<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
<description>Massively</description>
<image>
<url>http://www.blogsmithmedia.com/http://massively.joystiq.com/media/feedlogo.gif</url>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2013 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Hartsman: 'The traditional AAA style of development and distribution' is broken]]></title><link>http://massively.joystiq.com/2013/05/22/hartsman-the-traditional-aaa-style-of-development-and-distribu/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/22/hartsman-the-traditional-aaa-style-of-development-and-distribu/</guid><comments>http://massively.joystiq.com/2013/05/22/hartsman-the-traditional-aaa-style-of-development-and-distribu/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/22/hartsman-the-traditional-aaa-style-of-development-and-distribu/"><img alt="Hartsman 'The traditional AAA style of development and distribution' is broken" data-src-height="388" data-src-width="615" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/scott-hartsman-615.jpg" style="width: 530px; height: 334px;" /></a></div>
A few days ago we reported on <a href="http://www.riftgame.com"><em>RIFT's</em></a> impending free-to-play conversion, followed by the news that <a href="http://www.trionworlds.com">Trion</a> was undergoing a second set of apparently unrelated layoffs. Former <a href="http://massively.joystiq.com/tag/trion">Trion</a> studio GM and CCO <a href="http://massively.joystiq.com/tag/scott-hartsman">Scott Hartsman</a> responded to the layoffs on Twitter, intimating that aspects of the gaming industry are "fundamentally broken."<br />
<br />
After we <a href="http://massively.joystiq.com/2013/05/21/the-daily-grind-do-you-think-mmo-gamemaking-is-fundamentally-br/">invited your thoughts</a> on that same subject in a Daily Grind earlier this week, we contacted Hartsman in the hopes of getting him to elaborate. Join us after the cut for the resulting interview.<p><a href="http://massively.joystiq.com/2013/05/22/hartsman-the-traditional-aaa-style-of-development-and-distribu/" rel="bookmark">Continue reading <em>Hartsman: 'The traditional AAA style of development and distribution' is broken</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/22/hartsman-the-traditional-aaa-style-of-development-and-distribu/">Hartsman: 'The traditional AAA style of development and distribution' is broken</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 22 May 2013 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/22/hartsman-the-traditional-aaa-style-of-development-and-distribu/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20580115/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/22/hartsman-the-traditional-aaa-style-of-development-and-distribu/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aaa</category><category>broken</category><category>business-models</category><category>featured</category><category>gaming-industry-broken</category><category>hartsman-interview</category><category>industry</category><category>interview</category><category>interviews</category><category>rift</category><category>scott-hartsman</category><category>scott-hartsman-interview</category><category>trion</category><category>trion-worlds</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 22 May 2013 16:30:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Do you think MMO gamemaking is fundamentally broken?]]></title><link>http://massively.joystiq.com/2013/05/21/the-daily-grind-do-you-think-mmo-gamemaking-is-fundamentally-br/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/21/the-daily-grind-do-you-think-mmo-gamemaking-is-fundamentally-br/</guid><comments>http://massively.joystiq.com/2013/05/21/the-daily-grind-do-you-think-mmo-gamemaking-is-fundamentally-br/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/21/the-daily-grind-do-you-think-mmo-gamemaking-is-fundamentally-br/"><img alt="Scott Hartsman" data-src-height="292" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/scotthartsman.jpg" /></a></div>
Buried in the brouhaha that is the latest round of <a href="http://massively.joystiq.com/tag/trion">Trion</a> layoffs was the opinion of former <a href="http://massively.joystiq.com/category/rift"><em>RIFT</em></a> producer <a href="http://massively.joystiq.com/tag/scott-hartsman">Scott Hartsman</a>. The MMO industry veteran offered his sympathies on Twitter and also offered to help affected former employees with job intros and the like.<br />
<br />
Hartsman also hinted at his views on current industry trends, saying that "this model of gamemaking is so <a href="https://twitter.com/hartsman/status/335500877739749376">fundamentally broken</a>." Given the limitations of Twitter and fact that Hartsman didn't elaborate, it's hard to know exactly what he meant, though we can extrapolate based on his prior positions on F2P and the context surrounding the Trion situation.<br />
<br />
What about you, Massively readers? Do you agree with Hartsman? Is this model of MMO gamemaking fundamentally broken?<br />
<br />
 <img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/21/the-daily-grind-do-you-think-mmo-gamemaking-is-fundamentally-br/">The Daily Grind: Do you think MMO gamemaking is fundamentally broken?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 21 May 2013 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/21/the-daily-grind-do-you-think-mmo-gamemaking-is-fundamentally-br/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20575171/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/21/the-daily-grind-do-you-think-mmo-gamemaking-is-fundamentally-br/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business-models</category><category>daily-grind</category><category>f2p</category><category>free-to-play</category><category>opinion</category><category>scott-hartsman</category><category>tdg</category><category>the-daily-grind</category><category>unsustainable</category><category>whales</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 21 May 2013 08:00:00 EST</pubDate></item><item><title><![CDATA[Scott Hartsman pontificates on the future of MMOs]]></title><link>http://massively.joystiq.com/2013/03/05/scott-hartsman-pontificates-on-the-future-of-mmos/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/03/05/scott-hartsman-pontificates-on-the-future-of-mmos/</guid><comments>http://massively.joystiq.com/2013/03/05/scott-hartsman-pontificates-on-the-future-of-mmos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/03/05/scott-hartsman-pontificates-on-the-future-of-mmos/"><img alt="hartsman on the future of mmos" data-src-height="366" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/scotthartsman.jpg" /></a></div>
We hadn't heard a peep from <a href="http://massively.joystiq.com/tag/scott-hartsman/">Scott Hartsman</a> after he left his position as executive producer at <a href="http://massively.joystiq.com/tag/trion-worlds/">Trion Worlds</a>... until now. The former <a href="http://massively.joystiq.com/category/everquest-ii"><em>EverQuest II</em></a> and <a href="http://massively.joystiq.com/category/rift/"><em>RIFT</em></a> lead <a href="http://www.forbes.com/sites/danieltack/2013/03/05/scott-hartsman-talks-the-future-of-mmorpgs/">spoke with Forbes</a> not about where he's going but about where he thinks the MMO industry is heading.<br />
<br />
Hartsman sees the increased cost and competition of MMOs becoming a major problem as more time goes by: "Can companies keep up with the expectations and each generation of MMOs costing more and more? It's an arms race that no one can win, it's not sustainable in its current direction."<br />
<br />
He also thinks that we've hit a cap on the number of people willing to subscribe and that the newer (read: free-to-play) models are providing attractive, flexible alternatives for a wider playerbase. "It's all about finding business models that serve larger numbers in a fair way," Hartsman said, pointing to <a href="http://massively.joystiq.com/category/league-of-legends/"><em>League of Legends</em></a> as an example of how "friction-free" an entry to a game can be.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/03/05/scott-hartsman-pontificates-on-the-future-of-mmos/">Scott Hartsman pontificates on the future of MMOs</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 05 Mar 2013 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/03/05/scott-hartsman-pontificates-on-the-future-of-mmos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20489641/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/03/05/scott-hartsman-pontificates-on-the-future-of-mmos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business-model</category><category>business-models</category><category>conquest</category><category>dota</category><category>e-sport</category><category>eq-2</category><category>eq-ii</category><category>eq2</category><category>eqii</category><category>esport</category><category>everquest-2</category><category>everquest-ii</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>league</category><category>league-of-legends</category><category>lol</category><category>moba</category><category>pvp</category><category>rift</category><category>rift-lite</category><category>rift-planes-of-telara</category><category>riot</category><category>riot-games</category><category>rvr</category><category>scott-hartsman</category><category>soe</category><category>sony</category><category>sony-online-entertainment</category><category>sub-model</category><category>subscription</category><category>subscription-model</category><category>three-faction-pvp</category><category>three-way-pvp</category><category>trion</category><category>trion-worlds</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 05 Mar 2013 15:30:00 EST</pubDate></item><item><title><![CDATA[Enter at Your Own Rift: Goodbye Scott, hello 2.2]]></title><link>http://massively.joystiq.com/2013/02/06/enter-at-your-own-rift-goodbye-scott-hello-2-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/02/06/enter-at-your-own-rift-goodbye-scott-hello-2-2/</guid><comments>http://massively.joystiq.com/2013/02/06/enter-at-your-own-rift-goodbye-scott-hello-2-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a>, <a href="http://massively.joystiq.com/category/enter-at-your-own-rift/" rel="tag">Enter at Your Own Rift</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/02/05/enter-at-your-own-rift-goodbye-scott-hello-2-2/"><img alt="Enter at Your Own Rift Goodbye Scott, hello 22" data-src-height="343" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/01/scott.jpg" /></a></div>
If I was to make a list of the top, oh, five or 10 MMO developers whom I admire, <a href="http://massively.joystiq.com/tag/Scott-Hartsman/">Scott Hartsman</a> would be on there. It's not just that I appreciate that he's one of the few human beings who is shorter than I am, but that he's had a remarkable career full of accomplishments that I respect. <a href="http://www.everquest2.com"><em>EverQuest II</em></a> and <a href="http://www.riftgame.com"><em>RIFT</em></a> both owe a great debt to the leadership of Hartsman, which is why it was a sad shock to hear that <a href="http://massively.joystiq.com/2013/01/22/scott-hartsman-leaving-trion-worlds/">he was leaving</a> <a href="http://massively.joystiq.com/tag/trion-worlds">Trion Worlds</a> for unknown pastures.<br />
<br />
And thus we begin a new year of <a href="http://massively.joystiq.com/category/rift/"><em>RIFT</em></a>, teetering between uncertainty and promise. For as severe as Hartsman's departure will be felt in the development of the game and in its community, we're also looking ahead to the title's third year of operation and a new update that looks to add even more delectable treats on top of this fantasy buffet.<br />
<br />
So today we're going to say goodbye to Scott and hello to Update 2.2 as we look at <a href="http://massively.joystiq.com/2013/01/23/rifts-newest-state-of-the-game-teases-updates-2-2-and-2-3/">the recent state of the game post</a>.<p><a href="http://massively.joystiq.com/2013/02/06/enter-at-your-own-rift-goodbye-scott-hello-2-2/" rel="bookmark">Continue reading <em>Enter at Your Own Rift: Goodbye Scott, hello 2.2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/02/06/enter-at-your-own-rift-goodbye-scott-hello-2-2/">Enter at Your Own Rift: Goodbye Scott, hello 2.2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 06 Feb 2013 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/02/06/enter-at-your-own-rift-goodbye-scott-hello-2-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20441045/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/02/06/enter-at-your-own-rift-goodbye-scott-hello-2-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2.2</category><category>2.3</category><category>archeage</category><category>bill-fisher</category><category>conquest</category><category>defiance</category><category>departure</category><category>end-of-nations</category><category>enter-at-your-own-rift</category><category>eq-ii</category><category>everquest-ii</category><category>fantasy</category><category>featured</category><category>opinion</category><category>pvp</category><category>rift</category><category>rift-lite</category><category>rift-planes-of-telara</category><category>rvr</category><category>scott-hartsman</category><category>state-of-the-game</category><category>storm-legion</category><category>telara</category><category>three-faction-pvp</category><category>three-way-pvp</category><category>trion</category><category>trion-worlds</category><category>update-2.2</category><category>update-2.3</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 06 Feb 2013 10:00:00 EST</pubDate></item><item><title><![CDATA[Scott Hartsman leaving Trion Worlds]]></title><link>http://massively.joystiq.com/2013/01/22/scott-hartsman-leaving-trion-worlds/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/01/22/scott-hartsman-leaving-trion-worlds/</guid><comments>http://massively.joystiq.com/2013/01/22/scott-hartsman-leaving-trion-worlds/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/01/22/scott-hartsman-leaving-trion-worlds/"><img alt="Scott Hartsman leaving Trion Worlds" data-src-height="334" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/01/scott-hartsman-615.jpg" style="margin:4px" /></a></div>
According to <a href="http://forums.riftgame.com/rift-general-discussions/general-discussion/349042-rift-year-two-state-game-part-one-two.html#post4127332">a recent post</a> on the <em><a href="http://massively.joystiq.com/category/RIFT/">RIFT</a></em> forum, Executive Producer <a href="http://massively.joystiq.com/tag/Scott-Hartsman/">Scott Hartsman</a> has announced his resignation from <a href="http://massively.joystiq.com/tag/Trion-Worlds/">Trion Worlds</a>.<br />
<br />
"It's been an amazing time," Hartsman writes, "Working with some of the best developers anywhere, getting the company's first game off the ground, taking it all the way through a multitude of amazing updates, then to Storm Legion, and even a little bit beyond."<br />
<br />
Lead Game Designer Bill "Daglar" Fisher will be continuing with the State of the Game update starting tomorrow, but no word yet if he'll be taking over the Executive Producer role.<br />
<br />
[Thanks to Kirk for the tip!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/01/22/scott-hartsman-leaving-trion-worlds/">Scott Hartsman leaving Trion Worlds</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 22 Jan 2013 18:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/01/22/scott-hartsman-leaving-trion-worlds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20435868/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/01/22/scott-hartsman-leaving-trion-worlds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bill-fisher</category><category>conquest</category><category>daglar</category><category>fantasy</category><category>pvp</category><category>rift</category><category>rift-lite</category><category>rift-planes-of-telara</category><category>rvr</category><category>scott-hartsman</category><category>three-faction-pvp</category><category>three-way-pvp</category><category>trion</category><category>trion-worlds</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Tue, 22 Jan 2013 18:45:00 EST</pubDate></item><item><title><![CDATA[RIFT video heralds today's Storm Legion launch]]></title><link>http://massively.joystiq.com/2012/11/13/rift-video-heralds-todays-storm-legion-launch/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/11/13/rift-video-heralds-todays-storm-legion-launch/</guid><comments>http://massively.joystiq.com/2012/11/13/rift-video-heralds-todays-storm-legion-launch/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a>, <a href="http://massively.joystiq.com/category/housing/" rel="tag">Housing</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/11/13/rift-video-heralds-todays-storm-legion-launch/"><img alt="RIFT video heralds today's Storm Legion launch" data-src-height="320" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/11/sl-launch.jpg" /></a></div>
<a href="http://massively.joystiq.com/category/rift/"><em>RIFT's</em></a> long-anticipated <a href="http://massively.joystiq.com/tag/Storm-Legion"><em>Storm Legion</em></a> expansion has officially launched, and <a href="http://massively.joystiq.com/tag/trion-worlds">Trion Worlds</a> has also released a new trailer and screenshots to mark the occasion. The update brings with it a host of things for players to enjoy, from new continents to housing to an increased level cap (60). As Ascended prepare to dive into all the new content, <a href="http://massively.joystiq.com/tag/scott-hartsman/">Scott Hartsman</a>, <em>RIFT</em> Executive Producer and Trion's Chief Creative Officer, took a moment to thank the players for their part in shaping the expansion. He stated:<br />
<blockquote class="bq-standard">
	"<em>Storm Legion</em> is a labor of love, and we dedicate it to our incredibly amazing players. Their feedback and critique throughout the expansion's development really pushed it over the top, making it a truly special experience. Thanks to them, <em>Storm Legion</em> is huge, dynamic, and incredibly fun to play."</blockquote>
For even more on <em>Storm Legion</em>, head to Massively's <a href="http://massively.joystiq.com/2012/11/13/rift-storm-legion-launch-guide/">launch day guide</a>. Then check out the new screenshots in the gallery below and watch the trailer after the break.<br />
<br />
[Source: Trion Worlds press release]<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/rift-storm-legion/">RIFT: Storm Legion</a></strong></p><a href="http://massively.joystiq.com/photos/rift-storm-legion/#5430044"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/11/riftstormlegion03_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/rift-storm-legion/#5430043"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/11/riftstormlegion02_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/rift-storm-legion/#5430045"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/11/riftstormlegion04_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/rift-storm-legion/#5430046"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/11/riftstormlegion05_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/rift-storm-legion/#5430047"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/11/riftstormlegion06_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2012/11/13/rift-video-heralds-todays-storm-legion-launch/" rel="bookmark">Continue reading <em>RIFT video heralds today's Storm Legion launch</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/11/13/rift-video-heralds-todays-storm-legion-launch/">RIFT video heralds today's Storm Legion launch</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 13 Nov 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/11/13/rift-video-heralds-todays-storm-legion-launch/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20378504/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/11/13/rift-video-heralds-todays-storm-legion-launch/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>conquest</category><category>expansion</category><category>fantasy</category><category>gallery</category><category>housing</category><category>launch</category><category>launch-day</category><category>new-continents</category><category>pvp</category><category>rift</category><category>rift-lite</category><category>rift-planes-of-telara</category><category>rvr</category><category>scott-hartsman</category><category>screenshots</category><category>storm-legion</category><category>three-faction-pvp</category><category>three-way-pvp</category><category>trailer</category><category>trion</category><category>trion-worlds</category><category>video</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Tue, 13 Nov 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[Enter at Your Own Rift: Is the subscription justified?]]></title><link>http://massively.joystiq.com/2012/09/05/enter-at-your-own-rift-is-the-subscription-justified/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/09/05/enter-at-your-own-rift-is-the-subscription-justified/</guid><comments>http://massively.joystiq.com/2012/09/05/enter-at-your-own-rift-is-the-subscription-justified/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a>, <a href="http://massively.joystiq.com/category/enter-at-your-own-rift/" rel="tag">Enter at Your Own Rift</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/09/05/enter-at-your-own-rift-is-the-subscription-justified/"><img alt="Enter at Your Own Rift Is the subscription justified" data-src-height="334" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/08/r1.jpg" /></a></div>
I wonder whether the folks at <a href="http://massively.joystiq.com/tag/trion-worlds/">Trion Worlds</a> feel as if they're on an ever-shrinking island, holding fast to the subscription-only model while the world erodes into the sea of free-to-play. It's got to be an unsettling feeling, particularly as the competition continues to press in from all sides.<br />
<br />
Is clinging to <a href="http://www.riftgame.com"><em>RIFT's</em></a> subscription worth it? When even <a href="http://www.swtor.com"><em>Star Wars: The Old Republic</em></a> flinched and buckled to F2P, what chance does <a href="http://massively.joystiq.com/category/rift/"><em>RIFT</em></a> have to stay its course? Is Trion hurting or helping this game by holding fast to the business model?<br />
<br />
It's a tricky question that's made trickier by the scarcity of facts. Trion's expressed strong confidence in the way it's steered <em>RIFT </em>so far, and I wonder whether that's a genuine confidence based on numbers that I don't see or a brave front for a duck that's paddling furiously under the calm pond surface.<br />
<br />
So is <em>RIFT </em>really so good that it justifies a monthly subscription, and if so, what makes it OK to stay above the F2P waters on that tiny island?<p><a href="http://massively.joystiq.com/2012/09/05/enter-at-your-own-rift-is-the-subscription-justified/" rel="bookmark">Continue reading <em>Enter at Your Own Rift: Is the subscription justified?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/09/05/enter-at-your-own-rift-is-the-subscription-justified/">Enter at Your Own Rift: Is the subscription justified?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 05 Sep 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/09/05/enter-at-your-own-rift-is-the-subscription-justified/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20312121/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/09/05/enter-at-your-own-rift-is-the-subscription-justified/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>conquest</category><category>david-reid</category><category>enter-at-your-own-rift</category><category>expansion</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>opinion</category><category>pvp</category><category>rift</category><category>rift-lite</category><category>rift-planes-of-telara</category><category>rvr</category><category>scott-hartsman</category><category>storm-legion</category><category>sub</category><category>sub-only</category><category>subs</category><category>subscription</category><category>subscription-only</category><category>telara</category><category>three-faction-pvp</category><category>three-way-pvp</category><category>trion</category><category>trion-worlds</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 05 Sep 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[Enter at Your Own Rift: Wardrobe blues]]></title><link>http://massively.joystiq.com/2012/08/08/enter-at-your-own-rift-wardrobe-blues/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/08/08/enter-at-your-own-rift-wardrobe-blues/</guid><comments>http://massively.joystiq.com/2012/08/08/enter-at-your-own-rift-wardrobe-blues/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a>, <a href="http://massively.joystiq.com/category/enter-at-your-own-rift/" rel="tag">Enter at Your Own Rift</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/08/08/enter-at-your-own-rift-wardrobe-blues/"><img alt="Enter at Your Own Rift Wardrobe blues" data-src-height="312" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/08/war1.jpg" /></a></div>
One of the aspects of <a href="http://www.riftgame.com"><em>RIFT</em></a> that I keep trumpeting to friends and strangers alike is just how wonderfully quick, responsive, and engaging <a href="http://massively.joystiq.com/tag/Trion-Worlds/">Trion Worlds'</a> updates have been. It's almost as if the dev team is engaging in a pillow fight with players, swinging away and trying to pummel us into submission with great content that's not always perfect but usually is great. In comparison, many other MMOs have become stodgy dinosaurs, creaking along with long-promised but never-arriving features.<br />
<br />
So while I praise Trion for the bounty of nine major updates since launch, there's one feature that I've felt discontented with every since its inclusion: the wardrobe. For me to say this is kind of a big thing; anyone who knows me knows that I adore it when MMOs give us the option to dress up our characters the way we like. An appearance system was a big wish list item for me, and when Trion casually tossed it in the game early on, I was ecstatic.<br />
<br />
Yet over the months, I've grown to dislike the system as a whole, especially in comparison to cosmetic gear systems in other titles that I play. It's a little difficult to put a finger on why, but I've got another 1000 words or so to make the attempt and then discuss solutions. Let's get to it!<p><a href="http://massively.joystiq.com/2012/08/08/enter-at-your-own-rift-wardrobe-blues/" rel="bookmark">Continue reading <em>Enter at Your Own Rift: Wardrobe blues</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/08/08/enter-at-your-own-rift-wardrobe-blues/">Enter at Your Own Rift: Wardrobe blues</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 08 Aug 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/08/08/enter-at-your-own-rift-wardrobe-blues/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20294377/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/08/08/enter-at-your-own-rift-wardrobe-blues/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>conquest</category><category>cosmetic</category><category>cosmetic-system</category><category>cosmetics</category><category>enter-at-your-own-rift</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>lord-of-the-rings</category><category>lord-of-the-rings-online</category><category>lotro</category><category>opinion</category><category>outfit</category><category>outfits</category><category>pvp</category><category>rift</category><category>rift-lite</category><category>rift-planes-of-telara</category><category>rvr</category><category>scott-hartsman</category><category>telara</category><category>three-faction-pvp</category><category>three-way-pvp</category><category>trion</category><category>trion-worlds</category><category>turbine</category><category>turbine-entertainment</category><category>wardrobe</category><category>wardrobe-system</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 08 Aug 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Enter at Your Own Rift: What Scott Hartsman's AMA portends for RIFT]]></title><link>http://massively.joystiq.com/2012/08/01/enter-at-your-own-rift-what-hartsmans-ama-portends-for-rift/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/08/01/enter-at-your-own-rift-what-hartsmans-ama-portends-for-rift/</guid><comments>http://massively.joystiq.com/2012/08/01/enter-at-your-own-rift-what-hartsmans-ama-portends-for-rift/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a>, <a href="http://massively.joystiq.com/category/community-qanda/" rel="tag">Community Q&amp;A</a>, <a href="http://massively.joystiq.com/category/enter-at-your-own-rift/" rel="tag">Enter at Your Own Rift</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/08/01/enter-at-your-own-rift-what-hartsmans-ama-portends-for-rift"><img alt="Scott Hartsman" data-src-height="366" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/07/scotthartsman.jpg" /></a></div>
The <a href="http://massively.joystiq.com/tag/Trion-Worlds/">Trion</a> team is nothing if not persistent. In an elaborate plot involving <a href="http://community.riftgame.com/en/2012/07/27/scott-hartsman-ask-me-anything-proof-of-life/">Dr. Pepper and a one-way locked office</a>, the devs were able to finally get Trion CCO and <a href="http://www.riftgame.com"><em>RIFT</em></a> Executive Producer <a href="http://massively.joystiq.com/tag/scott-hartsman/">Scott Hartsman</a> to participate in an Ask Me Anything session on Reddit. It was an engaging discussion that touched on a variety of topics, from up and coming titles such as <a href="http://endofnations.com"><em>End of Nations</em></a> to Hartsman's journey from GM of the MUD Scepter of Goth to his time with <a href="http://soe.com">SOE</a> and his current endeavors with Trion. We learned that he's a pretty hardcore raider, that he plays incognito, and that his raid drink of choice is Grimbergen Blonde. But the focus of the conversation was <a href="http://massively.joystiq.com/category/rift"><em>RIFT</em></a>, and while he didn't shed too much light on the upcoming expansion, he did drop a few hints about what we might see in the future. In this week's <a href="http://massively.joystiq.com/category/Enter-at-your-own-Rift/">Enter at Your Own Rift</a>, we'll look at some of the highlights!<p><a href="http://massively.joystiq.com/2012/08/01/enter-at-your-own-rift-what-hartsmans-ama-portends-for-rift/" rel="bookmark">Continue reading <em>Enter at Your Own Rift: What Scott Hartsman's AMA portends for RIFT</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/08/01/enter-at-your-own-rift-what-hartsmans-ama-portends-for-rift/">Enter at Your Own Rift: What Scott Hartsman's AMA portends for RIFT</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 01 Aug 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/08/01/enter-at-your-own-rift-what-hartsmans-ama-portends-for-rift/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20290001/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/08/01/enter-at-your-own-rift-what-hartsmans-ama-portends-for-rift/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bard</category><category>bards</category><category>conquest</category><category>enter-at-your-own-rift</category><category>fantasy</category><category>featured</category><category>opinion</category><category>pvp</category><category>reddit</category><category>reddit-ama</category><category>rift</category><category>rift-lite</category><category>rift-planes-of-telara</category><category>rvr</category><category>scott-hartsman</category><category>storm-legion</category><category>telara</category><category>three-faction-pvp</category><category>three-way-pvp</category><category>trion</category><category>trion-worlds</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Wed, 01 Aug 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[RIFT exclusive: Storm Legion lore bonanza]]></title><link>http://massively.joystiq.com/2012/07/27/rift-exclusive-storm-legion-lore-bonanza/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/07/27/rift-exclusive-storm-legion-lore-bonanza/</guid><comments>http://massively.joystiq.com/2012/07/27/rift-exclusive-storm-legion-lore-bonanza/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/07/27/rift-exclusive-storm-legion-lore-bonanza/"><img alt="RIFT exclusive Storm Legion lore bonanza" data-src-height="331" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/07/rifttitle.jpg" /></a></div>
With fall on its way, the dark forces of the <a href="http://massively.joystiq.com/tag/storm-legion"><em>Storm Legion</em></a> are preparing to invade <a href="http://massively.joystiq.com/category/rift"><em>RIFT</em></a> and give its players a new challenge. Fans of <a href="http://massively.joystiq.com/tag/trion-worlds"><em>Trion Worlds'</em></a> maiden MMO are no doubt scouring the internet for any scraps of relevant information about the expansion, which is why we're pleased to offer you two exclusive lore pieces on the Infinity Gate and the Storm Legion itself.<br />
<br />
In addition to this lore, we've got brand-new concept art and screenshots to give you a taste of what's to come with <em>Storm Legion</em>.<br />
<br />
When you're done soaking all of this in, you may want to check out Executive Producer <a href="http://massively.joystiq.com/tag/scott-hartsman">Scott Hartsman's</a> <a href="http://www.reddit.com/r/IAmA/comments/x96vj/iama_longtime_mmo/">Reddit AMA</a> (ask me anything) that's going on today!<p><a href="http://massively.joystiq.com/2012/07/27/rift-exclusive-storm-legion-lore-bonanza/" rel="bookmark">Continue reading <em>RIFT exclusive: Storm Legion lore bonanza</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/07/27/rift-exclusive-storm-legion-lore-bonanza/">RIFT exclusive: Storm Legion lore bonanza</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 27 Jul 2012 13:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/07/27/rift-exclusive-storm-legion-lore-bonanza/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20287959/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/07/27/rift-exclusive-storm-legion-lore-bonanza/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ama</category><category>ask-me-anything</category><category>beta</category><category>conquest</category><category>expansion</category><category>fantasy</category><category>gallery</category><category>infinity-gate</category><category>lore</category><category>pvp</category><category>rift</category><category>rift-lite</category><category>rift-planes-of-telara</category><category>rvr</category><category>scott-hartsman</category><category>storm-legion</category><category>three-faction-pvp</category><category>three-way-pvp</category><category>trion</category><category>trion-worlds</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 27 Jul 2012 13:45:00 EST</pubDate></item><item><title><![CDATA[RIFT's Update 1.9: An interview with Scott Hartsman and Hal Hanlin]]></title><link>http://massively.joystiq.com/2012/06/25/rifts-update-1-9-an-interview-with-scott-hartsman-and-hal-hanl/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/06/25/rifts-update-1-9-an-interview-with-scott-hartsman-and-hal-hanl/</guid><comments>http://massively.joystiq.com/2012/06/25/rifts-update-1-9-an-interview-with-scott-hartsman-and-hal-hanl/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Interviews (Massively's)</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/06/25/rifts-update-1-9-an-interview-with-scott-hartsman-and-hal-hanl/"><img alt="Conquest, Mentoring, and Summer Fun  Trion talks Update 19" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/06/newsprimeval.jpg" /></a></div>
"It's about more players being able to do more things with each other." That's how <a href="http://massively.joystiq.com/tag/Trion/">Trion</a> CCO and <em><a href="http://www.riftgame.com">RIFT</a> </em>Executive Producer <a href="http://massively.joystiq.com/tag/scott-hartsman">Scott Hartsman</a> described the core goal behind Update 1.9. And based on the upcoming changes, it looks like there will be plenty of opportunities for both. From <a href="http://massively.joystiq.com/tag/Conquest/">Conquest</a> to mentoring to low-level instant adventures to the new 10-man sliver and even the arrival of global chat across all servers, the world of Telara has several exciting new changes on the way.<br />
<br />
Massively sat down with Scott Hartsman and Design Director <a href="http://massively.joystiq.com/tag/Hal-Hanlin/">Hal Hanlin</a> for a roundtable discussion about what's in store for 1.9. Read on for highlights and a look at what's coming from this rather beefy patch.<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/rift-conquest/">RIFT: Conquest</a></strong></p><a href="http://massively.joystiq.com/photos/rift-conquest/#5116201"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/06/rift1.9barbershopv19_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/rift-conquest/#5116202"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/06/riftconquestbannerv2dominion03_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/rift-conquest/#5116203"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/06/riftconquestbannerv2nightfall02_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/rift-conquest/#5116205"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/06/riftconquestbannerv2oathsworn02_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/rift-conquest/#5116206"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/06/riftconquestcolossi108_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2012/06/25/rifts-update-1-9-an-interview-with-scott-hartsman-and-hal-hanl/" rel="bookmark">Continue reading <em>RIFT's Update 1.9: An interview with Scott Hartsman and Hal Hanlin</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/06/25/rifts-update-1-9-an-interview-with-scott-hartsman-and-hal-hanl/">RIFT's Update 1.9: An interview with Scott Hartsman and Hal Hanlin</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 25 Jun 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/06/25/rifts-update-1-9-an-interview-with-scott-hartsman-and-hal-hanl/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20265266/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/06/25/rifts-update-1-9-an-interview-with-scott-hartsman-and-hal-hanl/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>conquest</category><category>fantasy</category><category>galleries</category><category>gallery</category><category>global-chat</category><category>hal-hanlin</category><category>instant-adventures</category><category>interview</category><category>interviews</category><category>mentoring</category><category>preview</category><category>previews</category><category>pvp</category><category>rift</category><category>rift-lite</category><category>rift-planes-of-telara</category><category>rvr</category><category>scott-hartsman</category><category>screenshot</category><category>screenshots</category><category>sliver</category><category>three-faction-pvp</category><category>three-way-pvp</category><category>trion</category><category>trion-worlds</category><category>update-1.9</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Mon, 25 Jun 2012 09:00:00 EST</pubDate></item><item><title><![CDATA[Trion Worlds licenses CloakWorks cloth simulation tech]]></title><link>http://massively.joystiq.com/2012/06/13/trion-worlds-licenses-cloakworks-cloth-simulation-tech/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/06/13/trion-worlds-licenses-cloakworks-cloth-simulation-tech/</guid><comments>http://massively.joystiq.com/2012/06/13/trion-worlds-licenses-cloakworks-cloth-simulation-tech/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/06/13/trion-worlds-licenses-cloakworks-cloth-simulation-tech/"><img alt="CloakWorks logo" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/06/cloakworks.jpg" /></a></div>
<div>
	<em><a href="http://www.massively.com/category/rift">RIFT</a></em> players, have you been feeling like the game is missing a certain je ne sais quois? Perhaps the way your cloak flaps in the wind just isn't quite dramatic enough for you. Well, you may just be in luck, as <a href="http://www.massively.com/tag/trion-world">Trion Worlds</a> has just announced that it has licensed CloakWorks' "advanced cloth simulation technology" known as Shroud. <em>RIFT</em> executive producer <a href="http://www.massively.com/tag/scott-hartsman">Scott Hartsman</a> claims that capes are one of the most-requested visual features and states that he's "very happy" with Shroud's results.<br />
	<br />
	The studio hasn't released any previews of the new technology in action, but we'll be sure to keep our eyes peeled for new details as they come. In the meantime, though, why don't you busy yourself by catching up on all the latest news about <em>RIFT</em>'s upcoming <em><a href="http://www.massively.com/tag/storm-legion">Storm Legion</a></em> expansion?<br />
	<br />
	[Source: Trion Worlds press release]</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/06/13/trion-worlds-licenses-cloakworks-cloth-simulation-tech/">Trion Worlds licenses CloakWorks cloth simulation tech</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 13 Jun 2012 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/06/13/trion-worlds-licenses-cloakworks-cloth-simulation-tech/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20257784/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/06/13/trion-worlds-licenses-cloakworks-cloth-simulation-tech/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cloakworks</category><category>cloth-simulation-technology</category><category>conquest</category><category>fantasy</category><category>pvp</category><category>rift</category><category>rift-lite</category><category>rift-planes-of-telara</category><category>rvr</category><category>scott-hartsman</category><category>shroud</category><category>storm-legion</category><category>three-faction-pvp</category><category>three-way-pvp</category><category>trion</category><category>trion-worlds</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Wed, 13 Jun 2012 14:30:00 EST</pubDate></item><item><title><![CDATA[RIFT: Storm Legion expansion coming this fall]]></title><link>http://massively.joystiq.com/2012/05/31/rift-storm-legion-expansion-coming-this-fall/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/31/rift-storm-legion-expansion-coming-this-fall/</guid><comments>http://massively.joystiq.com/2012/05/31/rift-storm-legion-expansion-coming-this-fall/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/31/rift-storm-legion-expansion-coming-this-fall/"><img alt="RIFT" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/stormlegion.jpg" /></a></div>
The <a href="http://massively.joystiq.com/category/rift"><em>RIFT</em></a> army cannot be stopped, and neither can <a href="http://massively.joystiq.com/tag/trion-worlds/">Trion Worlds'</a> incredibly hard-working team. Trion officially announced today that <em>RIFT's</em> first expansion, <a href="http://stormlegion.riftgame.com/en/"><em>Storm Legion</em></a>, will be hitting the stores this fall. Executive Producer <a href="http://massively.joystiq.com/tag/scott-hartsman">Scott Hartsman</a> said that the expansion will "triple in size" the amount of content and territory that players currently have. "<em>RIFT: Storm Legion</em> is about more, more, more," he said.<br />
<br />
<em>Storm Legion</em> will open up two new continents for play: Dusken (a horror-themed continent) and Brevane (which hosts the cradle of Telaran civilization). Another major city will join the map, the dual-faction town of Tempest Bay.<br />
<br />
Each continent will feature its own storyline, with the promise by the devs that the term "story" will feature far more heavily than mere busy work. The main story of the expansion is driven by Crucia, the Queen of Storms, who's bringing her huge entourage to Telara through the Infinity Gate.<br />
<br />
Players have much to anticipate when the expansion releases. In addition to the new continents, the expansion will increase the level cap to 60, add capes to our wardrobes, experiment with a player housing system called "dimensions," introduce seven new dungeons and three new raids, add a crafting tier, and see another Chronicle join the roster. Players will also get to play with four new souls, one for each calling (Warrior, Rogue, Mage, and Cleric). Finally, for the brave at heart, the expansion will bring the immense colossus to terrorize the realms, and these open-world colossus battles are supposed to be like nothing we've ever seen before.<br />
<br />
Get excited for <em>RIFT: Storm Legion</em> by watching the trailer after the jump!<p><a href="http://massively.joystiq.com/2012/05/31/rift-storm-legion-expansion-coming-this-fall/" rel="bookmark">Continue reading <em>RIFT: Storm Legion expansion coming this fall</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/31/rift-storm-legion-expansion-coming-this-fall/">RIFT: Storm Legion expansion coming this fall</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 31 May 2012 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/31/rift-storm-legion-expansion-coming-this-fall/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20248870/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/31/rift-storm-legion-expansion-coming-this-fall/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Brevane</category><category>cape</category><category>capes</category><category>chronicle</category><category>chronicles</category><category>conquest</category><category>Crucia</category><category>dungeons</category><category>dusken</category><category>expansion</category><category>fantasy</category><category>player-housing</category><category>pvp</category><category>raids</category><category>rift</category><category>rift-lite</category><category>rift-planes-of-telara</category><category>rift-storm-legion</category><category>rvr</category><category>scott-hartsman</category><category>slivers</category><category>storm-legion</category><category>tempest-bay</category><category>three-faction-pvp</category><category>three-way-pvp</category><category>trailer</category><category>trion</category><category>trion-worlds</category><category>video</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 31 May 2012 15:30:00 EST</pubDate></item><item><title><![CDATA[The Perfect Ten: Free-to-play holdouts]]></title><link>http://massively.joystiq.com/2012/04/19/the-perfect-ten-free-to-play-holdouts/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/19/the-perfect-ten-free-to-play-holdouts/</guid><comments>http://massively.joystiq.com/2012/04/19/the-perfect-ten-free-to-play-holdouts/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/asherons-call/" rel="tag">Asheron's Call</a>, <a href="http://massively.joystiq.com/category/dark-age-of-camelot/" rel="tag">Dark Age of Camelot</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/planetside/" rel="tag">PlanetSide</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/ultima-online/" rel="tag">Ultima Online</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a>, <a href="http://massively.joystiq.com/category/perfect-ten/" rel="tag">Perfect Ten</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/19/the-perfect-ten-free-to-play-holdouts/"><img alt="Perfect Ten" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/bots.jpg" /></a></div>
In the increasingly diminishing field of subscription-only MMOs, two distinct camps have formed. There is the Old Guard that has its established playerbase and is simply not interested in jumping on board the F2P train, and then there are the New Kids on the Block (which would make an <em>excellent </em>band name, by the way), who argue that their premium features and AAA content warrant a subscription in the F2P age.<br />
<br />
A few years ago, doing a list of the final few F2P holdouts would have been a ridiculous proposition, but now it's actually difficult to get to 10 of these. <a href="http://massively.joystiq.com/2011/11/09/free-for-all-explaining-the-free-to-play-hold-outs/">Each company has a different reason</a> that it hasn't given these games more flexible payment options (FPO should replace F2P; pass it on!), and while some have addressed this publicly, others say nothing and leave us to speculate on it.<br />
<br />
For today's Perfect Ten, we're going to look at the 10 biggest current F2P holdouts in the industry and muse about what's going on behind the scenes. Will this list be impossible to do in a few years or will subscription-only titles come back in a big way? Hey, I don't predict things; I just make lists.<p><a href="http://massively.joystiq.com/2012/04/19/the-perfect-ten-free-to-play-holdouts/" rel="bookmark">Continue reading <em>The Perfect Ten: Free-to-play holdouts</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/19/the-perfect-ten-free-to-play-holdouts/">The Perfect Ten: Free-to-play holdouts</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 19 Apr 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/19/the-perfect-ten-free-to-play-holdouts/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20216587/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/19/the-perfect-ten-free-to-play-holdouts/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ac</category><category>activision</category><category>Andy-Cataldo</category><category>asherons-call</category><category>bioware</category><category>blizzard</category><category>blizzard-entertainment</category><category>camelot</category><category>ccp</category><category>ccp-games</category><category>classic-mmo</category><category>console</category><category>consoles</category><category>daoc</category><category>dark-age-of-camelot</category><category>ea</category><category>electronic-arts</category><category>endless-trial</category><category>eve</category><category>eve-online</category><category>f2p</category><category>fantasy</category><category>featured</category><category>ff</category><category>ff11</category><category>ff14</category><category>ffxi</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-14</category><category>final-fantasy-xi</category><category>final-fantasy-xiv</category><category>fps</category><category>free-to-play</category><category>humor</category><category>internet-spaceships</category><category>Kai-Schober</category><category>lord-british</category><category>lucasarts</category><category>mmofps</category><category>mythic</category><category>mythic-entertainment</category><category>mythology</category><category>opinion</category><category>p10</category><category>perfect-10</category><category>perfect-ten</category><category>planetside</category><category>ps</category><category>ps1</category><category>pvp</category><category>rift</category><category>rift-lite</category><category>rift-planes-of-telara</category><category>roundup</category><category>rvr</category><category>sandbox</category><category>sci-fi</category><category>scott-hartsman</category><category>soe</category><category>sony-online-entertainment</category><category>spreadsheets-online</category><category>square</category><category>square-enix</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>sub</category><category>subscription-fee</category><category>swtor</category><category>the-old-republic</category><category>the-perfect-10</category><category>the-perfect-ten</category><category>top-10</category><category>top-10-list</category><category>top-ten</category><category>top-ten-list</category><category>tor</category><category>trion</category><category>trion-worlds</category><category>turbine</category><category>turbine-entertainment</category><category>ultima</category><category>ultima online</category><category>uo</category><category>war</category><category>warcraft</category><category>warhammer</category><category>warhammer-online</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 19 Apr 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[Fishing, survival, and dragons: The Trion Team talks about RIFT's 1.8 update]]></title><link>http://massively.joystiq.com/2012/04/12/fishing-survival-and-dragons-the-trion-team-talks-about-rift/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/12/fishing-survival-and-dragons-the-trion-team-talks-about-rift/</guid><comments>http://massively.joystiq.com/2012/04/12/fishing-survival-and-dragons-the-trion-team-talks-about-rift/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/12/fishing-survival-and-dragons-the-trion-team-talks-about-updat/"><img alt="RIFT" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/riftid4.jpg" /></a></div>
As the <a href="http://massively.joystiq.com/tag/Carnival-of-the-Ascended/">Carnival of the Ascended</a> draws to a close and the last of the pi&ntilde;atas and balloons are put away from <a href="http://riftgame.com"><em>RIFT's</em></a> first birthday, Update 1.8 is just around the corner. It's full of new content, including the new raid zone Infernal Dawn, fishing and survival skills, and lots of game improvements. Massively took part in a roundtable discussion with <a href="http://massively.joystiq.com/tag/Trion/">Trion</a> CCO and <em>RIFT</em> Executive Producer <a href="http://massively.joystiq.com/tag/scott-hartsman/">Scott Hartsman</a>, Design Producer <a href="http://massively.joystiq.com/tag/Hal-Hanlin/">Hal Hanlin</a>, and Producer <a href="http://massively.joystiq.com/tag/Adam-Gershowitz/">Adam Gershowitz</a> to get all the details on Update 1.8 and more. Read on for highlights!<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/rift-1-8-screenshots/">RIFT 1.8 screenshots</a></strong></p><a href="http://massively.joystiq.com/photos/rift-1-8-screenshots/#4959011"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/riftid1a_thumbnail.jpg" alt="RIFT 1.8 screenshots" title="RIFT 1.8 screenshots" /></a><a href="http://massively.joystiq.com/photos/rift-1-8-screenshots/#4959012"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/riftid2a_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/rift-1-8-screenshots/#4959013"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/riftid3a_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/rift-1-8-screenshots/#4959014"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/riftid4a_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/rift-1-8-screenshots/#4959015"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/riftid5a_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2012/04/12/fishing-survival-and-dragons-the-trion-team-talks-about-rift/" rel="bookmark">Continue reading <em>Fishing, survival, and dragons: The Trion Team talks about RIFT's 1.8 update</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/12/fishing-survival-and-dragons-the-trion-team-talks-about-rift/">Fishing, survival, and dragons: The Trion Team talks about RIFT's 1.8 update</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 12 Apr 2012 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/12/fishing-survival-and-dragons-the-trion-team-talks-about-rift/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20214067/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/12/fishing-survival-and-dragons-the-trion-team-talks-about-rift/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adam-gerschotiwz</category><category>featured</category><category>fishing</category><category>guild-recruiting-tool</category><category>hal-hanlin</category><category>instant-adventures</category><category>karen-bryan</category><category>laethys</category><category>leaderboards</category><category>rift</category><category>rift-1.8</category><category>rift-expansion</category><category>scott-hartsman</category><category>streaming-client</category><category>survival</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Thu, 12 Apr 2012 09:30:00 EST</pubDate></item><item><title><![CDATA[Scott Hartsman: A fully dynamic RIFT 'lacked clarity']]></title><link>http://massively.joystiq.com/2012/03/06/scott-hartsman-a-fully-dynamic-rift-lacked-clarity/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/06/scott-hartsman-a-fully-dynamic-rift-lacked-clarity/</guid><comments>http://massively.joystiq.com/2012/03/06/scott-hartsman-a-fully-dynamic-rift-lacked-clarity/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/06/scott-hartsman-a-fully-dynamic-rift-lacked-clarity/"><img alt="Scott Hartsman" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/scotthartsman.jpg" /></a></div>
It's a well-known fact that throughout a good portion of its development process, <a href="http://massively.joystiq.com/category/rift/"><em>RIFT</em></a> was designed to be a completely dynamic world free from the traditional questing system. So why did <a href="http://massively.joystiq.com/tag/trion">Trion Worlds</a> feel the need to shoehorn in these established MMO elements?<br />
<br />
<a href="http://massively.joystiq.com/tag/scott-hartsman">Scott Hartsman</a> doesn't duck the question <a href="http://www.pcgamer.com/2012/03/06/rift-executive-producer-scott-hartsman-explains-how-dynamic-content-drives-the-world-of-telara/">in a recent interview</a> but gives an open explanation for how the process came to be. He said the team originally began with a huge concept of a world where everything could change and be transitory but discovered that it had one big flaw: Players didn't feel connected to the world they were supposed to be saving.<br />
<br />
"A lot of it came down to a lack of clarity," Hartsman admits. "People need to feel like they have a place in the world in order to feel like it's a world they want to keep coming back to." To provide a way to anchor players in the story and place of the world, the team went back and added a static layer in addition to the dynamic one already present and created new ways for the two to interact.<br />
<br />
Hartsman reveals that everything in <em>RIFT </em>is created, balanced, and scaled by designers, as the team rejects fully machine-generated content (although the devs have used programs to assist in the design). He says that the team's main focus, from before launch until now, has been to get its subscribers to play together, as those relationships help "stick" a player to a game like nothing else.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/06/scott-hartsman-a-fully-dynamic-rift-lacked-clarity/">Scott Hartsman: A fully dynamic RIFT 'lacked clarity'</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 06 Mar 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/06/scott-hartsman-a-fully-dynamic-rift-lacked-clarity/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20187199/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/06/scott-hartsman-a-fully-dynamic-rift-lacked-clarity/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dynamic-content</category><category>fantasy</category><category>instant-adventures</category><category>interview</category><category>rift</category><category>rift-lite</category><category>rift-planes-of-telara</category><category>scott-hartsman</category><category>trion</category><category>trion-worlds</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 06 Mar 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[The MMO Report: Where the mobs raid you]]></title><link>http://massively.joystiq.com/2012/03/01/the-mmo-report-where-the-mobs-raid-you/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/01/the-mmo-report-where-the-mobs-raid-you/</guid><comments>http://massively.joystiq.com/2012/03/01/the-mmo-report-where-the-mobs-raid-you/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a>, <a href="http://massively.joystiq.com/category/the-mmo-report/" rel="tag">The MMO Report</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/03/01/the-mmo-report-where-the-mobs-raid-you/"><img alt="The MMO Report goes to Trion" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/mmo-report-this-week.jpg" style="width: 530px; height: 314px; " /></a></div>
<a href="http://massively.joystiq.com/category/The-MMO-Report/">The MMO Report</a> returns this week with a special <em><a href="http://massively.joystiq.com/category/RIFT/">RIFT</a></em> edition in celebration of the game's first birthday. In this extra-long show, Casey visits the <a href="http://massively.joystiq.com/tag/Trion-Worlds/">Trion Worlds</a> studios in Redwood Shores, California for a beard's-eye view of the game as it turns one. He meets up with such Trion notables as <a href="http://massively.joystiq.com/tag/Scott-Hartsman/">Scott Hartsman</a>, <a href="http://massively.joystiq.com/tag/Hal-Hanlin/">Hal Hanlin</a>, and <a href="http://massively.joystiq.com/tag/Russ-Brown/">Russ Brown</a> as they chat about the Carnival of the Ascended, the anniversary events, the mobile app, and the record-breaking 20,000 marriages recently performed in-game. The devs also discuss how they balance fan feedback (endgame players are apparently the loudest) and claim that the latest patch features the "greatest balloons ever put into a game."<br />
<br />
Eavesdrop on Casey's tour in the HD video after the break!<p><a href="http://massively.joystiq.com/2012/03/01/the-mmo-report-where-the-mobs-raid-you/" rel="bookmark">Continue reading <em>The MMO Report: Where the mobs raid you</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/01/the-mmo-report-where-the-mobs-raid-you/">The MMO Report: Where the mobs raid you</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 01 Mar 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/01/the-mmo-report-where-the-mobs-raid-you/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20184016/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/01/the-mmo-report-where-the-mobs-raid-you/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anniversary</category><category>birthday</category><category>casey-schreiner</category><category>hal-hanlin</category><category>humor</category><category>mmo-report</category><category>news</category><category>opinion</category><category>rift</category><category>roundup</category><category>russ-brown</category><category>scott-hartsman</category><category>the-mmo-report</category><category>trion</category><category>trion-worlds</category><category>video</category><category>videos</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Thu, 01 Mar 2012 21:00:00 EST</pubDate></item><item><title><![CDATA[Enter at Your Own Rift: Looking back at RIFT's first year]]></title><link>http://massively.joystiq.com/2012/02/29/enter-at-your-own-rift-looking-back-at-rifts-first-year/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/29/enter-at-your-own-rift-looking-back-at-rifts-first-year/</guid><comments>http://massively.joystiq.com/2012/02/29/enter-at-your-own-rift-looking-back-at-rifts-first-year/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a>, <a href="http://massively.joystiq.com/category/enter-at-your-own-rift/" rel="tag">Enter at Your Own Rift</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/29/enter-at-your-own-rift-looking-back-at-rifts-first-year/"><img alt="Rift carnival" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/rift-carnival.jpg" /></a></div>
As I ran around smacking loot pi&ntilde;atas (finally, someone acknowledges these things for what they are), I wondered how on earth <a href="http://www.riftgame.com"><em>RIFT's</em></a> first year went by so fast. The <a href="http://massively.joystiq.com/tag/Carnival-of-the-Ascended/">Carnival of the Ascended</a> is just around the corner, and on March 1st, the game officially celebrates its first birthday.<br />
<br />
In just one year, <em><a href="http://massively.joystiq.com/category/RIFT/">RIFT</a> </em>has seen seven game updates, a handful of world events, and all sorts of new additions and improvements to the world of Telara. Rather than being a straight-up retrospective, this week's <a href="http://massively.joystiq.com/category/Enter-at-your-Own-Rift/">Enter at Your Own Rift</a> is looking back on the first year with a <a href="http://massively.joystiq.com/category/the-perfect-ten">Justin-style</a> list of highlights and even a glimpse of what's coming in 1.8.<p><a href="http://massively.joystiq.com/2012/02/29/enter-at-your-own-rift-looking-back-at-rifts-first-year/" rel="bookmark">Continue reading <em>Enter at Your Own Rift: Looking back at RIFT's first year</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/29/enter-at-your-own-rift-looking-back-at-rifts-first-year/">Enter at Your Own Rift: Looking back at RIFT's first year</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 29 Feb 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/29/enter-at-your-own-rift-looking-back-at-rifts-first-year/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20181794/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/29/enter-at-your-own-rift-looking-back-at-rifts-first-year/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>birthday</category><category>carnival-of-the-ascended</category><category>chronicles</category><category>ember-isle</category><category>enter-at-your-own-rift</category><category>fantasy</category><category>featured</category><category>instant-adventures</category><category>karen-bryan</category><category>master-dungeons</category><category>opinion</category><category>planar-attunement</category><category>retrospective</category><category>rift</category><category>rift-1.8</category><category>rift-birthday</category><category>rift-mentoring</category><category>rift-one-year-old</category><category>rift-planes-of-telara</category><category>scott-hartsman</category><category>soul-presets</category><category>soul-system</category><category>telara</category><category>trion</category><category>trion-worlds</category><category>warfront-accolades</category><category>warfronts</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Wed, 29 Feb 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[RIFT players set record for most in-game weddings in one day]]></title><link>http://massively.joystiq.com/2012/02/16/rift-players-set-record-for-most-in-game-weddings-in-one-day/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/16/rift-players-set-record-for-most-in-game-weddings-in-one-day/</guid><comments>http://massively.joystiq.com/2012/02/16/rift-players-set-record-for-most-in-game-weddings-in-one-day/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events (In-Game)</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/02/16/rift-players-set-record-for-most-in-game-weddings-in-one-day/"><img alt="Screenshot -- RIFT" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/riftheader.jpg" /></a></div>
<div style="text-align: left; ">
	It wasn't but yesterday that we ran our feature on <a href="http://massively.joystiq.com/2012/02/15/achievement-unlocked-a-look-at-the-guinness-world-records-of-on/">the gaming achievements of the Guinness Book of World Records: Gamer's Edition 2012</a>, but between then and now, a new MMO-related record has been set. As many of you know, <a href="http://www.massively.com/category/rift"><em>RIFT</em></a> recently added marriage to its plethora of features, allowing players to make the ultimate commitment in Telara. Well, the ultimate commitment besides joining a raiding guild, at any rate.</div>
<br />
A press release today announced that <em>RIFT</em> players banded together with the goal of setting the record for the most in-game marriages in a 24-hour span. We're not certain what the previous record was if there was one at all, but <em>RIFT </em>players managed to set the bar with a staggering 21,879 marriages performed between noon on February 14th and noon on February 15th. <em>RIFT </em>executive producer and <a href="http://www.massively.com/tag/trion-worlds">Trion Worlds</a> CCO <a href="http://www.massively.com/tag/scott-hartsman">Scott Hartsman</a> is pleased with the outcome, stating in the press release that "Ascended Weddings were a great way to lift the veil on <em>RIFT</em>'s new 'Gatherings' feature, social experiences that bring players together in new and interesting ways." He goes on to add that "[the studio] looks forward to expanding this great new gameplay element in the always-evolving world of Telara." So congratulations to all of the lucky couples. Enjoy your new ball-and-chain!<br />
<br />
[Source: Trion Worlds press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/16/rift-players-set-record-for-most-in-game-weddings-in-one-day/">RIFT players set record for most in-game weddings in one day</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 16 Feb 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/16/rift-players-set-record-for-most-in-game-weddings-in-one-day/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20173536/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/16/rift-players-set-record-for-most-in-game-weddings-in-one-day/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>culture</category><category>gaming-culture</category><category>guinness-book-of-world-records</category><category>guinness-book-of-world-records-gamers-edition</category><category>in-game-marriage</category><category>in-game-marriages</category><category>in-game-wedding</category><category>in-game-weddings</category><category>marriage</category><category>marriages</category><category>mmo-culture</category><category>record</category><category>records</category><category>rift</category><category>rift-planes-of-telara</category><category>scott-hartsman</category><category>trion</category><category>trion-worlds</category><category>wedding</category><category>weddings</category><category>world-record</category><category>world-records</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Thu, 16 Feb 2012 15:00:00 EST</pubDate></item><item><title><![CDATA['Just getting started': Scott Hartsman rallies the RIFT faithful for 2012]]></title><link>http://massively.joystiq.com/2012/02/03/just-getting-started-scott-hartsman-rallies-the-rift-faithful/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/03/just-getting-started-scott-hartsman-rallies-the-rift-faithful/</guid><comments>http://massively.joystiq.com/2012/02/03/just-getting-started-scott-hartsman-rallies-the-rift-faithful/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/03/just-getting-started-scott-hartsman-rallies-the-rift-faithful/"><img alt="RIFT" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/rift.jpg" /></a></div>
"What an amazing year it has been," begins <a href="http://massively.joystiq.com/tag/scott-hartsman">Scott Hartsman</a> in his one-year state of the game report for <a href="http://massively.joystiq.com/category/rift/"><em>RIFT</em></a>. Citing <a href="http://massively.joystiq.com/tag/Trion-Worlds/">Trion Worlds'</a> ability to "think about MMOs a little bit differently than everyone else," Hartsman recalls the mountain of accomplishments of the previous year, including the seven major content updates leading up to the recent <a href="http://massively.joystiq.com/2012/02/01/rift-lite-announced-makes-first-20-levels-free-to-all/">Update 1.7 and the <em>RIFT </em>Lite service</a>.<br />
<br />
The best part? "We're just getting started," he exults.<br />
<br />
Hartsman identifies the "key themes" of the team's 2012 focus, including playing with other people, improving the soul system, leaping forward in PvP, coming up with new ways to interact with the game world, and expanding <em>RIFT's</em> endgame. The interactions theme is intriguing, especially considering his phrasing: "When we say interact, we mean both interacting with the game in non-combat ways, and interacting from out of game entirely."<br />
<br />
The letter dives into more specifics with each of these themes before culminating in a promise of even more surprises to come later this year.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/03/just-getting-started-scott-hartsman-rallies-the-rift-faithful/">'Just getting started': Scott Hartsman rallies the RIFT faithful for 2012</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 03 Feb 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/03/just-getting-started-scott-hartsman-rallies-the-rift-faithful/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20164391/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/03/just-getting-started-scott-hartsman-rallies-the-rift-faithful/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1.7</category><category>dev-diary</category><category>producers-letter</category><category>pvp</category><category>rift</category><category>rift-lite</category><category>scott-hartsman</category><category>soul-system</category><category>state-of-the-game</category><category>trion</category><category>trion-worlds</category><category>update-1.7</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 03 Feb 2012 19:00:00 EST</pubDate></item><item><title><![CDATA['RIFT Lite' announced, makes first 20 levels free to all [Updated]]]></title><link>http://massively.joystiq.com/2012/02/01/rift-lite-announced-makes-first-20-levels-free-to-all/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/01/rift-lite-announced-makes-first-20-levels-free-to-all/</guid><comments>http://massively.joystiq.com/2012/02/01/rift-lite-announced-makes-first-20-levels-free-to-all/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/02/01/rift-lite-announced-makes-first-20-levels-free-to-all/"><img alt="RIFT Lite, with less calories" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/riftlogolitev04bfinal.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/Trion-Worlds/">Trion Worlds</a> has just announced that its fantasy MMO <em><a href="http://massively.joystiq.com/category/RIFT/">RIFT</a></em>, which released to wide acclaim just 11 months ago, will today launch an introductory version of the game known as <em><a href="http://massively.joystiq.com/tag/RIFT-Lite/">RIFT Lite</a></em>. Similar to <em><a href="http://massively.joystiq.com/category/Warhammer-Online/">Warhammer Online's</a></em> <a href="http://www.warhammeronline.com/trial/">Endless Trial</a> and <em><a href="http://massively.joystiq.com/category/World-of-Warcraft/">World of Warcraft's</a></em> <a href="https://us.battle.net/account/creation/wow/signup/">Starter Edition</a>, <em>RIFT Lite</em> will allow "anyone with a Trion account to experience the game's first 20 levels at no cost and with no playtime restrictions." Players will be able to access the capital cities as well as Terminus, Mathosia, Freemarch, and Silverwood, all the way up to level 20 and on any server, for the low, low cost of zero dollars.<br />
<br />
In the press release, <em>RIFT</em> Executive Producer <a href="http://massively.joystiq.com/tag/Scott-Hartsman/">Scott Hartsman</a>, who told fans last November that Trion had "<a href="http://massively.joystiq.com/2011/11/16/scott-hartsman-rift-going-f2p-would-be-a-large-net-negative-f/">absolutely no plans whatsoever</a>" to turn <em>RIFT</em> F2P, stated that his company believes "a Lite edition with no time limit is the best way for players to see what an amazing experience <em>RIFT</em> continues to be."<br />
<br />
Diet <em>RIFT </em>launches today in conjunction with the latest patch, <a href="http://massively.joystiq.com/tag/carnival-of-the-ascended">Carnival of the Ascended</a>, which brings player weddings, dungeon overhauls, and PvP tweaks to Telara.<br />
<br />
<strong>[Update: The official <a href="http://www.riftgame.com/en/lite/"><em>RIFT Lite</em> website</a> has now gone live.]</strong><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/01/rift-lite-announced-makes-first-20-levels-free-to-all/">'RIFT Lite' announced, makes first 20 levels free to all [Updated]</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 01 Feb 2012 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/01/rift-lite-announced-makes-first-20-levels-free-to-all/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20161382/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/01/rift-lite-announced-makes-first-20-levels-free-to-all/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carnival-of-the-ascended</category><category>diet-rift</category><category>endless-trial</category><category>f2p</category><category>free-to-play</category><category>free-to-try</category><category>level-20</category><category>lite</category><category>mini-f2p</category><category>patch-1.7</category><category>rift</category><category>rift-lite</category><category>scott-hartsman</category><category>telara</category><category>trion</category><category>trion-worlds</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Wed, 01 Feb 2012 08:00:00 EST</pubDate></item><item><title><![CDATA[Trion plans RIFT's 2012 attack strategy]]></title><link>http://massively.joystiq.com/2012/01/20/trion-plans-rifts-2012-attack-strategy/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/20/trion-plans-rifts-2012-attack-strategy/</guid><comments>http://massively.joystiq.com/2012/01/20/trion-plans-rifts-2012-attack-strategy/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/20/trion-plans-rifts-2012-attack-strategy/"><img alt="RIFT" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/rift-1327066935.jpg" /></a></div>
With 2011 locked in as <a href="http://massively.joystiq.com/2012/01/19/rift-revenues-reached-100-million-in-2011-trion-secures-new-fu/">a highly profitable year</a> for <a href="http://massively.joystiq.com/tag/trion">Trion Worlds</a>, the studio is eager to prove that it didn't pull off a one-trick-pony with <a href="http://massively.joystiq.com/category/rift"><em>RIFT</em></a> by leaping into 2012 with guns blazing. <a href="http://massively.joystiq.com/tag/scott-hartsman/">Scott Hartsman</a> emphasized that the studio's emphasis on having a responsive live team that quickly and decisively acts on player feedback is a key element in what makes <em>RIFT </em>special. "We want to make greater strides for 2012," he said.<br />
<br />
Hartsman also opened up about Trion's plans for 2012, starting with the <a href="http://www.riftgame.com/en/news/articles/01192012_return_to_telara.php">Return to Telara</a> free play weekend that's currently active. The team is preparing to unveil plans about major improvements to the PvP system, including ways to lower PvP wait time, improve the PvP soul system, increase rewards, and perhaps have a form of open-world PvP that isn't limited to factional combat.<br />
<br />
Other areas of improvement for the year he mentioned include giving players tools for social gatherings and tweaking the crafting system.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/20/trion-plans-rifts-2012-attack-strategy/">Trion plans RIFT's 2012 attack strategy</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 20 Jan 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/20/trion-plans-rifts-2012-attack-strategy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20152989/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/20/trion-plans-rifts-2012-attack-strategy/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1.7</category><category>crafting</category><category>patch-1.7</category><category>pvp</category><category>return-to-telara</category><category>rift</category><category>scott-hartsman</category><category>social-gatherings</category><category>telara</category><category>trion</category><category>trion-worlds</category><category>weddings</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 20 Jan 2012 09:00:00 EST</pubDate></item><item><title><![CDATA[Massively Exclusive: The story and presents behind RIFT's Fae Yule]]></title><link>http://massively.joystiq.com/2011/12/13/massively-exclusive-the-story-and-presents-behind-rifts-fae-yu/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/13/massively-exclusive-the-story-and-presents-behind-rifts-fae-yu/</guid><comments>http://massively.joystiq.com/2011/12/13/massively-exclusive-the-story-and-presents-behind-rifts-fae-yu/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events (In-Game)</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/13/massively-exclusive-the-story-and-presents-behind-rifts-fae-yu/"><img alt="RIFT" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/fae.jpg" /></a></div>
All in-game holiday festivals were not born equal, but they do seem to share a family resemblance when it comes to being merry and bright. <a href="http://massively.joystiq.com/category/rift/"><em>RIFT's</em></a> <a href="http://massively.joystiq.com/2011/11/22/rift-gets-into-the-holiday-spirit-with-the-fae-yule-world-event/">Fae Yule</a> is but one of many, many Christmastime MMO holidays that we're witnessing this month, but the team at <a href="http://massively.joystiq.com/tag/trion-worlds/">Trion Worlds</a> is looking to make it stand out from the rest of the crowd with its depth and sense of fun.<br />
<br />
So why do the inhabitants of Telara celebrate Fae Yule and take time out of their busy schedule of slaughter and soul-absorbing to decorate the town and scarf down bucketfuls of eggnog? What do they sing about when gathered around a crackling fire? What kind of present is appropriate for the fellow who already has the gift of immortality?<br />
<br />
It's time to sit on Trion's lap and ask for your greatest wish in game while jolly <a href="http://massively.joystiq.com/tag/scott-hartsman/">St. Hartsman</a> tells you all about the lore and in-game goodies behind <em>RIFT's</em> festivities. Ho-ho-hit that jump and let's get started!<p><a href="http://massively.joystiq.com/2011/12/13/massively-exclusive-the-story-and-presents-behind-rifts-fae-yu/" rel="bookmark">Continue reading <em>Massively Exclusive: The story and presents behind RIFT's Fae Yule</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/13/massively-exclusive-the-story-and-presents-behind-rifts-fae-yu/">Massively Exclusive: The story and presents behind RIFT's Fae Yule</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 13 Dec 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/13/massively-exclusive-the-story-and-presents-behind-rifts-fae-yu/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20127456/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/13/massively-exclusive-the-story-and-presents-behind-rifts-fae-yu/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>background</category><category>backstory</category><category>christmas</category><category>christmas-event</category><category>exclusive</category><category>fae-yule</category><category>holiday</category><category>holiday-event</category><category>Illuminaria</category><category>in-game-event</category><category>lore</category><category>rift</category><category>scott-hartsman</category><category>story</category><category>trion</category><category>trion-worlds</category><category>Vaiyuu</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 13 Dec 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[Scott Hartsman: RIFT going F2P would be a 'large net negative' for the game]]></title><link>http://massively.joystiq.com/2011/11/16/scott-hartsman-rift-going-f2p-would-be-a-large-net-negative-f/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/16/scott-hartsman-rift-going-f2p-would-be-a-large-net-negative-f/</guid><comments>http://massively.joystiq.com/2011/11/16/scott-hartsman-rift-going-f2p-would-be-a-large-net-negative-f/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/16/scott-hartsman-rift-going-f2p-would-be-a-large-net-negative-f/"><img alt="RIFT" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/rift.jpg" /></a></div>
With so many former subscription-only MMOs turning to free-to-play/hybrid business models these days, one might assume that <a href="http://massively.joystiq.com/tag/Trion-worlds/">Trion Worlds</a> feels the pressure to do the same with <a href="http://massively.joystiq.com/category/rift"><em>RIFT</em></a> -- but that is far from the case. Speaking with <a href="http://www.eurogamer.net/articles/2011-11-16-trions-scott-hartsman-on-rift-subscribers-free-to-play-and-money">Eurogamer</a>, <a href="http://massively.joystiq.com/tag/scott-hartsman/">Scott Hartsman</a> confirmed that Trion has "absolutely no plans whatsoever" to transition <em>RIFT </em>to a F2P model. He cited strong business and a growing game as reasons why the company is happy where it's at.<br />
<br />
Embracing F2P, in Hartsman's opinion, would end up hurting more than helping in this situation: "One of the assumptions people make is you can just take a game and throw a switch and change the model. For starters, you'd have to decide that that would be a good thing, and I do not think it would be -- that would be a fairly large net negative for <em>RIFT </em>and the <em>RIFT </em>community."<br />
<br />
While Hartsman confirms that F2P attracts large amounts of users, he also says that it fundamentally changes how an MMO studio approaches the game itself. "Take a free-to-play game or a social game, where the business is all about -- the social games' word for it is, 'going whaling,'" he said. "The idea is you have a paying player subsidising the play of, potentially, dozens or hundreds of other users. And so you have to be willing to create a game that has the ability to make huge sums of money from relatively small numbers of people. Once you decide that you are going to enter the whaling business, it's a different mindset and a different set of goals you're designing for entirely."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/16/scott-hartsman-rift-going-f2p-would-be-a-large-net-negative-f/">Scott Hartsman: RIFT going F2P would be a 'large net negative' for the game</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 16 Nov 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/16/scott-hartsman-rift-going-f2p-would-be-a-large-net-negative-f/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20107696/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/16/scott-hartsman-rift-going-f2p-would-be-a-large-net-negative-f/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>eurogamer</category><category>f2p</category><category>free-to-play</category><category>rift</category><category>scott-hartsman</category><category>subscription</category><category>trion</category><category>trion-worlds</category><category>whaling</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 16 Nov 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[Enter At Your Own Rift: The big takeaways from GDC]]></title><link>http://massively.joystiq.com/2011/10/26/enter-at-your-own-rift-the-big-takeaways-from-gdc/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/26/enter-at-your-own-rift-the-big-takeaways-from-gdc/</guid><comments>http://massively.joystiq.com/2011/10/26/enter-at-your-own-rift-the-big-takeaways-from-gdc/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a>, <a href="http://massively.joystiq.com/category/enter-at-your-own-rift/" rel="tag">Enter at Your Own Rift</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/26/enter-at-your-own-rift-the-big-takeaways-from-gdc"><img alt="Ember Isle" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/ember-isle.jpg" /></a></div>
After dining on enough beef brisket to feed an army of hungry cowboys, I returned from <a href="http://massively.joystiq.com/tag/gdc-online-2011">Austin's GDC Online</a> to chip away at the <a href="http://massively.joystiq.com/tag/Ashes-of-History/">Ashes of History</a> world event quests. <a href="http://www.riftgame.com"><em>RIFT</em></a> had a nice showing at the GDC Online Awards ceremony, walking away with awards for Best Online Technology and Best New Online Game. In addition, <a href="http://massively.joystiq.com/tag/Trion/">Trion</a> CCO and <a href="http://massively.joystiq.com/category/rift/"><em>RIFT</em></a> Executive Producer <a href="http://massively.joystiq.com/tag/scott-hartsman/">Scott Hartsman</a> gave a talk about<em> RIFT's</em> pre-launch preparations and post-launch plans. GDC was dominated by a handful of common topics, like free-to-play, metrics, monetization, and technology. In this week's <a href="http://massively.joystiq.com/category/Enter-at-Your-Own-Rift/">Enter at Your Own Rift</a>, we'll take a look at a few of these to see how they apply to <em>RIFT</em>, and then we'll look at the big takeaways from GDC overall.<p><a href="http://massively.joystiq.com/2011/10/26/enter-at-your-own-rift-the-big-takeaways-from-gdc/" rel="bookmark">Continue reading <em>Enter At Your Own Rift: The big takeaways from GDC</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/26/enter-at-your-own-rift-the-big-takeaways-from-gdc/">Enter At Your Own Rift: The big takeaways from GDC</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 26 Oct 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/26/enter-at-your-own-rift-the-big-takeaways-from-gdc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20089944/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/26/enter-at-your-own-rift-the-big-takeaways-from-gdc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Benedikt-Grindel</category><category>Christopher-Schmitz</category><category>enter-at-your-own-rift</category><category>eq</category><category>everquest</category><category>extra-life-2011</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>gdc</category><category>gdc-online</category><category>gdc-online-2011</category><category>georg-zoeller</category><category>karen-bryan</category><category>Markus-Persson</category><category>minecraft</category><category>mojang</category><category>monitization</category><category>panel</category><category>panels</category><category>red-door</category><category>rift</category><category>scott-hartsman</category><category>settlers-online</category><category>shadow-cities</category><category>star-wars-the-old-republic</category><category>swtor</category><category>telara</category><category>the-settlers-online</category><category>trion</category><category>trion-worlds</category><category>ubisoft-blue-byte</category><category>wizard101</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Wed, 26 Oct 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[GDC Online 2011: RIFT's Scott Hartsman on surviving and thriving in today's MMO climate]]></title><link>http://massively.joystiq.com/2011/10/13/gdc-online-2011-rifts-scott-hartsman-on-surviving-and-thriving/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/13/gdc-online-2011-rifts-scott-hartsman-on-surviving-and-thriving/</guid><comments>http://massively.joystiq.com/2011/10/13/gdc-online-2011-rifts-scott-hartsman-on-surviving-and-thriving/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2011/10/13/gdc-online-2011-rifts-scott-hartsman-on-surviving-and-thriving/"><img alt="Scott Hartsman" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/hartsman-1318536985.jpg" /></a></div>
Recently, we took time to look back on the <a href="http://massively.joystiq.com/2011/10/12/enter-at-your-own-rift-a-six-month-retrospective/">past six months</a> of <a href="http://massively.joystiq.com/category/rift/"><em>RIFT's</em></a> milestones, and this year at <a href="http://massively.joystiq.com/tag/GDC-Online/">GDC Online</a>, <a href="http://massively.joystiq.com/tag/Trion/">Trion</a> CCO and <em>RIFT</em> Executive Producer <a href="http://massively.joystiq.com/tag/scott-hartsman/">Scott Hartsman</a> sat down for a question-and-answer session to do the same thing. While we've seen the results of Trion's post-launch efforts, Hartsman gave a candid glimpse at what was going on behind the scenes as the team finished up beta and moved toward launch day. He took questions from N'Gai Croal, as well as from the audience, and highlights from the interview follow after the break.<p><a href="http://massively.joystiq.com/2011/10/13/gdc-online-2011-rifts-scott-hartsman-on-surviving-and-thriving/" rel="bookmark">Continue reading <em>GDC Online 2011: RIFT's Scott Hartsman on surviving and thriving in today's MMO climate</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/13/gdc-online-2011-rifts-scott-hartsman-on-surviving-and-thriving/">GDC Online 2011: RIFT's Scott Hartsman on surviving and thriving in today's MMO climate</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 13 Oct 2011 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/13/gdc-online-2011-rifts-scott-hartsman-on-surviving-and-thriving/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20080283/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/13/gdc-online-2011-rifts-scott-hartsman-on-surviving-and-thriving/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>featured</category><category>gdc</category><category>gdc-online</category><category>gdc-online-2011</category><category>panel</category><category>post-launch</category><category>rift</category><category>scott-hartsman</category><category>trion</category><category>trion-worlds</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Thu, 13 Oct 2011 17:30:00 EST</pubDate></item><item><title><![CDATA[Enter at Your Own Rift: A six-month retrospective]]></title><link>http://massively.joystiq.com/2011/10/12/enter-at-your-own-rift-a-six-month-retrospective/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/12/enter-at-your-own-rift-a-six-month-retrospective/</guid><comments>http://massively.joystiq.com/2011/10/12/enter-at-your-own-rift-a-six-month-retrospective/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a>, <a href="http://massively.joystiq.com/category/enter-at-your-own-rift/" rel="tag">Enter at Your Own Rift</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2011/10/12/enter-at-your-own-rift-a-six-month-retrospective/"><img alt="Rift invasion" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/rift-tear.jpg" /></a></div>
About a year ago I was on a little show called <a href="http://massively.joystiq.com/tag/rift-podcast/">The Rift Podcast</a> with Arithion, Desi, and <a href="http://massively.joystiq.com/tag/Trion/">Trion</a> <a href="http://massively.joystiq.com/tag/cindy-bowens/">Community Manager Cindy Bowens</a>. It's hard to believe, but at the time, there was just a trickle of buzz surrounding <em><a href="http://www.riftgame.com">RIFT</a></em> and only a few details were available about the game. We're now six months into release, and it's worth taking a look back at some of the memorable moments for <em><a href="http://massively.joystiq.com/category/RIFT/">RIFT</a></em> from beta and beyond. There have been many changes in-game, and while the ride wasn't always smooth, it's surprising how much has been added in game in such a short time.<br />
<br />
In this week's <a href="http://massively.joystiq.com/category/Enter-at-your-own-RIFT/">Enter at your own Rift</a>, we'll journey back to beta and look at some of the peaks and valleys as it reached its six-month milestone.<p><a href="http://massively.joystiq.com/2011/10/12/enter-at-your-own-rift-a-six-month-retrospective/" rel="bookmark">Continue reading <em>Enter at Your Own Rift: A six-month retrospective</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/12/enter-at-your-own-rift-a-six-month-retrospective/">Enter at Your Own Rift: A six-month retrospective</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 12 Oct 2011 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/12/enter-at-your-own-rift-a-six-month-retrospective/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20078691/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/12/enter-at-your-own-rift-a-six-month-retrospective/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cindy-bowens</category><category>enter-at-your-own-rift</category><category>featured</category><category>hammerknell</category><category>karen-bryan</category><category>planar-attunement</category><category>retrospective</category><category>rift</category><category>rift-connect</category><category>rift-invasions</category><category>river-of-souls</category><category>scott-hartsman</category><category>trion</category><category>trion-worlds</category><category>world-events</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Wed, 12 Oct 2011 18:30:00 EST</pubDate></item><item><title><![CDATA[Enter at Your Own Rift: Hal Hanlin and Scott Hartsman on Update 1.5]]></title><link>http://massively.joystiq.com/2011/09/21/enter-at-your-own-rift-hal-hanlin-and-scott-hartsman-on-update/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/21/enter-at-your-own-rift-hal-hanlin-and-scott-hartsman-on-update/</guid><comments>http://massively.joystiq.com/2011/09/21/enter-at-your-own-rift-hal-hanlin-and-scott-hartsman-on-update/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a>, <a href="http://massively.joystiq.com/category/enter-at-your-own-rift/" rel="tag">Enter at Your Own Rift</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/21/enter-at-your-own-rift-hal-hanlin-and-scott-hartsman-on-update/"><img alt="Rift Chronicles" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/guardian-chronicles-of-attunement-3.jpg" /></a></div>
Chronicles, Planar Attunement, Veteran Rewards, a World Event, and a hint about a brand-new area coming soon are just the tip of the iceberg in <em><a href="http://massively.joystiq.com/category/RIFT/">RIFT's</a></em> 1.5 update. <a href="http://massively.joystiq.com/tag/Ashes-of-History/">Ashes of History</a> is due to launch next week, and Design Producer <a href="http://massively.joystiq.com/tag/hal-hanlin/">Hal Hanlin</a> and Executive Producer <a href="http://massively.joystiq.com/tag/scott-hartsman/">Scott Hartsman</a> offered up lots of details during a conference call yesterday.<br />
<br />
Whether you're an experienced veteran or a brand-new player, there's something for everyone in update 1.5. Read on for the full rundown of what's on the way, then take a look at our gallery for the newest Ashes of History screenshots.<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/rift-planes-of-telara-pax-2010/">RIFT: Core Gallery</a></strong></p><a href="http://massively.joystiq.com/photos/rift-planes-of-telara-pax-2010/#5958493"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/06/riftactgrimawakening02_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/rift-planes-of-telara-pax-2010/#5958494"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/06/riftacthivekaazgfuu01_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/rift-planes-of-telara-pax-2010/#5958495"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/06/riftenvchroniclequeensgambit8_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/rift-planes-of-telara-pax-2010/#5958496"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/06/riftevtlifefoothold01_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/rift-planes-of-telara-pax-2010/#5958497"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/06/riftevtsenboraraidboss01_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2011/09/21/enter-at-your-own-rift-hal-hanlin-and-scott-hartsman-on-update/" rel="bookmark">Continue reading <em>Enter at Your Own Rift: Hal Hanlin and Scott Hartsman on Update 1.5</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/21/enter-at-your-own-rift-hal-hanlin-and-scott-hartsman-on-update/">Enter at Your Own Rift: Hal Hanlin and Scott Hartsman on Update 1.5</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 21 Sep 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/21/enter-at-your-own-rift-hal-hanlin-and-scott-hartsman-on-update/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20048433/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/21/enter-at-your-own-rift-hal-hanlin-and-scott-hartsman-on-update/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ashes-of-history</category><category>chronicles</category><category>enter-at-your-own-rift</category><category>featured</category><category>galleries</category><category>gallery</category><category>hal-hanlin</category><category>interview</category><category>interviews</category><category>karen-bryan</category><category>planar-attunement</category><category>rift</category><category>rift-planes-of-telara</category><category>scott-hartsman</category><category>telara</category><category>Trion</category><category>trion-worlds</category><category>update-1.5</category><category>veteran-rewards</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Wed, 21 Sep 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[Enter at Your Own Rift: How gold farming really hurts the economy]]></title><link>http://massively.joystiq.com/2011/08/10/enter-at-your-own-rift-how-gold-farming-really-hurts-the-econom/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/10/enter-at-your-own-rift-how-gold-farming-really-hurts-the-econom/</guid><comments>http://massively.joystiq.com/2011/08/10/enter-at-your-own-rift-how-gold-farming-really-hurts-the-econom/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a>, <a href="http://massively.joystiq.com/category/enter-at-your-own-rift/" rel="tag">Enter at Your Own Rift</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/10/enter-at-your-own-rift-how-gold-farming-really-hurts-the-econom/"><img alt="RIFT:  Sanctum under threat" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/rift-sanctum.jpg" /></a></div>
Recently, <a href="http://www.massively.com/tag/trion">Trion Worlds</a> CCO and <a href="http://massively.joystiq.com/category/rift/"><em>RIFT</em></a> Executive Producer <a href="http://massively.joystiq.com/tag/scott-hartsman/">Scott Hartsman</a> talked to Gamasutra about how <a href="http://massively.joystiq.com/2011/07/21/scott-hartsman-says-gold-farming-hurts-our-games-more-than-we-kn/">gold farming is a much bigger threat</a> than we assume, particularly because of the large amount of credit card fraud. Those who played <em>RIFT</em> at launch probably recall the large wave of hacked accounts early on. According to Hartsman, the hacking attempts were so quick and so intense that the game could have been "<a href="http://massively.joystiq.com/2011/03/15/pax-east-2011-massively-interviews-rifts-scott-hartsman/">denial-of-serviced off the internet</a>" when it launched.<br />
<br />
As I was browsing the Auctioneer the other day, I was reminded of Scott's statement because gold farming has sucked a lot of the fun out of in-game economies in virtual worlds. Markets early on were lively, unpredictable, exciting, and full of freedom but very vulnerable because of the growing illegal trade of in-game currency for real money. In an effort to combat the rising real-life value of gold, games like <em>RIFT</em> have moved away from gold toward a system of non-tradeable tokens. But while these tokens have helped to curb the value of gold and reduce the demand for third-party RMTs, they've also removed a lot of the freedom from players. After the cut, we'll take a closer look at how exactly that's happened and why it hurts the economy.<p><a href="http://massively.joystiq.com/2011/08/10/enter-at-your-own-rift-how-gold-farming-really-hurts-the-econom/" rel="bookmark">Continue reading <em>Enter at Your Own Rift: How gold farming really hurts the economy</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/10/enter-at-your-own-rift-how-gold-farming-really-hurts-the-econom/">Enter at Your Own Rift: How gold farming really hurts the economy</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 10 Aug 2011 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/10/enter-at-your-own-rift-how-gold-farming-really-hurts-the-econom/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20013128/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/10/enter-at-your-own-rift-how-gold-farming-really-hurts-the-econom/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>currency</category><category>currency-trading</category><category>enter-at-your-own-rift</category><category>featured</category><category>free-market</category><category>gold</category><category>gold-farming</category><category>market</category><category>plaques</category><category>real-money-trading</category><category>rift</category><category>rmt</category><category>RMTs</category><category>scott-hartsman</category><category>third-party-trading</category><category>trion</category><category>trion-worlds</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Wed, 10 Aug 2011 15:30:00 EST</pubDate></item><item><title><![CDATA[Enter at Your Own Rift: Forward thinking]]></title><link>http://massively.joystiq.com/2011/07/27/enter-at-your-own-rift-forward-thinking/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/27/enter-at-your-own-rift-forward-thinking/</guid><comments>http://massively.joystiq.com/2011/07/27/enter-at-your-own-rift-forward-thinking/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events (In-Game)</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a>, <a href="http://massively.joystiq.com/category/enter-at-your-own-rift/" rel="tag">Enter at Your Own Rift</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/07/26/enter-at-your-own-rift-forward-thinking/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/riftcannon.jpg" vspace="4" /></a></div>
<a href="http://massively.joystiq.com/category/rift/"><em>RIFT</em></a> right now feels like it's in the middle of that quiet pause right before all hell breaks loose. In game, we're in the thick of the Waves of Madness event, and good old Scotty's ammunition is working well against the doors of Hammerknell Fortress. The question is, what will happen once the doors are finally broken?<br />
<br />
Outside the game, Trion CCO and Rift Executive Producer <a href="http://massively.joystiq.com/tag/scott-hartsman/">Scott Hartsman</a> posted a <a href="http://forums.riftgame.com/showthread.php?226550-Summer-Update-RIFT-Into-the-Future">"State of the game,"</a> which outlined what they have planned for the fantasy MMO down the road. But it actually leaves us with more questions than answers. In this week's <a href="http://massively.joystiq.com/category/enter-at-your-own-rift/">Enter at Your Own Rift</a>, we'll look at the world event as well as the summer update, and speculate on what's really coming to Telara.<p><a href="http://massively.joystiq.com/2011/07/27/enter-at-your-own-rift-forward-thinking/" rel="bookmark">Continue reading <em>Enter at Your Own Rift: Forward thinking</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/27/enter-at-your-own-rift-forward-thinking/">Enter at Your Own Rift: Forward thinking</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 27 Jul 2011 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/27/enter-at-your-own-rift-forward-thinking/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20000846/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/27/enter-at-your-own-rift-forward-thinking/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ancient-wardstones</category><category>chronicles-of-telara</category><category>enter-at-your-own-rift</category><category>instant-adventures</category><category>rift</category><category>scott-hartsman</category><category>trion</category><category>waves-of-madness</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Wed, 27 Jul 2011 15:30:00 EST</pubDate></item><item><title><![CDATA[Global Chat: Broke and richer for it edition]]></title><link>http://massively.joystiq.com/2011/07/24/global-chat-broke-and-richer-for-it-edition/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/24/global-chat-broke-and-richer-for-it-edition/</guid><comments>http://massively.joystiq.com/2011/07/24/global-chat-broke-and-richer-for-it-edition/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/global-chat/" rel="tag">Global Chat</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/07/24/global-chat-broke-and-richer-for-it-edition/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/swtorprorder0721-1311350768.jpg" /></a></div>
<em>Welcome to this week's </em><a href="http://massively.joystiq.com/category/global-chat/"><em>Global Chat</em></a><em>! We love hearing what you have to say at Massively, and we love it even more when we can share the best comments with all of our readers. Massively staffers will be contributing some of their favorite comments every week, so keep an eye out every Sunday for more Global Chat!</em><br />
<br />
This week we're looking at all things money: Who has it, who doesn't, and why it makes the world go 'round. Naturally, Massively writers are richer than seven kings of Arabia combined and aren't concerned with such petty matters, but it seems to weigh heavily upon some of your heads. Hit the jump and let's see what the buzz was like in the comments section this past week!<p><a href="http://massively.joystiq.com/2011/07/24/global-chat-broke-and-richer-for-it-edition/" rel="bookmark">Continue reading <em>Global Chat: Broke and richer for it edition</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/24/global-chat-broke-and-richer-for-it-edition/">Global Chat: Broke and richer for it edition</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 24 Jul 2011 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/24/global-chat-broke-and-richer-for-it-edition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19998101/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/24/global-chat-broke-and-richer-for-it-edition/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>comments</category><category>cryptic</category><category>global-chat</category><category>gold-buyer</category><category>gold-buyers</category><category>gold-buying</category><category>gold-farmer</category><category>gold-farmers</category><category>gold-farming</category><category>gold-seller</category><category>gold-sellers</category><category>gold-selling</category><category>money</category><category>opinion</category><category>pre-order</category><category>rmt</category><category>scott-hartsman</category><category>star-trek-online</category><category>star-wars-the-old-republic</category><category>sto</category><category>swtor</category><category>the-old-republic</category><category>tor</category><category>visa</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Sun, 24 Jul 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[Scott Hartsman says gold farming hurts our games more than we know]]></title><link>http://massively.joystiq.com/2011/07/21/scott-hartsman-says-gold-farming-hurts-our-games-more-than-we-kn/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/21/scott-hartsman-says-gold-farming-hurts-our-games-more-than-we-kn/</guid><comments>http://massively.joystiq.com/2011/07/21/scott-hartsman-says-gold-farming-hurts-our-games-more-than-we-kn/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/07/21/scott-hartsman-says-gold-farming-hurts-our-games-more-than-we-kn/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/scott-hartsman.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/gold-buying/">Gold buying</a> is one of those aspects of MMO culture that is seemingly universally denounced, yet enough people partake in the practice to keep the wheels of this grey market activity going. <a href="http://massively.joystiq.com/tag/scott-hartsman/">Scott Hartsman</a> may be saying the obvious when he denounced <a href="http://massively.joystiq.com/tag/gold-farming/">gold farming</a> and selling to Gamasutra, but apparently it is still something we need to hear.<br />
<br />
The <a href="http://massively.joystiq.com/tag/trion-worlds/">Trion Worlds</a> general manager shared a glimpse of just how hard these activities hit games, and how concerned he and other studio execs are about the proliferation of credit card fraud that results: <em>"It's those kinds of things where people laugh and go, 'Oh, that never happens.' No. It happens. It happens a s**tload. To the point where, over the last three or four years, I would dare anybody to ask an exec at a gaming company how much they've had to pay in MasterCard and Visa fines, because of fraud. It happens a lot."</em><br />
<br />
According to Hartsman, the more these events take place, the more money studios spend on paying fines and dealing with them instead of reinvesting funds into the games themselves -- all because of the "jerks" perpetuating the crimes.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/21/scott-hartsman-says-gold-farming-hurts-our-games-more-than-we-kn/">Scott Hartsman says gold farming hurts our games more than we know</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 21 Jul 2011 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/21/scott-hartsman-says-gold-farming-hurts-our-games-more-than-we-kn/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19996943/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/21/scott-hartsman-says-gold-farming-hurts-our-games-more-than-we-kn/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>credit-card-fraud</category><category>gamasutra</category><category>gold-buying</category><category>gold-farmer</category><category>gold-farming</category><category>gold-selling</category><category>grey-market</category><category>hack</category><category>hacked</category><category>hackers</category><category>jerks</category><category>mastercard</category><category>rmt</category><category>scott-hartsman</category><category>trion</category><category>trion-worlds</category><category>visa</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 21 Jul 2011 13:30:00 EST</pubDate></item><item><title><![CDATA[RIFT's first State of the Game address floods players with news of the future [Updated]]]></title><link>http://massively.joystiq.com/2011/07/14/rifts-first-state-of-the-game-address-floods-players-with-news/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/14/rifts-first-state-of-the-game-address-floods-players-with-news/</guid><comments>http://massively.joystiq.com/2011/07/14/rifts-first-state-of-the-game-address-floods-players-with-news/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Interviews (Massively's)</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a></p><div style="text-align: center;">
	<a href="http://www.riftgame.com/en/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/rift1-1310660996.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/trion-worlds/">Trion Worlds</a> has never been shy in talking about <a href="http://www.riftgame.com/en/"><em>RIFT's</em></a> upcoming content, especially considering how fast and furious said content's been flying down the pipe. However, the studio may have topped itself today as it gave its <a href="http://forums.riftgame.com/showthread.php?226550-Summer-Update-RIFT-Into-the-Future">first State of the Game address</a>, opening up about the title's history to date and both the near and far future of the team's plans.<br />
<br />
It's difficult to try to summarize all of this news in a brief paragraph -- so we're not even going to try! Instead, Massively joined a number of other news outlets for a conference call with the <a href="http://massively.joystiq.com/category/rift"><em>RIFT</em></a> team and <a href="http://massively.joystiq.com/tag/scott-hartsman/">Scott Hartsman</a> to clarify all of the exciting content, fixes and features mentioned in this address.<br />
<br />
So join us after the jump as we look at quality-of-life improvements, new types of rifts, vastly improved PvP experiences, solo dungeons, and something intriguing called "Instant Adventure."<p><a href="http://massively.joystiq.com/2011/07/14/rifts-first-state-of-the-game-address-floods-players-with-news/" rel="bookmark">Continue reading <em>RIFT's first State of the Game address floods players with news of the future [Updated]</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/14/rifts-first-state-of-the-game-address-floods-players-with-news/">RIFT's first State of the Game address floods players with news of the future [Updated]</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 14 Jul 2011 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/14/rifts-first-state-of-the-game-address-floods-players-with-news/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19991369/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/14/rifts-first-state-of-the-game-address-floods-players-with-news/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alternate-advancement</category><category>chronicles-of-telara</category><category>escalation</category><category>high-adventure</category><category>instant-adventure</category><category>lfg</category><category>lfg-system</category><category>lfg-tool</category><category>patch-1.4</category><category>planar-attunement</category><category>planar-attunement-trees</category><category>planes</category><category>port-scion</category><category>preview</category><category>pvp</category><category>pvp-rift</category><category>pvp-rifts</category><category>rift</category><category>rifts</category><category>scarwood-reach</category><category>scott-hartsman</category><category>solo-dungeons</category><category>state-of-the-game</category><category>the-chronicles-of-telara</category><category>trion</category><category>trion-worlds</category><category>update</category><category>world-pvp</category><category>xp</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 14 Jul 2011 15:00:00 EST</pubDate></item><item><title><![CDATA[Enter at Your Own Rift: Talking 1.3 with Hal Hanlin]]></title><link>http://massively.joystiq.com/2011/06/22/enter-at-your-own-rift-talking-1-3-with-hal-hanlin/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/22/enter-at-your-own-rift-talking-1-3-with-hal-hanlin/</guid><comments>http://massively.joystiq.com/2011/06/22/enter-at-your-own-rift-talking-1-3-with-hal-hanlin/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a>, <a href="http://massively.joystiq.com/category/enter-at-your-own-rift/" rel="tag">Enter at Your Own Rift</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/enter-at-your-own-rift/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/rift1-1308271532.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
Today we're on the verge of <a href="http://www.riftgame.com/en/"><em>RIFT's</em></a> third major update's going live. It's a doozy of a patch, too, with a little something for everyone: a raid for endgame players, guild banks for... well, guilds, character transfers for the antsy, and <a href="http://massively.joystiq.com/category/rift"><em>RIFT's</em></a> second world event for one and all.<br />
<br />
With <a href="http://massively.joystiq.com/tag/patch-1.3/">Patch 1.3</a>, <a href="http://massively.joystiq.com/tag/trion-worlds/">Trion Worlds</a> puts its money where its mouth is by continuing with its streak of sizable, regular updates. It's a critical patch for some, as it seeks to answer the growing call for more endgame content while an increasing number of players hit 50. Fans of <em>RIFT </em>will most likely welcome the spread of the patch, but detractors will undoubtedly criticize why X was done instead of Y (and don't even get into Z; that letter is nothing but trouble). And above the noise, Trion sails on with apparent confidence and dedication.<br />
<br />
Even though <a href="http://massively.joystiq.com/2011/06/09/e3-2011-hands-on-with-rifts-1-3-update/">we got to speak with Trion at E3</a>, I got the opportunity for another pre-1.3 interview with Design Producer <a href="http://massively.joystiq.com/tag/hal-hanlin/">Hal Hanlin</a> (which, by the way, is a superhero fake identity if I ever heard one). In this no-holds-barred discussion, we covered the selling points of 1.3, the accusation that <em>RIFT </em>is "dying," and the philosophy behind Trion's rapid stream of content.<p><a href="http://massively.joystiq.com/2011/06/22/enter-at-your-own-rift-talking-1-3-with-hal-hanlin/" rel="bookmark">Continue reading <em>Enter at Your Own Rift: Talking 1.3 with Hal Hanlin</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/22/enter-at-your-own-rift-talking-1-3-with-hal-hanlin/">Enter at Your Own Rift: Talking 1.3 with Hal Hanlin</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 22 Jun 2011 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/22/enter-at-your-own-rift-talking-1-3-with-hal-hanlin/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19969145/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/22/enter-at-your-own-rift-talking-1-3-with-hal-hanlin/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>20-man-raid</category><category>20-person-raid</category><category>balance</category><category>bind-to-account</category><category>character-transfers</category><category>collections</category><category>content</category><category>design-team</category><category>designers</category><category>e3</category><category>e3-2011</category><category>enter-at-your-own-rift</category><category>featured</category><category>guild-bank</category><category>hal-hanlin</category><category>hammerknell</category><category>lfg-system</category><category>Murdantix</category><category>Murdantix-mount</category><category>patch-1.3</category><category>patch-1.4</category><category>pvp</category><category>pvp-daily-quests</category><category>raid</category><category>red-slivers</category><category>rift</category><category>rift-planes-of-telara</category><category>river-of-souls</category><category>scott-hartsman</category><category>trion</category><category>trion-worlds</category><category>waves-of-madness</category><category>world-event</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 22 Jun 2011 14:30:00 EST</pubDate></item><item><title><![CDATA[Scott Hartsman: 'Happy customers stick around longer']]></title><link>http://massively.joystiq.com/2011/06/07/scott-hartsman-happy-customers-stick-around-longer/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/07/scott-hartsman-happy-customers-stick-around-longer/</guid><comments>http://massively.joystiq.com/2011/06/07/scott-hartsman-happy-customers-stick-around-longer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a></p><div style="text-align: center;">
	<a href="http://www.gamefront.com/rifts-scott-hartsman-talks-transfers-events-and-the-future-interview/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/scott.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
<em>"Here's the overall philosophy behind all this: Happy customers stick around longer,"</em> <a href="http://massively.joystiq.com/tag/scott-hartsman/">Scott Hartsman</a> said <a href="http://www.gamefront.com/rifts-scott-hartsman-talks-transfers-events-and-the-future-interview/">in an interview with Gamefront</a>. <em>"That's what we think. That's the beginning and end of it."</em> It may seem like common sense, but for Hartsman and the team at <a href="http://massively.joystiq.com/tag/trion-worlds/">Trion Worlds</a>, it's a lesson they feel is easy to forget.<br />
<br />
He cites this as the driving force behind one of the game's major upcoming changes: <a href="http://massively.joystiq.com/2011/05/23/rift-offering-free-character-transfers-with-patch-1-3/">the ability to transfer characters between servers for free</a>. Trion hopes that the character transfers will help friends connect without the obstacle of separate servers getting in their way. Hartsman said that the tech behind the transfer is impressive -- not to mention "instantaneous" from a customer standpoint.<br />
<br />
Hartsman says that the team places a premium on talking frankly and frequently with players. If Trion doesn't always come across as perfect, he hopes that the company makes up for it with communication and sincerity: <em>"We don't want to hide behind a big wall, and we don't want everything to come through a formal mouthpiece. I'd rather have us all out conversing with people and occasionally making a mistake here or there on the assumption that because we are talking to people more means that overall, things are going to be better."</em><br />
<br />
<a href="http://www.gamefront.com/rifts-scott-hartsman-talks-transfers-events-and-the-future-interview/">The lengthy interview</a> covers a wide range of pressing topics, from the "bumpy" <a href="http://massively.joystiq.com/tag/river-of-souls/">River of Souls</a> event to the LFG system and the free trial program.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/07/scott-hartsman-happy-customers-stick-around-longer/">Scott Hartsman: 'Happy customers stick around longer'</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 07 Jun 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/07/scott-hartsman-happy-customers-stick-around-longer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19960425/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/07/scott-hartsman-happy-customers-stick-around-longer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>character-transfer</category><category>character-transfers</category><category>customer-service</category><category>gamefront</category><category>happiness</category><category>happy-customers</category><category>interview</category><category>lfg</category><category>lfg-system</category><category>lfg-tool</category><category>rift</category><category>rift-planes-of-telara</category><category>river-of-souls</category><category>scott-hartsman</category><category>server-transfer</category><category>trial</category><category>trion</category><category>trion-worlds</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 07 Jun 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[RIFT offering free character transfers with patch 1.3 [Updated]]]></title><link>http://massively.joystiq.com/2011/05/23/rift-offering-free-character-transfers-with-patch-1-3/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/23/rift-offering-free-character-transfers-with-patch-1-3/</guid><comments>http://massively.joystiq.com/2011/05/23/rift-offering-free-character-transfers-with-patch-1-3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a></p><div style="text-align: center;">
	<a href="http://www.riftgame.com/en/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/characters.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
It's always tough when you roll a character on a server but find out that your good friends are on another. The question of "Do I reroll or stay put?" is an agonizing one, fortunately one that <a href="http://www.riftgame.com/en/"><em>RIFT</em></a> players will not have to struggle with too much longer.<br />
<br />
<a href="http://massively.joystiq.com/tag/trion-worlds/">Trion Worlds</a> has announced that with the advent of patch 1.3, <a href="http://massively.joystiq.com/category/rift/"><em>RIFT</em></a> <a href="https://www.facebook.com/notes/rift/rift-to-offer-free-character-transfers/210229305684204">will allow players to move to select servers once per week -- for free</a>. These free character transfers include a wholesale move of all of the character's items, achievements and titles. Also, Trion has stated that initially there will be no limit to the number of times your character can hop to a different server.<br />
<br />
<a href="http://massively.joystiq.com/tag/scott-hartsman/">Scott Hartsman</a> thinks this will strengthen the game's community:<em> "MMOs are all about playing with your friends no matter which server they're on, and that's why we're offering this as a free service to our subscribers. </em>RIFT <em>is both a game and a service, and adding free server transfers is just one more way we can make this the best possible MMO experience available."</em><br />
<br />
Patch 1.3 will also allow guild leaders to transfer over their guilds' details, including levels and experience. The patch is scheduled for "early summer."<br />
<br />
<strong>[Update: Trion has posted a <a href="http://forums.riftgame.com/showthread.php?195616-Free-Character-Transfer-FAQ">Free Character Transfer FAQ</a> on the forums with specifics as to this service. Check it out!]</strong><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/23/rift-offering-free-character-transfers-with-patch-1-3/">RIFT offering free character transfers with patch 1.3 [Updated]</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 23 May 2011 12:21:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/23/rift-offering-free-character-transfers-with-patch-1-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19947617/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/23/rift-offering-free-character-transfers-with-patch-1-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>character-transfer</category><category>character-transfers</category><category>free</category><category>free-character-transfer</category><category>guild-transfer</category><category>guild-transfers</category><category>patch</category><category>patch-1.3</category><category>rift</category><category>rift-planes-of-telara</category><category>scott-hartsman</category><category>trion</category><category>trion-worlds</category><category>update</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 23 May 2011 12:21:00 EST</pubDate></item><item><title><![CDATA[RIFT podcast celebrates the end with Scott Hartsman]]></title><link>http://massively.joystiq.com/2011/05/23/rift-podcast-celebrates-the-end-with-scott-hartsman/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/23/rift-podcast-celebrates-the-end-with-scott-hartsman/</guid><comments>http://massively.joystiq.com/2011/05/23/rift-podcast-celebrates-the-end-with-scott-hartsman/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a></p><div style="text-align: center;">
	<a href="http://www.riftpodcast.com/podcast/2011/05/23/podcast-42-life-the-universe-everything.html"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/podcast.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
It's a sad day for <a href="http://www.riftpodcast.com/">The RIFT podcast</a>, <a href="http://www.riftpodcast.com/podcast/2011/05/23/podcast-42-life-the-universe-everything.html">as its latest episode</a>, 42, will also be its last. It's not due to a lack of interest in the game, however, but rather to real-life health concerns. One of the hosts, Arithion, is extremely ill and apparently can't look at moving pictures on a screen for more than 10 minutes, making gaming impossible.<br />
<br />
So the podcast creators decided to end the show on a high note, inviting <a href="http://massively.joystiq.com/tag/scott-hartsman/">Scott Hartsman</a> and <a href="http://massively.joystiq.com/tag/cindy-bowens/">Cindy "Abigale" Bowens</a> to join them for a candid interview about <a href="http://www.riftgame.com/en/"><em>RIFT's</em></a> future. Hartsman indicated that news about guild banks and character transfers is coming very soon, saying, "We have a slick little answer" for the latter. He also revealed that <a href="http://massively.joystiq.com/category/rift"><em>RIFT's</em></a> <a href="http://www.youtube.com/watch?v=JmsBATRTD3o">Weather Cast</a> summer ad campaign actually used real weatherpeople, and the fact that the company is continuing with television ads is a good indicator of how well the game is going.<br />
<br />
The LFG tool has had a huge impact on the game, as Hartsman's seen "multiples" of increments of players diving into dungeons since it went into place. The team is hard at work tweaking the system to make it work perfectly.<br />
<br />
While The RIFT Podcast is riding into the sunset, there's always hope. <em> "Forty-two doesn't have to be the end,"</em> host Desikis said. <em>"Who knows, there might be a comeback!"</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/23/rift-podcast-celebrates-the-end-with-scott-hartsman/">RIFT podcast celebrates the end with Scott Hartsman</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 23 May 2011 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/23/rift-podcast-celebrates-the-end-with-scott-hartsman/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19947330/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/23/rift-podcast-celebrates-the-end-with-scott-hartsman/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>abigale</category><category>character-transfers</category><category>cindy-bowens</category><category>dungeons</category><category>guild-banks</category><category>health-concerns</category><category>interview</category><category>lfg</category><category>lfg-system</category><category>lfg-tool</category><category>podcast</category><category>rift</category><category>rift-podcast</category><category>scott-hartsman</category><category>the-rift-podcast</category><category>trion</category><category>trion-worlds</category><category>weather-cast</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 23 May 2011 11:30:00 EST</pubDate></item><item><title><![CDATA[RIFT team updates RP server naming policy]]></title><link>http://massively.joystiq.com/2011/05/08/rift-team-updates-rp-server-naming-policy/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/08/rift-team-updates-rp-server-naming-policy/</guid><comments>http://massively.joystiq.com/2011/05/08/rift-team-updates-rp-server-naming-policy/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a></p><div style="text-align: center;">
	<a href="http://www.massively.joystiq.com/category/rift"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/riftbanner.jpg" vspace="4" /></a></div>
The fine folks at <a href="http://www.massively.joystiq.com/tag/trion-worlds">Trion Worlds</a> have finally answered a pressing question that's been on the tongues of <a href="http://www.riftgame.com"><em>RIFT</em></a> roleplayers since launch: What <em>are</em> the roleplaying server naming rules, and how are they being enforced? <a href="http://www.massively.joystiq.com/tag/scott-hartsman">Scott Hartsman</a> stepped into the forums recently to offer clarification on the topic, something for which <a href="http://www.massively.joystiq.com/category/rift"><em>RIFT</em></a> roleplayers are certainly grateful.<br />
<br />
Hartsman says that the team's goal with naming rules is to "<em>apply sanity and reason, as best as we can, to this inherently subjective topic that's as much about opinions as it is about facts</em>." In light of this, the rules that will be imposed are fairly standard for the genre -- no partial or complete sentences (sorry, Ipwnyouhard!), no pop-culture references, no leetspeak, and no titles that are "<em>obviously out of place in Telara</em>" -- but even so, it's great to see them explicitly spelled out so players know what to expect. Hopefully this will lead to a more enjoyable roleplaying experience for anyone on <em>RIFT</em>'s RP servers. For the full post, which also includes some tidbits on customer service feedback, skip on over to the <a href="http://forums.riftgame.com/showthread.php?183689-CS-Feedback-and-RP-Server-character-names-%28or-A-visit-from-the-analogy-police%29">official forum post</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/08/rift-team-updates-rp-server-naming-policy/">RIFT team updates RP server naming policy</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 08 May 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/08/rift-team-updates-rp-server-naming-policy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19934747/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/08/rift-team-updates-rp-server-naming-policy/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hartsman</category><category>naming</category><category>naming-policy</category><category>rift</category><category>rift-planes-of-telara</category><category>role-playing</category><category>roleplaying</category><category>rp</category><category>rp-naming-policy</category><category>rp-server-rules</category><category>scott-hartsman</category><category>trion</category><category>trion-worlds</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Sun, 08 May 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[WonderCon MMORPG industry panel explores key topics of the day]]></title><link>http://massively.joystiq.com/2011/05/02/wondercon-mmorpg-industry-panel-explores-key-topics-of-the-day/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/02/wondercon-mmorpg-industry-panel-explores-key-topics-of-the-day/</guid><comments>http://massively.joystiq.com/2011/05/02/wondercon-mmorpg-industry-panel-explores-key-topics-of-the-day/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/community-qanda/" rel="tag">Community Q&amp;A</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://www.comic-con.org/wc/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/wondercon.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
At last month's <a href="http://www.comic-con.org/wc/">WonderCon</a> in San Francisco, three MMO industry experts sat down to do a panel on many of the pressing questions and issues that players have these days. The lively panel, moderated by PC Gamer's Josh Augustine, consisted of <a href="http://massively.joystiq.com/tag/Dirk-Metzger/">Dirk Metzger</a> (<a href="http://z.us.changyou.com/"><em>Zentia</em></a>), <a href="http://massively.joystiq.com/tag/scott-hartsman/">Scott Hartsman</a> (<a href="http://www.riftgame.com/en/"><em>RIFT</em></a>) and <a href="http://massively.joystiq.com/tag/Nick-Huggett/">Nick Huggett</a> (<a href="http://us.runesofmagic.com/us/index.html"><em>Runes of Magic</em></a>), each taking turns to address some of the questions that are commonly asked about these games and the industry at large.<br />
<br />
These topics included player retention, free-to-play vs. subscription business models, the endless comparisons to <a href="http://us.battle.net/wow/en/"><em>World of Warcraft</em></a>, why MMOs tend to be fantasy-based, some of the biggest mistakes in the genre, how to appeal to both hardcore and casual players, the differences between the Asian and North American market, and the struggle to provide player-created content.<br />
<br />
The rise of social media also has a significant effect on MMO development, according to Hartsman. <em>"What that kind of forces us to do, bluntly, is make better games right off the bat, because people will tell you if your game sucks."</em><br />
<br />
You can watch the video highlights of the panel after the jump.<p><a href="http://massively.joystiq.com/2011/05/02/wondercon-mmorpg-industry-panel-explores-key-topics-of-the-day/" rel="bookmark">Continue reading <em>WonderCon MMORPG industry panel explores key topics of the day</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/02/wondercon-mmorpg-industry-panel-explores-key-topics-of-the-day/">WonderCon MMORPG industry panel explores key topics of the day</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 02 May 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/02/wondercon-mmorpg-industry-panel-explores-key-topics-of-the-day/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19929154/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/02/wondercon-mmorpg-industry-panel-explores-key-topics-of-the-day/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>asian</category><category>business-model</category><category>casual</category><category>Dirk-Metzger</category><category>f2p</category><category>free-to-play</category><category>hardcore</category><category>industry-panel</category><category>Nick-Huggett</category><category>north-american</category><category>panel</category><category>player-retention</category><category>rift</category><category>rom</category><category>runes-of-magic</category><category>scott-hartsman</category><category>social-media</category><category>subscription</category><category>video</category><category>wondercon</category><category>world-of-warcraft</category><category>zentia</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 02 May 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[RIFT's patch 1.2 moved to May 10th]]></title><link>http://massively.joystiq.com/2011/04/28/rifts-patch-1-2-moved-to-may-10th/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/28/rifts-patch-1-2-moved-to-may-10th/</guid><comments>http://massively.joystiq.com/2011/04/28/rifts-patch-1-2-moved-to-may-10th/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a></p><div style="text-align: center;">
	<a href="http://www.riftgame.com/en/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/rift-1304005301.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
Don't break out the updater just yet, <a href="http://www.riftgame.com/en/"><em>RIFT</em></a> fans -- we've learned that you are going to have to wait a little bit longer to get your hands on the game's second big update. <a href="http://massively.joystiq.com/tag/patch-1.2/">Patch 1.2</a>, which was tentatively scheduled for a May 4th release, has been moved back to the 10th.<br />
<br />
<a href="http://massively.joystiq.com/tag/trion-worlds/">Trion Worlds</a> let us know that the patch is still being "polished, tweaked and perfected," and as such the team needs additional time to get it ready.<br />
<br />
<a href="http://massively.joystiq.com/2011/04/22/an-exclusive-look-at-rifts-update-1-2-and-beyond-with-scott-har/">When we talked with Scott Hartsman</a> a week ago about the update, he made sure to mention that all of the details about <a href="http://massively.joystiq.com/category/rift"><em>RIFT's</em></a> content patch, including the date, weren't set in stone. Patch 1.2 will contain additional endgame content, the wardrobe system, and a new <a href="http://massively.joystiq.com/2011/04/27/enter-at-your-own-rift-looking-for-groups/">Looking for Group tool</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/28/rifts-patch-1-2-moved-to-may-10th/">RIFT's patch 1.2 moved to May 10th</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 28 Apr 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/28/rifts-patch-1-2-moved-to-may-10th/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19926632/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/28/rifts-patch-1-2-moved-to-may-10th/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1.2</category><category>content-patch</category><category>content-update</category><category>endgame</category><category>lfg</category><category>looking-for-group</category><category>patch</category><category>patch-1.2</category><category>rift</category><category>rift-planes-of-telara</category><category>scott-hartsman</category><category>trion</category><category>trion-worlds</category><category>update</category><category>update-1.2</category><category>wardrobe</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 28 Apr 2011 12:00:00 EST</pubDate></item></channel></rss>