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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Lock and load: Undead Labs talks guns]]></title><link>http://massively.joystiq.com/2011/04/04/lock-and-load-undead-labs-talks-guns/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/04/lock-and-load-undead-labs-talks-guns/</guid><comments>http://massively.joystiq.com/2011/04/04/lock-and-load-undead-labs-talks-guns/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://undeadlabs.com/2011/04/news/qa-guns-ammo-and-more/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/undead-guns-epl-404.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
If you're going to include zombies in your game, they're there to be shot. That's a simple fact of life, a fact that <a href="http://massively.joystiq.com/tag/Undead-Labs/">Undead Labs</a> seems to be fully cognizant about. The company's most recent developer blog <a href="http://undeadlabs.com/2011/03/zombies/weapon-of-choice/">talked about firearms</a> for its upcoming zombie outbreak games, and the topic proved so irresistible to potential players that <a href="http://undeadlabs.com/2011/04/news/qa-guns-ammo-and-more/">a second question-and-answer session has been posted</a> talking more about guns. Whether it's in the console version or the full-scale MMO, who doesn't want to be sure of the highest-caliber destruction one can wreak upon the undead?<br />
<br />
The <a href="http://undeadlabs.com/2011/03/zombies/weapon-of-choice/">original developer blog</a> talks in depth about trying to balance a realistic feeling with what players will expect from guns, but the follow-up goes into more detail. Gunfire and sounds will indeed attract zombies to players, but the team doesn't seem interested in burying players under mountains of different ammunition types. The guns in question will most likely not be licensed brands, although some licenses are being sought for some more iconic weapons. There also won't be a full spread of exotic firearms in the console game, <em>Class 3</em>, although the MMO version will likely have a wider variety. Take a look at <a href="http://undeadlabs.com/2011/04/news/qa-guns-ammo-and-more/">the full set of answers</a> for more details on the best part of zombie invasions -- sweet, sweet hails of bullets.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/04/lock-and-load-undead-labs-talks-guns/">Lock and load: Undead Labs talks guns</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 04 Apr 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/04/lock-and-load-undead-labs-talks-guns/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19902609/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/04/lock-and-load-undead-labs-talks-guns/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>class-3</category><category>class-4</category><category>design</category><category>development</category><category>development-information</category><category>firearms</category><category>game-design</category><category>gun-design</category><category>guns</category><category>jeff-strain</category><category>news</category><category>q-and-a</category><category>question-and-answer</category><category>shooting</category><category>undead-labs</category><category>weapon-design</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 04 Apr 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[APB to overhaul driving and combat]]></title><link>http://massively.joystiq.com/2010/07/13/apb-to-overhaul-driving-and-combat/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/13/apb-to-overhaul-driving-and-combat/</guid><comments>http://massively.joystiq.com/2010/07/13/apb-to-overhaul-driving-and-combat/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/real-life/" rel="tag">Real life</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/all-points-bulletin/" rel="tag">All Points Bulletin</a>, <a href="http://massively.joystiq.com/category/crime/" rel="tag">Crime</a></p><div style="text-align: center;"><a href="http://na.apb.com/en/news/announcements/2010/07/12/apb-the-road-ahead"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/driveby.jpg" /></a></div>
"<em>We're looking at almost every aspect of combat - how it looks, feels and sounds, as well as weapon characteristics and tactics</em>," proclaims <a href="http://www.realtimeworlds.com">Realtime Worlds</a> spokesman Neil Castle in a refreshingly frank post on <a href="http://www.apb.com"><em>All Points Bulletin's</em></a> official website.<br />
<br />
The post certainly says all the right things regarding upcoming tweaks to the newly released urban crime MMOFPS. Whether <a href="http://massively.joystiq.com/tag/realtime-worlds">Realtime Worlds</a> can make good on the lengthy list of updates and reverse some of the negative buzz generated by less than favorable <a href="http://massively.joystiq.com/2010/07/03/apbs-dave-jones-expected-mediocre-reviews/">launch reviews</a> will bear watching over the next few months.<br />
<br />
Castle's post touches on a number of complaints that various reviewers and gamers have had with the new title, from sloppy vehicle handling, to catching and punishing cheaters, to the addition of new rulesets and matchmaking functionality. "<em>It's our goal to involve the community as much as is practical when tackling most of these areas - as we''ve said all along, and hopefully demonstrated throughout beta, </em>RTW's<em> goal is to grow </em><a href="http://massively.joystiq.com/tag/all-points-bulletin">APB</a><em> into the game that its players want it to be</em>," Castle says.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/13/apb-to-overhaul-driving-and-combat/">APB to overhaul driving and combat</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 13 Jul 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://na.apb.com/en/news/announcements/2010/07/12/apb-the-road-ahead>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/13/apb-to-overhaul-driving-and-combat/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19552657/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/13/apb-to-overhaul-driving-and-combat/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>all-points-bulletin</category><category>apb</category><category>control-tweaks</category><category>driving</category><category>neil-castle</category><category>patch</category><category>Realtime-Worlds</category><category>revamp</category><category>shooting</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 13 Jul 2010 19:00:00 EST</pubDate></item><item><title><![CDATA[Ranger, beastmaster, and summoner targeted for job adjustments in Final Fantasy XI]]></title><link>http://massively.joystiq.com/2009/10/16/ranger-beastmaster-and-summoner-targeted-for-job-adjustments-i/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/16/ranger-beastmaster-and-summoner-targeted-for-job-adjustments-i/</guid><comments>http://massively.joystiq.com/2009/10/16/ranger-beastmaster-and-summoner-targeted-for-job-adjustments-i/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a></p><div align="center"><a href="http://www.playonline.com/pcd/topics/ff11us/detail/4952/detail.html"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/ffxirangerjobadj.jpg" /></a><br />
<div align="left">No, you can't curve the bullets just yet, but <a style="font-style: italic;" href="http://www.playonline.com">Final Fantasy XI</a>'s <a href="http://www.playonline.com/pcd/topics/ff11us/detail/4952/detail.html">next set of job adjustments</a>, coming in the <a href="http://massively.joystiq.com/tag/november-2009-version-update">November version update</a>, is targeting three classes -- the ranger, the summoner, and the beastmaster.<br /><br />In the first part of the job adjustment news, <a href="http://massively.joystiq.com/tag/square-enix">Square-Enix</a> has released details on the changes coming to the ranger. Two of the changes really stand out, including the adjustment of <a href="http://wiki.ffxiclopedia.org/wiki/Velocity_Shot">Velocity Shot</a>'s ability duration from five minutes to two hours and the addition of textual notifications that will tell the ranger how successful their shot was from where they were standing.</div>
</div><p><a href="http://massively.joystiq.com/2009/10/16/ranger-beastmaster-and-summoner-targeted-for-job-adjustments-i/" rel="bookmark">Continue reading <em>Ranger, beastmaster, and summoner targeted for job adjustments in Final Fantasy XI</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/16/ranger-beastmaster-and-summoner-targeted-for-job-adjustments-i/">Ranger, beastmaster, and summoner targeted for job adjustments in Final Fantasy XI</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 16 Oct 2009 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.playonline.com/pcd/topics/ff11us/detail/4952/detail.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/16/ranger-beastmaster-and-summoner-targeted-for-job-adjustments-i/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19198758/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/16/ranger-beastmaster-and-summoner-targeted-for-job-adjustments-i/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>abilities</category><category>ffxi</category><category>final-fantasy-xi</category><category>job-adjustments</category><category>november-2009-version-update</category><category>playonline</category><category>ranged-attack</category><category>ranger</category><category>shooting</category><category>square-enix</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Fri, 16 Oct 2009 14:30:00 EST</pubDate></item><item><title><![CDATA[Dealey Plaza, JFK assassination site, recreated in Second Life]]></title><link>http://massively.joystiq.com/2007/11/21/dealey-plaza-jfk-assassination-site-recreated-in-second-life/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/11/21/dealey-plaza-jfk-assassination-site-recreated-in-second-life/</guid><comments>http://massively.joystiq.com/2007/11/21/dealey-plaza-jfk-assassination-site-recreated-in-second-life/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a></p><div align="center"><a href="http://www.avatarpromotions.com/jfk/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/11/sldealeyplazabywill_425px.jpg" /></a><br /></div>
A <a href="http://www.prweb.com/releases/2007/11/prweb570393.htm">press release</a> on PRWeb informs us that Dealey Plaza, the scene of the crime for President John F. Kennedy's shooting, has been reconstructed as a virtual environment in <a href="http://massively.joystiq.com/category/second-life/"><em>Second Life</em></a>. It was created by Jason Baird of <a href="http://www.avatarpromotions.com/index.html">Avatar Promotions</a> in the hopes that people would visit and pose theories to each other as to the reasons for the former president's untimely death, and so that those who aren't able to go to the actual site in person will be able to experience it in some form.<br /><br />But it isn't just the environment itself that has been recreated -- on the anniversary of the shooting, there will be a re-enactment of the assassination. This sounds a bit like one of those interactive history-museum displays. Due to the population limits within the simulation, this event will be invite-only for around 40 people. <br /><br />If anything, it's a novel idea and worth checking out if you already play <em>SL</em>. You can get there by searching for Dealey Plaza Dallas within <em>SL</em>, or from a link on <a href="http://www.avatarpromotions.com/jfk/">Avatar Promotions' JFK page</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/11/21/dealey-plaza-jfk-assassination-site-recreated-in-second-life/">Dealey Plaza, JFK assassination site, recreated in Second Life</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 21 Nov 2007 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.prweb.com/releases/2007/11/prweb570393.htm>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/21/dealey-plaza-jfk-assassination-site-recreated-in-second-life/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1045325/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/21/dealey-plaza-jfk-assassination-site-recreated-in-second-life/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assassination</category><category>avatar-promotions</category><category>dallas</category><category>dealey-plaza</category><category>jason-baird</category><category>jfk</category><category>john-f-kennedy</category><category>linden-lab</category><category>re-enactment</category><category>second-life-places</category><category>shooting</category><category>sl</category><dc:creator><![CDATA[William Dobson]]></dc:creator><pubDate>Wed, 21 Nov 2007 17:30:00 EST</pubDate></item></channel></rss>
