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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Daily Grind: Is your rig pimpin', or just plain ghetto?]]></title><link>http://massively.joystiq.com/2009/01/26/the-daily-grind-is-your-rig-pimpin-or-just-plain-ghetto/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/01/26/the-daily-grind-is-your-rig-pimpin-or-just-plain-ghetto/</guid><comments>http://massively.joystiq.com/2009/01/26/the-daily-grind-is-your-rig-pimpin-or-just-plain-ghetto/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><a href="http://www.shamusyoung.com/twentysidedtale/?p=2087"><img hspace="4" border="1" align="right" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/tdggamingrigs_225px.jpg" /></a>We came across an interesting post at the Twenty Sided blog, titled <a href="http://www.shamusyoung.com/twentysidedtale/?p=2087">"PC Games Retirement Home"</a>, in which Shamus Young commented on his lack of the need to purchase a new PC in recent times. Although he is certainly a gamer, the next PC games that he is looking forward to won't roll around for quite some time now that he's done with <a href="http://www.joystiq.com/tag/fallout-3"><em>Fallout 3</em></a>, and most of his video-gaming will be fulfilled by <a href="http://www.shamusyoung.com/twentysidedtale/?p=2086">his console setup</a>. In the past, his computer upgrades were frequent, but without major jumps in technology, or compelling PC games on the horizon to force his hand, he's managed to stay with the same PC for the last three years. He isn't saying that PC gaming is dead, but it's impossible to deny that the landscape has changed.<br /><br />He does acknowledge, however, that MMOs are still enjoying some success on the PC platform. Does this mean that MMO gamers have kept up the PC-enthusiast's tradition of owning all the latest hardware? Although it's possible to play many MMOs with an older PC (especially browser-based games or titles like <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a> that aim to fit the masses) newer MMOs such as <a href="http://www.ageofconan.com"><em>Age of Conan</em></a> or <a href="http://www.lotro.com"><em>Lord of the Rings Online</em></a> have been designed to take advantage of the latest PC hardware, and you will undoubtedly have a better experience on a flashier gaming rig. A tired old PC might even be a barrier to entry when trying out the most cutting-edge MMOs. <br /><br />So we ask you, as MMO gamers: do you have a beastly PC that you upgrade/replace quite frequently, or have you found that a respectable older rig has been able to satisfy your MMO needs over the last few years?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/01/26/the-daily-grind-is-your-rig-pimpin-or-just-plain-ghetto/">The Daily Grind: Is your rig pimpin', or just plain ghetto?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 26 Jan 2009 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/01/26/the-daily-grind-is-your-rig-pimpin-or-just-plain-ghetto/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1440430/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/26/the-daily-grind-is-your-rig-pimpin-or-just-plain-ghetto/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>computers</category><category>daily-grind</category><category>gaming-rig</category><category>pc</category><category>platform</category><category>rig</category><category>shamus-young</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[William Dobson]]></dc:creator><pubDate>Mon, 26 Jan 2009 08:00:00 EST</pubDate></item><item><title><![CDATA[Are we renting our MMOs?]]></title><link>http://massively.joystiq.com/2008/10/27/are-we-renting-our-mmos/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/27/are-we-renting-our-mmos/</guid><comments>http://massively.joystiq.com/2008/10/27/are-we-renting-our-mmos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><div align="center"><a href="http://massively.joystiq.com/category/business-models"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/rentalsign-sms-1008.jpg"  alt="" /></a><br /></div>
If you think about it, we're basically renting our MMO experience anyway. This is especially true for games that offer free software, yet charge a monthly fee. So would a rental service for MMOs really work?<br /><br />In <a href="http://www.shamusyoung.com/twentysidedtale/?p=1954">a recent article over at Twenty-Sided</a>, Shamus explores the avenues of renting your multiplayer and single-player game experience. This is highlighted in what he says he expects to see in the future: a move towards more single-player games with simple online functionalities, like a chatroom. <em>"Certainly an MMO denies you ownership,"</em> He explains. <em>"But I wouldn't expect to be able to 'buy' an MMO any more than I'd expect to 'buy' cable television for a one-time fee and use it forever after."</em> Some games have successfully achieved the opposite approach (Guild Wars) while others are doing just fine maintaining what is essentially a rental of their service. So what are your thoughts?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/27/are-we-renting-our-mmos/">Are we renting our MMOs?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 27 Oct 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.shamusyoung.com/twentysidedtale/?p=1954>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/27/are-we-renting-our-mmos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1352133/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/27/are-we-renting-our-mmos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business-models</category><category>casual</category><category>rent</category><category>rental</category><category>shamus</category><category>shamus-young</category><category>twenty-sided</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Mon, 27 Oct 2008 13:00:00 EST</pubDate></item><item><title><![CDATA[Understanding Guild Wars gameplay]]></title><link>http://massively.joystiq.com/2008/06/27/understanding-guild-wars-gameplay/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/27/understanding-guild-wars-gameplay/</guid><comments>http://massively.joystiq.com/2008/06/27/understanding-guild-wars-gameplay/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/guild-wars/" rel="tag">Guild Wars</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/education/" rel="tag">Education</a></p><div align="center"><a href="http://massively.joystiq.com/photos/guild-wars-core-gallery-1/449038/full/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/guild-wars-factions-5.jpg"  alt="" /></a><br /></div>
Some MMOs are fairly straightforward, and we have come to expect a <a href="http://en.wikipedia.org/wiki/Massively_multiplayer_online_game">certain formula</a>. Create a character, gain levels as quickly as possible, cram as many skills as you possibly can on your modded interface and get that phat lewt before the next guy, right? Well, what happens if <a href="http://www.arena.net">someone</a> comes along and introduces a new type of game? is it difficult to acclimate to this new type of gameplay?<br /><br />A great example of this is with <a href="http://www.guildwars.com"><em>Guild Wars</em></a>. The gameplay is based on strategy and working with what you have available to you at that time. This is a point that <a href="http://www.shamusyoung.com/twentysidedtale/?page_id=148">Shamus Young</a> over at <a href="http://www.shamusyoung.com/twentysidedtale/?p=1730">Twentysided</a> has admittedly just realized. In his recent post about <em><a href="http://massively.joystiq.com/tag/gw/">GW</a></em> strategy gameplay, he explains that eureka moment he had when he realized that <em>GW</em> is not like the games he's used to, but it's more like a card game, where the skills you have in your <a href="http://wiki.guildwars.com/wiki/User_interface#Skill_Bar">8-slot skillbar</a> are the only ones you can use once you leave for a quest or mission. His new-found respect for the game is inspiring, as you can tell from the comments. If you find yourself confused on the purpose of <em>GW</em> gameplay, check out this post.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/27/understanding-guild-wars-gameplay/">Understanding Guild Wars gameplay</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 27 Jun 2008 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.shamusyoung.com/twentysidedtale/?p=1730>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/27/understanding-guild-wars-gameplay/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1238683/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/27/understanding-guild-wars-gameplay/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arenanet</category><category>eureka</category><category>gameplay</category><category>guild-wars</category><category>ncsoft</category><category>shamus-young</category><category>strategy</category><category>twenty-sided</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Fri, 27 Jun 2008 18:30:00 EST</pubDate></item></channel></rss>
