Posts tagged scott-jennings 
The Game Archaeologist and the Classic MMOs in October
Today we're going to start a new feature of this column in which we devote a week to catching up with previous Game Archaeologist spotlights and see what's going on in these classic MMOs. I figured that it was a shame to give these titles a big burst of publicity and then dump them like ...
Devs reminisce on Dark Age of Camelot's 10th birthday
Dark Age of Camelot turns 10 this week, and if that doesn't make you feel old, well, you're probably not very old (and while we're at it, kindly remove yourself from our lawn). At any rate, Scott Jennings waxes nostalgic about the fantasy RvR title on his personal blog by posting a remembrance ...
The Daily Grind: Do you follow industry personalities?
Every field has celebrities of one stripe or another, and MMOs are no different. Some of them start off as programmers, some start as producers, and some start as commentators that later move into an official capacity. Some have a track record of success, some have a big success and a big failure, ...
NCsoft's Game Survelliance Unit speaks out on account security
The extra attention to security measures at NCsoft continues, with the latest being a message on the Aion site from Scott Jennings (GM Luminary) of NCsoft's Game Surveillance Unit. The point of the message is to make sure the players understand what a large, aggressive business the RMT market is. ...
A bird's-eye view of China's MMO market
To a western MMO developer, China's market is alluring in much the same way that winning the lottery is alluring to everyone else. There's a huge market right there, even disregarding the almost stereotypical amount of gold farming associated with the country, but thus far western games have yet ...
2009 from a developer's point of view
We're finishing up our 2009 Reader's Choice Awards, but that doesn't mean we can't take note of the fact that the last year of the decade hasn't exactly been a stellar years. We've watched a recession hit hard, several games turn the lights off for good, several others lose staff, and generally ...
Anti-Aliased: The Quest of Vindication
Happy Holidays everybody! Hope you're all having an exciting time that's full of epic loot drops from purple gift packages sent by the jolly NPC in the red suit. This week's column is a holiday-tacular rant fest as I feel like tackling one of the major sticking points of an MMO player's ...
The dangers of PvP-focused games
The trouble with PvP is... well, there are several problems with PvP. The problems of balance are always there, of course, as they are in every aspect of the game. There are the problems of making PvP both accessible to new players and rewarding for veterans, their are issues with keeping people ...
The art of the expansion
Expansions are a fact of life for MMOs. We all know it, and while we might not necessarily like the fact that at least once a year we probably have to drop another chunk of change just to keep playing the game, we accept it as the price of progress. (And if you're a Guild Wars player, it's not ...
The breadth of morality in MMOs
It's been touched on before, but there's still more thought to be put into it: morality in MMOs, if you think about it, can be a touchy business at best. Scott Jennings recently took the opportunity to discuss the genre's stance in light of the Modern Warfare 2 controversy, pointing out that the ...
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The Summoner's Guidebook: Why you shouldn't always buy Deathcap on LoL casters
Posted on May 23rd 2013 9:00PM



