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Posts tagged shard

WildStar announces megaservers

WildStar will be cleaning up its server list and condensing populations in the future, as Carbine Studios announced today that it will be implementing megaservers for the game. The team did caution that it "still some ways away" from the change but wanted to get the news out now. "Going the mega...

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The Daily Grind: Are single-server MMOs uncomfortably big?

If I had my way and technology were easy, every MMO would be a single-server experience akin to EVE Online's or Champions Online's. You might never come in contact with the majority of players or ever encounter a scenario when hundreds of players gathered together, but the unified economy would be ...

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EVE Evolved: Will Star Citizen or Elite harm EVE?

Publishers haven't been willing to put a lot of money behind a sci-fi sandbox for some time, but upcoming games Star Citizen and Elite: Dangerous seem set to revive the genre thanks to the power of crowdfunding. Star Citizen in particular has collected a world record $19.6 million in pledges so far...

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Second Wind: Ultima Online

When I (legally) sold my Ultima Online accounts in 2000 for the hefty sum of $1800, the game was already three years old and being challenged by the likes of EverQuest and Asheron's Call. I thought I was done forever. My guild was eyeing Dark Age of Camelot, and I wanted to cash out and rid myself ...

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WildStar explains how MMO servers work

Welcome, class, to MMO Servers 101! Your professor today is Carbine Studios Lead Network & Database Engineer David Ray, and he's here to give a technical overview of how MMOs set up and run their servers. Please take notes. While Ray won't reveal all of Carbine's secrets, his explanation shou...

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EVE Evolved: How would you build a sandbox?

Themepark MMOs and single-player games have long dominated the gaming landscape, a trend that currently seems to be giving way to a resurgence of sandbox titles. Though games like Fallout and the Elder Scrolls series have always championed sandbox gameplay, very few publishers seem willing to thr...

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Not So Massively: Diablo III open beta weekend edition

Diablo III's open beta weekend was a huge success, giving developers the chance to stress test the servers that will be used when the game goes live in just over three weeks. Torchlight II teased fans this week with the release of its official opening trailer, which picks up the story from the en...

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Not So Massively: PAX East, D3 unlocks, and MOBA news

With just less than a month until Diablo III hits the shelves, Blizzard released another 275,000 beta keys into the wild. The share meter on the game's social media microsite also reached 30% this week and unlocked the first three pieces of exclusive content. Meanwhile, Path of Exile celebrated a...

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The Perfect Ten: Non-vanilla server rulesets

I've always thought that rulesets are a golden opportunity for MMO developers to get creative with their products and try something fresh and exciting. Unfortunately, most every MMO these days, new and old, adheres to the four "vanilla" rulesets that have been in place since Pong. You have your d...

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The Soapbox: The industry's obsession with shards

Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. The MMO genre is now over a decade old, and in that time we've ...

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