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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Game Archaeologist and the What Ifs: Middle-earth Online]]></title><link>http://massively.joystiq.com/2011/06/21/the-game-archaeologist-and-the-what-ifs-middle-earth-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/21/the-game-archaeologist-and-the-what-ifs-middle-earth-online/</guid><comments>http://massively.joystiq.com/2011/06/21/the-game-archaeologist-and-the-what-ifs-middle-earth-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/the-game-archaeologist/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/meo5-1308576723.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
I had so much fun <a href="http://massively.joystiq.com/2011/06/14/the-game-archaeologist-and-the-what-ifs-true-fantasy-live-onlin/">walking down the halls of "What if?" last week</a> that I thought I'd keep the streak going for the rest of the month (if you'll allow for some summertime indulgence). It's not that I necessarily wanted MMO history to turn out differently than it did, but it's always tantalizing to wonder what the field would look like with different games out there. Would they have proven more popular than our current crops? Would they have pushed the envelope of innovation?<br />
<br />
Of course, it's easy to project greatness onto never-released titles, bemoaning that "if only MMO X had launched, we would've had the perfect game!" What ifs are interesting but should never be taken as absolute fact.<br />
<br />
This week I wanted to look at a project that's related to an MMO near and dear to my heart. As most of you know, I'm somewhat of a <a href="http://www.lotro.com/"><em>Lord of the Rings Online</em></a> nut <a href="http://massively.joystiq.com/category/the-road-to-mordor">here at Massively</a>. Sure, the rest of the staff is upset that I smoke pipeweed inside and never wear shoes, but that's just how far I go to understand the game.<br />
<br />
But even my <em><a href="http://massively.joystiq.com/category/lord-of-the-rings-online">LotRO</a> </em>isn't immune to a massive what if. Known to some but not to all, <a href="http://massively.joystiq.com/tag/turbine/">Turbine</a> wasn't the first MMO studio to take a crack at Tolkien's license -- no, for that we have to travel back to 1998 and revisit <a href="http://massively.joystiq.com/tag/sierra/">Sierra On-Line</a>. It was this company that had a brief but memorable run designing <a href="http://massively.joystiq.com/tag/middle-earth-online/"><em>Middle-earth Online</em></a>, aka "What if <em>LotRO </em>had permadeath?" It's a fascinating glimpse into an entirely different approach to the IP, and even though it died a fairly early death, it's important to be remembered. Frodo lives!<p><a href="http://massively.joystiq.com/2011/06/21/the-game-archaeologist-and-the-what-ifs-middle-earth-online/" rel="bookmark">Continue reading <em>The Game Archaeologist and the What Ifs: Middle-earth Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/21/the-game-archaeologist-and-the-what-ifs-middle-earth-online/">The Game Archaeologist and the What Ifs: Middle-earth Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 21 Jun 2011 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/21/the-game-archaeologist-and-the-what-ifs-middle-earth-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19971217/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/21/the-game-archaeologist-and-the-what-ifs-middle-earth-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2-d</category><category>3-d</category><category>balrog</category><category>craig-alexander</category><category>daniel-james</category><category>elves</category><category>eq</category><category>everquest</category><category>featured</category><category>fourth-age</category><category>frodo</category><category>frodo-lives</category><category>i-hate-elves</category><category>isometric</category><category>joe-ludwig</category><category>jrr-tolkien</category><category>kings-quest</category><category>lord-of-the-rings</category><category>lord-of-the-rings-online</category><category>lotro</category><category>meo</category><category>middle-earth-online</category><category>monster-play</category><category>permadeath</category><category>pk</category><category>pking</category><category>player-killing</category><category>psychology</category><category>puzzle-pirates</category><category>sierra</category><category>sierra-online</category><category>space-quest</category><category>stephen-nichols</category><category>the-game-archaeologist</category><category>the-professor</category><category>the-realm</category><category>the-realm-online</category><category>tolkien</category><category>ultima-online</category><category>uo</category><category>vivendi</category><category>vivendi-universal</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 21 Jun 2011 18:30:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist sees The Shadow of Yserbius]]></title><link>http://massively.joystiq.com/2011/05/31/the-game-archaeologist-sees-the-shadow-of-yserbius/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/31/the-game-archaeologist-sees-the-shadow-of-yserbius/</guid><comments>http://massively.joystiq.com/2011/05/31/the-game-archaeologist-sees-the-shadow-of-yserbius/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/the-game-archaeologist/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/ys1.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
Really, I blame my parents for not being filthy rich. If they were, we could've afforded the $130/month unlimited subscription fee to the <a href="http://en.wikipedia.org/wiki/ImagiNation_Network">ImagiNation Network</a> (INN) back in the early '90s. Just think! All of the gaming, the socializing, and the roleplaying that you could handle -- for such a low price! I mean, sure, there were hourly options, but who'd want to play for a mere five hours a month?<br />
<br />
So instead of becoming part of a growing online community, I had to be content with my SNES and copy of <a href="http://na.square-enix.com/ctds/"><em>Chrono Trigger</em></a> -- hard times, indeed. Sometimes I think how my life would've been different if we had subscribed to <a href="http://www.massively.com/tag/sierra">Sierra's</a> colorful online world, because I would've had a chance to get in on one of the first graphical MMOs: <a href="http://massively.joystiq.com/tag/the-shadow-of-yserbius/"><em>The Shadow of Yserbius</em></a>.<br />
<br />
It was a step forward in graphic quality from the <a href="http://massively.joystiq.com/2011/04/05/the-game-archaeologist-plays-with-muds-the-history/">text-only MUDs</a> of the day but perhaps a step backward from the complexity that many MUDs brought to the table. Still, for a few shining years, it entranced thousands who lined up to delve dungeons deeply alongside their friends (and a couple of complete strangers with odor disorders).<br />
<br />
Today we're going to take a quick peek at one of the first MMOs that stepped into the realm of lush color and animations and see what made <em>The Shadow of Yserbius</em> so enduring.<p><a href="http://massively.joystiq.com/2011/05/31/the-game-archaeologist-sees-the-shadow-of-yserbius/" rel="bookmark">Continue reading <em>The Game Archaeologist sees The Shadow of Yserbius</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/31/the-game-archaeologist-sees-the-shadow-of-yserbius/">The Game Archaeologist sees The Shadow of Yserbius</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 31 May 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/31/the-game-archaeologist-sees-the-shadow-of-yserbius/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19952029/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/31/the-game-archaeologist-sees-the-shadow-of-yserbius/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2.5-d</category><category>3-d</category><category>aol</category><category>barbarian</category><category>chrono-trigger</category><category>cleric</category><category>death-penalty</category><category>dnd</category><category>dungeon</category><category>dungeon-crawler</category><category>dungeon-crawling</category><category>dungeons-and-dragons</category><category>elves</category><category>En-li-Kil</category><category>featured</category><category>gremlins</category><category>guild</category><category>guild-hall</category><category>halflings</category><category>imagination-network</category><category>inn</category><category>knight</category><category>mage</category><category>mud</category><category>muds</category><category>neverwinter-nights</category><category>orcs</category><category>shadow-of-yserbius</category><category>sierra</category><category>sierra-online</category><category>snes</category><category>The-Fates-of-Twinion</category><category>the-ruins-of-cawdor</category><category>the-shadow-of-yserbius</category><category>thief</category><category>trolls</category><category>warrior</category><category>wizard</category><category>yserbius</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 31 May 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist plays with MUDs: Your journeys, part 2]]></title><link>http://massively.joystiq.com/2011/05/03/the-game-archaeologist-plays-with-muds-your-journeys-part-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/03/the-game-archaeologist-plays-with-muds-your-journeys-part-2/</guid><comments>http://massively.joystiq.com/2011/05/03/the-game-archaeologist-plays-with-muds-your-journeys-part-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/the-game-archaeologist/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/shades.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
<em>This is the end, my only friend, the end. Of our elaborate plans, the end. Of everything that MOOs, the end. No safety or aggro radius, the end.</em><br />
<br />
Man, <a href="http://www.youtube.com/watch?v=7CFoJuRcjHU">listening to The Doors</a> early in the morning does not put you in a happy state of writing, let me tell you!<br />
<br />
In any case, we've extended our <a href="http://massively.joystiq.com/tag/mud/">MUD</a>/<a href="http://massively.joystiq.com/tag/mu/">MU*</a> month here on <a href="http://massively.joystiq.com/category/the-game-archaeologist/">the Game Archaeologist Channel</a> to include a few more first-hand testimonies of Massively readers' favorite text-based MMOs. As much as anything else we've talked about in this column, it's vital that we not forget the roots from which our current MMOs were born nor neglect to take the opportunity to expose a whole new generation to a graphically simpler but textually richer experience.<br />
<br />
So let's kick the tires and light the fires of nostalgia as we talk with five of the baddest MUDders you'll ever know!<p><a href="http://massively.joystiq.com/2011/05/03/the-game-archaeologist-plays-with-muds-your-journeys-part-2/" rel="bookmark">Continue reading <em>The Game Archaeologist plays with MUDs: Your journeys, part 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/03/the-game-archaeologist-plays-with-muds-your-journeys-part-2/">The Game Archaeologist plays with MUDs: Your journeys, part 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 03 May 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/03/the-game-archaeologist-plays-with-muds-your-journeys-part-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19929267/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/03/the-game-archaeologist-plays-with-muds-your-journeys-part-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Aalynors-Nexus</category><category>america-on-line</category><category>america-online</category><category>aol</category><category>atari</category><category>avp</category><category>big-bang-theory</category><category>dnd</category><category>dune</category><category>dungeons-and-dragons</category><category>featured</category><category>hernes-notes</category><category>imagination</category><category>intellivision</category><category>lost-souls</category><category>lpmud</category><category>metacrawler</category><category>moo</category><category>mu</category><category>mud</category><category>mud-connector</category><category>muds</category><category>multi-user-dungeons</category><category>mush</category><category>new-worlds-ateraan</category><category>nintendo</category><category>predator</category><category>pueblo</category><category>realms-of-despair</category><category>richard-bartle</category><category>sheldon</category><category>sierra</category><category>smaug</category><category>star-blazers</category><category>telnet</category><category>ultima-v</category><category>wheel-of-time</category><category>wolf-brother</category><category>world-of-warcraft</category><category>wow</category><category>zmud</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 03 May 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Massively's Visual History of MMORPGs, Part I]]></title><link>http://massively.joystiq.com/2008/03/31/massivelys-visual-history-of-mmorpgs-part-i/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/03/31/massivelys-visual-history-of-mmorpgs-part-i/</guid><comments>http://massively.joystiq.com/2008/03/31/massivelys-visual-history-of-mmorpgs-part-i/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/lineage/" rel="tag">Lineage</a>, <a href="http://massively.joystiq.com/category/meridian-59-evolution/" rel="tag">Meridian 59</a>, <a href="http://massively.joystiq.com/category/nexus-the-kingdoms-of-the-winds/" rel="tag">Nexus: The Kingdoms of the Winds</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/the-realm-online/" rel="tag">The Realm Online</a>, <a href="http://massively.joystiq.com/category/ultima-online/" rel="tag">Ultima Online</a></p><div align="center"><a href="http://en.wikipedia.org/wiki/Image:TSOY.png"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/03/tsoy.jpg" /></a><br />
<div align="left">The MMORPG genre has come so far in these past few decades, it's almost difficult to believe. The journey from text MUDs to America Online-based dungeon crawlers, and all the way up to <a href="http://massively.joystiq.com/category/age-of-conan"><em>Age of Conan</em></a> and <a href="http://massively.joystiq.com/category/warhammer-online"><em>Warhammer Online</em></a> has been a truly impressive one. We here at <a href="http://www.massively.com">Massively</a> would like to invite you to step into the time machine with us and take a <a href="http://massively.joystiq.com/photos/massivelys-visual-history-of-mmorpgs-part-i/726855/">visual tour</a> of that journey. We're taking a close look at the most important titles in online role-playing game history!<br /><br />What was the first MUD? Howabout <a href="http://massively.joystiq.com/category/meridian-59-evolution">the first 3D MMO?</a> When did these games transition from niche curiosities to global, cultural phenomenons, and who's responsible? In this series, we'll tackle all those questions and more. Plus, we'll see just how far these fancy graphics have come over the years! Sound like fun? Jump into the <a href="http://massively.joystiq.com/photos/massivelys-visual-history-of-mmorpgs-part-i/726855/">gallery!</a><br /><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/massivelys-visual-history-of-mmorpgs-part-i/">Massively's Visual History of MMORPGs, Part I</a></strong></p><a href="http://massively.joystiq.com/photos/massivelys-visual-history-of-mmorpgs-part-i/#726855"><img src="http://www.blogcdn.com/www.massively.com/media/2008/03/bartlemud_thumbnail.jpg" alt="MUD" title="MUD" /></a><a href="http://massively.joystiq.com/photos/massivelys-visual-history-of-mmorpgs-part-i/#727307"><img src="http://www.blogcdn.com/www.massively.com/media/2008/03/nwn1024a_thumbnail.jpg" alt="Neverwinter Nights (1991)" title="Neverwinter Nights (1991)" /></a><a href="http://massively.joystiq.com/photos/massivelys-visual-history-of-mmorpgs-part-i/#727168"><img src="http://www.blogcdn.com/www.massively.com/media/2008/03/yserbius1024_thumbnail.jpg" alt="The Shadow of Yserbius (1992)" title="The Shadow of Yserbius (1992)" /></a><a href="http://massively.joystiq.com/photos/massivelys-visual-history-of-mmorpgs-part-i/#727005"><img src="http://www.blogcdn.com/www.massively.com/media/2008/03/1024e_thumbnail.jpg" alt="Nexus: The Kingdom of the Winds (1996)" title="Nexus: The Kingdom of the Winds (1996)" /></a><a href="http://massively.joystiq.com/photos/massivelys-visual-history-of-mmorpgs-part-i/#727035"><img src="http://www.blogcdn.com/www.massively.com/media/2008/03/1024f_thumbnail.jpg" alt="Meridian 59 (1996)" title="Meridian 59 (1996)" /></a></div></div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/03/31/massivelys-visual-history-of-mmorpgs-part-i/">Massively's Visual History of MMORPGs, Part I</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 31 Mar 2008 14:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/03/31/massivelys-visual-history-of-mmorpgs-part-i/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1153297/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/03/31/massivelys-visual-history-of-mmorpgs-part-i/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3do</category><category>aol</category><category>featured</category><category>gallery</category><category>history</category><category>joystiqfeatures</category><category>lineage</category><category>meridian-59</category><category>mmorpg</category><category>mmorpgs</category><category>MUD</category><category>ncsoft</category><category>near-death-studios</category><category>neverwinter-nights</category><category>nexon</category><category>nexus</category><category>origin</category><category>origin-systems</category><category>screenshots</category><category>shadow-of-yserbius</category><category>sierra</category><category>sierra-online</category><category>the-realm</category><category>ultima-online</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Mon, 31 Mar 2008 14:40:00 EST</pubDate></item><item><title><![CDATA[Sierra making "mass-market" online game with BigWorld suite]]></title><link>http://massively.joystiq.com/2007/12/06/sierra-making-mass-market-online-game-with-bigworld-suite/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/12/06/sierra-making-mass-market-online-game-with-bigworld-suite/</guid><comments>http://massively.joystiq.com/2007/12/06/sierra-making-mass-market-online-game-with-bigworld-suite/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://www.xbox360only.nl/images/50/sierra.gif"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/12/sierra.jpg" alt="" /></a>It seems like every time we hear about a new title, the first thing we hear is an announcement about what engine or dev tools its developers will use. This time, <a href="http://www.gamasutra.com/php-bin/news_index.php?story=16523">Sierra</a> has licensed the <a href="http://bigworldtech.com/index/index.php">BigWorld Suite,</a> parts of which are also used in <a href="http://massively.joystiq.com/tag/cheyenne-mountain-entertainment">Cheyenne Mountain Entertainment's</a> <a href="http://massively.joystiq.com/category/stargate-worlds"><em>Stargate Worlds</em></a> and <a href="http://massively.joystiq.com/tag/john-romero">John Romero's</a> forthcoming MMO project.<br /><br />The announcement was made by BigWorld Technologies, not <a href="http://massively.joystiq.com/tag/sierra">Sierra,</a> and it didn't reveal much about the nature of the game, except that it it will be (according to <a href="http://www.gamasutra.com">Gamasutra</a>) "targeting a mass-market audience." <em>King's Quest Online</em>? Probably not, but if only! If you want to know more about BigWorld, <a href="http://www.tentonhammer.com/node/7810">Ten Ton Hammer did a great interview</a> with one of the guys behind it earlier this year. <br /><br />Oh, and just so you know; Sierra is/was owned by <a href="http://massively.joystiq.com/tag/vivendi">Vivendi Games,</a> and so is (like <a href="http://massively.joystiq.com/tag/blizzard">Blizzard</a>) now part of the epic corporate monstrosity known as <a href="http://massively.joystiq.com/2007/12/02/blizzard-rolled-into-activision-blizzard-mega-publisher/">Activision Blizzard.</a> All your studio are belong to us.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/12/06/sierra-making-mass-market-online-game-with-bigworld-suite/">Sierra making "mass-market" online game with BigWorld suite</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 06 Dec 2007 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=16523>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/12/06/sierra-making-mass-market-online-game-with-bigworld-suite/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1056465/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/12/06/sierra-making-mass-market-online-game-with-bigworld-suite/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bigworld</category><category>bigworld-suite</category><category>bigworld-technologies</category><category>cheyenne-mountain-entertainment</category><category>development</category><category>engine</category><category>gamasutra</category><category>john-romero</category><category>kings-quest</category><category>license</category><category>sierra</category><category>sierra-online</category><category>stargate-worlds</category><category>tools</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Thu, 06 Dec 2007 13:00:00 EST</pubDate></item><item><title><![CDATA[Dofus embraces permadeath with new hardcore servers]]></title><link>http://massively.joystiq.com/2007/11/15/dofus-embraces-permadeath-with-new-hardcore-server-type/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/11/15/dofus-embraces-permadeath-with-new-hardcore-server-type/</guid><comments>http://massively.joystiq.com/2007/11/15/dofus-embraces-permadeath-with-new-hardcore-server-type/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/dofus/" rel="tag">Dofus</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a></p><a href="http://community.dofus.com/mmorpg/online/images.html"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/11/avatar_female2.jpg" alt="" />Richard Bartle</a> once <a href="http://www.tentonhammer.com/node/720">said</a>, "Do you want permadeath or pedophilia? Both seem equally attractive to most players." In other words, permanent death in MMORPGs is pretty much unheard of, and most people who hear the idea are horrified that it should even be suggested. A few MUDs <a href="http://en.wikipedia.org/wiki/Armageddon_%28MUD%29">have it</a>, but in the graphical world, there's almost no such thing. The <a href="http://programmerjoe.com/2007/05/28/whatever-happened-to-middle-earth-online/">original <em>Lord of the Rings</em> MMO</a> that was developed by Sierra and eventually canceled was going to have it. That's the closest we've gotten to mainstream MMO permadeath.<br /><br />The developers of <em><a href="http://massively.joystiq.com/2007/11/10/first-impressions-of-dofus/">Dofus</a></em>, then, are either completely insane or just very daring. They've <a href="http://www.mmorpg.com/gamelist.cfm?SETVIEW=news&amp;GAMEID=209&amp;SHOWARTICLE=9267&amp;bhcp=1">announced plans</a> to open up "hardcore" servers in December. On hardcore servers, player characters will receive significantly more experience and gain new items and abilities much faster than on normal servers. But when they die, that's it. They've passed on. They are no more. They have ceased to be. Bereft of life, they rest in peace. They've joined the bleeding choir invisible. <a href="http://www.youtube.com/watch?v=GipFyAsYK1M">They are, in their entireties, ex-<em>Dofus</em> toons</a>.<br /><br />At various <a href="http://booboo.phpwebhosting.com/~ubiq/index.php?p=282">stages in an age-old debate</a>, proponents have suggested that if executed in the right way in a certain kind of game, permadeath could enrich the online gaming experience. Battles would be more intense and PvP would be more meaningful, for example. Will you play on <em>Dofus</em>' hardcore servers, or is permadeath an affront to everything you believe in?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/11/15/dofus-embraces-permadeath-with-new-hardcore-server-type/">Dofus embraces permadeath with new hardcore servers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 15 Nov 2007 20:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmorpg.com/gamelist.cfm?SETVIEW=news&amp;GAMEID=209&amp;SHOWARTICLE=9267&amp;bhcp=1>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/15/dofus-embraces-permadeath-with-new-hardcore-server-type/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1041111/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/15/dofus-embraces-permadeath-with-new-hardcore-server-type/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ankama</category><category>ankama-games</category><category>death</category><category>dofus</category><category>game-mechanics</category><category>hardcore</category><category>mechanics</category><category>middle-earth-online</category><category>mud</category><category>muds</category><category>permadeath</category><category>permanent-death</category><category>richard-bartle</category><category>servers</category><category>sierra</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Thu, 15 Nov 2007 20:01:00 EST</pubDate></item></channel></rss>
