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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Firing Line: PlanetSide 2's Matt Higby on the MMOFPS revolution]]></title><link>http://massively.joystiq.com/2012/05/26/the-firing-line-planetside-2s-matt-higby-on-the-mmofps-revolut/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/26/the-firing-line-planetside-2s-matt-higby-on-the-mmofps-revolut/</guid><comments>http://massively.joystiq.com/2012/05/26/the-firing-line-planetside-2s-matt-higby-on-the-mmofps-revolut/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/planetside/" rel="tag">PlanetSide</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/planetside-2/" rel="tag">PlanetSide 2</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/the-firing-line/" rel="tag">The Firing Line</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/26/the-firing-line-planetside-2s-matt-higby-on-the-mmofps-revolut/"><img alt="The Firing Line interviews PlanetSide 2's Matt Higby" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/ps2interview.jpg" /></a></div>
<a href="http://www.soe.com">Sony Online Entertainment</a> has begun carpet-bombing media outlets with publicity relating to its upcoming <a href="http://www.planetside2.com"><em>PlanetSide 2</em></a> MMOFPS. The game has been in development for quite a while now, but up until very recently the devs have kept a low profile. Now the title's Twitter feed is exploding on a daily basis, awe-inspiring <a href="http://massively.joystiq.com/2012/05/24/take-to-the-skies-with-planetside-2s-aerial-combat-trailer/">alpha gameplay videos</a> are finding their way into the public eye, and interviews abound.<br />
<br />
I managed to get creative director <a href="http://massively.joystiq.com/tag/matt-higby">Matt Higby's</a> attention for a few moments, and he's got some interesting things to say about <a href="http://massively.joystiq.com/category/planetside-2"><em>PS2's</em></a> upside. Would you believe that MMOFPS is about to become a new industry buzzword? Read on after the break.<p><a href="http://massively.joystiq.com/2012/05/26/the-firing-line-planetside-2s-matt-higby-on-the-mmofps-revolut/" rel="bookmark">Continue reading <em>The Firing Line: PlanetSide 2's Matt Higby on the MMOFPS revolution</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/26/the-firing-line-planetside-2s-matt-higby-on-the-mmofps-revolut/">The Firing Line: PlanetSide 2's Matt Higby on the MMOFPS revolution</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 26 May 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/26/the-firing-line-planetside-2s-matt-higby-on-the-mmofps-revolut/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20245154/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/26/the-firing-line-planetside-2s-matt-higby-on-the-mmofps-revolut/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>classic-mmo</category><category>featured</category><category>firing-line</category><category>fps</category><category>interview</category><category>matt-higby</category><category>matt-higby-interview</category><category>mmo-shooter</category><category>mmofps</category><category>opinion</category><category>planetside</category><category>planetside-2</category><category>planetside-2-interview</category><category>ps</category><category>ps1</category><category>ps2</category><category>pvp</category><category>sci-fi</category><category>shooter</category><category>soe</category><category>sony</category><category>sony-online-entertainment</category><category>tfl</category><category>the-firing-line</category><category>third-person-shooter</category><category>tps</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sat, 26 May 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[PlanetSide 2 unveils the Mechanized Assault Exo-Suit]]></title><link>http://massively.joystiq.com/2012/05/25/planetside-2-unveils-the-mechanized-assault-exo-suit/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/25/planetside-2-unveils-the-mechanized-assault-exo-suit/</guid><comments>http://massively.joystiq.com/2012/05/25/planetside-2-unveils-the-mechanized-assault-exo-suit/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/planetside-2/" rel="tag">PlanetSide 2</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/25/planetside-2-unveils-the-mechanized-assault-exo-suit/"><img alt="Screenshot -- PlanetSide 2" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/ps2-1337967073.jpg" /></a></div>
<div>
	Heads up, <em><a href="http://www.massively.com/category/planetside-2">PlanetSide 2</a></em> fans; today, <a href="http://www.massively.com/tag/sony-online-entertainment">Sony Online Entertainment</a> has released some new battlefield intel for you on the game's "most heavy-duty class": the Mechanized Assault Exo-Suit, or MAX. <em>PlanetSide 2</em>'s MAX suit "serves as a mobile weapons platform, capable of unleashing a serious beating," and will prove incredibly valuable to players in the field.<br />
	<br />
	Thanks to the game's modular weapons system, MAX suits can be customized to deal with specific threats, or they can be outfitted with a more generic loadout to provide all-around support on the warzones. Each faction's version of the MAX suit will come with abilities specific to that faction. Add to that a nice, hefty layer of armor plating, and you've got a force to be reckoned with in any battlefield situation. For a first look at the formidable exosuits, check out the gallery below.<br />
	<br />
	[Source: Sony Online Entertainment press release]<br />
	<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/planetside-2/">PlanetSide 2</a></strong></p><a href="http://massively.joystiq.com/photos/planetside-2/#5047246"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/ncmax2_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/planetside-2/#5047244"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/ncmax_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/planetside-2/#5047253"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/trmax2_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/planetside-2/#5047257"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/vsmax_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/planetside-2/#5047259"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/vsmax2_thumbnail.jpg" alt="" title="" /></a></div></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/25/planetside-2-unveils-the-mechanized-assault-exo-suit/">PlanetSide 2 unveils the Mechanized Assault Exo-Suit</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 25 May 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/25/planetside-2-unveils-the-mechanized-assault-exo-suit/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20245471/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/25/planetside-2-unveils-the-mechanized-assault-exo-suit/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fps</category><category>galleries</category><category>gallery</category><category>max</category><category>max-suit</category><category>mechanized-assault-exo-suit</category><category>mmo-shooter</category><category>mmofps</category><category>planetside</category><category>planetside-2</category><category>ps2</category><category>sci-fi</category><category>screenshot</category><category>screenshots</category><category>shooter</category><category>soe</category><category>sony</category><category>sony-online-entertainment</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Fri, 25 May 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[The Firing Line: Epic SOE memories on PlanetSide's ninth anniversary]]></title><link>http://massively.joystiq.com/2012/05/25/the-firing-line-epic-soe-memories-on-planetsides-ninth-anniver/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/25/the-firing-line-epic-soe-memories-on-planetsides-ninth-anniver/</guid><comments>http://massively.joystiq.com/2012/05/25/the-firing-line-epic-soe-memories-on-planetsides-ninth-anniver/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/planetside/" rel="tag">PlanetSide</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/planetside-2/" rel="tag">PlanetSide 2</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/the-firing-line/" rel="tag">The Firing Line</a>, <a href="http://massively.joystiq.com/category/anniversary/" rel="tag">Anniversary</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/25/the-firing-line-epic-soe-memories-on-planetsides-ninth-anniver/"><img alt="The Firing Line - Epic SOE memories on PlanetSide's ninth anniversary" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/tflpsspecial-1337956312.jpg" /></a></div>
So <a href="http://www.planetside.com"><em>PlanetSide</em></a> is nine years old this week (nine!), and <a href="http://www.soe.com">Sony Online Entertainment</a> is journeying down memory lane to look back at its ground-breaking MMOFPS. The firm is of course hard at work on the sequel, but some of the devs have taken a time-out to share their favorite memories with us.<br />
<br />
Though the word "epic" is overused in MMO discourse, it's a recurring theme here. Due to the size, scope, and sheer ambition on display in the original <a href="http://massively.joystiq.com/category/planetside"><em>PlanetSide</em></a>, it's actually appropriate too. While you're reminiscing with the devs, take a stroll through our side-by-side gallery that compares vehicles and equipment from the original <em>PlanetSide</em> with their counterparts in <a href="http://www.planetside2.com"><em>PlanetSide 2</em></a>.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/planetside-vs-planetside-2-comparisons/">PlanetSide vs. PlanetSide 2 comparisons</a></strong></p><a href="http://massively.joystiq.com/photos/planetside-vs-planetside-2-comparisons/#5046411"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/vs-quad2_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/planetside-vs-planetside-2-comparisons/#5046412"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/nctank2_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/planetside-vs-planetside-2-comparisons/#5046413"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/charactervsmax2_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/planetside-vs-planetside-2-comparisons/#5046414"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/charactertrmax2_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/planetside-vs-planetside-2-comparisons/#5046415"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/characterfemaletrstealth2_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2012/05/25/the-firing-line-epic-soe-memories-on-planetsides-ninth-anniver/" rel="bookmark">Continue reading <em>The Firing Line: Epic SOE memories on PlanetSide's ninth anniversary</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/25/the-firing-line-epic-soe-memories-on-planetsides-ninth-anniver/">The Firing Line: Epic SOE memories on PlanetSide's ninth anniversary</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 25 May 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/25/the-firing-line-epic-soe-memories-on-planetsides-ninth-anniver/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20245150/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/25/the-firing-line-epic-soe-memories-on-planetsides-ninth-anniver/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>andrew-risch</category><category>classic-mmo</category><category>dave-georgeson</category><category>featured</category><category>firing-line</category><category>fps</category><category>margaret-krohn</category><category>mmo-shooter</category><category>mmofps</category><category>opinion</category><category>planetside</category><category>planetside-2</category><category>planetside-aftershock</category><category>planetside-dev-memories</category><category>planetside-epic-moments</category><category>planetside-memories</category><category>ps</category><category>ps1</category><category>ps2</category><category>pvp</category><category>sci-fi</category><category>shooter</category><category>soe</category><category>sony</category><category>sony-online-entertainment</category><category>tfl</category><category>the-firing-line</category><category>third-person-shooter</category><category>thom-terrazas</category><category>tps</category><category>tramell-isaac</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 25 May 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[Take to the skies with PlanetSide 2's aerial combat trailer]]></title><link>http://massively.joystiq.com/2012/05/24/take-to-the-skies-with-planetside-2s-aerial-combat-trailer/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/24/take-to-the-skies-with-planetside-2s-aerial-combat-trailer/</guid><comments>http://massively.joystiq.com/2012/05/24/take-to-the-skies-with-planetside-2s-aerial-combat-trailer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/planetside-2/" rel="tag">PlanetSide 2</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/24/take-to-the-skies-with-planetside-2s-aerial-combat-trailer/"><img alt="Screenshot -- PlanetSide 2" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/ps2-1337894616.jpg" /></a></div>
<div>
	Infantry may make up the bulk of <a href="http://www.massively.com/category/planetside-2"><em>PlanetSide 2</em>'s</a> armies, but there's much more to a solid fighting force than footsoldiers. A new video of the game from <a href="http://www.massively.com/tag/sony-online-entertainment">Sony Online Entertainment</a> shines the spotlight on the various forms of aerial support available to the <em>PlanetSide 2</em> factions.<br />
	<br />
	We're not just talking about a few bombers and personnel carriers, either; the video shows off some rather impressive dogfights between a great number of players as well as a few strafing runs against some unfortunate ground units. While it's only a short teaser, it definitely gives players a sense of the kind of explosion-filled excitement players can expect from the game's aerial combat when they finally get in the cockpit. Just click on past the cut to see the whole video with your own eyes.</div><p><a href="http://massively.joystiq.com/2012/05/24/take-to-the-skies-with-planetside-2s-aerial-combat-trailer/" rel="bookmark">Continue reading <em>Take to the skies with PlanetSide 2's aerial combat trailer</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/24/take-to-the-skies-with-planetside-2s-aerial-combat-trailer/">Take to the skies with PlanetSide 2's aerial combat trailer</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 24 May 2012 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/24/take-to-the-skies-with-planetside-2s-aerial-combat-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20244772/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/24/take-to-the-skies-with-planetside-2s-aerial-combat-trailer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aerial-combat</category><category>air-combat</category><category>fps</category><category>mmo-shooter</category><category>mmofps</category><category>planetside</category><category>planetside-2</category><category>ps2</category><category>sci-fi</category><category>shooter</category><category>soe</category><category>sony</category><category>sony-online-entertainment</category><category>trailer</category><category>trailers</category><category>video</category><category>videos</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Thu, 24 May 2012 17:30:00 EST</pubDate></item><item><title><![CDATA[New Firefall dev blog discusses raising the skill ceiling]]></title><link>http://massively.joystiq.com/2012/05/24/new-firefall-dev-blog-discusses-raising-the-skill-ceiling/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/24/new-firefall-dev-blog-discusses-raising-the-skill-ceiling/</guid><comments>http://massively.joystiq.com/2012/05/24/new-firefall-dev-blog-discusses-raising-the-skill-ceiling/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/firefall/" rel="tag">Firefall</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/24/new-firefall-dev-blog-discusses-raising-the-skill-ceiling/"><img alt="Screenshot -- Firefall" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/firefall-1337888130.jpg" /></a></div>
<div>
	The other day we talked about <a href="http://www.massively.com/tag/red-5-studios">Red 5 Studios'</a> <a href="http://massively.joystiq.com/2012/05/22/firefall-video-blog-discusses-a-farewell-to-levels-and-a-return/">new development philosophy</a> for its upcoming MMOFPS, <em><a href="http://www.massively.com/category/firefall">Firefall</a></em>, and its decision to take things in a direction that's more focused on player skill than levels or gear. Today, the studio has released a new dev diary that expounds on this philosophy by discussing how it plans to make the game "approachable and exciting to players of all skill levels," while ensuring that it remains rewarding to the truly hardcore.<br />
	<br />
	The post begins by taking a look at the game's core combat, which contains "a number of weapons and abilities that are lower-twitch and lower-skill," such as beam weapons, AoE abilities, and splash damage. The post goes on to discuss a number of potential solutions to these problems, such as changing the high-splash-damage plasma cannon into a gun that deals lower splash damage, but with devastating direct-hit damage. It's an interesting read for players who are looking for a bit more skill-based gameplay in their MMOs, and <em>Firefall</em> fans in general would do well to go check out the full post on the game's official site.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/24/new-firefall-dev-blog-discusses-raising-the-skill-ceiling/">New Firefall dev blog discusses raising the skill ceiling</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 24 May 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/24/new-firefall-dev-blog-discusses-raising-the-skill-ceiling/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20244688/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/24/new-firefall-dev-blog-discusses-raising-the-skill-ceiling/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dev-blog</category><category>dev-diary</category><category>developer-blog</category><category>developer-diary</category><category>f2p</category><category>firefall</category><category>first-person-shooter</category><category>fps</category><category>free-to-play</category><category>mmo-shooter</category><category>mmofps</category><category>pvp</category><category>red-5</category><category>red-5-studios</category><category>sci-fi</category><category>shooter</category><category>skill</category><category>skill-ceiling</category><category>war</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Thu, 24 May 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[Firefall video blog says farewell to levels, hello to skill]]></title><link>http://massively.joystiq.com/2012/05/22/firefall-video-blog-discusses-a-farewell-to-levels-and-a-return/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/22/firefall-video-blog-discusses-a-farewell-to-levels-and-a-return/</guid><comments>http://massively.joystiq.com/2012/05/22/firefall-video-blog-discusses-a-farewell-to-levels-and-a-return/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/firefall/" rel="tag">Firefall</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/22/firefall-video-blog-discusses-a-farewell-to-levels-and-a-return/"><img alt="Not a farewell to arms, mind you.  That would make the game kind of silly." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/firefall-devblog-epl-522.jpg" /></a></div>
The team at <a href="http://massively.joystiq.com/tag/Red-5-Studios/">Red 5 Studios</a> has been working hard on making <em><a href="http://massively.joystiq.com/category/Firefall/">Firefall</a></em> the best game it can be, and as it turns out, that happens to be a game without traditional levels. A new video blog featuring lead designer <a href="http://massively.joystiq.com/tag/ScottYoungblood/">Scott Youngblood</a> and development VP <a href="http://massively.joystiq.com/tag/James-Macauley/">James Macauley</a> drops the news that the level system is being discarded and replaced with a much more organic system for player growth.<br />
<br />
Under the new system, players still earn EXP. That EXP will be spent on specific upgrades at a player's discretion rather than marking off specific levels, allowing you to unlock the upgrades that feel relevant in the order you want them. It also places less emphasis on levels in head-to-head matchups, something Macauley stresses is important to the team.<br />
<br />
There's more than just the removal of levels at work, however; the development team is also overhauling crafting to be more complex and rewarding as well as developing a new system of equipment tiers to keep players advancing. The full diary just past the break only gives brief glimpses of several new systems, but <em>Firefall</em> fans should be quite happy with what's over the horizon.<p><a href="http://massively.joystiq.com/2012/05/22/firefall-video-blog-discusses-a-farewell-to-levels-and-a-return/" rel="bookmark">Continue reading <em>Firefall video blog says farewell to levels, hello to skill</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/22/firefall-video-blog-discusses-a-farewell-to-levels-and-a-return/">Firefall video blog says farewell to levels, hello to skill</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 22 May 2012 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/22/firefall-video-blog-discusses-a-farewell-to-levels-and-a-return/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20243027/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/22/firefall-video-blog-discusses-a-farewell-to-levels-and-a-return/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>design-blog</category><category>development</category><category>development-blog</category><category>f2p</category><category>firefall</category><category>first-person-shooter</category><category>fps</category><category>free-to-play</category><category>future-patches</category><category>future-updates</category><category>james-macauley</category><category>levels</category><category>mmo-shooter</category><category>mmofps</category><category>news</category><category>no-levels</category><category>pvp</category><category>red-5</category><category>red-5-studios</category><category>sci-fi</category><category>scott-youngblood</category><category>shooter</category><category>video</category><category>video-blog</category><category>videos</category><category>vlog</category><category>war</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 22 May 2012 17:30:00 EST</pubDate></item><item><title><![CDATA[CCP releases Welcome to New Eden video for DUST 514]]></title><link>http://massively.joystiq.com/2012/05/22/ccp-releases-welcome-to-new-eden-video-for-dust-514/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/22/ccp-releases-welcome-to-new-eden-video-for-dust-514/</guid><comments>http://massively.joystiq.com/2012/05/22/ccp-releases-welcome-to-new-eden-video-for-dust-514/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/dust-514/" rel="tag">DUST 514</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/22/ccp-releases-welcome-to-new-eden-video-for-dust-514/"><img alt="DUST 514 - one universe, one war" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/33e4cdust-514-future-proof-ps4.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/ccp">CCP</a> has released a new <a href="http://massively.joystiq.com/category/dust-514"><em>DUST 514</em></a>-focused developer video. The clip is titled Welcome to New Eden, so if you're looking for any new tidbits about the upcoming sci-fi MMOFPS, you probably won't find them here.<br />
<br />
If you're a <em>DUST</em> newb, on the other hand, this one's for you, as it gives you a rundown on what sets the game apart from its legions of FPS competitors. In a nutshell, the difference-maker is <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a> and the way that <em>DUST</em> integrates with a pre-existing game, economy, and playerbase on a scale that is basically unheard of.<br />
<br />
As producer <a href="http://massively.joystiq.com/tag/thomas-farrer">Thomas Farrer</a> puts it, "<em>DUST</em> is different pretty much by virtue of what it really is. <em>DUST</em> is a persistent FPS on PlayStation 3. Not only is it directly linked to <em>EVE Online</em>, a PC MMO, it's set directly within the <em>EVE Online</em> universe." Warp past the cut for a look at the full clip.<p><a href="http://massively.joystiq.com/2012/05/22/ccp-releases-welcome-to-new-eden-video-for-dust-514/" rel="bookmark">Continue reading <em>CCP releases Welcome to New Eden video for DUST 514</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/22/ccp-releases-welcome-to-new-eden-video-for-dust-514/">CCP releases Welcome to New Eden video for DUST 514</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 22 May 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/22/ccp-releases-welcome-to-new-eden-video-for-dust-514/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20242741/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/22/ccp-releases-welcome-to-new-eden-video-for-dust-514/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>console</category><category>dust</category><category>dust-514</category><category>eve</category><category>eve-online</category><category>fps</category><category>internet-spaceships</category><category>mmofps</category><category>playstation</category><category>playstation-3</category><category>ps3</category><category>sandbox</category><category>sci-fi</category><category>shooter</category><category>thomas-farrer</category><category>welcome-to-new-eden</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 22 May 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[Bungie's Destiny coming in 2013, features microtransactions and subscriptions]]></title><link>http://massively.joystiq.com/2012/05/22/bungies-destiny-coming-in-2013-features-microtransactions-and/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/22/bungies-destiny-coming-in-2013-features-microtransactions-and/</guid><comments>http://massively.joystiq.com/2012/05/22/bungies-destiny-coming-in-2013-features-microtransactions-and/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/22/bungies-destiny-coming-in-2013-features-microtransactions-and/"><img alt="Bungie logo" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/bungielogo.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/bungie">Bungie's</a> long-rumored MMO project has been outed by the <a href="http://www.latimes.com/entertainment/envelope/cotown/la-et-ct-bungie-activision-contract-20120521,0,3463781.story">Los Angeles Times</a> in its coverage of a games industry lawsuit. According to the article, the company is developing a new IP called <a href="http://massively.joystiq.com/tag/destiny"><em>Destiny</em></a> consisting primarily of sci-fi first-person shooter titles, the first of which will launch in 2013 on the Xbox 360.<br />
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The title will be sold at retail but will also feature DLC, microtransactions, and subscriptions. But is it an MMO? That's still to be determined; the company hasn't released details. <a href="http://www.eurogamer.net/articles/2012-05-22-bungies-mmo-style-sci-fi-fps-destiny-out-2013-as-an-xbox-360-next-xbox-timed-exclusive">Eurogamer</a> has put together a piece summarizing various Bungie comments on the <em>Destiny</em> series, including hints at persistence and a long-term commitment from both fans and developers.<br />
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"I can't get into specifics, but we're definitely looking at building a universe that people want to spend time in," community director <a href="http://massively.joystiq.com/tag/brian-jarrard">Brian Jarrard</a> said in April of 2010. Bungie's <a href="http://massively.joystiq.com/tag/joseph-staten">Joseph Staten</a> also commented on the IP at GDC 2010. "Wouldn't it be great if we could make a world that was always there for you," he said.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/22/bungies-destiny-coming-in-2013-features-microtransactions-and/">Bungie's Destiny coming in 2013, features microtransactions and subscriptions</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 22 May 2012 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/22/bungies-destiny-coming-in-2013-features-microtransactions-and/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20242494/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/22/bungies-destiny-coming-in-2013-features-microtransactions-and/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brian-jarrard</category><category>bungie</category><category>bungie-destiny</category><category>destiny</category><category>joseph-staten</category><category>legal</category><category>mmo-industry</category><category>mmo-shooter</category><category>online-shooter</category><category>sci-fi</category><category>shooter</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 22 May 2012 10:30:00 EST</pubDate></item><item><title><![CDATA[Trion releases Defiance feature video, details 'transmedia' synergy]]></title><link>http://massively.joystiq.com/2012/05/22/trion-releases-defiance-feature-video-details-transmedia-synerg/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/22/trion-releases-defiance-feature-video-details-transmedia-synerg/</guid><comments>http://massively.joystiq.com/2012/05/22/trion-releases-defiance-feature-video-details-transmedia-synerg/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/defiance/" rel="tag">Defiance</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/22/trion-releases-defiance-feature-video-details-transmedia-synerg/"><img alt="Defiance - ATVs in SFO" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/defiance.jpg" /></a></div>
<a href="http://www.massively.com/tag/trion-worlds"><em>Trion</em></a> has released a new making-of featurette for <a href="http://massively.joystiq.com/category/defiance"><em>Defiance</em></a>, its "transmedia" property that includes a sci-fi shooter MMO and a Syfy television series.<br />
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<em>Defiance</em> the game takes place in the bombed out ruins of a post-alien-invasion San Francisco, while <em>Defiance</em> the TV show is set in and around St. Louis, Missouri. Despite the location differences, Trion says that the events of the virtual world will affect those of the show and vice versa. How so (and how much)? That remains to be seen, but Shacknews has a game preview that <a href="http://www.shacknews.com/article/73902/e3-2012-defiance">sheds a little light</a> on the subject.<br />
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In a nutshell, characters on the show might namedrop a gamer avatar who completes a particular mission or makes an impact on the game world in some way. Syfy president <a href="http://massively.joystiq.com/tag/dave-howe">Dave Howe</a> also told the website that he's hopeful that gameplay events will have a more significant impact on season two of the television series.<br />
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Head past the break to view the full video feature.<br />
<br />
[Source: Trion press release]<p><a href="http://massively.joystiq.com/2012/05/22/trion-releases-defiance-feature-video-details-transmedia-synerg/" rel="bookmark">Continue reading <em>Trion releases Defiance feature video, details 'transmedia' synergy</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/22/trion-releases-defiance-feature-video-details-transmedia-synerg/">Trion releases Defiance feature video, details 'transmedia' synergy</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 22 May 2012 10:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/22/trion-releases-defiance-feature-video-details-transmedia-synerg/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20242521/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/22/trion-releases-defiance-feature-video-details-transmedia-synerg/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3rd-person-shooter</category><category>dave-howe</category><category>defiance</category><category>making-of</category><category>making-of-defiance</category><category>mmo-shooter</category><category>sci-fi</category><category>shooter</category><category>third-person-shooter</category><category>trailer</category><category>transmedia</category><category>trion</category><category>trion-worlds</category><category>video</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 22 May 2012 10:15:00 EST</pubDate></item><item><title><![CDATA[PlanetSide 2 video features night ops, 23 minutes of alpha gameplay]]></title><link>http://massively.joystiq.com/2012/05/17/planetside-2-video-features-night-ops-23-minutes-of-alpha-gamep/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/17/planetside-2-video-features-night-ops-23-minutes-of-alpha-gamep/</guid><comments>http://massively.joystiq.com/2012/05/17/planetside-2-video-features-night-ops-23-minutes-of-alpha-gamep/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/planetside-2/" rel="tag">PlanetSide 2</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/17/planetside-2-video-features-night-ops-23-minutes-of-alpha-gamep/"><img alt="PlanetSide 2 - cockpit view" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/ps2.jpg" /></a></div>
Curious about the current state of <a href="http://massively.joystiq.com/category/planetside-2"><em>PlanetSide 2</em></a>? TotalBiscuit recently traveled to <a href="http://massively.joystiq.com/tag/soe">Sony Online Entertainment's</a> San Diego headquarters for some hands-on time with the upcoming MMOFPS. What he saw was pretty impressive (we know this because we saw it too, thanks to his video, which we've embedded after the break).<br />
<br />
While the game is still in early alpha, we think there's plenty to be excited about, judging by the 23-minute clip. We get a good look at night-fighting, ground and air combat, and an interesting tank vs. foot-soldier matchup that doesn't turn out like you might expect.<p><a href="http://massively.joystiq.com/2012/05/17/planetside-2-video-features-night-ops-23-minutes-of-alpha-gamep/" rel="bookmark">Continue reading <em>PlanetSide 2 video features night ops, 23 minutes of alpha gameplay</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/17/planetside-2-video-features-night-ops-23-minutes-of-alpha-gamep/">PlanetSide 2 video features night ops, 23 minutes of alpha gameplay</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 17 May 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/17/planetside-2-video-features-night-ops-23-minutes-of-alpha-gamep/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20240182/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/17/planetside-2-video-features-night-ops-23-minutes-of-alpha-gamep/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fps</category><category>mmo-shooter</category><category>mmofps</category><category>night-fighting</category><category>planetside</category><category>planetside-2</category><category>planetside-2-night-fighting</category><category>planetside-2-night-ops</category><category>ps2</category><category>sci-fi</category><category>shooter</category><category>soe</category><category>sony</category><category>sony-online-entertainment</category><category>video</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 17 May 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[DUST 514 handing out first beta keys tomorrow [Updated]]]></title><link>http://massively.joystiq.com/2012/05/17/dust-514-handing-out-first-beta-keys-tomorrow/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/17/dust-514-handing-out-first-beta-keys-tomorrow/</guid><comments>http://massively.joystiq.com/2012/05/17/dust-514-handing-out-first-beta-keys-tomorrow/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/dust-514/" rel="tag">DUST 514</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/17/dust-514-handing-out-first-beta-keys-tomorrow/"><img alt="DUST 514" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/dust.jpg" /></a></div>
Did you drop your name into <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games'</a> hat as a potential tester for <a href="http://massively.joystiq.com/category/dust-514/"><em>DUST 514</em></a>? Then tomorrow might be a lovely day for you, as the studio is emailing out the first round of closed beta keys for registered participants after a short delay from its original key-handing-out schedule.<br />
<br />
It is unknown how many keys will be sent out and to whom. Last month, CCP told <a href="http://massively.joystiq.com/tag/eve-fanfest-2012">Fanfest </a>attendees <a href="http://massively.joystiq.com/2012/04/27/redeem-your-eve-fanfest-code-for-dust-514-beta-access/">that they would be among the first to test</a> the anticipated MMOFPS. <a href="http://www.dust514.com/en/news/article/72271/psn-voucher-distribution-announcement">The <em>DUST 514</em> website states</a> that the studio is sending out Fanfest keys first and keys to standard registered players "soon after."<br />
<br />
To celebrate the release of the closed beta keys, <a href="http://www.dust514.com/en/news/article/72332/dust-514-psn-code-distribution-delayed">CCP is holding a "special event"</a> over the weekend. The details of this event are forthcoming.<br />
<br />
<strong>[Update: CCP has confirmed that beta registration <a href="http://www.dust514.com/beta">has begun today</a> and that <em>EVE</em> players and Fanfest attendees will get first pick.]</strong><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/17/dust-514-handing-out-first-beta-keys-tomorrow/">DUST 514 handing out first beta keys tomorrow [Updated]</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 17 May 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/17/dust-514-handing-out-first-beta-keys-tomorrow/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20239942/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/17/dust-514-handing-out-first-beta-keys-tomorrow/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>beta-key</category><category>beta-keys</category><category>ccp</category><category>ccp-games</category><category>closed-beta</category><category>console</category><category>dust</category><category>dust-514</category><category>eve</category><category>eve-online</category><category>event</category><category>fanfest</category><category>fanfest-2012</category><category>fps</category><category>in-game-event</category><category>mmofps</category><category>playstation</category><category>playstation-3</category><category>ps3</category><category>shooter</category><category>weekend-event</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 17 May 2012 09:00:00 EST</pubDate></item><item><title><![CDATA[The Firing Line: 16th century fragging edition]]></title><link>http://massively.joystiq.com/2012/05/11/the-firing-line-16th-century-fragging-edition/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/11/the-firing-line-16th-century-fragging-edition/</guid><comments>http://massively.joystiq.com/2012/05/11/the-firing-line-16th-century-fragging-edition/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/the-firing-line/" rel="tag">The Firing Line</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/11/the-firing-line-16th-century-fragging-edition/"><img alt="Image" height="302" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/tflheader.jpg" style="margin:4px" width="530" /></a></div>
What do <a href="http://warthunder.com/en/"><em>War Thunder</em></a>, <a href="http://www.worldofwarplanes.com"><em>World of Warplanes</em></a>, Leonardo da Vinci, and <a href="http://www.tribesascend.com"><em>Tribes: Ascend</em></a> have in common? Not a whole lot aside from their respective appearances in this week's edition of <a href="http://massively.joystiq.com/category/the-firing-line">The Firing Line</a>.<br />
<br />
Won't you join me after the cut for a rundown on some recent and notable online shooter news? If you're feeling particularly ornery, you can point and laugh at the fact that I'm still not in the <a href="http://massively.joystiq.com/tag/war-thunder"><em>War Thunder</em></a> beta.<p><a href="http://massively.joystiq.com/2012/05/11/the-firing-line-16th-century-fragging-edition/" rel="bookmark">Continue reading <em>The Firing Line: 16th century fragging edition</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/11/the-firing-line-16th-century-fragging-edition/">The Firing Line: 16th century fragging edition</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 11 May 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/11/the-firing-line-16th-century-fragging-edition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20228981/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/11/the-firing-line-16th-century-fragging-edition/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ascend</category><category>bridea</category><category>chang-you</category><category>changyou</category><category>dev-diary</category><category>e-sport</category><category>esport</category><category>f2p</category><category>featured</category><category>firing-line</category><category>first-person-shooter</category><category>flight-sim</category><category>fps</category><category>free-to-play</category><category>gaijin</category><category>gaijin-entertainment</category><category>hi-rez</category><category>hi-rez-studios</category><category>hinterlands-map</category><category>huxley</category><category>mmofps</category><category>opinion</category><category>pvp</category><category>renaissance-fps</category><category>renaissance-heroes</category><category>renaissance-heroes-trailer</category><category>shooter</category><category>tartarus</category><category>tartarus-map</category><category>tfl</category><category>the-firing-line</category><category>third-person-shooter</category><category>tps</category><category>trailer</category><category>tribes</category><category>tribes-ascend</category><category>tribes-dev-diary</category><category>tribes-tartarus</category><category>unreal-engine-3</category><category>video</category><category>war-thunder</category><category>war-thunder-bombers</category><category>war-thunder-world-of-planes</category><category>world-of-planes</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 11 May 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[Why I Play: Global Agenda]]></title><link>http://massively.joystiq.com/2012/05/09/why-i-play-global-agenda/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/09/why-i-play-global-agenda/</guid><comments>http://massively.joystiq.com/2012/05/09/why-i-play-global-agenda/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/global-agenda/" rel="tag">Global Agenda</a>, <a href="http://massively.joystiq.com/category/why-i-play/" rel="tag">Why I Play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/09/why-i-play-global-agenda/"><img alt="Global Agenda screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/ga-colonysniper.jpg" style="width: 530px; height: 300px;" /></a></div>
Among the Massively staff, I'm known as the obsessive competitor who plays every game in a hardcore fashion. It's no surprise that I gravitate toward high-skill, difficult games that test skill instead of the typical MMO grinds. But it <em>should</em> be a bit of a surprise that I don't really like competitive shooters. Shooters take a lot of the elements I really love about competition such as mindgames and positioning and marginalize them in favor of raw aiming and twitch reflexes. I'm fond of saying "You must be this tall to ride this ride" when it comes to shooters that are very twitch-based.<br />
<br />
<a href="http://globalagendagame.com"><em>Global Agenda</em></a> is a different beast than other shooters, though. The competitive shooter market is saturated with class-based shooters whose emphasis is more on teamwork than on aiming, and <a href="http://massively.com/tag/global-agenda"><em>Global Agenda</em></a> really takes it to eleven. Aiming is still important, but it's hardly the most important skill in the game, and every class has a way of minimizing the need for aiming skill. In fact, most of the more effective builds in <em>GA</em> don't require aiming. The emphasis in <em>GA</em> is on teamwork, mobility, and good decision-making. Even though it's a shooter, I find it really easy to spend far too much of my time playing it. It's just great fun.<p><a href="http://massively.joystiq.com/2012/05/09/why-i-play-global-agenda/" rel="bookmark">Continue reading <em>Why I Play: Global Agenda</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/09/why-i-play-global-agenda/">Why I Play: Global Agenda</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 09 May 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/09/why-i-play-global-agenda/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20234211/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/09/why-i-play-global-agenda/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>competition</category><category>competitive-gaming</category><category>competitive-shooter</category><category>editorial</category><category>f2p</category><category>featured</category><category>fps</category><category>free-to-play</category><category>ga</category><category>global agenda</category><category>hi-rez</category><category>hi-rez-studios</category><category>jetpacks</category><category>jetpacks-are-awesome</category><category>massively-meta</category><category>meta</category><category>mmofps</category><category>nostalgia</category><category>op-ed</category><category>opinion</category><category>sci-fi</category><category>shooter</category><category>spy-fi</category><category>third-person-shooter</category><category>tps</category><category>who-doesnt-like-flying</category><category>why-i-play</category><dc:creator><![CDATA[Patrick Mackey]]></dc:creator><pubDate>Wed, 09 May 2012 21:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Nine years of EVE Online]]></title><link>http://massively.joystiq.com/2012/05/06/eve-evolved-nine-years-of-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/06/eve-evolved-nine-years-of-eve-online/</guid><comments>http://massively.joystiq.com/2012/05/06/eve-evolved-nine-years-of-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/dust-514/" rel="tag">DUST 514</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/anniversary/" rel="tag">Anniversary</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2012/05/06/eve-evolved-nine-years-of-eve-online/"><img alt="EVE Evolved title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/nineyears.jpg" style="border-bottom: 0px solid; border-left: 0px solid; margin: 4px; border-top: 0px solid; border-right: 0px solid" /></a></div>
Last week I celebrated <a href="http://massively.joystiq.com/2012/04/29/eve-evolved-four-years-of-eve-evolved/">the fourth anniversary</a> of the <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a> column with a competition to win one of two 30-day pilot's licenses. Congratulations to winners Dong Yi and Atrameides Denard, whose prizes have been contracted in-game. Today <a href="http://www.eve-online.com/"><em>EVE Online</em></a> itself <a href="http://massively.joystiq.com/2012/04/30/eve-online-celebrates-nine-years-of-internet-spaceships/">turns nine years old</a>, and so this week's EVE Evolved column takes a look back at the top <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> stories of the year. It's been a rollercoaster of a year for <a href="http://massively.joystiq.com/tag/ccp-games">CCP</a>, with the infamous monoclegate scandal hitting subscriptions hard during the summer and only recently starting to recover.<br />
<br />
The drama kicked off as the much-touted <a href="http://massively.joystiq.com/tag/incarna"><em>Incarna</em></a> expansion drew close and CCP revealed that it would contain no multiplayer elements and <a href="http://massively.joystiq.com/2011/05/27/ccp-bringing-vanity-item-store-new-currency-to-eve/">would introduce a microtransaction store</a> for vanity items. Players didn't seem to mind the cash shop as long as it contained only vanity items, and CCP had previously promised that microtransactions would be limited to those types of items. When the <em>Incarna</em> expansion finally launched and players got a first-hand look at the cash shop, however, it became apparent that something was fundamentally wrong.<br />
<br />
In this week's EVE Evolved, I look back at the top <em>EVE</em> stories of the year, from the incredible videos and scams to the story of how CCP brought <em>EVE Online</em> back from the brink of disaster.<p><a href="http://massively.joystiq.com/2012/05/06/eve-evolved-nine-years-of-eve-online/" rel="bookmark">Continue reading <em>EVE Evolved: Nine years of EVE Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/06/eve-evolved-nine-years-of-eve-online/">EVE Evolved: Nine years of EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 06 May 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/06/eve-evolved-nine-years-of-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20230589/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/06/eve-evolved-nine-years-of-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anniversary</category><category>birthday</category><category>ccp</category><category>ccp-games</category><category>console</category><category>crucible</category><category>dust</category><category>dust-514</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>featured</category><category>fps</category><category>incarna</category><category>inferno</category><category>mmofps</category><category>nine-year</category><category>nine-year-old</category><category>nine-years</category><category>playstation</category><category>playstation-3</category><category>ps3</category><category>sandbox</category><category>sci-fi</category><category>shooter</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 06 May 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[The Firing Line: Hands-on with Firefall's beta]]></title><link>http://massively.joystiq.com/2012/05/04/the-firing-line-hands-on-with-firefalls-beta/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/04/the-firing-line-hands-on-with-firefalls-beta/</guid><comments>http://massively.joystiq.com/2012/05/04/the-firing-line-hands-on-with-firefalls-beta/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/first-impressions/" rel="tag">First Impressions</a>, <a href="http://massively.joystiq.com/category/the-firing-line/" rel="tag">The Firing Line</a>, <a href="http://massively.joystiq.com/category/firefall/" rel="tag">Firefall</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/04/the-firing-line-hands-on-with-firefalls-beta/"><img alt="The Firing Line - Hands on with Firefall's beta" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/tflfirefall.jpg" /></a></div>
I'm dying on the beautiful beach outside <a href="http://www.firefallthegame.com"><em>Firefall's</em></a> starter town. As I lay bleeding from a hundred holes and generally making a mess of my shiny new bumble bee-colored battleframe, my avatar collapses to the sand and says the funniest thing I've heard in a while.<br />
<br />
"Grandpa!"<br />
<br />
This is delivered in his best rural Georgia twang, and it lessens the sting of my latest newbie move. The whole scene is <a href="http://massively.joystiq.com/category/firefall"><em>Firefall</em></a> in a nutshell: It's fun, frustrating, and funny all at once.<p><a href="http://massively.joystiq.com/2012/05/04/the-firing-line-hands-on-with-firefalls-beta/" rel="bookmark">Continue reading <em>The Firing Line: Hands-on with Firefall's beta</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/04/the-firing-line-hands-on-with-firefalls-beta/">The Firing Line: Hands-on with Firefall's beta</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 04 May 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/04/the-firing-line-hands-on-with-firefalls-beta/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20225035/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/04/the-firing-line-hands-on-with-firefalls-beta/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>f2p</category><category>featured</category><category>firefall</category><category>firefall-beta</category><category>firefall-first-impressions</category><category>firefall-hands-on</category><category>firefall-impressions</category><category>firing-line</category><category>first-person-shooter</category><category>fps</category><category>free-to-play</category><category>impressions</category><category>is-firefall-an-mmo</category><category>mmo-shooter</category><category>mmofps</category><category>opinion</category><category>pvp</category><category>red-5</category><category>red-5-studios</category><category>sci-fi</category><category>shooter</category><category>tfl</category><category>the-firing-line</category><category>third-person-shooter</category><category>tps</category><category>war</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 04 May 2012 10:00:00 EST</pubDate></item><item><title><![CDATA[EVE producer: F2P converts were 'failing,' subs still viable]]></title><link>http://massively.joystiq.com/2012/05/03/eve-producer-f2p-converts-were-failing-subs-still-viable/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/03/eve-producer-f2p-converts-were-failing-subs-still-viable/</guid><comments>http://massively.joystiq.com/2012/05/03/eve-producer-f2p-converts-were-failing-subs-still-viable/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/dust-514/" rel="tag">DUST 514</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/03/eve-producer-f2p-converts-were-failing-subs-still-viable/"><img alt="EVE Online - ship trio" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/evetrio.jpg" /></a></div>
The death of the subscription model has been greatly exaggerated, according to <a href="http://massively.joystiq.com/tag/ccp">CCP</a>. This view isn't terribly surprising if you consider the fact that the company's fortunes ebb and flow with sub-based <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a>. What is somewhat surprising is the frankness with which <em>EVE</em> producer <a href="http://massively.joystiq.com/tag/jon-lander">Jon Lander</a> talks about the free-to-play mania that's gripped western dev studios in recent years.<br />
<br />
"You look at the companies who did go free-to-play. They retrofitted it on, and that was because their games were failing. They didn't care about the tiny nugget of players who were still playing, because they knew they would get a huge number of other players and it would be more profitable," Lander told <a href="http://www.pcgamer.com/2012/05/03/ccp-on-the-death-of-subscription-mmos-its-simply-not-the-case/">PC Gamer</a>, before going on to explain how such a retrofit would kill <em>EVE's</em> essence.<br />
<br />
Overall quality and the desire for long-term play also factor into a title's business model, Lander says. "If you have a really good game [...] and people want to spend a long time playing it, not like a month or two but like <em>EVE</em> players for years at a time, they're prepared to pay a subscription fee for a good quality gaming experience."<br />
<br />
He also mentions <em>EVE's</em> PLEX system, which allows for real-world money to be injected into the <em>EVE</em> economy sans shady third-party brokers. And of course, CCP is experimenting with free-to-play via its new <a href="http://massively.joystiq.com/category/dust-514"><em>DUST 514</em></a> shooter, which Lander says was built from the ground up for the new business model. It's not necessarily the future, though. "People say the subscription MMO is dead. I fundamentally disagree with that. It's simply not the case," he says. Hit the jump for video excerpts from the interview.<p><a href="http://massively.joystiq.com/2012/05/03/eve-producer-f2p-converts-were-failing-subs-still-viable/" rel="bookmark">Continue reading <em>EVE producer: F2P converts were 'failing,' subs still viable</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/03/eve-producer-f2p-converts-were-failing-subs-still-viable/">EVE producer: F2P converts were 'failing,' subs still viable</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 03 May 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/03/eve-producer-f2p-converts-were-failing-subs-still-viable/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20230078/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/03/eve-producer-f2p-converts-were-failing-subs-still-viable/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business-models</category><category>ccp</category><category>ccp-games</category><category>console</category><category>dust</category><category>dust-514</category><category>eve</category><category>eve-online</category><category>fps</category><category>internet-spaceships</category><category>interviews</category><category>jon-lander</category><category>mmofps</category><category>playstation</category><category>playstation-3</category><category>ps3</category><category>sandbox</category><category>sci-fi</category><category>shooter</category><category>spreadsheets-online</category><category>video</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 03 May 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[New CCP interview recaps recent EVE turmoil, looks forward]]></title><link>http://massively.joystiq.com/2012/05/03/new-ccp-interview-recaps-recent-eve-turmoil-looks-forward/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/03/new-ccp-interview-recaps-recent-eve-turmoil-looks-forward/</guid><comments>http://massively.joystiq.com/2012/05/03/new-ccp-interview-recaps-recent-eve-turmoil-looks-forward/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/dust-514/" rel="tag">DUST 514</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/03/new-ccp-interview-recaps-recent-eve-turmoil-looks-forward/"><img alt="EVE Online - battlecruiser at warp gate" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/evebcgate.jpg" /></a></div>
"It's not our game," says <a href="http://massively.joystiq.com/tag/ccp">CCP's</a> <a href="http://massively.joystiq.com/tag/jon-lander">Jon Lander</a>. He's talking about <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a>, and he makes no bones about the firm's role in the ongoing internet spaceship drama that is New Eden. "We're the janitors of it; we sweep up and make sure the power's still running and whatever, but it's their game. <em>EVE</em> is the sum history of their personal interactions, and we don't own that. We just look after it."<br />
<br />
The "their" Lander refers to is the game's playerbase, of course, and he tells <a href="http://www.gamesindustry.biz/articles/2012-05-03-ccp-games-embracing-the-law-of-unintended-consequences">GamesIndustry.biz</a> that despite the turmoil of the last 12 months, the <em>EVE</em> property is none the worse for wear (and in fact it may be getting stronger due to a design re-focus and the imminent arrival of <a href="http://massively.joystiq.com/category/dust-514"><em>DUST 514</em></a>).<br />
<br />
Ultimately the interview brings no new information to the table, but it does serve as a handy recap of recent <em>EVE</em> events. It also offers up more than a few juicy quotes from both Lander and lead game designer Kristoffer "<a href="http://massively.joystiq.com/tag/ccp-soundwave">CCP Soundwave</a>" Touborg.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/03/new-ccp-interview-recaps-recent-eve-turmoil-looks-forward/">New CCP interview recaps recent EVE turmoil, looks forward</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 03 May 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/03/new-ccp-interview-recaps-recent-eve-turmoil-looks-forward/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20229896/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/03/new-ccp-interview-recaps-recent-eve-turmoil-looks-forward/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>ccp-soundwave</category><category>console</category><category>dust</category><category>dust-514</category><category>eve</category><category>eve-online</category><category>fps</category><category>internet-spaceships</category><category>interview</category><category>jon-lander</category><category>kristoffer-touborg</category><category>mmofps</category><category>playstation</category><category>playstation-3</category><category>ps3</category><category>sandbox</category><category>sci-fi</category><category>shooter</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 03 May 2012 10:00:00 EST</pubDate></item><item><title><![CDATA[Red 5 Studios CEO denounces consoles and publishers]]></title><link>http://massively.joystiq.com/2012/05/03/red-5-studios-ceo-denounces-consoles-and-publishers/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/03/red-5-studios-ceo-denounces-consoles-and-publishers/</guid><comments>http://massively.joystiq.com/2012/05/03/red-5-studios-ceo-denounces-consoles-and-publishers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/firefall/" rel="tag">Firefall</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/03/red-5-studios-ceo-denounces-consoles-and-publishers/"><img alt="Firefall" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/firefall.jpg" /></a></div>
"Who needs publishers any more? I certainly don't. I couldn't care less about them at this stage," said <a href="http://massively.joystiq.com/tag/red-5-studios/">Red 5 Studios</a> CEO <a href="http://massively.joystiq.com/tag/Mark-Kern/">Mark Kern</a>. <a href="http://www.eurogamer.net/articles/2012-05-02-firefall-developer-consoles-i-believe-are-dead">In a candid interview with Eurogamer</a>, Kern ripped into both consoles and publisher-led models as relics on their way out the door.<br />
<br />
Kern said that the pressure that publishers put on studios are death to the industry, resulting in either "an indie game or... a massive AAA, IP-backed sequel with derivative gameplay." He thinks that there's no middle ground, and it disturbs him how many studios fire staff right after a game launches.<br />
<br />
Instead, the man behind <a href="http://massively.joystiq.com/tag/firefall/"><em>Firefall</em></a> believes that the free-to-play model puts the power back in the hands of the developers who then can concentrate on making games without having to kowtow to the publishers and distributors. "Look at <a href="http://massively.joystiq.com/tag/riot-games/">Riot Games</a> and <a href="http://massively.joystiq.com/tag/league-of-legends/"><em>League of Legends</em></a>. They have more users than <a href="http://massively.joystiq.com/category/world-of-warcraft"><em>World of Warcraft</em></a> does. That's crazy. And they don't have a publisher," Kern said.<br />
<br />
Citing the expense and sluggish reaction of console development, Kern also predicts that mobile and PC gaming are on their way to take over the field. "Something has to change," he concludes. "Consoles, I believe, are dead."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/03/red-5-studios-ceo-denounces-consoles-and-publishers/">Red 5 Studios CEO denounces consoles and publishers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 03 May 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/03/red-5-studios-ceo-denounces-consoles-and-publishers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20229875/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/03/red-5-studios-ceo-denounces-consoles-and-publishers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>blizzard</category><category>blizzard-entertainment</category><category>business-model</category><category>console</category><category>consoles-are-dead</category><category>distributor</category><category>distributors</category><category>dota</category><category>e-sport</category><category>esport</category><category>eurogamer</category><category>f2p</category><category>fantasy</category><category>firefall</category><category>first-person-shooter</category><category>fps</category><category>free-to-play</category><category>interview</category><category>league</category><category>league-of-legends</category><category>lol</category><category>mark-kern</category><category>mmo-shooter</category><category>mmofps</category><category>moba</category><category>publisher</category><category>publishers</category><category>pvp</category><category>red-5</category><category>red-5-studios</category><category>riot</category><category>riot-games</category><category>sci-fi</category><category>shooter</category><category>war</category><category>warcraft</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 03 May 2012 09:00:00 EST</pubDate></item><item><title><![CDATA[Matt Higby discusses PlanetSide 2's progression and customization]]></title><link>http://massively.joystiq.com/2012/05/02/matt-higby-discusses-planetside-2s-progression-and-customizatio/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/02/matt-higby-discusses-planetside-2s-progression-and-customizatio/</guid><comments>http://massively.joystiq.com/2012/05/02/matt-higby-discusses-planetside-2s-progression-and-customizatio/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/planetside-2/" rel="tag">PlanetSide 2</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/05/02/matt-higby-discusses-planetside-2s-progression-and-customizatio/"><img alt="I'm not actually in the war, I just like riding this ATV." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/ps2-higby-epl-502.jpg" /></a></div>
<em><a href="http://massively.joystiq.com/category/PlanetSide-2/">PlanetSide 2</a></em> has but one real game it must live up to, but if you consider the unique elements that its predecessor brought to the table, that's still a tall order. <a href="http://www.gamebreaker.tv/mmorpg/prepare-to-fire/">A recent interview with the game's creative director</a>, <a href="http://massively.joystiq.com/tag/Matt-Higby/">Matt Higby</a>, highlights the ways that the game is being designed to fulfill the requirements of an engaging MMO <em>and</em> an engaging FPS. That means giving characters plenty of progression without locking out new players who just want to shoot things.<br />
<br />
The game's overall progression path is meant to be one of options, not straight power. That's the case for classes as well as advancement; Heavy Assault characters will play distinctly from other classes, but they'll have a variety of unique abilities that players can choose among. The interview also sheds more light on what players can expect from the game's overarching persistent elements, which set the game and its factions apart from standard FPS fare. The game still has a long way to go in development, but <a href="http://www.gamebreaker.tv/mmorpg/prepare-to-fire/">what's been shown thus far</a> is definitely an encouraging start.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/02/matt-higby-discusses-planetside-2s-progression-and-customizatio/">Matt Higby discusses PlanetSide 2's progression and customization</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 02 May 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/02/matt-higby-discusses-planetside-2s-progression-and-customizatio/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20229515/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/02/matt-higby-discusses-planetside-2s-progression-and-customizatio/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>development</category><category>fps</category><category>interviews</category><category>matt-higby</category><category>mmo-shooter</category><category>mmofps</category><category>new-titles</category><category>planetside</category><category>planetside-2</category><category>previews</category><category>ps2</category><category>sci-fi</category><category>shooter</category><category>soe</category><category>sony</category><category>sony-online-entertainment</category><category>upcoming-titles</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 02 May 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: How dark do you like your MMO nights?]]></title><link>http://massively.joystiq.com/2012/05/01/the-daily-grind-how-dark-do-you-like-your-mmo-nights/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/01/the-daily-grind-how-dark-do-you-like-your-mmo-nights/</guid><comments>http://massively.joystiq.com/2012/05/01/the-daily-grind-how-dark-do-you-like-your-mmo-nights/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/01/the-daily-grind-how-dark-do-you-like-your-mmo-nights/"><img alt="Firefall - Kinda hard to see at night" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/firefallnight.jpg" /></a></div>
I spent some quality time with the <a href="http://massively.joystiq.com/tag/firefall"><em>Firefall</em></a> beta build last weekend. One of the things I noticed is that the game's version of night bears more than a passing resemblance to actual night. As in, it's kinda dark and stuff. Helpfully, the devs at <a href="http://massively.joystiq.com/tag/red-5-studios">Red 5 Studios</a> have provided flashlight functionality in the form of your X key (because the night is dark and full of terrors, according to the cheekily written patch notes on the launcher).<br />
<br />
Anyway, it was a refreshing change from most of the MMOs nights I've experienced, which are basically MMO days with a blue lens filter. What about you? How dark do you like your MMO nights?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/01/the-daily-grind-how-dark-do-you-like-your-mmo-nights/">The Daily Grind: How dark do you like your MMO nights?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 01 May 2012 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/01/the-daily-grind-how-dark-do-you-like-your-mmo-nights/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20226795/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/01/the-daily-grind-how-dark-do-you-like-your-mmo-nights/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>daily-grind</category><category>dark</category><category>f2p</category><category>firefall</category><category>firefall-night</category><category>first-person-shooter</category><category>fps</category><category>free-to-play</category><category>mmo-night</category><category>mmo-nights</category><category>mmo-shooter</category><category>mmofps</category><category>night</category><category>opinion</category><category>pvp</category><category>red-5</category><category>red-5-studios</category><category>sci-fi</category><category>shooter</category><category>tdg</category><category>the-daily-grind</category><category>the-night-is-dark-and-full-of-terrors</category><category>war</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 01 May 2012 08:00:00 EST</pubDate></item><item><title><![CDATA[Tribes: Ascend puts together a beta infographic]]></title><link>http://massively.joystiq.com/2012/04/30/tribes-ascend-puts-together-a-beta-infographic/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/30/tribes-ascend-puts-together-a-beta-infographic/</guid><comments>http://massively.joystiq.com/2012/04/30/tribes-ascend-puts-together-a-beta-infographic/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/30/tribes-ascend-puts-together-a-beta-infographic/"><img alt="Revenge is sweet, as much the first time as the nine millionth time." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/tribes-betastats-epl-430.jpg" /></a></div>
<em><a href="http://massively.joystiq.com/tag/Tribes-Ascend/">Tribes: Ascend</a></em> has finally launched, and that means players everywhere can experience the simple joy of logging in, gearing up, and then skiing at high velocity across the ground while firing explosive munitions at distant targets. All right, maybe that joy isn't quite as simple, but the point remains that the game has successfully cleared its beta test. And what better way to celebrate that a bit belatedly than by pulling together some interesting stats on the overall beta experience?<br />
<br />
Past the cut, you'll find an official infographic tallying things like total kills, total number of flags captured, and the ever-important question of how many people met their end by falling. In a game with jetpacks and high-speed skiing, that number is a bit higher than you might otherwise think. So take a look at the full collection of stats, sigh wistfully in memory, and then start gearing up for another round.<p><a href="http://massively.joystiq.com/2012/04/30/tribes-ascend-puts-together-a-beta-infographic/" rel="bookmark">Continue reading <em>Tribes: Ascend puts together a beta infographic</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/30/tribes-ascend-puts-together-a-beta-infographic/">Tribes: Ascend puts together a beta infographic</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 30 Apr 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/30/tribes-ascend-puts-together-a-beta-infographic/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20227619/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/30/tribes-ascend-puts-together-a-beta-infographic/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ascend</category><category>beta</category><category>beta-feedback</category><category>beta-retrospective</category><category>beta-stats</category><category>beta-test</category><category>culture</category><category>e-sport</category><category>esport</category><category>f2p</category><category>first-person-shooter</category><category>fps</category><category>free-to-play</category><category>hi-rez</category><category>hi-rez-studios</category><category>pvp</category><category>shooter</category><category>tribes</category><category>tribes-ascend</category><category>tribes-mmo</category><category>tribes-universe</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 30 Apr 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Four years of EVE Evolved]]></title><link>http://massively.joystiq.com/2012/04/29/eve-evolved-four-years-of-eve-evolved/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/29/eve-evolved-four-years-of-eve-evolved/</guid><comments>http://massively.joystiq.com/2012/04/29/eve-evolved-four-years-of-eve-evolved/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/contests/" rel="tag">Contests</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/dust-514/" rel="tag">DUST 514</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/anniversary/" rel="tag">Anniversary</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2012/04/29/eve-evolved-four-years-of-eve-evolved/"><img alt="EVE Evolved title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/fouryears-title.jpg" style="border-bottom: 0px solid; border-left: 0px solid; margin: 4px; border-top: 0px solid; border-right: 0px solid" /></a></div>
On <a href="http://massively.joystiq.com/2008/04/27/eve-evolved-controversy-over-removal-of-shuttles/">April 27th, 2008</a>, I joined the Massively crew and published the first edition of a new weekly column dedicated to the world of <a href="http://www.eve-online.com/"><em>EVE Online</em></a>. It's hard to believe that the <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a> column is now <a href="http://massively.joystiq.com/2011/04/24/eve-evolved-three-years-of-eve-evolved/">four</a> <a href="http://massively.joystiq.com/2010/04/18/eve-evolved-two-year-anniversary/">years</a> <a href="http://massively.joystiq.com/2009/04/20/eve-evolved-a-year-of-eve-evolved-5-most-popular-articles/">old</a>, spanning nine major expansions and predating <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a>' transformation into an industry giant with three games in development. Since the column's first crude scribbling about shuttles, I've written over 200 in-depth articles, guides, stories, and opinion pieces. With its free expansions and iterative updates, <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> is a rapidly changing game that provides a constant supply of things to write about.<br />
<br />
To celebrate the fourth anniversary of the column, I'm giving away two <a href="http://wiki.eveonline.com/en/wiki/30_days_Concord_Pilot_License_Extension">30-day Pilot's License EXtensions</a> to two lucky readers. To enter the competition, leave a comment stating which EVE Evolved article from this year is your favourite, and why it's your favorite, and what topic you'd like to see covered in the coming year. You will need an active <em>EVE</em> account to claim the prize, so be sure to include a character name with your comment if you want to be able to win a prize. If you're not comfortable with giving out your character name, use an alternate character or sign up a new trial account. The winners' names will be revealed in next week's column.<br />
<br />
In this week's EVE Evolved, I look back at some of the highlights from the column's fourth year.<p><a href="http://massively.joystiq.com/2012/04/29/eve-evolved-four-years-of-eve-evolved/" rel="bookmark">Continue reading <em>EVE Evolved: Four years of EVE Evolved</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/29/eve-evolved-four-years-of-eve-evolved/">EVE Evolved: Four years of EVE Evolved</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 29 Apr 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/29/eve-evolved-four-years-of-eve-evolved/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20226392/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/29/eve-evolved-four-years-of-eve-evolved/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anniversary</category><category>apocrypha</category><category>ccp</category><category>ccp-games</category><category>column</category><category>console</category><category>contest</category><category>crucible</category><category>dust</category><category>dust-514</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>featured</category><category>four-year</category><category>four-year-anniversary</category><category>four-years</category><category>fps</category><category>incarna</category><category>inferno</category><category>mmofps</category><category>nyphur</category><category>playstation</category><category>playstation-3</category><category>plex</category><category>ps3</category><category>sandbox</category><category>sci-fi</category><category>shooter</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 29 Apr 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Strike like Lightning with PlanetSide 2's latest vehicle reveal]]></title><link>http://massively.joystiq.com/2012/04/27/strike-like-lightning-with-planetside-2s-latest-vehicle-reveal/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/27/strike-like-lightning-with-planetside-2s-latest-vehicle-reveal/</guid><comments>http://massively.joystiq.com/2012/04/27/strike-like-lightning-with-planetside-2s-latest-vehicle-reveal/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/planetside-2/" rel="tag">PlanetSide 2</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/27/strike-like-lightning-with-planetside-2s-latest-vehicle-reveal/"><img alt="Screenshot -- PlanetSide 2" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/planetside.jpg" /></a></div>
<div>
	In <em><a href="http://www.massively.com/category/planetside-2">PlanetSide 2</a></em>, wars are not won by infantry alone. Sometimes you've gotta bring in the big guns, and sometimes you've gotta attach those big guns to even bigger tanks that can turn unwitting enemy foot soldiers into a fine crimson smear on the ground. For those times, <a href="http://www.massively.com/tag/sony-online-entertainment">Sony Online Entertainment</a> has announced the latest Nanite Systems vehicle, the Lightning.<br />
	<br />
	The lightning is a lightweight 75mm tank that uses its mobility and obscene rate of fire to rain havoc upon the battlefield while avoiding enemy counterattacks. The one-man tank can fire up to six rounds in under three seconds, "allowing the driver to quickly adjust [his] aim after [his] first shot." The modular turret can be swapped out for a variety of other turret types for those times when you just want to mix it up a bit, and the Lightning's Skyguard turret is "the most effective ground-to-air weapon on the battlefield, as it's fitted with 40mm cannons with an elevation range of 80 degrees." To top it all off, the Lightning is one of the fastest ground vehicles, which makes it just as useful for tactical retreats as it is for vehicular manslaughter. The vehicle will be available to all three factions, so no matter which side you're fighting for, you can rest assured that you'll have some speedy firepower at your disposal.<br />
	<br />
	[Source: Sony Online Entertainment press release]</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/27/strike-like-lightning-with-planetside-2s-latest-vehicle-reveal/">Strike like Lightning with PlanetSide 2's latest vehicle reveal</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 27 Apr 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/27/strike-like-lightning-with-planetside-2s-latest-vehicle-reveal/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20226142/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/27/strike-like-lightning-with-planetside-2s-latest-vehicle-reveal/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fps</category><category>lightning</category><category>mmo-shooter</category><category>mmofps</category><category>pew-pew-guns</category><category>planetside</category><category>planetside-2</category><category>ps2</category><category>sci-fi</category><category>shooter</category><category>soe</category><category>sony</category><category>sony-online-entertainment</category><category>tank</category><category>tanks</category><category>vehicle</category><category>vehicles</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Fri, 27 Apr 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[The Firing Line: Five reasons to love Tribes: Ascend]]></title><link>http://massively.joystiq.com/2012/04/27/the-firing-line-five-reasons-to-love-tribes-ascend/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/27/the-firing-line-five-reasons-to-love-tribes-ascend/</guid><comments>http://massively.joystiq.com/2012/04/27/the-firing-line-five-reasons-to-love-tribes-ascend/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/historical/" rel="tag">Historical</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/war/" rel="tag">War</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/dust-514/" rel="tag">DUST 514</a>, <a href="http://massively.joystiq.com/category/world-of-warplanes/" rel="tag">World of Warplanes</a>, <a href="http://massively.joystiq.com/category/the-firing-line/" rel="tag">The Firing Line</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/27/the-firing-line-five-reasons-to-love-tribes-ascend/"><img alt="The Firing Line - Five reasons to love Tribes: Ascend" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/reasonstolovetribes.jpg" /></a></div>
Oh, <a href="http://www.tribesascend.com"><em>Tribes: Ascend</em></a>, if only you were an MMO.<br />
<br />
Actually, wait a minute. When I think on it, if <a href="http://www.hirezstudios.com">Hi-Rez Studios</a>' new free-to-play sci-fi shooter were an MMO, I probably wouldn't like it as much. There's something to be said for frequent updates and instant gameplay gratification, and <a href="http://massively.joystiq.com/tag/tribes-ascend"><em>Tribes</em></a> provides those things (and more) in spades.<p><a href="http://massively.joystiq.com/2012/04/27/the-firing-line-five-reasons-to-love-tribes-ascend/" rel="bookmark">Continue reading <em>The Firing Line: Five reasons to love Tribes: Ascend</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/27/the-firing-line-five-reasons-to-love-tribes-ascend/">The Firing Line: Five reasons to love Tribes: Ascend</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 27 Apr 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/27/the-firing-line-five-reasons-to-love-tribes-ascend/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20221361/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/27/the-firing-line-five-reasons-to-love-tribes-ascend/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ascend</category><category>ccp</category><category>ccp-games</category><category>console</category><category>custom-servers</category><category>custom-shard</category><category>dust</category><category>dust-514</category><category>e-sport</category><category>esport</category><category>eve</category><category>eve-online</category><category>f2p</category><category>featured</category><category>firing-line</category><category>first-person-shooter</category><category>fps</category><category>free-to-play</category><category>hi-rez</category><category>hi-rez-studios</category><category>historical</category><category>mmofps</category><category>opinion</category><category>plane</category><category>planes</category><category>playstation</category><category>playstation-3</category><category>private-server</category><category>private-servers</category><category>private-shards</category><category>ps3</category><category>pvp</category><category>raid-and-pillage</category><category>shooter</category><category>tank</category><category>tanks</category><category>tfl</category><category>the-firing-line</category><category>third-person-shooter</category><category>tps</category><category>tribes</category><category>tribes-ascend</category><category>tribes-ascend-raid-and-pillage</category><category>tribes-clan-server</category><category>tribes-custom-server</category><category>tribes-mmo</category><category>tribes-private-server</category><category>tribes-raid-and-pillage</category><category>tribes-universe</category><category>war</category><category>wargaming.net</category><category>warplane</category><category>warplanes</category><category>world-of-tanks</category><category>world-of-warplanes</category><category>wot</category><category>wowp</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 27 Apr 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[Redeem your EVE Fanfest code for DUST 514 beta access]]></title><link>http://massively.joystiq.com/2012/04/27/redeem-your-eve-fanfest-code-for-dust-514-beta-access/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/27/redeem-your-eve-fanfest-code-for-dust-514-beta-access/</guid><comments>http://massively.joystiq.com/2012/04/27/redeem-your-eve-fanfest-code-for-dust-514-beta-access/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/dust-514/" rel="tag">DUST 514</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/27/redeem-your-eve-fanfest-code-for-dust-514-beta-access/"><img alt="DUST 514 - battlefield concept art" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/devblogdynamic2.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/ccp">CCP</a> is being rather selective with its invites to <a href="http://massively.joystiq.com/category/dust-514"><em>DUST 514's</em></a> ongoing beta test. That said, if you attended Fanfest 2012 last month, you can now redeem a closed beta voucher code and get on with the sci-fi sandbox fragging.<br />
<br />
You'll need one of the code cards given out at Fanfest, and you'll need to enter the numbers on the new <a href="http://www.dust514.com/redeem">redeem page</a> at the <em>DUST 514</em> website. Once you've done so, you'll be placed in a queue to receive your actual beta code via email. CCP says it will begin sending out said codes "very soon, hopefully as early as the week of May 7, 2012."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/27/redeem-your-eve-fanfest-code-for-dust-514-beta-access/">Redeem your EVE Fanfest code for DUST 514 beta access</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 27 Apr 2012 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/27/redeem-your-eve-fanfest-code-for-dust-514-beta-access/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20225755/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/27/redeem-your-eve-fanfest-code-for-dust-514-beta-access/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>console</category><category>dust</category><category>dust-514</category><category>dust-514-beta</category><category>dust-514-beta-codes</category><category>dust-beta</category><category>dust-closed-beta</category><category>eve</category><category>eve-online</category><category>fps</category><category>mmofps</category><category>playstation</category><category>playstation-3</category><category>ps3</category><category>redeem-dust-beta-code</category><category>sandbox</category><category>shooter</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 27 Apr 2012 10:30:00 EST</pubDate></item><item><title><![CDATA[DUST 514 dev blog outlines dynamic battlefield mechanics]]></title><link>http://massively.joystiq.com/2012/04/26/dust-514-dev-blog-outlines-dynamic-battlefield-mechanics/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/26/dust-514-dev-blog-outlines-dynamic-battlefield-mechanics/</guid><comments>http://massively.joystiq.com/2012/04/26/dust-514-dev-blog-outlines-dynamic-battlefield-mechanics/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/dust-514/" rel="tag">DUST 514</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/26/dust-514-dev-blog-outlines-dynamic-battlefield-mechanics/"><img alt="DUST 514 - Battlefield long shot" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/711280499562457fd140z.jpg" /></a></div>
Most FPS titles feature static mission areas, says <a href="http://massively.joystiq.com/tag/ccp">CCP's</a> <a href="http://massively.joystiq.com/tag/cmdrwang">CmdrWang</a>. Over time, players memorize layouts, spawn locations, and objectives because nothing ever changes. Not so in <a href="http://massively.joystiq.com/category/dust-514"><em>DUST 514</em></a>, the upcoming <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a>-based MMOFPS.<br />
<br />
CCP is bringing its sci-fi sandbox design chops to the shooter space, and the company has broken down its dynamic battlefield concept in a new <em>DUST</em> <a href="http://blog.us.playstation.com/2012/04/26/how-dynamic-battlefields-take-shape-in-dust-514/">dev blog</a>. Each <em>DUST</em> planet will be divided into separate districts, which are basically large territories that contain resources and infrastructure needed to control the world. While planetary landscapes remain static, these districts can vary quite a bit from one deployment to the next based on what has happened in previous engagements and based on player placement decisions in regard to battlefield equipment.<br />
<br />
Memorizing the maps won't give you a huge advantage, CmdrWang says, because you may find a new choke point or structure clogging up your previous short-cut. Read more about <em>DUST's</em> emergent battlefield play at the official PlayStation blog.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/26/dust-514-dev-blog-outlines-dynamic-battlefield-mechanics/">DUST 514 dev blog outlines dynamic battlefield mechanics</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 26 Apr 2012 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/26/dust-514-dev-blog-outlines-dynamic-battlefield-mechanics/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20224889/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/26/dust-514-dev-blog-outlines-dynamic-battlefield-mechanics/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-cmdr-wang</category><category>ccp-games</category><category>cmdr-wang</category><category>cmdrwang</category><category>console</category><category>dust</category><category>dust-514</category><category>dust-battlefield-dynamics</category><category>dust-dev-blog</category><category>dust-dev-diary</category><category>dynamic-battlefields</category><category>eve</category><category>eve-online</category><category>fps</category><category>mmofps</category><category>playstation</category><category>playstation-3</category><category>ps3</category><category>shooter</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 26 Apr 2012 11:30:00 EST</pubDate></item><item><title><![CDATA[Grimlands closed beta features new dungeons, crafting revamp, and more]]></title><link>http://massively.joystiq.com/2012/04/26/grimlands-closed-beta-features-new-dungeons-crafting-revamp-an/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/26/grimlands-closed-beta-features-new-dungeons-crafting-revamp-an/</guid><comments>http://massively.joystiq.com/2012/04/26/grimlands-closed-beta-features-new-dungeons-crafting-revamp-an/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/26/grimlands-closed-beta-features-new-dungeons-crafting-revamp-an/"><img alt="Grimlands - landscape shot" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/grimlands-1335448504.jpg" /></a></div>
What's better than a post-apocalyptic online shooter? How about a post-apocalyptic online shooter that you don't have to pay for? Free-to-play publisher <a href="http://massively.joystiq.com/tag/gamigo">gamigo</a> is hoping you'll feel that way about <a href="http://massively.joystiq.com/tag/grimlands"><em>Grimlands</em></a>, which heads to closed beta this week to focus test "technical details such as server stability, optimization of the network code, and new features."<br />
<br />
The game's first beta build boasts a dozen new dungeons, dynamic weather effects, and vehicles that consume gasoline and feature both weapon and armor mounting capabilities. Oh yeah, there's crafting, too, and a player-run economy that includes weaponsmith, armorer, and engineer professions as well as various specializations. Sound interesting? If so, you can register for beta at the official site.<br />
<br />
[Source: gamigo press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/26/grimlands-closed-beta-features-new-dungeons-crafting-revamp-an/">Grimlands closed beta features new dungeons, crafting revamp, and more</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 26 Apr 2012 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/26/grimlands-closed-beta-features-new-dungeons-crafting-revamp-an/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20224756/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/26/grimlands-closed-beta-features-new-dungeons-crafting-revamp-an/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crafting</category><category>f2p</category><category>free-to-play</category><category>gamigo</category><category>grimlands</category><category>grimlands-beta</category><category>grimlands-closed-beta</category><category>mmo-shooter</category><category>post-apocalyptic</category><category>post-apocalyptic-shooter</category><category>shooter</category><category>tradeskills</category><category>wasteland-shooter</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 26 Apr 2012 10:30:00 EST</pubDate></item><item><title><![CDATA[CCP shows off seven years of DUST 514 skill training]]></title><link>http://massively.joystiq.com/2012/04/19/ccp-shows-off-seven-years-of-dust-514-skill-training/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/19/ccp-shows-off-seven-years-of-dust-514-skill-training/</guid><comments>http://massively.joystiq.com/2012/04/19/ccp-shows-off-seven-years-of-dust-514-skill-training/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/dust-514/" rel="tag">DUST 514</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/19/ccp-shows-off-seven-years-of-dust-514-skill-training/"><img alt="DUST 514 - skill page" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/dust514skill1t.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/ccp">CCP</a> recently said that it would take seven years to max out every skill in its <a href="http://massively.joystiq.com/category/dust-514"><em>DUST 514</em></a> MMOFPS. If you want to see what that improbable feat looks like on a <em>DUST</em> character screen, head to fansite <a href="http://www.dust514.org/home/item/dust514-character-sheet-skills-and-market-dissection">DUST514.org</a> (or check out the video clip behind the cut).<br />
<br />
"Much like in real life, and in <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a>, we don't expect that a player will master all of these skills," explains CCP marketing guru <a href="http://massively.joystiq.com/tag/david-reid">David Reid</a>. Specialization is the name of <em>DUST 514's</em> skill game, and Reid says that most players will probably choose a few skills and "get really, really good at them."<br />
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<em>DUST</em> isn't just about skills, though. It's an MMO, and an MMO means gear, so the game will launch with upwards of a thousand items (the vast majority of which can be lost in battle). How do you manage and equip these items? Through the fitting screen, of course, and today's video gives us a good look at the system in action.<p><a href="http://massively.joystiq.com/2012/04/19/ccp-shows-off-seven-years-of-dust-514-skill-training/" rel="bookmark">Continue reading <em>CCP shows off seven years of DUST 514 skill training</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/19/ccp-shows-off-seven-years-of-dust-514-skill-training/">CCP shows off seven years of DUST 514 skill training</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 19 Apr 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/19/ccp-shows-off-seven-years-of-dust-514-skill-training/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20219323/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/19/ccp-shows-off-seven-years-of-dust-514-skill-training/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>console</category><category>david-reid</category><category>dust</category><category>dust-514</category><category>dust-514-character-skills-video</category><category>dust-514-video</category><category>dust-character-skills</category><category>dust-fitting-screen</category><category>dust-video</category><category>eve</category><category>eve-online</category><category>fps</category><category>mmofps</category><category>playstation</category><category>playstation-3</category><category>ps3</category><category>shooter</category><category>video</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 19 Apr 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[Massively Speaking Episode 197: The audio plague]]></title><link>http://massively.joystiq.com/2012/04/17/massively-speaking-episode-197-the-audio-plague/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/17/massively-speaking-episode-197-the-audio-plague/</guid><comments>http://massively.joystiq.com/2012/04/17/massively-speaking-episode-197-the-audio-plague/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/podcasts/" rel="tag">Podcasts</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a>, <a href="http://massively.joystiq.com/category/massively-speaking/" rel="tag">Massively Speaking</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/17/massively-speaking-episode-197-the-audio-plague/"><img alt="SWTOR" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/rakghoul-plague-1334578914.jpg" /></a></div>
<span style="font-weight: bold;">Massively Speaking Episode </span><span style="font-weight: bold;">197 </span>reviews a big week for MMOs, with several launches, updates, and live events going off all over the place. We had to hit the big red Massively Alarm three times during this time, prompting the MassivelyBusters to jump out of their beds, slide down the pole, and take the NERF-1 out to the scene of the action. Then we farmed spores, molds, and fungi with Elisabeth Cardy.<br />
<br />
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Read below the cut for the full show notes.<p><a href="http://massively.joystiq.com/2012/04/17/massively-speaking-episode-197-the-audio-plague/" rel="bookmark">Continue reading <em>Massively Speaking Episode 197: The audio plague</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/17/massively-speaking-episode-197-the-audio-plague/">Massively Speaking Episode 197: The audio plague</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 17 Apr 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/17/massively-speaking-episode-197-the-audio-plague/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20216450/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/17/massively-speaking-episode-197-the-audio-plague/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>anet</category><category>arenanet</category><category>ascend</category><category>ascension</category><category>bioware</category><category>brant</category><category>brianna-royce</category><category>champions</category><category>champions-online</category><category>champs</category><category>co</category><category>con</category><category>convention</category><category>cryptic</category><category>cryptic-studios</category><category>dark-legends</category><category>e-sport</category><category>ea</category><category>electronic-arts</category><category>elisabeth-cardy</category><category>esport</category><category>expo</category><category>f2p</category><category>fantasy</category><category>featured</category><category>first-person-shooter</category><category>fps</category><category>free-to-play</category><category>guild-wars</category><category>guild-wars-2</category><category>gw</category><category>gw2</category><category>hi-rez</category><category>hi-rez-studios</category><category>humor</category><category>justin-olivetti</category><category>lucasarts</category><category>massively-speaking</category><category>ncsoft</category><category>opinion</category><category>pax</category><category>pax-2012</category><category>pax-east</category><category>pax-east-2012</category><category>penny-arcade-expo</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>podcast</category><category>podcasting</category><category>podcasts</category><category>pvp</category><category>pwe</category><category>sci-fi</category><category>shooter</category><category>spacetime-studios</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>sub</category><category>subscription-fee</category><category>superhero</category><category>superheroes</category><category>swtor</category><category>the-old-republic</category><category>tor</category><category>tribes</category><category>tribes-ascend</category><category>tribes-mmo</category><category>tribes-universe</category><category>truly-free</category><enclosure url="http://massively.joystiq.com/podcasts/04-17-12-massively-E197.mp3" length="60016200" type="audio/mpeg"/><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 17 Apr 2012 16:00:00 EST</pubDate><itunes:subtitle>Massively Speaking Episode 197</itunes:subtitle><itunes:author>Massively.com Staff</itunes:author><itunes:duration>01:02:31</itunes:duration><itunes:keywords>podcasts</itunes:keywords></item><item><title><![CDATA[Fansite details DUST 514 newbie experience]]></title><link>http://massively.joystiq.com/2012/04/17/fansite-details-dust-514-newbie-experience/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/17/fansite-details-dust-514-newbie-experience/</guid><comments>http://massively.joystiq.com/2012/04/17/fansite-details-dust-514-newbie-experience/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/dust-514/" rel="tag">DUST 514</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/17/fansite-details-dust-514-newbie-experience/"><img alt="DUST 514 - merc battlefield concept art" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/dust514start4.jpg" /></a></div>
Fansite DUST514.org has the best <a href="http://www.dust514.org/home/item/your-first-steps-in-dust-514">introductory info dump</a> we've seen to date regarding <a href="http://massively.joystiq.com/tag/ccp">CCP's</a> upcoming <a href="http://massively.joystiq.com/category/dust-514"><em>DUST 514</em></a> MMOFPS.<br />
<br />
The sci-fi shooter is, of course, set in <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online's</em></a> New Eden universe, but how exactly does the new player experience look and feel? That question is answered at length on the site's latest blog post. Dropsuits and dropsuit fittings are covered in detail, as is <em>DUST's</em> complex skill system.<br />
<br />
Also noteworthy are the tidbits relating to missions and PvP. <em>DUST</em>, like <em>EVE</em>, starts newbs off in high-security space, where there are plenty of NPC corporations willing to hand out mercenary contracts. These aren't just bot matches, though, as you'll go up against other players who have chosen to work for competing corporations. The blog also delves into <em>DUST's</em> version of blueprint originals and blueprint copies as they relate to gear acquisition, not to mention a host of other interesting topics.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/17/fansite-details-dust-514-newbie-experience/">Fansite details DUST 514 newbie experience</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 17 Apr 2012 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/17/fansite-details-dust-514-newbie-experience/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20217594/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/17/fansite-details-dust-514-newbie-experience/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>console</category><category>dust</category><category>dust-514</category><category>dust-514-new-player-experience</category><category>dust-new-player-experience</category><category>dust-newbie</category><category>dust-newbs</category><category>eve</category><category>eve-online</category><category>fps</category><category>mmofps</category><category>playstation</category><category>playstation-3</category><category>ps3</category><category>sandbox</category><category>shooter</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 17 Apr 2012 12:30:00 EST</pubDate></item><item><title><![CDATA[PlanetSide 2 fan trailer delivers fan service]]></title><link>http://massively.joystiq.com/2012/04/16/planetside-2-fan-trailer-delivers-fan-service/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/16/planetside-2-fan-trailer-delivers-fan-service/</guid><comments>http://massively.joystiq.com/2012/04/16/planetside-2-fan-trailer-delivers-fan-service/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/planetside-2/" rel="tag">PlanetSide 2</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/16/planetside-2-fan-trailer-delivers-fan-service/"><img alt="PlanetSide 2 - fan trailer" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/ps2-1334588893.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/soe">Sony Online Entertainment</a> hasn't shown much in the way of <a href="http://massively.joystiq.com/category/planetside-2"><em>PlanetSide 2</em></a> video footage aside from the <a href="http://www.youtube.com/watch?v=KSXXEOJUcG0">GDC demo</a> and a <a href="http://massively.joystiq.com/2012/03/29/soe-releases-planetside-2-alpha-gameplay-video/">recent alpha clip</a>, so anxious fans are turning to their own devices in order to get their three-faction open-world sci-fi fix.<br />
<br />
A user named Nax has cut together a two-minute clip and posted it on both YouTube and the <a href="http://www.planetside-universe.com/showthread.php?t=40599">PlanetSide Universe</a> forums. The short makes good use of the alpha video as well as some pre-existing teaser trailer footage in order to showcase <em>PS2's</em> frenetic action and large environments. We also get a stirring soundtrack compliments of Thomas Bergersen (one half of the prolific trailer-music duo known as Two Steps from Hell).<br />
<br />
Check out the goods after the break.<p><a href="http://massively.joystiq.com/2012/04/16/planetside-2-fan-trailer-delivers-fan-service/" rel="bookmark">Continue reading <em>PlanetSide 2 fan trailer delivers fan service</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/16/planetside-2-fan-trailer-delivers-fan-service/">PlanetSide 2 fan trailer delivers fan service</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 16 Apr 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/16/planetside-2-fan-trailer-delivers-fan-service/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20216638/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/16/planetside-2-fan-trailer-delivers-fan-service/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>auraxis</category><category>fan-trailer</category><category>fan-video</category><category>fps</category><category>mmo-shooter</category><category>mmofps</category><category>planetside</category><category>planetside-2</category><category>planetside-2-fan-trailer</category><category>planetside-2-trailer</category><category>ps2</category><category>sci-fi</category><category>shooter</category><category>soe</category><category>sony</category><category>sony-online-entertainment</category><category>video</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 16 Apr 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[Discover the origins of New Eden and the Melding in Firefall's opening cinematic]]></title><link>http://massively.joystiq.com/2012/04/13/discover-the-origins-of-new-eden-and-the-melding-in-firefalls-o/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/13/discover-the-origins-of-new-eden-and-the-melding-in-firefalls-o/</guid><comments>http://massively.joystiq.com/2012/04/13/discover-the-origins-of-new-eden-and-the-melding-in-firefalls-o/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/04/13/discover-the-origins-of-new-eden-and-the-melding-in-firefalls-o/"><img alt="BOOM!" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/firefall-1334354634.jpg" /></a></div>
<div style="text-align: left; ">
	Last weekend <a href="http://massively.joystiq.com/2012/04/08/ready-aim-firefall-impressions-of-the-closed-beta/">we gave you a look</a> at <a href="http://www.massively.com/tag/red-5-studios">Red 5 Studios'</a> upcoming MMOFPS, <em><a href="http://www.massively.com/tag/firefall">Firefall</a></em>, and all of its glorious shooter action. What we didn't really take a look at, however, is the lore of the game. After all, why is everyone running around in crazy armor and shooting everyone else? And why is the last bastion of humankind on the planet a Brazilian island resort? The studio intends to answer some of these questions with today's release of the game's introductory cinematic.<br />
	<br />
	And man, is it heavy. From the looks of things, humanity decided it was about time to try its luck with faster-than-light travel and failed <em>miserably</em>, causing a gargantuan starship to come crashing into the Earth... right on top of Brazil. But wait! If the starship crashed on Brazil, then why is it still around? Because the starship's wreckage, and the energy field it generates, is the only thing currently keeping the Melding at bay, leaving the surrounding area as the only currently inhabitable site on Earth. Could have been worse, I say; at least Brazil's pretty even after the apocalypse.</div><p><a href="http://massively.joystiq.com/2012/04/13/discover-the-origins-of-new-eden-and-the-melding-in-firefalls-o/" rel="bookmark">Continue reading <em>Discover the origins of New Eden and the Melding in Firefall's opening cinematic</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/13/discover-the-origins-of-new-eden-and-the-melding-in-firefalls-o/">Discover the origins of New Eden and the Melding in Firefall's opening cinematic</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 13 Apr 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/13/discover-the-origins-of-new-eden-and-the-melding-in-firefalls-o/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20215596/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/13/discover-the-origins-of-new-eden-and-the-melding-in-firefalls-o/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cinematic</category><category>f2p</category><category>firefall</category><category>first-person-shooter</category><category>fps</category><category>free-to-play</category><category>intro</category><category>intro-cinematic</category><category>introduction</category><category>introduction-cinematic</category><category>introductory-cinematic</category><category>lore</category><category>mmo-shooter</category><category>mmofps</category><category>new-eden</category><category>pvp</category><category>red-5</category><category>red-5-studios</category><category>sci-fi</category><category>shooter</category><category>the-melding</category><category>trailer</category><category>trailers</category><category>video</category><category>videos</category><category>war</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Fri, 13 Apr 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[The Firing Line: Firefall, Defiance, John Romero, and more]]></title><link>http://massively.joystiq.com/2012/04/13/the-firing-line-firefall-defiance-john-romero-and-more/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/13/the-firing-line-firefall-defiance-john-romero-and-more/</guid><comments>http://massively.joystiq.com/2012/04/13/the-firing-line-firefall-defiance-john-romero-and-more/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/dust-514/" rel="tag">DUST 514</a>, <a href="http://massively.joystiq.com/category/the-firing-line/" rel="tag">The Firing Line</a>, <a href="http://massively.joystiq.com/category/defiance/" rel="tag">Defiance</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/13/the-firing-line-firefall-defiance-john-romero-and-more/"><img alt="The Firing Line - Shooter news roundup" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/tflnews.jpg" /></a></div>
Dude, there was a ton of big shooter news this week!<br />
<br />
I mean, this isn't terribly unusual, particularly since the genre is expanding at a rapid rate, but when I've got to cut interesting items out of this column for length reasons, you know it's been an eventful few days.<br />
<br />
Join me after the break for a recap on everything from <a href="http://www.firefallthegame.com"><em>Firefall</em></a> to <em><a href="http://www.defiance.com/en/">Defiance</a></em> to <a href="http://massively.joystiq.com/tag/john-romero">John Romero</a> and beyond.<p><a href="http://massively.joystiq.com/2012/04/13/the-firing-line-firefall-defiance-john-romero-and-more/" rel="bookmark">Continue reading <em>The Firing Line: Firefall, Defiance, John Romero, and more</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/13/the-firing-line-firefall-defiance-john-romero-and-more/">The Firing Line: Firefall, Defiance, John Romero, and more</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 13 Apr 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/13/the-firing-line-firefall-defiance-john-romero-and-more/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20209844/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/13/the-firing-line-firefall-defiance-john-romero-and-more/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>con</category><category>console</category><category>convention</category><category>counter-strike-online-2</category><category>cso2</category><category>defiance</category><category>defiance-trailer</category><category>dust</category><category>dust-514</category><category>eve</category><category>eve-online</category><category>expo</category><category>f2p</category><category>featured</category><category>firefall</category><category>firefall-cinematic</category><category>firefall-opening-cinematic</category><category>firing-line</category><category>first-person-shooter</category><category>fps</category><category>free-to-play</category><category>halldor-fannar</category><category>john-romero</category><category>mmo-shooter</category><category>mmofps</category><category>news-roundup</category><category>opinion</category><category>pax</category><category>pax-2012</category><category>pax-east</category><category>pax-east-2012</category><category>penny-arcade-expo</category><category>playstation</category><category>playstation-3</category><category>ps3</category><category>pvp</category><category>red-5</category><category>red-5-studios</category><category>roundup</category><category>sci-fi</category><category>shooter</category><category>shooter-news-roundup</category><category>shooter-roundup</category><category>tfl</category><category>the-firing-line</category><category>third-person-shooter</category><category>tps</category><category>trion</category><category>trion-worlds</category><category>war</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 13 Apr 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Tribes: Ascend releases tomorrow, mass casualties predicted]]></title><link>http://massively.joystiq.com/2012/04/11/tribes-ascend-releases-tomorrow-mass-casualties-predicted/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/11/tribes-ascend-releases-tomorrow-mass-casualties-predicted/</guid><comments>http://massively.joystiq.com/2012/04/11/tribes-ascend-releases-tomorrow-mass-casualties-predicted/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/11/tribes-ascend-releases-tomorrow-mass-casualties-predicted/"><img alt="Tribes: Ascend" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/tribes.jpg" /></a></div>
We apologize for giving you only a few hours' notice to call your boss or parental unit and inform him or her that you'll be "sick" tomorrow, but any edge you can get for an early start to <a href="http://massively.joystiq.com/tag/tribes-ascend/"><em>Tribes: Ascend</em></a> is better than none. That's right, <a href="http://massively.joystiq.com/tag/hi-rez-studios">Hi-Rez Studios'</a> frantic FPS is releasing first thing in the morning, and you're invited to join the fight.<br />
<br />
With jetpacks, skiing, and a strong lineage dating back to the original 1998 game, <em>Tribes: Ascend</em> has a lot going for it. The free-to-play title promises to bring back all of the frantic action that fans loved with a few new twists, such as a capture and hold game mode and the return of the classic map Raindance. Players will log in tomorrow to new social options as well and can test out unowned weapons in a special target practice area.<br />
<br />
Wondering if <em>Tribes: Ascend</em> is right for you? Check out <a href="http://massively.joystiq.com/2012/02/24/the-firing-line-why-you-should-be-playing-tribes-ascend/">Jef's Firing Line column</a> in which he attempts to convince you that this will suck you in and keep you entertained for a long time to come. If you're antsy, you can play tonight, as the game is currently in open beta.<br />
<br />
You can watch a new dev diary featuring the Raindance map after the jump!<p><a href="http://massively.joystiq.com/2012/04/11/tribes-ascend-releases-tomorrow-mass-casualties-predicted/" rel="bookmark">Continue reading <em>Tribes: Ascend releases tomorrow, mass casualties predicted</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/11/tribes-ascend-releases-tomorrow-mass-casualties-predicted/">Tribes: Ascend releases tomorrow, mass casualties predicted</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 11 Apr 2012 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/11/tribes-ascend-releases-tomorrow-mass-casualties-predicted/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20213572/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/11/tribes-ascend-releases-tomorrow-mass-casualties-predicted/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ascend</category><category>beta</category><category>e-sport</category><category>esport</category><category>f2p</category><category>firing-line</category><category>first-person-shooter</category><category>fps</category><category>free-to-play</category><category>hi-rez</category><category>hi-rez-studios</category><category>launch</category><category>pvp</category><category>raindance</category><category>release</category><category>shooter</category><category>tribes</category><category>tribes-ascend</category><category>tribes-mmo</category><category>tribes-universe</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 11 Apr 2012 16:30:00 EST</pubDate></item><item><title><![CDATA[Ready, aim, Firefall: Impressions of the closed beta]]></title><link>http://massively.joystiq.com/2012/04/08/ready-aim-firefall-impressions-of-the-closed-beta/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/08/ready-aim-firefall-impressions-of-the-closed-beta/</guid><comments>http://massively.joystiq.com/2012/04/08/ready-aim-firefall-impressions-of-the-closed-beta/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/08/ready-aim-firefall-impressions-of-the-closed-beta/"><img alt="Screenshot -- Firefall" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/firefallheader.jpg" /></a></div>
<div>
	Last year at <a href="http://www.massively.com/tag/pax-prime-2011">PAX Prime</a>, I had the opportunity to get my hands on an early version of <a href="http://www.massively.com/tag/red-5-studios">Red 5 Studios'</a> upcoming MMOFPS, <em><a href="http://www.massively.com/tag/firefall">Firefall</a></em>. The game's come a long way since then, having gone into closed beta shortly after PAX Prime.<br />
	<br />
	As of Friday, the game's NDA has finally dropped, and I can finally tell you fine folks all about my experiences with the game's beta. For those of you somehow not in the know, <em>Firefall</em> is essentially two games in one. On the one hand, you have the title's open-world PvE content that sees players exploring the lands of New Eden in an attempt to find a way to fight back the destructive alien force known as the Melding. On the other, there's the competitive e-sports-esque PvP, which lets players test their skills against each another to see who's the best shot in New Eden. So how much has <em>Firefall</em> changed between PAX Prime '11 and <a href="http://www.massively.com/tag/pax-east-2012">PAX East '12</a>?</div><p><a href="http://massively.joystiq.com/2012/04/08/ready-aim-firefall-impressions-of-the-closed-beta/" rel="bookmark">Continue reading <em>Ready, aim, Firefall: Impressions of the closed beta</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/08/ready-aim-firefall-impressions-of-the-closed-beta/">Ready, aim, Firefall: Impressions of the closed beta</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 08 Apr 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/08/ready-aim-firefall-impressions-of-the-closed-beta/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20210782/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/08/ready-aim-firefall-impressions-of-the-closed-beta/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>cbt</category><category>closed-beta</category><category>closed-beta-test</category><category>con</category><category>convention</category><category>expo</category><category>f2p</category><category>featured</category><category>firefall</category><category>first-person-shooter</category><category>fps</category><category>free-to-play</category><category>hands-on</category><category>impressions</category><category>mmo-shooter</category><category>mmofps</category><category>pax</category><category>pax-2012</category><category>pax-east</category><category>pax-east-2012</category><category>penny-arcade-expo</category><category>preview</category><category>previews</category><category>pvp</category><category>red-5</category><category>red-5-studios</category><category>sci-fi</category><category>shooter</category><category>war</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Sun, 08 Apr 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[PAX East 2012: A talk with PlanetSide 2's Matt Higby]]></title><link>http://massively.joystiq.com/2012/04/06/pax-east-2012-a-talk-with-planetside-2s-matt-higby/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/06/pax-east-2012-a-talk-with-planetside-2s-matt-higby/</guid><comments>http://massively.joystiq.com/2012/04/06/pax-east-2012-a-talk-with-planetside-2s-matt-higby/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a>, <a href="http://massively.joystiq.com/category/planetside-2/" rel="tag">PlanetSide 2</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/06/pax-east-2012-a-talk-with-planetside-2s-matt-higby/"><img alt="PlanetSide 2" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/ps1.jpg" /></a></div>
"For me, it's such a compelling genre for anybody who's played it," <a href="http://massively.joystiq.com/tag/soe">SOE</a> Creative Director <a href="http://massively.joystiq.com/tag/matt-higby">Matt Higby</a> said about <a href="http://www.planetside2.com/"><em>PlanetSide 2's</em></a> niche. "But that's the thing. There's not a lot of people who have played a MMOFPS, but the people who <em>have</em> are addicted."<br />
<br />
Hibgy sat down with us at <a href="http://massively.joystiq.com/tag/pax-east-2012">PAX East</a> to promote SOE's upcoming sci-fi shooter, saying that it scratches two itches with one bird (or some other mixed metaphor). "I'm a competitive player; I love shooters," he said, "but I'm also a very social player and love the progression aspect of MMOs."<br />
<br />
It's not as if the MMOFPS field is going to remain wide-open for very long. Competitors are rushing to mine this largely untouched market. Still, SOE has an advantage above the rest: It launched one of the first of its kind and has years of experience managing such a game. While we anxiously wait for word on <a href="http://massively.joystiq.com/category/planetside-2/"><em>PlanetSide 2's</em></a> beta, we listened to Higby tell us why this title will continue the company's reign over the genre.<p><a href="http://massively.joystiq.com/2012/04/06/pax-east-2012-a-talk-with-planetside-2s-matt-higby/" rel="bookmark">Continue reading <em>PAX East 2012: A talk with PlanetSide 2's Matt Higby</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/06/pax-east-2012-a-talk-with-planetside-2s-matt-higby/">PAX East 2012: A talk with PlanetSide 2's Matt Higby</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 06 Apr 2012 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/06/pax-east-2012-a-talk-with-planetside-2s-matt-higby/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20210396/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/06/pax-east-2012-a-talk-with-planetside-2s-matt-higby/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>bioware</category><category>classic-mmo</category><category>con</category><category>convention</category><category>e3</category><category>ea</category><category>electronic-arts</category><category>expo</category><category>fps</category><category>gdc</category><category>lucasarts</category><category>matt-higby</category><category>mmo-shooter</category><category>mmofps</category><category>pax</category><category>pax-2012</category><category>pax-east</category><category>pax-east-2012</category><category>penny-arcade-expo</category><category>planetside</category><category>planetside-2</category><category>ps</category><category>ps1</category><category>ps2</category><category>sci-fi</category><category>shooter</category><category>soe</category><category>sony</category><category>sony-online-entertainment</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>sub</category><category>subscription-fee</category><category>swtor</category><category>team-fortress-2</category><category>the-old-republic</category><category>tor</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 06 Apr 2012 22:00:00 EST</pubDate></item><item><title><![CDATA[DUST 514 dev blog details vehicle roles]]></title><link>http://massively.joystiq.com/2012/04/06/dust-514-dev-blog-details-vehicle-roles/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/06/dust-514-dev-blog-details-vehicle-roles/</guid><comments>http://massively.joystiq.com/2012/04/06/dust-514-dev-blog-details-vehicle-roles/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/dust-514/" rel="tag">DUST 514</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/06/dust-514-dev-blog-details-vehicle-roles/"><img alt="DUST 514 - Jef's Gallente dropship, and no, you can't have one" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/gadropship.jpg" /></a></div>
<a href="http://massively.joystiq.com/category/dust-514"><em>DUST 514</em></a> isn't at PAX this weekend, which probably explains <a href="http://massively.joystiq.com/tag/ccp">CCP's</a> strategic reveal of a <a href="http://www.dust514.com/en/news/?article=9170">new dev blog</a> earlier this afternoon. We knew that the MMOFPS will boast a number of similarities to its <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a> sibling (like the fitting screens, factions, and lore); one thing we didn't know, though, was that <em>DUST</em> will also repurpose vehicle hulls in a decidedly <em>EVE</em>-like way.<br />
<br />
Many <em>EVE</em> ships share the same hull visuals despite having radically different performance envelopes and combat roles, and <em>DUST</em> vehicles will definitely follow that trend, according to CCP's <a href="http://massively.joystiq.com/tag/cmdr-wang">Cmdr Wang</a>.<br />
<br />
<em>DUST</em> vehicles will also be powered by a capacitor (which should seem awfully familiar to you capsuleer types). Cap management will therefore play a vital role in the new game just as it does in the old. Finally, <em>DUST's</em> vehicle skill system also takes a page out of <em>EVE's</em> book. Today's dev blog finishes up with a look at a couple of high-level vehicle skills as well as some verbiage on module customization.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/06/dust-514-dev-blog-details-vehicle-roles/">DUST 514 dev blog details vehicle roles</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 06 Apr 2012 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/06/dust-514-dev-blog-details-vehicle-roles/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20210424/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/06/dust-514-dev-blog-details-vehicle-roles/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cap-management</category><category>capacitor-management</category><category>ccp</category><category>ccp-games</category><category>cmdr-wang</category><category>console</category><category>dust</category><category>dust-514</category><category>dust-vehicle-customization</category><category>dust-vehicles</category><category>eve</category><category>eve-online</category><category>fps</category><category>internet-spaceships</category><category>mmofps</category><category>playstation</category><category>playstation-3</category><category>ps3</category><category>sandbox</category><category>sci-fi</category><category>shooter</category><category>vehicle-roles</category><category>vehicles</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 06 Apr 2012 16:30:00 EST</pubDate></item><item><title><![CDATA[The Firing Line: Can you hate EVE and love DUST?]]></title><link>http://massively.joystiq.com/2012/04/06/the-firing-line-can-you-hate-eve-and-love-dust/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/06/the-firing-line-can-you-hate-eve-and-love-dust/</guid><comments>http://massively.joystiq.com/2012/04/06/the-firing-line-can-you-hate-eve-and-love-dust/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/dust-514/" rel="tag">DUST 514</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/the-firing-line/" rel="tag">The Firing Line</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/06/the-firing-line-can-you-hate-eve-and-love-dust/"><img alt="The Firing Line - Can you hate EVE and love DUST?" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/tflcyberbully-1333471457.jpg" style="margin: 4px; width: 530px; height: 302px;" /></a></div>
Hoo boy, <a href="http://www.ccpgames.com">CCP</a> and <a href="http://www.eveonline.com"><em>EVE Online</em></a>.<br />
<br />
Wait, what? Isn't this Massively's shooter column? Well, yes, yes it is, and if you weren't already aware, <a href="http://massively.joystiq.com/tag/ccp">CCP</a> has made a shooter called <a href="http://www.dust514.com"><em>DUST 514</em></a> set in the <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> universe. I bring this up for two reasons. One, I'm really looking forward to the game (as I might have mentioned <a href="http://massively.joystiq.com/2012/03/30/the-firing-line-dust-514-newsplosion-edition/">last time</a>). Two, CCP has taken some lumps in the PR department over the past couple of weeks primarily because of its annual alcohol-fueled <a href="http://massively.joystiq.com/2012/03/28/the-mittani-gets-hit-with-ban-and-resigns-in-wake-of-eve-online/">sausage-fest</a>.<br />
<br />
I'm not going to rehash cyber-bully scandals today, but since e-thug players will undoubtedly have some sort of <a href="http://massively.joystiq.com/category/dust-514"><em>DUST</em></a> presence, and since <em>DUST</em> shares certain unforgiving gameplay tenets with its sister title, should those of you who love sandbox shooters but hate <em>EVE Online</em> even bother with the game?<p><a href="http://massively.joystiq.com/2012/04/06/the-firing-line-can-you-hate-eve-and-love-dust/" rel="bookmark">Continue reading <em>The Firing Line: Can you hate EVE and love DUST?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/06/the-firing-line-can-you-hate-eve-and-love-dust/">The Firing Line: Can you hate EVE and love DUST?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 06 Apr 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/06/the-firing-line-can-you-hate-eve-and-love-dust/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20206350/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/06/the-firing-line-can-you-hate-eve-and-love-dust/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>console</category><category>cyber-bully</category><category>dust</category><category>dust-514</category><category>eve</category><category>eve-fanfest-2012</category><category>eve-online</category><category>featured</category><category>firing-line</category><category>fps</category><category>internet-spaceships</category><category>mittani</category><category>mittani-cyber-bully</category><category>mmofps</category><category>opinion</category><category>playstation</category><category>playstation-3</category><category>ps3</category><category>pvp</category><category>sandbox</category><category>sci-fi</category><category>shooter</category><category>sociopaths-in-space</category><category>tfl</category><category>the-firing-line</category><category>the-mittani</category><category>third-person-shooter</category><category>tps</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 06 Apr 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[SOE time-lapse video shows PlanetSide 2's Scope 4X]]></title><link>http://massively.joystiq.com/2012/04/04/soe-time-lapse-video-shows-planetside-2s-scope-4x/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/04/soe-time-lapse-video-shows-planetside-2s-scope-4x/</guid><comments>http://massively.joystiq.com/2012/04/04/soe-time-lapse-video-shows-planetside-2s-scope-4x/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/planetside-2/" rel="tag">PlanetSide 2</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/04/soe-time-lapse-video-shows-planetside-2s-scope-4x/"><img alt="PlanetSide 2 - NC Scope 4X" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/scope.jpg" /></a></div>
Planning on playing for the New Conglomerate faction in <a href="http://massively.joystiq.com/category/planetside-2"><em>PlanetSide 2</em></a>? If so, you'll want to check out the new video we've got for you after the break.<br />
<br />
<a href="http://massively.joystiq.com/tag/soe">Sony Online Entertainment</a> has put together a three-minute piece detailing the NC's Scope 4X (and no, we're not kidding -- it really is a video about a rifle scope). While the 4X may seem like an odd choice for a dev diary clip, it's actually indicative of the amount of work SOE is pouring into its open-world MMOFPS.<br />
<br />
SOE senior artist <a href="http://massively.joystiq.com/tag/patrick-ho">Patrick Ho</a> steps us through the complete design process, and we get a long look at thumbnail sketches, 3-D modeling, painting, and the fine details that typify <em>PlanetSide 2's</em> gear.<p><a href="http://massively.joystiq.com/2012/04/04/soe-time-lapse-video-shows-planetside-2s-scope-4x/" rel="bookmark">Continue reading <em>SOE time-lapse video shows PlanetSide 2's Scope 4X</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/04/soe-time-lapse-video-shows-planetside-2s-scope-4x/">SOE time-lapse video shows PlanetSide 2's Scope 4X</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 04 Apr 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/04/soe-time-lapse-video-shows-planetside-2s-scope-4x/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20208555/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/04/soe-time-lapse-video-shows-planetside-2s-scope-4x/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>design</category><category>design-video</category><category>fps</category><category>mmo-shooter</category><category>mmofps</category><category>new-conglomerate</category><category>patrick-ho</category><category>planetside</category><category>planetside-2</category><category>ps2</category><category>ps2-scope-4x</category><category>sandbox</category><category>sci-fi</category><category>scope-4x</category><category>shooter</category><category>soe</category><category>sony</category><category>sony-online-entertainment</category><category>time-lapse-video</category><category>video</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 04 Apr 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[Hi-Rez Studios offering exclusive Tribes and SMITE demos at PAX East]]></title><link>http://massively.joystiq.com/2012/04/04/hi-rez-studios-offering-exclusive-tribes-and-smite-demos-at-pax/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/04/hi-rez-studios-offering-exclusive-tribes-and-smite-demos-at-pax/</guid><comments>http://massively.joystiq.com/2012/04/04/hi-rez-studios-offering-exclusive-tribes-and-smite-demos-at-pax/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a>, <a href="http://massively.joystiq.com/category/moba/" rel="tag">MOBA</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/04/hi-rez-studios-offering-exclusive-tribes-and-smite-demos-at-pax/"><img alt="SMITE" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/smite.jpg" /></a></div>
With the excitement and craziness of <a href="http://massively.joystiq.com/tag/pax-east-2012">PAX East</a> just a couple of days away, studios are clamoring for your attention with promises of candy and sweet, sweet previews. <a href="http://massively.joystiq.com/tag/hi-rez-studios">Hi-Rez Studios</a> is no different; the company hopes that attendees will check out its booth for exclusive demos of its upcoming <a href="http://massively.joystiq.com/tag/tribes-ascend"><em>Tribes: Ascend</em></a> and <a href="http://massively.joystiq.com/tag/smite"><em>SMITE</em></a>.<br />
<br />
Players who visit booth 962 can check out a new preview release build of <em>Tribes: Ascend</em> before the game launches formally later this month. The demo contains a new game mode, Capture &amp; Hold, which is a fast-paced experience that requires the mastery of vehicles and teamwork. Players will also get to see the return of a classic 1998 <em>Tribes </em>map revamped for modern times: Raindance.<br />
<br />
Hi-Rez's other PAX East offering is its MOBA <em>SMITE</em>, which is in closed alpha testing. Here, attendees can choose from one of 15 deities and head out on to 5v5 battleground maps for serious smackdown. New to the public are six of these playable deities and the first look at the Fire Giant mob.<br />
<br />
[Source: Hi-Rez press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/04/hi-rez-studios-offering-exclusive-tribes-and-smite-demos-at-pax/">Hi-Rez Studios offering exclusive Tribes and SMITE demos at PAX East</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 04 Apr 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/04/hi-rez-studios-offering-exclusive-tribes-and-smite-demos-at-pax/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20208201/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/04/hi-rez-studios-offering-exclusive-tribes-and-smite-demos-at-pax/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>5v5</category><category>alpha</category><category>ascend</category><category>beta</category><category>closed-alpha</category><category>demo</category><category>e-sport</category><category>esport</category><category>f2p</category><category>first-person-shooter</category><category>fps</category><category>free-to-play</category><category>hi-rez</category><category>hi-rez-studios</category><category>pax</category><category>pax-east</category><category>pax-east-2012</category><category>preview</category><category>pvp</category><category>shooter</category><category>smite</category><category>tribes</category><category>tribes-ascend</category><category>tribes-mmo</category><category>tribes-universe</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 04 Apr 2012 09:00:00 EST</pubDate></item></channel></rss>
