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Posts tagged sequels

The Game Archaeologist answers Asheron's Call 2: The former dev

I've been a long-time follower of Eric Heimburg on his blog, Elder Game, where he and a friend have spent years delivering insightful commentary about MMOs and supermodels (well, mostly MMOs). Because I'm not that observant a fellow and I assume that most fellow bloggers are mere players like I ...

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The Daily Grind: Are MMO sequels doomed to fail?

Massively's Justin Olivetti has been covering the late great Asheron's Call 2 in this month's Game Archaeologist series. In it, he and his interview subjects suggest that the early closure of the game was due in part to the fact that AC2 was a sequel -- and worse, it was a sequel to a game that ...

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The Game Archaeologist answers Asheron's Call 2: The fansite managers

Back when I covered Asheron's Call for The Game Archaeologist, I got an impassioned email from a former fansite operator who made me promise that I'd drop her a line when the time came to talk about Asheron's Call 2, as she was not only a huge fan of the title but still in contact with many ...

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The Game Archaeologist answers Asheron's Call 2: The highlights

MMO sequels are funny animals. Sequels (along with prequels and "reimaginings") are ingrained into the entertainment industry so deep that it makes sense that MMO studios would follow suit. And yet these types of games -- with their ever-growing nature and heavy involvement with loyal playerbases ...

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The Game Archaeologist and the What Ifs: Ultima Worlds Online: Origin

Two months ago, we heard a rumor (which has since gone quiet) that a new Ultima Online sequel might be in the oven in Electronic Art's kitchen. As with any rumor, it was important to take it with a grain of disbelief, although a pinch of hope seems appropriate in this case as well. After all, ...

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The Perfect Ten: Sequelitis

As a long-time movie buff, I've always been fascinated by sequels. I know, they have a terrible reputation and everyone gets this face like he's digesting a porcupine when discussing them, but there's something fun about them as well. I think we always want a good story to continue, to see what ...

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Hyperspace Beacon: Star Wars Galaxies 2

It happens all the time: When a new game is coming out we attempt to compare it to something familiar. "Jumpgate Evolution is like EVE combined with Star Wars Galaxies: Jump to Lightspeed." "Guild Wars 2's battles are scalable like Warhammer's." Even Rich Vogel, the Executive Producer for Star ...

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Hiromichi Tanaka interview discusses the Final Fantasy online installments

There's a lot of material coming up for Final Fantasy XIV. So much, in fact, that according to Hiromichi Tanaka, the game has plans that stretch out for as far off as next winter. When we last took a look at the interview, it had only been translated up through the first section, but the two ...

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A Mild-Mannered Reporter: Gonna be the future soon

This week's listening, if you by some chance didn't catch it, will be from the inimitable Mr. Jonathan Coulton. Not because the song is all that thematically appropriate (I did not leave a note on War Witch's desk, for starters), but because it's Jonathan Coulton. And it offsets the tone of this ...

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A Mild-Mannered Reporter: Riddle me this, riddle me that

We've all heard the repeated statement that there are no stupid questions. This is pretty obviously incorrect, and can be proven as such by asking what color has the most pizza, or how much a clearly-priced item costs, or how you mine for fish. But when it comes to being unsure about things in City ...

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