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Posts tagged ship

Stick and Rudder: How Star Citizen is turning the game industry on its ear

When this column began, the first thing I talked about was Star Citizen's then-unique development model and how important it was both for fans and the game industry as a whole. Over a year later, the jury's still out on whether or not Cloud Imperium's opus will bring balance to the Force and giv...

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Come sail away with this ArcheAge ship preview video

It seems as though there is a lot of buzz around ArcheAge's watercraft, although this impression may be caused by Massively's Jef running up and down the halls screaming, "They have rooooowboaaaaats!" on the half-hour. However, if you haven't seen what this upcoming title has in store with ships, c...

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Stick and Rudder: On crowdfunding and 'dev abuse'

The DFM PAX reveal came and went, and it was exactly what I expected: full of bugs befitting an alpha state and still absolutely stunning in terms of its potential. And that's all that really needs to be said about that, at least until we get our hands on it in the comfort of our own homes! I'm ...

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Stick and Rudder: Five more space sims to fill the Star Citizen void

A few months back I put together a list of my favorite space sims in an effort to pass the time remaining until Star Citizen's release. Well, that release is still a ways off, even though we are scheduled to get our grubby little space mitts on the dogfighting module next month. I'm in the mood ...

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Stick and Rudder: Getting perspective on Star Citizen's development

I recently spent a week enjoying the hell out of Elite: Dangerous. CCP's Valkyrie project -- a virtual reality EVE Online riff powered by Oculus -- is apparently far enough along to merit public demos and a slow-burning hype train. And Star Citizen? Well, I can still solo around in my hangar, fitti...

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Stick and Rudder: Star Citizen's backlash effect

Can someone help me understand the Star Citizen backlash effect? I mean, seriously. If Chris Roberts and his Cloud Imperium developers announced that the game's next stretch goal was a cure for cancer, the first comment on the resulting news article would be some variation on "bullsh#@!" Followe...

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Stick and Rudder: OK, so Star Citizen might be a PvP game

A few weeks ago I outlined why I think Star Citizen is more a PvE title than a PvP title. I'm sure most of you disagreed, so this week I'd like to examine the other side of the debate. Sorta. See, I still think SC is mostly for PvE types, given Chris Roberts' design sensibilities, but I also ...

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Stick and Rudder: It's the Massively Star Citizen guild

I love me some guild management tools, which is strange since I don't manage guilds all that often. It's a bit of work, see, as one look through the titles and topics in our Guild Counsel category will make clear. At any rate, I can't stop playing around with Star Citizen's recently launched Org...

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Stick and Rudder: Five reasons Star Citizen isn't a dedicated PvP game

Is it just me, or does a new PvP-vs.-PvE fight break out on the Star Citizen forums every five minutes? In fairness to everyone involved, the jousting we've seen over the past few months is pretty typical of every early adopter MMO community. There's plenty of preening, pseudo-intellectualism, and ...

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Designing Star Citizen's MISC Freelancer

Last December, Star Citizen showed off the prototype for the MISC Freelancer ship, a transport vessel with a community-approved design. Now, virtual pilots can take a slideshow stroll through the artistic development process that has gone into taking this ship from concept to final product over the...

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