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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Game Archaeologist: When dead MMOs come back to life]]></title><link>http://massively.joystiq.com/2012/05/01/the-game-archaeologist-when-dead-mmos-come-back-to-life/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/01/the-game-archaeologist-when-dead-mmos-come-back-to-life/</guid><comments>http://massively.joystiq.com/2012/05/01/the-game-archaeologist-when-dead-mmos-come-back-to-life/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/the-matrix-online/" rel="tag">The Matrix Online</a>, <a href="http://massively.joystiq.com/category/star-wars-galaxies/" rel="tag">Star Wars Galaxies</a>, <a href="http://massively.joystiq.com/category/hellgate-london/" rel="tag">Hellgate: London</a>, <a href="http://massively.joystiq.com/category/tabula-rasa/" rel="tag">Tabula Rasa</a>, <a href="http://massively.joystiq.com/category/shadowbane/" rel="tag">Shadowbane</a>, <a href="http://massively.joystiq.com/category/mythos/" rel="tag">Mythos</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/all-points-bulletin/" rel="tag">All Points Bulletin</a>, <a href="http://massively.joystiq.com/category/lego-universe/" rel="tag">LEGO Universe</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a>, <a href="http://massively.joystiq.com/category/faxion-online/" rel="tag">Faxion Online</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/01/the-game-archaeologist-when-dead-mmos-come-back-to-life/"><img alt="Hellgate Tokyo" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/hellgate-1335377729.jpg" /></a></div>
Maybe I'm alone in this, but my jaw just dropped when I came home this past week to see that Massively posted the news that <a href="http://massively.joystiq.com/category/shadowbane/"><em>Shadowbane</em></a> is <a href="http://massively.joystiq.com/2012/04/23/changyou-plans-to-bring-shadowbane-back-in-china/">coming back to life</a>. Granted, it's only going to happen in China, but still, that's pretty incredible. <em>Shadowbane's</em> been in the ground for three years now, and if I had to pick an MMO that deserved resurrection, this particular one would be farthest from my mind (no offense if you liked the game; it's just that there are so many others that are even more worthy).<br />
<br />
But how can this not give you hope? Many of us have lost an MMO we loved or at least had a decked-out character populating the character select screen, and the thought of that game coming back against all odds is a goosebump-rising one. It may also smack of justice served, as some MMOs fail not because of faulty gameplay but because of mismanagement by the studio, complex legal wrangling, or bad marketing.<br />
<br />
Today let's look at a few examples of dead MMOs that were brought back to life and what this may mean for the future of the industry. Zombie MMOs! Not, you know, MMOs with zombies.<p><a href="http://massively.joystiq.com/2012/05/01/the-game-archaeologist-when-dead-mmos-come-back-to-life/" rel="bookmark">Continue reading <em>The Game Archaeologist: When dead MMOs come back to life</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/01/the-game-archaeologist-when-dead-mmos-come-back-to-life/">The Game Archaeologist: When dead MMOs come back to life</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 01 May 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/01/the-game-archaeologist-when-dead-mmos-come-back-to-life/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20222393/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/01/the-game-archaeologist-when-dead-mmos-come-back-to-life/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>all-points-bulletin</category><category>all-points-bulletin-reloaded</category><category>apb</category><category>apb-reloaded</category><category>apbr</category><category>changyou</category><category>classic</category><category>classic-mmo</category><category>classic-mmos</category><category>classics</category><category>clone-wars-adventures</category><category>crime</category><category>diablo</category><category>diablo-clone</category><category>f2p</category><category>fallen-earth</category><category>fantasy</category><category>faxion-online</category><category>featured</category><category>flagship</category><category>free-realms</category><category>free-to-play</category><category>frogster</category><category>g1</category><category>galaxies</category><category>game-archaelogist</category><category>gamersfirst</category><category>hanbitsoft</category><category>hellgate</category><category>hellgate-global</category><category>hellgate-london</category><category>hellgate-tokyo</category><category>john-smedley</category><category>lego-universe</category><category>mythos</category><category>mythos-europe</category><category>mythos-global</category><category>nostalgia</category><category>opinion</category><category>Pirates-of-the-Burning-Sea</category><category>pvp</category><category>reboot</category><category>redbana</category><category>resurrection</category><category>revival</category><category>sandbox</category><category>sci-fi</category><category>shadowbane</category><category>soe</category><category>sony-online-entertainment</category><category>star-wars</category><category>star-wars-galaxies</category><category>swg</category><category>swgo</category><category>t3</category><category>t3fun</category><category>tabula-rasa</category><category>the-game-archaeologist</category><category>the-matrix-online</category><category>vanguard</category><category>zombie-mmo</category><category>zombies</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 01 May 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[ChangYou plans to bring Shadowbane back in China]]></title><link>http://massively.joystiq.com/2012/04/23/changyou-plans-to-bring-shadowbane-back-in-china/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/23/changyou-plans-to-bring-shadowbane-back-in-china/</guid><comments>http://massively.joystiq.com/2012/04/23/changyou-plans-to-bring-shadowbane-back-in-china/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/shadowbane/" rel="tag">Shadowbane</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/23/changyou-plans-to-bring-shadowbane-back-in-china/"><img alt="Old MMOs never die, they just get farmed out.  Well, except AC2.  And TMO.  And E&amp;B.  And SWG..." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/shadowbane-revive-epl-423.jpg" /></a></div>
MMOs die. It's a very sad reality, but a reality just the same. And more often than not, there's no chance for a revival. But every so often the stars align just right and fans get lucky, which is <em>almost</em> the case with <em><a href="http://massively.joystiq.com/category/Shadowbane/">Shadowbane</a></em>. Nearly three years after the game's shutdown, it looks like it'll be getting a new lease on life... <a href="http://www.gamasutra.com/view/news/169064/Chinas_Changyou_reviving_onceshuttered_MMO_Shadowbane.php">as the basis for a new title developed by ChangYou</a>.<br />
<br />
There are no firm details on what the new game will look like, although it appears to have been in development for roughly a year at this time. Preliminarily titled <em>World of Shadowbane</em>, the game is still too far in the future for any sort of launch information, much less discussion of whether or not the game will see an American release. Still, it's closer to a chance at revival than the game has had in the past three years, <a href="http://www.gamasutra.com/view/news/169064/Chinas_Changyou_reviving_onceshuttered_MMO_Shadowbane.php">and that's something</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/23/changyou-plans-to-bring-shadowbane-back-in-china/">ChangYou plans to bring Shadowbane back in China</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 23 Apr 2012 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/23/changyou-plans-to-bring-shadowbane-back-in-china/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20222317/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/23/changyou-plans-to-bring-shadowbane-back-in-china/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>changyou</category><category>dead-mmos</category><category>dead-titles</category><category>mmo-industry</category><category>new-titles</category><category>news</category><category>shadowbane</category><category>title-revival</category><category>titles-in-development</category><category>ubisoft</category><category>world-of-shadowbane</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 23 Apr 2012 18:30:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist seals up 2011]]></title><link>http://massively.joystiq.com/2012/01/03/the-game-archaeologist-seals-up-2011/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/03/the-game-archaeologist-seals-up-2011/</guid><comments>http://massively.joystiq.com/2012/01/03/the-game-archaeologist-seals-up-2011/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/a-tale-in-the-desert/" rel="tag">A Tale in the Desert</a>, <a href="http://massively.joystiq.com/category/asherons-call/" rel="tag">Asheron's Call</a>, <a href="http://massively.joystiq.com/category/dark-age-of-camelot/" rel="tag">Dark Age of Camelot</a>, <a href="http://massively.joystiq.com/category/everquest/" rel="tag">EverQuest</a>, <a href="http://massively.joystiq.com/category/lineage/" rel="tag">Lineage</a>, <a href="http://massively.joystiq.com/category/meridian-59-evolution/" rel="tag">Meridian 59</a>, <a href="http://massively.joystiq.com/category/planetside/" rel="tag">PlanetSide</a>, <a href="http://massively.joystiq.com/category/shadowbane/" rel="tag">Shadowbane</a>, <a href="http://massively.joystiq.com/category/everquest-online-adventures/" rel="tag">Everquest Online Adventures</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/1/3/the-game-archaeologist-seals-up-2011/"><img alt="Guild Wars 2" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/gw2.jpg" /></a></div>
You know what I love about the end of each year? The lists. Man, but I'm a sucker for lists, especially when they come in "best of" varieties. In the lull between Christmas and New Year's, there typically isn't a lot happening in the world of entertainment, so it's a good time to look back before we head forward.<br />
<br />
And so it is for <a href="http://massively.joystiq.com/category/the-game-archaeologist/">The Game Archaeologist</a>. 2011 marks the second year I've been doing this column, and it's been one of my personal favorite series to write. Every week I'm learning more and more about the history of the MMO genre, and I'm encouraged to see just how much passion and interest there are for the titles that started it all and got us to where we are today.<br />
<br />
So before we head into 2012, let's take one last glimpse back at the road we've traveled. If you've missed out on any of these columns or want to revisit your favorite classic MMO, I've compiled a huge list of everything I talked about this year, from histories to interviews to player stories. There's also a special request for you (yes, you) at the end of this column, so do me a favor and hit that jump!<p><a href="http://massively.joystiq.com/2012/01/03/the-game-archaeologist-seals-up-2011/" rel="bookmark">Continue reading <em>The Game Archaeologist seals up 2011</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/03/the-game-archaeologist-seals-up-2011/">The Game Archaeologist seals up 2011</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 03 Jan 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/03/the-game-archaeologist-seals-up-2011/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20137180/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/03/the-game-archaeologist-seals-up-2011/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2011</category><category>a-tale-in-the-desert</category><category>ac2</category><category>Andrew-Tepper</category><category>asherons-call</category><category>asherons-call-2</category><category>Ben-Chamberlain</category><category>brian-green</category><category>climax</category><category>dark-age-of-camelot</category><category>ea</category><category>earth-and-beyond</category><category>eq</category><category>Eric-Heimburg</category><category>everquest</category><category>featured</category><category>imperator-online</category><category>Josef-Hall</category><category>lineage</category><category>list</category><category>lists</category><category>Meridian-59</category><category>Middle-earth-Online</category><category>mud</category><category>multi-user-dungeon</category><category>mxo</category><category>mythica</category><category>planetside</category><category>psychochild</category><category>Rade-Stojsavljevic</category><category>rarebit</category><category>Richard-Bartle</category><category>round-up</category><category>roundup</category><category>shadow-of-yserbius</category><category>shadowbane</category><category>Stuart-Zissu</category><category>teppy</category><category>tga</category><category>the-game-archaeologist</category><category>the-matrix-online</category><category>the-shadow-of-yserbius</category><category>Thom-Terrazas</category><category>Todd-Coleman</category><category>True-Fantasy-Live-Online</category><category>Ultima-Worlds-Online-Origin</category><category>Ultima-X-Odyssey</category><category>Warhammer-Online</category><category>world-of-warcraft</category><category>year-in-review</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 03 Jan 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[GDC Online 2011: KingsIsle's Sara Jensen Schubert talks RPG math]]></title><link>http://massively.joystiq.com/2011/10/12/gdc-austin-2011-kingsisles-sara-jensen-schubert-talks-rpg-math/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/12/gdc-austin-2011-kingsisles-sara-jensen-schubert-talks-rpg-math/</guid><comments>http://massively.joystiq.com/2011/10/12/gdc-austin-2011-kingsisles-sara-jensen-schubert-talks-rpg-math/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2011/10/12/gdc-austin-2011-kingsisles-sara-jensen-schubert-talks-rpg-math/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/sara-jensen-schubert.jpg" vspace="4" /></a></div>
I'm sure many of us have wondered how game developers decide upon item stats, experience amounts, damage per second, and all of the other numbers that we come across in our favorite games. Actually, it might sound more like, "Why the heck is my uber sword of uberness only doing X amount of damage?!" At <a href="http://massively.joystiq.com/tag/GDC-Online-2011">GDC Online</a> this week, <a href="http://massively.joystiq.com/tag/Sara-Jensen-Schubert/">Sara Jensen Schubert</a> gave a rare glimpse into the math behind MMORPGs. She has worked on games like <a href="http://massively.joystiq.com/category/shadowbane/"><em>Shadowbane</em></a> and <a href="http://massively.joystiq.com/category/dc-universe-online/"><em>DC Universe Online</em></a> and is now a lead designer at <a href="http://massively.joystiq.com/tag/KingsIsle-Entertainment/">KingsIsle Entertainment</a>. Her background and focus is a traditional RPG viewpoint, and she builds from there to go through the process of designing and building stats, character attributes, experience rewards, the leveling curve, and itemization. While her talk is aimed at those in the industry, it offers a unique perspective into what goes into those stats behind our gear and why it takes us so long to level up. Read on for highlights from the presentation.<p><a href="http://massively.joystiq.com/2011/10/12/gdc-austin-2011-kingsisles-sara-jensen-schubert-talks-rpg-math/" rel="bookmark">Continue reading <em>GDC Online 2011: KingsIsle's Sara Jensen Schubert talks RPG math</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/12/gdc-austin-2011-kingsisles-sara-jensen-schubert-talks-rpg-math/">GDC Online 2011: KingsIsle's Sara Jensen Schubert talks RPG math</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 12 Oct 2011 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/12/gdc-austin-2011-kingsisles-sara-jensen-schubert-talks-rpg-math/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20080026/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/12/gdc-austin-2011-kingsisles-sara-jensen-schubert-talks-rpg-math/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dcuo</category><category>dps</category><category>experience-points</category><category>featured</category><category>formula</category><category>gdc</category><category>gdc-2011</category><category>gdc-online</category><category>gdc-online-2011</category><category>itemization</category><category>kingsisle</category><category>math</category><category>numbers</category><category>rpg-math</category><category>sara-jensen-schubert</category><category>shadowbane</category><category>spreadsheets</category><category>statistics</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Wed, 12 Oct 2011 22:00:00 EST</pubDate></item><item><title><![CDATA[The Perfect Ten: Non-vanilla server rulesets]]></title><link>http://massively.joystiq.com/2011/09/08/the-perfect-ten-non-vanilla-server-rulesets/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/08/the-perfect-ten-non-vanilla-server-rulesets/</guid><comments>http://massively.joystiq.com/2011/09/08/the-perfect-ten-non-vanilla-server-rulesets/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/asherons-call/" rel="tag">Asheron's Call</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/dark-age-of-camelot/" rel="tag">Dark Age of Camelot</a>, <a href="http://massively.joystiq.com/category/darkfall/" rel="tag">Darkfall</a>, <a href="http://massively.joystiq.com/category/dofus/" rel="tag">Dofus</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/everquest/" rel="tag">EverQuest</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/ultima-online/" rel="tag">Ultima Online</a>, <a href="http://massively.joystiq.com/category/vanguard/" rel="tag">Vanguard</a>, <a href="http://massively.joystiq.com/category/shadowbane/" rel="tag">Shadowbane</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/perfect-ten/" rel="tag">Perfect Ten</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/08/the-perfect-ten-non-vanilla-server-rulesets/"><img alt="Perfect Ten" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/jayce.jpg" /></a></div>
I've always thought that <a href="http://massively.joystiq.com/tag/ruleset/">rulesets</a> are a golden opportunity for MMO developers to get creative with their products and try something fresh and exciting. Unfortunately, most every MMO these days, new and old, adheres to the four "vanilla" rulesets that have been in place since Pong. You have your default PvE, your same-as-PvE-except-we-have-a-naming-policy PvE-RP, and the two player vs. player variants: PvP and PvP-RP.<br />
<br />
Those are all well and good, but... y'know... couldn't rulesets be used to create fascinating variations on these games? It turns out that yes, yes they can.<br />
<br />
While the vanilla rulesets are the vast majority, there does exist a group of fringe rulesets that dared to walk the different patch, er, <em>path </em>and made versions of MMOs that are a bold and refreshing flavor. Like blue! Sometimes these new rulesets were whipped up to inject new life into an aging title, giving players a valid reason to come back and see the game from a different perspective.<br />
<br />
In this week's <a href="http://massively.joystiq.com/category/perfect-ten/">Perfect Ten</a>, we're going to check out just how wild 'n' wacky server rulesets can get!<p><a href="http://massively.joystiq.com/2011/09/08/the-perfect-ten-non-vanilla-server-rulesets/" rel="bookmark">Continue reading <em>The Perfect Ten: Non-vanilla server rulesets</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/08/the-perfect-ten-non-vanilla-server-rulesets/">The Perfect Ten: Non-vanilla server rulesets</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 08 Sep 2011 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/08/the-perfect-ten-non-vanilla-server-rulesets/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20035644/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/08/the-perfect-ten-non-vanilla-server-rulesets/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>5150</category><category>ac</category><category>age-of-conan</category><category>asherons-call</category><category>blood-and-glory</category><category>city-of-heroes</category><category>codemasters</category><category>coh</category><category>cooperative</category><category>daoc</category><category>dark-age-of-camelot</category><category>darkfall</category><category>dofus</category><category>eq</category><category>eqii</category><category>eqmac</category><category>eve</category><category>eve-online</category><category>everquest</category><category>everquest-ii</category><category>exchange</category><category>fallen-earth</category><category>featured</category><category>ffa</category><category>free-for-all</category><category>heroic</category><category>landroval</category><category>lord-of-the-rings-online</category><category>loreplay</category><category>lotro</category><category>perfect-10</category><category>perfect-ten</category><category>permadeath</category><category>planes-of-power</category><category>progression</category><category>pvp</category><category>roleplay-encouraged</category><category>rpe</category><category>rule-set</category><category>ruleset</category><category>rulesets</category><category>server</category><category>server-rules</category><category>servers</category><category>shadowbane</category><category>shard</category><category>shards</category><category>siege-perilous</category><category>station-exchange</category><category>subscriber-only</category><category>the-perfect-10</category><category>the-perfect-ten</category><category>turbine</category><category>ultima-online</category><category>uo</category><category>vanguard</category><category>vip-only</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 08 Sep 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist uncovers Shadowbane: Talking with Josef Hall and Todd Coleman, part 2]]></title><link>http://massively.joystiq.com/2011/08/30/the-game-archaeologist-uncovers-shadowbane-talking-with-josef-h/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/30/the-game-archaeologist-uncovers-shadowbane-talking-with-josef-h/</guid><comments>http://massively.joystiq.com/2011/08/30/the-game-archaeologist-uncovers-shadowbane-talking-with-josef-h/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/shadowbane/" rel="tag">Shadowbane</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/30/the-game-archaeologist-uncovers-shadowbane-talking-with-josef-h/"><img alt="Shadowbane creators"  src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/jhall-and-jtcoleman-sms-1314716648.jpg" /></a></div>
<em>Don't miss <a href="http://massively.joystiq.com/2011/08/23/the-game-archaeologist-uncovers-shadowbane-talking-with-josef-h/">the first part of this interview</a> with the makers of </em><a href="http://massively.joystiq.com/category/shadowbane/">Shadowbane</a><em>, which we posted last week! And now for the thrilling conclusion...</em><br />
<br />
<strong>The Game Archaeologist: What was the reason behind the free-to-play switch in 2006? Did this help the game's population any?</strong><br />
<br />
<strong>Josef Hall: </strong>Todd and I left <a href="http://massively.joystiq.com/tag/wolfpack-studios/">Wolfpack</a> shortly after it was acquired by <a href="http://massively.joystiq.com/tag/ubisoft/">Ubisoft</a>, so we don't really have insight into the decision-making process behind the switch.<br />
<br />
<strong>Todd Coleman: </strong>From what I have heard, it had a very positive impact on the size of the player population -- but yeah, I have no idea what it meant to the game monetarily.<p><a href="http://massively.joystiq.com/2011/08/30/the-game-archaeologist-uncovers-shadowbane-talking-with-josef-h/" rel="bookmark">Continue reading <em>The Game Archaeologist uncovers Shadowbane: Talking with Josef Hall and Todd Coleman, part 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/30/the-game-archaeologist-uncovers-shadowbane-talking-with-josef-h/">The Game Archaeologist uncovers Shadowbane: Talking with Josef Hall and Todd Coleman, part 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 30 Aug 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/30/the-game-archaeologist-uncovers-shadowbane-talking-with-josef-h/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20022025/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/30/the-game-archaeologist-uncovers-shadowbane-talking-with-josef-h/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>ccg</category><category>china</category><category>crunch</category><category>darkfall</category><category>dynamic-world</category><category>e3</category><category>featured</category><category>final-fantasy</category><category>game-design</category><category>interview</category><category>j-todd-coleman</category><category>josef-hall</category><category>kingsisle</category><category>kingsisle-entertainment</category><category>scope</category><category>shadowbane</category><category>siege</category><category>siege-system</category><category>t-shirt-trebuchet</category><category>the-game-archaeologist</category><category>todd-coleman</category><category>trebuchet</category><category>ubisoft</category><category>wizard-101</category><category>wolfpack</category><category>wolfpack-studios</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 30 Aug 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist uncovers Shadowbane: Talking with Josef Hall and Todd Coleman, part 1]]></title><link>http://massively.joystiq.com/2011/08/23/the-game-archaeologist-uncovers-shadowbane-talking-with-josef-h/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/23/the-game-archaeologist-uncovers-shadowbane-talking-with-josef-h/</guid><comments>http://massively.joystiq.com/2011/08/23/the-game-archaeologist-uncovers-shadowbane-talking-with-josef-h/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/23/the-game-archaeologist-uncovers-shadowbane-talking-with-josef-h/"><img alt="Josef Hall and Todd Coleman"  src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/jhall-and-jtcoleman-sms.jpg" /></a></div>
After <a href="http://massively.joystiq.com/2011/08/16/the-game-archaeologist-uncovers-shadowbane-your-journeys/">a couple of weeks</a> of <a href="http://massively.joystiq.com/2011/08/09/the-game-archaeologist-uncovers-shadowbane-the-battle-scarred-b/">talking with players</a> about their favorite experiences in <a href="http://massively.joystiq.com/category/shadowbane/"><em>Shadowbane</em></a>, I decided it was high time to flip the discussion from those who played it to those who made it.<br />
<br />
Today we're going to kick off a two-part interview with the makers of <em>Shadowbane</em>, <a href="http://massively.joystiq.com/tag/josef-hall/">Josef Hall</a> and <a href="http://massively.joystiq.com/tag/todd-coleman/">Todd Coleman</a>. It's interesting to realize that while MMOs come and go, many developers remain in the industry, moving between projects in surprising ways. In this case, both Hall and Coleman went from the brutal lands of cutthroat PvP to a colorful kids title: <a href="http://massively.joystiq.com/category/wizard101/"><em>Wizard101</em></a>. It's hard to imagine two MMOs being more different, but that goes to show you that developers, like gamers, don't always like being pigeonholed into specific roles. The duo were extremely eager to talk about <em>Shadowbane</em>, as you'll see from this interview. Buckle up -- you're in for a treat!<br />
<br />
<strong>The Game Archaeologist: Can you introduce yourself to us and explain how you became involved with <em>Shadowbane</em>?</strong><br />
<br />
<strong>Josef Hall:</strong> I'm Josef Hall, co-founder of <a href="http://massively.joystiq.com/tag/wolfpack-studios/">Wolfpack Studios</a>, the creator of <em>Shadowbane</em>. Currently, I'm the Vice President of Development at <a href="http://massively.joystiq.com/tag/kingsisle-entertainment/">KingsIsle Entertainment</a>, creator of <em>Wizard101</em>.<br />
<br />
<strong>Todd Coleman:</strong> And I'm Todd Coleman, co-founder of Wolfpack. I'm currently the VP of Production and Creative for KingsIsle. Josef and I still work together; we were the two first people brought in start the dev studio for KingsIsle here in Austin.<br />
<br />
<strong>Hall: </strong> In fact, <em>Wizard101 </em>was our idea, which is a bit odd, given that we were also the first two people to come up with the core idea behind <em>Shadowbane</em>.<p><a href="http://massively.joystiq.com/2011/08/23/the-game-archaeologist-uncovers-shadowbane-talking-with-josef-h/" rel="bookmark">Continue reading <em>The Game Archaeologist uncovers Shadowbane: Talking with Josef Hall and Todd Coleman, part 1</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/23/the-game-archaeologist-uncovers-shadowbane-talking-with-josef-h/">The Game Archaeologist uncovers Shadowbane: Talking with Josef Hall and Todd Coleman, part 1</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 23 Aug 2011 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/23/the-game-archaeologist-uncovers-shadowbane-talking-with-josef-h/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20021934/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/23/the-game-archaeologist-uncovers-shadowbane-talking-with-josef-h/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alpha</category><category>assassin</category><category>beta</category><category>campaign</category><category>centaur</category><category>crunch</category><category>disciple-runes</category><category>featured</category><category>guild-politics</category><category>guild-vs-guild</category><category>josef-hall</category><category>police-state</category><category>politics</category><category>sandbox</category><category>shadowbane</category><category>todd-coleman</category><category>ubisoft</category><category>wolfpack</category><category>wolfpack-studios</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 23 Aug 2011 12:30:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist uncovers Shadowbane: Your journeys]]></title><link>http://massively.joystiq.com/2011/08/16/the-game-archaeologist-uncovers-shadowbane-your-journeys/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/16/the-game-archaeologist-uncovers-shadowbane-your-journeys/</guid><comments>http://massively.joystiq.com/2011/08/16/the-game-archaeologist-uncovers-shadowbane-your-journeys/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/shadowbane/" rel="tag">Shadowbane</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/16/the-game-archaeologist-uncovers-shadowbane-your-journeys/"><img alt="Shadowbane" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/shadow2-1313411673.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
Every time I tackle a new game for this column, I keep rediscovering a key truth: that there are the bare facts of an MMO that you can research and process, and there are the memories and experiences that transcend the features bullet points on the back of the box. It's always terrific to see players come out of the woodwork and say things like, "You know what really made this game special...?"<br />
<br />
<a href="http://massively.joystiq.com/category/shadowbane/"><em>Shadowbane</em></a> is proving an interesting case study as well. Because it flew so very low on my personal radar during the entirety of its operation, I naturally assumed it wasn't that good for the few souls who did play it. It turns out that I was wrong, considering just how many testimonies we've had from people who admit that if you could get past the graphical limitations and technical issues, there was a helluva game experience waiting for you.<br />
<br />
So to follow up from last week's <a href="http://massively.joystiq.com/2011/08/09/the-game-archaeologist-uncovers-shadowbane-the-battle-scarred-b/">interview with a blogger</a>, this week we're going to hear from Massively readers who took the time to send in their favorite memories of <em>Shadowbane</em> so that they could be preserved in the hallowed <a href="http://massively.joystiq.com/category/the-game-archaeologist/">Game Archaeologist</a> vaults. Let's do it!<p><a href="http://massively.joystiq.com/2011/08/16/the-game-archaeologist-uncovers-shadowbane-your-journeys/" rel="bookmark">Continue reading <em>The Game Archaeologist uncovers Shadowbane: Your journeys</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/16/the-game-archaeologist-uncovers-shadowbane-your-journeys/">The Game Archaeologist uncovers Shadowbane: Your journeys</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 16 Aug 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/16/the-game-archaeologist-uncovers-shadowbane-your-journeys/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20017656/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/16/the-game-archaeologist-uncovers-shadowbane-your-journeys/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>buff</category><category>duel</category><category>featured</category><category>memories</category><category>minotaur</category><category>pk</category><category>pkers</category><category>player-journeys</category><category>player-memories</category><category>pvp</category><category>pvpers</category><category>shadowbane</category><category>tainted-swamp</category><category>testimonies</category><category>the-game-archaeologist</category><category>ubisoft</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 16 Aug 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist uncovers Shadowbane: The battle-scarred blogger]]></title><link>http://massively.joystiq.com/2011/08/09/the-game-archaeologist-uncovers-shadowbane-the-battle-scarred-b/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/09/the-game-archaeologist-uncovers-shadowbane-the-battle-scarred-b/</guid><comments>http://massively.joystiq.com/2011/08/09/the-game-archaeologist-uncovers-shadowbane-the-battle-scarred-b/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/shadowbane/" rel="tag">Shadowbane</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/09/the-game-archaeologist-uncovers-shadowbane-the-battle-scarred-b/"><img alt="Shadowbane" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/shadow1.jpg" /></a></div>
I've long since enjoyed doing this column because, to me, it feels like the next best thing to having been there back in the day, playing these games. No one MMO player can occupy all titles at once, so experiences are bound to pass us by. Fortunately, the gamers who were there have long memories and are often more than willing to share a story or two if given half the chance.<br />
<br />
After <a href="http://massively.joystiq.com/2011/08/02/the-game-archaeologist-uncovers-shadowbane-the-highlights/">last week's initial foray</a> into our <a href="http://massively.joystiq.com/category/shadowbane/"><em>Shadowbane</em></a> retrospective, I fished around for a hearty veteran of the minotaur wars who was willing to step up and answer a few questions without succumbing to post-traumatic stress disorder. Within a minute, my good friend <a href="http://massively.joystiq.com/tag/grimnir/">Grimnir</a> bit into the topic, and I reeled him in as he flopped and gasped for air. At some point, this metaphor got away from me, but no worries. Hit that jump and let's cast our nets down memory river and see what we can dredge up!<p><a href="http://massively.joystiq.com/2011/08/09/the-game-archaeologist-uncovers-shadowbane-the-battle-scarred-b/" rel="bookmark">Continue reading <em>The Game Archaeologist uncovers Shadowbane: The battle-scarred blogger</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/09/the-game-archaeologist-uncovers-shadowbane-the-battle-scarred-b/">The Game Archaeologist uncovers Shadowbane: The battle-scarred blogger</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 09 Aug 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/09/the-game-archaeologist-uncovers-shadowbane-the-battle-scarred-b/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20011947/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/09/the-game-archaeologist-uncovers-shadowbane-the-battle-scarred-b/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blog</category><category>blogger</category><category>daoc</category><category>dark-age-of-camelot</category><category>darkfall</category><category>drama</category><category>eve</category><category>eve-online</category><category>f2p</category><category>faction</category><category>featured</category><category>fishing-metaphor</category><category>free-to-play</category><category>gank</category><category>ganker</category><category>ganking</category><category>grimnir</category><category>grimnirs-grudges</category><category>guild-vs-guild</category><category>mud</category><category>muds</category><category>open-world-pvp</category><category>pk</category><category>pkers</category><category>player-cities</category><category>political-system</category><category>politics</category><category>pvp</category><category>racial-divide</category><category>racism</category><category>reboot</category><category>rift</category><category>sandbox</category><category>shadowbane</category><category>the-game-archaeologist</category><category>trash-talk</category><category>ubisoft</category><category>war</category><category>warhammer-online</category><category>world-of-warcraft</category><category>wow</category><category>wow-clone</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 09 Aug 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist uncovers Shadowbane: The highlights]]></title><link>http://massively.joystiq.com/2011/08/02/the-game-archaeologist-uncovers-shadowbane-the-highlights/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/02/the-game-archaeologist-uncovers-shadowbane-the-highlights/</guid><comments>http://massively.joystiq.com/2011/08/02/the-game-archaeologist-uncovers-shadowbane-the-highlights/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/shadowbane/" rel="tag">Shadowbane</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/02/the-game-archaeologist-uncovers-shadowbane-the-highlights/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/shadowbane1.jpg" /></a></div>
Way back when I used to haunt the corridors of Gamestop and not shun the place due to its stinky evil, I remember being enticed with these fancy-pantsy "MMORPG" boxes when I'd see them on the shelf. I must have picked up <a href="http://massively.joystiq.com/category/shadowbane/"><em>Shadowbane</em></a> a dozen or so times to check out the blurbs on the back, mentally weighing whether or not this would be the one to introduce me to online gaming, but ultimately it was not to be.<br />
<br />
It's probably for the best, considering that <em>Shadowbane </em>was primarily PvP and I'm a PvE guy at heart. Plus, the title never really took off the way that publisher <a href="http://massively.joystiq.com/tag/ubisoft/">Ubisoft</a> had hoped, spending most of its six years of operation lurking in the background of the MMO industry instead of sharing the spotlight.<br />
<br />
But still, six years! That's far longer than any of the titles we've been talking about these past couple months, and considering that <em>Shadowbane </em><a href="http://massively.joystiq.com/2011/07/26/the-game-archaeologist-and-the-what-ifs-imperator-online/">won last week's poll</a> to become this month's topic, there are obviously strong feelings lurking among you. What did <em>Shadowbane </em>try to do differently, how did it stay alive as long as it did, and what was its downfall? Hit the jump to find out!<p><a href="http://massively.joystiq.com/2011/08/02/the-game-archaeologist-uncovers-shadowbane-the-highlights/" rel="bookmark">Continue reading <em>The Game Archaeologist uncovers Shadowbane: The highlights</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/02/the-game-archaeologist-uncovers-shadowbane-the-highlights/">The Game Archaeologist uncovers Shadowbane: The highlights</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 02 Aug 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/02/the-game-archaeologist-uncovers-shadowbane-the-highlights/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20005930/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/02/the-game-archaeologist-uncovers-shadowbane-the-highlights/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anarchy-online</category><category>apple</category><category>apple-version</category><category>daoc</category><category>dark-age-of-camelot</category><category>darkfall</category><category>ddo</category><category>dungeons-and-dragons-online</category><category>eq</category><category>everquest</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>gamestop</category><category>gamezone</category><category>guild-cities</category><category>history</category><category>Louis-Lamarche</category><category>mac</category><category>mac-version</category><category>mud</category><category>open-world-pvp</category><category>patch-22</category><category>player-built-cities</category><category>player-cities</category><category>player-city</category><category>political-system</category><category>prime</category><category>reset</category><category>reset-button</category><category>reset-switch</category><category>rise-of-chaos</category><category>sandbox</category><category>shadowbane</category><category>shadowbane-reboot</category><category>shadowbane-reset</category><category>siege-warfare</category><category>the-game-archaeologist</category><category>throne-of-oblivion</category><category>ubisoft</category><category>wolfpack</category><category>wolfpack-studios</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 02 Aug 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[PAX East 2011: Massively interviews Wizard101's Fred Howard]]></title><link>http://massively.joystiq.com/2011/03/16/pax-east-2011-massively-interviews-wizard101s-fred-howard/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/16/pax-east-2011-massively-interviews-wizard101s-fred-howard/</guid><comments>http://massively.joystiq.com/2011/03/16/pax-east-2011-massively-interviews-wizard101s-fred-howard/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/trading-card-games/" rel="tag">Trading card games</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a>, <a href="http://massively.joystiq.com/category/kids/" rel="tag">Kids</a>, <a href="http://massively.joystiq.com/category/wizard101/" rel="tag">Wizard101</a>, <a href="http://massively.joystiq.com/category/family/" rel="tag">Family</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/wizard101/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/wizard-101-celestia-1300233495.png" vspace="4" /></a></div>
There was a lot of game news to come out of <a href="http://www.massively.com/tag/pax-east-2011">PAX East</a> this past weekend, and <a href="http://www.kingsisle.com/">KingsIsle</a> definitely arrived with some very big announcements. <a href="http://www.wizard101.com"><em>Wizard101</em></a> fans can look forward to a brand-new world called Wintertusk, which completes the epic storyline of Grizzleheim. Both high- and low-level players will have new places to explore and quests to complete. Highlights include brand-new areas for high-level Wizards to discover and explore, new spells, level 58 class pets for each primary school, a revamped underwater introduction zone for lower-level characters (continuing the story of the Crab King), and the ephemeral "more."<br />
<br />
Massively had the chance to talk with <a href="http://massively.joystiq.com/tag/kingsisle/">KingsIsle</a> Vice President <a href="http://www.massively.com/tag/fred-howard">Fred Howard</a> about <em><a href="http://massively.joystiq.com/category/wizard101/">Wizard101</a></em> and the rapid growth of MMOs aimed at younger players. Read on for his thoughts on player security, the importance of story, and a curious Crab King with a penchant for rock.<p><a href="http://massively.joystiq.com/2011/03/16/pax-east-2011-massively-interviews-wizard101s-fred-howard/" rel="bookmark">Continue reading <em>PAX East 2011: Massively interviews Wizard101's Fred Howard</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/16/pax-east-2011-massively-interviews-wizard101s-fred-howard/">PAX East 2011: Massively interviews Wizard101's Fred Howard</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 16 Mar 2011 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/16/pax-east-2011-massively-interviews-wizard101s-fred-howard/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19880755/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/16/pax-east-2011-massively-interviews-wizard101s-fred-howard/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>celestia</category><category>family-entertainment</category><category>family-friendly</category><category>featured</category><category>fred-howard</category><category>grizzleheim</category><category>interview</category><category>interviews</category><category>josef-hall</category><category>kids</category><category>kingsisle</category><category>kingsisle-entertainment</category><category>merle-ambrose</category><category>pax</category><category>pax-2011</category><category>pax-east</category><category>pax-east-2011</category><category>shadowbane</category><category>todd-coleman</category><category>wintertusk</category><category>wizard101</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Wed, 16 Mar 2011 11:30:00 EST</pubDate></item><item><title><![CDATA[Choose My Adventure: Beginning my Wizard101 adventure]]></title><link>http://massively.joystiq.com/2011/01/12/choose-my-adventure-beginning-my-wizard101-adventure/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/12/choose-my-adventure-beginning-my-wizard101-adventure/</guid><comments>http://massively.joystiq.com/2011/01/12/choose-my-adventure-beginning-my-wizard101-adventure/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/trading-card-games/" rel="tag">Trading card games</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/kids/" rel="tag">Kids</a>, <a href="http://massively.joystiq.com/category/wizard101/" rel="tag">Wizard101</a>, <a href="http://massively.joystiq.com/category/choose-my-adventure/" rel="tag">Choose My Adventure</a>, <a href="http://massively.joystiq.com/category/family/" rel="tag">Family</a></p><div style="text-align: center; "><a href="http://westkarana.com/index.php/2008/11/05/wizard-101-stick-a-fork-in-it-its-done/"><img border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/ninjas.jpg" /></a></div>
Well, it was an epic battle. Little did I know that, in an effort to promote a random assortment of high-quality free-to-play and indie games, I would come up with the formula for the destruction of the entire universe. Over the last few days, readers cast their votes (and their nasty comments) in the hopes that I would take a look at their favorite game for well over a month. After all, it would expose everything that is good (and bad!) about their game and might draw in many more new players. Not to brag, but a lot of eyes are drawn to our lovely little site here.<br />
<br />
Each game I chose was nestled alongside a mortal enemy. <em><a href="http://www.wizard101.com">Wizard101</a></em> had <em><a href="http://maplestory.nexon.net">MapleStory</a></em> to tackle. <em><a href="http://www.puzzlepirates.com">Puzzle Pirates</a></em> had <em><a href="http://z.us.changyou.com/">Zentia</a></em>. My planning only lead to mass chaos as the giant of the bunch, <em><a href="http://massively.joystiq.com/category/maplestory/">MapleStory</a></em>, barely opened an eyelid. Then, out of nowhere, <em><a href="http://www.anarchy-online.com">Anarchy Online</a></em> swooped in and punched everyone in the eye. It looked like the 10-year-old masterpiece of sandboxy goodness would win for the oldies in the bunch! (The <em><a href="http://massively.joystiq.com/category/anarchy-online/">AO</a></em> community's passion for the game inspired me to cover it in my other column, <em><a href="http://massively.joystiq.com/category/rise-and-shiny/">Rise and Shiny</a></em>, for the week of January 16th<em>.) </em>Where was <em><a href="http://www.shadowtale.com">Shadowtale</a></em>? At the time of this writing, the game boasted literally thousands of players on at one time. Yet they barely pulled in a handful of votes. <em><a href="http://www.burningsea.com/page/home">Pirates of the Burning Sea</a></em> seemed to give up early, as <a href="http://www.burningsea.com/forums/showthread.php?t=80737">evidenced by forum posts</a>. (I was following all the games' forums.) <br />
<br />
In the end, <em><a href="http://massively.joystiq.com/category/wizard101/">Wizard101</a></em> pulled it off. While I knew the game had the numbers, I wasn't sure that it could herd all of the cats together in time. It did teach me one thing, though: Don't <em>mess</em> with the tweens. <br />
<br />
Join me past the cut for the next vote and for some information about <em>Wizard101</em>.<br type="_moz" /><p><a href="http://massively.joystiq.com/2011/01/12/choose-my-adventure-beginning-my-wizard101-adventure/" rel="bookmark">Continue reading <em>Choose My Adventure: Beginning my Wizard101 adventure</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/12/choose-my-adventure-beginning-my-wizard101-adventure/">Choose My Adventure: Beginning my Wizard101 adventure</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 12 Jan 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/12/choose-my-adventure-beginning-my-wizard101-adventure/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19795302/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/12/choose-my-adventure-beginning-my-wizard101-adventure/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Anarchy-Online</category><category>ao</category><category>beau-hindman</category><category>cash-shop</category><category>choose-my-adventure</category><category>cma</category><category>crowns</category><category>f2p</category><category>free-to-play</category><category>freemium</category><category>ftp</category><category>j-todd-coleman</category><category>josef-hall</category><category>kingsisle</category><category>kingsisle-entertainment</category><category>poll</category><category>polls</category><category>shadowbane</category><category>velvet-rope</category><category>velvet-rope-model</category><category>voting</category><category>wizard101</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Wed, 12 Jan 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[The Perfect Ten: The sadistic shopper's list for Black Friday and Cyber Monday]]></title><link>http://massively.joystiq.com/2010/11/25/the-perfect-ten-the-sadistic-shoppers-list-for-black-friday-an/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/25/the-perfect-ten-the-sadistic-shoppers-list-for-black-friday-an/</guid><comments>http://massively.joystiq.com/2010/11/25/the-perfect-ten-the-sadistic-shoppers-list-for-black-friday-an/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fury/" rel="tag">Fury</a>, <a href="http://massively.joystiq.com/category/rf-online/" rel="tag">RF Online</a>, <a href="http://massively.joystiq.com/category/the-matrix-online/" rel="tag">The Matrix Online</a>, <a href="http://massively.joystiq.com/category/hellgate-london/" rel="tag">Hellgate: London</a>, <a href="http://massively.joystiq.com/category/tabula-rasa/" rel="tag">Tabula Rasa</a>, <a href="http://massively.joystiq.com/category/all-points-bulletin/" rel="tag">All Points Bulletin</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/promotions/" rel="tag">Promotions</a>, <a href="http://massively.joystiq.com/category/perfect-ten/" rel="tag">Perfect Ten</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/perfect-ten"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/per10-1290558064.jpg" /></a></div>
With the holiday shopping season upon us, gamers are hot for great deals and cheap entertainment. As my wife's logic goes, if something is 80% off, you buy it, even if you didn't really want it in the first place. It's the principle of the thing, an automatic 80% dose of smug satisfaction at being a savvy shopper!<br />
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Not every deal should be pursued, however. Although most video games are playable for years and decades after release, not so with MMOs that have had their service shuttered. It's recently come to my attention that even though these games are completely unplayable -- rendered nothing more than a few cents' worth of a DVD and cardboard packaging -- online retailers haven't kept up with the times and keep these products on the virtual shelves long past their expiration dates.<br />
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That's not to say you should avoid these products at all cost, because studies show that a large percentage of Massively readers have a sick and twisted sense of humor. What would make a better gift this Christmas than a multi-million-dollar-budget MMO that died a horrible death years before?<br />
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So don't be the typical gifter who settles for a Blu-ray player or an iPod -- give a package of misery, disillusionment and broken dreams! Hit the jump for 10 items that absolutely belong in your shopping cart if you wish to be feared!<p><a href="http://massively.joystiq.com/2010/11/25/the-perfect-ten-the-sadistic-shoppers-list-for-black-friday-an/" rel="bookmark">Continue reading <em>The Perfect Ten: The sadistic shopper's list for Black Friday and Cyber Monday</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/25/the-perfect-ten-the-sadistic-shoppers-list-for-black-friday-an/">The Perfect Ten: The sadistic shopper's list for Black Friday and Cyber Monday</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 25 Nov 2010 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/11/25/the-perfect-ten-the-sadistic-shoppers-list-for-black-friday-an/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19731318/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/25/the-perfect-ten-the-sadistic-shoppers-list-for-black-friday-an/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>all-points-bulletin</category><category>amazon</category><category>apb</category><category>asherons-call-2</category><category>auto-assault</category><category>bill-roper</category><category>black-friday</category><category>blu-ray</category><category>boston</category><category>box-art</category><category>christmas</category><category>circuits-of-time</category><category>clock-craft</category><category>cyber-monday</category><category>earth-and-beyond</category><category>featured</category><category>flagship</category><category>flagshipped</category><category>flux-capacitor</category><category>fury</category><category>guam</category><category>hellgate-london</category><category>hubble</category><category>ipod</category><category>krystalle</category><category>matrix-online</category><category>mxo</category><category>nasa</category><category>ncsoft</category><category>nerd-rage</category><category>perfect-10</category><category>perfect-ten</category><category>rf-online</category><category>richard-gariott</category><category>richard-gariotts-tabula-rasa-limited-collectors-edition</category><category>shadowbane</category><category>shopping</category><category>soe</category><category>spock</category><category>tabula-rasa</category><category>the-matrix-online</category><category>the-perfect-10</category><category>the-perfect-ten</category><category>time-travel</category><category>timecard</category><category>turbine</category><category>turbine-entertainment</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 25 Nov 2010 10:00:00 EST</pubDate></item><item><title><![CDATA[Class abilities come to light in Faxion Online announcement]]></title><link>http://massively.joystiq.com/2010/11/17/class-abilities-come-to-light-in-faxion-online-announcement/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/17/class-abilities-come-to-light-in-faxion-online-announcement/</guid><comments>http://massively.joystiq.com/2010/11/17/class-abilities-come-to-light-in-faxion-online-announcement/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/tag/faxion-online/"><img alt="" border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/fac-main-1.jpg" vspace="4" /></a></div>
It looks like players of the highly anticipated PvP-centric free-to-play MMORPG <a href="http://www.faxiononline.com/"><em>Faxion Online</em></a> will use a wide variety of abilities and powers to experience the core of the game. While someone will raise those levels and sharpen those skills the old fashioned way, she can also improve on those abilities using queued, offline skill training similar to <a href="http://www.eveonline.com/"><em>EVE Online's</em></a>. Abilities include Shockwave, a wave of force that will knock back enemies and deal damage; Legion, an ability that only Hell players will get (because Hell is the cooler side) that releases spirits into the bodies of its victims (hopefully while <a href="http://www.youtube.com/watch?v=QgpzLUCY0rU">Raining Blood</a> plays in the background;) and Tribunal, which allows players to flourish a weapon, causing all sorts of bodily damage to nearby enemies.<br />
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That's not all: there are 50 abilities per class available at launch, allowing multi-class cleverness or single-specialization accuracy. All of the abilities grow normally with time, but their advancement can be sped up using microtransactions. Some abilities will be level-limited, however, to ensure that no one player has such an advantage.<br />
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We visited <a href="http://www.utvtruegames.com/">UTV True Games</a> during <a href="http://www.gdconline.com/">GDC Online</a>, so <a href="http://massively.joystiq.com/2010/10/11/gdco-2010-utv-true-games-wows-with-three-new-titles/">check out that tour here</a>. The game seems to be in great hands -- its developers harken from the lands of <a href="http://www.uoherald.com/"><em>Ultima Online</em></a>, <a href="http://massively.joystiq.com/category/shadowbane/"><em>Shadowbane</em></a>, and many other popular titles. Keep an eye out because the game is expected to hit beta stages later this year.<br />
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That means you still have time to download some <a href="http://www.ronniejamesdio.com/">Dio</a>. Or, if you're on the Heaven side, <a href="http://www.youtube.com/watch?v=YFood_bTOX4">here's something</a> more your speed.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/faxion-online/">Faxion Online</a></strong></p><a href="http://massively.joystiq.com/photos/faxion-online/#3894993"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/blind_thumbnail.jpg" alt="UTV shows off their sense of humor with this screenshot of the blindness effect." title="UTV shows off their sense of humor with this screenshot of the blindness effect." /></a><a href="http://massively.joystiq.com/photos/faxion-online/#3894994"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/confuse-1297956312_thumbnail.jpg" alt="Confusion effect" title="Confusion effect" /></a><a href="http://massively.joystiq.com/photos/faxion-online/#3894995"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/crit_thumbnail.jpg" alt="Critical hit announcement" title="Critical hit announcement" /></a><a href="http://massively.joystiq.com/photos/faxion-online/#3894996"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/root_thumbnail.jpg" alt="Root effect" title="Root effect" /></a><a href="http://massively.joystiq.com/photos/faxion-online/#3820241"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/crusader01_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/17/class-abilities-come-to-light-in-faxion-online-announcement/">Class abilities come to light in Faxion Online announcement</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 17 Nov 2010 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/11/17/class-abilities-come-to-light-in-faxion-online-announcement/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19722581/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/17/class-abilities-come-to-light-in-faxion-online-announcement/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beau-hindman</category><category>beta</category><category>eve-online</category><category>f2p</category><category>faxion</category><category>faxion-online</category><category>free-to-play</category><category>ftp</category><category>gallery</category><category>gdc-online</category><category>gdc-online-2010</category><category>heaven-and-hell</category><category>heaven-players-love-journey</category><category>michael-bolton</category><category>offline-skill-training</category><category>raining-blood</category><category>ronnie-james-dio</category><category>screenshots</category><category>shadowbane</category><category>slayer</category><category>Ultima-Online</category><category>utv-true-games</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Wed, 17 Nov 2010 16:30:00 EST</pubDate></item><item><title><![CDATA[UTV True Games readies Faxion Online]]></title><link>http://massively.joystiq.com/2010/09/17/utv-true-games-readies-faxion-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/17/utv-true-games-readies-faxion-online/</guid><comments>http://massively.joystiq.com/2010/09/17/utv-true-games-readies-faxion-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;"><a href="http://www.faxiononline.com/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/crusaderflamingsword.jpg" alt="" /></a></div>
Ready to do your part in the eternal struggle between the forces of heaven and hell? No, we're not talking about the <a href="http://massively.joystiq.com/2010/08/30/the-11th-commandment-thou-shalt-play-the-bible-online/"><em>Bible Online</em></a> or, God forbid (please), another <a href="http://en.wikipedia.org/wiki/Left_Behind:_Eternal_Forces"><em>Left Behind</em></a> game, but rather <a href="http://www.utvtruegames.com/">UTV True Games</a>' <a href="http://www.faxiononline.com/"><em>Faxion Online</em></a>. The free-to-play fantasy title features endless battles for territorial control over Limbo, the war-torn nether realm that exists between paradise and eternal damnation.<br />
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While the idea of banishing PvPers to the depths of hell might appeal to some, <a href="http://massively.joystiq.com/tag/faxion-online"><em>Faxion</em></a> is aiming to attract both PvE and PvP players, and encourages factional struggles to control the fate of the seven deadly sins (which make up the title's contested zones). If it sounds a bit unusual, it is, but it's also being produced by a team that includes veterans of both <a href="http://www.uoherald.com/news/"><em>Ultima Online</em></a> and <a href="http://en.wikipedia.org/wiki/Shadowbane"><em>Shadowbane</em></a>, so we'll be watching this one with a fair bit of interest.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/17/utv-true-games-readies-faxion-online/">UTV True Games readies Faxion Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 17 Sep 2010 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.faxiononline.com/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/17/utv-true-games-readies-faxion-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19638612/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/17/utv-true-games-readies-faxion-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>f2p</category><category>factional-pvp</category><category>faxion</category><category>faxion-online</category><category>free-to-play</category><category>heaven</category><category>hell</category><category>limbo</category><category>pvp</category><category>shadowbane</category><category>territory-control</category><category>ultima-online</category><category>utv</category><category>utv-true-games</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 17 Sep 2010 21:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: The Dead Pool]]></title><link>http://massively.joystiq.com/2010/06/06/the-daily-grind-the-dead-pool/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/06/06/the-daily-grind-the-dead-pool/</guid><comments>http://massively.joystiq.com/2010/06/06/the-daily-grind-the-dead-pool/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/deadpool.jpg" /></div>
Now it's widely known that MMORPG players are a cheerful, optimistic bunch [<em>citation needed</em>]. It also goes without saying that no Massively reader would ever be caught wishing the downfall of a particular MMO or company  [<em>citation needed</em>]. After all, the more titles that survive and thrive, the more the genre as a whole grows. With games like <a href="http://everquest.station.sony.com/"><em>EverQuest</em></a>, <a href="http://www.uoherald.com/news/"><em>Ultima Online</em></a> and <a href="http://ac.turbine.com/"><em>Asheron's Call</em></a> pushing well over a decade of run-time at this point, MMOs have proven that -- given a chance and enough initial steam -- they can go the distance.<br />
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However, realism is a nasty mistress, and we can't ignore the fact that sooner or later MMOs will shut down. We've seen some flare up and burn out quickly (<a href="http://massively.joystiq.com/category/tabula-rasa/"><em>Tabula Rasa</em></a>, <a href="http://massively.joystiq.com/tag/auto-assault/"><em>Auto Assault</em></a>), some struggle for years before capitulating (<a href="http://thematrixonline.station.sony.com/index.vm"><em>The Matrix Online</em></a>, <a href="http://massively.joystiq.com/tag/asherons-call-2/"><em>Asheron's Call 2</em></a>), and some quietly put to pasture after all attempts at prolonging life failed (<a href="http://massively.joystiq.com/category/shadowbane/"><em>Shadowbane</em></a>). The dark truth is that even the games we currently play have a finite lifespan, and one day will see their light extinguished.<br />
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Cheery, right? So today, let's engage in a bit of macabre speculation and wager on <a href="http://en.wikipedia.org/wiki/The_Dead_Pool">a MMO dead pool</a>. Without using this as a platform to rail against a MMO you hate and were personally wronged by on one midsummer's eve, what MMO do you think will be the next to close its doors? Will it be one of the newer titles, or one published by a company that has the tendency to shutter struggling games, or an aging beauty? Enter into today's dead pool, and earn the right to say "I told you so!" when the sad day happens. Because that will totally make you look tactful, don't you know.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/06/06/the-daily-grind-the-dead-pool/">The Daily Grind: The Dead Pool</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 06 Jun 2010 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/06/06/the-daily-grind-the-dead-pool/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19503343/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/06/the-daily-grind-the-dead-pool/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ac</category><category>asherons-call</category><category>asherons-call-2</category><category>auto-assault</category><category>clint-eastwood</category><category>dead-pool</category><category>dirty-harry</category><category>eq</category><category>everquest</category><category>i-told-you-so</category><category>opinion</category><category>shadowbane</category><category>tabula-rasa</category><category>tdg</category><category>the-daily-grind</category><category>the-dead-pool</category><category>the-matrix-online</category><category>ultima-online</category><category>uo</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Sun, 06 Jun 2010 08:00:00 EST</pubDate></item><item><title><![CDATA[PAX East 2010: Community manager panel]]></title><link>http://massively.joystiq.com/2010/03/29/pax-east-2010-community-manager-panel/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/03/29/pax-east-2010-community-manager-panel/</guid><comments>http://massively.joystiq.com/2010/03/29/pax-east-2010-community-manager-panel/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/03/photo.jpg" /></div>
<a href="http://massively.joystiq.com/2010/02/04/making-it-as-an-mmo-blogger-an-interview-with-top-community-man/">Community managers</a> are the very definition of a paradox. They're some of the most public faces of the game, yet their role is often least understood. They serve many masters -- developers, players, marketing, press -- and are beholden to all of them at once. They're often on the blunt end of unrestrained love and unfathomable anger. No matter what they are, one thing is for sure: their job rocks.<br />
<br />
At least, according to a CM panel at <a href="http://massively.joystiq.com/tag/pax-east-2010/">PAX East</a> entitled "Community Managers: More than Forum Monkeys." In it, five CMs from various studios shared just what goes on with their job, what limits they deal with, and what are the highs and lows of working in the public limelight 24/7. <a href="http://www.linkedin.com/in/mrodberg">Meghan Rodberg</a> (<a href="http://www.turbine.com/">Turbine</a>), Aaron Trites (<a href="http://www.harmonixmusic.com/">Harmonix</a>), <a href="http://www.fragdolls.com/index.php/profile/category/rhoulette/">Morgan Romine</a> (<a href="http://dev.fragdolls.com/">Frag Dolls</a>), <a href="http://www.linkedin.com/in/jessfolsom">Jess Folsom</a> (<a href="http://www.bioware.com/">Bioware Austin</a>) and <a href="http://www.linkedin.com/in/brasse">Linda Carlson</a> (<a href="http://www.station.sony.com/">Sony Online Entertainment</a>) spent a candid hour with an audience pulling back some of the mystique and misconceptions of their positions as supposed monkey tamers.<br />
<br />
Hit the jump to read about the inner workings of these fabulous five community managers.<p><a href="http://massively.joystiq.com/2010/03/29/pax-east-2010-community-manager-panel/" rel="bookmark">Continue reading <em>PAX East 2010: Community manager panel</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/03/29/pax-east-2010-community-manager-panel/">PAX East 2010: Community manager panel</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 29 Mar 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/03/29/pax-east-2010-community-manager-panel/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19417351/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/29/pax-east-2010-community-manager-panel/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aaron-trites</category><category>bioware</category><category>bioware-austin</category><category>cms</category><category>community-manager</category><category>facebook</category><category>featured</category><category>frag-dolls</category><category>harmonix</category><category>jess-folsom</category><category>linda-carlson</category><category>meghan-rodberg</category><category>morgan-romine</category><category>pax-east</category><category>pax-east-2010</category><category>shadowbane</category><category>soe</category><category>sony-online-entertainment</category><category>turbine</category><category>twitter</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 29 Mar 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[The dangers of PvP-focused games]]></title><link>http://massively.joystiq.com/2009/12/21/the-dangers-of-pvp-focused-games/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/21/the-dangers-of-pvp-focused-games/</guid><comments>http://massively.joystiq.com/2009/12/21/the-dangers-of-pvp-focused-games/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a></p><a href="http://massively.joystiq.com/category/guild-wars"><img vspace="4" hspace="4" border="1" align="top" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/gw-pvpfail-epl-1220.jpg"  alt="" /></a><br />
The trouble with <a href="http://massively.joystiq.com/category/PvP/">PvP</a> is... well, there are several problems with PvP.  The problems of balance are always there, of course, as they are in every aspect of the game.  There are the problems of making PvP both accessible to new players and rewarding for veterans, their are issues with keeping people engaged in the game without being gimmicky, there are issues with even such little things as how players get equipment.  But as <a href="http://www.brokentoys.org">Scott Jennings</a> notes in his most recent column, <a href="http://www.mmorpg.com/showFeature.cfm/loadFeature/3838">a lot of the problems with PvP-centric games center around perceptions</a> -- both those of the players, and those of the developers.<br />
<br />
Developers who make PvP-centric games frequently are players of games themselves, of course, and so when they strike off to make a game with "PvP done right" they can sometimes fall victim to tunnel vision regarding their game.  (Jennings cites <a href="http://en.wikipedia.org/wiki/Shadowbane"><em>Shadowbane</em></a>, <a href="http://www.darkfallonline.com"><em>Darkfall</em></a>, and <a href="http://en.wikipedia.org/wiki/Fury_%28computer_game%29"><em>Fury</em></a> as examples here.)  But there's also a problem of perception from the player end, as whether or not a class is overpowered often pales in comparison to whether or not the players <em>believe</em> it's overpowered.  From <a href="http://www.guildwars.com"><em>Guild Wars</em></a> to <a href="http://www.eveonline.com"><em>EVE Online</em></a>, every PvP game has had to contend with these issues, so it would be well-advised to <a href="http://www.mmorpg.com/showFeature.cfm/loadFeature/3838">take a look at the full column</a> if you're at all interested in the design of games.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/21/the-dangers-of-pvp-focused-games/">The dangers of PvP-focused games</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 21 Dec 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmorpg.com/showFeature.cfm/loadFeature/3838>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/21/the-dangers-of-pvp-focused-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19288387/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/21/the-dangers-of-pvp-focused-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arenanet</category><category>ccp-games</category><category>darkfall</category><category>developer-perception</category><category>eve</category><category>eve-online</category><category>fury</category><category>guild-wars</category><category>gw</category><category>lum-the-mad</category><category>player-perception</category><category>pvp</category><category>pvp-balance</category><category>pvp-focus</category><category>pvp-games</category><category>scott-jennings</category><category>shadowbane</category><category>trammel</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 21 Dec 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: What MMO would you like to see be brought back to life?]]></title><link>http://massively.joystiq.com/2009/11/09/the-daily-grind-what-mmo-would-you-like-to-see-be-brought-back/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/11/09/the-daily-grind-what-mmo-would-you-like-to-see-be-brought-back/</guid><comments>http://massively.joystiq.com/2009/11/09/the-daily-grind-what-mmo-would-you-like-to-see-be-brought-back/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div align="center"><a href="http://massively.joystiq.com/category/the-daily-grind"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/11/seed580.jpg" alt="" /></a><br /></div>
Today is a day where we should honor our fallen. <em><a href="http://en.wikipedia.org/wiki/Motor_City_Online">Motor City Online</a></em>. <em><a href="http://en.wikipedia.org/wiki/Tabula_Rasa_%28video_game%29">Tabula Rasa</a></em>. <em><a href="http://en.wikipedia.org/wiki/Auto_Assault">Auto Assault</a></em>. <em><a href="http://en.wikipedia.org/wiki/Asheron%27s_Call_2">Asheron's Call 2</a></em>. <em><a href="http://en.wikipedia.org/wiki/Earth_and_Beyond">Earth and Beyond</a></em>. <em><a href="http://en.wikipedia.org/wiki/Underlight">Underlight</a></em>. <em><a href="http://en.wikipedia.org/wiki/Shadowbane">Shadowbane</a></em>. <em><a href="http://en.wikipedia.org/wiki/Castle_Infinity">Castle Infinity</a></em>. <em><a href="http://en.wikipedia.org/wiki/The_Matrix_Online">The Matrix Online</a></em>. <em><a href="http://en.wikipedia.org/wiki/The_Sims_Online">The Sims Online</a></em>. <em><a href="http://en.wikipedia.org/wiki/Seed_%28computer_game%29">Seed</a></em>. All of these games, and more, are MMOs that have launched, played, and then died.<br /><br />Each of these games has a reason for why it was cancelled, but the outcome remains the same -- they aren't online today and their clients are nothing more than wasted code sitting on a disk. Some of these games were our introduction to the genre. Others were our favorite games -- the ones that could trump even the largest names in the MMO business.<br /><br />So Massively readers, which dead MMO would you like to see be resurrected? Tell us some stories as to why you pick your game of choice, and drop them all in the comment box below. Mourn with others, we encourage it!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/11/09/the-daily-grind-what-mmo-would-you-like-to-see-be-brought-back/">The Daily Grind: What MMO would you like to see be brought back to life?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 09 Nov 2009 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/11/09/the-daily-grind-what-mmo-would-you-like-to-see-be-brought-back/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19227230/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/09/the-daily-grind-what-mmo-would-you-like-to-see-be-brought-back/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>asherons-call-2</category><category>auto-assault</category><category>cancelled-mmos</category><category>castle-infinity</category><category>dead-mmos</category><category>earth-and-beyond</category><category>motor-city-online</category><category>opinion</category><category>seed</category><category>shadowbane</category><category>tabula-rasa</category><category>the-daily-grind</category><category>the-matrix-online</category><category>the-sims-online</category><category>underlight</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Mon, 09 Nov 2009 08:00:00 EST</pubDate></item><item><title><![CDATA[Redefining MMOs: Pesky Persistence]]></title><link>http://massively.joystiq.com/2009/08/14/redefining-mmos-pesky-persistence/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/08/14/redefining-mmos-pesky-persistence/</guid><comments>http://massively.joystiq.com/2009/08/14/redefining-mmos-pesky-persistence/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/exteel/" rel="tag">Exteel</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/redefining-mmos/" rel="tag">Redefining MMOs</a></p><div align="center"><a href="http://massively.joystiq.com/category/redefining-mmos"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/08/colintitle8.jpg" alt="" /></a><br /></div>
Here in <a href="http://massively.joystiq.com/category/redefining-mmos/">Redefining MMOs</a> we've been over <a href="http://massively.joystiq.com/2009/07/02/redefining-mmos-terminology/">terminology</a>, <a href="http://massively.joystiq.com/2009/07/09/redefining-mmos-more-than-lore/">working with lore</a>, <a href="http://massively.joystiq.com/2009/07/16/redefining-mmos-massively-singleplayer/">the place of soloing in our online games</a>, <a href="http://massively.joystiq.com/2009/07/23/redefining-mmos-player-developers/">players acting as developers</a>, and attempting to get away from <a href="http://massively.joystiq.com/2009/08/06/redefining-mmos-breaking-the-mould/">the carbon copy feel of the genre</a>. With all of that in mind, where could we possibly head to next? Well, how about dealing with persistence?<br /><br />One persistent world holding thousands of players simultaneously, a world that continues even when you log off. That was the dream, wasn't it? Having an insane number of players all occupying the same game space? Having you and 100 of your closest friends (or perhaps enemies) battling it out over loot, bosses, pvp, and anything else the game had to offer? Persistence has long been one of the central aspects of the MMO genre, where "one continuous world" rules over all. So is persistence what defines an MMO or is it not that clear cut? Perhaps persistence is nothing more than a pesky piece of unpleasant pie and maybe we shouldn't define our genre by it as we do now.<br /><br />In this issue of Redefining MMOs, I'm going to tackle the thorny issue of persistence, from its definition down to what we perceive the word to mean. I'm also going to include a discussion on two very different games -- <a href="http://www.xbox.com/en-US/games/1/1v100/"><span style="font-style: italic;">1 vs. 100</span></a> and <a href="http://www.xbox.com/en-US/games/c/chromehounds/" style="font-style: italic;">Chromehounds</a> -- and put both to the MMO persistence test. Then, as the article all comes together, I'm going to tackle the biggest question of them all: "Does persistence matter?" If you have an opinion on this week's subject, feel free to leave a comment on page 3 or even write your own "Redefining MMOs" blog post and leave a comment with the URL.<p><a href="http://massively.joystiq.com/2009/08/14/redefining-mmos-pesky-persistence/" rel="bookmark">Continue reading <em>Redefining MMOs: Pesky Persistence</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/08/14/redefining-mmos-pesky-persistence/">Redefining MMOs: Pesky Persistence</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 14 Aug 2009 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/08/14/redefining-mmos-pesky-persistence/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19128759/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/14/redefining-mmos-pesky-persistence/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1-vs-100</category><category>1-vs-100-beta</category><category>aventurine</category><category>ccp</category><category>chromehounds</category><category>darkfall</category><category>darkfall-online</category><category>eve-online</category><category>featured</category><category>game-design</category><category>guild-wars</category><category>joystiqfeatures</category><category>microsoft</category><category>persistence</category><category>redefining-mmos</category><category>sega</category><category>shadowbane</category><category>ultima-online</category><category>xbox-360</category><category>xbox-live</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Fri, 14 Aug 2009 14:30:00 EST</pubDate></item><item><title><![CDATA[Funcom and Stray Bullet license Allegorithmic's Substance Air platform for their MMOs]]></title><link>http://massively.joystiq.com/2009/07/16/funcom-and-stray-bullet-license-allegorithmics-substance-air-pl/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/16/funcom-and-stray-bullet-license-allegorithmics-substance-air-pl/</guid><comments>http://massively.joystiq.com/2009/07/16/funcom-and-stray-bullet-license-allegorithmics-substance-air-pl/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/the-secret-world/" rel="tag">The Secret World</a></p><a href="http://www.gamasutra.com/php-bin/news_index.php?story=24424"><img hspace="4" border="1" align="right" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/subair225.jpg"  alt="" /></a>Two developers have simultaneously turned to a brand new texturing solution for their future MMOs, <a href="http://www.gamasutra.com/php-bin/news_index.php?story=24424">according to Gamasutra</a>.  Both <a href="http://www.funcom.com">Funcom</a> and <a href="http://www.straybulletgames.com">Stray Bullet</a> have licensed Allegorithmic's "<a href="http://www.allegorithmic.com/?PAGE=PRODUCTS.substance">Substance Air</a>" middleware package, a new set of programs that lets developers keep high resolution textures as extremely small files and even let users modify textures for in-game customization options.<br /><br />Funcom is almost a given for which game this would apply to, as <em><a href="http://www.darkdaysarecoming.com/">The Secret World</a> </em>is the only game currently on their radar.  Stray Bullet, best known as the creators of <a href="http://www.straybulletgames.com/products/shadowbane.shtml"><em>Shadowbane</em></a>, is a bit trickier when it comes to saying how it will impact on their new MMO offering.<br /><br />Simply known as <a href="http://www.straybulletgames.com/forums/forumdisplay.php?f=27">the "future fantasy MMO</a>," Stray Bullet has <a href="http://www.straybulletgames.com/forums/showthread.php?t=4651">also licensed Simutronics's HeroEngine</a>, the same engine that's currently powering <a href="http://www.swtor.com"><em>Star Wars: The Old Republic</em></a>.  What they're up to is anyone's guess, but the presence of the extremely versatile HeroEngine and the addition of Substance Air could be pointing to a nice level of user-customization and/or "on-the-fly" developing coming with their latest unannounced fantasy offering.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/16/funcom-and-stray-bullet-license-allegorithmics-substance-air-pl/">Funcom and Stray Bullet license Allegorithmic's Substance Air platform for their MMOs</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 16 Jul 2009 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=24424>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/16/funcom-and-stray-bullet-license-allegorithmics-substance-air-pl/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19100524/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/16/funcom-and-stray-bullet-license-allegorithmics-substance-air-pl/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>customization</category><category>funcom</category><category>heroengine</category><category>middleware</category><category>shadowbane</category><category>simutronics</category><category>star-wars-the-old-republic</category><category>stray-bullet</category><category>stray-bullet-games</category><category>substance-air</category><category>texturing</category><category>the-secret-world</category><category>user-created-content</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Thu, 16 Jul 2009 13:00:00 EST</pubDate></item><item><title><![CDATA[Shadowbane closure date extended to July, possible new lease on life]]></title><link>http://massively.joystiq.com/2009/05/02/shadowbane-closure-date-extended-to-july-possible-new-lease-on/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/05/02/shadowbane-closure-date-extended-to-july-possible-new-lease-on/</guid><comments>http://massively.joystiq.com/2009/05/02/shadowbane-closure-date-extended-to-july-possible-new-lease-on/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/shadowbane/" rel="tag">Shadowbane</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><a href="http://massively.joystiq.com/category/shadowbane"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/05/executionstayedat580.jpg" /></a><br />We thought we'd seen the end of <a href="http://www.shadowbane.com/"><em>Shadowbane</em></a> in April, but we're happy to report that we were wrong. The game's servers were <a href="http://massively.joystiq.com/2009/04/18/as-the-moon-wanes-shadowbane-is-no-more/">scheduled to go dark yesterday</a>, May 1st. Ubisoft said this was the case and <a href="http://chronicle.ubi.com/newspost.php?id=18535">the developers said their goodbyes</a>. However, overwhelming response from the playerbase is now keeping the game alive a bit longer for a proper farewell, and this stay of execution could possibly allow the devs to seek other options. <a href="http://ubbforums.ubi.com/showflat.php?Cat=&amp;Board=news&amp;Number=3471701&amp;page=0&amp;view=collapsed&amp;sb=5&amp;o=&amp;fpart=&amp;vc="><em>Shadowbane</em> developer Xanther writes</a>, <em>"Following our recent news, the support and enthusiasm the community has shown for Shadowbane has led to an extension of the closure date to July 1, 2009. This should allow the community enough time to play out its final days appropriately. We are looking into various options to make these final days as fun as possible!" </em><br /><br />It seems they're also looking into options beyond closure events for the players. Thanks to a tip from Massively reader <a href="http://twitter.com/NT_">NT</a>_we see that <a href="http://www.aeriagames.com/">Aeria Games</a> has <a href="http://www.twitter.com/aeriagames">mentioned on Twitter</a> that they're interested in picking up the game and are in discussion with Ubisoft. Also, Aeria Games is seeking input from <em>Shadowbane</em> players to help determine how viable running this title would be. You can let them know via Twitter at <a href="http://twitter.com/aeriagames">@aeriagames</a>. While the situation still remains grim, that <em>Shadowbane</em> has roughly two months of time left, we're happy to see there's potential for a new lease on life for the game if publishers are willing to keep it running. If Massively learns that <em>Shadowbane</em> gets picked up by a new publisher, we'll be sure to let you know.<br /><br /><em>[Thanks, <a href="http://twitter.com/NT_">NT</a>_]</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/05/02/shadowbane-closure-date-extended-to-july-possible-new-lease-on/">Shadowbane closure date extended to July, possible new lease on life</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 02 May 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ubbforums.ubi.com/showflat.php?Cat=&amp;Board=news&amp;Number=3471701&amp;page=0&amp;view=collapsed&amp;sb=5&amp;o=&amp;fpart=&amp;vc=>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/02/shadowbane-closure-date-extended-to-july-possible-new-lease-on/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1534733/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/02/shadowbane-closure-date-extended-to-july-possible-new-lease-on/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ad-supported</category><category>aeria-games</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>mmo-industry</category><category>shadowbane</category><category>twitter</category><category>ubisoft</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sat, 02 May 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[KingsIsle's Todd Coleman on Wizard101: Finding the middle ground]]></title><link>http://massively.joystiq.com/2009/04/27/kingsisle-s-todd-coleman-on-wizard101-finding-the-middle-ground/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/04/27/kingsisle-s-todd-coleman-on-wizard101-finding-the-middle-ground/</guid><comments>http://massively.joystiq.com/2009/04/27/kingsisle-s-todd-coleman-on-wizard101-finding-the-middle-ground/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/wizard101/" rel="tag">Wizard101</a></p><a href="http://www.mmogamer.com/04/20/2009/from-shadowbane-to-child%E2%80%99s-play-kingsisle%E2%80%99s-todd-coleman-on-wizard101"><img hspace="4" height="155" border="1" align="right" width="225" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/04/wiz101.jpg" alt="" /></a>How do you go from the hardcore hacking and slashing impact-PvP of <em><a href="http://en.wikipedia.org/wiki/Shadowbane">Shadowbane</a></em> to a turn-based card combat MMO featuring cow samurais named Sam-moorai? How does one create an experience that is more grown up than <em><a href="http://www.clubpenguin.com/">Club Penguin</a></em> but more kid-friendly than <a href="http://www.wowwiki.com/Barrens_chat">Barrens chat</a>? What do you get when you take Harry Potter, Yu-Gi-Oh, and early Final Fantasy and then mix them in a blender?<br /><br /><a href="http://www.mmogamer.com/04/20/2009/from-shadowbane-to-child%E2%80%99s-play-kingsisle%E2%80%99s-todd-coleman-on-wizard101">The MMO Gamer asks these questions and more</a> in an interview with <a href="https://www.wizard101.com/site/home2/wizard101/page_8ad6a4041aa7b7bd011ac6f9ae9805fe"><em>Wizard101</em></a> Director, <a href="http://massively.com/tag/todd-coleman">J. Todd Coleman</a>; the man who conceptualized the original idea for the game on a note pad. The interview sheds light on how <em>Wizard101 </em>came to be, the <a href="http://en.wikipedia.org/wiki/Free-to-play">free-to-play</a> model, and potential directions the game may take in the future (e.g., player housing).<br /><br />Todd also tells us that <a href="http://massively.joystiq.com/2009/02/13/wizard-101-teaches-wizards-how-to-count-up-to-1-million-players/">reports of the game surpassing 1,000,000 players</a> are outdated and that <a href="http://www.kingsisle.com/">KingsIsle</a> will be making an announcement soon to highlight their exponential growth since releasing six months ago. He claims that <em>Wizard101</em> wouldn't have had nearly this much success if it was a $50 retail purchase and $15 per month subscription. About subscription-based MMOs he says, <em>"...you're fighting a war of attrition the entire time. FTP is not like that, at least it hasn't been for us."</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/04/27/kingsisle-s-todd-coleman-on-wizard101-finding-the-middle-ground/">KingsIsle's Todd Coleman on Wizard101: Finding the middle ground</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 27 Apr 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmogamer.com/04/20/2009/from-shadowbane-to-child%E2%80%99s-play-kingsisle%E2%80%99s-todd-coleman-on-wizard101>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/27/kingsisle-s-todd-coleman-on-wizard101-finding-the-middle-ground/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1529141/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/27/kingsisle-s-todd-coleman-on-wizard101-finding-the-middle-ground/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>final-fantasy</category><category>free-to-play</category><category>harry-potter</category><category>interview</category><category>kingsisle-entertainment</category><category>shadowbane</category><category>todd-coleman</category><category>w101</category><category>wizard101</category><category>yu-gi-oh</category><dc:creator><![CDATA[Brooke Pilley]]></dc:creator><pubDate>Mon, 27 Apr 2009 17:00:00 EST</pubDate></item><item><title><![CDATA[Massively Speaking Podcast Episode 50]]></title><link>http://massively.joystiq.com/2009/04/22/massively-speaking-podcast-episode-50/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/04/22/massively-speaking-podcast-episode-50/</guid><comments>http://massively.joystiq.com/2009/04/22/massively-speaking-podcast-episode-50/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/podcasts/" rel="tag">Podcasts</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/massively-speaking/" rel="tag">Massively Speaking</a></p><a href="http://massively.joystiq.com/tag/free-realms"><img hspace="4" border="1" align="right" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/04/newfrmvale_msthumb-sms-0409.jpg" /></a><span style="font-weight: bold;">Massively Speaking Episode </span><span style="font-weight: bold;">50 </span>returns this week with Michael Zenke taking on the esteemed co-hosting position. Michael returns just for this week to chat with Shawn about all of the week's MMO news including <em>WAR</em>'s patch 1.21, <em>CoH</em>'s vast player-created content, <em>Shadowbane</em>'s closing, the <em>Free Realms</em> beta and more!<br /><br />Have a comment for the podcasters? Shoot us an email to podcast AT massively DOT com. Maybe we'll read your letter on the air!<strong><br /></strong><br /><strong>Get the podcast:</strong><br />[<a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=279229899">iTunes</a>] Subscribe to Massively Speaking directly in iTunes. <br />[<a href="http://social.zune.net/my/ContentRedirect.ashx?mtype=Podcast&amp;mid=ffcd8cc6-d9c1-441e-945a-f645982ac14a&amp;CampaignID=1">Zune</a>] Subscribe to Massively Speaking via the Zune service.<br />[<a href="http://massively.joystiq.com/category/massively-speaking/rss.xml">RSS</a>] Add Massively Speaking to your RSS aggregator.<br />[<a href="http://digg.com/podcasts/Massively">Digg</a>] Like the show? Digg it. <br />[<a href="http://podcasts.aolcdn.com/massively/podcasts/MS050.mp3">MP3</a>] Download the MP3 directly.<br />[<a href="http://www.virginworlds.com/podcast.php?show=21">VW</a>] Listen at VirginWorlds.com<br />Listen here on the page:<br /><br /><object width="290" height="24" type=""application/x-shockwave -flash" data="http://www.weblogsinc.com/media/audio_player.swf"> <param value="http://www.weblogsinc.com/media/audio_player.swf" name="movie" /> <param value="soundFile=http://podcasts.aolcdn.com/massively/podcasts/MS050.mp3" name="FlashVars" /> <param value="high" name="quality" /> <param value="false" name="menu" /> <param value="transparent" name="wmode" /></object><br /><br />Read below the cut for the full show notes.<p><a href="http://massively.joystiq.com/2009/04/22/massively-speaking-podcast-episode-50/" rel="bookmark">Continue reading <em>Massively Speaking Podcast Episode 50</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/04/22/massively-speaking-podcast-episode-50/">Massively Speaking Podcast Episode 50</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 22 Apr 2009 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/04/22/massively-speaking-podcast-episode-50/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1524647/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/22/massively-speaking-podcast-episode-50/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>city-of-heroes</category><category>featured</category><category>free-realms</category><category>joystiqfeatures</category><category>massively-speaking</category><category>michael-zenke</category><category>podcast</category><category>podcasting</category><category>podcasts</category><category>shadowbane</category><category>soe</category><category>the9</category><category>war</category><category>warhammer-online</category><enclosure url="http://massively.joystiq.com/podcasts/MS050.mp3" length="25523387" type="audio/mpeg"/><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Wed, 22 Apr 2009 12:30:00 EST</pubDate><itunes:subtitle>Massively Speaking Episode 50</itunes:subtitle><itunes:author>Massively.com Staff</itunes:author><itunes:duration>42:32</itunes:duration><itunes:keywords>podcasts</itunes:keywords></item><item><title><![CDATA[As the moon wanes, Shadowbane is no more]]></title><link>http://massively.joystiq.com/2009/04/18/as-the-moon-wanes-shadowbane-is-no-more/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/04/18/as-the-moon-wanes-shadowbane-is-no-more/</guid><comments>http://massively.joystiq.com/2009/04/18/as-the-moon-wanes-shadowbane-is-no-more/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/shadowbane/" rel="tag">Shadowbane</a></p><div align="center"><a href="http://www.jonespc.com/3-mmorpgs-that-deserve-sequels/2008/02/14/"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/04/shadowbane.jpg" alt="" /></a><br /></div>
The developers of <a href="http://www.shadowbane.com/us/"><em>Shadowbane</em></a> will <a href="http://massively.joystiq.com/2009/04/18/as-the-moon-wanes-shadowbane-is-no-more/">shut down its servers for the last time</a> on May 1st, 2009. The closure comes only weeks after its 6th year anniversary and a year after the historic "<a href="http://massively.joystiq.com/2008/01/30/shadowbane-resets-with-patch-22-on-test-servers-today/">Shadowbane Reboot</a>," which relaunched the game to take advantage of better stability and performance architecture.<br /><br /><em>Shadowbane</em> launched in March 2003 and was a pioneer for <a href="http://en.wikipedia.org/wiki/Shadowbane">open-PvP, political intrigue, and dynamic world content</a>, where the player could actually have an affect on the game's environment. Unfortunately, the title was plagued by stability issues at release, which prevented it from ever becoming much more than a cult classic. The game saw two expansions in its lifetime: Rise of Chaos (Dec 2003) and Throne of Oblivion (Dec 2004).<br /><br />Ownership of the MMO changed hands several times over its lifespan and while it originated as a subscription-based game, it eventually went free-to-play in March 2006 and finally ad-driven in March 2007. We're always sad to report the demise of an MMORPG, so let us leave you with <a href="http://chronicle.ubi.com/newspost.php?id=18535">the fond memories of one of <em>Shadowbane</em>'s developers</a>.<br /><br />Thanks for being a sometimes inspiration and sometimes whipping-boy for the MMORPG genre, Shadowbane. May your soul be eternally bound to the Tree of Life.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/04/18/as-the-moon-wanes-shadowbane-is-no-more/">As the moon wanes, Shadowbane is no more</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 18 Apr 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://chronicle.ubi.com/newspost.php?id=18535>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/18/as-the-moon-wanes-shadowbane-is-no-more/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1521064/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/18/as-the-moon-wanes-shadowbane-is-no-more/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>game-closure</category><category>shadowbane</category><category>stray-bullet-games</category><category>tree-of-life</category><category>ubisoft</category><category>wolfpack-studios</category><dc:creator><![CDATA[Brooke Pilley]]></dc:creator><pubDate>Sat, 18 Apr 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[Don't expect World of Warcraft on the PS3 or Xbox 360 ever]]></title><link>http://massively.joystiq.com/2008/06/25/don-t-expect-world-of-warcraft-on-the-ps3-or-xbox-360-ever/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/25/don-t-expect-world-of-warcraft-on-the-ps3-or-xbox-360-ever/</guid><comments>http://massively.joystiq.com/2008/06/25/don-t-expect-world-of-warcraft-on-the-ps3-or-xbox-360-ever/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a></p><div style="text-align: center;"><a href="http://www.psu.com/PS3-outsells-Xbox-360-almost-10-1-in-Japan--a0001890-p0.php"><img hspace="4" border="1" align="middle" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/mmogconsolewars62408.jpg" /></a><br /></div>
Blizzard Entertainment's <a href="http://massively.joystiq.com/2008/05/29/the-top-20-most-influential-people-in-the-mmo-industry/">Rob Pardo is a bona fide Rockstar</a> in the gaming industry. In his <a href="http://www.wowinsider.com/2008/06/24/rob-pardo-talks-about-free-wow-starcraft-activision/">recent keynote speech</a> at the Game Developer's Conference at the <a href="http://massively.joystiq.com/tag/paris-gdc/">Paris GDC</a> he continued to indirectly extinguish rumors that suggested <a href="http://www.worldofwarcraft.com/index.xml"><span style="font-style: italic;">World of Warcraft</span></a> is coming to a Console, <a href="http://www.wowinsider.com/2006/03/03/confirmed-no-world-of-warcraft-for-the-360/#comments">rumors that stretch back years</a>. While not specifically talking about <span style="font-style: italic;">World of Warcraft</span>, when Pardo was asked what kept MMOs from Consoles he responded: <br /> <br /> <span style="font-style: italic;">"Lack of hard drive space, and difficulty in certifying patches. Basically just that.... another problem is that they want a piece of the subscriptions (laughs)." </span><br /> <br /> That's a simplistic answer coming from the Executive VP of Design at Blizzard Entertainment, but there it is laid out in plain sight, a truth even if shared in a humorous fashion. Giving Microsoft or Sony residuals, most likely a big chunk is one thing keeping <em>World of Warcraft</em> off Consoles. Is that a bad thing? No, but Blizzard could be missing something here, and just maybe Rob Pardo is plain wrong about what's keeping MMOs away from Consoles. It's simple really...<p><a href="http://massively.joystiq.com/2008/06/25/don-t-expect-world-of-warcraft-on-the-ps3-or-xbox-360-ever/" rel="bookmark">Continue reading <em>Don't expect World of Warcraft on the PS3 or Xbox 360 ever</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/25/don-t-expect-world-of-warcraft-on-the-ps3-or-xbox-360-ever/">Don't expect World of Warcraft on the PS3 or Xbox 360 ever</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 25 Jun 2008 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/06/25/don-t-expect-world-of-warcraft-on-the-ps3-or-xbox-360-ever/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1235793/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/25/don-t-expect-world-of-warcraft-on-the-ps3-or-xbox-360-ever/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>arenanet</category><category>blizzard</category><category>blizzard-entertainment</category><category>console</category><category>consoles</category><category>ddo</category><category>microsoft</category><category>ncsoft</category><category>nintendo</category><category>paris-gdc</category><category>playstation</category><category>ps3</category><category>rob-pardo</category><category>shadowbane</category><category>soe</category><category>the-agency</category><category>turbine</category><category>wii</category><category>world-of-warcraft</category><category>xbox</category><category>xbox-360</category><dc:creator><![CDATA[Matt Warner]]></dc:creator><pubDate>Wed, 25 Jun 2008 13:30:00 EST</pubDate></item><item><title><![CDATA[Shadowbane dev studio to create MMO for the Wii]]></title><link>http://massively.joystiq.com/2008/04/22/shadowbane-dev-studio-to-create-mmo-for-the-wii/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/22/shadowbane-dev-studio-to-create-mmo-for-the-wii/</guid><comments>http://massively.joystiq.com/2008/04/22/shadowbane-dev-studio-to-create-mmo-for-the-wii/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/shadowbane/" rel="tag">Shadowbane</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a></p><div align="center"><img hspace="4" vspace="4" border="1" align="top" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/shadowcrossingforthewii.jpg" alt="" /></div>
<br />Here's a weird <a href="http://en.wikipedia.org/wiki/Venn_diagram">Venn diagram</a> for you: those of you who remember <em><a href="http://massively.joystiq.com/category/shadowbane/">Shadowbane</a></em> with fondness and also love the <a href="http://en.wikipedia.org/wiki/Wii">Nintendo Wii</a> will be totally excited about this piece of news. <a href="http://massively.joystiq.com/tag/stray-bullet/">Stray Bullet</a>, the Austin, Texas MMO developer, have <a href="http://www.straybulletgames.com/news/20070112.shtml">announced</a> that they're working on a new MMO. At the same time, they've posted a few openings on <a href="http://www.gamasutra.com">Gamasutra</a>'s JobSeeker board, one for a <a href="http://jobs.gamasutra.com/jobseekerx/ViewJob.asp?JobID=TC2nWP4VQdZd92G9gUJ%2BO7wPetcv&amp;Keywords=Stray+AND+Bullet">Senior Programmer</a> for an un-named Wii project, and the other for a <a href="http://jobs.gamasutra.com/jobseekerx/ViewJob.asp?JobID=R8W9gfe9S36AHK%2Fkhxp3k6IntKXL&amp;Keywords=Stray+AND+Bullet">Gameplay Programmer</a> for an MMO project. Neither posting mentions the other, but chances are, they're for the same project. <br /><br />Really, there's no bad time for wild speculation, so let's get the ball rolling! We're envisioning, obviously enough, actual hack and slash combat with the nunchuk and <a href="http://en.wikipedia.org/wiki/Wiimote">wiimote</a>. Maybe crafting might take on a whole new dimension with the use of the motion-sensing abilities of the Wii. Maybe it'll be a massively <a href="http://en.wikipedia.org/wiki/Mii">Mii</a> experience! Whatever's coming down the pike, we'll keep our ears to the ground for more info. With this on the way, can the <a href="http://massively.joystiq.com/2007/11/09/animal-crossing-mmo-for-wii-confirmed/"><em>Animal Crossing</em> MMO</a> be far behind? Hey ... what're the odds that this <strong>is</strong> the <em>Animal Crossing</em> MMO?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/22/shadowbane-dev-studio-to-create-mmo-for-the-wii/">Shadowbane dev studio to create MMO for the Wii</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 22 Apr 2008 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://mmorpg.qj.net/Stray-Bullet-Games-working-on-an-MMORPG-for-Nintendo-Wii/pg/49/aid/118604>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/22/shadowbane-dev-studio-to-create-mmo-for-the-wii/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1174076/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/22/shadowbane-dev-studio-to-create-mmo-for-the-wii/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>animal-crossing</category><category>gamasutra</category><category>gameplay-programmer</category><category>hack-and-slash</category><category>job-seeker</category><category>mii</category><category>nintendo</category><category>nunchuk</category><category>senior-programmer</category><category>shadowbane</category><category>stray-bullet</category><category>venn-diagram</category><category>wii</category><category>wiimote</category><dc:creator><![CDATA[Akela Talamasca]]></dc:creator><pubDate>Tue, 22 Apr 2008 09:30:00 EST</pubDate></item><item><title><![CDATA[Darkfall producer talks about beta, testing and setting release dates]]></title><link>http://massively.joystiq.com/2008/04/13/darkfall-producer-talks-about-beta-testing-and-setting-release/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/13/darkfall-producer-talks-about-beta-testing-and-setting-release/</guid><comments>http://massively.joystiq.com/2008/04/13/darkfall-producer-talks-about-beta-testing-and-setting-release/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/darkfall/" rel="tag">Darkfall</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a></p><div align="center"><a href="http://df.warcry.com/images/view/21211#image_21211"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/darkfall.jpg" alt="" /><br /></a></div>
There's a PvP-oriented game with real-time, aimed combat, a wide variety of races and tactical gameplay, but it's name doesn't have <a href="http://massively.joystiq.com/category/age-of-conan/"><em>Conan</em></a> or <a href="http://massively.joystiq.com/category/warhammer-online/"><em>Warhammer</em></a> anywhere in it. <a href="http://massively.joystiq.com/category/darkfall/"><em>Darkfall</em></a> aims to be the best free-for-all, PvP oriented game ever made. "Too good to be true" is an accusation they hear often; and yet one they aim to live up to, says Associate Producer Tasos Flambouras in <a href="http://www.warcry.com/articles/view/devjournals/darkfalljournals/3570-Darkfall-Dev-Journal-25-Philosophy"><em>Darkfall</em> dev journal #25</a>. Though <em>Darkfall</em> is feature complete, they have not yet opened their doors to regular players. The devs have hired a team of professional beta testers to check through the game first. When they do open the doors, the game will be as close to a finished product as possible, and they can focus on tuning the game for various hardware configurations and stress-testing the server without having to worry about fundamental game issues at the same time.<br /><br /><em>Darkfall</em> NPCs go about their lives and level up as they age. Because the NPC AI is so sophisticated and seems exactly like a player to the servers, the NPCs themselves are doing a fair amount of game testing just by running around and exploring. Perhaps when the game goes live, the NPCs will eventually set up camps and build cities around popular player re-spawn points, the better to knock them on the noggins as they groan back to life. <em>Darkfall</em>'s aim is to give players a world and let them do in it whatever they like. There won't be quests that tell you what to do, where to do it and what to do after that. It's well to the left of the sandbox-game MMO divide. Perhaps <em>Darkfall</em> will succeed where <a href="http://massively.joystiq.com/category/shadowbane/"><em>Shadowbane</em></a> failed, to make a wide-open world where nobody is safe and anything can happen.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/13/darkfall-producer-talks-about-beta-testing-and-setting-release/">Darkfall producer talks about beta, testing and setting release dates</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 13 Apr 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.warcry.com/articles/view/devjournals/darkfalljournals/3570-Darkfall-Dev-Journal-25-Philosophy>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/13/darkfall-producer-talks-about-beta-testing-and-setting-release/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1165902/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/13/darkfall-producer-talks-about-beta-testing-and-setting-release/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>aoc</category><category>aventurine</category><category>beta</category><category>darkfall</category><category>dev-journal</category><category>pvp</category><category>shadowbane</category><category>tasos-flambouras</category><category>war</category><category>warhammer</category><category>warhammer-online</category><dc:creator><![CDATA[Brenda Holloway]]></dc:creator><pubDate>Sun, 13 Apr 2008 15:00:00 EST</pubDate></item><item><title><![CDATA[Using permadeath as a character reset]]></title><link>http://massively.joystiq.com/2008/02/06/using-permadeath-as-a-character-reset/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/02/06/using-permadeath-as-a-character-reset/</guid><comments>http://massively.joystiq.com/2008/02/06/using-permadeath-as-a-character-reset/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/leveling/" rel="tag">Leveling</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/02/blackknight.jpg"  alt="" /><a href="http://www.zenofdesign.com/?p=1010">Damion over at Zen of Design combined</a> (or saw his readers combine) two things that are rarely done in MMOs, and draw a lot of attention when they are done.  Recently, <a href="http://en.wikipedia.org/wiki/Permanent_death">permadeath</a> has been brought up a few times (and <a href="http://massively.joystiq.com/2007/11/15/dofus-embraces-permadeath-with-new-hardcore-server-type/">implemented a few</a> as well), and other games (most notably <a href="http://massively.joystiq.com/category/shadowbane"><em>Shadowbane</em></a>) have <a href="http://massively.joystiq.com/2008/01/30/shadowbane-resets-with-patch-22-on-test-servers-today/">reset all character information</a> in the game.  And Damion asked if the two ideas complemented each other-- could permadeath make sure that, as with a character reset, everyone who gets too powerful is brought back to zero?<br /><br />It would only work, however, if lower characters could somehow stop someone who was too powerful, and as Damion notes, permadeath usually lets people accumulate power, not lose it.  If one character is able to gain enough power to break the game and you combine that with a permadeath system, then any deaths he or she causes bring everybody else back to zero.  And the balance to keep the lower characters powerful enough to stop the higher character and yet not overpowered is so precarious that, as Damion says, it usually ruins the game.<br /><br />But we are falling yet again <a href="http://www.zenofdesign.com/?p=282">into Damion's stages</a>-- permadeath, it seems, just doesn't work unless you build your game around it, and then it can't necessarily be called permadeath anymore.  The very fact of gaming means that, in a social game, to build a character worth playing, death, it seems, cannot stand in your way.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/02/06/using-permadeath-as-a-character-reset/">Using permadeath as a character reset</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 06 Feb 2008 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.zenofdesign.com/?p=1010>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/06/using-permadeath-as-a-character-reset/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1108588/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/06/using-permadeath-as-a-character-reset/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>buttons</category><category>character-reset</category><category>discussion</category><category>permadeath</category><category>permanent-death</category><category>reset</category><category>shadowbane</category><category>zen-of-design</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 06 Feb 2008 22:00:00 EST</pubDate></item><item><title><![CDATA[Shadowbane resets with Patch 22, on test servers today]]></title><link>http://massively.joystiq.com/2008/01/30/shadowbane-resets-with-patch-22-on-test-servers-today/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/01/30/shadowbane-resets-with-patch-22-on-test-servers-today/</guid><comments>http://massively.joystiq.com/2008/01/30/shadowbane-resets-with-patch-22-on-test-servers-today/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/server-downtime/" rel="tag">Server downtime</a>, <a href="http://massively.joystiq.com/category/shadowbane/" rel="tag">Shadowbane</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/01/screenshots-popup_07.jpg"  alt="" />I'm not sure if anyone's still playing <a href="http://massively.joystiq.com/category/shadowbane"><em>Shadowbane</em></a> since <a href="http://en.wikipedia.org/wiki/Shadowbane">its release five years ago</a>, but its developers are about to do the most radical thing you can do to a virtual world: <a href="http://chronicle.ubi.com/newspost.php?id=18495">they're hitting the reset switch</a>.<br /><br />As of Patch 22, showing up soon on the test server for the game, the team has decided that "it would be best for the longetivity of the game" to completely reset all server and character data.  They also say that there are certain items in game that make it unbalanceable, and so they're just starting over from scratch.  There are a few other big fixes coming in the patch, but as they say, this will definitely be the "most talked about" change.<br /><br />And players are taking it surprisingly well.  Over on the forums, <a href="http://ubbforums.ubi.com/showflat.php?Cat=&amp;Board=news&amp;Number=3206867&amp;page=0&amp;view=collapsed&amp;sb=5&amp;o=&amp;fpart=1&amp;vc=1">most players seem happy</a> that developers are taking major steps to fix the game.  The servers will apparently use the Vorringia mapset, and lots of players are happy about that, as <a href="http://ubbforums.ubi.com/showflat.php?Cat=&amp;Board=sb_lore&amp;Number=2411871&amp;page=8&amp;view=collapsed&amp;sb=5&amp;o=&amp;fpart=7">it's a popular choice</a>.  A few players are unhappy that they're losing everything, but <a href="http://ubbforums.ubi.com/showflat.php?Cat=&amp;Board=news&amp;Number=3206867&amp;page=0&amp;view=collapsed&amp;sb=5&amp;o=&amp;fpart=3&amp;vc=1">the general consensus</a> seems to be that making the game balanced is more important than keeping individual player data.<br /><br />Interesting.  It's hard to imagine a more major game flipping a reset switch like this and surviving, but maybe <em>Shadowbane</em> will prove it's possible to reboot and keep a core audience that loves the game more than their own assets.<br /><br />[Via <a href="http://blog.wired.com/games/2008/01/shadowbane-data.html">Wired</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/01/30/shadowbane-resets-with-patch-22-on-test-servers-today/">Shadowbane resets with Patch 22, on test servers today</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 30 Jan 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://chronicle.ubi.com/newspost.php?id=18495>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/30/shadowbane-resets-with-patch-22-on-test-servers-today/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1101900/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/30/shadowbane-resets-with-patch-22-on-test-servers-today/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>character</category><category>forums</category><category>reset</category><category>servers</category><category>shadowbane</category><category>shadowbane-reboot</category><category>starting-over</category><category>unbalancable</category><category>vorringia</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 30 Jan 2008 13:00:00 EST</pubDate></item></channel></rss>
