<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
<description>Massively</description>
<image>
<url>http://www.blogsmithmedia.com/http://massively.joystiq.com/media/feedlogo.gif</url>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2012 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Creative staff discuss the story setting of The Elder Scrolls Online]]></title><link>http://massively.joystiq.com/2012/05/21/creative-staff-discuss-the-story-setting-of-the-elder-scrolls-on/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/21/creative-staff-discuss-the-story-setting-of-the-elder-scrolls-on/</guid><comments>http://massively.joystiq.com/2012/05/21/creative-staff-discuss-the-story-setting-of-the-elder-scrolls-on/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/the-elder-scrolls-online/" rel="tag">The Elder Scrolls Online</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/21/creative-staff-discuss-the-story-setting-of-the-elder-scrolls-on/"><img alt="Right now, this pretty much qualifies as concept art." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/teso-story-epl-521.jpg" /></a></div>
MMOs in an existing franchise always present certain issues: You need enough conceptual space to advance a game's storyline, but you may not want to be locked in to never doing another title in the franchise. So <em><a href="http://massively.joystiq.com/category/The-Elder-Scrolls-Online/">The Elder Scrolls Online</a></em> has to be set in just the right time period for the game to work. In a recent video interview, creative director <a href="http://massively.joystiq.com/tag/Paul-Sage/">Paul Sage</a> and content designer <a href="http://massively.joystiq.com/tag/Rich-Lambert/">Rich Lambert</a> sat down to talk about <a href="http://www.gameinformer.com/b/features/archive/2012/05/21/creating-the-story-for-the-elder-scrolls-online.aspx">the why behind the when</a>.<br />
<br />
Sage and Lambert explain that the real draw to this particular time period was the fact that there's neither a great deal of recorded in-game history nor a lot of huge events that might affect future titles -- it's a time when almost anything can happen without derailing future events in the universe. The duo also discusses keeping the game aligned with existing lore and ensuring that nothing gets thrown off by mistake. Those looking forward to the game will want to <a href="http://www.gameinformer.com/b/features/archive/2012/05/21/creating-the-story-for-the-elder-scrolls-online.aspx">watch the full interview</a>, which goes into more details regarding specifics of lore and setting.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/21/creative-staff-discuss-the-story-setting-of-the-elder-scrolls-on/">Creative staff discuss the story setting of The Elder Scrolls Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 21 May 2012 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/21/creative-staff-discuss-the-story-setting-of-the-elder-scrolls-on/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20242203/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/21/creative-staff-discuss-the-story-setting-of-the-elder-scrolls-on/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>backstory</category><category>bethesda</category><category>interview</category><category>lore</category><category>lore-details</category><category>news</category><category>paul-sage</category><category>rich-lambert</category><category>setting</category><category>story</category><category>teso</category><category>the-elder-scrolls-online</category><category>video</category><category>video-interview</category><category>zenimax</category><category>zenimax-online-entertainment</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 21 May 2012 19:30:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: Ishgardbul, not Ala Mhigonople]]></title><link>http://massively.joystiq.com/2012/03/31/the-mog-log-ishgardbul-not-ala-mhigonople/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/31/the-mog-log-ishgardbul-not-ala-mhigonople/</guid><comments>http://massively.joystiq.com/2012/03/31/the-mog-log-ishgardbul-not-ala-mhigonople/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/31/the-mog-log-ishgardbul-not-ala-mhigonople/"><img alt="The Mog Log header by A. Fienemann" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/ffxiv-moglog-1333060855.jpg" /></a></div>
There are three cities that players can select to call home in <a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a>, but there are five cities of importance. Over the past few weeks I've looked at the former group, but that leaves two important places to be covered. At the same time, those cities are by necessity harder to talk about because we haven't set foot in either. Everything we know about them is secondhand, via quests and inference and in one case the ability to longingly gaze over an ornate stone bridge.<br />
<br />
Ishgard and Ala Mhigo both cast long shadows over Eorzea, but neither one is accessible to players. There are details about both swimming through the game, but it's always secondhand, always with one or two pieces gleaned from outside sources. In its own way, this makes both cities more alluring -- because one we know to be the heart of darkness and the other could be almost anything when the gates finally swing open. If, in fact, they ever do.<p><a href="http://massively.joystiq.com/2012/03/31/the-mog-log-ishgardbul-not-ala-mhigonople/" rel="bookmark">Continue reading <em>The Mog Log: Ishgardbul, not Ala Mhigonople</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/31/the-mog-log-ishgardbul-not-ala-mhigonople/">The Mog Log: Ishgardbul, not Ala Mhigonople</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 31 Mar 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/31/the-mog-log-ishgardbul-not-ala-mhigonople/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20204405/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/31/the-mog-log-ishgardbul-not-ala-mhigonople/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ala-mhigo</category><category>backstory</category><category>cities</category><category>console</category><category>consoles</category><category>fantasy</category><category>featured</category><category>ff</category><category>ff14</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-14</category><category>final-fantasy-xiv</category><category>ishgard</category><category>lore</category><category>mog-log</category><category>opinion</category><category>setting</category><category>square</category><category>square-enix</category><category>squenix</category><category>the-mog-log</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 31 Mar 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[WildStar invites players to meet the Aurin]]></title><link>http://massively.joystiq.com/2012/01/26/wildstar-invites-players-to-meet-the-aurin/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/26/wildstar-invites-players-to-meet-the-aurin/</guid><comments>http://massively.joystiq.com/2012/01/26/wildstar-invites-players-to-meet-the-aurin/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/26/wildstar-invites-players-to-meet-the-aurin/"><img alt="Unfortunately, no bunny-men yet.  Oh, well." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/wildstar-liara-epl-126.jpg" /></a></div>
There's a lot to be learned about the setting of <em><a href="http://massively.joystiq.com/category/WildStar/">WildStar</a></em> before the game starts in on testing, but there are also a lot of prospective players eager to learn whatever they can. So they'll probably be happy to take a look at the latest entry on the official blog, a mock-interview with the Aurin character Liara from the game's original cinematic trailer. Aside from providing some character insights, it  gives a look at the Aurin as a species beyond the obvious.<br />
<br />
The Aurin come from the forested planet of Arboria, where large ears and long tails for balance have some decided evolutionary advantages. Unfortunately for the Aurin, the Dominion invaded the planet and began cutting everything down, leading to the displaced animal-people lending their knowledge to the Exiles. It's an interesting glimpse at the game's lore for both the Aurin and for Scientists, something that several eager <em>WildStar</em> fans will no doubt devour with vigor.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/26/wildstar-invites-players-to-meet-the-aurin/">WildStar invites players to meet the Aurin</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 26 Jan 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/26/wildstar-invites-players-to-meet-the-aurin/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20157999/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/26/wildstar-invites-players-to-meet-the-aurin/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aurin</category><category>backstory</category><category>carbine</category><category>carbine-studios</category><category>development</category><category>lore</category><category>ncsoft</category><category>previews</category><category>setting</category><category>wildstar</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 26 Jan 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[Storyboard: From beyond the boundaries]]></title><link>http://massively.joystiq.com/2011/12/09/storyboard-from-beyond-the-boundaries/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/09/storyboard-from-beyond-the-boundaries/</guid><comments>http://massively.joystiq.com/2011/12/09/storyboard-from-beyond-the-boundaries/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/09/storyboard-from-beyond-the-boundaries/"><img alt="The space between realities generally includes lizards." src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/storyboard-81-epl-1206.jpg" /></a></div>
Every game world has a basic setting premise. Your character in <a href="http://www.guildwars.com"><em>Guild Wars</em></a> can come from all over Tyria, but he certainly doesn't come from Alderaan. Even though your captain in <a href="http://www.startrekonline.com"><em>Star Trek Online</em></a> is proficient in unarmed combat, she cannot bend the Matrix to her will. And no matter how similar the settings might seem, when <a href="http://www.wildstar-online.com/en/"><em>WildStar</em></a> finally comes out, you will not be able to claim that your character used to smuggle cargo on a Firefly-class vessel out in the black.<br />
<br />
People do these things anyway. People gleefully import characters wholesale from other settings and expect it to be accepted that they come from another time and place, often bringing with them plenty of baggage. It's flagrant disregard for the rules of the setting and the game as it exists, and it's a hallmark of bad roleplaying...<br />
<br />
And yet it doesn't <em>have</em> to be. This is an element of fiction that's always been very popular, and in some games (such as most superheroic ones), the idea of slipping from one world to another doesn't seem that far-fetched. So let's talk about why it tends to be done and how you can actually do this without being obnoxious.<p><a href="http://massively.joystiq.com/2011/12/09/storyboard-from-beyond-the-boundaries/" rel="bookmark">Continue reading <em>Storyboard: From beyond the boundaries</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/09/storyboard-from-beyond-the-boundaries/">Storyboard: From beyond the boundaries</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 09 Dec 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/09/storyboard-from-beyond-the-boundaries/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20122242/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/09/storyboard-from-beyond-the-boundaries/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>context</category><category>culture</category><category>featured</category><category>lore</category><category>opinion</category><category>roleplaying</category><category>rp</category><category>setting</category><category>storyboard</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 09 Dec 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: Fluffballs on parade]]></title><link>http://massively.joystiq.com/2011/11/19/the-mog-log-fluffballs-on-parade/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/19/the-mog-log-fluffballs-on-parade/</guid><comments>http://massively.joystiq.com/2011/11/19/the-mog-log-fluffballs-on-parade/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/19/the-mog-log-fluffballs-on-parade/"><img alt="The Mog Log header by A. Fienemann" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/ffxi-moglog-1321488030.jpg" /></a></div>
Despite what it might have seemed like, last week's column was not actually <em>meant</em> as a direct response to <a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a>'s announcement of class revisions. It was just a happy coincidence, really. I could go into more detail, of course, but I had already planned on talking about the eponym of the column, which I haven't done since I kicked the column off in the first place.<br />
<br />
Moogles are ubiquitous in <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a>, and while they're a bit rarer in <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XIV/">Final Fantasy XIV</a></em> they're still not a secret. This is understandable -- after all, the small little critters are part of the glue that holds the series together conceptually. So it's odd that when you get right down to it, they're only peripherally involved with the settings of the games they appear in. Despite the ubiquity of the moogles, it's debatable whether some of them are even there.<p><a href="http://massively.joystiq.com/2011/11/19/the-mog-log-fluffballs-on-parade/" rel="bookmark">Continue reading <em>The Mog Log: Fluffballs on parade</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/19/the-mog-log-fluffballs-on-parade/">The Mog Log: Fluffballs on parade</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 19 Nov 2011 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/19/the-mog-log-fluffballs-on-parade/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20108343/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/19/the-mog-log-fluffballs-on-parade/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>backstory</category><category>culture</category><category>featured</category><category>ff</category><category>ff11</category><category>ff14</category><category>ffxi</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-14</category><category>final-fantasy-xi</category><category>final-fantasy-xiv</category><category>humor</category><category>lore</category><category>meta</category><category>opinion</category><category>setting</category><category>square</category><category>square-enix</category><category>the-mog-log</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 19 Nov 2011 16:00:00 EST</pubDate></item><item><title><![CDATA[City of Steam browser title features unique steampunk world]]></title><link>http://massively.joystiq.com/2011/11/05/city-of-steam-browser-title-features-unique-steampunk-world/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/05/city-of-steam-browser-title-features-unique-steampunk-world/</guid><comments>http://massively.joystiq.com/2011/11/05/city-of-steam-browser-title-features-unique-steampunk-world/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/05/city-of-steam-browser-title-features-unique-steampunk-world/"><img alt="City of Steam" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/screenshot2011-01-1800.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
Steampunk continues to be a source of fascination for both game geeks and game developers, and the latest example of the phenomenon in MMO circles is a new title called <a href="http://massively.joystiq.com/tag/city-of-steam"><em>City of Steam</em></a>.<br />
<br />
An interview at <a href="http://www.lightspeed-gaming.com/2011/11/exclusive-preview-of-city-of-steam-your.html">Light Speed Gaming</a> spills the beans on the browser-based title, which is being developed by a Chinese firm called <a href="http://massively.joystiq.com/tag/mechanist-games">Mechanist Games</a>. If you've ever wanted to play a mechanical dwarf, or explore a world that is literally a giant machine, <em>City of Steam</em> may be your game. The setting is borrowed from a series of RPG books and incorporates all the elements of fantastical steampunk (plus a few novel twists) that fans of the genre have come to expect.<br />
<br />
"The world itself is a giant machine, and is, in fact flat. The elemental planes aren't found by mystical methods -- you can literally walk across the teeth of the world to reach them. The sun and stars are actually tethered to the world, orbiting as gyroscopic pieces of the superstructure of existence," according to the designers. Head to Light Speed Gaming for more on the setting and the game mechanics, and don't forget to view the video embed after the break.<br />
<br />
[Thanks to Soren for the tip!]<p><a href="http://massively.joystiq.com/2011/11/05/city-of-steam-browser-title-features-unique-steampunk-world/" rel="bookmark">Continue reading <em>City of Steam browser title features unique steampunk world</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/05/city-of-steam-browser-title-features-unique-steampunk-world/">City of Steam browser title features unique steampunk world</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 05 Nov 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/05/city-of-steam-browser-title-features-unique-steampunk-world/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20099528/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/05/city-of-steam-browser-title-features-unique-steampunk-world/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>browser</category><category>browser-based</category><category>city-of-steam</category><category>fantasy</category><category>game-mechanics</category><category>lore</category><category>mechanist</category><category>mechanist-games</category><category>mmo-industry</category><category>new-titles</category><category>setting</category><category>steampunk</category><category>video</category><category>world-design</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sat, 05 Nov 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Do you prefer historical settings?]]></title><link>http://massively.joystiq.com/2011/10/13/the-daily-grind-do-you-prefer-historical-settings/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/13/the-daily-grind-do-you-prefer-historical-settings/</guid><comments>http://massively.joystiq.com/2011/10/13/the-daily-grind-do-you-prefer-historical-settings/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/historical/" rel="tag">Historical</a>, <a href="http://massively.joystiq.com/category/real-life/" rel="tag">Real life</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2011/10/13/the-daily-grind-do-you-prefer-historical-settings/"><img alt="R.I.P., Imperator" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/imperator530.jpg" /></a></div>
This week, Massively's Karen Bryan attended a <a href="http://massively.joystiq.com/tag/GDC-austin-2011/">GDC</a> talk by <a href="http://massively.joystiq.com/tag/Charles-Cecil/">Charles Cecil</a>, the creator of <a href="http://en.wikipedia.org/wiki/Broken_Sword"><em>Broken Sword</em></a>, on the topic of writing games that employ history and historical themes. Cecil wisely noted that historical themes tap in to the audience's shared mythology to generate a compelling game and to serve as the foundation for accessible puzzles relevant to the storyline. And yet strict historical themes in MMOs, even when not diluted with more fantastic elements, can also betray immersion -- would it really make <em>sense</em> for a game about the American Revolution to allow female characters to become military generals?<br />
<br />
<em><a href="http://massively.joystiq.com/category/Dark-Age-of-Camelot/">Dark Age of Camelot</a></em> certainly saw its share of success pairing real-world European legend and modern 20th-century fantasy, while its cousin <em><a href="http://massively.joystiq.com/2011/07/26/the-game-archaeologist-and-the-what-ifs-imperator-online/">Imperator</a></em>, set in a futuristic Roman Empire, was canceled in favor of <a href="http://massively.joystiq.com/category/warhammer-online">another Mythic game</a>. <em><a href="http://massively.joystiq.com/category/World-of-Tanks/">World of Tanks</a></em> thrives off historical realism, whereas the upcoming <a href="http://massively.joystiq.com/category/The-Secret-World/"><em>The Secret World</em></a> is making an art-form of layering myth over mundane. Still, history-flavored games are very much in the minority, perhaps because they allow studios much less freedom of lore design. What do you think -- do historical (or pseudo-historical) MMOs work for you? Do you prefer pure escapism, or would you rather play in a "home-turf" setting whose real-world backstory is your own?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/13/the-daily-grind-do-you-prefer-historical-settings/">The Daily Grind: Do you prefer historical settings?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 13 Oct 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/13/the-daily-grind-do-you-prefer-historical-settings/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20080281/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/13/the-daily-grind-do-you-prefer-historical-settings/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brianna-royce-tdg</category><category>broken-sword</category><category>charles-cecil</category><category>daoc</category><category>dark-age-of-camelot</category><category>gdc</category><category>gdc-austin-2011</category><category>historical-themes</category><category>history</category><category>imperator</category><category>legend</category><category>myth</category><category>mythic</category><category>mythology</category><category>opinion</category><category>real-world</category><category>setting</category><category>tdg</category><category>the-daily-grind</category><category>the-secret-world</category><category>tsw</category><category>war</category><category>warhammer</category><category>warhammer-online</category><category>world-of-tanks</category><category>wot</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Thu, 13 Oct 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: Beauty of the beastmen]]></title><link>http://massively.joystiq.com/2011/10/01/the-mog-log-beauty-of-the-beastmen/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/01/the-mog-log-beauty-of-the-beastmen/</guid><comments>http://massively.joystiq.com/2011/10/01/the-mog-log-beauty-of-the-beastmen/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/01/the-mog-log-beauty-of-the-beastmen/"><img alt="Mog Log header illustration by A. Fienemann" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/ffxi-moglog-1317332641.jpg" /></a></div>
Well, it turned out to be a very good thing that I wasn't planning on talking about <em><a href="http://www.finalfantasyxiv.com">Final Fantasy XIV</a></em>'s <a href="http://massively.joystiq.com/tag/ffxiv-patch-1.19/">patch 1.19</a> today, since it's not quite available just yet. That includes the absolutely enormous list of updates and changes to crafting, with several items apparently being yanked out of rotation altogether. Use up the ones you have and get ready to just vendor the rest, from the looks of it. Perhaps make some lumber ahead of time. At least your inventory woes should be somewhat diminished.<br />
<br />
But this week's plan wasn't to talk about the patch; it was to talk about beastmen once again. Regular readers will note that I've already spoken about beastmen once before, taking a look at the often fascinating societies of non-human creatures living outside of the major cities. (I'm using "human" as a blanket term here for hume, elvaan, tarutaru, etc.) Today, I want to look at this in a bit more depth. What exactly do both <a href="http://massively.joystiq.com/category/Final-Fantasy-XIV/"><em>Final Fantasy XIV</em></a> and <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a> use the beastmen for in terms of storytelling? What makes them compelling and interesting?<p><a href="http://massively.joystiq.com/2011/10/01/the-mog-log-beauty-of-the-beastmen/" rel="bookmark">Continue reading <em>The Mog Log: Beauty of the beastmen</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/01/the-mog-log-beauty-of-the-beastmen/">The Mog Log: Beauty of the beastmen</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 01 Oct 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/01/the-mog-log-beauty-of-the-beastmen/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20070176/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/01/the-mog-log-beauty-of-the-beastmen/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>backstory</category><category>beastmen</category><category>column</category><category>featured</category><category>ff</category><category>ff11</category><category>ff14</category><category>ffxi</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-14</category><category>final-fantasy-xi</category><category>final-fantasy-xiv</category><category>lore</category><category>opinion</category><category>setting</category><category>square</category><category>square-enix</category><category>the-mog-log</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 01 Oct 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: What's your favorite in-game wildlife?]]></title><link>http://massively.joystiq.com/2011/07/23/the-daily-grind-whats-your-favorite-in-game-wildlife/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/23/the-daily-grind-whats-your-favorite-in-game-wildlife/</guid><comments>http://massively.joystiq.com/2011/07/23/the-daily-grind-whats-your-favorite-in-game-wildlife/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/07/23/the-daily-grind-whats-your-favorite-in-game-wildlife/ "><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/ffxi-chocobo-epl-720.jpg" /></a></div>
The general rule of MMOs is pretty simple to understand -- if it moves, either get a quest from it or kill it. Natural critters other than enemy soldiers exist mostly so that you can occasionally kill ten rats rather than killing ten beastmen. But from the <a href="http://finalfantasy.wikia.com/wiki/Chocobo">chocobos</a> of <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XI/">Final Fantasy XI</a></em> to the elementally affected critters of <em><a href="http://massively.joystiq.com/category/RIFT/">RIFT</a></em>, there are a plethora of different creatures that roam the land that you aren't necessarily meant to kill -- or at least those that serve a purpose in the world's ecology.<br />
<br />
In some games, such as the deep space setting of <em><a href="http://massively.joystiq.com/category/EVE-Online/">EVE Online</a></em>, you're not going to find much in the way of wildlife. But in the games that do feature animals meandering about, which ones are your favorites? What local fauna catches your eye, either because it reminds you that the game takes place in a living world or just because it's so alien and bizarre?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/23/the-daily-grind-whats-your-favorite-in-game-wildlife/">The Daily Grind: What's your favorite in-game wildlife?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 23 Jul 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/23/the-daily-grind-whats-your-favorite-in-game-wildlife/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19995866/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/23/the-daily-grind-whats-your-favorite-in-game-wildlife/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>animals</category><category>birds</category><category>creatures</category><category>critters</category><category>environment</category><category>fauna</category><category>opinion</category><category>rats</category><category>setting</category><category>tdg</category><category>the-daily-grind</category><category>wildlife</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 23 Jul 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[Hyperspace Beacon: Expecting a living world]]></title><link>http://massively.joystiq.com/2011/07/12/hyperspace-beacon-expecting-a-living-world/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/12/hyperspace-beacon-expecting-a-living-world/</guid><comments>http://massively.joystiq.com/2011/07/12/hyperspace-beacon-expecting-a-living-world/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/hyperspace-beacon/" rel="tag">Hyperspace Beacon</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/hyperspace-beacon/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/hb-living-world.jpg" vspace="4" /></a></div>
The other day I was talking to some friends about <a href="http://swtor.com"><em>Star Wars: The Old Republic</em></a>, of course. As of late, it seems to be the only thing I'm talking about. My friend isn't a guy who follows the game that closely, but he is an MMO player and has certain expectations for the game. Specifically, we talked about Crew Skills and space combat. He is an <a href="http://eveonline.com"><em>EVE</em></a> player. <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online </em></a>has one of the most in-depth crafting systems in any MMO to date, not to mention the game is completely set in space, right? On the other side of the fence, I was talking to some roleplayers in <a href="http://starwarsgalaxies.com"><em>Star Wars Galaxies</em></a>, who also don't follow the game as closely as I do. These MMOers are expecting <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><em>SWTOR</em></a> to be filled with the best roleplay tools available in the gaming industry. It's <a href="http://bioware.com">BioWare</a>; after all, that team created <a href="http://en.wikipedia.org/wiki/Neverwinter_Nights"><em>Never Winter Nights</em></a>, the most customizable RPG ever. (Of course, this doesn't take into effect that latest games to come from the developer were pretty linear and not very sandboxy.)<br />
<br />
As arm chair developers, we sometimes believe that implementing ideas in an MMO is a lot easier than reality. <a href="http://www.swtor.com/community/showthread.php?t=356325">On the official forums last week</a>, a player made this statement: "<em>I, and 14 other guildmates, really want to plan on rolling on an rp-pvp server. It's such a trivial game feature to confirm for us, I don't understand why they wouldn't just mention it and be done with it.</em>" After saying that he would look into it, Community Manager <a href="http://massively.joystiq.com/tag/Stephen-Reid/">Stephen Reid</a> made <a href="http://www.swtor.com/community/showthread.php?p=7223566#edit7223566">the statement that</a> "<em>A good rule of thumb with MMO development is to never assume something is trivial.</em>"<br />
<br />
What are some other "trivial" expectations players are placing on this game? Which ones can BioWare deliver on? Which ones aren't as trivial as suggested? Why can't <em>Star Wars: The Old Republic</em> give us everything we want? In this week's column, let's talk about setting.<p><a href="http://massively.joystiq.com/2011/07/12/hyperspace-beacon-expecting-a-living-world/" rel="bookmark">Continue reading <em>Hyperspace Beacon: Expecting a living world</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/12/hyperspace-beacon-expecting-a-living-world/">Hyperspace Beacon: Expecting a living world</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 12 Jul 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/12/hyperspace-beacon-expecting-a-living-world/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19987632/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/12/hyperspace-beacon-expecting-a-living-world/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BioWare</category><category>daniel-erickson</category><category>e3-2011</category><category>EA</category><category>Electronic-Arts</category><category>expectations</category><category>featured</category><category>hype</category><category>hyperspace-beacon</category><category>LucasArts</category><category>setting</category><category>Star-Wars</category><category>star-wars-the-old-republic</category><category>Stephen-Reid</category><category>swtor</category><category>tatooine</category><category>the-old-republic</category><category>tor</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 12 Jul 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: Fit for man and beast]]></title><link>http://massively.joystiq.com/2011/05/14/the-mog-log-fit-for-man-and-beast/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/14/the-mog-log-fit-for-man-and-beast/</guid><comments>http://massively.joystiq.com/2011/05/14/the-mog-log-fit-for-man-and-beast/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;">
	<a href="http://fienemannroad.wordpress.com/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/ffxi-moglog-1305229528.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
Some weeks, I just don't have quite as much material as others. Oh, don't get me wrong -- the new May version update is out in <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a>, which is awesome. But I already did a reaction piece on that, which kind of narrows down my options. Similarly, right now there isn't a lot happening in <a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a>, just a lot of stuff around the corner that will eventually be released and probably be awesome. The fact that it's been <a href="http://en.wikipedia.org/wiki/Golden_Week_%28Japan%29">Golden Week</a> over in Japan has helped contribute to this overall sense of silence.<br />
<br />
Thus, today I'm pulling something that at least distantly resembles a rabbit out of my hat by pulling out an old topic that I had never really written about before -- beastmen. Sadly underused thus far in <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XIV/">Final Fantasy XIV</a></em>, the beastmen in <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XI/">Final Fantasy XI</a></em> contributed a lot to the game's setting and general sense of place, even though some of the critters were pretty hopelessly ridiculous. So as long as I'm taking a step off the beaten path, I'm walking around with some beastmen.<p><a href="http://massively.joystiq.com/2011/05/14/the-mog-log-fit-for-man-and-beast/" rel="bookmark">Continue reading <em>The Mog Log: Fit for man and beast</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/14/the-mog-log-fit-for-man-and-beast/">The Mog Log: Fit for man and beast</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 14 May 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/14/the-mog-log-fit-for-man-and-beast/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19939150/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/14/the-mog-log-fit-for-man-and-beast/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beastmen</category><category>columns</category><category>enemies</category><category>featured</category><category>ff</category><category>ff11</category><category>ff14</category><category>ffxi</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-14</category><category>final-fantasy-xi</category><category>final-fantasy-xiv</category><category>interactions</category><category>lore</category><category>opinion</category><category>setting</category><category>square</category><category>square-enix</category><category>the-mog-log</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 14 May 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: Class act]]></title><link>http://massively.joystiq.com/2011/04/16/the-mog-log-class-act/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/16/the-mog-log-class-act/</guid><comments>http://massively.joystiq.com/2011/04/16/the-mog-log-class-act/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;">
	<a href="http://fienemannroad.wordpress.com/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/ffxi-moglog-1302823469.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
It's been an exciting couple of weeks of news if you're a fan of fantasies that claim a certain degree of finality. I could talk more about some of the slated changes for <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a>, or I could talk about all of the updates we know about for <a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a>... but I've already done the former, and I think I want a little more information before I do the latter. This week, we're sticking with the original plan, and that's talking about the classes as they intersect with the game's lore, because it's pretty blessedly astonishing.<br />
<br />
Think about it for a second. Both <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XI/">Final Fantasy XI</a></em> and <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XIV/">Final Fantasy XIV</a></em> essentially let you be any class at any time. You aren't locked into a single selection a la <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a>; your role is maleable based on the circumstance and what you feel like playing at any given time. By all rights, these classes could essentially be throw-away distinctions for abilities, without any sort of larger framework to live in. There's no strict mechanical reason why it would have to matter that a character was a White Mage if he could just as easily be a Warrior or a Scholar after a quick trip to the Mog House.<p><a href="http://massively.joystiq.com/2011/04/16/the-mog-log-class-act/" rel="bookmark">Continue reading <em>The Mog Log: Class act</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/16/the-mog-log-class-act/">The Mog Log: Class act</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 16 Apr 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/16/the-mog-log-class-act/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19913727/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/16/the-mog-log-class-act/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>background</category><category>backstory</category><category>classes</category><category>classes-in-lore</category><category>featured</category><category>ff11</category><category>ff14</category><category>ffxi</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-14</category><category>final-fantasy-xi</category><category>final-fantasy-xiv</category><category>integration</category><category>lore</category><category>opinion</category><category>setting</category><category>square</category><category>square-enix</category><category>the-mog-log</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 16 Apr 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Storyboard: Of straw men and specifics]]></title><link>http://massively.joystiq.com/2011/04/08/storyboard-of-straw-men-and-specifics/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/08/storyboard-of-straw-men-and-specifics/</guid><comments>http://massively.joystiq.com/2011/04/08/storyboard-of-straw-men-and-specifics/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://www.massively.com/category/storyboard"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/storyboard-47-epl-406.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
I was originally going to wrap up the initial little series of archetypes this week, but I decided to hold off for a week for a couple of reasons: first, because I don't want to just be rehashing what I said <a href="http://massively.joystiq.com/2011/03/25/storyboard-archetype-discussion-the-recursion/">two weeks back</a> when discussing how the series actually worked; and second, because there are a lot of smaller and assorted topics that I wanted to talk about for this week's installment of the column. We're approaching the first anniversary, after all, and that means it's a good time to start thinking about the next year.<br />
<br />
There's also more to be said about the archetype from last week, and that's where I'm going to start off. It seems as if pretty much everyone got the joke about that column; it was meant as a parody of an archetype that's all too common in MMOs: the Mary Sue in roleplaying form, the person who can do no wrong even as the player breaks all sort of rules for no reason beyond ego. But there's a reason I went with this archetype instead of my first idea for an April Fools' Day article -- I think this archetype can actually work in a game, if played with care and with a gentle hand.<p><a href="http://massively.joystiq.com/2011/04/08/storyboard-of-straw-men-and-specifics/" rel="bookmark">Continue reading <em>Storyboard: Of straw men and specifics</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/08/storyboard-of-straw-men-and-specifics/">Storyboard: Of straw men and specifics</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 08 Apr 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/08/storyboard-of-straw-men-and-specifics/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19905283/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/08/storyboard-of-straw-men-and-specifics/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>archetype-discussion</category><category>archetypes</category><category>column</category><category>featured</category><category>humor</category><category>opinion</category><category>roleplaying</category><category>rp</category><category>setting</category><category>storyboard</category><category>strawman</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 08 Apr 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Make a billboard for City of Heroes, win fantastic prizes]]></title><link>http://massively.joystiq.com/2010/11/29/make-a-billboard-for-city-of-heroes-win-fantastic-prizes/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/29/make-a-billboard-for-city-of-heroes-win-fantastic-prizes/</guid><comments>http://massively.joystiq.com/2010/11/29/make-a-billboard-for-city-of-heroes-win-fantastic-prizes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/contests/" rel="tag">Contests</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;"><a href="http://paragonwiki.com/wiki/Wentworth%27s_Fine_Consignments"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/coh-billboard-epl-1129.jpg" /></a></div>
Whatever part of <a href="http://www.cityofheroes.com"><em>City of Heroes</em></a> you traverse, there is a constant -- the billboards. From Praetoria's official billboards extolling the virtues of working for the state to the civil and capitalistic advertisements dotting Paragon City, no part of the game is free of advertising, albeit for fictional products or services. And the newest contest for the game is asking players to help add to that storied tradition of fake advertisements via <a href="http://www.cityofheroes.com/news/news_archive/announcing_the_city_of_heroes_2.html">the creation of your own billboard</a>, advertising a new service or product within the game's setting.<br />
<br />
The contest is open for entries until Monday, January 24th, allowing players ample time to design and send off their best possible advertisements for the game's setting. Obviously, the contest comes with the usual restrictions that disallow players from making offensive, copyrighted, or libelous advertisements, but other than that the sky is the limit. And the prizes? Nothing less than <em>every single add-on for the game</em>, including exclusive convention costumes, for the first-prize winner. Read the full rules and restrictions <a href="http://boards.cityofheroes.com/showthread.php?t=245325">here</a>, and if you want to make a mark on <em><a href="http://massively.joystiq.com/category/City-of-Heroes/">City of Heroes</a></em>, <a href="http://www.cityofheroes.com/news/news_archive/announcing_the_city_of_heroes_2.html">get ready to start selling</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/29/make-a-billboard-for-city-of-heroes-win-fantastic-prizes/">Make a billboard for City of Heroes, win fantastic prizes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 29 Nov 2010 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/11/29/make-a-billboard-for-city-of-heroes-win-fantastic-prizes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19736914/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/29/make-a-billboard-for-city-of-heroes-win-fantastic-prizes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advertisement</category><category>art-contest</category><category>backstory</category><category>billboard</category><category>city-of-heroes</category><category>city-of-villains</category><category>coh</category><category>contest</category><category>contests</category><category>cov</category><category>cox</category><category>fictional-advertisement</category><category>in-game-advertising</category><category>lore</category><category>ncsoft</category><category>paragon</category><category>paragon-studios</category><category>setting</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 29 Nov 2010 22:00:00 EST</pubDate></item><item><title><![CDATA[Storyboard: The unshuffled mortal coil]]></title><link>http://massively.joystiq.com/2010/10/29/storyboard-the-unshuffled-mortal-coil/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/29/storyboard-the-unshuffled-mortal-coil/</guid><comments>http://massively.joystiq.com/2010/10/29/storyboard-the-unshuffled-mortal-coil/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/storyboard"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/10/storyboard-24-epl-1027.jpg" alt="" /></a></div>
Welcome to this week's <a href="http://massively.joystiq.com/category/Storyboard/">Storyboard</a>, which originally was going to be very different than normal until I started writing my first idea. I discovered an important fact halfway through the writing -- the idea was really stupid. So I killed it, and that segues nicely into what I want to talk about: Death. Sooner or later every group of roleplayers in an MMO has to deal with it, and considering how many worlds have certain monsters roaming about whose only purpose is delivering untold harm to player characters, it's probably going to be sooner.<br />
<br />
Of course, death poses all sorts of problems in game design anyway -- what are the penalties, what are the lingering effects, is it a major inconvenience or a small hiccup, et cetera. But it poses a unique problem for roleplaying, because as it stands, you don't stay dead for long no matter what. So how do you deal with the implications of a world where death is less of a great beyond and, at most, <a href="http://wiki.guildwars.com/wiki/Survivor">a lost potential character title</a>?<p><a href="http://massively.joystiq.com/2010/10/29/storyboard-the-unshuffled-mortal-coil/" rel="bookmark">Continue reading <em>Storyboard: The unshuffled mortal coil</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/29/storyboard-the-unshuffled-mortal-coil/">Storyboard: The unshuffled mortal coil</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 29 Oct 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/10/29/storyboard-the-unshuffled-mortal-coil/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19692402/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/29/storyboard-the-unshuffled-mortal-coil/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>backstory</category><category>cashing-in</category><category>checking-out</category><category>column</category><category>death</category><category>dying</category><category>end-of-life</category><category>featured</category><category>getting-snuffed</category><category>joining-the-choir-invisible</category><category>lore</category><category>losing-life</category><category>opinion</category><category>pining-for-the-fjords</category><category>roleplaying</category><category>rp</category><category>setting</category><category>story</category><category>storyboard</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 29 Oct 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[Storyboard: Problem children, part the second]]></title><link>http://massively.joystiq.com/2010/10/22/storyboard-problem-children-part-the-second/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/22/storyboard-problem-children-part-the-second/</guid><comments>http://massively.joystiq.com/2010/10/22/storyboard-problem-children-part-the-second/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/storyboard"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/10/storyboard-23-epl-1020.jpg" /></a></div>
Creating characters is hard work. It's hard enough when you're just concerned with making a really cool melee character who can kick other melee characters up and down the block, and it gets infinitely harder when you're trying to put together something that at least looks like a three-dimensional individual at the right angle. That having been said, there are certain ideas that are just problematic, character types that might seem like a good idea when you're staring at the screen but become a really bad one as soon as you hit "create."<br />
<br />
Our <a href="http://massively.joystiq.com/2010/09/24/storyboard-problem-children/">last look at problem characters</a> focused on the sort that you know you're creating at the time, the sort that sound nifty in your head but cause some serious problems in actual play. This time we're looking at the other side, the sort of thing that's far easier to notice while interacting with characters rather than while creating them. But it's still well worth keeping these types in mind so that if you start traveling down these roads, you can make a turn. On to the problem children!<p><a href="http://massively.joystiq.com/2010/10/22/storyboard-problem-children-part-the-second/" rel="bookmark">Continue reading <em>Storyboard: Problem children, part the second</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/22/storyboard-problem-children-part-the-second/">Storyboard: Problem children, part the second</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 22 Oct 2010 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/10/22/storyboard-problem-children-part-the-second/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19682720/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/22/storyboard-problem-children-part-the-second/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>abilities</category><category>background</category><category>backstory</category><category>character-advice</category><category>character-creation</category><category>character-development</category><category>character-types</category><category>characters</category><category>featured</category><category>lore</category><category>roleplaying</category><category>rp</category><category>setting</category><category>storyboard</category><category>verisimilitude</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 22 Oct 2010 13:30:00 EST</pubDate></item><item><title><![CDATA[Final Fantasy XIV releases new Gridania assets]]></title><link>http://massively.joystiq.com/2010/09/16/final-fantasy-xiv-releases-new-gridania-assets/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/16/final-fantasy-xiv-releases-new-gridania-assets/</guid><comments>http://massively.joystiq.com/2010/09/16/final-fantasy-xiv-releases-new-gridania-assets/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/final-fantasy-xiv"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/ffxiv-gridania-epl-915.jpg" /></a></div>
With only a few days left until release, <a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a> has lifted the shroud surrounding the third of the starting city-states for new characters. Gridania, nestled in the Black Shroud, is a city built into the very structure of the wood around it, filled with reverence for the spirits and creatures that dwell in the environment. The newest pictures have been put together in a gallery showing off the environment of the city -- as well as a hint of the Garlean Empire.<br />
<br />
A city of warm earth tones and expansive wooden buildings, Gridania manages to carry its own distinct feel from its sister cities, especially with the stained-glass architecture that dominates the adventurer's guild. While the preview images lack the callbacks that <a href="http://massively.joystiq.com/2010/09/14/final-fantasy-xiv-assets-released-for-the-city-state-of-uldah/">the recent Ul'dah reveal</a> carried, they still show off an environment that is both engaging and alien. Take a look at the full gallery, and keep your eyes open to see if <a href="http://massively.joystiq.com/category/Final-Fantasy-XIV/"><em>Final Fantasy XIV</em></a> has any more secrets to reveal prior to next week's launch.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/final-fantasy-xiv-gridania-preview/">Final Fantasy XIV Gridania preview</a></strong></p><a href="http://massively.joystiq.com/photos/final-fantasy-xiv-gridania-preview/#3368300"><img src="http://www.blogcdn.com/www.massively.com/media/2010/09/acornorchard1_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/final-fantasy-xiv-gridania-preview/#3368302"><img src="http://www.blogcdn.com/www.massively.com/media/2010/09/acornorchard2_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/final-fantasy-xiv-gridania-preview/#3368303"><img src="http://www.blogcdn.com/www.massively.com/media/2010/09/amphitheatre1_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/final-fantasy-xiv-gridania-preview/#3368304"><img src="http://www.blogcdn.com/www.massively.com/media/2010/09/amphitheatre2_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/final-fantasy-xiv-gridania-preview/#3368306"><img src="http://www.blogcdn.com/www.massively.com/media/2010/09/archersguild1_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/16/final-fantasy-xiv-releases-new-gridania-assets/">Final Fantasy XIV releases new Gridania assets</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 16 Sep 2010 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/09/16/final-fantasy-xiv-releases-new-gridania-assets/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19635809/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/16/final-fantasy-xiv-releases-new-gridania-assets/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>black-shround</category><category>cities</category><category>city</category><category>city-states</category><category>empire</category><category>environment</category><category>ff</category><category>ff14</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-14</category><category>final-fantasy-xiv</category><category>forest</category><category>galleries</category><category>garlean-empire</category><category>gridania</category><category>images</category><category>screenshots</category><category>setting</category><category>square</category><category>square-enix</category><category>starting-cities</category><category>the-black-shroud</category><category>uldah</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 16 Sep 2010 11:30:00 EST</pubDate></item><item><title><![CDATA[Praetoria unveiled in depth for City of Heroes]]></title><link>http://massively.joystiq.com/2010/06/28/praetoria-unveiled-in-depth-for-city-of-heroes-embargo-until-1/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/06/28/praetoria-unveiled-in-depth-for-city-of-heroes-embargo-until-1/</guid><comments>http://massively.joystiq.com/2010/06/28/praetoria-unveiled-in-depth-for-city-of-heroes-embargo-until-1/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://www.cityofheroes.com/goingrogue"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/coh-praetoria-epl-624.jpg" alt="" /></a></div>
If you play <a href="http://www.cityofheroes.com"><em>City of Heroes</em></a>, you're probably not counting the days until the release of <a href="http://www.cityofheroes.com/goingrogue"><em>Going Rogue</em></a> just yet, as it's a little <a href="http://massively.joystiq.com/2010/06/22/city-of-heroes-announces-going-rogue-release-date-and-hands-on-a/">too far in the future</a>. (Fifty-one days if you count today, incidentally.) But August will be here before we know it, and today the official site takes a look at a portion of the expansion which is at once easy to forget and yet ubiquitous: the world of Praetoria itself, the utopia created through absolute power. As we've known for quite some time, it's similar and yet slightly different when compared to the setting of Paragon City -- both familiar and threatening.<br />
<br />
Emperor Cole's near-total salvation of humanity resulted in a sweeping change of the world as a whole, as discussed in <a href="http://massively.joystiq.com/2010/01/23/city-of-heroes-unveils-the-full-biography-of-tyrant/">Tyrant's biography</a> quite some time ago. Praetoria is a world without borders or nationalities, wherein everyone is a citizen of the empire rather than the panoply of countries in the real world. The tantalizing hints of the world's architecture are readily visible in our gallery, which showcases both the concept art and the in-game layouts of the major new setting for the expansion. Take a look at our gallery, and head to <a href="http://www.cityofheroes.com/goingrogue">the official site</a> for more information on the twisted mirror of <em><a href="http://massively.joystiq.com/category/City-of-Heroes/">City of Heroes</a></em>.<br />
<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/city-of-heroes-preview-of-praetoria/">City of Heroes preview of Praetoria</a></strong></p><a href="http://massively.joystiq.com/photos/city-of-heroes-preview-of-praetoria/#3117305"><img src="http://www.blogcdn.com/www.massively.com/media/2010/06/magisteriumbuildings_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/city-of-heroes-preview-of-praetoria/#3117304"><img src="http://www.blogcdn.com/www.massively.com/media/2010/06/magisteriumisometric_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/city-of-heroes-preview-of-praetoria/#3117300"><img src="http://www.blogcdn.com/www.massively.com/media/2010/06/novapraetoria01_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/city-of-heroes-preview-of-praetoria/#3117302"><img src="http://www.blogcdn.com/www.massively.com/media/2010/06/novapraetoria02_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/city-of-heroes-preview-of-praetoria/#3117306"><img src="http://www.blogcdn.com/www.massively.com/media/2010/06/imperialcity_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/06/28/praetoria-unveiled-in-depth-for-city-of-heroes-embargo-until-1/">Praetoria unveiled in depth for City of Heroes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 28 Jun 2010 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/06/28/praetoria-unveiled-in-depth-for-city-of-heroes-embargo-until-1/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19530279/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/28/praetoria-unveiled-in-depth-for-city-of-heroes-embargo-until-1/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>art</category><category>backstory</category><category>city-of-heroes</category><category>city-of-heroes-going-rogue</category><category>city-of-villains</category><category>coh</category><category>cov</category><category>cox</category><category>expansion</category><category>gallery</category><category>going-rogue</category><category>lore</category><category>ncsoft</category><category>paragon</category><category>paragon-studios</category><category>praetoria</category><category>previews</category><category>screenshots</category><category>setting</category><category>upcoming</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 28 Jun 2010 13:00:00 EST</pubDate></item><item><title><![CDATA[The Secret World broadcasts footage from the streets of Kingsmouth]]></title><link>http://massively.joystiq.com/2010/02/01/the-secret-world-broadcasts-footage-from-the-streets-of-kingsmou/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/02/01/the-secret-world-broadcasts-footage-from-the-streets-of-kingsmou/</guid><comments>http://massively.joystiq.com/2010/02/01/the-secret-world-broadcasts-footage-from-the-streets-of-kingsmou/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/the-secret-world/" rel="tag">The Secret World</a></p><div style="text-align: center; "><a href="http://www.gamespot.com/pc/rpg/thesecretworld/news.html?sid=6248845&amp;tag=topslot;img;2&amp;mode=previews"><img border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/02/kingsmouthpublicaccess.jpg" /></a></div>
<div style="text-align: left; ">What horrors lie in <a href="http://www.kingsmouth.com/">Kingsmouth</a> when the fog comes to rest? Well that's for you to find out!<br />
<br />
Thanks to a tip from a certain <a href="http://massively.joystiq.com/tag/erling-ellingsen">Erling Ellingsen</a>, we've been pointed to <a href="http://www.gamespot.com/pc/rpg/thesecretworld/news.html?sid=6248845&amp;tag=topslot;img;2&amp;mode=previews">a brand new trailer</a> for <a href="http://www.darkdaysarecoming.com"><em>The Secret World</em></a>. It seems that someone has hacked into the security cameras around Kingsmouth, giving us a look at the town's various areas. All of this is set to an unknown narrator explaining exactly how Kingsmouth turned from a small, All-American town into the black pit that it is today.<br />
<br />
It's important to note, however, that this video is only a preview of the Kingsmouth location -- it's not a gameplay trailer. Erling attached this "quotable quote" in his e-mail: "<em>This is a part of a ramp up of the communication we're doing around </em>The Secret World<em>. We wanted to give gamers a very quick glimpse into the game and the universe, without giving away exactly how the game looks in motion and in all its glory. We're saving that for GDC actually.</em>"<br type="_moz" />
<br />
So GDC it is then! We'll be there! But, while you're all waiting for GDC, <a href="http://www.gamespot.com/pc/rpg/thesecretworld/news.html?sid=6248845&amp;tag=topslot;img;2&amp;mode=previews">go on over to Gamespot</a> and learn more about Kingsmouth. (Also, we saw your Lovecraft Lane street sign!  We see your references!)</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/02/01/the-secret-world-broadcasts-footage-from-the-streets-of-kingsmou/">The Secret World broadcasts footage from the streets of Kingsmouth</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 01 Feb 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamespot.com/pc/rpg/thesecretworld/news.html?sid=6248845&amp;tag=topslot;img;2&amp;mode=previews>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/01/the-secret-world-broadcasts-footage-from-the-streets-of-kingsmou/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19340493/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/01/the-secret-world-broadcasts-footage-from-the-streets-of-kingsmou/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>erling-ellingsen</category><category>h-p-lovecraft</category><category>kingsmouth</category><category>location</category><category>location-reveal</category><category>lovecraft</category><category>ragnar-tornquist</category><category>setting</category><category>the-secret-world</category><category>trailer</category><category>video</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Mon, 01 Feb 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[Earthrise shows off The Arboretum in developer journal]]></title><link>http://massively.joystiq.com/2009/08/08/earthrise-shows-off-the-arboretum-in-developer-journal/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/08/08/earthrise-shows-off-the-arboretum-in-developer-journal/</guid><comments>http://massively.joystiq.com/2009/08/08/earthrise-shows-off-the-arboretum-in-developer-journal/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><a href="http://massively.joystiq.com/category/earthrise"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/08/nathurazonethearboretumorchard580.jpg" alt="" /></a><br />The <a href="http://www.play-earthrise.com"><em>Earthrise</em></a> developers at <a href="http://massively.joystiq.com/tag/masthead-studios">Masthead Studios</a> are turning out a series of blogs which explains the various zones of the post-apocalyptic setting of Enterra island. These developer journals hosted on <a href="http://www.mmorpg.com">MMORPG.com</a> introduce us to the varied terrain and its inhabitants, while framing it all in context of <a href="http://massively.joystiq.com/category/earthrise"><em>Earthrise</em></a>'s lore. So far they've walked us through the burnt out factories of <a href="http://massively.joystiq.com/2009/07/13/earthrise-spotlights-the-industrial-area-in-recent-dev-diary/">the Industrial Area</a>, the dangers of <a href="http://massively.joystiq.com/2009/07/25/earthrise-dev-blog-shows-off-the-beauty-and-horror-of-the-cascad/">the Cascade Mountains</a>, and what happens when mutant ecosystems collide in <a href="http://massively.joystiq.com/2009/08/02/earthrise-dev-blog-advances-lore-with-the-hatchery/">The Hatchery</a>.<br /><br />Their latest dev blog focuses on "The Arboretum" which is the refuge of the <a href="http://forums.play-earthrise.com/index.php?topic=3625.0">Nathura Society</a>, largely comprised of scientists who maintain neutrality in the civil war between Enterra's main factions -- Continoma and Noir. The Nathura simply want to be left alone so they can pursue their ideal of engineering a truly symbiotic relationship between humans and the natural world.<p><a href="http://massively.joystiq.com/2009/08/08/earthrise-shows-off-the-arboretum-in-developer-journal/" rel="bookmark">Continue reading <em>Earthrise shows off The Arboretum in developer journal</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/08/08/earthrise-shows-off-the-arboretum-in-developer-journal/">Earthrise shows off The Arboretum in developer journal</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 08 Aug 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmorpg.com/gamelist.cfm/game/331/feature/3368/page/1>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/08/earthrise-shows-off-the-arboretum-in-developer-journal/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19122656/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/08/earthrise-shows-off-the-arboretum-in-developer-journal/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>backstory</category><category>cascade-mountains</category><category>continoma</category><category>dev-blog</category><category>dev-blogs</category><category>developer-journal</category><category>earthrise</category><category>enterra</category><category>enterra-island</category><category>industrial-area</category><category>lore</category><category>masthead-studios</category><category>mmorpg.com</category><category>nathura</category><category>nathura-society</category><category>new-titles</category><category>noir</category><category>post-apocalyptic</category><category>sci-fi</category><category>setting</category><category>tanglers</category><category>the-arboretum</category><category>the-hatchery</category><category>volvox</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sat, 08 Aug 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[Earthrise dev blog advances lore with The Hatchery]]></title><link>http://massively.joystiq.com/2009/08/02/earthrise-dev-blog-advances-lore-with-the-hatchery/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/08/02/earthrise-dev-blog-advances-lore-with-the-hatchery/</guid><comments>http://massively.joystiq.com/2009/08/02/earthrise-dev-blog-advances-lore-with-the-hatchery/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><a href="http://massively.joystiq.com/category/earthrise"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/08/earthrisejungleshotat580.jpg" /></a><br /><a href="http://www.play-earthrise.com"><em>Earthrise</em></a> is an upcoming MMO where you will play as a survivor of nuclear and biological devastation from the Final Wars, living in humanity's sole refuge, a vast island called Enterra. The latest dev blog hosted at <a href="http://www.mmorpg.com">MMORPG.com</a> from the <a href="http://massively.joystiq.com/category/earthrise"><em>Earthrise</em></a> developers at <a href="http://massively.joystiq.com/tag/masthead-studios">Masthead Studios</a> is called 'The Hatchery', which takes the game's lore a step forward. Or rather, it takes a step back to the centuries preceding the human race's rebirth via cloning technology. <br /><br />In the years that humankind remained dormant in the Librarium (cloning facility), man-made nano-viruses altered the world's ecosystems. As the environment began to regenerate after nuclear annihilation, separate ocean ecosystems slowly emerged. A vast colony organism became dominant and sought to expand its growth to the surface world. As it evolved, it released swarms of spores that traveled through the ocean currents like scouts, which looked for a surface habitat with enough biomass to support the colony's next stage of life. It found Enterra.<p><a href="http://massively.joystiq.com/2009/08/02/earthrise-dev-blog-advances-lore-with-the-hatchery/" rel="bookmark">Continue reading <em>Earthrise dev blog advances lore with The Hatchery</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/08/02/earthrise-dev-blog-advances-lore-with-the-hatchery/">Earthrise dev blog advances lore with The Hatchery</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 02 Aug 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmorpg.com/gamelist.cfm?game=331&amp;feature=3345&amp;bhcp=1>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/02/earthrise-dev-blog-advances-lore-with-the-hatchery/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19116681/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/02/earthrise-dev-blog-advances-lore-with-the-hatchery/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>backstory</category><category>earthrise</category><category>enterra</category><category>librarium</category><category>lore</category><category>masthead-studios</category><category>mmorpg.com</category><category>new-titles</category><category>post-apocalyptic</category><category>sci-fi</category><category>setting</category><category>the-hatchery</category><category>the-pioneers</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sun, 02 Aug 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online novel The Burning Life to focus on pirate factions]]></title><link>http://massively.joystiq.com/2009/07/28/eve-online-novel-the-burning-life-to-focus-on-pirate-factions/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/28/eve-online-novel-the-burning-life-to-focus-on-pirate-factions/</guid><comments>http://massively.joystiq.com/2009/07/28/eve-online-novel-the-burning-life-to-focus-on-pirate-factions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a></p><a href="http://www.eveonline.com/background/potw/"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/theeverturningwheelsat580.jpg" alt="" /></a><br />For many players, <a href="http://www.eveonline.com"><em>EVE Online</em></a> is a game where the developers provide the <a href="http://massively.joystiq.com/2008/08/29/eve-visual-guide-the-birth-of-new-eden/">galactic setting of New Eden</a> but it's them, the playerbase, who makes their own stories. They join together or band against their rivals in alliance warfare, drug cartels, pirate organizations, and industrial powerhouses. The complex interplay of involvements that allow the game's players to establish and destroy invariably triggers cascades of drama. This is the point of the sandbox design of the game, what you do in New Eden affects other players on some level. <br /><br />For some players, <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> is just about their interactions with one another and the fiction underpinning of the game is of marginal concern. While not all players choose to immerse themselves in the game's backstory, the setting is actually quite rich -- built on roughly six years' worth of lore <a href="http://www.eveonline.com/background/potw/">fleshed out in the Chronicles</a>, short stories that provide snapshots of the various levels of activity in New Eden.<p><a href="http://massively.joystiq.com/2009/07/28/eve-online-novel-the-burning-life-to-focus-on-pirate-factions/" rel="bookmark">Continue reading <em>EVE Online novel The Burning Life to focus on pirate factions</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/28/eve-online-novel-the-burning-life-to-focus-on-pirate-factions/">EVE Online novel The Burning Life to focus on pirate factions</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 28 Jul 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/devblog.asp?a=blog&amp;bid=674>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/28/eve-online-novel-the-burning-life-to-focus-on-pirate-factions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19110659/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/28/eve-online-novel-the-burning-life-to-focus-on-pirate-factions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>backstory</category><category>ccp-abraxas</category><category>dev-blog</category><category>dev-blogs</category><category>empyrean-age</category><category>eve-online</category><category>fiction</category><category>hjalti-danielsson</category><category>lore</category><category>new-eden</category><category>novelization</category><category>novels</category><category>pirate-factions</category><category>sandbox</category><category>sci-fi</category><category>setting</category><category>storyline</category><category>the-burning-life</category><category>the-empyrean-age</category><category>tony-gonzales</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 28 Jul 2009 17:00:00 EST</pubDate></item><item><title><![CDATA[Massively Interview: Masthead Studios' CEO on Earthrise and freedom of choice]]></title><link>http://massively.joystiq.com/2009/06/03/massively-interviews-masthead-studios-ceo-on-earthrise-and-freed/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/03/massively-interviews-masthead-studios-ceo-on-earthrise-and-freed/</guid><comments>http://massively.joystiq.com/2009/06/03/massively-interviews-masthead-studios-ceo-on-earthrise-and-freed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><a href="http://massively.joystiq.com/category/earthrise"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/earthrisenoirimageat580wall.jpg" alt="" /></a><br />There is a slow but steady shift in direction in the MMO industry from being dominated by fantasy titles to one where gamers have other options, namely in terms of sci-fi and post-apocalyptic games. The smaller game studios producing these titles have some big challenges ahead of them, not the least of which is whether or not MMO gamers will embrace settings and gameplay elements that depart from the fantasy MMO paradigm. One of those newcomers to the MMO scene is <a href="http://www.mastheadstudios.com">Masthead Studios</a> who are developing the post-apocalyptic <a href="http://www.play-earthrise.com"><em>Earthrise</em></a>.<br /><br />This first title from Masthead Studios will present gamers with a futuristic, dystopian setting where two major factions struggle for control over the island of Enterra, the last refuge of humanity after the burn. Continoma are the technocratic elite; they hold the keys to genetic immortality and enforce their ordered societal views on the population they've resurrected. The game's other major faction, Noir, is a shadow government -- the resistance.<em> </em><a href="http://massively.joystiq.com/category/earthrise"><em>Earthrise</em></a>'s setting and factional struggles aren't limited to simple right-and-wrong scenarios, though, and this carries over to the gameplay. Players or guilds may align with one faction or another for their own benefit, but the game's numerous sub-factions provide other options for allegiances, or even the possibility of shifting those allegiances. <br /><br />We had the opportunity to <a href="http://massively.joystiq.com/2009/03/29/gdc09-massively-previews-earthrise/">see <em>Earthrise</em> firsthand at GDC 2009</a> but we've always got more questions. Fortunately, Masthead Studios was willing to oblige. We've had another chance to speak with Masthead Studios CEO Atanas Atanasov about some of the core concepts and lore behind <em>Earthrise</em>, and how their approach to the game and the genre should allow a great deal of freedom for players.<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/earthrise-gallery/">Earthrise</a></strong></p><a href="http://massively.joystiq.com/photos/earthrise-gallery/#4547436"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/vehicle02_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/earthrise-gallery/#4547438"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/vehicle06.tints_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/earthrise-gallery/#4547437"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/vehicle05_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/earthrise-gallery/#4072506"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/vehicle2frame_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/earthrise-gallery/#4072505"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/vehicle1frame_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2009/06/03/massively-interviews-masthead-studios-ceo-on-earthrise-and-freed/" rel="bookmark">Continue reading <em>Massively Interview: Masthead Studios' CEO on Earthrise and freedom of choice</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/03/massively-interviews-masthead-studios-ceo-on-earthrise-and-freed/">Massively Interview: Masthead Studios' CEO on Earthrise and freedom of choice</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 03 Jun 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/06/03/massively-interviews-masthead-studios-ceo-on-earthrise-and-freed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19056441/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/03/massively-interviews-masthead-studios-ceo-on-earthrise-and-freed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atanas-atanasov</category><category>backstory</category><category>choice</category><category>continoma</category><category>dystopia</category><category>earthise</category><category>factions</category><category>featured</category><category>game-mechanics</category><category>guild-vs-guild</category><category>guilds</category><category>interviews</category><category>lore</category><category>massively-interviews</category><category>masthead-studios</category><category>noir</category><category>post-apocalyptic</category><category>sandbox</category><category>sci-fi</category><category>setting</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 03 Jun 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[Latest EVE Online Chronicle a moral tale of sabotage and retribution]]></title><link>http://massively.joystiq.com/2009/04/22/latest-eve-online-chronicle-a-moral-tale-of-sabotage-and-retribu/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/04/22/latest-eve-online-chronicle-a-moral-tale-of-sabotage-and-retribu/</guid><comments>http://massively.joystiq.com/2009/04/22/latest-eve-online-chronicle-a-moral-tale-of-sabotage-and-retribu/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a></p><a href="http://www.eveonline.com/background/potw/default.asp?cid=20-04-09"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/04/alltheselivesarefittoruinat580.jpg" alt="" /></a><br /><a href="http://www.eveonline.com"><em>EVE Online</em></a> differs from other massively multiplayer online games out there in that it's as much a setting as it is a game; its <a href="http://massively.joystiq.com/2008/08/29/eve-visual-guide-the-birth-of-new-eden/">galactic setting of New Eden</a> isn't divided across shards. This helps the game's lore creators conjure up a sense that the stories of New Eden <a href="http://massively.joystiq.com/2009/04/19/telling-more-engaging-stories-in-eve-online/">echo throughout and define a single expansive galaxy</a>, at least for those who choose to get into the game's backstory.<br /><br /><a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a>'s lore has been building up for years as <a href="http://www.eveonline.com/background/">short Chronicles</a> and <a href="http://www.amazon.com/Eve-Empyrean-GollanczF-Tony-Gonzales/dp/0575080353/ref=sr_1_1?ie=UTF8&amp;s=books&amp;qid=1240082294&amp;sr=1-1">even in novel form</a>, creating a substantial yet growing body of work that <a href="http://massively.joystiq.com/2009/04/05/eve-evolved-storytelling-in-eve-online/">fleshes out the gritty setting</a>. We don't cover all of the Chronicle releases at Massively but we do tend to highlight those that <a href="http://massively.joystiq.com/2008/07/21/divinity-and-malevolence-personified-in-latest-eve-chronicle/">have a direct bearing on the game's lore</a>, rather than those that add flavor. Still, now and again a story comes along that really stands out. That was the case with this week's Chronicle titled "<a href="http://www.eveonline.com/background/potw/default.asp?cid=20-04-09">All These Lives are Fit to Ruin</a>" by CCP Abraxas, the description of which was one simple word: "Sabotage". This caught our interest and, in this writer's opinion after having read the Chronicle twice, "All These Lives are Fit to Ruin" may be one of the best stories Abraxas has written thus far.<p><a href="http://massively.joystiq.com/2009/04/22/latest-eve-online-chronicle-a-moral-tale-of-sabotage-and-retribu/" rel="bookmark">Continue reading <em>Latest EVE Online Chronicle a moral tale of sabotage and retribution</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/04/22/latest-eve-online-chronicle-a-moral-tale-of-sabotage-and-retribu/">Latest EVE Online Chronicle a moral tale of sabotage and retribution</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 22 Apr 2009 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/background/potw/default.asp?cid=20-04-09>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/22/latest-eve-online-chronicle-a-moral-tale-of-sabotage-and-retribu/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1524241/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/22/latest-eve-online-chronicle-a-moral-tale-of-sabotage-and-retribu/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>backstory</category><category>capsuleers</category><category>ccp-abraxas</category><category>ccp-games</category><category>eve</category><category>eve-chronicle</category><category>eve-chronicles</category><category>eve-online</category><category>factions</category><category>guristas</category><category>lore</category><category>morality</category><category>new-eden</category><category>npc</category><category>npcs</category><category>piracy</category><category>pirate</category><category>pirates</category><category>pve</category><category>retribution</category><category>revenge</category><category>sabotage</category><category>sci-fi</category><category>setting</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 22 Apr 2009 11:00:00 EST</pubDate></item><item><title><![CDATA[Star Trek Online producer blog explains early choices made in development]]></title><link>http://massively.joystiq.com/2009/03/17/star-trek-online-producer-blog-explains-early-choices-made-in-de/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/17/star-trek-online-producer-blog-explains-early-choices-made-in-de/</guid><comments>http://massively.joystiq.com/2009/03/17/star-trek-online-producer-blog-explains-early-choices-made-in-de/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a></p><a href="http://massively.joystiq.com/category/star-trek-online"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/sto2nccat425.jpg"  alt="" /></a><br />One of the massively multiplayer online titles eagerly awaited by sci-fi fans is <a href="http://www.startrekonline.com/"><em>Star Trek Online</em></a>, currently in development at <a href="http://massively.joystiq.com/tag/cryptic-studios">Cryptic Studios</a>. <em>Star Trek Online</em>'s executive producer <a href="http://massively.joystiq.com/tag/craig-zinkievich">Craig Zinkievich</a> has written a dev blog for <a href="http://www.mmorpg.com">MMORPG.com</a> titled "Focusing the Experience." Zinkievich discusses that initial excitement the Cryptic Studios team had when they obtained the license to create <em>Star Trek Online</em>, and the process of deciding what the IP's MMO universe should encompass. <br /><br />This was no small task. The Star Trek universe spans decades across multiple television incarnations and film, so the challenge wasn't so much about what to include, but what <em>not</em> to include while making sure that the setting is fleshed out. The developers asked themselves how they could make the MMO universe of <a href="http://massively.joystiq.com/category/star-trek-online"><em>Star Trek Online</em></a> a place where there's more to being part of the setting than energizing transporters all day. And how to incorporate the roles of characters seen in Star Trek television and film into the MMO?<p><a href="http://massively.joystiq.com/2009/03/17/star-trek-online-producer-blog-explains-early-choices-made-in-de/" rel="bookmark">Continue reading <em>Star Trek Online producer blog explains early choices made in development</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/17/star-trek-online-producer-blog-explains-early-choices-made-in-de/">Star Trek Online producer blog explains early choices made in development</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 17 Mar 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmorpg.com/blogs/Awenyddion/032009/3505>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/17/star-trek-online-producer-blog-explains-early-choices-made-in-de/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1490339/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/17/star-trek-online-producer-blog-explains-early-choices-made-in-de/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>craig-zinkievich</category><category>cryptic-studios</category><category>culture</category><category>design-decisions</category><category>dev-blog</category><category>executive-producer</category><category>game-mechanics</category><category>ip</category><category>lore</category><category>mmo-industry</category><category>mmorpg.com</category><category>professions</category><category>sci-fi</category><category>setting</category><category>star-trek-online</category><category>sto</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 17 Mar 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[Aion video tour shows off the Altgard zone]]></title><link>http://massively.joystiq.com/2009/02/20/aion-video-tour-shows-off-the-altgard-zone/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/02/20/aion-video-tour-shows-off-the-altgard-zone/</guid><comments>http://massively.joystiq.com/2009/02/20/aion-video-tour-shows-off-the-altgard-zone/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a></p><a href="http://www.aiononline.com/us"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/02/aionhotpurpleascensionat425.jpg" /></a><br />A number of fantasy MMO gamers who are looking for an aerial twist on combat, or simply the ability to soar, are looking forward to <a href="http://www.aiononline.com/us/"><em>Aion: The Tower of Eternity</em></a>. The latest title from <a href="http://massively.joystiq.com/tag/ncsoft">NCsoft</a> is expected to <a href="http://massively.joystiq.com/2009/02/19/aions-release-date-expected-for-fall-2009/">release sometime in Fall 2009</a>, and the developer has been releasing a series of zone tour videos to stoke people's interest in the game. <br /><br />The latest video NCsoft has released shows off the Altgard Zone, with panoramic otherworldly scenes of the world's surface and even its subterranean depths. If you're interested in seeing <a href="http://massively.joystiq.com/category/aion"><em>Aion</em></a>'s Altgard, we've got a YouTube embed of the video for you below the cut.<p><a href="http://massively.joystiq.com/2009/02/20/aion-video-tour-shows-off-the-altgard-zone/" rel="bookmark">Continue reading <em>Aion video tour shows off the Altgard zone</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/02/20/aion-video-tour-shows-off-the-altgard-zone/">Aion video tour shows off the Altgard zone</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 20 Feb 2009 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://news.bigdownload.com/2009/02/19/aion-video-tours-altgard>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/20/aion-video-tour-shows-off-the-altgard-zone/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1465950/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/20/aion-video-tour-shows-off-the-altgard-zone/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>aion-the-tower-of-eternity</category><category>altgard</category><category>big-download</category><category>fantasy</category><category>hd</category><category>high-def</category><category>mmo-industry</category><category>ncsoft</category><category>previews</category><category>scenery</category><category>setting</category><category>video</category><category>youtube</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 20 Feb 2009 09:00:00 EST</pubDate></item><item><title><![CDATA[Facebook users get first peek at EVE 'Apocrypha' video]]></title><link>http://massively.joystiq.com/2009/02/16/facebook-users-get-first-peek-at-eve-apocrypha-video/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/02/16/facebook-users-get-first-peek-at-eve-apocrypha-video/</guid><comments>http://massively.joystiq.com/2009/02/16/facebook-users-get-first-peek-at-eve-apocrypha-video/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a></p><a href="http://www.facebook.com/video/video.php?v=55560047131"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/02/apocryphawormholeandirisat425.jpg" alt="" /></a><br />Facebook users got a first look at the in-game video opening for <a href="http://www.eve-online.com"><em>EVE Online</em></a>'s next expansion, <a href="http://massively.joystiq.com/tag/apocrypha"><em>Apocrypha</em></a>, earlier today. The narration explains a fundamental aspect of the game's lore, that as a capsuleer in <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a>, you're essentially an immortal and often viewed as a demigod. But in <a href="http://massively.joystiq.com/2008/08/29/eve-visual-guide-the-birth-of-new-eden/">the game's setting of New Eden</a>, you're faced with others of your caliber, individuals as driven to succeed and rule as you are. <br /><br />No further details about the new features in <em>Apocrypha</em> are revealed in the video, aside from a superimposed iris and <a href="http://massively.joystiq.com/tag/wormhole-exploration">wormhole</a>. Unfortunately a download or embed isn't available at the time of writing, but a <a href="http://www.facebook.com/video/video.php?v=55560047131">working cut of the footage</a> can be viewed on the <a href="http://www.facebook.com/pages/EVE-Online/17614129393"><em>EVE Online</em> Facebook page</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/02/16/facebook-users-get-first-peek-at-eve-apocrypha-video/">Facebook users get first peek at EVE 'Apocrypha' video</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 16 Feb 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.facebook.com/video/video.php?v=55560047131>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/16/facebook-users-get-first-peek-at-eve-apocrypha-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1462119/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/16/facebook-users-get-first-peek-at-eve-apocrypha-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apocrypha</category><category>capsuleer</category><category>capsuleers</category><category>ccp</category><category>ccp-games</category><category>eve</category><category>eve-online</category><category>expansions</category><category>facebook</category><category>lore</category><category>new-eden</category><category>previews</category><category>sci-fi</category><category>setting</category><category>social-networking</category><category>trailers</category><category>true-exploration</category><category>video</category><category>wormhole-exploration</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 16 Feb 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online getting audio revamp]]></title><link>http://massively.joystiq.com/2008/12/06/eve-online-getting-audio-revamp/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/12/06/eve-online-getting-audio-revamp/</guid><comments>http://massively.joystiq.com/2008/12/06/eve-online-getting-audio-revamp/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/evegenesisat425.jpg" alt="" /></a><br />The <a href="http://massively.joystiq.com/tag/music">music in a massively multiplayer online game</a> tends to be an unappreciated aspect of the gameplay experience. When we play games we primarily notice the visual. Although the ambient sound surrounding us helps set the tone, it's almost always less commented upon. This is a shame because there really <em>is</em> <a href="http://massively.joystiq.com/2008/11/11/age-of-conan-composer-nominated-for-best-original-score/">some excellent music</a> that's created for these games. <br /><br /><a href="http://www.eve-online.com"><em>EVE Online</em></a> is a game that has some rather unique music that, for some, fits the galactic setting of New Eden. But still, a number of <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> players opt to turn the music off and play to their own soundtrack. <em>EVE</em> players who are really into the music that permeates the game will love <a href="http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=611">the latest dev blog</a> from CCP RealX. He details how he's created the game's music in the past, both in terms of hardware and software, as well as his approach to his work. RealX says, <em>"I tried to make use of the panning as a compositional element, making swells and sweeps come up from behind and sweep past the listener."</em> But he's looking to make <em>EVE's</em> music a bit more engaging as time goes on, giving more players less of a reason to disable the sound in favor of their own iTunes library, stating <em>"what doesn't grow must wither and die."</em><p><a href="http://massively.joystiq.com/2008/12/06/eve-online-getting-audio-revamp/" rel="bookmark">Continue reading <em>EVE Online getting audio revamp</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/12/06/eve-online-getting-audio-revamp/">EVE Online getting audio revamp</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 06 Dec 2008 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=611>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/06/eve-online-getting-audio-revamp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1393275/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/06/eve-online-getting-audio-revamp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>audio</category><category>ccp</category><category>ccp-games</category><category>ccp-realx</category><category>eve</category><category>eve-online</category><category>itunes</category><category>music</category><category>realx</category><category>score</category><category>setting</category><category>soundtrack</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sat, 06 Dec 2008 12:00:00 EST</pubDate></item><item><title><![CDATA[EVE illustrator breathes a dark, gritty life into the game's setting]]></title><link>http://massively.joystiq.com/2008/10/08/eve-illustrator-breathes-a-dark-gritty-life-into-the-games-set/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/08/eve-illustrator-breathes-a-dark-gritty-life-into-the-games-set/</guid><comments>http://massively.joystiq.com/2008/10/08/eve-illustrator-breathes-a-dark-gritty-life-into-the-games-set/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a></p><a href="http://www.borkurart.com/"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/eirikssonindustra425.jpg" alt="" /></a><br />Writer Annalee Newitz from the <a href="http://io9.com/">sci-fi centric io9</a> blog recently took a look at some of <a href="http://www.eve-online.com"><em>EVE Online's</em></a> memorable artwork, by Icelandic concept designer B. B&ouml;rkur Eir&iacute;ksson (apparently also known as "Nag" according to <a href="http://winterblink.com/2007/10/16/the-art-of-eve/">The Art of <em>EVE</em></a> book). B&ouml;rkur has been the Lead Artist/Illustrator at <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> since 2004, imbuing New Eden's futuristic backstory with his very dark, gritty style that really helps set the tone. On B&ouml;rkur's "Industra" -- a depiction of a gloomy, burn out industrial city -- Newitz writes, <em>"This image of a future city... feels to me like some anachronistic mashup of impressionist art and science fiction. The people in their hats and bonnets look almost nineteenth century..."</em><br /><br /><a href="http://io9.com/5055055/welcome-to-your-new-city-where-you-will-live-in-stacked-boxes">io9 has a sampling</a> of B&ouml;rkur's artwork, but his online gallery -- <a href="http://www.borkurart.com/">Bj&ouml;rn B&ouml;rkur Eir&iacute;ksson: Industrium</a> -- is the prime place to find numerous examples of his work, divided between <a href="http://www.borkurart.com/gallery/thumbnails.php?album=7">Concepts/Illustrations</a> and <a href="http://www.borkurart.com/gallery/thumbnails.php?album=6">Sketches/Speedpaints.</a><em> EVE Online</em> fans will recognize much of this artwork, which has been featured alongside fiction appearing in <a href="http://www.eve-online.com/eon/">E-ON magazine</a> and the <a href="http://www.eve-online.com/background/potw/archive.asp">official site's Chronicles</a> over the years. If you're a fan of unidealized depictions of the future -- hell, if you just liked Blade Runner -- you'll probably appreciate the artwork of B. B&ouml;rkur Eir&iacute;ksson. <br /><br /><a href="http://www.crazykinux.com/2008/10/eve-online-speedlinking-for-october-3rd.html"><em>[Via CrazyKinux]</em></a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/08/eve-illustrator-breathes-a-dark-gritty-life-into-the-games-set/">EVE illustrator breathes a dark, gritty life into the game's setting</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 08 Oct 2008 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://io9.com/5055055/welcome-to-your-new-city-where-you-will-live-in-stacked-boxes>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/08/eve-illustrator-breathes-a-dark-gritty-life-into-the-games-set/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1333103/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/08/eve-illustrator-breathes-a-dark-gritty-life-into-the-games-set/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>annalee-newitz</category><category>art-of-eve</category><category>b-borkur-eiriksson</category><category>backstory</category><category>blade-runner</category><category>ccp</category><category>ccp-games</category><category>eve</category><category>eve-online</category><category>future</category><category>futuristic</category><category>illustration</category><category>illustrator</category><category>industra</category><category>industrium</category><category>io9</category><category>io9.com</category><category>lead-artist</category><category>lead-illustrator</category><category>new-eden</category><category>setting</category><category>the-art-of-eve</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 08 Oct 2008 12:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online films nominated for Machinima Filmfest 2008 awards]]></title><link>http://massively.joystiq.com/2008/10/07/eve-online-films-nominated-for-machinima-filmfest-2008-awards/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/07/eve-online-films-nominated-for-machinima-filmfest-2008-awards/</guid><comments>http://massively.joystiq.com/2008/10/07/eve-online-films-nominated-for-machinima-filmfest-2008-awards/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/machinima/" rel="tag">Machinima</a></p><a href="http://www.project-monster.com/?action=home"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/havocgrab425.jpg" alt="" /></a><br /><a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> announced that two <a href="http://www.eve-online.com"><em>EVE Online</em></a> machinima have made the list of nominees for awards at <a href="http://festival.machinima.org/wordpress/?page_id=17">Machinima Filmfest 2008:</a> "Clear Skies" and "Havoc." The Machinima Festival is one of the <a href="http://festival.machinima.org/wordpress/?page_id=2">major machinima events held annually.</a> The full day event will take place on November 1st in New York City. <br /><br />Clear Skies is <a href="http://massively.joystiq.com/2008/06/09/eve-online-meets-half-life-2-in-machinima-masterpiece/">an imaginative blend</a> of <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online's</em></a> galactic backdrop with <em>Half-Life 2</em> character models, and is a Best Long Format nominee. Much of the film takes place within ship and station interiors, and represents two years of hard work by its creator, Ian Chisholm, as well as Richie Powles and John Guthrie. Clear Skies has been well-received by the <em>EVE</em> Community, with <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=783871 ">the announcement thread</a> garnering 50 pages of praise and climbing.<br /><br /><a href="http://www.project-monster.com/">Havoc</a> is a newer machinima, nominated for Best Sound Design, Best Short Format, and Best Voice Acting. Havoc was created by <a href="http://www.anilkamath.com/">Anil Kamath</a> (Sound Design and Music), Chris Newcombe (Visual Design and Editing), and voiced by Sarah Murray. Like Clear Skies, <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=874512">Havoc is proving to be quite popular </a>with the <em>EVE</em> playerbase, but holds appeal for a more general audience as well. The film is short, clocking in at one minute in length, but in that time nicely juxtaposes the grit of New Eden's setting with gorgeous visuals filmed within <em>EVE.</em> Like Clear Skies, Havoc is well worth a look. Video embeds of both machinima are found below the cut:<p><a href="http://massively.joystiq.com/2008/10/07/eve-online-films-nominated-for-machinima-filmfest-2008-awards/" rel="bookmark">Continue reading <em>EVE Online films nominated for Machinima Filmfest 2008 awards</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/07/eve-online-films-nominated-for-machinima-filmfest-2008-awards/">EVE Online films nominated for Machinima Filmfest 2008 awards</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 07 Oct 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eve-online.com/news/newsOfEve.asp?newsID=608>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/07/eve-online-films-nominated-for-machinima-filmfest-2008-awards/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1334596/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/07/eve-online-films-nominated-for-machinima-filmfest-2008-awards/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anil-kamath</category><category>backstory</category><category>ccp</category><category>ccp-games</category><category>chribba</category><category>chris-newcombe</category><category>clear-skies</category><category>eve</category><category>eve-files</category><category>eve-online</category><category>half-life-2</category><category>half-life2</category><category>havoc</category><category>ian-chisholm</category><category>john-guthrie</category><category>lore</category><category>machinima</category><category>machinima-filmfest</category><category>machinima-filmfest-2008</category><category>new-eden</category><category>richie-powles</category><category>sarah-murray</category><category>sci-fi</category><category>setting</category><category>video</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 07 Oct 2008 15:00:00 EST</pubDate></item><item><title><![CDATA[Ask Cryptic explains how Star Trek Online will handle canon]]></title><link>http://massively.joystiq.com/2008/09/05/ask-cryptic-explains-how-star-trek-online-will-handle-canon/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/05/ask-cryptic-explains-how-star-trek-online-will-handle-canon/</guid><comments>http://massively.joystiq.com/2008/09/05/ask-cryptic-explains-how-star-trek-online-will-handle-canon/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a></p><a href="http://www.startrekonline.com"><img vspace="4" hspace="4" border="1" align="middle"  src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/boldlygo425.jpg" alt="" /></a><br />The latest Ask Cryptic focusing on <a href="http://www.startrekonline.com"><em>Star Trek Online</em></a> addresses a number of questions sci-fi fans have about where the IP is heading in the MMO space. Not surprisingly, many of the questions asked of <a href="http://massively.joystiq.com/tag/cryptic">Cryptic</a> deal with how well they'll adhere to Star Trek canon. <br /><br />The <a href="http://crypticstudios.com/">Cryptic Studios</a> devs were asked about how they would handle the iconic story and characters of Star Trek, namely with voiceovers and cut scenes. The devs state that <a href="http://massively.joystiq.com/category/star-trek-online"><em>Star Trek Online</em></a> avoids issues of tampering with Trekkie canon by setting the game in 2409, a good 30 years after Star Trek: Nemesis and Star Trek: Voyager. So while some of the locales familiar to Star Trek fans will be present in the game, players shouldn't expect to bump into any (or many) familiar faces.<p><a href="http://massively.joystiq.com/2008/09/05/ask-cryptic-explains-how-star-trek-online-will-handle-canon/" rel="bookmark">Continue reading <em>Ask Cryptic explains how Star Trek Online will handle canon</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/05/ask-cryptic-explains-how-star-trek-online-will-handle-canon/">Ask Cryptic explains how Star Trek Online will handle canon</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 05 Sep 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.startrekonline.com/dev_blog/ask_cryptic_09-04-08>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/05/ask-cryptic-explains-how-star-trek-online-will-handle-canon/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1305172/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/05/ask-cryptic-explains-how-star-trek-online-will-handle-canon/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ask-cryptic</category><category>backstory</category><category>canon</category><category>captain-janeway</category><category>captain-picard</category><category>cryptic</category><category>cryptic-studios</category><category>cut-scene</category><category>cut-scenes</category><category>defiant</category><category>forums</category><category>future</category><category>game-mechanics</category><category>ip</category><category>janeway</category><category>lore</category><category>nemesis</category><category>new-titles</category><category>picard</category><category>psionics</category><category>pvp</category><category>races</category><category>roleplaying</category><category>scale</category><category>sci-fi</category><category>setting</category><category>ship</category><category>ships</category><category>star-trek</category><category>star-trek-online</category><category>starships</category><category>trekkie</category><category>trekkies</category><category>voiceovers</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 05 Sep 2008 13:00:00 EST</pubDate></item><item><title><![CDATA[Funcom endorses Age of Conan graphic fiction]]></title><link>http://massively.joystiq.com/2008/06/04/funcom-endorses-age-of-conan-graphic-fiction/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/04/funcom-endorses-age-of-conan-graphic-fiction/</guid><comments>http://massively.joystiq.com/2008/06/04/funcom-endorses-age-of-conan-graphic-fiction/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://pc.gamezone.com/news/05_19_08_03_16PM.htm"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/michaellafferty225.jpg" /></a><a href="http://pc.gamezone.com/">GameZone</a> is producing a series of original fiction set in <a href="http://www.ageofconan.com"><span style="font-style: italic;">Age of Conan's</span></a> Hyboria, which deals with the world's characters and lore. The series is created by Michael Lafferty and is a blend of short fiction, comic art, and graphic panel storytelling using in-game screenshots. Lafferty has <a href="http://www.funcom.com">Funcom's</a> blessing on this; an announcement at the official AoC community site leaves no doubt that they've given their <a href="http://community.ageofconan.com/wsp/conan/frontend.cgi?func=publish.show&amp;template=content&amp;func_id=2511&amp;table=CONTENT">express permission.</a><br /><br />Lafferty's fiction begins with <a href="http://pc.gamezone.com/news/05_19_08_03_16PM.htm">'In Service to a King'</a> and continues with <a href="http://pc.gamezone.com/news/05_27_08_12_24PM.htm">'Deliverance from the Sea'</a> and <a href="http://pc.gamezone.com/news/06_03_08_11_58AM.htm">'In the Shadow of the Volcano.'</a> More stories are to follow. GameZone has one caveat about the series, though: <span style="font-style: italic;">"Some of these stories may contain spoilers for quests, so by Crom, be forewarned!" </span>It's doubtful that spoiler quests will keep people from checking out the series, so have a look at Michael Lafferty's work and sound off if you like what he's doing.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/04/funcom-endorses-age-of-conan-graphic-fiction/">Funcom endorses Age of Conan graphic fiction</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 04 Jun 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://pc.gamezone.com/news/05_19_08_03_16PM.htm>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/04/funcom-endorses-age-of-conan-graphic-fiction/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1215024/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/04/funcom-endorses-age-of-conan-graphic-fiction/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>character</category><category>conan</category><category>crom</category><category>fantasy</category><category>fiction</category><category>funcom</category><category>gamezone</category><category>graphic</category><category>hyboria</category><category>lore</category><category>michael-lafferty</category><category>setting</category><category>storytelling</category><category>world</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 04 Jun 2008 19:00:00 EST</pubDate></item></channel></rss>
