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Posts tagged server-merges

City of Steam is merging EU servers on December 22nd

If you've played City of Steam in the EU and thought to yourself, "Man, there are just too many servers for this game right now," the developers agree with you, which is why the server list is being consolidated down to a single server as of December 22nd. Characters will be automatically transferr...

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City of Steam is merging US servers on October 21st

City of Steam's US servers are coming back together. On October 21st, the US servers for the game will be merged into a single server for everyone in the US. Players on the US2 and US3 servers affected by the merges will be getting a bit of an extra benefit out of this change; not only will they ge...

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The Daily Grind: Do server merges make you more or less worried about an MMO?

Server merges, megaservers, connected realms, server consolidations -- call them whatever you want; a server merge is a merge, and it means a game's population has shrunk and servers need to be shed. Usually, MMO gamers take that as a herald of doom and race to the forums and blogs to argue over th...

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The Daily Grind: How should studios handle server merges with open world housing?

We had an interesting question come up in the office the other day concerning all of the open world housing in ArcheAge. What if the game (perish the thought) shrunk in population and then faced server merges. How would the studio handle merging populations that had equal claims on housing plots? ...

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The Nexus Telegraph: WildStar ain't doing so good

If you somehow missed it, last week the WildStar team announced that the game will be squishing into megaservers to help bolster populations. What the hell happened? Contrary to what the developers would like you to believe, this is not good news. It's especially bad news if you're part of the r...

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WildStar announces megaservers

WildStar will be cleaning up its server list and condensing populations in the future, as Carbine Studios announced today that it will be implementing megaservers for the game. The team did caution that it "still some ways away" from the change but wanted to get the news out now. "Going the mega...

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RIFT to unify Euro region on a single cluster

July 3rd is reunification day for European RIFT players, according to a news blurb posted yesterday on the fantasy MMO's web site. All Euro Ascended will play on a single cluster and will be able to transfer "between European shards to participate in activities on whichever shard they choose." T...

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World of Warcraft updates its realm connection timetable

Do you play on a lower population server in World of Warcraft? Fear not, as more server merges connected realms are incoming for everyone. The next batch of connections will be taking place on Thursday, January 9th. Maintenance for these realms starts at 9 a.m. EST and should run until 2 p.m. EST; ...

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Massively's exclusive sneak peek of RIFT 2.6: Dreamweaving, Fae Yule, and the state of the game

While we're descending into the insanity and fun of the holiday season, Trion Worlds is looking ahead to 2014 and its road to RIFT's 3.0. We hopped on the phone with RIFT's team earlier today for a sneak peek (sneak listen?) of the game's 2.6 content update and how it will tie into the expansion la...

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RIFT merges away English EU servers, then adds another one

. Remember when RIFT merged servers recently? You might not have noticed, but it also eliminated the last server in the EU region flagged as for roleplaying. The players protested and tried to save that bastion of roleplaying, but the decision was made and the axe fell. So it was that the game's new...

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