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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[PAX 2011: WildStar panel discusses playing with paths the Bartle way]]></title><link>http://massively.joystiq.com/2011/08/27/pax-2011-wildstar-panel-discusses-playing-with-paths-the-bartle/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/27/pax-2011-wildstar-panel-discusses-playing-with-paths-the-bartle/</guid><comments>http://massively.joystiq.com/2011/08/27/pax-2011-wildstar-panel-discusses-playing-with-paths-the-bartle/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/27/pax-2011-wildstar-panel-discusses-playing-with-paths-the-bartle/"><img alt="I'm lost at sea, don't bother me, I've lost my way." src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/wildstar-pax2011-epl-827.jpg" /></a></div>
Before <a href="http://massively.joystiq.com/tag/Gamescom-2011/">Gamescom</a>, <em><a href="http://massively.joystiq.com/category/WildStar/">WildStar</a></em> was nothing more than a title without a hint of what the game would actually promise. But now that the game is being shown off, the combination of a unique aesthetic with a promise of uniquely focal gameplay has gotten a lot of people interested. The visuals, of course, have already been well-displayed by the trailers and preview shots, so this year's panel at <a href="http://massively.joystiq.com/tag/PAX-prime-2011/">PAX 2011</a> focused instead on the other half of the equation: the paths.<br />
<br />
The panel began with a brief viewing of the game's cinematic trailer to kick things off, followed by an explanation of the game's core design philosophy. As the team from <a href="http://massively.joystiq.com/tag/Carbine-Studios/">Carbine Studios</a> (<a href="http://massively.joystiq.com/tag/Jeremy-Gaffney/">Jeremy Gaffney</a>, <a href="http://massively.joystiq.com/tag/Eric-DeMilt/">Eric DeMilt</a>, and <a href="http://massively.joystiq.com/tag/Mike-Donatelli/">Mike Donatelli</a>) put it, most games are built with a basic set of design assumptions that push players in a fixed direction determined by the designers. <em>WildStar</em> was built from the ground up to let players enjoy the game when they want to, with whomever they want, and most importantly however they want. The paths are the key to that system -- multiple overlaid playstyles that ensure you have your own play experience no matter what class or race you pick.<p><a href="http://massively.joystiq.com/2011/08/27/pax-2011-wildstar-panel-discusses-playing-with-paths-the-bartle/" rel="bookmark">Continue reading <em>PAX 2011: WildStar panel discusses playing with paths the Bartle way</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/27/pax-2011-wildstar-panel-discusses-playing-with-paths-the-bartle/">PAX 2011: WildStar panel discusses playing with paths the Bartle way</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 27 Aug 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/27/pax-2011-wildstar-panel-discusses-playing-with-paths-the-bartle/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20028104/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/27/pax-2011-wildstar-panel-discusses-playing-with-paths-the-bartle/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bartles-types</category><category>carbine</category><category>carbine-studios</category><category>eric-demilt</category><category>explorer</category><category>jeremy-gaffney</category><category>mike-donatelli</category><category>ncsoft</category><category>news</category><category>paths</category><category>pax</category><category>pax-2011</category><category>pax-prime</category><category>pax-prime-2011</category><category>player-types</category><category>playstyles</category><category>previews</category><category>real-world-events</category><category>scientist</category><category>settler</category><category>soldier</category><category>wildstar</category><category>ws</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 27 Aug 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[Stargate Worlds: We're still kicking, the pics prove it]]></title><link>http://massively.joystiq.com/2009/11/16/stargate-worlds-were-still-kicking-the-pics-prove-it/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/11/16/stargate-worlds-were-still-kicking-the-pics-prove-it/</guid><comments>http://massively.joystiq.com/2009/11/16/stargate-worlds-were-still-kicking-the-pics-prove-it/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/stargate-worlds/" rel="tag">Stargate Worlds</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://community.stargateworlds.com/news/1/1316/"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/11/newstargateworldsimagenovemberat580-1258399001.jpg" /></a><br />
It's been a long, difficult road for <a href="http://www.stargateworlds.com"><em>Stargate Worlds</em></a> -- a game that has been mired in financial woes for quite some time. Now and again we do get to report <a href="http://massively.joystiq.com/2009/08/21/stargate-worlds-receives-new-funding-development-to-continue/">some positive news</a> about the sci-fi MMO, but it's clear that <a href="http://massively.joystiq.com/2009/10/14/stargate-worlds-site-returns-but-funding-still-tight/#continued"><em>Stargate Worlds</em> isn't out of the woods</a> quite yet. <a href="http://massively.joystiq.com/tag/cheyenne-mountain-entertainment">Cheyenne Mountain Entertainment</a> recently made an announcement to the game's fan community, thanking them for their support through tough times. <a href="http://www.cheyenneme.com/">CME</a> stated, <em>"We know you expect nothing less than the AAA content in</em> Stargate Worlds <em>our development team is working hard to give you along with some additional exciting news we will be revealing very soon! We want to thank everyone for their continued support and passion for</em> Stargate Worlds <em>and we can't wait to show you more of what we've been cooking up over here." </em><br />
<br />
As to what they've been working on, Cheyenne Mountain Entertainment released some new screenshots of the armor and weapons for the Goa'uld, Jaffa, Soldier, and Scientist classes. CME explains, <em>"Each of these armor sets will have unique traits that make them ideal for certain situations. As players become familiar with each world and the various environments they will encounter, they will discover which sets of armor best suit their play."</em> The most recent <a href="http://massively.joystiq.com/category/stargate-worlds"><em>Stargate Worlds</em></a> images can be seen at the top of the <a href="http://community.stargateworlds.com/gallery/">gallery on the SGW Community Site</a>.<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/stargate-worlds-screenshot-gallery/">Stargate Worlds Screenshot Gallery</a></strong></p><a href="http://massively.joystiq.com/photos/stargate-worlds-screenshot-gallery/#2456233"><img src="http://www.blogcdn.com/www.massively.com/media/2009/11/catarmor1024-1258400834_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/stargate-worlds-screenshot-gallery/#2456234"><img src="http://www.blogcdn.com/www.massively.com/media/2009/11/goauld1024-1258400837_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/stargate-worlds-screenshot-gallery/#2456236"><img src="http://www.blogcdn.com/www.massively.com/media/2009/11/patrol1024-1258400840_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/stargate-worlds-screenshot-gallery/#2456237"><img src="http://www.blogcdn.com/www.massively.com/media/2009/11/scientist1024-1258400841_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/stargate-worlds-screenshot-gallery/#2456239"><img src="http://www.blogcdn.com/www.massively.com/media/2009/11/soldier1024-1258400844_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/11/16/stargate-worlds-were-still-kicking-the-pics-prove-it/">Stargate Worlds: We're still kicking, the pics prove it</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 16 Nov 2009 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://community.stargateworlds.com/news/1/1316/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/16/stargate-worlds-were-still-kicking-the-pics-prove-it/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19241517/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/16/stargate-worlds-were-still-kicking-the-pics-prove-it/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>armor</category><category>cheyenne-mountain-entertainment</category><category>classes</category><category>cme</category><category>goauld</category><category>jaffa</category><category>mmo-industry</category><category>sci-fi</category><category>scientist</category><category>sgw</category><category>soldier</category><category>stargate</category><category>stargate-worlds</category><category>weapons</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 16 Nov 2009 15:00:00 EST</pubDate></item><item><title><![CDATA[Massively visits Stargate Worlds: The interview]]></title><link>http://massively.joystiq.com/2008/07/10/massively-visits-stargate-worlds-the-interview/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/10/massively-visits-stargate-worlds-the-interview/</guid><comments>http://massively.joystiq.com/2008/07/10/massively-visits-stargate-worlds-the-interview/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/stargate-worlds/" rel="tag">Stargate Worlds</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a></p><div align="center"><a href="http://massively.joystiq.com/photos/massively-visits-stargate-worlds/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/sgconferenceroom_425_b.jpg" alt="" /></a><br />
<div align="left">During our <a href="http://massively.joystiq.com/2008/07/10/massively-visits-stargate-worlds/">visit to Cheyenne Mountain Entertainment's Arizona studio</a>, we got to sit down with five of the top minds on the <a href="http://www.stargateworlds.com"><em>Stargate Worlds</em></a> team -- studio head Dan Elggren, creative director Chris Klug, art director Howard Lyon, VP of technology Demetrius Comes, and senior marketing manager Kevin Balentine. This exclusive, in-depth, and conversational interview is overflowing with information about everything in the game, including TV series tie-ins and cameos, episodic content, combat, graphics, mini-games, and much, much more. This meaty interview is an essential read for any <em>Stargate</em> or MMO fan. We've split it up into four parts for easy reading. Enjoy!<br /><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/massively-visits-stargate-worlds/">Massively visits Stargate Worlds</a></strong></p><a href="http://massively.joystiq.com/photos/massively-visits-stargate-worlds/#910776"><img src="http://www.blogcdn.com/www.massively.com/media/2008/07/cmefrontdoor_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/massively-visits-stargate-worlds/#910768"><img src="http://www.blogcdn.com/www.massively.com/media/2008/07/concept-jaffa-armor-female-svarog_1024_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/massively-visits-stargate-worlds/#910770"><img src="http://www.blogcdn.com/www.massively.com/media/2008/07/stargatelobby_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/massively-visits-stargate-worlds/#910777"><img src="http://www.blogcdn.com/www.massively.com/media/2008/07/sgartifacts_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/massively-visits-stargate-worlds/#910767"><img src="http://www.blogcdn.com/www.massively.com/media/2008/07/screen-lucia-compost-f010_1024_thumbnail.jpg" alt="" title="" /></a></div></div>
</div><p><a href="http://massively.joystiq.com/2008/07/10/massively-visits-stargate-worlds-the-interview/" rel="bookmark">Continue reading <em>Massively visits Stargate Worlds: The interview</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/10/massively-visits-stargate-worlds-the-interview/">Massively visits Stargate Worlds: The interview</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 10 Jul 2008 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/07/10/massively-visits-stargate-worlds-the-interview/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1251068/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/10/massively-visits-stargate-worlds-the-interview/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>archeologist</category><category>casual</category><category>cheyenne-mountain</category><category>cheyenne-mountain-entertainment</category><category>chris-klug</category><category>cme</category><category>dan-elggren</category><category>demetrius-comes</category><category>diplomacy</category><category>featured</category><category>firesky</category><category>howard-lyon</category><category>interview</category><category>joystiqfeatures</category><category>kevin-balentine</category><category>mini-games</category><category>minigames</category><category>scientist</category><category>sgw</category><category>stargate</category><category>stargate-worlds</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Thu, 10 Jul 2008 16:30:00 EST</pubDate></item></channel></rss>
