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Posts tagged ship-fitting

EVE Evolved: How to fit the Enyo and Ishkur

When tech 2 ships were first introduced to EVE Online, the first models off the production line were interceptors and assault ships. Interceptors served as agile tacklers with unmatched speed and maneuverability, while assault ships provided a slower but tankier option. Each race's assault ship ...

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EVE Evolved: Fitting the Gallente Talos

Among the hundreds of changes brought by EVE Online's recent Crucible expansion, the new tier 3 battlecruisers certainly rank as player favourites. Rather than giving each race a bigger, tougher battlecruiser, CCP gave the new ships the ability to fit battleship-class weapons but heavily limited ...

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EVE Evolved: Flying the Dominix

Of all the ships I've flown over the years in EVE Online, the Gallente Dominix remains one of my absolute favourites. It's big, it's slow, and it looks like an upside-down mouldy shoe, but it's forever been one of the most versatile battleships in the game. With a massive bonus of 10% to drone ...

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EVE Evolved: Upgrading to a PvP cruiser: Minmatar and Caldari

Over the years, I've introduced several friends to EVE Online and tried to give them the best start possible. Offering a financial safety net for ship losses definitely helped a little, as did providing funding to back market experiments and manufacturing or research ventures. What I found helped ...

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EVE Fanfest 2011: CCP working on mobile New Eden functionality

Hopelessly addicted to life in New Eden, maybe to the point of wishing you could take EVE Online with you on the go? Well, that day may be closer than you think if one of CCP's EVE Fanfest 2011 demos is any indication. The Icelandic development firm showed off a new project designed to run a ...

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EVE Online player creativity -- Ship fitting edition

Two months ago, CCP started a new series of monthly EVE Online devblogs showcasing the game community's creative efforts. The EVE community is known for its artwork and incredible fan-made videos, but through CCP Fallout's monthly blog series, we've come to see some of the community's other ...

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EVE Evolved: The Industrial-Sized Knowledgebase

The EVE Evolved column has been home to dozens of in-depth guides on various aspects of EVE Online. Over the past two years, I've written multi-part guides to many industrial and PvP-oriented topics. On the topic of research and development, we've covered tech 1 research, invention, reverse ...

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EVE dev blog explains new ship fitting screen, saveable configurations

Among the changes that will come to EVE Online with the March Apocrypha expansion is the user interface for fitting ships, and this is the topic of the latest dev blog from CCP Fendahl. Critics of the game's user interface might be surprised to learn that there is a team that focuses solely on UI, ...

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EVE Visual Guide: Before you undock

There are a few essential things any pilot in EVE Online should do before they undock from a station and get themselves into a potentially hostile situation. Come to think of it, anytime you undock there's at least some chance of hostility. Keeping that in mind, think of this as a visual checklist ...

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A look at EVE Online's combat basics

Jim Rossignol has become well-known in the game journalism scene, more recently as a regular contributor at RockPaperShotgun and the author of This Gaming Life. Along the way, he's become a veteran EVE Online player, and he's passing along some of that combat know-how to readers in a series of ...

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