Funcom's hush-hush demo at last week's Game Developer's Conference was quite a bit of fun, even if the opening few minutes treaded perilously close to wince-inducing. The Secret World creative director Ragnar Tornquist kicked things off with a brief introduction, which was followed by a look at the...
Posted on Oct 19th 2014 8:00PM
Posted on Oct 19th 2014 10:00AM
Posted on Oct 19th 2014 8:00AM