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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Anvil of Crom: Family unfriendly]]></title><link>http://massively.joystiq.com/2010/04/25/the-anvil-of-crom-family-unfriendly/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/04/25/the-anvil-of-crom-family-unfriendly/</guid><comments>http://massively.joystiq.com/2010/04/25/the-anvil-of-crom-family-unfriendly/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-anvil-of-crom/" rel="tag">The Anvil of Crom</a></p><div style="text-align: center;">
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There's been a lot of lip service paid to family friendly MMORPGs over the last couple of years, and deservedly so. Games like <a href="http://www.freerealms.com/"><em>Free Realms</em></a>, <a href="http://mabinogi.nexon.net/"><em>Mabinogi</em></a>, and <a href="http://toontown.go.com/"><em>Toon Town Online</em></a> have all done well for themselves by realizing that the first generation of gamers are all grown up and busy popping out future button mashers of their own. Free-to-play doesn't have the market cornered on family friendliness either, as pay-to-play titles like <a href="http://www.cityofheroes.com"><em>City of Heroes</em></a>, <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a>, and (I'm betting) the upcoming <a href="http://www.swtor.com"><em>Star Wars: The Old Republic</em></a> are or will be hugely popular with kids and their parents due to a lack of objectionable content.<br />
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Isn't it refreshing then, when a game like <a href="http://www.funcom.com">Funcom's</a> <a href="http://www.ageofconan.com"><em>Age of Conan</em></a> comes along and completely turns its nose up at all the political correctness? Even though that's a bit of a rhetorical question, I'll answer it for you. Yes, yes it is, extremely refreshing. Hit the jump to find out why.<p><a href="http://massively.joystiq.com/2010/04/25/the-anvil-of-crom-family-unfriendly/" rel="bookmark">Continue reading <em>The Anvil of Crom: Family unfriendly</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/04/25/the-anvil-of-crom-family-unfriendly/">The Anvil of Crom: Family unfriendly</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 25 Apr 2010 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/04/25/the-anvil-of-crom-family-unfriendly/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19434873/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/25/the-anvil-of-crom-family-unfriendly/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>anvil-of-crom</category><category>censorship</category><category>family-friendly</category><category>featured</category><category>funcom</category><category>mature</category><category>opinion</category><category>sexuality</category><category>the-anvil-of-crom</category><category>violence</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sun, 25 Apr 2010 10:00:00 EST</pubDate></item><item><title><![CDATA[Anti-Aliased: Virtual worlds as the great equalizer pt. 2]]></title><link>http://massively.joystiq.com/2009/06/24/anti-aliased-virtual-worlds-as-the-great-equalizer-pt-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/24/anti-aliased-virtual-worlds-as-the-great-equalizer-pt-2/</guid><comments>http://massively.joystiq.com/2009/06/24/anti-aliased-virtual-worlds-as-the-great-equalizer-pt-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/anti-aliased/" rel="tag">Anti-Aliased</a></p><div align="center"><a href="http://massively.joystiq.com/category/anti-aliased"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/anti-aliased2sl580.jpg" alt="" /></a><br />
<div align="left"><strong>Social situations shattered</strong><br /> <br /> How many times do we have a young player in our guild who act more like a 30-year-old than the 30-year-olds do? How often do we cross cultural boundaries and forget that we're speaking with someone who might be across the world, in a completely different time zone? To us, they're simply standing in the same room as us, and that puts them in the same place we are.<br /><br />I know that I don't consciously think about where someone lives or who they really are when I meet them in <a href="http://www.metaplace.com"><em>Second Life</em></a> or <a href="http://massively.joystiq.com/category/metaplace"><em>Metaplace</em></a>. I'm too busy chatting with them about shared interests, because obviously if we're meeting one another while standing inside of a fantasy roleplaying simulation, then we both enjoy fantasy roleplaying.<br /><br />This is doubly true when I'm playing something like <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a> or <em><a href="http://www.playonline.com">Final Fantasy XI</a></em>. Not only do we now have something in common, but we can be united with our goals as well. You're here to run Nexus? So am I! Let's work together to get through this dungeon. I don't question where you come from, who you are, or how old you are. I may question you if you're not pulling your weight or bringing down the party, but even then I'm going to help you so we can get through the task together.<br /><br />
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            <h2><strong>"</strong>In a weird sort of way, virtual worlds humanize us more than the real world is able to.  </h2>
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In a weird sort of way, virtual worlds humanize us more than the real world is able to. While the condition of anonymity can lead to some really destructive individuals, it can also lead to being able to connect to one another without the hangups of social barriers that exist in real life. We can meet individuals who are very different from ourselves, find common ground quickly, and then learn from one another, rather than avoiding those who are different because it scares us.<br /><br />Beyond that, the experiences we gain from being in virtual worlds do not exist in a vacuum. We take what we learn and we apply it to what we do in everyday life. With enough time, I have no doubt that this too will help melt some of the social stigmas that we carry in real life, simply because we can come in contact with others in a more controlled online environment.<br /><br />If you want evidence, look at the decreasing age barrier. We let younger kids and teenagers into positions of power and responsibility in our guilds and online activities, and that in turn has slowly lead to more adults listening to kids when they have something to say. We use to completely bar kids from offering advice to us "more knowledgeable, older adults" but it's been slowly changing. While it may not be the only factor that has lead to this, it certainly is one of them.<br /><br />So I think it's time to give credit where credit is due. Virtual worlds, online games, and the Internet are bringing us together, and many of us are slowly finding out that we're really not so different from one another after all. We're learning about culture, gender, age, and sexuality, and it's certainly about damn time.<br /> <em><br /></em> <hr /><img vspace="4" hspace="4" border="1" align="left" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/new_swipe_colin.jpg" alt="" /> <em>Colin Seraphina Brennan is the weekly writer of Anti-Aliased isn't that different from anyone else and is darn proud of it. When she's not writing here for Massively, she's rambling on her personal blog, <a href="http://experiencecurve.wordpress.com/">The Experience Curve</a>. If you want to message her, send her an e-mail at colin.brennan AT weblogsinc DOT com. You can also follow her on Twitter through <a href="http://twitter.com/massively">Massively</a>, or through her <a href="http://twitter.com/sera_brennan">personal feed</a>, @sera_brennan.<br /></em></div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/24/anti-aliased-virtual-worlds-as-the-great-equalizer-pt-2/">Anti-Aliased: Virtual worlds as the great equalizer pt. 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 24 Jun 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/06/24/anti-aliased-virtual-worlds-as-the-great-equalizer-pt-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19077128/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/24/anti-aliased-virtual-worlds-as-the-great-equalizer-pt-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age</category><category>age-barrier</category><category>community</category><category>discrimination</category><category>gender</category><category>gender-barrier</category><category>metaplace</category><category>online</category><category>second-life</category><category>sexuality</category><category>virtual-worlds</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Wed, 24 Jun 2009 19:00:00 EST</pubDate></item><item><title><![CDATA[Player vs. Everything: Online Games and Sex]]></title><link>http://massively.joystiq.com/2008/05/30/player-vs-everything-online-games-and-sex/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/30/player-vs-everything-online-games-and-sex/</guid><comments>http://massively.joystiq.com/2008/05/30/player-vs-everything-online-games-and-sex/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/player-vs-everything/" rel="tag">Player vs. Everything</a></p><div align="center"><a href="http://massively.joystiq.com/tag/sex/"><img vspace="4" hspace="4" border="1" alt="" title="Are online games ready to explore complex questions about sex?" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/secondlife_me_and_my_new_husband.jpg" /></a> </div>
<p>As humans, <a href="http://en.wikipedia.org/wiki/Human_sexuality" mce_href="http://en.wikipedia.org/wiki/Human_sexuality" target="_blank">sex</a> is something that plays a very important role in our lives and personal experiences. It's a pretty universal and emotionally charged topic that can dramatically influence how we think of ourselves and how we view our relationships with other people. Even outside of the act itself, ideas about sex and human relationships shape <a href="http://massively.joystiq.com/2007/11/22/behind-the-curtain-sex-sells/" mce_href="http://massively.joystiq.com/2007/11/22/behind-the-curtain-sex-sells/" target="_blank">the way we act</a>, the way we dress, the way we live, and the people we associate with. Dealing with the complicated issues surrounding sex is part of <a href="http://en.wikipedia.org/wiki/Human_condition" mce_href="http://en.wikipedia.org/wiki/Human_condition" target="_blank">the human condition</a>. It's not at all surprising that sex is frequently portrayed in all forms of media which attempt to explore that human experience. However, are video games (and specifically online games) really ready to examine this topic?</p>
<p>There was <a href="http://www.rockpapershotgun.com/?p=1810" mce_href="http://www.rockpapershotgun.com/?p=1810" target="_blank">a really interesting lecture posted</a> by the videogame news blog Rock, Paper, Shotgun a few days ago in which Daniel Floyd discussed the topic of sex in video games. His key point is that if video games are going to attempt to explore the topic of sex effectively, they need to portray it in a way that ties it to relationships and intimacy. Watching the video made me start thinking about how sex is portrayed in MMOGs, especially with the recent launch of <a href="http://www.ageofconan.com/" mce_href="http://www.ageofconan.com/" target="_blank"><em>Age of Conan</em></a>, a game that sold itself as a "mature title" <a href="http://massively.joystiq.com/2008/04/21/mmogology-sex-games/" mce_href="http://massively.joystiq.com/2008/04/21/mmogology-sex-games/" target="_blank">with strong violence and sexuality</a>. After a lot of reflection on the topic, I really don't think that mainstream online games are ready to explore sexuality, nor are they even capable of portraying it tastefully with their current limitations.<br /></p><p><a href="http://massively.joystiq.com/2008/05/30/player-vs-everything-online-games-and-sex/" rel="bookmark">Continue reading <em>Player vs. Everything: Online Games and Sex</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/30/player-vs-everything-online-games-and-sex/">Player vs. Everything: Online Games and Sex</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 30 May 2008 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/05/30/player-vs-everything-online-games-and-sex/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1210944/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/30/player-vs-everything-online-games-and-sex/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>cyber-sex</category><category>featured</category><category>joystiqfeatures</category><category>narrative</category><category>second-life</category><category>sex</category><category>sexual</category><category>sexuality</category><category>story</category><category>storytelling</category><category>world-of-warcraft</category><dc:creator><![CDATA[Cameron Sorden]]></dc:creator><pubDate>Fri, 30 May 2008 18:30:00 EST</pubDate></item></channel></rss>
