| Mail |
You might also like: WoW Insider, Joystiq, and more

Posts tagged scripting

SWTOR's Daniel Erickson on pulling players' moral strings

BioWare's Daniel Erickson said that for the writing team, the crunch time came way ahead of everyone else since the script for the game had to be done first. As such, the team has had plenty of time to reflect on how the game's developed while it's moved on to future content. In speaking with...

Continue Reading

Lost Pages of Taborea: Do-It-Yourself Combat Engine

When I first started playing Runes of Magic and other MMOs, I never used addons because they broke my perceived immersion. Fast forward to today and I have well over a dozen different addons to enhance my user interface and interaction with Taborea. There are quite a few addons that I'd now highly...

Continue Reading

LotRO UI implements Lua, preps for extreme makeover

The upcoming free-to-play conversion isn't the only big change coming to Turbine's Lord of the Rings Online over the next little while. In a new dev diary released yesterday on the European community website, Games System Engineer Narrel provided a glimpse into what began as the "pet project" of...

Continue Reading

The Anvil of Crom: Secrets of Hyboria

I thought we'd do a bit of a departure from our usual format for this week's installment of The Anvil of Crom. As the column is a long-term chronicle of my experiences in and out of game, it's occasionally appropriate to throw a guide or two in the mix. Age of Conan is developing into a pretty...

Continue Reading

Second Life script limitations to prejudice against Mono?

In a sense, script memory limitations aren't coming to Second Life; they already exist. What's going on is the process of Linden Lab making those limits predictable, and setting things up in such a way that script memory usage doesn't cause simulator processes to thrash madly (from paging memory to...

Continue Reading

Long-delayed Second Life script-limitations back in the public eye

It's now just over one year since Linden Lab announced that they would be implementing a some manner of script limitations over and above those which are presently a part of Second Life as it stands today. It is just over eleven months since those limitations were rescheduled to go ahead in Q3 2009...

Continue Reading

Second Life objects to become HTTP-aware

While Second Life users wait with 'bated breath for the SLS 1.27 deployment that will sort out a large number of crippling group communications failures, there's an extra bonus lurking in the code. SLS1.27 will be adding an HTTP-in feature which will allow HTTP requests to be sent to Second Life...

Continue Reading

Tools of the trade: Scratch for SL

MIT Media Lab's Eric Rosenbaum has produced a wonderful little tool called Scratch for Second Life (S4SL). Available for Mac or Windows (but not Linux at present, alas) S4SL allows you to create scripts by assembling simple colorful shapes (a bit like plastic bricks). S4SL is based on MIT's...

Continue Reading


Featured Stories

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW