<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
<description>Massively</description>
<image>
<url>http://www.blogsmithmedia.com/http://massively.joystiq.com/media/feedlogo.gif</url>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2012 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[GDC08: Raph Koster's 'Reinventing MMOs, a Metaplace 'antemortem'']]></title><link>http://massively.joystiq.com/2008/02/25/gdc08-raph-kosters-reinventing-mmos-a-metaplace-antemortem/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/02/25/gdc08-raph-kosters-reinventing-mmos-a-metaplace-antemortem/</guid><comments>http://massively.joystiq.com/2008/02/25/gdc08-raph-kosters-reinventing-mmos-a-metaplace-antemortem/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/metaplace/" rel="tag">MetaPlace</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a></p><div align="center"><a href="http://www.metaplace.com/"><img vspace="4" hspace="4" border="1" align="top" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/02/metaplacelogo.jpg" alt="" /></a></div>
<br />Raph Koster, president of <a href="http://massively.joystiq.com/tag/areae">Areae</a>, and Sean Riley, Lead Programmer, held a panel the final day of GDC '08 called 'Reinventing MMOs: a <a href="http://massively.joystiq.com/categories/metaplace" style="font-style: italic;">Metaplace</a> 'antemortem'', which was all about dissecting why the concept of MMOs needs updating. Going in, I was hoping for insight, which I got, but wasn't expecting a lot of technical talk, which I also got.<br /><br />And the takeaway I got from this session is this: Koster's doing some good, forward-thinking work, but <span style="font-style: italic;">Metaplace</span> doesn't really shine for me just yet. Details on both after the break.<p><a href="http://massively.joystiq.com/2008/02/25/gdc08-raph-kosters-reinventing-mmos-a-metaplace-antemortem/" rel="bookmark">Continue reading <em>GDC08: Raph Koster's 'Reinventing MMOs, a Metaplace 'antemortem''</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/02/25/gdc08-raph-kosters-reinventing-mmos-a-metaplace-antemortem/">GDC08: Raph Koster's 'Reinventing MMOs, a Metaplace 'antemortem''</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 25 Feb 2008 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/02/25/gdc08-raph-kosters-reinventing-mmos-a-metaplace-antemortem/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1123145/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/25/gdc08-raph-kosters-reinventing-mmos-a-metaplace-antemortem/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>areae</category><category>featured</category><category>fury</category><category>game-developers-conference</category><category>gdc</category><category>gdc08</category><category>gdcfanboy</category><category>guild-wars</category><category>lord-of-the-rings-online</category><category>metaplace</category><category>mythos</category><category>raph-koster</category><category>reinventing-mmos</category><category>sean-riley</category><category>second-life</category><category>tabula-rasa</category><category>world-of-warcraft</category><dc:creator><![CDATA[Akela Talamasca]]></dc:creator><pubDate>Mon, 25 Feb 2008 09:00:00 EST</pubDate></item></channel></rss>
