Posts tagged sharding 
The Daily Grind: Would you pay extra for a filtered community?
Earlier this week we asked if there was a game you'd like to play but for its awful community. The topic got a lot of replies, and the usual MMO suspects turned up in many of the comments. The thread got us to thinking about customizable communities, server rulesets, and creative uses for ...
The Soapbox: The industry's obsession with shards
Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. The MMO genre is now over a decade old, and in that time we've ...
The Daily Grind: One server vs. many servers
Ok, so the picture above is a total lie and games that run on one server don't really run on one server, but you get our point. With the MMO genre slowly evolving, newer games are beginning to adopt the "one server" architecture idea instead of running multiple shards of a world, each equipped with ...
Why you should be playing EVE Online: One server, one universe
"Why you should be playing ..." is a freeform column from Massively.com intended to inform you about our favorite parts of our favorite games. We want you to know why we're playing them, so you can know what to play. It's been dead for too long, but now it's back. The ultimate opinion column, ...
Champions Online has no server shards
Nearly every MMO on the market has them: server shards. Whether they're named after game characters or places they all present the same problem -- limiting a player's options. Whenever a new MMO comes out, friends must discuss and agree upon which server to choose and it's not always the smoothest ...
Is MMO terminology invading database programming?
Raph Koster couldn't help but wonder when he read the blog post entitled, "Lessons Learned: Sharding for startups," if he had a hand in creating that terminology. Sharding, as this blog post put it, was a method of running databases parallel to one another and making sure that the program could ...
To shard or not to shard
As massive as we like our MMOs to be, the realities of modern networking have made sharding, the creation of identical game worlds hosted on separate servers, a practical necessity. Last week, Awen, Jumpgate Evolution community manager, elaborated on why the NetDevil team was looking at sharded ...




