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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Embers of Caerus dev blog talks sieging, Kickstarter]]></title><link>http://massively.joystiq.com/2012/04/21/embers-of-caerus-dev-blog-talks-sieging-kickstarter/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/21/embers-of-caerus-dev-blog-talks-sieging-kickstarter/</guid><comments>http://massively.joystiq.com/2012/04/21/embers-of-caerus-dev-blog-talks-sieging-kickstarter/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/21/embers-of-caerus-dev-blog-talks-sieging-kickstarter/"><img alt="Ember of Caerus logo" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/eoclogo.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/embers-of-caerus"><em>Embers of Caerus</em></a> has been flying under the radar of late (even for an indie sandbox title). Happily, the dev team has broken the silence with a new 20-minute video featuring <a href="http://massively.joystiq.com/tag/forsaken-studios">Forsaken Studios</a> technical director and co-founder <a href="http://massively.joystiq.com/tag/dave-belcher">Dave Belcher</a>.<br />
<br />
Belcher has a lot to say, the main gist of which is that work on <em>EoC</em> is going quite well. That said, funding is an issue as it is for most indie projects, so Belcher and his team have decided to try their hand at Kickstarter. "We're not a greedy bunch, the main thing is making the game and everything else is secondary," Belcher explains. To that end, look for an <em>EoC</em> Kickstarter page over the next few weeks.<br />
<br />
In terms of gameplay and systems, Belcher spends a spot of time discussing siege warfare. He does offer a disclaimer in terms of the early nature of a high-level design, but he also describes sieging as "one of our key, killer features," so chances are good that you'll see it in <em>EoC's</em> eventual prototype. Head past the break for the full video.<br />
<br />
[Thanks to Sam for the tip!]<p><a href="http://massively.joystiq.com/2012/04/21/embers-of-caerus-dev-blog-talks-sieging-kickstarter/" rel="bookmark">Continue reading <em>Embers of Caerus dev blog talks sieging, Kickstarter</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/21/embers-of-caerus-dev-blog-talks-sieging-kickstarter/">Embers of Caerus dev blog talks sieging, Kickstarter</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 21 Apr 2012 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/21/embers-of-caerus-dev-blog-talks-sieging-kickstarter/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20221160/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/21/embers-of-caerus-dev-blog-talks-sieging-kickstarter/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>city-sieging</category><category>dave-belcher</category><category>embers-of-caerus</category><category>fantasy</category><category>forsaken-studios</category><category>funding</category><category>game-mechanics</category><category>kickstarter</category><category>sandbox</category><category>sandbox-funding</category><category>siege</category><category>siege-warfare</category><category>sieges</category><category>sieging</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sat, 21 Apr 2012 20:00:00 EST</pubDate></item><item><title><![CDATA[ArcheAge besieges us with a new warfare trailer]]></title><link>http://massively.joystiq.com/2012/02/08/archeage-has-us-besieged-with-new-warfare-trailer/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/08/archeage-has-us-besieged-with-new-warfare-trailer/</guid><comments>http://massively.joystiq.com/2012/02/08/archeage-has-us-besieged-with-new-warfare-trailer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/archeage/" rel="tag">ArcheAge</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/02/08/archeage-has-us-besieged-with-new-warfare-trailer/"><img alt="Screenshot -- ArcheAge" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/archeage.jpg" /></a></div>
<div style="text-align: left; ">
	We have no idea when the Korean-developed <em><a href="http://www.massively.com/category/archeage">ArcheAge</a></em> is going to see the light of day on North American soil, but that doesn't mean we can't stare at the pretty trailers and hope that it's soon. Today, the official <em>ArcheAge</em> YouTube page has uploaded a new video that gives fans a look at the title's siege warfare. Now, you might think that you have an idea of what a fortress siege is like. A bunch of players group up, zerg rush the fortress, and the last side standing takes the prize, right?<br />
	<br />
	Well, not so much in <em>ArcheAge</em>'s case. The video shows plenty of infantry clashing blades, but that's only the tip of the proverbial iceberg. There are catapults and siege towers and aerial attacks and more, lending a suitable sense of chaos to the entire ordeal. The objective of the madness seems to be the destruction of a crystal nestled deep within the defending fortress, though we don't speak Korean, so don't quote us on that. At any rate, it's certainly an impressive display of the large-scale PvP offered by <em>ArcheAge</em>, so load your trebuchets and click on past the cut for the full video.</div><p><a href="http://massively.joystiq.com/2012/02/08/archeage-has-us-besieged-with-new-warfare-trailer/" rel="bookmark">Continue reading <em>ArcheAge besieges us with a new warfare trailer</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/08/archeage-has-us-besieged-with-new-warfare-trailer/">ArcheAge besieges us with a new warfare trailer</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 08 Feb 2012 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/08/archeage-has-us-besieged-with-new-warfare-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20167328/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/08/archeage-has-us-besieged-with-new-warfare-trailer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>archeage</category><category>large-scale-pvp</category><category>player-vs-player</category><category>pvp</category><category>sandbox</category><category>siege</category><category>siege-warfare</category><category>sieges</category><category>tencent</category><category>trailer</category><category>trailers</category><category>video</category><category>videos</category><category>warfare</category><category>xl-games</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Wed, 08 Feb 2012 14:30:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist uncovers Shadowbane: The highlights]]></title><link>http://massively.joystiq.com/2011/08/02/the-game-archaeologist-uncovers-shadowbane-the-highlights/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/02/the-game-archaeologist-uncovers-shadowbane-the-highlights/</guid><comments>http://massively.joystiq.com/2011/08/02/the-game-archaeologist-uncovers-shadowbane-the-highlights/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/shadowbane/" rel="tag">Shadowbane</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/02/the-game-archaeologist-uncovers-shadowbane-the-highlights/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/shadowbane1.jpg" /></a></div>
Way back when I used to haunt the corridors of Gamestop and not shun the place due to its stinky evil, I remember being enticed with these fancy-pantsy "MMORPG" boxes when I'd see them on the shelf. I must have picked up <a href="http://massively.joystiq.com/category/shadowbane/"><em>Shadowbane</em></a> a dozen or so times to check out the blurbs on the back, mentally weighing whether or not this would be the one to introduce me to online gaming, but ultimately it was not to be.<br />
<br />
It's probably for the best, considering that <em>Shadowbane </em>was primarily PvP and I'm a PvE guy at heart. Plus, the title never really took off the way that publisher <a href="http://massively.joystiq.com/tag/ubisoft/">Ubisoft</a> had hoped, spending most of its six years of operation lurking in the background of the MMO industry instead of sharing the spotlight.<br />
<br />
But still, six years! That's far longer than any of the titles we've been talking about these past couple months, and considering that <em>Shadowbane </em><a href="http://massively.joystiq.com/2011/07/26/the-game-archaeologist-and-the-what-ifs-imperator-online/">won last week's poll</a> to become this month's topic, there are obviously strong feelings lurking among you. What did <em>Shadowbane </em>try to do differently, how did it stay alive as long as it did, and what was its downfall? Hit the jump to find out!<p><a href="http://massively.joystiq.com/2011/08/02/the-game-archaeologist-uncovers-shadowbane-the-highlights/" rel="bookmark">Continue reading <em>The Game Archaeologist uncovers Shadowbane: The highlights</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/02/the-game-archaeologist-uncovers-shadowbane-the-highlights/">The Game Archaeologist uncovers Shadowbane: The highlights</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 02 Aug 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/02/the-game-archaeologist-uncovers-shadowbane-the-highlights/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20005930/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/02/the-game-archaeologist-uncovers-shadowbane-the-highlights/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anarchy-online</category><category>apple</category><category>apple-version</category><category>daoc</category><category>dark-age-of-camelot</category><category>darkfall</category><category>ddo</category><category>dungeons-and-dragons-online</category><category>eq</category><category>everquest</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>gamestop</category><category>gamezone</category><category>guild-cities</category><category>history</category><category>Louis-Lamarche</category><category>mac</category><category>mac-version</category><category>mud</category><category>open-world-pvp</category><category>patch-22</category><category>player-built-cities</category><category>player-cities</category><category>player-city</category><category>political-system</category><category>prime</category><category>reset</category><category>reset-button</category><category>reset-switch</category><category>rise-of-chaos</category><category>sandbox</category><category>shadowbane</category><category>shadowbane-reboot</category><category>shadowbane-reset</category><category>siege-warfare</category><category>the-game-archaeologist</category><category>throne-of-oblivion</category><category>ubisoft</category><category>wolfpack</category><category>wolfpack-studios</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 02 Aug 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Wings Over Atreia: AP bakery]]></title><link>http://massively.joystiq.com/2011/03/21/wings-over-atreia-ap-bakery/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/21/wings-over-atreia-ap-bakery/</guid><comments>http://massively.joystiq.com/2011/03/21/wings-over-atreia-ap-bakery/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/wings-over-atreia/" rel="tag">Wings Over Atreia</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/wings-over-atreia"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/woaheaderasmo-1300621050.jpg" vspace="4" /></a></div>
Get yer hot, fresh, AP cookies folks, right here! MMmm mm.<br />
<br />
For those who are not as familiar with <em><em><em><a href="http://na.aiononline.com/"><em>Aion</em></a></em></em></em> or haven't participated in much PvP combat, AP (Abyss Points) are the currency by which special gear and items can be bought. AP can be gathered a number of ways, through both PvP and PvE. This week, <a href="http://massively.joystiq.com/category/wings-over-atreia">Wings Over Atreia</a> takes a stroll through the AP bakery to share with you many of the tasty morsels available.<br />
<br />
While I had already planned on discussing AP this week, <a href="http://us.ncsoft.com/en/">NCsoft's</a> introduction of <a href="http://massively.joystiq.com/2011/03/16/aion-double-ap-event-looks-to-temporarily-revitalize-endgame/">two new events</a> (For War and Glory and Behind Enemy Lines) brought a new angle to it -- specifically, more enthusiasm and enjoyment! I've got to say that of all the <a href="http://massively.joystiq.com/2011/02/21/wings-over-atreia-alls-fayre-in-vanity-and-war/">recent</a> <a href="http://massively.joystiq.com/2010/09/27/wings-over-atreia-heat-wave/">events</a> that have been held, these two more fully capture the essence of <a href="http://massively.joystiq.com/category/aion"><em>Aion</em></a> and encourage participation in core elements of the game; small-scale skirmishes are cropping up all over. This is what the game is about -- clashes of light and dark wings throughout all of Atreia. I haven't had more fun in PvP in a very long time, and I am not even a PvPer!<br />
<br />
How can you, too, take advantage of these great events and fill up your AP coffers? Grab a plate, join me past the cut to check out the selection, and prepare to gorge on some yummy AP goodness!<p><a href="http://massively.joystiq.com/2011/03/21/wings-over-atreia-ap-bakery/" rel="bookmark">Continue reading <em>Wings Over Atreia: AP bakery</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/21/wings-over-atreia-ap-bakery/">Wings Over Atreia: AP bakery</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 21 Mar 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/21/wings-over-atreia-ap-bakery/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19882129/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/21/wings-over-atreia-ap-bakery/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>abyss</category><category>abyss-points</category><category>aion</category><category>aion-game</category><category>ap</category><category>balaur</category><category>balaurea</category><category>Beluslan</category><category>event</category><category>events</category><category>featured</category><category>forts</category><category>heiron</category><category>nc-soft</category><category>nc-soft-aion</category><category>ncsoft</category><category>ncsoft-aion</category><category>pvp</category><category>pvp-gear</category><category>rifting</category><category>siege</category><category>siege-warfare</category><category>sieges</category><category>Silenteria-Canyon</category><category>Wings-Over-Atreia</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Mon, 21 Mar 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[Wings Over Atreia: Daevas of Our Lives -- The siege]]></title><link>http://massively.joystiq.com/2010/11/01/wings-over-atreia-daevas-of-our-lives-the-siege/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/01/wings-over-atreia-daevas-of-our-lives-the-siege/</guid><comments>http://massively.joystiq.com/2010/11/01/wings-over-atreia-daevas-of-our-lives-the-siege/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/wings-over-atreia/" rel="tag">Wings Over Atreia</a></p><div style="text-align: center;">
	<em><a href="http://massively.joystiq.com/category/wings-over-atreia"><img alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/woaheader-1276368892.jpg" /></a><br />
	</em></div>
<em>The battle was sore. The sound of wings beating the hot air of the <a href="http://massively.joystiq.com/2009/08/01/one-shots-the-abyss-stares-back-at-you/">Abyss</a> filled the ears of all of us, soldier and commander alike. Singed feathers, both black and white, floated about, as fireballs flew between factions, pelting any who could not dodge fast enough. </em><em>Shadowy forms dove, weaving between the raining arrows, looking for targets. </em><em>Sounds of steel clashing rang out as spies tried to sneak past enemy lines in search of kisks. The battle was immense, a sea of red crashing against us, trying to claim what was rightfully ours! We knew we must give our all to repel the enemy onslaught.<br />
<br />
In the heat of battle, immediate decisions had long-reaching consequences; the tide of battle could turn on a single kinah. All voices hushed as the Commander, MrAwesumPants, issued the order that would bring victory, that would bring us closer to eradicating this threat upon true Daeva. One force was dispatched to take the artifact and activate it. "</em><em>Do it.</em><em> Do it now. Do it. Do it. Do it now. Do it do it do it do it now do it do it do it now... now... now... now... get it. DO IT NOW... come ON! Are you paying attention? NOW NOW NOW!! DO IT DO IT DO IT! NOWNOWNOWNOWNOWNOWNOW!!! Do it. Don't do it. O</em><em>MG you *expletive*</em><em> I can't believe you just did that!" </em><br />
<br />
<em> Everyone could hear the spittle dripping from his mic, spraying against his monitor. The hush continued.<br />
<br />
</em>Have you ever sat in a faction Ventrilo server and heard the siege leader repeat an order like a rapid-fire machine gun for what seemed like five minutes straight, then right as it is being accomplished, immediately rescind the order, demand his followers stop, then totally berate whoever followed the order? No joke -- true story. If you thought drama was just for individuals or legions in <a href="http://na.aiononline.com/"><em>Aion</em></a>, think again! There is a seemingly endless supply of siege drama to keep Daevas entertained -- or disgusted.<br />
<br />
Settle back and tune in past the cut for the latest episode of <a href="http://massively.joystiq.com/2010/08/30/wings-over-atreia-daevas-of-our-lives/">Daevas of Our Lives</a>.<p><a href="http://massively.joystiq.com/2010/11/01/wings-over-atreia-daevas-of-our-lives-the-siege/" rel="bookmark">Continue reading <em>Wings Over Atreia: Daevas of Our Lives -- The siege</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/01/wings-over-atreia-daevas-of-our-lives-the-siege/">Wings Over Atreia: Daevas of Our Lives -- The siege</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 01 Nov 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/11/01/wings-over-atreia-daevas-of-our-lives-the-siege/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19695817/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/01/wings-over-atreia-daevas-of-our-lives-the-siege/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>aion-game</category><category>crafting</category><category>daevas-of-our-lives</category><category>drama</category><category>featured</category><category>fortress</category><category>leader</category><category>leaders</category><category>leadership</category><category>nc-soft</category><category>nc-soft-aion</category><category>ncsoft</category><category>ncsoft-aion</category><category>pve</category><category>pvp</category><category>RP</category><category>schedule</category><category>siege</category><category>siege-warfare</category><category>sieges</category><category>sieging</category><category>ventrilo</category><category>Wings-Over-Atreia</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Mon, 01 Nov 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[Waging WAR: Coming soon, to a theatre of WAR near you]]></title><link>http://massively.joystiq.com/2010/10/02/waging-war-coming-soon-to-a-theatre-of-war-near-you/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/02/waging-war-coming-soon-to-a-theatre-of-war-near-you/</guid><comments>http://massively.joystiq.com/2010/10/02/waging-war-coming-soon-to-a-theatre-of-war-near-you/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/waging-war/" rel="tag">Waging WAR</a></p><div style="text-align: center;"><a href="http://www.warhammeronline.com"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/10/war-report.jpg" /></a></div>
<em>We interrupt this week's scheduled career spotlight on <a href="http://massively.joystiq.com/category/waging-war/">Waging WAR</a> to bring you Greg's impressions of the latest and greatest news from the floors of <a href="http://www.games-workshop.com/gws/content/article.jsp?aId=12900022a">GamesDay: UK</a> regarding </em><a href="http://www.warhammeronline.com">Warhammer Online: Age of Reckoning</a><em> and the new RvR content coming soon to a theatre of </em><a href="http://massively.joystiq.com/category/warhammer-online/">WAR</a><em> near you.</em><br />
<br />
OK. So. Take everything you know about the Tier 4 RvR Campaign in <em>WAR</em> and press the "Delete" button right now. In fact, press it a few times. Actually, keep going. Keep pressing it until all you're left with is three pairings with three zones each, each zone containing four battlefield objectives and two keeps, and two cities as the capstone for each realm. OK. Now access that part of your brain that stores silly words and euphemisms regarding "the problem with <em>WAR.</em>" See that entry for "Waithammer?" Delete it. "PvDoor?" Press the button. Actually, just go wild. Take every criticism you've ever had for <em>WAR</em>'s endgame and just throw it out. We're talking total <em>tabula rasa</em> here (and not the ill-fated <a href="http://massively.joystiq.com/category/tabula-rasa/">game</a>). OK, stop. That should do. With an <strong><em>open mind</em></strong> and absolutely no knowledge of in-game mechanics, you're now primed to understand <em>what</em> I'm about to describe regarding the changes that are on their way, and more importantly, <em>why</em> I believe those changes are so critical to the glorious future of <em>WAR</em>. <br />
<br />
If your curiosity is even remotely piqued, click the "Read more" button.<!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:PunctuationKerning /> <w:ValidateAgainstSchemas /> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:Compatibility> <w:BreakWrappedTables /> <w:SnapToGridInCell /> <w:WrapTextWithPunct /> <w:UseAsianBreakRules /> <w:DontGrowAutofit /> </w:Compatibility> <w:BrowserLevel>MicrosoftInternetExplorer4</w:BrowserLevel> </w:WordDocument> </xml><![endif]--><!--[if gte mso 9]><xml> <w:LatentStyles DefLockedState="false" LatentStyleCount="156"> </w:LatentStyles> </xml><![endif]--><!--[if gte mso 10]> <style> /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman"; mso-ansi-language:#0400; mso-fareast-language:#0400; mso-bidi-language:#0400;} </style> <![endif]--><p><a href="http://massively.joystiq.com/2010/10/02/waging-war-coming-soon-to-a-theatre-of-war-near-you/" rel="bookmark">Continue reading <em>Waging WAR: Coming soon, to a theatre of WAR near you</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/02/waging-war-coming-soon-to-a-theatre-of-war-near-you/">Waging WAR: Coming soon, to a theatre of WAR near you</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 02 Oct 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/10/02/waging-war-coming-soon-to-a-theatre-of-war-near-you/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19657195/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/02/waging-war-coming-soon-to-a-theatre-of-war-near-you/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aerial-bombers</category><category>battlefield-objective</category><category>BioWare</category><category>bioware-ea</category><category>Bioware-MMO</category><category>bioware-mythic</category><category>bootae</category><category>bruglir</category><category>EA</category><category>ea-mythic</category><category>Engineer</category><category>engineers</category><category>featured</category><category>games-day-2010</category><category>gutter-runner</category><category>Keeps</category><category>mythic</category><category>mythic-ea</category><category>Mythic-Entertainment</category><category>official-forums</category><category>pack-master</category><category>patch-1.4</category><category>producers-letter</category><category>rat-ogre</category><category>rvr</category><category>rvr-campaign</category><category>rvr-city-sieges</category><category>rvr-pack</category><category>rvr-weapons</category><category>siege</category><category>siege-warfare</category><category>siege-weapons</category><category>skaven</category><category>terrible-terrible-damage</category><category>waging-war</category><category>war</category><category>war-aura</category><category>Warhammer</category><category>warhammer-ea</category><category>warhammer-fantasy</category><category>Warhammer-Online</category><category>Warhammer-Online-Age-of-Reckoning</category><category>warhammer-online-ea</category><category>warlock-engineer</category><dc:creator><![CDATA[Greg Waller]]></dc:creator><pubDate>Sat, 02 Oct 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[Wings Over Atreia: A whole new world, sorta]]></title><link>http://massively.joystiq.com/2010/07/19/wings-over-atreia-a-whole-new-world-sorta/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/19/wings-over-atreia-a-whole-new-world-sorta/</guid><comments>http://massively.joystiq.com/2010/07/19/wings-over-atreia-a-whole-new-world-sorta/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/wings-over-atreia/" rel="tag">Wings Over Atreia</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/wings-over-atreia"><img alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/woaheader-1276368892.jpg" /></a></div>
Mergers have come and gone in <a href="http://na.aiononline.com/"><em>Aion</em></a>; the fabric of existence was ripped asunder, then rewoven. In North America, five new worlds now sit where once there were fourteen, and eight replace eighteen in Europe. Using the mergers as a springboard for their apocalyptic rants, naysayers cried out that the end of <a href="http://massively.joystiq.com/category/aion"><em>Aion</em></a> was nigh, fervently waving their assertions and jeering at current players. <a href="http://us.ncsoft.com/en/">NCsoft</a>, on the other hand, quietly offered promises of a better world, catering to the desires of players for more conflict. To my knowledge, there were no Daevas flinging themselves from the spires of Pandaemonium or Sanctum, nor did any economy crumble and collapse. Fatalities were nil -- well, not counting any local qooqoo sacrifices made in the name of server harmony and stability.<br />
<br />
So, here we are now at "doomsday plus five." How did things fare? Let's glide past the cut and take a look at the aftermath.<p><a href="http://massively.joystiq.com/2010/07/19/wings-over-atreia-a-whole-new-world-sorta/" rel="bookmark">Continue reading <em>Wings Over Atreia: A whole new world, sorta</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/19/wings-over-atreia-a-whole-new-world-sorta/">Wings Over Atreia: A whole new world, sorta</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 19 Jul 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/07/19/wings-over-atreia-a-whole-new-world-sorta/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19558524/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/19/wings-over-atreia-a-whole-new-world-sorta/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>aion 2.0</category><category>Aion2.0</category><category>featured</category><category>grief</category><category>griefing</category><category>loading-issues</category><category>loading-times</category><category>NCsoft</category><category>pvp</category><category>rifting</category><category>siege</category><category>siege-warfare</category><category>sieges</category><category>Wings-Over-Atreia</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Mon, 19 Jul 2010 15:00:00 EST</pubDate></item><item><title><![CDATA[Waging WAR: Elitist alliances and RvR]]></title><link>http://massively.joystiq.com/2010/05/29/waging-war-elitist-alliances-and-rvr/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/05/29/waging-war-elitist-alliances-and-rvr/</guid><comments>http://massively.joystiq.com/2010/05/29/waging-war-elitist-alliances-and-rvr/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/waging-war/" rel="tag">Waging WAR</a></p><div style="text-align: center;"><a href="http://www.warhammeronline.com"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/05/veeoisleofthedead.png" /></a></div>
<em>No matter where you go in the MMO-verse, rivalries are bound to happen, and </em><a href="http://www.warhammeronline.com">Warhammer Online: Age of Reckoning</a><em> is no different. In most cases, these rifts are the exception and not the norm; whether they manifest as a heated argument in scenarios, or a realm-wide feud between established guilds or alliances, there's always going to be some sort of drama. This week, <a href="http://massively.joystiq.com/category/waging-war">Waging WAR</a> takes a look at how the exception to the rule can affect the game as a whole.</em><br />
<br />
A few days ago I was playing on one of my Tier 2 alts running around with an open warband in the <a href="http://warhammeronline.wikia.com/wiki/Shadowlands">Shadowlands</a>. We were taking some keeps and battlefield objectives for renown and influence, since the Tier 2 High Elf elite influence item is well worth the effort. As it turns out, a few of my guildmates were also leveling in the same warband. We ran into a keep defense at <a href="http://warhammeronline.wikia.com/wiki/Keep">Spite's Reach</a> that we weren't really prepared for, but we managed to muster a decent siege in short order. The hot oil started pouring and some area-of-effect magic started to blanket the warband on the ground as we pounded on the door. One of the players in my guild, a dedicated veteran (though not an officer), refused to heal someone else in the warband. I asked him why and he told me that it was because the person was in another specific guild, with no real reason beyond that simple fact.<p><a href="http://massively.joystiq.com/2010/05/29/waging-war-elitist-alliances-and-rvr/" rel="bookmark">Continue reading <em>Waging WAR: Elitist alliances and RvR</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/05/29/waging-war-elitist-alliances-and-rvr/">Waging WAR: Elitist alliances and RvR</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 29 May 2010 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/05/29/waging-war-elitist-alliances-and-rvr/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19494237/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/29/waging-war-elitist-alliances-and-rvr/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alliance</category><category>alliances</category><category>EA</category><category>Electronic-Arts</category><category>elite</category><category>elitism</category><category>Elitist</category><category>endless-trial</category><category>guilds</category><category>mythic</category><category>Mythic-Entertainment</category><category>opinion-column</category><category>opinion-piece</category><category>Opinon</category><category>pvp</category><category>rvr</category><category>rvr-city-sieges</category><category>siege-warfare</category><category>sieges</category><category>waging-war</category><category>WAR</category><category>warband</category><category>Warhammer</category><category>Warhammer-Online</category><dc:creator><![CDATA[Greg Waller]]></dc:creator><pubDate>Sat, 29 May 2010 13:00:00 EST</pubDate></item><item><title><![CDATA[Touring the battlefield of Kingdom Heroes]]></title><link>http://massively.joystiq.com/2010/05/28/touring-the-battlefield-of-kingdom-heroes/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/05/28/touring-the-battlefield-of-kingdom-heroes/</guid><comments>http://massively.joystiq.com/2010/05/28/touring-the-battlefield-of-kingdom-heroes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/historical/" rel="tag">Historical</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://massively.joystiq.com/category/war/" rel="tag">War</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/tag/kingdom-heroes/"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/05/king-hero-1.jpg" alt="" /></a></div>
I was very excited when I was invited to take a tour of the new MMORPG <a href="http://kingdomheroes.aeriagames.com/"><em>Kingdom Heroes</em></a>, made by <a href="http://www.aeriagames.com/">Aeria Games</a>, one of my favorite publishers. When I first read the details of the game, I pictured players controlling hundreds of soldiers at a time, without ever considering how the game could possibly run with more than several players (and their armies) on the screen. Instead, each player controls between two and six soldiers in his "army," and once I saw how quickly these smaller groups add up on the battlefield, I was convinced that Aeria made the right decision.<br />
<br />
The game is set in the era right after the <a href="http://kingdomheroes.aeriagames.com/overview/history">Han Dynasty</a>, often considered to be the "Golden Era" of Ancient China. The trees and buildings, and especially the water, are rendered beautifully. It's a wonder that the game runs with almost no graphical lag, even during battles (more on that later). <br />
<br />
There are four standard classes to choose from: the Warrior, the Fencer (a ranger type), the Tactician (a cleric/buffer type) and a Conjurer (mage). You can pick from several hairstyles and faces, and can make your character child-like or adult. Of course, being an Aeria game, you can pick from several crazy hair colors as well.<p><a href="http://massively.joystiq.com/2010/05/28/touring-the-battlefield-of-kingdom-heroes/" rel="bookmark">Continue reading <em>Touring the battlefield of Kingdom Heroes</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/05/28/touring-the-battlefield-of-kingdom-heroes/">Touring the battlefield of Kingdom Heroes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 28 May 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/05/28/touring-the-battlefield-of-kingdom-heroes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19494574/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/28/touring-the-battlefield-of-kingdom-heroes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aeria</category><category>aeria-games</category><category>featured</category><category>free-to-play</category><category>ftp</category><category>historical</category><category>kingdom-heroes</category><category>pvp</category><category>siege-warfare</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Fri, 28 May 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[Massively interview: A Q&amp;A with the developers of WonderKing]]></title><link>http://massively.joystiq.com/2009/06/03/massively-interview-a-qanda-with-the-developers-of-wonderking/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/03/massively-interview-a-qanda-with-the-developers-of-wonderking/</guid><comments>http://massively.joystiq.com/2009/06/03/massively-interview-a-qanda-with-the-developers-of-wonderking/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/wonderking/" rel="tag">WonderKing</a></p><div style="text-align: center;"><a href="http://www.playwonderking.com/"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/wonderkingmassivelyinterviewjune3rd_580px.jpg" alt="" /></a><br /></div>
When we <a href="http://massively.joystiq.com/2009/05/14/ndoors-list-the-key-features-of-new-mmo-wonderking/">last heard</a> about <a href="http://www.playwonderking.com/"><em>WonderKing</em></a>, we found out about some of the features in the game that are aimed at bringing depth to its 2D perspective -- things like Castle Battles with siege warfare certainly sound quite grand for this setting. We were lucky enough to have a chance to talk to some of the people behind the game to find out a bit more about these features, as well as the challenges involved with bringing <span style="font-style: italic;">WonderKing</span> over from the Asian market, and some other questions our readers will probably have had on their minds. Yes, that includes the big one: is this more than just a "MapleStory 2"?<br /><br />Before we get to the interview, we have some good news regarding the upcoming <em>WonderKing</em> beta: we're going to have some beta keys to give away later this month, so if what you read in the interview has you interested, you know where to look for some early access. We spoke with Hyuk Min Kwon, lead developer of <a href="http://massively.joystiq.com/category/wonderking/"><em>WonderKing</em></a> from Ryu &amp; Soft, and Alex Kim, the game's product manager from NDOORS Interactive. Hit the jump to have a read!<p><a href="http://massively.joystiq.com/2009/06/03/massively-interview-a-qanda-with-the-developers-of-wonderking/" rel="bookmark">Continue reading <em>Massively interview: A Q&amp;A with the developers of WonderKing</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/03/massively-interview-a-qanda-with-the-developers-of-wonderking/">Massively interview: A Q&amp;A with the developers of WonderKing</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 03 Jun 2009 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/06/03/massively-interview-a-qanda-with-the-developers-of-wonderking/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19055780/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/03/massively-interview-a-qanda-with-the-developers-of-wonderking/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2d</category><category>alex-kim</category><category>asian-market</category><category>castle-battles</category><category>featured</category><category>free-to-play</category><category>hyuk-min-kwon</category><category>lead-developer</category><category>ndoors</category><category>ndoors-interactive</category><category>product-manager</category><category>ryu-and-soft</category><category>ryu-soft</category><category>side-scrolling</category><category>siege-warfare</category><category>wonderking</category><dc:creator><![CDATA[William Dobson]]></dc:creator><pubDate>Wed, 03 Jun 2009 11:00:00 EST</pubDate></item><item><title><![CDATA[NDOORS list the key features of new MMO WonderKing]]></title><link>http://massively.joystiq.com/2009/05/14/ndoors-list-the-key-features-of-new-mmo-wonderking/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/05/14/ndoors-list-the-key-features-of-new-mmo-wonderking/</guid><comments>http://massively.joystiq.com/2009/05/14/ndoors-list-the-key-features-of-new-mmo-wonderking/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/wonderking/" rel="tag">WonderKing</a></p><div align="center"><a href="pc.ign.com/articles/982/982346p1.html"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/05/wonderkingfeaturesannouncement__580px.jpg" /></a><br /></div>
NDOORS Interactive, the folks behind <a href="http://www.playatlantica.com/"><em>Atlantica Online</em></a> and <a href="http://luminary.ndoorsgames.com/center/default.asp"><em>Luminary: Rise of the GoonZu</em></a>, have chimed in with some details on <a href="http://pc.ign.com/articles/982/982346p1.html">their next free-to-play MMO <em>WonderKing</em></a>. They obtained the rights to bring the game to North America <a href="http://www.warcry.com/news/view/88236-Casual-MMO-WonderKing-Coming-to-North-America">last year</a>, and since we're hearing from them now, things must be on track for the intended release window of the second half of 2009. Here's a brief rundown of what <em>WonderKing</em> entails, from Peter Kang, CEO of NDOORS:<em> "WonderKing is a 2D, side-scrolling MMORPG that takes players on an adventurous journey with story-by-story quests, much like a fantasy novel. Along the way, players will travel from beautiful beaches to murky marshlands and frigid snowfields as they battle to save the world." </em><br /><br />Kang also made mention of some specific game features, to highlight the fact that 2D does not necessarily mean a lack of gameplay depth. These features include a class-change system, "Castle Battles" that involve siege warfare PvP, mounts and vehicles, pets, private housing, and crafting. NDOORS confirmed that a beta is scheduled for this summer.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/05/14/ndoors-list-the-key-features-of-new-mmo-wonderking/">NDOORS list the key features of new MMO WonderKing</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 14 May 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://au.pc.ign.com/articles/982/982346p1.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/14/ndoors-list-the-key-features-of-new-mmo-wonderking/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1545765/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/14/ndoors-list-the-key-features-of-new-mmo-wonderking/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2d</category><category>beta</category><category>castle-battles</category><category>ndoors</category><category>ndoors-interactive</category><category>peter-kang</category><category>pvp</category><category>side-scroller</category><category>side-scrolling</category><category>siege</category><category>siege-warfare</category><category>wonderking</category><dc:creator><![CDATA[William Dobson]]></dc:creator><pubDate>Thu, 14 May 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[GDC09: Massively previews Earthrise page 2]]></title><link>http://massively.joystiq.com/2009/03/29/gdc09-massively-previews-earthrise-page-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/29/gdc09-massively-previews-earthrise-page-2/</guid><comments>http://massively.joystiq.com/2009/03/29/gdc09-massively-previews-earthrise-page-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><br /> <a href="http://massively.joystiq.com/category/earthrise"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/earthriselushregion1at425.jpg" alt="" /></a><br /> <strong>The struggle for dominance</strong><br /> <br /> <span style="font-style: italic;">Earthrise</span> will be a very PvP-centric title, with open PvP and full looting adding greater risk to combat. How long will players have to loot fallen opponents (or allies)? <br /> <br /> Atanasov says, <span style="font-style: italic;">"There will be a time limit. Right now we're planning for 30 seconds, which means that once you die nobody can pick up your inventory for that first 30 seconds. So you have the time to choose whether or not you want your inventory back," </span>at a cost, of course. <br /> <br /> A key game mechanic that's central to <span style="font-style: italic;">Earthrise</span>'s combat is a player's "battle rating" which is a numerical ranking of how tough you are (as presently skilled/equipped) and conversely how tough your opposition is. Your own battle rating and that of your opponents determines the experience you can gain from defeating them, or how juicy a target you are to them. <br /> <br /> Your battle rating is determined by a few factors. The armor and weapons you equip and the abilities you've learned largely dictate battle rating. A target's battle rating will be visible to you and determines how much experience you'll get from taking down a mutant or other opponent. <br /> <br /> The battle rating system will also give players flexibility in how quickly they advance. For example, you may be very strong but if you want greater experience gains from taking on weaker opponents you can choose to use weaker gear to match. In effect, you lower your own battle rating but earn more rewards by facing a greater challenge. The battle rating system isn't just a system that determines individual gains, it will also carry over to groups. Atanasov says, <span style="font-style: italic;">"I would say it's very unique in the MMO field. Nobody has tried it so far. I hope it will work well and will bring some new ideas to the future of MMO games."</span><strong><br /></strong><p><a href="http://massively.joystiq.com/2009/03/29/gdc09-massively-previews-earthrise-page-2/" rel="bookmark">Continue reading <em>GDC09: Massively previews Earthrise page 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/29/gdc09-massively-previews-earthrise-page-2/">GDC09: Massively previews Earthrise page 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 29 Mar 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/03/29/gdc09-massively-previews-earthrise-page-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1501330/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/29/gdc09-massively-previews-earthrise-page-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atanas-atanasov</category><category>backstory</category><category>bulgaria</category><category>continoma</category><category>crafting</category><category>earthrise</category><category>economy</category><category>featured</category><category>gdc</category><category>gdc-2009</category><category>joystiq-features</category><category>lore</category><category>massively-event-coverage</category><category>massively-interviews</category><category>masthead-studios</category><category>new-titles</category><category>noir</category><category>post-apocalyptic</category><category>previews</category><category>pvp</category><category>sci-fi</category><category>siege-warfare</category><category>sofia</category><category>territorial-control</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sun, 29 Mar 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[Lume the Mad tackles Wrath of the Lich King (all of it)]]></title><link>http://massively.joystiq.com/2008/09/25/lume-the-mad-tackles-wrath-of-the-lich-king-all-of-it/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/25/lume-the-mad-tackles-wrath-of-the-lich-king-all-of-it/</guid><comments>http://massively.joystiq.com/2008/09/25/lume-the-mad-tackles-wrath-of-the-lich-king-all-of-it/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><a href="http://massively.joystiq.com/photos/whats-new-in-wrath-of-the-lich-king/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/utgarde342_225.jpg" alt="" /><br /></a></div>
<a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a> blogger <a href="http://www.lumethemad.com">Lume the Mad</a> wrote up a <a href="http://www.lumethemad.com/2008/09/23/release-of-the-lich-king-expansion-transitioning-and-changes/">massive post</a> describing the most important changes in the <a href="http://www.worldofwarcraft.com/wrath"><em>Wrath of the Lich King</em></a> expansion which will be <a href="http://massively.joystiq.com/2008/09/15/wrath-of-the-lich-king-coming-11-13-2008/">released on November 13th.</a> He lists just about everything, and even provides analysis of the expansion's implications.<br /><br />It's a must-read for <a href="http://massively.joystiq.com/category/world-of-warcraft"><em>WoW</em></a> players, especially those unfamiliar with the breadth of the changes occuring in the expansion. And for those who already know their stuff, there's some good commentary on the consequences of <a href="http://www.blizzard.com">Blizzard</a>'s choices. It'll especially be useful to guild leaders who want to be prepared.<br /><br />He had some particularly harsh words to say about the changes ("homogenization") to buffs in some classes. He argued that the changes will render some players' characters undesirable to raid leaders. But it's not all high-brow theoretical talk; there are bits about vehicles, siege warfare, and even the barber shop <a href="http://www.lumethemad.com/2008/09/23/release-of-the-lich-king-expansion-transitioning-and-changes/">in there.</a><hr />
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            <td><em>One of Azeroth's millions of citizens? Check out our ongoing coverage of the <a href="http://massively.joystiq.com/category/world-of-warcraft">World of Warcraft</a>, and be sure to touch base with our sister site WoW Insider for <a href="http://www.wowinsider.com/wrath-of-the-lich-king/">all your Lich King needs!</a></em> </td>
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</table><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/25/lume-the-mad-tackles-wrath-of-the-lich-king-all-of-it/">Lume the Mad tackles Wrath of the Lich King (all of it)</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 25 Sep 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.lumethemad.com/2008/09/23/release-of-the-lich-king-expansion-transitioning-and-changes/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/25/lume-the-mad-tackles-wrath-of-the-lich-king-all-of-it/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1324301/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/25/lume-the-mad-tackles-wrath-of-the-lich-king-all-of-it/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>barber-shop</category><category>blizzard</category><category>blogger</category><category>buffs</category><category>expansion</category><category>homogenization</category><category>lume-the-mad</category><category>opinion</category><category>raiding</category><category>siege-warfare</category><category>vehicles</category><category>world-of-warcraft</category><category>wotlk</category><category>wow</category><category>wrath-of-the-lich-king</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Thu, 25 Sep 2008 15:00:00 EST</pubDate></item><item><title><![CDATA[Darkfall community Q&amp;A reveals further juicy details]]></title><link>http://massively.joystiq.com/2008/07/02/darkfall-community-qanda-reveals-further-juicy-details/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/02/darkfall-community-qanda-reveals-further-juicy-details/</guid><comments>http://massively.joystiq.com/2008/07/02/darkfall-community-qanda-reveals-further-juicy-details/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/darkfall/" rel="tag">Darkfall</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><a href="http://massively.joystiq.com/category/darkfall/"><img hspace="4" border="1" align="middle" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/darkfall7208.jpg" alt="" /></a><br />
<div align="left">Will <em><a href="http://www.darkfallonline.com/">Darkfall</a> </em>see the echelons of frothing at the mouth PvP fanatics vying for territorial dominance? We sure as hell hope so. <em>Darkfall's</em> real-time, aimed combat, reactionary and tactical gameplay, free for all PvP have a lot of potential to stand out in a soon-to-be crowded PvP landscape. A lot of promises have been made, and <em>Darkfall</em> will breathe immersion if the developers can pull off the proposed city dynamisms. It could evolve the PvP genre or its attempt may be for naught as more big-budgeted PvP MMOGs like <a href="http://www.warhammeronline.com/"><em>Warhammer Online</em></a> enter the arena. <br /><br />Many questions surrounding the <em>Darkfall's</em> game mechanics remain shrouded in secrecy. Until now, more bits about the game are unveiled as <a href="http://forums.darkfallonline.com/showthread.php?p=1443067#post1443067">35 plus questions asked by the community are answered in this latest Q&amp;A round</a> by Associate Producer <a href="http://massively.joystiq.com/tag/tasos-flambouras/">Tasos Flambouras</a> and the <em>Darkfall</em> team. The questions run the gamut and range from basic game mechanics to increasingly popular <a href="http://massively.joystiq.com/tag/siege-warfare/">siege warfare</a>. Unfortunately, no information regarding a release date is given, but according to the site <a href="http://massively.joystiq.com/2008/04/13/darkfall-producer-talks-about-beta-testing-and-setting-release/"><em>Darkfall</em> is in its final closed beta testing stage</a> before testing opens to guilds and "outside-the-office" play testers. <br /><br /><a href="http://www.warcry.com/news/view/84796-Darkfall-Internal-Fan-Q-A">[Via, Warcry</a>] <br /><br /></div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/02/darkfall-community-qanda-reveals-further-juicy-details/">Darkfall community Q&amp;A reveals further juicy details</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 02 Jul 2008 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.darkfallonline.com/showthread.php?p=1443067#post1443067>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/02/darkfall-community-qanda-reveals-further-juicy-details/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1244003/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/02/darkfall-community-qanda-reveals-further-juicy-details/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aventurine-sa</category><category>darkfall</category><category>darkfall-online</category><category>forums</category><category>pvp</category><category>quesiton</category><category>siege-warfare</category><category>tasos-flambouras</category><dc:creator><![CDATA[Matt Warner]]></dc:creator><pubDate>Wed, 02 Jul 2008 20:00:00 EST</pubDate></item><item><title><![CDATA[Age of Conan: The siege warfare is a buggy lagfest]]></title><link>http://massively.joystiq.com/2008/06/20/age-of-conan-the-siege-warfare-is-a-buggy-lagfest/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/20/age-of-conan-the-siege-warfare-is-a-buggy-lagfest/</guid><comments>http://massively.joystiq.com/2008/06/20/age-of-conan-the-siege-warfare-is-a-buggy-lagfest/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/bugs/" rel="tag">Bugs</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a></p><div align="center"><a href="http://www.afraidyet.net/forums/showthread.php?t=46466"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/aocsiege60208.jpg" /></a><br />
<div align="left"><em><a href="http://ageofconan.com/">Age of Conan</a></em> players should think twice about partaking in the lag-ridden <a href="http://massively.joystiq.com/tag/siege/">siege action</a> this weekend; they're better off waiting until this coming Monday's patch. The naysayers concerns from beta were certified two days ago, <a href="http://www.afraidyet.net/forums/showthread.php?t=46178">when Sinister took part in <em>Age of Conan's</em> first full on siege</a> since the game went live. If you want the quick recap it was buggy and the performance was terrible; however, <a href="http://massively.joystiq.com/2008/06/19/funcom-responds-to-concerns-following-first-instances-of-aocs/">Funcom deserves kudos for responding as quickly as they did</a>. Unfortunately, the only viable solution at this time is for players to crank down the graphics and wait it out. <br /><br />It's hard to tell from the picture but it shows 0.3 fps and a 3389 ping, with many players reporting similar results on their superior gaming machines. Since Funcom's response a player reported better performance on the second siege averaging about 15 fps on dual 8800 GTs.We'll see if Monday's patch improves the performance or not for all players involved. If you'd like to see some rough footage from the second siege battle <a href="http://www.afraidyet.net/forums/showthread.php?t=46388">Sinister has posted it on their website</a>. (NSFW)</div>
</div><p><a href="http://massively.joystiq.com/2008/06/20/age-of-conan-the-siege-warfare-is-a-buggy-lagfest/" rel="bookmark">Continue reading <em>Age of Conan: The siege warfare is a buggy lagfest</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/20/age-of-conan-the-siege-warfare-is-a-buggy-lagfest/">Age of Conan: The siege warfare is a buggy lagfest</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 20 Jun 2008 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/06/20/age-of-conan-the-siege-warfare-is-a-buggy-lagfest/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1232329/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/20/age-of-conan-the-siege-warfare-is-a-buggy-lagfest/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>aoc</category><category>battlekeep</category><category>bugs</category><category>client-performance</category><category>funcom</category><category>lag</category><category>massive-pvp</category><category>pvp</category><category>siege</category><category>siege-warfare</category><category>sieging</category><category>sinister-guild</category><category>world-firsts</category><dc:creator><![CDATA[Matt Warner]]></dc:creator><pubDate>Fri, 20 Jun 2008 22:30:00 EST</pubDate></item><item><title><![CDATA[Erling Ellingsen shows off AoC PvP video]]></title><link>http://massively.joystiq.com/2008/04/25/erling-ellingsen-shows-off-aoc-pvp-video/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/25/erling-ellingsen-shows-off-aoc-pvp-video/</guid><comments>http://massively.joystiq.com/2008/04/25/erling-ellingsen-shows-off-aoc-pvp-video/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://www.computerandvideogames.com/article.php?id=187650"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/aocpvperling.jpg" alt="" /></a>Those of you not currently enjoying the closed beta will want to take a look at this: Age of Conan's Product Manager Erling Ellingsen <a href="http://www.computerandvideogames.com/article.php?id=187650">gives us a look</a> at a couple of PvP mini-games in the latest "Hyborian Insider" video. While there isn't a ton of information in this video, Ellingsen does explain the game mechanics behind two PvP game types, Capture the Flag, and Team Annihilation.<br /><br />Capture the Flag is exactly as you'd expect, if you've ever played that type before. The object is to retrieve the enemy team's flag from their side and bring it back to your side; the team with the most points at the end of a predetermined set duration of time wins. The video shows off a few zones of combat that frankly appear very similar to each other, and could use a better color scheme to visually differentiate themselves.<p><a href="http://massively.joystiq.com/2008/04/25/erling-ellingsen-shows-off-aoc-pvp-video/" rel="bookmark">Continue reading <em>Erling Ellingsen shows off AoC PvP video</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/25/erling-ellingsen-shows-off-aoc-pvp-video/">Erling Ellingsen shows off AoC PvP video</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 25 Apr 2008 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.computerandvideogames.com/article.php?id=187650>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/25/erling-ellingsen-shows-off-aoc-pvp-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1177092/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/25/erling-ellingsen-shows-off-aoc-pvp-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>capture-the-flag</category><category>erling-ellingsen</category><category>game-mechanics</category><category>hyborian-insider</category><category>pvp</category><category>pvp-experience</category><category>respawn</category><category>siege-warfare</category><category>team-annihilation</category><category>totem</category><dc:creator><![CDATA[Akela Talamasca]]></dc:creator><pubDate>Fri, 25 Apr 2008 10:30:00 EST</pubDate></item><item><title><![CDATA[Age of Conan hits exclusively open beta on May 1st]]></title><link>http://massively.joystiq.com/2008/04/17/age-of-conan-hits-exclusively-open-beta-on-may-1st/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/17/age-of-conan-hits-exclusively-open-beta-on-may-1st/</guid><comments>http://massively.joystiq.com/2008/04/17/age-of-conan-hits-exclusively-open-beta-on-may-1st/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://www.command-post.org/2004/2_archives/CelebrationPosted-thumb.jpg"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/celebrationposted.jpg" alt="" /></a>This is it! <a href="http://massively.joystiq.com/tag/funcom/">Funcom</a>, in partnership with <a href="http://massively.joystiq.com/tag/eidos/">Eidos</a> and <a href="http://massively.joystiq.com/tag/IGN/">IGN</a> have announced the <em><a href="http://massively.joystiq.com/category/age-of-conan/">Age of Conan</a></em> open beta, available at <a href="http://www.fileplanet.com/">FilePlanet.com</a> and other IGN partner sites. Now, being available on FilePlanet means it's more of an 'exclusively open beta' -- you will have to be a member to receive the download.<br /><br />Additionally, from the press release: 'Funcom would like to point out that the primary function of the Open Beta is to stress test <em>Age of Conan</em> prior to launch. This means that Funcom will not make the entire game available to the Open Beta testers, and a level 13 cap will be applied.' So no matter how quickly you progress through the content, you're not going to be able to see any of the higher-level stuff; this might mean no siege warfare, or city building, or ridable mounts. But you've waited this long for decapitation-related joy, and here it is!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/17/age-of-conan-hits-exclusively-open-beta-on-may-1st/">Age of Conan hits exclusively open beta on May 1st</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 17 Apr 2008 15:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/04/17/age-of-conan-hits-exclusively-open-beta-on-may-1st/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1170686/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/17/age-of-conan-hits-exclusively-open-beta-on-may-1st/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>breaking</category><category>city-building</category><category>decapitation</category><category>eidos</category><category>fileplanet</category><category>funcom</category><category>ign</category><category>level-cap</category><category>open-beta</category><category>ridable-mounts</category><category>siege-warfare</category><dc:creator><![CDATA[Akela Talamasca]]></dc:creator><pubDate>Thu, 17 Apr 2008 15:45:00 EST</pubDate></item></channel></rss>
