" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/aocw71024351n6yr816.jpg" /></a></div>
PvP is a naturally contentious subject, particularly when focused on its various flavors in the MMO space. Everyone thinks they know best, and whether they're arguing for a three-faction system, full loot, or open-world objectives, the discussion often devolves into verbal throw-downs every bit as violent as their in-game counterparts.<br />
<br />
<a href="http://massively.joystiq.com/category/age-of-conan"><em>Age of Conan</em></a> game director <a href="http://massively.joystiq.com/tag/craig-morrison">Craig Morrison</a> recently waded into the fray via his personal blog, and he says that defining PvP in an MMO context involves separating the wish for conquest from the wish for competition.<br />
<br />
Morrison touches on several interesting aspects of MMO PvP, including a bit of history relating to the arenas and battlegrounds that are usually reviled by hardcore player types. "The needs of accessibility dictated that designers try and find a way to accommodate the appeal of the conquest style of play while also retaining the fairness of the competitive desires of the players," he explains.<br />
<br />
Ultimately, Morrison offers a bit of hope for those who prefer open-world conflict. "It's great to finish a great story and storm the castle and beat the bad guy. It is something else altogether to get to keep his castle, and for you to become the bad guy for the next would-be hero to try and conquer," he says.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/25/age-of-conans-craig-morrison-talks-conquest-vs-competition/">Age of Conan's Craig Morrison talks conquest vs. competition</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 25 Jan 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/25/age-of-conans-craig-morrison-talks-conquest-vs-competition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20156443/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/25/age-of-conans-craig-morrison-talks-conquest-vs-competition/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>aoc</category><category>arenas</category><category>battlegrounds</category><category>craig-morrison</category><category>design</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>funcom</category><category>game-design</category><category>instanced-pvp</category><category>open-world-pvp</category><category>pvp</category><category>silirrion</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 25 Jan 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[The Anvil of Crom: Greatest hits vol. 2011]]></title><link>http://massively.joystiq.com/2011/12/25/the-anvil-of-crom-greatest-hits-vol-2011/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/25/the-anvil-of-crom-greatest-hits-vol-2011/</guid><comments>http://massively.joystiq.com/2011/12/25/the-anvil-of-crom-greatest-hits-vol-2011/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/the-anvil-of-crom/" rel="tag">The Anvil of Crom</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/25/the-anvil-of-crom-greatest-hits-vol-2011/"><img alt="The Anvil of Crom - angry man banner" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/aocbannermain-1324663359.jpg" /></a></div>
By Crom! Can you believe we've made it through another year? Well, almost, at any rate. Technically there are a few days left in 2011, but as I'll be taking some of them off for the purposes of gaining weight and opening presents, it seems like as good a time as any to do a little recapping.<br />
<br />
Saying that 2011 was a big year for <a href="http://ageofconan.com"><em>Age of Conan</em></a> probably qualifies as severe understatement rather than simply understatement. The big news, of course, was the <a href="http://massively.joystiq.com/tag/aoc-unchained"><em>Unchained</em></a> free-to-play conversion, but that was really just the tip of the gigantic Hyborian iceberg. Join me after the break for my top seven <a href="http://massively.joystiq.com/category/the-anvil-of-crom/">Anvil of Crom</a> issues from the past year.<p><a href="http://massively.joystiq.com/2011/12/25/the-anvil-of-crom-greatest-hits-vol-2011/" rel="bookmark">Continue reading <em>The Anvil of Crom: Greatest hits vol. 2011</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/25/the-anvil-of-crom-greatest-hits-vol-2011/">The Anvil of Crom: Greatest hits vol. 2011</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 25 Dec 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/25/the-anvil-of-crom-greatest-hits-vol-2011/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20126932/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/25/the-anvil-of-crom-greatest-hits-vol-2011/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2011</category><category>age-of-conan</category><category>age-of-conan-unchained</category><category>anvil-of-crom</category><category>aoc</category><category>aoc-unchained</category><category>christmas-2011</category><category>conan</category><category>craig-morrison</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>funcom</category><category>holiday-2011</category><category>hyboria</category><category>opinion</category><category>silirrion</category><category>the-anvil-of-crom</category><category>year-in-review</category><category>year-in-review-2011</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sun, 25 Dec 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Age of Conan dev update talks open-world PvP, House of Crom]]></title><link>http://massively.joystiq.com/2011/12/13/age-of-conan-dev-update-talks-open-world-pvp-house-of-crom/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/13/age-of-conan-dev-update-talks-open-world-pvp-house-of-crom/</guid><comments>http://massively.joystiq.com/2011/12/13/age-of-conan-dev-update-talks-open-world-pvp-house-of-crom/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/13/age-of-conan-dev-update-talks-open-world-pvp-house-of-crom/"><img alt="Age of Conan - inside the House of Crom" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/hocshot2.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/funcom">Funcom</a> game director <a href="http://massively.joystiq.com/tag/craig-morrison">Craig Morrison</a> has released his monthly <a href="http://massively.joystiq.com/category/age-of-conan"><em>Age of Conan</em></a> development update a couple of weeks early. Morrison usually closes each month with a summary of where the game has been and where it's going, and the December version is no different save for the mid-month release date.<br />
<br />
While there's a lot of info, the most interesting bits concern the projected live date of the long-awaited House of Crom dungeon. Morrison says that the new content will most likely debut on January 11th or 12th, and that the dungeon will be playable on <em>AoC's</em> test shard over the Christmas holidays.<br />
<br />
Also new this month is a detailed explanation of the game's upcoming open-world PvP content. When the new feature was first announced, the game's hardcore PvP community unleashed an epic tidal wave of tears due to suppositions about "PVE sheep trying to pass in PVP wolf's clothing," not to mention concerns about a possible rehash of the game's disastrous Shrines of Bori mechanic. Morrison spends several paragraphs of this month's update explaining what Funcom has learned since Bori, and how that knowledge is going to translate into a fun system that isn't exploitable via PvE mechanics. You can read the full update at the official <em>AoC</em> website.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/13/age-of-conan-dev-update-talks-open-world-pvp-house-of-crom/">Age of Conan dev update talks open-world PvP, House of Crom</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 13 Dec 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/13/age-of-conan-dev-update-talks-open-world-pvp-house-of-crom/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20126857/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/13/age-of-conan-dev-update-talks-open-world-pvp-house-of-crom/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>age-of-conan-unchained</category><category>aoc</category><category>aoc-unchained</category><category>bori</category><category>craig-morrison</category><category>dungeons</category><category>funcom</category><category>game-mechanics</category><category>house-of-crom</category><category>monthly-development-update</category><category>open-world-pvp</category><category>pvp</category><category>pvp-world-boss</category><category>shrines-of-bori</category><category>silirrion</category><category>theres-no-crying-in-pvp</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 13 Dec 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[Age of Conan dev update talks House of Crom, upcoming content patches]]></title><link>http://massively.joystiq.com/2011/11/30/age-of-conan-dev-update-talks-house-of-crom-upcoming-content-pa/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/30/age-of-conan-dev-update-talks-house-of-crom-upcoming-content-pa/</guid><comments>http://massively.joystiq.com/2011/11/30/age-of-conan-dev-update-talks-house-of-crom-upcoming-content-pa/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/30/age-of-conan-dev-update-talks-house-of-crom-upcoming-content-pa/"><img alt="Age of Conan - Turanian coast" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/aocturan-1322677485.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/craig-morrison">Craig Morrison</a> has posted his latest monthly <a href="http://massively.joystiq.com/category/age-of-conan"><em>Age of Conan</em></a> dev update. <a href="http://massively.joystiq.com/tag/funcom">Funcom's</a> game director is known for his interaction with fans and for his verbosity when it comes to all things <em>AoC</em>, and this month's letter is no exception.<br />
<br />
The lengthy read lays out current and future <em>AoC</em> updates in a linear fashion, beginning with yesterday's 3.1 patch (which Morrison says was slightly delayed and also slightly problematic due to the slew of behind-the-scenes tweaks that were performed on the game's Dreamworld engine). The extra time apparently benefited the upcoming 3.2 patch, though, because it gave Funcom artists even more time to add both beauty and detail to a patch that will add both Khitai raids and the huge House of Crom dungeon instances.<br />
<br />
Head to the official <em>AoC</em> website for a look into Morrison's Hyborian crystal ball.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/30/age-of-conan-dev-update-talks-house-of-crom-upcoming-content-pa/">Age of Conan dev update talks House of Crom, upcoming content patches</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 30 Nov 2011 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/30/age-of-conan-dev-update-talks-house-of-crom-upcoming-content-pa/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20117753/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/30/age-of-conan-dev-update-talks-house-of-crom-upcoming-content-pa/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>aoc</category><category>craig-morrison</category><category>dev-update</category><category>dreamworld</category><category>dreamworld-engine</category><category>dungeons</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>funcom</category><category>house-of-crom</category><category>monthly-development-update</category><category>patches</category><category>producer-letter</category><category>raids</category><category>silirrion</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 30 Nov 2011 14:30:00 EST</pubDate></item><item><title><![CDATA[The Anvil of Crom: AA resets, tradeskills, and hardcore PvP stagnation]]></title><link>http://massively.joystiq.com/2011/10/09/the-anvil-of-crom-aa-resets-tradeskills-and-hardcore-pvp-stag/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/09/the-anvil-of-crom-aa-resets-tradeskills-and-hardcore-pvp-stag/</guid><comments>http://massively.joystiq.com/2011/10/09/the-anvil-of-crom-aa-resets-tradeskills-and-hardcore-pvp-stag/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/the-anvil-of-crom/" rel="tag">The Anvil of Crom</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/09/the-anvil-of-crom-aa-resets-tradeskills-and-hardcore-pvp-stag/"><img alt="The Anvil of Crom banner - angry man with a sword" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/aocbannermain-1317925835.jpg" /></a></div>
Welcome back to the <a href="http://massively.joystiq.com/category/the-anvil-of-crom">Anvil of Crom</a>, dear readers. After the <a href="http://massively.joystiq.com/tag/savage-coast-of-turan">content explosion</a> of the past couple of months, it seems almost strange to be relatively relaxed when it comes to <a href="http://ageofconan.com"><em>Age of Conan</em></a>. I'd gotten so used to scrambling around re-writing columns at the last minute -- and polishing up interviews and impression pieces -- that I had almost forgotten what it feels like to settle into a comfortable gameplay groove.<br />
<br />
In looking around for interesting topics this week, I realized that it's been quite some time since I turned the column over to the community. So without further ado, join me after the cut to see what's on the minds of Hyborians at home and abroad as we power through the week's hot topics.<p><a href="http://massively.joystiq.com/2011/10/09/the-anvil-of-crom-aa-resets-tradeskills-and-hardcore-pvp-stag/" rel="bookmark">Continue reading <em>The Anvil of Crom: AA resets, tradeskills, and hardcore PvP stagnation</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/09/the-anvil-of-crom-aa-resets-tradeskills-and-hardcore-pvp-stag/">The Anvil of Crom: AA resets, tradeskills, and hardcore PvP stagnation</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 09 Oct 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/09/the-anvil-of-crom-aa-resets-tradeskills-and-hardcore-pvp-stag/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20072292/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/09/the-anvil-of-crom-aa-resets-tradeskills-and-hardcore-pvp-stag/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aa-reset</category><category>aa-resets</category><category>age-of-conan</category><category>age-of-conan-hot-topics</category><category>age-of-conan-unchained</category><category>alternate-advancement</category><category>alternate-advancement-reset</category><category>anvil-of-crom</category><category>aoc</category><category>aoc-hot-topics</category><category>aoc-unchained</category><category>community-roundup</category><category>community-update</category><category>crafting</category><category>crafting-revamp</category><category>craig-morrison</category><category>deathwish</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>funcom</category><category>hot-topics</category><category>open-world-pvp</category><category>opinion</category><category>population</category><category>pvp-objectives</category><category>pvp-servers</category><category>rage</category><category>silirrion</category><category>the-anvil-of-crom</category><category>tradeskill-revamp</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sun, 09 Oct 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Age of Conan dev update outlines a year's worth of content]]></title><link>http://massively.joystiq.com/2011/09/30/age-of-conan-dev-update-outlines-a-years-worth-of-content/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/30/age-of-conan-dev-update-outlines-a-years-worth-of-content/</guid><comments>http://massively.joystiq.com/2011/09/30/age-of-conan-dev-update-outlines-a-years-worth-of-content/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/30/age-of-conan-dev-update-outlines-a-years-worth-of-content/"><img alt="Age of Conan - concept art" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/mduheader13-612x337.jpg" /></a></div>
<a href="http://massively.joystiq.com/category/age-of-conan"><em>Age of Conan's</em></a> latest monthly development update is <a href="http://ageofconan.com/news/monthly_development_update_september_2011">hot off the presses</a>, and it's kind of a doozy. <a href="http://massively.joystiq.com/tag/funcom">Funcom</a> game director Craig "<a href="http://massively.joystiq.com/tag/craig-morrison">Silirrion</a>" Morrison takes the gloves off and lists five major updates coming to <em>AoC</em> over the next year -- and he also offers a few disclaimers in terms of schedule changes and dates. As far as content goes, fans can look forward to new Turan boss encounters, the House of Crom dungeon, tier four raids, and a major Dreamworld/quality-of-life update prior to the end of the year.<br />
<br />
Moving into 2012, <em>Age of Conan</em> will be adding a new multi-feat specification system (apparently the feature was a landslide winner in the recent summer survey). The devs will also be giving Priest archetypes some "care and attention" as well as implementing the single-server tech that will allow for cross-server minigames and "all manner of cool things." There will also be new variants on <a href="http://massively.joystiq.com/2011/07/17/the-anvil-of-crom-once-more-unto-the-breach-dear-friends/">The Breach</a>, <a href="http://massively.joystiq.com/2011/07/31/the-anvil-of-crom-a-look-inside-the-forgotten-city/">The Forgotten City</a>, and <a href="http://massively.joystiq.com/2011/09/18/the-anvil-of-crom-playing-through-dead-mans-hand/">Dead Man's Hand</a> dungeons, all balanced for high-level characters.<br />
<br />
Finally, the second quarter of 2012 is the tentative launch date for <em>AoC's</em> latest adventure pack as well as the tradeskill revamp. There's more too, so head to the official website to check it out.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/30/age-of-conan-dev-update-outlines-a-years-worth-of-content/">Age of Conan dev update outlines a year's worth of content</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 30 Sep 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/30/age-of-conan-dev-update-outlines-a-years-worth-of-content/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20070642/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/30/age-of-conan-dev-update-outlines-a-years-worth-of-content/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure-pack</category><category>age-of-conan</category><category>aoc</category><category>crafting</category><category>crafting-revamp</category><category>craig-morrison</category><category>cross-server-minigames</category><category>dev-diary</category><category>dev-update</category><category>dreamworld</category><category>dungeons</category><category>f2p</category><category>fantasy</category><category>feats</category><category>free-to-play</category><category>funcom</category><category>house-of-crom</category><category>khitai-raids</category><category>monthly-development-update</category><category>multi-feat-specialization</category><category>new-content</category><category>silirrion</category><category>single-server-technology</category><category>tier-four-raids</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 30 Sep 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[Funcom's Craig Morrison on SWTOR and MMO industry advances]]></title><link>http://massively.joystiq.com/2011/09/26/funcoms-craig-morrison-on-swtor-and-mmo-industry-advances/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/26/funcoms-craig-morrison-on-swtor-and-mmo-industry-advances/</guid><comments>http://massively.joystiq.com/2011/09/26/funcoms-craig-morrison-on-swtor-and-mmo-industry-advances/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/26/funcoms-craig-morrison-on-swtor-and-mmo-industry-advances/"><img alt="Craig Morrison" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/craig.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/funcom">Funcom's</a> <a href="http://massively.joystiq.com/tag/craig-morrison">Craig Morrison</a> is one of the more outspoken MMO devs on the planet, and the <a href="http://massively.joystiq.com/category/age-of-conan"><em>Age of Conan</em></a> game director has weighed in with a lengthy <a href="http://usuallyfine.blogspot.com/2011/09/success-anomaly.html">personal blog update</a> that reflects on the state of the industry, the future, and the impending success of <a href="http://massively.joystiq.com/category/star-wars-the-old-republic"><em>Star Wars The Old Republic</em></a>.<br />
<br />
Morrison, who goes by the handle Silirrion on Funcom's various forums, touches on the freight train that is <em>SWTOR</em> as well as why MMO veterans have been getting the cold shoulder from development companies in recent years.<br />
<br />
Vets are "yearning for the next advance in technology at a time when the industry itself is still refining the experience offered by the first generation of games," he says. "The formula for an MMO is still pretty much the same, in terms of structure, as it was a decade ago, and that frustration at a perceived lack of progress is what fuels a deal of the complaints."<br />
<br />
Is there any hope for the future, though? Morrison seems to think so, but he's not holding his breath on a timeframe. "I also think that those advances the veterans yearn for will come, and the genre will become more dynamic and community focused again, but maybe not in the near future, and almost certainly not with the upcoming generation of games," he writes.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/26/funcoms-craig-morrison-on-swtor-and-mmo-industry-advances/">Funcom's Craig Morrison on SWTOR and MMO industry advances</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 26 Sep 2011 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/26/funcoms-craig-morrison-on-swtor-and-mmo-industry-advances/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20066896/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/26/funcoms-craig-morrison-on-swtor-and-mmo-industry-advances/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>aoc</category><category>bioware</category><category>craig-morrison</category><category>ea-bioware</category><category>electronic-arts</category><category>funcom</category><category>mmo-industtry</category><category>mmo-veterans</category><category>mmo-vets</category><category>opinion</category><category>silirrion</category><category>star-wars-mmo</category><category>star-wars-the-old-republic</category><category>veterans</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 26 Sep 2011 19:30:00 EST</pubDate></item><item><title><![CDATA[The Anvil of Crom: Evaluating the dev update - crafting edition]]></title><link>http://massively.joystiq.com/2011/09/11/the-anvil-of-crom-evaluating-the-dev-update-crafting-edition/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/11/the-anvil-of-crom-evaluating-the-dev-update-crafting-edition/</guid><comments>http://massively.joystiq.com/2011/09/11/the-anvil-of-crom-evaluating-the-dev-update-crafting-edition/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/the-anvil-of-crom/" rel="tag">The Anvil of Crom</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/11/the-anvil-of-crom-evaluating-the-dev-update-crafting-edition"><img alt="Anvil of Crom - banner" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/aocbannermain-1315503436.jpg" /></a></div>
Hallelujah, amen, and by frickin' Crom! What's got me all excitable this week? Well, the latest dev update, for starters, and I apologize in advance for reneging on last week's promise to devote today's column to a deeper examination of the new <a href="http://massively.joystiq.com/tag/savage-coast-of-turan">Savage Coast of Turan</a> content. The last time we met, I gave you a quick rundown on the <a href="http://massively.joystiq.com/2011/09/04/the-anvil-of-crom-savage-coast-first-impressions/">Ardashir Coast</a>, but with all due respect to <a href="http://massively.joystiq.com/tag/funcom">Funcom's</a> content designers, the most interesting bit of <a href="http://massively.joystiq.com/category/age-of-conan"><em>Age of Conan</em></a> news from the last little while is the crafting revamp that Silirrion hinted at in the August 31st update letter.<br />
<br />
But Jef, how interesting could it be if it's taken you over a week to write about it? Well, you got me there, and I could throw in some excuses about needing to get something Turan-related out last week, as well as the fact that I was doing the <a href="http://massively.joystiq.com/2011/09/07/massively-speaking-episode-164-dragon-con-2011/">DragonCon</a> shuffle, but I won't.<br />
<br />
Anyhow, holy shitaki mushrooms! Funcom mentioned <em>AoC's</em> tradeskills! Join me after the cut and bring the smelling salts.<p><a href="http://massively.joystiq.com/2011/09/11/the-anvil-of-crom-evaluating-the-dev-update-crafting-edition/" rel="bookmark">Continue reading <em>The Anvil of Crom: Evaluating the dev update - crafting edition</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/11/the-anvil-of-crom-evaluating-the-dev-update-crafting-edition/">The Anvil of Crom: Evaluating the dev update - crafting edition</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 11 Sep 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/11/the-anvil-of-crom-evaluating-the-dev-update-crafting-edition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20034981/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/11/the-anvil-of-crom-evaluating-the-dev-update-crafting-edition/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-crafting</category><category>anvil-of-crom</category><category>crafting</category><category>crafting-revamp</category><category>craig-morrison</category><category>dev-diary</category><category>dev-update</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>house-of-crom</category><category>hyboria</category><category>monthly-dev-update</category><category>monthly-development-update</category><category>monthly-update</category><category>new-content</category><category>non-combat-gameplay</category><category>silirrion</category><category>single-servers</category><category>the-anvil-of-crom</category><category>tradeskill-revamp</category><category>tradeskills</category><category>welfare-epics</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sun, 11 Sep 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Funcom teases Age of Conan's Turan content with new trailer]]></title><link>http://massively.joystiq.com/2011/09/10/funcom-teases-age-of-conans-turan-content-with-new-trailer/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/10/funcom-teases-age-of-conans-turan-content-with-new-trailer/</guid><comments>http://massively.joystiq.com/2011/09/10/funcom-teases-age-of-conans-turan-content-with-new-trailer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/10/funcom-teases-age-of-conans-turan-content-with-new-trailer/"><img alt="Age of Conan - The Isle of Iron Statues" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/isleofironstatues.jpg" /></a></div>
If you haven't taken the plunge on <a href="http://massively.joystiq.com/category/age-of-conan"><em>Age of Conan's</em></a> new <a href="http://massively.joystiq.com/tag/savage-coast-of-turan">Savage Coast of Turan</a> adventure pack yet, you can still get a good look at the new location thanks to a developer video recently posted by PC Gamer.<br />
<br />
The clip runs for over six minutes and is narrated by <a href="http://massively.joystiq.com/tag/funcom">Funcom's</a> Craig Morrison, otherwise known by his forum handle <a href="http://massively.joystiq.com/tag/craig-morrison">Silirrion</a> and for his deeds as <em>AoC's</em> game director. The video hits all the adventure pack's highlights, and Morrison says that the dev team set out to offer something for everyone in the form of new solo instances, a group dungeon, and a large quest-driven playfield.<br />
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The video also delves into a bit of the lore behind the Persian-themed Ardashir coast region and mentions the cross-over between the recent Conan the Barbarian film and several of the storylines and characters that players will encounter in their adventures. See all the sights after the cut.<p><a href="http://massively.joystiq.com/2011/09/10/funcom-teases-age-of-conans-turan-content-with-new-trailer/" rel="bookmark">Continue reading <em>Funcom teases Age of Conan's Turan content with new trailer</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/10/funcom-teases-age-of-conans-turan-content-with-new-trailer/">Funcom teases Age of Conan's Turan content with new trailer</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 10 Sep 2011 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/10/funcom-teases-age-of-conans-turan-content-with-new-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20039482/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/10/funcom-teases-age-of-conans-turan-content-with-new-trailer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure-pack</category><category>age-of-conan</category><category>age-of-conan-unchained</category><category>aoc</category><category>aoc-unchained</category><category>ardashir</category><category>conan</category><category>craig-morrison</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>funcom</category><category>hyboria</category><category>savage-coast</category><category>savage-coast-of-turan</category><category>silirrion</category><category>trailer</category><category>video</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sat, 10 Sep 2011 17:00:00 EST</pubDate></item><item><title><![CDATA[Age of Conan dev update talks new content, crafting revamp]]></title><link>http://massively.joystiq.com/2011/08/31/age-of-conan-dev-update-talks-new-content-crafting-revamp/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/31/age-of-conan-dev-update-talks-new-content-crafting-revamp/</guid><comments>http://massively.joystiq.com/2011/08/31/age-of-conan-dev-update-talks-new-content-crafting-revamp/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;">
	<img alt="Age of Conan - Forgotten City entrance" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/aocforgottencity.jpg" /></div>
Yeah, you read that right, <a href="http://massively.joystiq.com/category/age-of-conan"><em>Age of Conan</em></a> fans. <a href="http://massively.joystiq.com/tag/funcom">Funcom</a> is planning on remaking the game's much-maligned tradeskill system. While the exact nature of the changes has not been revealed, and the deployment date is pretty far in the future (sometime in 2012), it's a big step for what has thus far been a squarely combat-focused game.<br />
<br />
This month's <em>AoC</em> development update has the details, along with teasers for a new adventure pack in the early part of 2012, not to mention additional content before the end of 2011. That content includes the conclusion of tier four raid progression in Khitai as well as the long-awaited House of Crom dungeon. Funcom game director Craig "<a href="http://massively.joystiq.com/tag/craig-morrison">Silirrion</a>" Morrison describes the space as part open dungeon (similar to the Onyx Chambers) and part team instance with dynamic opportunities for both cooperation and conflict.<br />
<br />
Today also marks the deployment of the <a href="http://massively.joystiq.com/tag/savage-coast-of-turan">Savage Coast of Turan</a> adventure pack to the live servers (though it's worth noting that you won't be able to access it until September 8th unless you ordered the early bird pack), and Funcom currently advises players of a six-hour down time on the <em>AoC</em> patcher. Finally, the devs have put together a community survey that is open to everyone, so be sure and fill it out to make your voice heard with regards to <em>AoC's</em> future development.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/31/age-of-conan-dev-update-talks-new-content-crafting-revamp/">Age of Conan dev update talks new content, crafting revamp</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 31 Aug 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/31/age-of-conan-dev-update-talks-new-content-crafting-revamp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20031237/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/31/age-of-conan-dev-update-talks-new-content-crafting-revamp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>age-of-conan-unchained</category><category>aoc</category><category>aoc-unchained</category><category>crafting</category><category>crafting-update</category><category>craig-morrison</category><category>dev-diary</category><category>dev-update</category><category>dungeons</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>house-of-crom</category><category>monthly-dev-update</category><category>new-content</category><category>silirrion</category><category>survey</category><category>tradeskills</category><category>tradeskills-update</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 31 Aug 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[The Anvil of Crom Extra: Silirrion on Turan, open-world PvP, and those pesky Funcom points]]></title><link>http://massively.joystiq.com/2011/08/13/the-anvil-of-crom-extra-silirrion-on-turan-open-world-pvp-and/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/13/the-anvil-of-crom-extra-silirrion-on-turan-open-world-pvp-and/</guid><comments>http://massively.joystiq.com/2011/08/13/the-anvil-of-crom-extra-silirrion-on-turan-open-world-pvp-and/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/the-anvil-of-crom/" rel="tag">The Anvil of Crom</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/13/the-anvil-of-crom-extra-silirrion-on-turan-open-world-pvp-and/"><img alt="Anvil of Crom - Interview special" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/aocbannermaninterview.jpg" /></a></div>
It's almost time for another <a href="http://massively.joystiq.com/category/age-of-conan"><em>Age of Conan</em></a> content drop, and that means it's also time to catch up with game director Craig "<a href="http://massively.joystiq.com/tag/craig-morrison">Silirrion</a>" Morrison to chat about it. This weekend I interviewed the <a href="http://massively.joystiq.com/tag/funcom">Funcom</a> executive producer about a range of topics, including all that's new and shiny with <em>AoC's</em> forthcoming <a href="http://massively.joystiq.com/tag/savage-coast-of-turan">Savage Coast of Turan</a> adventure pack.<br />
<br />
As we told you earlier, the pack features a boatload of <a href="http://massively.joystiq.com/2011/08/13/funcom-talks-inspiration-and-aocs-massive-savage-coast-of-turan/">new material</a>, from new solo dungeons to a new raid to 50 new quests and a large outdoor playfield. While that's quite a bit of stuff, Funcom isn't done yet, as the devs are also hard at work implementing the bullet points Morrison covered in his latest <a href="http://massively.joystiq.com/2011/08/07/the-anvil-of-crom-deconstructing-the-dev-update-pvp-edition/">dev update</a>. Join me after the cut as we explore Turan, combo-skipping fixes, the riskiness of <em>AoC's</em> new open-world PvP content, and the question of whether subscribers are getting a good deal in terms of point rewards.<p><a href="http://massively.joystiq.com/2011/08/13/the-anvil-of-crom-extra-silirrion-on-turan-open-world-pvp-and/" rel="bookmark">Continue reading <em>The Anvil of Crom Extra: Silirrion on Turan, open-world PvP, and those pesky Funcom points</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/13/the-anvil-of-crom-extra-silirrion-on-turan-open-world-pvp-and/">The Anvil of Crom Extra: Silirrion on Turan, open-world PvP, and those pesky Funcom points</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 13 Aug 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/13/the-anvil-of-crom-extra-silirrion-on-turan-open-world-pvp-and/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20016675/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/13/the-anvil-of-crom-extra-silirrion-on-turan-open-world-pvp-and/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>age-of-conan-unchained</category><category>anvil-of-crom</category><category>anvil-of-crom-interviews</category><category>aoc</category><category>aoc-unchained</category><category>balance</category><category>business-models</category><category>combo-molding</category><category>combo-skipping</category><category>craig-morrison</category><category>dev-update</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>funcom</category><category>funcom-points</category><category>game-mechanics</category><category>interview</category><category>opinion</category><category>savage-coast-of-turan</category><category>silirrion</category><category>subscriber-points</category><category>the-anvil-of-crom</category><category>turan</category><category>world-bosses</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sat, 13 Aug 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Funcom's Craig Morrison on background, story, and immersion]]></title><link>http://massively.joystiq.com/2011/08/10/funcoms-craig-morrison-on-background-story-and-immersion/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/10/funcoms-craig-morrison-on-background-story-and-immersion/</guid><comments>http://massively.joystiq.com/2011/08/10/funcoms-craig-morrison-on-background-story-and-immersion/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/10/funcoms-craig-morrison-on-background-story-and-immersion/"><img alt="Age of Conan - Forgotten City" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/forgottencity.jpg" /></a></div>
It's been a while since we checked up on <a href="http://massively.joystiq.com/category/age-of-conan"><em>Age of Conan</em></a> game director <a href="http://massively.joystiq.com/tag/craig-morrison">Craig Morrison's</a> personal blog, and the latest update is a lengthy morsel designed to get gamers thinking about MMO story as something more than a marketing bullet point. Along the way, we get a glimpse of Morrison's thoughts on games ranging from MMOs, to <em>Brink</em>, to id Software's forthcoming <em>RAGE</em>.<br />
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While you might think that story is all about narrative and characterization, Morrison opines that a sense of place and attention to world-building details like societal structures are equally important. Quest text can be crucial too, and while gameplay is obviously a big deal, Morrison says that it's only part of the equation.<br />
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"Sure, a game can be good on its own mechanical merits, and first and foremost a game must be a compelling gameplay experience... but those truly great games? Those are the games that also create a sense of place for the player. A world they can believe in," he writes.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/10/funcoms-craig-morrison-on-background-story-and-immersion/">Funcom's Craig Morrison on background, story, and immersion</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 10 Aug 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/10/funcoms-craig-morrison-on-background-story-and-immersion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20014260/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/10/funcoms-craig-morrison-on-background-story-and-immersion/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>aoc</category><category>background</category><category>blog</category><category>craig-morrison</category><category>design</category><category>dev-diary</category><category>funcom</category><category>gameplay</category><category>immersion</category><category>mmo-design</category><category>mmo-industry</category><category>silirrion</category><category>story</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 10 Aug 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[The Anvil of Crom: Deconstructing the dev update - PvP Edition]]></title><link>http://massively.joystiq.com/2011/08/07/the-anvil-of-crom-deconstructing-the-dev-update-pvp-edition/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/07/the-anvil-of-crom-deconstructing-the-dev-update-pvp-edition/</guid><comments>http://massively.joystiq.com/2011/08/07/the-anvil-of-crom-deconstructing-the-dev-update-pvp-edition/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/the-anvil-of-crom/" rel="tag">The Anvil of Crom</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/07/the-anvil-of-crom-deconstructing-the-dev-update-pvp-edition/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/aocbannermain.jpg" vspace="4" /></a></div>
It's been quite a while since I devoted an <a href="http://massively.joystiq.com/category/the-anvil-of-crom">Anvil of Crom</a> entry to deconstructing one of <a href="http://massively.joystiq.com/tag/craig-morrison">Craig Morrison's</a> monthly <a href="http://massively.joystiq.com/tag/age-of-conan"><em>Age of Conan</em></a> development updates, and what better time to resurrect an old tradition than on the heels of one of the lengthier producer letters in recent memory.<br />
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The <a href="http://www.ageofconan.com/news/monthly_development_update_july_2011">end-of-July</a> document took a decidedly pro-PvP approach, and since I've been spending the majority of my game time on the new Blood and Glory server lately, reading between the lines on the bossman's latest state-of-the-game manifesto seems like the thing to do.<br />
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Join me after the cut for a bit of discussion on PvP, the future, and a bunch of interesting bullet points.<p><a href="http://massively.joystiq.com/2011/08/07/the-anvil-of-crom-deconstructing-the-dev-update-pvp-edition/" rel="bookmark">Continue reading <em>The Anvil of Crom: Deconstructing the dev update - PvP Edition</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/07/the-anvil-of-crom-deconstructing-the-dev-update-pvp-edition/">The Anvil of Crom: Deconstructing the dev update - PvP Edition</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 07 Aug 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/07/the-anvil-of-crom-deconstructing-the-dev-update-pvp-edition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20006298/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/07/the-anvil-of-crom-deconstructing-the-dev-update-pvp-edition/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>age-of-conan-unchained</category><category>anvil-of-crom</category><category>aoc</category><category>aoc-unchained</category><category>combo-molding</category><category>combo-skipping</category><category>craig-morrison</category><category>development-update</category><category>exploits</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>game-mechanics</category><category>gameplay</category><category>opinion</category><category>pve</category><category>pvp</category><category>ranger-tracking</category><category>silirrion</category><category>stamina</category><category>stealth</category><category>the-anvil-of-crom</category><category>tracking</category><category>world-boss</category><category>world-bosses</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sun, 07 Aug 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Age of Conan dev update outlines PvP changes]]></title><link>http://massively.joystiq.com/2011/07/29/age-of-conan-dev-update-outlines-pvp-changes/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/29/age-of-conan-dev-update-outlines-pvp-changes/</guid><comments>http://massively.joystiq.com/2011/07/29/age-of-conan-dev-update-outlines-pvp-changes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/07/29/age-of-conan-dev-update-outlines-pvp-changes/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/aocpissedoffranger.jpg" vspace="4" /></a></div>
<a href="http://massively.joystiq.com/category/age-of-conan"><em>Age of Conan</em></a> game director Craig "<a href="http://massively.joystiq.com/tag/craig-morrison">Silirrion</a>" Morrison has posted his latest monthly development update, and the lengthy piece focuses heavily on the PvP side of the game. While class-specific balance fixes aren't given much lip service here (Morrison says they're addressed in each game update anyway, and are an ongoing process), <a href="http://massively.joystiq.com/tag/funcom">Funcom</a> is looking at quite a few changes to <em>AoC's</em> PvP component.<br />
<br />
Morrison tasks lead systems designer <a href="http://massively.joystiq.com/tag/einar-forselv">Einar Forselv</a> with talking about the specific goals, and he gives us a general look at what's on the dev team's plate. First up is the problematic minigame respawn mechanic, and Forselv says that Funcom is looking to make it more like the systems found in your average FPS as well as address the loopholes people use to perform AFK exploits.<br />
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Ranger tracking will also be "<em>overhauled</em>," which likely means a nerf since the feature is the subject of much QQ from the non-Ranger community. Siege performance changes are also on the table, as are stamina and aggro fixes, changes to animation and combat calculation interactions, and tweaks to the stealth system. Finally, this month's dev update mentions that new PvP world bosses are on the way to Hyboria, and teases the upcoming <a href="http://massively.joystiq.com/tag/savage-coast-of-turan">Savage Coast of Turan</a> content that ties in with this summer's Conan film reboot.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/29/age-of-conan-dev-update-outlines-pvp-changes/">Age of Conan dev update outlines PvP changes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 29 Jul 2011 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/29/age-of-conan-dev-update-outlines-pvp-changes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20004318/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/29/age-of-conan-dev-update-outlines-pvp-changes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>age-of-conan-unchained</category><category>aoc</category><category>aoc-unchained</category><category>blood-and-glory</category><category>craig-morrison</category><category>dev-diary</category><category>dev-update</category><category>einar-forselv</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>game-mechanics</category><category>pvp</category><category>pvp-world-bosses</category><category>qq</category><category>rangers</category><category>silirrion</category><category>stealth</category><category>tracking</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 29 Jul 2011 12:30:00 EST</pubDate></item><item><title><![CDATA[The Anvil of Crom Extra: Silirrion on Unchained, buying power, and more]]></title><link>http://massively.joystiq.com/2011/07/08/the-anvil-of-crom-extra-silirrion-on-unchained-buying-power-a/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/08/the-anvil-of-crom-extra-silirrion-on-unchained-buying-power-a/</guid><comments>http://massively.joystiq.com/2011/07/08/the-anvil-of-crom-extra-silirrion-on-unchained-buying-power-a/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/the-anvil-of-crom/" rel="tag">The Anvil of Crom</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/the-anvil-of-crom"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/aocbannermaninterview.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
It's been a huge couple of weeks for <a href="http://funcom.com">Funcom</a> and the <a href="http://ageofconan.com"><em>Age of Conan</em></a> community. <a href="http://massively.joystiq.com/tag/aoc-unchained"><em>Unchained </em></a>brought a new freemium business model, thousands of new (and old) players, and new dungeon content to Hyboria. <a href="http://massively.joystiq.com/2011/07/06/age-of-conans-hardcore-pvp-ruleset-releasing-tomorrow/">One week later</a>, PvP fans were treated to the opening of the new <a href="http://massively.joystiq.com/tag/blood-and-glory">Blood and Glory</a> servers, with hardcore rule sets that included increased PvP XP, corpse looting, and a return to the game's unforgiving free-for-all roots.<br />
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<a href="http://massively.joystiq.com/category/age-of-conan"><em>AoC</em></a> game director <a href="http://massively.joystiq.com/tag/craig-morrison">Craig "Silirrion" Morrison</a> recently took the time to answer a few of our burning questions about <em>Unchained</em> and the game's immediate future. Head past the cut to see what Silirrion has to say about earning <a href="http://massively.joystiq.com/tag/funcom">Funcom</a> points in game, veteran point allotments, paying to skip the grind, and some spiffy new community-focused server tech.<p><a href="http://massively.joystiq.com/2011/07/08/the-anvil-of-crom-extra-silirrion-on-unchained-buying-power-a/" rel="bookmark">Continue reading <em>The Anvil of Crom Extra: Silirrion on Unchained, buying power, and more</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/08/the-anvil-of-crom-extra-silirrion-on-unchained-buying-power-a/">The Anvil of Crom Extra: Silirrion on Unchained, buying power, and more</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 08 Jul 2011 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/08/the-anvil-of-crom-extra-silirrion-on-unchained-buying-power-a/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19986502/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/08/the-anvil-of-crom-extra-silirrion-on-unchained-buying-power-a/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>age-of-conan-unchained</category><category>anvil-of-crom</category><category>anvil-of-crom-interviews</category><category>aoc</category><category>aoc-unchained</category><category>business-models</category><category>buy-power</category><category>buying-power</category><category>choose-your-community</category><category>community-choice</category><category>convenience</category><category>craig-morrison</category><category>exclusive</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>funcom</category><category>funcom-points</category><category>grind</category><category>interview</category><category>interviews</category><category>mmo-industry</category><category>new-content</category><category>pay-to-progress</category><category>pay-to-win</category><category>paying-to-win</category><category>silirrion</category><category>the-anvil-of-crom</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 08 Jul 2011 15:30:00 EST</pubDate></item><item><title><![CDATA[Age of Conan: Unchained (aka F2P) starts tomorrow [Updated]]]></title><link>http://massively.joystiq.com/2011/06/30/age-of-conan-unchained-a-k-a-f2p-starts-tomorrow/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/30/age-of-conan-unchained-a-k-a-f2p-starts-tomorrow/</guid><comments>http://massively.joystiq.com/2011/06/30/age-of-conan-unchained-a-k-a-f2p-starts-tomorrow/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://www.pcgamer.com/2011/06/30/age-of-conans-free-to-play-overhaul-hits-live-servers-this-morning-giveaway/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/unchained.jpg" vspace="4" /></a></div>
Yeah, you read that headline right. <a href="http://ageofconan.com"><em>Age of Conan: Unrated</em></a> is now <a href="http://massively.joystiq.com/category/age-of-conan"><em>Age of Conan: Unchained</em></a> according to a new <a href="http://massively.joystiq.com/tag/craig-morrison">Craig Morrison</a> interview over at <a href="http://www.pcgamer.com/2011/06/30/age-of-conans-free-to-play-overhaul-hits-live-servers-this-morning-giveaway/">PC Gamer</a>. Oh, and that free-to-play launch date <a href="http://massively.joystiq.com/2011/06/26/the-anvil-of-crom-can-aoc-unrated-keep-up-with-the-joneses/">we've been asking for</a>? It's <strike>tomorrow</strike> today.<br />
<br />
<a href="http://funcom.com">Funcom</a> is inviting both new and old players to check out a <a href="http://massively.joystiq.com/2011/05/25/funcom-planning-age-of-conan-unrated-f2p-launch-this-summer/">good portion</a> of its Hyborian content on the house, and the company will also be unveiling its cash shop (complete with a new "temptress" pet that helps the title live up to its mature rating).<br />
<br />
<a href="http://massively.joystiq.com/tag/aoc-unchained"><em>Unchained</em></a> also marks the release of new content in the form of the Forgotten City and The Breach solo instances. As we told you <a href="http://massively.joystiq.com/2011/06/02/funcom-profiles-age-of-conans-forgotten-city-and-the-breach-sol/">last month</a>, these new dungeons scale to your level and offer an experience designed to relieve the monotony of the well-traveled Noble District villas. Stick with Massively all weekend as we bring you the latest <em>AoC: Unchained</em> news and impressions, and don't forget to check out the <em>Unchained</em> launch trailer after the break.<br />
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<strong>[Update]:</strong> <a href="http://massively.joystiq.com/tag/funcom">Funcom</a> has also posted its <a href="http://forums-us.ageofconan.com/showthread.php?p=2957900#post2957900">traditional monthly dev update</a>, which focuses on all of the new content coming soon to <em>AoC</em> (and there is a lot of it). In addition to the two dungeons debuting today with <em>Unchained</em>, players can look forward to the long-awaited House of Crom dungeon (no, really!), new tier four raids, the <a href="http://massively.joystiq.com/tag/savage-coast-of-turan">Savage Coast of Turan</a> stuff, and of course, <a href="http://massively.joystiq.com/tag/blood-and-glory">Blood and Glory</a>.<br />
<br />
<strong>[Update 2]</strong>: <em>AoC</em> 2.6, and F2P, is in fact going live today -- June 30th -- and the game launcher is currently down for patching. Funcom's Glen "<a href="http://massively.joystiq.com/tag/famine">Famine</a>" Swan confirms as much on the official forums, and we'll link the patch notes as soon as they're available.<p><a href="http://massively.joystiq.com/2011/06/30/age-of-conan-unchained-a-k-a-f2p-starts-tomorrow/" rel="bookmark">Continue reading <em>Age of Conan: Unchained (aka F2P) starts tomorrow [Updated]</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/30/age-of-conan-unchained-a-k-a-f2p-starts-tomorrow/">Age of Conan: Unchained (aka F2P) starts tomorrow [Updated]</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 30 Jun 2011 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/30/age-of-conan-unchained-a-k-a-f2p-starts-tomorrow/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19980463/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/30/age-of-conan-unchained-a-k-a-f2p-starts-tomorrow/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>age-of-conan-unchained</category><category>blood-and-glory</category><category>breaking</category><category>business-models</category><category>conan</category><category>craig-morrison</category><category>f2p</category><category>famine</category><category>fantasy</category><category>forgotten-city</category><category>free-to-play</category><category>freemium</category><category>funcom</category><category>house-of-crom</category><category>hybrid-business-model</category><category>interviews</category><category>mmo-industry</category><category>savage-coast-of-turan</category><category>silirrion</category><category>solo-dungeons</category><category>the-breach</category><category>the-house-of-crom</category><category>trailer</category><category>unchained</category><category>video</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 30 Jun 2011 11:30:00 EST</pubDate></item><item><title><![CDATA[Age of Conan game director talks Blood and Glory server rules]]></title><link>http://massively.joystiq.com/2011/06/10/age-of-conan-game-director-talks-blood-and-glory-server-rules/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/10/age-of-conan-game-director-talks-blood-and-glory-server-rules/</guid><comments>http://massively.joystiq.com/2011/06/10/age-of-conan-game-director-talks-blood-and-glory-server-rules/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://www.mmorpg.com/gamelist.cfm/game/191/feature/5292/Hardcore-PvP-Incoming.html/page/1"><img border="1" hspace="4"  src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/age-of-conan-throne.jpg" vspace="4" /></a></div>
<a href="http://ageofconan.com"><em>Age of Conan's</em></a> game director has penned a new developer diary at <a href="http://www.mmorpg.com/gamelist.cfm/game/191/feature/5292/Hardcore-PvP-Incoming.html/page/1">MMORPG.com</a>.  The subject is the new <a href="http://massively.joystiq.com/tag/blood-and-glory">Blood and Glory</a> server ruleset, and if you haven't been keeping up with Hyboria lately, suffice it to say that the <a href="http://massively.joystiq.com/2011/02/24/age-of-conan-readying-new-hardcore-pvp-servers-with-corpse-looti/">initial announcement</a> made a lot of waves last February due to its player looting and free-for-all components.<br />
<br />
<a href="http://massively.joystiq.com/tag/craig-morrison">Craig Morrison's</a> new post talks about how the desires of MMO veterans are often mutually exclusive with the industry-wide accessible design trend, and he goes on to outline <a href="http://funcom.com">Funcom's</a> desire to give its displaced PvP fans something to sink their teeth into.<br />
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In terms of ruleset specifics, they include no transfers, no offline levels, no guards, no <a href="http://massively.joystiq.com/tag/shrines-of-bori">Shrines of Bori</a>, limited player looting, and open PvP restored to White Sands and the Underhalls.  PvP kills will also grant additional XP in comparison with the game's normal servers.  Finally, Morrison says that Battlekeep rewards will be adjusted, though he gives no specifics as of yet.  For additional coverage, check out our March 2011 <a href="http://massively.joystiq.com/2011/03/01/massively-exclusive-age-of-conans-craig-morrison-on-blood-and/">Blood and Glory</a> interview with Morrison as well as our <a href="http://massively.joystiq.com/2011/06/05/the-anvil-of-crom-server-merges-segregation-and-why-both-are/">server ruleset and sharding</a> discussion.<br />
<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/10/age-of-conan-game-director-talks-blood-and-glory-server-rules/">Age of Conan game director talks Blood and Glory server rules</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 10 Jun 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/10/age-of-conan-game-director-talks-blood-and-glory-server-rules/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19963960/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/10/age-of-conan-game-director-talks-blood-and-glory-server-rules/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>accessiblity</category><category>age-of-conan</category><category>age-of-conan-unrated</category><category>aoc</category><category>aoc-unrated</category><category>blood-and-glory</category><category>casual</category><category>corpse-looting</category><category>craig-morrison</category><category>f2p</category><category>fantasy</category><category>ffa-pvp</category><category>free-to-play</category><category>hardcore</category><category>pvp</category><category>pvp-server</category><category>server-rulesets</category><category>silirrion</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 10 Jun 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[The Anvil of Crom: Server merges, separation, and why both are potentially swell]]></title><link>http://massively.joystiq.com/2011/06/05/the-anvil-of-crom-server-merges-segregation-and-why-both-are/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/05/the-anvil-of-crom-server-merges-segregation-and-why-both-are/</guid><comments>http://massively.joystiq.com/2011/06/05/the-anvil-of-crom-server-merges-segregation-and-why-both-are/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/the-anvil-of-crom/" rel="tag">The Anvil of Crom</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/the-anvil-of-crom"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/aocbannermain.jpg" vspace="4" /></a></div>
<a href="http://massively.joystiq.com/2011/05/29/the-anvil-of-crom-beggars-choosers-and-why-unrated-isnt-a-si/">Last week</a> I mentioned that the <a href="http://ageofconan.com"><em>Age of Conan Unrated</em></a> announcement has given us a lot to talk about. There's the <a href="http://massively.joystiq.com/2011/05/25/funcom-planning-age-of-conan-unrated-f2p-launch-this-summer/">800-lb. free-to-try elephant</a> in the room, there's a bunch of new content that's both <a href="http://massively.joystiq.com/2011/06/02/funcom-profiles-age-of-conans-forgotten-city-and-the-breach-sol/">coming soon</a> and already here, and there's also an endlessly fascinating quote from <a href="http://funcom.com">Funcom</a> game director Craig "<a href="http://massively.joystiq.com/tag/craig-morrison">Silirrion</a>" Morrison that is, well, endlessly fascinating.<br />
<br />
This last bit got lost in the big announcement blitzkrieg, and because it was buried in the depths of a thread about roleplay on the EU boards, it's safe to assume that 99.99% of <a href="http://massively.joystiq.com/category/age-of-conan"><em>Age of Conan</em></a> players didn't read it. Regardless, it may well be one of the more interesting and exciting developments in <em>Age of Conan's</em> short history. What was it about? Well, it involves servers, server merges, and new technology that could change the way we think about MMORPGs and server populations.<p><a href="http://massively.joystiq.com/2011/06/05/the-anvil-of-crom-server-merges-segregation-and-why-both-are/" rel="bookmark">Continue reading <em>The Anvil of Crom: Server merges, separation, and why both are potentially swell</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/05/the-anvil-of-crom-server-merges-segregation-and-why-both-are/">The Anvil of Crom: Server merges, separation, and why both are potentially swell</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 05 Jun 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/05/the-anvil-of-crom-server-merges-segregation-and-why-both-are/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19953694/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/05/the-anvil-of-crom-server-merges-segregation-and-why-both-are/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>age-of-conan-unrated</category><category>anvil-of-crom</category><category>aoc</category><category>aoc-unrated</category><category>conan</category><category>craig-morrison</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>funcom</category><category>hyboria</category><category>instancing</category><category>opinion</category><category>player-content</category><category>player-generated-content</category><category>private-server</category><category>private-servers</category><category>pve</category><category>pvp</category><category>roleplaying</category><category>segregation</category><category>server</category><category>server-copies</category><category>server-merges</category><category>servers</category><category>silirrion</category><category>the-anvil-of-crom</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sun, 05 Jun 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Age of Conan monthly update details patch schedule, talks Khitai difficulty]]></title><link>http://massively.joystiq.com/2011/05/27/age-of-conan-monthly-update-details-patch-schedule-talks-khitai/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/27/age-of-conan-monthly-update-details-patch-schedule-talks-khitai/</guid><comments>http://massively.joystiq.com/2011/05/27/age-of-conan-monthly-update-details-patch-schedule-talks-khitai/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://forums-us.ageofconan.com/showthread.php?p=2946712#post2946712"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/aocwall.jpg" vspace="4" /></a></div>
It's been a big week for <em><a href="http://ageofconan.com">Age of Conan</a></em>, and <a href="http://funcom.com">Funcom</a> game director <a href="http://massively.joystiq.com/tag/craig-morrison">Craig Morrison</a> has capped it off with his traditional end-of-the-month <a href="http://forums-us.ageofconan.com/showthread.php?p=2946712#post2946712">development update</a>. Though it's a bit redundant if you've been paying attention over the last few days, Silirrion does let us in on a general patch schedule now that all the cats are out of the bag.<br />
<br />
The next update will officially bring about <a href="http://massively.joystiq.com/category/age-of-conan"><em>AoC: Unrated</em></a> and the <a href="http://community.ageofconan.com/wsp/conan/frontend.cgi?func=publish.show&amp;func_id=1132&amp;table=PUBLISH&amp;template=news_no_feature&amp;selected=1132">new business model</a> and will also feature new content in the form of the Forgotten City and Breach auto-content generation dungeons we've <a href="http://massively.joystiq.com/2011/01/28/age-of-conan-dev-update-details-new-solo-instances/">discussed previously</a>. The <a href="http://massively.joystiq.com/tag/funcom">Funcom</a> team has also eased up on the Khitai dungeon difficulty, at least for normal mode, and Morrison says, "<em>the earlier instances have also been made more accessible for those arriving in Khitai for the first time, and will not require AA investment to be worthwhile options</em>."<br />
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Finally, we get a look at the list of tech-related improvements in the offing as well as confirmation that the film-related <a href="http://massively.joystiq.com/tag/savage-coast-of-turan/">Savage Coast of Turan</a> adventure pack will be part of the game's fall update cycle. Check out all the goods on the <a href="http://forums-us.ageofconan.com/showthread.php?p=2946712#post2946712">official forums</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/27/age-of-conan-monthly-update-details-patch-schedule-talks-khitai/">Age of Conan monthly update details patch schedule, talks Khitai difficulty</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 27 May 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/27/age-of-conan-monthly-update-details-patch-schedule-talks-khitai/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19952430/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/27/age-of-conan-monthly-update-details-patch-schedule-talks-khitai/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>aoc</category><category>aoc-unrated</category><category>craig-morrison</category><category>dev-diary</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>funcom</category><category>khitai</category><category>khitai-dungeons</category><category>khitai-normal-mode</category><category>monthly-development-update</category><category>savage-coast-of-turan</category><category>silirrion</category><category>the-savage-coast-of-turan</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 27 May 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[The Anvil of Crom Extra: Craig Morrison on pioneering the hybrid business model]]></title><link>http://massively.joystiq.com/2011/05/25/the-anvil-of-crom-extra-craig-morrison-on-pioneering-the-hybrid/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/25/the-anvil-of-crom-extra-craig-morrison-on-pioneering-the-hybrid/</guid><comments>http://massively.joystiq.com/2011/05/25/the-anvil-of-crom-extra-craig-morrison-on-pioneering-the-hybrid/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/the-anvil-of-crom/" rel="tag">The Anvil of Crom</a></p><div style="text-align: center;">
	<img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/aocbannerspecialf2p.jpg" vspace="4" /></div>
<div>
	Conventional wisdom holds that <a href="http://turbine.com">Turbine</a> is responsible for bringing the free-to-play/subscription hybrid to the west. It might surprise you to learn, then, that <a href="http://funcom.com">Funcom's</a> <a href="http://anarchy-online.com"><em>Anarchy Online</em></a> F2P implementation pre-dates the much-hyped <a href="http://ddo.com">D<em>ungeons and Dragons Online</em></a> experiment by a good four years.</div>
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Yes, <a href="http://massively.joystiq.com/tag/funcom">Funcom</a> is no stranger to free-to-play, and the MMORPG maker is looking to expand <a href="http://ageofconan.com"><em>Age of Conan's</em></a> playerbase -- much as it did <a href="http://massively.joystiq.com/category/anarchy-online"><em>Anarchy Online's</em></a> -- by trotting it out again. It's no accident that this is happening alongside the latest salvo in a substantial content rollout that started <a href="http://massively.joystiq.com/2011/04/17/the-anvil-of-crom-a-guide-to-the-refuge-of-the-apostate/">earlier this spring</a> and will continue well into <a href="http://massively.joystiq.com/2011/05/24/funcom-prepping-new-age-of-conan-adventure-pack-inspired-by-film/">late summer</a>. Funcom is timing the buildup to take advantage of an expected upsurge in Conan interest as Robert E. Howard's barbarian reaver re-enters the public consciousness with the August release of a <a href="http://massively.joystiq.com/2011/05/08/the-anvil-of-crom-can-funcom-capitalize-on-the-conan-film-reboo/">film franchise reboot</a>.<br />
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I recently chatted with Funcom's Craig "<a href="http://massively.joystiq.com/tag/craig-morrison">Silirrion</a>" Morrison for my second <a href="http://massively.joystiq.com/2011/05/20/the-anvil-of-crom-extra-silirrion-on-age-of-conans-past-prese/">exclusive interview</a> in as many weeks, this time picking the game director's brain about business models, content updates, and why we won't see additional servers to handle the new player load.<p><a href="http://massively.joystiq.com/2011/05/25/the-anvil-of-crom-extra-craig-morrison-on-pioneering-the-hybrid/" rel="bookmark">Continue reading <em>The Anvil of Crom Extra: Craig Morrison on pioneering the hybrid business model</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/25/the-anvil-of-crom-extra-craig-morrison-on-pioneering-the-hybrid/">The Anvil of Crom Extra: Craig Morrison on pioneering the hybrid business model</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 25 May 2011 02:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/25/the-anvil-of-crom-extra-craig-morrison-on-pioneering-the-hybrid/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19948686/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/25/the-anvil-of-crom-extra-craig-morrison-on-pioneering-the-hybrid/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>anarchy-online</category><category>anvil-of-crom</category><category>anvil-of-crom-interviews</category><category>aoc</category><category>aoc-unrated</category><category>business-model</category><category>craig-morrison</category><category>exclusive</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>funcom</category><category>hybrid</category><category>hybrid-business-model</category><category>interview</category><category>mmo-industry</category><category>opinion</category><category>silirrion</category><category>the-anvil-of-crom</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 25 May 2011 02:00:00 EST</pubDate></item><item><title><![CDATA[Age of Conan's Morrison talks Savage Coast dungeons and gear]]></title><link>http://massively.joystiq.com/2011/05/24/age-of-conans-morrison-talks-savage-coast-dungeons-and-gear/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/24/age-of-conans-morrison-talks-savage-coast-dungeons-and-gear/</guid><comments>http://massively.joystiq.com/2011/05/24/age-of-conans-morrison-talks-savage-coast-dungeons-and-gear/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;">
	<a href="http://www.eurogamer.net/articles/2011-05-24-will-conan-movie-save-age-of-conan-interview"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/2647ardashirfortinterior041-1306247304.jpg" vspace="4" /></a></div>
Interested in learning more about <a href="http://ageofconan.com"><em>Age of Conan's</em></a> newly minted <a href="http://massively.joystiq.com/tag/savage-coast-of-turan">Savage Coast of Turan</a> adventure pack? <a href="http://www.eurogamer.net/articles/2011-05-24-will-conan-movie-save-age-of-conan-interview">Eurogamer</a> recently talked to <a href="http://funcom.com">Funcom</a> game director Craig "<a href="http://massively.joystiq.com/tag/craig-morrison">Silirrion</a>" Morrison about everything from the marketing opportunities represented by the upcoming Conan film to specifics on the new tie-in content.<br />
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Morrison riffs on new instances, both the solo and group variety, including an encounter with pirates called Dead Man's Hand and another tryst based on the Island of Iron Statues from the original Robert E. Howard lore. There's also a new raid in the Temple of Elric that features Ela-Shan, a master thief whom Jason Momoa's Conan encounters in the new film.<br />
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Still want more? How about a new epic quest line and various loot upgrades? The drops from the team instances will be "<em>slightly more powerful than the rewards we give for max-level content in </em><a href="http://massively.joystiq.com/tag/rise-of-the-godslayer">Godslayer</a>," Morrison explains. He also drops a hint about the adventure pack's new armor. "<em>You can't go into an area like Turan and have that magnificent Persian theme without bringing in new armor sets</em>." Despite the high-level nature of some of the drops, it appears that much of the Savage Coast content is aimed at players around level 50. Head to <a href="http://www.eurogamer.net/articles/2011-05-24-will-conan-movie-save-age-of-conan-interview">Eurogamer</a> for more.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/24/age-of-conans-morrison-talks-savage-coast-dungeons-and-gear/">Age of Conan's Morrison talks Savage Coast dungeons and gear</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 24 May 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/24/age-of-conans-morrison-talks-savage-coast-dungeons-and-gear/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19948577/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/24/age-of-conans-morrison-talks-savage-coast-dungeons-and-gear/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure-pack</category><category>age-of-conan</category><category>aoc</category><category>ardashir</category><category>armor</category><category>conan-film</category><category>conan-movie</category><category>craig-morrison</category><category>dead-mans-hand</category><category>dungeons</category><category>epic-quests</category><category>fantasy</category><category>interview</category><category>island-of-iron-statues</category><category>loot</category><category>new-content</category><category>pve</category><category>raids</category><category>savage-coast-of-turan</category><category>silirrion</category><category>turan</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 24 May 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[The Anvil of Crom: Age of Conan year three retrospective]]></title><link>http://massively.joystiq.com/2011/05/22/the-anvil-of-crom-age-of-conan-year-three-retrospective/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/22/the-anvil-of-crom-age-of-conan-year-three-retrospective/</guid><comments>http://massively.joystiq.com/2011/05/22/the-anvil-of-crom-age-of-conan-year-three-retrospective/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-anvil-of-crom/" rel="tag">The Anvil of Crom</a></p><div style="text-align: center;">
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The past 12 months have been something of a whirlwind for the <a href="http://ageofconan.com"><em>Age of Conan</em></a> team. While content updates for the game were a bit lighter than normal, <a href="http://funcom.com">Funcom</a> was nonetheless working quite hard behind the scenes for much of the game's third year.<br />
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As a result -- and despite the residual stickiness of the outdated "Failcom" rhetoric that floats around the internet -- there's never been a better time to be an <a href="http://massively.joystiq.com/category/age-of-conan"><em>AoC</em></a> fan. The dev team has expanded, content updates are coming at regular intervals, and there's even a new server ruleset on the way for those of you in favor of unforgiving PvP action. Add to that the cryptic hints of a big announcement that <a href="http://massively.joystiq.com/tag/craig-morrison">Craig Morrison</a> has been dropping over the last little while and you've got a recipe for Hyborian intrigue the likes of which we haven't seen since launch.<br />
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Speaking of <em>AoC's</em> launch, it happened three years ago this week, and today's <a href="http://massively.joystiq.com/category/the-anvil-of-crom">Anvil of Crom</a> offers you a look back at year three's most memorable moments. Put on your birthday hats, break out the kazoos, and join me after the cut for more.<p><a href="http://massively.joystiq.com/2011/05/22/the-anvil-of-crom-age-of-conan-year-three-retrospective/" rel="bookmark">Continue reading <em>The Anvil of Crom: Age of Conan year three retrospective</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/22/the-anvil-of-crom-age-of-conan-year-three-retrospective/">The Anvil of Crom: Age of Conan year three retrospective</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 22 May 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/22/the-anvil-of-crom-age-of-conan-year-three-retrospective/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19938755/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/22/the-anvil-of-crom-age-of-conan-year-three-retrospective/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>always-fastly-well</category><category>anniversary</category><category>anvil-of-crom</category><category>aoc</category><category>aoc-anniversary</category><category>aoc-anniversary-retrospective</category><category>birthday</category><category>craig-morrison</category><category>dreamworld</category><category>fantasy</category><category>featured</category><category>funcom</category><category>new-content</category><category>opinion</category><category>patches</category><category>rip-salvo</category><category>salvo</category><category>silirrion</category><category>the-anvil-of-crom</category><category>updates</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sun, 22 May 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[The Anvil of Crom Extra: Silirrion on Age of Conan's past, present, and future]]></title><link>http://massively.joystiq.com/2011/05/20/the-anvil-of-crom-extra-silirrion-on-age-of-conans-past-prese/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/20/the-anvil-of-crom-extra-silirrion-on-age-of-conans-past-prese/</guid><comments>http://massively.joystiq.com/2011/05/20/the-anvil-of-crom-extra-silirrion-on-age-of-conans-past-prese/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/the-anvil-of-crom/" rel="tag">The Anvil of Crom</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/the-anvil-of-crom"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/aocbannermaninterview-1305816127.jpg" vspace="4" /></a></div>
Welcome, barbarian friends, to a special edition of <a href="http://massively.joystiq.com/category/the-anvil-of-crom">The Anvil of Crom</a>. <a href="http://ageofconan.com"><em>Age of Conan's</em></a> third anniversary is here, and the sheer amount of things to talk about has necessitated two columns this week -- and driven me to consume a celebratory pint (or six) of Cimmerian ale. First up is a recent sit-down with <a href="http://funcom.com">Funcom</a>'s Craig "<a href="http://massively.joystiq.com/tag/silirrion">Silirrion</a>" Morrison wherein the game director chats about the fantasy title's past, present, and future.<br />
<br />
Hyboria has changed dramatically since <a href="http://massively.joystiq.com/category/age-of-conan"><em>AoC's</em></a> May 2008 release, and even bigger changes are coming, including new content, a new server ruleset, and a big announcement that Morrison's been hinting at via Twitter in recent weeks.<br />
<br />
Join us after the cut as we discuss PvP, PvE, forthcoming appearance slots, and more!<p><a href="http://massively.joystiq.com/2011/05/20/the-anvil-of-crom-extra-silirrion-on-age-of-conans-past-prese/" rel="bookmark">Continue reading <em>The Anvil of Crom Extra: Silirrion on Age of Conan's past, present, and future</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/20/the-anvil-of-crom-extra-silirrion-on-age-of-conans-past-prese/">The Anvil of Crom Extra: Silirrion on Age of Conan's past, present, and future</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 20 May 2011 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/20/the-anvil-of-crom-extra-silirrion-on-age-of-conans-past-prese/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19944782/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/20/the-anvil-of-crom-extra-silirrion-on-age-of-conans-past-prese/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>anniversary</category><category>anvil-of-crom</category><category>anvil-of-crom-interviews</category><category>aoc</category><category>appearance-slots</category><category>blood-and-glory</category><category>craig-morrison</category><category>fantasy</category><category>featured</category><category>funcom</category><category>interview</category><category>pve</category><category>pvp</category><category>shrines-of-bori</category><category>silirrion</category><category>the-anvil-of-crom</category><category>third-anniversary</category><category>three-year-anniversary</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 20 May 2011 15:00:00 EST</pubDate></item><item><title><![CDATA[Rumor: Funcom readying new Age of Conan lands]]></title><link>http://massively.joystiq.com/2011/05/08/rumor-funcom-readying-new-age-of-conan-lands/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/08/rumor-funcom-readying-new-age-of-conan-lands/</guid><comments>http://massively.joystiq.com/2011/05/08/rumor-funcom-readying-new-age-of-conan-lands/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/rumors/" rel="tag">Rumors</a></p><div style="text-align: center;">
	<a href="http://forums-eu.ageofconan.com/showthread.php?t=166446"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/aocdoorway.jpg" vspace="4" /></a></div>
Speculation and excitement are the order of the day on both the <a href="http://forums-eu.ageofconan.com/showthread.php?t=166446">European</a> and <a href="http://forums-us.ageofconan.com/showthread.php?t=233192">American</a> forums for <a href="http://ageofconan.com"><em>Age of Conan</em></a>. What's all the hubbub about? Two new lands are purportedly in the works, and this jibes with a cryptic comment by <a href="http://funcom.com">Funcom</a> game director Craig "<a href="http://massively.joystiq.com/tag/craig-morrison">Silirrion</a>" Morrison in last month's <a href="http://massively.joystiq.com/2011/04/29/monthly-update-lays-out-age-of-conan-development-roadmap/">development update</a>.<br />
<br />
"<em>This is where we get to the stuff we can't quite talk about just yet... yes, a little teasing I know, but trust us, it is far more frustrating not being able to talk about what is coming just yet. These will be important updates, with two new and important elements incoming</em>," Morrison wrote.<br />
<br />
Fans are speculating that the two new and important elements are in fact two Hyborian provinces filled with a multitude of new zones, specifically Turan and Ardashir. Massively has confirmed that bringing up the in-game player search tab and filtering by region shows two new headings labeled Turan and Ardashir alongside the pre-existing countries of Aquilonia, Cimmeria, Stygia, and Khitai. There is also a bit of conjecture on the official boards regarding <a href="http://massively.joystiq.com/tag/funcom">Funcom's</a> annual report, which <a href="http://forums-eu.ageofconan.com/showthread.php?t=166321">says in part</a> that 2011 will bring "<em>significant content and story tie-ins with the [new Conan] <a href="http://massively.joystiq.com/2011/05/08/the-anvil-of-crom-can-funcom-capitalize-on-the-conan-film-reboo/">movie</a></em>." We'll keep you updated as this story develops and as we get official word from the devs.<br />
<br />
[Thanks to Nyan for the tip!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/08/rumor-funcom-readying-new-age-of-conan-lands/">Rumor: Funcom readying new Age of Conan lands</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 08 May 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/08/rumor-funcom-readying-new-age-of-conan-lands/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19934847/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/08/rumor-funcom-readying-new-age-of-conan-lands/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>aoc</category><category>ardashir</category><category>breaking</category><category>but-aoc-is-dying</category><category>conan</category><category>conan-movie</category><category>craig-morrison</category><category>development-update</category><category>expansion</category><category>fantasy</category><category>funcom</category><category>hyboria</category><category>new-lands</category><category>new-zones</category><category>possible-expansion</category><category>rumor</category><category>rumors</category><category>silirrion</category><category>turan</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sun, 08 May 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[The Anvil of Crom: Can Funcom capitalize on the Conan film reboot?]]></title><link>http://massively.joystiq.com/2011/05/08/the-anvil-of-crom-can-funcom-capitalize-on-the-conan-film-reboo/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/08/the-anvil-of-crom-can-funcom-capitalize-on-the-conan-film-reboo/</guid><comments>http://massively.joystiq.com/2011/05/08/the-anvil-of-crom-can-funcom-capitalize-on-the-conan-film-reboo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-anvil-of-crom/" rel="tag">The Anvil of Crom</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/the-anvil-of-crom"><img border="1" hspace="4"  src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/aocbannermain-1305492114.jpg" vspace="4" /></a></div>
I don't know about you, <em><a href="http://ageofconan.com">Age of Conan</a>-</em>faithful, but I'm a hopeless film trailer junkie. I collect them. I watch (and re-watch) them on my computer, my phone, my television, and of course, at the cinema proper. A lot of the time, trailers are substantially better than the full-length films they're meant to sell, and I've even been known to pay full price for a ticket only to walk out after the preview (particularly when said preview concerned a <a href="http://www.imdb.com/title/tt0120915/">long-awaited prequel</a> and was inexplicably tacked on to the front of Meet Joe Black).<br />
<br />
Given that Conan already plays a significant role in my gaming life, I think deconstructing the recently released trailer for the upcoming <a href="http://www.conanthebarbarianin3d.com/index2.html#/home">film franchise reboot</a> makes a certain sort of sense. Sadly, Massively isn't a haven for film criticism, but I'd like to get around that by doing a bit of theorizing on how the new flick could conceivably affect our favorite MMORPG.<p><a href="http://massively.joystiq.com/2011/05/08/the-anvil-of-crom-can-funcom-capitalize-on-the-conan-film-reboo/" rel="bookmark">Continue reading <em>The Anvil of Crom: Can Funcom capitalize on the Conan film reboot?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/08/the-anvil-of-crom-can-funcom-capitalize-on-the-conan-film-reboo/">The Anvil of Crom: Can Funcom capitalize on the Conan film reboot?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 08 May 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/08/the-anvil-of-crom-can-funcom-capitalize-on-the-conan-film-reboo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19933031/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/08/the-anvil-of-crom-can-funcom-capitalize-on-the-conan-film-reboo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-movies</category><category>age-of-conan</category><category>anvil-of-crom</category><category>aoc</category><category>conan</category><category>conan-the-barbarian</category><category>conan-the-barbarian-film</category><category>craig-morrison</category><category>fantasy</category><category>fantasy-films</category><category>featured</category><category>film</category><category>film-tie-in</category><category>film-trailer</category><category>films</category><category>funcom</category><category>jason-momoa</category><category>knut-avenstroup-haugen</category><category>knut-haugen</category><category>opinion</category><category>silirrion</category><category>the-anvil-of-crom</category><category>trailer</category><category>uwe-boll</category><category>video</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sun, 08 May 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Monthly update lays out Age of Conan development roadmap]]></title><link>http://massively.joystiq.com/2011/04/29/monthly-update-lays-out-age-of-conan-development-roadmap/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/29/monthly-update-lays-out-age-of-conan-development-roadmap/</guid><comments>http://massively.joystiq.com/2011/04/29/monthly-update-lays-out-age-of-conan-development-roadmap/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://forums-us.ageofconan.com/showthread.php?p=2938318#post2938318"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/aocdevheader.jpg" vspace="4" /></a></div>
The year ahead is shaping up to be a busy one for <a href="http://ageofconan.com"><em>Age of Conan</em></a>, and <a href="http://funcom.com">Funcom's</a> <a href="http://massively.joystiq.com/tag/craig-morrison">Craig Morrison</a> lays down a rough foundation for the next few months in his latest <a href="http://forums-us.ageofconan.com/showthread.php?p=2938318#post2938318">monthly development update</a>. If you're looking for the short version, it's this: Now that the <a href="http://massively.joystiq.com/2011/03/22/funcom-shows-off-new-age-of-conan-dreamworld-video/">Dreamworld</a> deployment is in the books, <a href="http://massively.joystiq.com/category/age-of-conan"><em>AoC</em></a> is continuing to pick up new dev talent and will be adding more content going forward.<br />
<br />
In the immediate future, players are getting crowd-control balances, two level-80 group dungeons, and a faction progression revamp, all of which are slated for the next update and currently available on the test server. Following that, we can look forward to The Forgotten City and The Breach, two new solo auto-content generation dungeons designed for levels 40 to 80. There are also a handful of technical improvements, optimizations, and general balancing scheduled to accompany the new content, and of course the much-anticipated <a href="http://massively.joystiq.com/2011/03/01/massively-exclusive-age-of-conans-craig-morrison-on-blood-and/">Blood and Glory</a> PvP server ruleset is coming sometime this summer.<br />
<br />
Finally, Morrison teases fans with a blurb about <em>AoC's</em> late-2011 updates, specifically "<em>two new and important elements incoming</em>." He also hints at some sort of tie-in with the upcoming Conan film reboot. Head to the official <em>AoC</em> boards to <a href="http://forums-us.ageofconan.com/showthread.php?p=2938318#post2938318">see for yourself</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/29/monthly-update-lays-out-age-of-conan-development-roadmap/">Monthly update lays out Age of Conan development roadmap</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 29 Apr 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/29/monthly-update-lays-out-age-of-conan-development-roadmap/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19927887/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/29/monthly-update-lays-out-age-of-conan-development-roadmap/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>acg-dungeons</category><category>age-of-conan</category><category>aoc</category><category>auto-content-generation</category><category>blood-and-glory</category><category>craig-morrison</category><category>crowd-control</category><category>dreamworld</category><category>fantasy</category><category>funcom</category><category>group-dungeons</category><category>hyboria</category><category>new-content</category><category>silirrion</category><category>solo-dungeons</category><category>the-breach</category><category>the-forgotten-city</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 29 Apr 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[The Anvil of Crom: You must unlearn what you have learned]]></title><link>http://massively.joystiq.com/2011/04/03/the-anvil-of-crom-you-must-unlearn-what-you-have-learned/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/03/the-anvil-of-crom-you-must-unlearn-what-you-have-learned/</guid><comments>http://massively.joystiq.com/2011/04/03/the-anvil-of-crom-you-must-unlearn-what-you-have-learned/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/the-anvil-of-crom/" rel="tag">The Anvil of Crom</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/the-anvil-of-crom"><img border="1" hspace="4"  src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/aocbannermain-1305491823.jpg" vspace="4" /></a></div>
Hoo boy, circle-strafing. Basically I suck at it. However, with a little help from a new peripheral and an hour spent coming up with a rather meticulous set of key-bindings, I'm on the (slow) road to improvement.<br />
<br />
This week's <a href="http://massively.joystiq.com/tag/aoc-choose-my-adventure/">Bear Shaman-flavored</a> adventuring featured a lot of unlearning as I've scrapped the traditional WASD/keyboard-turning approach to <a href="http://ageofconan.com"><em>Age of Conan</em></a> that I've been using since the game's release. It's not pretty right now, but once the awkwardness wears off, I'll likely be much more adept at both PvE and PvP.<br />
<br />
As far as content goes, I got <a href="http://massively.joystiq.com/tag/oakarm">Mr. Oakarm</a> into his mid-30s and struggled to find a group for Stygia's Black Castle dungeon (still trying to coordinate one as of press time, in fact). <a href="http://massively.joystiq.com/tag/craig-morrison">Craig Morrison</a> also weighed in with his <a href="http://massively.joystiq.com/2011/03/30/age-of-conan-monthly-update-details-new-high-level-content-fact/">monthly dev update</a>, and all of this adds up to a lot to cover this week. Join me after the break for the details.<p><a href="http://massively.joystiq.com/2011/04/03/the-anvil-of-crom-you-must-unlearn-what-you-have-learned/" rel="bookmark">Continue reading <em>The Anvil of Crom: You must unlearn what you have learned</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/03/the-anvil-of-crom-you-must-unlearn-what-you-have-learned/">The Anvil of Crom: You must unlearn what you have learned</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 03 Apr 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/03/the-anvil-of-crom-you-must-unlearn-what-you-have-learned/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19893884/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/03/the-anvil-of-crom-you-must-unlearn-what-you-have-learned/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>age-of-conan-choose-my-adventure</category><category>ai-district</category><category>anvil-of-crom</category><category>aoc</category><category>aoc-choose-my-adventure</category><category>bear-shaman</category><category>circle-strafe</category><category>circle-strafing</category><category>craig-morrison</category><category>fantasy</category><category>featured</category><category>funcom</category><category>g13</category><category>gameboard</category><category>gaming-peripheral</category><category>gaming-peripherals</category><category>guides</category><category>keybinding</category><category>keybinds</category><category>keyboard-turning</category><category>logitech-g13</category><category>oakarm</category><category>opinion</category><category>pvp</category><category>silirrion</category><category>strafing</category><category>the-anvil-of-crom</category><category>tianan-district</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sun, 03 Apr 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Age of Conan monthly update details new high-level content, faction grind relief]]></title><link>http://massively.joystiq.com/2011/03/30/age-of-conan-monthly-update-details-new-high-level-content-fact/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/30/age-of-conan-monthly-update-details-new-high-level-content-fact/</guid><comments>http://massively.joystiq.com/2011/03/30/age-of-conan-monthly-update-details-new-high-level-content-fact/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://forums-us.ageofconan.com/showthread.php?p=2929775#post2929775"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/aocoakarm.jpg" vspace="4" /></a></div>
Good news abounds for fans of <a href="http://funcom.com">Funcom's</a> <a href="http://ageofconan.com"><em>Age of Conan</em></a>, and game director Craig "<a href="http://massively.joystiq.com/tag/craig-morrison">Silirrion</a>" Morrison has the details in today's <a href="http://forums-us.ageofconan.com/showthread.php?p=2929775#post2929775">monthly development update</a>. The list of positive changes coming to the dark fantasy MMORPG is a long one, and it begins with two new team instances set in the Khitain capital of Paikang.<br />
<br />
First up is the T'ian'an District, which Morrison says is "<em>all about boss encounters</em>." It also features a speed-run component, and doing a full clear of the zone in one attempt looks to be something only the most elite groups will manage. Next is the Ai District which features two set-piece boss battles as well as "<em>the odd secret to be revealed from careful investigation</em>."<br />
<br />
The much-reviled Khitai faction grind is also receiving a makeover, though the specifics remain something of a mystery. Morrison explains that faction quest rewards will be substantially increased, but the tweaked content will also bring lockout timers, "<em>forcing some variety into your play sessions</em>." While Morrison doesn't specify the exact nature of the reward increases, he does indicate that we'll be able to see for ourselves very shortly on <a href="http://massively.joystiq.com/category/age-of-conan"><em>AoC's</em></a> test server. Finally, Silirrion reminds PvP-focused players to vote on the <a href="http://massively.joystiq.com/tag/blood-and-glory">Blood and Glory</a> ruleset polls, and provides a tentative release schedule for all of the upcoming content (including the <a href="http://massively.joystiq.com/2011/01/28/age-of-conan-dev-update-details-new-solo-instances/">previously mentioned</a> solo instances).<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/30/age-of-conan-monthly-update-details-new-high-level-content-fact/">Age of Conan monthly update details new high-level content, faction grind relief</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 30 Mar 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/30/age-of-conan-monthly-update-details-new-high-level-content-fact/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19897137/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/30/age-of-conan-monthly-update-details-new-high-level-content-fact/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>ai-district</category><category>aoc</category><category>craig-morrison</category><category>dev-blog</category><category>dev-diary</category><category>dev-update</category><category>faction-grind</category><category>fantasy</category><category>funcom</category><category>grind</category><category>group-dungeons</category><category>khitai</category><category>monthly-development-update</category><category>new-content</category><category>paikang</category><category>patch</category><category>silirrion</category><category>solo-dungeons</category><category>tianan-district</category><category>update</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 30 Mar 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[Funcom shows off new Age of Conan Dreamworld video]]></title><link>http://massively.joystiq.com/2011/03/22/funcom-shows-off-new-age-of-conan-dreamworld-video/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/22/funcom-shows-off-new-age-of-conan-dreamworld-video/</guid><comments>http://massively.joystiq.com/2011/03/22/funcom-shows-off-new-age-of-conan-dreamworld-video/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;">
	<a href="http://www.youtube.com/watch?v=3F_VZiBoJPw"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/dreamworld.jpg" vspace="4" /></a></div>
If you're curious about the current MMORPG standard for graphics but aren't currently subbed to <a href="http://ageofconan.com"><em>Age of Conan</em></a>, you'll want to check out the new Dreamworld Technology: Powering <a href="http://massively.joystiq.com/category/age-of-conan"><em>AoC</em></a> video that <a href="http://funcom.com">Funcom</a> is showing off on its <a href="http://www.youtube.com/watch?v=3F_VZiBoJPw">YouTube</a> portal.<br />
<br />
The clip features voiceover narration by game director Craig "<a href="http://massively.joystiq.com/tag/craig-morrison">Silirrion</a>" Morrison and offers viewers a three-minute romp through Tortage, Khemi, Conarch, and Khitai, all rendered in the extreme detail made possible by the <a href="http://massively.joystiq.com/2011/03/08/age-of-conan-dreamworld-patch-goes-live-faction-grind-reduced/">2.1.5</a> Dreamworld update.<br />
<br />
In technical terms, <a href="http://massively.joystiq.com/tag/funcom">Funcom</a> has moved from a forward-rendering approach to a light pre-pass approach. If you're averse to geek-speak, know that this basically allows designers to use many more light sources with minimal performance costs. Dreamworld also makes use of a technique called adaptive shadow mapping, which results in higher quality shadows and higher frame rates. Check out all the details after the cut.<p><a href="http://massively.joystiq.com/2011/03/22/funcom-shows-off-new-age-of-conan-dreamworld-video/" rel="bookmark">Continue reading <em>Funcom shows off new Age of Conan Dreamworld video</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/22/funcom-shows-off-new-age-of-conan-dreamworld-video/">Funcom shows off new Age of Conan Dreamworld video</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 22 Mar 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/22/funcom-shows-off-new-age-of-conan-dreamworld-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19887048/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/22/funcom-shows-off-new-age-of-conan-dreamworld-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adaptive-shadow-mapping</category><category>age-of-conan</category><category>aoc</category><category>cheetah-engine</category><category>craig-morrison</category><category>dreamworld</category><category>fantasy</category><category>funcom</category><category>geek-speak</category><category>hyboria</category><category>oooh-pretty</category><category>pre-pass-rendering</category><category>rendering</category><category>silirrion</category><category>tech-speak</category><category>trailers</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 22 Mar 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[Massively Exclusive: Age of Conan's Craig Morrison on Blood and Glory, grind, and the future]]></title><link>http://massively.joystiq.com/2011/03/01/massively-exclusive-age-of-conans-craig-morrison-on-blood-and/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/01/massively-exclusive-age-of-conans-craig-morrison-on-blood-and/</guid><comments>http://massively.joystiq.com/2011/03/01/massively-exclusive-age-of-conans-craig-morrison-on-blood-and/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/age-of-conan"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/aocbloodgloryinterviewheader.jpg" vspace="4" /></a></div>
Interesting times are just over the horizon for <a href="http://ageofconan.com"><em>Age of Conan</em></a>, and whether it's due to the Dreamworld game engine upgrade or the recently announced <a href="http://massively.joystiq.com/2011/02/24/age-of-conan-readying-new-hardcore-pvp-servers-with-corpse-looti/">Blood and Glory</a> PvP servers, <a href="http://funcom.com">Funcom's</a> sword and sorcery epic isn't standing still as it moves toward its third anniversary in May of 2011.<br />
<br />
On the heels of the PvP ruleset announcement, we sat down with <a href="http://massively.joystiq.com/tag/funcom">Funcom</a> executive producer and <a href="http://massively.joystiq.com/category/age-of-conan"><em>AoC</em></a> game director Craig "<a href="http://massively.joystiq.com/tag/craig-morrison">Silirrion</a>" Morrison for a chat about ruleset specifics, PvP balance, grind, and what we're likely to see once Dreamworld hits the live servers. Join us after the cut for all that and more.<p><a href="http://massively.joystiq.com/2011/03/01/massively-exclusive-age-of-conans-craig-morrison-on-blood-and/" rel="bookmark">Continue reading <em>Massively Exclusive: Age of Conan's Craig Morrison on Blood and Glory, grind, and the future</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/01/massively-exclusive-age-of-conans-craig-morrison-on-blood-and/">Massively Exclusive: Age of Conan's Craig Morrison on Blood and Glory, grind, and the future</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 01 Mar 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/01/massively-exclusive-age-of-conans-craig-morrison-on-blood-and/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19863171/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/01/massively-exclusive-age-of-conans-craig-morrison-on-blood-and/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>ao</category><category>aoc</category><category>balance</category><category>blood-and-glory</category><category>corpse-looting</category><category>craig-morrison</category><category>dreamworld</category><category>dreamworld-engine</category><category>dreamworld-upgrade</category><category>endgame</category><category>fantasy</category><category>featured</category><category>funcom</category><category>grind</category><category>hardcore</category><category>hardcore-pvp</category><category>hyboria</category><category>interview</category><category>player-looting</category><category>pvp-balance</category><category>pvp-servers</category><category>server-rulesets</category><category>silirrion</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 01 Mar 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[The Anvil of Crom: Blood and Glory reactions and concerns]]></title><link>http://massively.joystiq.com/2011/02/27/the-anvil-of-crom-blood-and-glory-reactions-and-concerns/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/27/the-anvil-of-crom-blood-and-glory-reactions-and-concerns/</guid><comments>http://massively.joystiq.com/2011/02/27/the-anvil-of-crom-blood-and-glory-reactions-and-concerns/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-anvil-of-crom/" rel="tag">The Anvil of Crom</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/the-anvil-of-crom"><img border="1" hspace="4"  src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/aocbannermain-1305491517.jpg" vspace="4" /></a></div>
So the interesting news that <a href="http://massively.joystiq.com/tag/craig-morrison">Craig Morrison</a> was hinting at via Twitter earlier this week wasn't free-to-play. It was, in fact, something altogether more surprising. For those of you hiding under a Bori rock and who managed to miss the <a href="http://massively.joystiq.com/2011/02/24/age-of-conan-readying-new-hardcore-pvp-servers-with-corpse-looti/">announcement</a>: <a href="http://ageofconan.com"><em>Age of Conan</em></a> is adding a couple of servers, one each to the U.S. and EU game regions. These aren't just any servers, either, but rather hardcore FFA PvP-enabled servers with custom rulesets (tentatively titled Blood and Glory) that make the pre-1.04 bloodletting on Tyranny look like a walk in the proverbial park.<br />
<br />
Player looting.<br />
<br />
Single character.<br />
<br />
No guards.<br />
<br />
These are just a few of the choice morsels <a href="http://funcom.com">Funcom</a> has dangled in front of the snapping jaws of its ravenous PvP crowd. Join me after the cut for a bit of discussion on the potential impact of these new shards.<p><a href="http://massively.joystiq.com/2011/02/27/the-anvil-of-crom-blood-and-glory-reactions-and-concerns/" rel="bookmark">Continue reading <em>The Anvil of Crom: Blood and Glory reactions and concerns</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/27/the-anvil-of-crom-blood-and-glory-reactions-and-concerns/">The Anvil of Crom: Blood and Glory reactions and concerns</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 27 Feb 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/27/the-anvil-of-crom-blood-and-glory-reactions-and-concerns/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19857742/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/27/the-anvil-of-crom-blood-and-glory-reactions-and-concerns/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>anvil-of-crom</category><category>aoc</category><category>blood-and-glory</category><category>cimmeria</category><category>corpse-looting</category><category>craig-morrison</category><category>fail-trolls</category><category>featured</category><category>funcom</category><category>new-pvp-servers</category><category>new-servers</category><category>opinion</category><category>player-looting</category><category>pve</category><category>pvp</category><category>pvp-servers</category><category>pvp-shards</category><category>silirrion</category><category>the-anvil-of-crom</category><category>tyranny</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sun, 27 Feb 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[Age of Conan readying new hardcore PvP servers with corpse looting]]></title><link>http://massively.joystiq.com/2011/02/24/age-of-conan-readying-new-hardcore-pvp-servers-with-corpse-looti/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/24/age-of-conan-readying-new-hardcore-pvp-servers-with-corpse-looti/</guid><comments>http://massively.joystiq.com/2011/02/24/age-of-conan-readying-new-hardcore-pvp-servers-with-corpse-looti/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;">
	<a href="http://forums.ageofconan.com/showthread.php?p=2917865"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/aocdeadgriefer.jpg" vspace="4" /></a></div>
Hardcore killas rejoice! <a href="http://funcom.com">Funcom</a> has heard your cries of injustice and is in the process of putting together a new server ruleset for the old-school PKers in the audience. <a href="http://ageofconan.com"><em>Age of Conan</em></a> game director Craig "<a href="http://massively.joystiq.com/tag/craig-morrison">Silirrion</a>" Morrison unveiled the news in his most recent monthly <a href="http://forums.ageofconan.com/showthread.php?p=2917865">dev update</a>, and while a few things remain up in the air (chiefly a release date and official server names), it looks like most everything else has been hammered out.<br />
<br />
In a nutshell, <a href="http://massively.joystiq.com/tag/funcom">Funcom</a> will be adding one new server to both the US and EU versions of <a href="http://massively.joystiq.com/category/age-of-conan"><em>AoC</em></a>, each featuring the new PvP ruleset (tentatively titled Blood and Glory). The new realms will require players to start fresh -- i.e., there are no character transfers. The hardcore shards will also restrict players to one character and will lack NPC guards. PvP will be re-enabled in the Underhalls and White Sands portions of Tortage, and a player looting system will take effect (though details on this are scarce at the moment).<br />
<br />
Funcom hopes to have the new shards deployed in early May, with some version of the ruleset making an appearance on the test servers prior to that date.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/24/age-of-conan-readying-new-hardcore-pvp-servers-with-corpse-looti/">Age of Conan readying new hardcore PvP servers with corpse looting</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 24 Feb 2011 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/24/age-of-conan-readying-new-hardcore-pvp-servers-with-corpse-looti/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19857580/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/24/age-of-conan-readying-new-hardcore-pvp-servers-with-corpse-looti/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>aoc</category><category>blood-and-glory</category><category>corpse-looting</category><category>craig-morrison</category><category>fantasy</category><category>funcom</category><category>hardcore</category><category>new-rulesets</category><category>new-servers</category><category>pvp</category><category>silirrion</category><category>tortage</category><category>underhalls</category><category>white-sands</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 24 Feb 2011 11:30:00 EST</pubDate></item><item><title><![CDATA[The Anvil of Crom: Player feedback and "Raving Fans"]]></title><link>http://massively.joystiq.com/2011/02/13/the-anvil-of-crom-player-feedback-and-raving-fans/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/13/the-anvil-of-crom-player-feedback-and-raving-fans/</guid><comments>http://massively.joystiq.com/2011/02/13/the-anvil-of-crom-player-feedback-and-raving-fans/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-anvil-of-crom/" rel="tag">The Anvil of Crom</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/the-anvil-of-crom"><img border="1" hspace="4"  src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/aocbannermain-1305491441.jpg" vspace="4" /></a></div>
A long time ago on a career path far, far away, I served as a director in a small business consulting firm. The project was spun off from a larger, older company, and its aim was to provide better and more personal services to a subset of clients that the parent firm was struggling to connect with. Along with my new assignment, I was handed a copy of the book <a href="http://www.amazon.com/Raving-Fans-Revolutionary-Approach-Customer/dp/0688123163/ref=sr_1_1?ie=UTF8&amp;qid=1297351945&amp;sr=8-1">Raving Fans</a> by our CEO and instructed to commit its principles to memory and to integrate them into my daily workflow (despite the fact that said workflow had little to do with direct client/end-user interaction).<br />
<br />
How does any of this relate to <a href="http://ageofconan.com"><em>Age of Conan</em></a> or <a href="http://massively.joystiq.com/category/the-anvil-of-crom">The Anvil of Crom</a>? Well, the book is basically the businessman's customer relations Bible, and I was reminded of it earlier in the week when <a href="http://funcom.com">Funcom's</a> Craig "<a href="http://massively.joystiq.com/tag/craig-morrison">Silirrion</a>" Morrison commented on a <a href="http://massively.joystiq.com/2011/02/09/the-daily-grind-should-devs-prioritize-player-requests/">Daily Grind</a> that I wrote about game developers and the large gap that often exists between their products and their customers' desires.<p><a href="http://massively.joystiq.com/2011/02/13/the-anvil-of-crom-player-feedback-and-raving-fans/" rel="bookmark">Continue reading <em>The Anvil of Crom: Player feedback and "Raving Fans"</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/13/the-anvil-of-crom-player-feedback-and-raving-fans/">The Anvil of Crom: Player feedback and "Raving Fans"</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 13 Feb 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/13/the-anvil-of-crom-player-feedback-and-raving-fans/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19835217/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/13/the-anvil-of-crom-player-feedback-and-raving-fans/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>anvil-of-crom</category><category>aoc</category><category>business</category><category>craig-morrison</category><category>customer-relations</category><category>developers</category><category>development-priorities</category><category>fans</category><category>fantasy</category><category>funcom</category><category>ken-blanchard</category><category>mmo-industry</category><category>opinion</category><category>raving-fan</category><category>raving-fans</category><category>sheldon-bowles</category><category>silirrion</category><category>the-anvil-of-crom</category><category>the-customer-is-always-right</category><category>the-customer-is-always-wrong</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sun, 13 Feb 2011 12:00:00 EST</pubDate></item></channel></rss>
