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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[EVE Online Lead Content Creator explains epic mission arcs for pirate factions]]></title><link>http://massively.joystiq.com/2009/11/11/eve-online-lead-content-creator-explains-epic-mission-arcs-for-p/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/11/11/eve-online-lead-content-creator-explains-epic-mission-arcs-for-p/</guid><comments>http://massively.joystiq.com/2009/11/11/eve-online-lead-content-creator-explains-epic-mission-arcs-for-p/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/quests/" rel="tag">Quests</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a></p><a href="http://wiki.eveonline.com/wiki/Tides_of_Change_%28Chronicle%29"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/11/tidesofchangegrabat580-1257976870.jpg" alt="" /></a><br />
One of the new content additions coming to <a href="http://www.eveonline.com"><em>EVE Online</em></a> this December are Epic Mission Arcs for two of New Eden's pirate factions -- the <a href="http://wiki.eveonline.com/wiki/Guristas">Guristas</a> and the <a href="http://wiki.eveonline.com/wiki/Angel_Cartel">Angel Cartel</a>. Scott Holden (aka <a href="http://massively.joystiq.com/tag/ccp-molock">CCP Molock</a>) is the Lead Content Creator at <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> who has overseen the inclusion of the new pirate missions into <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a>. Holden recently discussed some of the specifics of pirate mission running with <a href="http://eve.mondespersistants.com">Mondes Persistants</a>. <br />
<br />
The epic arcs for the Guristas and Angel Cartel will offer up roughly 10-12 branching missions, says Holden. The Guristas arc will largely be based in nullsec space in <a href="http://wiki.eveonline.com/wiki/Venal_%28Region%29">Venal</a>, but players will be able to begin in <a href="http://wiki.eveonline.com/wiki/Orvolle_%28System%29">Orvolle</a> (high security) or low security starting points like <a href="http://wiki.eveonline.com/wiki/Taisy_%28System%29">Taisy</a>. The Angel Cartel epic mission arcs will mostly be based in the <a href="http://wiki.eveonline.com/wiki/Curse_%28Region%29">Curse region</a>, the stomping grounds of the Cartel. Would-be devotees to the Angel cause (of sabotage, extortion, and general mayhem) will be able to embark on the faction's mission arc from solar systems like <a href="http://wiki.eveonline.com/wiki/Sendaya_%28System%29">Sendaya</a> or <a href="http://wiki.eveonline.com/wiki/Konora_%28System%29">Konora</a> in low sec. Surprisingly, it seems that a player doesn't need high pirate faction standings to access either the Guristas or Angel Cartel epic mission arcs. Players with good standings with <em>empire factions</em> will be able to jump into the pirate mission arcs via mission agents found in low security space.<p><a href="http://massively.joystiq.com/2009/11/11/eve-online-lead-content-creator-explains-epic-mission-arcs-for-p/" rel="bookmark">Continue reading <em>EVE Online Lead Content Creator explains epic mission arcs for pirate factions</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/11/11/eve-online-lead-content-creator-explains-epic-mission-arcs-for-p/">EVE Online Lead Content Creator explains epic mission arcs for pirate factions</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 11 Nov 2009 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://eve.mondespersistants.com/les-pirates-sont-la-et-ils-veulent-aussi-leurs-missions-epiques:article-630,2/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/11/eve-online-lead-content-creator-explains-epic-mission-arcs-for-p/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19232963/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/11/eve-online-lead-content-creator-explains-epic-mission-arcs-for-p/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>angel-cartel</category><category>branching-storylines</category><category>ccp</category><category>ccp-games</category><category>ccp-molock</category><category>dominion</category><category>epic-mission-arcs</category><category>eve</category><category>eve-online</category><category>expansions</category><category>guristas</category><category>interceptors</category><category>interviews</category><category>mission-running</category><category>missions</category><category>mondes-persistants</category><category>pirate-factions</category><category>pirates</category><category>pve</category><category>quests</category><category>sci-fi</category><category>scott-holden</category><category>speedboat-missions</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 11 Nov 2009 21:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online interview discusses players determining storyline]]></title><link>http://massively.joystiq.com/2008/08/31/eve-online-interview-discusses-players-determining-storyline/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/31/eve-online-interview-discusses-players-determining-storyline/</guid><comments>http://massively.joystiq.com/2008/08/31/eve-online-interview-discusses-players-determining-storyline/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/politics/" rel="tag">Politics</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/mydomi425.jpg" alt="" /></a><br /><a href="http://siradio.fm/index.php?show=articles&amp;article=about ">Split Infinity Radio,</a> a gamer-run internet radio station (with a noticeable sci-fi MMO bent) recently interviewed Scott Holden, Lead Content Creator of <a href="http://www.eve-online.com"><em>EVE Online</em></a> at <a href="http://massively.joystiq.com/tag/gencon">Gen Con 2008.</a> Holden has been integral in <a href="http://massively.joystiq.com/tag/scott-holden">building up all the mission content</a> that's about to drop in the upcoming <a href="http://massively.joystiq.com/tag/empyrean-age"><em>Empyrean Age</em></a> expansions over the next few months. Split Infinity asks Holden <a href="http://massively.joystiq.com/2008/08/30/ccp-games-video-interview-on-player-interaction-with-fiction/ ">a question that's been on the minds</a> of a number of <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> players: <em>Can player actions really influence the storyline? </em><br /><br />Holden's answer is 'yes'... to a point. He discusses the initiative at <a href="http://massively.joystiq.com/tag/ccp-games">CCP</a> to create a system where events are announced in contested parts of space, prompting players to get involved. Their actions would be reported on through the in-game news, and in this way affects (or creates aspects of) the storyline. Participants in factional warfare, or anyone who reads the <a href="http://massively.joystiq.com/2008/05/20/new-edens-virtual-reporters/">Interstellar Correspondents news pieces,</a> know that this already exists to some extent in <em>EVE,</em> but Holden states that CCP would like to <a href="http://massively.joystiq.com/2008/06/18/eve-onlines-empyrean-age-a-first-step-towards-something-great/ ">take the idea further</a> as time goes on.<p><a href="http://massively.joystiq.com/2008/08/31/eve-online-interview-discusses-players-determining-storyline/" rel="bookmark">Continue reading <em>EVE Online interview discusses players determining storyline</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/31/eve-online-interview-discusses-players-determining-storyline/">EVE Online interview discusses players determining storyline</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 31 Aug 2008 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://siradio.fm/index.php?show=news&amp;newsid=400>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/31/eve-online-interview-discusses-players-determining-storyline/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1297273/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/31/eve-online-interview-discusses-players-determining-storyline/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ambulation</category><category>backstory</category><category>ccp</category><category>ccp-games</category><category>embedded-reporter</category><category>embedded-reporting</category><category>empyrean-age</category><category>eve</category><category>eve-online</category><category>faction</category><category>factional-warfare</category><category>factions</category><category>fiction</category><category>guilds</category><category>immersion</category><category>interstellar-correspondents</category><category>interviews</category><category>isd</category><category>lead-content-creator</category><category>lore</category><category>militia</category><category>militia-missions</category><category>mission</category><category>missions</category><category>pve</category><category>races</category><category>roleplaying</category><category>sci-fi</category><category>scott-holden</category><category>split-infinity</category><category>split-infinity-radio</category><category>storyline</category><category>volunteer</category><category>walking-in-stations</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sun, 31 Aug 2008 20:00:00 EST</pubDate></item><item><title><![CDATA[CCP Games video interview on player interaction with fiction]]></title><link>http://massively.joystiq.com/2008/08/30/ccp-games-video-interview-on-player-interaction-with-fiction/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/30/ccp-games-video-interview-on-player-interaction-with-fiction/</guid><comments>http://massively.joystiq.com/2008/08/30/ccp-games-video-interview-on-player-interaction-with-fiction/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/daredevil425.jpg" alt="" /></a><br />The backstory of <a href="http://www.eve-online.com"><em>EVE Online</em></a> is something that <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> has put a <a href="http://massively.joystiq.com/2008/08/29/eve-visual-guide-the-birth-of-new-eden/">great deal of time and effort into creating.</a> As all MMOs are ongoing works, so too are <a href="http://massively.joystiq.com/category/eve-online"><em>EVE's</em></a> backstory and the storyline that players experience. To that end, CCP has people like Lead Writer Tony Gonzales <a href="http://massively.joystiq.com/2008/06/13/the-empyrean-age-qanda-with-author-tony-gonzales/">(author of <em>The Empyrean Age</em> novel)</a> and Lead Content Creator <a href="http://massively.joystiq.com/2008/08/13/eve-lead-content-creator-discusses-new-missions/">Scott Holden</a> to flesh out the setting's past, while ensuring that the future of <em>EVE's</em> story remains open enough to allow players to do as they choose. <br /><br /><a href="http://www.mmorpg.com">MMORPG.com</a> caught up with Tony Gonzales and Scott Holden at <a href="http://massively.joystiq.com/tag/gencon">Gen Con,</a> and got them to speak about the story of <em>EVE</em> <a href="http://www.mmorpg.com/gamelist.cfm?PLAY=1280&amp;BHCP=1&amp;VIEW=videos&amp;GAME=14&amp;bhcp=1">in a video interview.</a> They discussed how factional warfare finally came to be in <em>EVE,</em> player response to the <a href="http://massively.joystiq.com/tag/empyrean-age"><em>Empyrean Age</em></a> expansion, and how CCP is working to better integrate the backstory with gameplay. Be sure to check out MMORPG.com's <em>Empyrean Age</em> interview if you'd like to hear <a href="http://www.ccpgames.com">CCP's views</a> on player-driven versus story-driven action.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/30/ccp-games-video-interview-on-player-interaction-with-fiction/">CCP Games video interview on player interaction with fiction</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 30 Aug 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmorpg.com/gamelist.cfm?GAME=14&amp;VIEW=videos&amp;PLAY=1280&amp;bhcp=1>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/30/ccp-games-video-interview-on-player-interaction-with-fiction/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1299287/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/30/ccp-games-video-interview-on-player-interaction-with-fiction/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>backstory</category><category>ccp</category><category>ccp-games</category><category>empyrean-age</category><category>eve</category><category>eve-online</category><category>expansions</category><category>faction</category><category>factional-warfare</category><category>factions</category><category>fiction</category><category>future</category><category>game-mechanics</category><category>interviews</category><category>lead-content-creator</category><category>lead-writer</category><category>lore</category><category>mmorpg</category><category>new-eden</category><category>nullsec</category><category>pve</category><category>pvp</category><category>sandbox</category><category>sci-fi</category><category>scott-holden</category><category>story</category><category>storyline</category><category>tony-gonzales</category><category>video</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sat, 30 Aug 2008 16:00:00 EST</pubDate></item><item><title><![CDATA[EVE Lead Content Creator discusses new missions]]></title><link>http://massively.joystiq.com/2008/08/13/eve-lead-content-creator-discusses-new-missions/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/13/eve-lead-content-creator-discusses-new-missions/</guid><comments>http://massively.joystiq.com/2008/08/13/eve-lead-content-creator-discusses-new-missions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a></p><a href="http://www.eve-online.com"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/gallenteshuttles425.jpg" /></a><br />The <a href="http://www.eveonline.com/empyreanage"><em>Empyrean Age</em></a> expansion has been a significant content update to <a href="http://www.eve-online.com"><em>EVE Online</em></a> for players interested in factional warfare. Of course, many players aren't willing to enlist in a militia and be under a constant wardec by their factional enemies, and simply prefer to mission run for their agents. <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> announced that <a href="http://massively.joystiq.com/2008/06/15/eve-online-dev-blog-new-missions-galore/">new content was in the works,</a> back in June, but the latest <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a> Newsletter has an <a href="http://www.eve-online.com/community/newsletters/vol020.html">updated announcement</a> on this from Lead Content Creator, Scott Holden. <br /><br /><a href="http://www.ccpgames.com">CCP</a> is getting closer to releasing new PvE mission content, Holden says, with Content Creation now based in Atlanta. This will be sped up by new staff on the Content Creation team in addition to the existing freelance writers already turning out <em>EVE</em> mission content. Holden says that new types of missions are coming to New Eden, and hints at 'epic mission arcs'.<p><a href="http://massively.joystiq.com/2008/08/13/eve-lead-content-creator-discusses-new-missions/" rel="bookmark">Continue reading <em>EVE Lead Content Creator discusses new missions</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/13/eve-lead-content-creator-discusses-new-missions/">EVE Lead Content Creator discusses new missions</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 13 Aug 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eve-online.com/community/newsletters/vol020.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/13/eve-lead-content-creator-discusses-new-missions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1282793/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/13/eve-lead-content-creator-discusses-new-missions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atlanta</category><category>capsuleer</category><category>ccp</category><category>ccp-games</category><category>content</category><category>content-creation</category><category>dev</category><category>dev-blog</category><category>empyrean-age</category><category>eve</category><category>eve-online</category><category>expansion</category><category>faction</category><category>factional-warfare</category><category>militia</category><category>mission</category><category>mission-arcs</category><category>mission-runner</category><category>mission-running</category><category>new-eden</category><category>newsletter</category><category>newsletters</category><category>npc</category><category>pilot</category><category>pirate</category><category>pve</category><category>sci-fi</category><category>scott-holden</category><category>white-wolf</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 13 Aug 2008 19:00:00 EST</pubDate></item></channel></rss>
